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Fallout 4 @ 2013/05/03 00:23:37


Post by: Cheesecat


What do you want to see in Fallout 4? I want to be able to ride animals, bicycles and vehicles, greater variety of clothing, I want there to still be a hardcore mode (even if its optional), better dialogue trees and role-playing in general as NPC interactions feel very impersonal and bland at the

moment, be able to refill containers with water, more destructible terrain, more colourful environments and glass objects are breakable.


Fallout 4 @ 2013/05/03 00:26:17


Post by: Desubot


Build able towns, that can be "Raided"

or just a bit of multi-player fun.


Fallout 4 @ 2013/05/03 00:27:41


Post by: SagesStone


Riding stuff would have made the tricycle factory so much more fun.

I'd kind of want to see another country if they could pull it off properly.


Fallout 4 @ 2013/05/03 00:43:11


Post by: Cheesecat


Also enemies using vehicles like tanks, transport trucks, guys shooting out the windows of their vehicles or mounting guns to their vehicles.


Automatically Appended Next Post:
Oh, dual-wielding would be great too.


Automatically Appended Next Post:
 n0t_u wrote:
Riding stuff would have made the tricycle factory so much more fun.

I'd kind of want to see another country if they could pull it off properly.


You just want to play Mad Max the game.




Fallout 4 @ 2013/05/03 01:02:56


Post by: motyak


I'd like something along the lines of when you rescue survivors in fallout 3 (from supermutants, raiders, etc) you can escort them somewhere safe. Get enough of them together they'll form a shanty town. You can arm them with weapons you pick up, help them fortify their town, and basically be the mayor, all as a side quest from your regular stuff. Scavenge material, if you can drive vehicles you can find junked cars and get them back to use as barricades, all sorts of stuff. It'd be great fun, and runners can try and come find you before it gets hit by a raid, but if you've armed them enough then they should really be able to handle it. And you can keep adding to it (to some kind of balanced in game maximum) with other survivors you find, you can train them with your skills (e.g. got high INT and MED? Train a doctor! High Small Guns and Big Guns? Train a warrior! Repair and Lockpicking? Mechanic-locksmith-kinda-guy)

I don't know why I'd like that so much, but I would play the living daylights out of that game

edit: sorry for swearing, hurrah for swear filters catching my errors before I do


Fallout 4 @ 2013/05/03 01:54:23


Post by: Coolyo294


 n0t_u wrote:
I'd kind of want to see another country if they could pull it off properly.
I don't think you could have a Fallout game not set in America. A big part of Fallout's identity is the retro-futuristic american culture and I feel putting it in a different country would rob the game of one of its major identity points.

As for what I want, pretty much everything you guys have mentioned so far minus the multiplayer. And preferably it would be set either out west or Florida.


Fallout 4 @ 2013/05/03 01:57:34


Post by: motyak


Florida would be pretty fun, and different enough to the desert/DC for it to be fresh. Or Louisiana (that's a swampy state, right?) I loved the daylights out of point lookout's environment, so yeah


Fallout 4 @ 2013/05/03 02:18:35


Post by: curran12


Desubot wrote:
or just a bit of multi-player fun.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! GOD NO!!!

Anyhoo

I think a nice setting would be the Pacific Northwest. Portland/Seattleish


Fallout 4 @ 2013/05/03 02:47:06


Post by: DA's Forever


I would love one set in Seattle. Thats a great idea


Fallout 4 @ 2013/05/03 04:18:04


Post by: Wyrmalla


What do I want to see, or what do I expect to see? If its the latter then so far not much that's been listed in this thread is stuff I'd imagine would be getting in. Vehicles are probably something that'll need to be modded in, as they don't react well off road as to they make the game seem smaller (which seeing as the series is about "huge" game worlds is probably to be avoided).

So far from the tidbits I'm suspected that their writers have been reading The Postman a little. That is to say that they said they used it as a source text with Fallout 3, now it seems they've knicked some of the setting too. Or has the source that said that the game will be set around the area of MIT been disproven? They did seem to be dropping a lot of hints towards "The Institute" and "The Railroad" in 3. If you haven't read The Postman MIT became a settlement full of scientists (the most prosperous in the region, bar the raiders to the south) that followed the word of a Wizard of Oz styled AI. That The Railroad are about freeing AI's from their "slavery" infers that MIT's becomes stable enough to start producing things beyond repairing pre-war technology.

But anyhow, I want more from Bethesda than they made of Fallout 3. Skyrim came across as a better game due to the better resources and experience of the company, topped off with them taking in feedback (ie knicking mod ideas). If its the attitude that they took in making Skyrim set back in the Fallout world I'll be happy (though its a Fallout/ Bethesda game, so it'd take a lot for me to be unhappy...). However, its definitely going to be no New Vegas. Obsidian just have a more grey on grey attitude to the world, whereas in Bethesda games everything needs to be black and white. Obsidian has agreed though to produce more expand-alone style games in the series similar to New Vegas though, so hopefully they'll be developing title based on Fallout 4 at some point in the future. ...And it'll be miles better. =)

Oh, and I want goggles that go on your fore-head without having to mod them in. I fething love goggles.


Fallout 4 @ 2013/05/03 05:23:14


Post by: daedalus-templarius


Cities that you don't have to "load" into, and buildings inside of that city you also don't have to "load" into.

Basically, seamless world.

Maybe a hardcore mode like New Vegas, but more punishing. Toggleable, of course.


Fallout 4 @ 2013/05/03 05:33:35


Post by: SilverMK2


More variation, more realistic settlements with methods of growing and supplying food and water for the number of people there are and jobs for everyone that they actually do, etc.


Fallout 4 @ 2013/05/03 12:59:35


Post by: Soladrin


A proper turn based isometric game.


Stupid bethesda... grumble grumble...


Fallout 4 @ 2013/05/03 13:22:40


Post by: Bromsy


 Soladrin wrote:
A proper turn based isometric game.


Stupid bethesda... grumble grumble...


Yeah, with wasteland 2 coming out, I couldn't really care less about a new Fallout game.


Fallout 4 @ 2013/05/03 13:33:15


Post by: Soladrin


 Bromsy wrote:
 Soladrin wrote:
A proper turn based isometric game.


Stupid bethesda... grumble grumble...


Yeah, with wasteland 2 coming out, I couldn't really care less about a new Fallout game.


Yeah, same here.


Fallout 4 @ 2013/05/03 13:45:37


Post by: Mr Morden


I want Fallout 3 with Mercenaries/ older GTA (3, Vice City and San Andreas) vehciles - not the rubbish GTA 4.





Fallout 4 @ 2013/05/03 18:48:42


Post by: Sigvatr


I agree with the Wasteland 2 crew o/


Fallout 4 @ 2013/05/03 20:17:08


Post by: Boggy Man


More tangible outcomes, like if I raid a slaver camp like I did in FO3, I want grateful slaves to take over rather than just have it be an empty building. Better AI; If I shoot the town psychopath, the whole town shouldn't draw their guns on me without letting me explain.

I'm a little wary of vehicles. Hard to find a brilliant action game that didn't have chitsky vehicle controls. (Halo, Half-life 2, GTA/Saboteur/Red Dead) Maybe they could pull it off though.

I'd love to play as non-human characters and have that open up new adversities/avenues for me. (Plus, I could play a mutant and Ork it up like mad.)


Fallout 4 @ 2013/05/03 20:44:19


Post by: Cheesecat


 Soladrin wrote:
A proper turn based isometric game.


Stupid bethesda... grumble grumble...


No, the bethesda version of combat is a lot more fun.


Fallout 4 @ 2013/05/03 20:50:50


Post by: Avatar 720


Built-in nude mod, so that the mods made during the first week after release aren't all just different ways to give your character giant cans.


Fallout 4 @ 2013/05/03 20:59:37


Post by: Palindrome


 Desubot wrote:
Build able towns, that can be "Raided"


There was a succesful kickstarter game that aims to do just that. http://www.kickstarter.com/projects/1317934609/forsaken-fortress

As for Fallout 4...well I'm not sure what I want, probably a move back towards its roots. Oblivion with mutants was an interesting diversion but its not the Fallout game that I was hoping for all those years.


Fallout 4 @ 2013/05/03 21:08:37


Post by: Mr Hyena


Setting wise it should be something completely different from FO3 or Vegas.

Something either like Point Lookout or Honest Hearts would be good.


Fallout 4 @ 2013/05/03 21:20:53


Post by: Cheesecat


Oh and keep the same leveling system please don't change it to the streamlined Skyirm leveling system or the awkward and complicated Oblivion one.


Fallout 4 @ 2013/05/03 21:25:29


Post by: hotsauceman1


I would like to see what happened to the Midwest. Y'know like Mississipi, Texas and stuff. enough of the deserts.


Fallout 4 @ 2013/05/03 21:47:04


Post by: Cave_Dweller


"Maybe a hardcore mode like New Vegas, but more punishing. Toggleable, of course. "

THIS!

I loved the hardcore mode in New Vegas, and I want even more brutal levels of realism. And yes, toggleable.

Fallout 3, NV are some of the few games I ever wanted to play on max difficulty, because for me it made the desperate survival experience so much more enjoyable. Less ammo, injuries, starvation/dehydration, radiation sickness and other injuries that make the game more realistic is what I'd like to see.

Also, more atmospheric sound effects and weather. Some mods really made Fallout come to life with rain, rad-storms, dust storms, and great sound effects. Sometimes the stock game felt a little too quiet and uneventful in this regard.

I'd also like to see a wasteland more intensely reclaimed by nature, with heavily overgrown buildings invaded by trees, plants, weathering, and not a bleak, barren landscape.

Vehicles would be sweet and a larger world to explore is also top on the list. New Vegas felt too small, and lacked the really cool subway system of Fallout 3. More underground bases and tunnels, caves etc would be nice to see.

Basically, just more of everything while staying faithful to the original spirit of the game. I really hope they make another one as I loved each and every Fallout game, right from the first one.


Fallout 4 @ 2013/05/03 22:10:39


Post by: Desubot


Rad storms sound awesome.

Why would you want hardcore mode toggle-able that would kinda defeat the point no?


Fallout 4 @ 2013/05/03 23:10:12


Post by: Coolyo294


 hotsauceman1 wrote:
I would like to see what happened to the Midwest. Y'know like Mississipi, Texas and stuff. enough of the deserts.
Neither of those states are in the midwest.


Fallout 4 @ 2013/05/03 23:12:50


Post by: Cave_Dweller


 Desubot wrote:
Rad storms sound awesome.

Why would you want hardcore mode toggle-able that would kinda defeat the point no?


Makes the game appealing to a wider audience. Some want an easy, arcade experience, others want hardcore difficulty. Just makes for a more robust game


Fallout 4 @ 2013/05/03 23:50:39


Post by: Wyrmalla


Both those states are firmly under Legion control, thus it doesn't really offer up much of a middle ground for factions. The East coast is Obsidian's deal, whilst the West is Bethesda's, just because the company's are based there and it makes it easier to research. I'd like to see each company develop their own coasts, showing their alternative societies. If the series went on further it'd be nice to have each company's games referencing events in the other games more and more, till some sort of climax in the middle or something. =)


Fallout 4 @ 2013/05/04 00:10:22


Post by: Ardaric_Vaanes


I think a good starting point for Fallout 4 would be to start off as an escaped slave, it'd give your player character a suitable start to the story.

Also I want to be able to become a Ghoul, < this could affect the game so certain factions or cities will dislike you as result and also you'll be welcome in underworld type areas where you receive Ghoul-only quests. This would encourage multiple playthroughs and will also give more of an impression that your choices have an impact too.

Another thing that'd I think would be nice is if they actually had 3d scopes instead of just a circle with a crosshair in the middle of the screen. Also eye patches that you can actually obtain in-game this time around.


Fallout 4 @ 2013/05/04 00:14:39


Post by: Bromsy


Fallout 4 should take place entirely within the Mall of America and it's environs.


Fallout 4 @ 2013/05/04 00:18:59


Post by: Cheesecat


Also I want to be able to smoke in this game this is how the 1950's envisioned the future then why isn't anyone smoking?


Fallout 4 @ 2013/05/04 00:33:10


Post by: Gitzbitah


 Wyrmalla wrote:
Both those states are firmly under Legion control, thus it doesn't really offer up much of a middle ground for factions. The East coast is Obsidian's deal, whilst the West is Bethesda's, just because the company's are based there and it makes it easier to research. I'd like to see each company develop their own coasts, showing their alternative societies. If the series went on further it'd be nice to have each company's games referencing events in the other games more and more, till some sort of climax in the middle or something. =)


Or perhaps the ultimate joint venture, where the Fallout side starts from a capsule and explores around the city while the well equipped residents of a fallen experimental city slowly begin to emerge and attempt to defend their failing town from irradiated invaders? Two games from two companies, telling stories in the same universe, perhaps even with paired game codes- what you do in your game affects the experience of the other player in the other game.

I can't even imagine the complexities of coding, legalese or other things that would go into making this- but it would revolutionize everything.


Fallout 4 @ 2013/05/04 02:20:34


Post by: Cheesecat


Also they should implement the system like in Skyrim where cleared areas would show they're cleared under the place's name and also clearing a place might sometimes changes it like new settlers arrive new building appear, animals start inhabiting it, different vegetation, etc.


Fallout 4 @ 2013/05/04 02:22:56


Post by: Coolyo294


 Bromsy wrote:
Fallout 4 should take place entirely within the Mall of America and it's environs.
This would be a truly glorious game.


Fallout 4 @ 2013/05/04 04:40:41


Post by: Cheesecat


V.A.T.S. for melee and unarmed as well, agility gives you bonus armour if wearing clothing or light armour and more interaction with miscellaneous objects like you can use ovens, toasters, microwaves, coffee machines, stove tops, etc.


Automatically Appended Next Post:
Being able to use a shield and the ability to push and/or kick people off ledges.


Fallout 4 @ 2013/05/04 12:08:57


Post by: RossDas


I'd like to see the London area as a setting in the Fallout universe. I think the aesthetic has the potential to be workable, as there's more to England than red post boxes and Gothic revival architecture; think A Clockwork Orange in terms of urban environment. Frankly I just wouldn't be as interested in another generic American wasteland setting - perhaps Europe's eastern block or Germany could fit into the series?


Fallout 4 @ 2013/05/04 12:44:49


Post by: motyak


You could go other side of the coin with China, the other side in this Great War? How they ended up post nukes, how people survived it, etc?


Fallout 4 @ 2013/05/04 12:51:23


Post by: SilverMK2


 Cave_Dweller wrote:
Fallout 3, NV are some of the few games I ever wanted to play on max difficulty, because for me it made the desperate survival experience so much more enjoyable. Less ammo, injuries, starvation/dehydration, radiation sickness and other injuries that make the game more realistic is what I'd like to see.


Something like this which can be switched on and off would be cool.

Also, more atmospheric sound effects and weather. Some mods really made Fallout come to life with rain, rad-storms, dust storms, and great sound effects. Sometimes the stock game felt a little too quiet and uneventful in this regard.


Certainly this. It does get a bit boring currently.

I'd also like to see a wasteland more intensely reclaimed by nature, with heavily overgrown buildings invaded by trees, plants, weathering, and not a bleak, barren landscape.


I'd love to see a fallout game which was set in an environment kind of like that in Enslaved - overgrown crumbling skyscrapers etc. Would be fun if they added a climbing mechanic as well. Also a lot more life around in general.

. New Vegas felt too small, and lacked the really cool subway system of Fallout 3. More underground bases and tunnels, caves etc would be nice to see.


I would agree with this, though I think the only vehicles there should be are things on fixed routes like the trains in Red Dead.


Fallout 4 @ 2013/05/04 18:41:55


Post by: Perkustin


I've played a little bit of New Vegas and i really think vehicles are a must. Basically something to make travel fun, in all bethesda games simply walking around the world is a real chore.

Like a mobile home or something would be cool. Or maybe a big rig with a quad bike in the back which you would take on your adventures possibly dragging back some heavy salvage.

Thats more what i'd want in a post Apocalyptic game though, i've never really enjoyed the whole 1950's Americana thing of fallout.


Fallout 4 @ 2013/05/04 19:09:01


Post by: Cheesecat


More explosive terrain and as some one mentioned earlier the ability to climb.


Automatically Appended Next Post:
The ability to run as well.


Automatically Appended Next Post:
 daedalus-templarius wrote:
Cities that you don't have to "load" into, and buildings inside of that city you also don't have to "load" into.

Basically, seamless world.

Maybe a hardcore mode like New Vegas, but more punishing. Toggleable, of course.


Seeing a few loading screens doesn't bother me unless they do it like they did it in Oblivion which was annoying.


Fallout 4 @ 2013/05/04 19:50:04


Post by: blood lance


Either keep vats and balance it more, or get rid of it all together. Its a get out of slaughter free card for the game.
Also, rumours persist that the next Fallout will be in Boston. The dev team was spotted out in Boston taking pics of landmarks and such making people believe they're getting an idea of the setting, and that the game will be Commonwealth vs Railroad from Fallout 3
Just a rumour though don't forget


Fallout 4 @ 2013/05/05 18:53:22


Post by: deathholydeath


 curran12 wrote:
Desubot wrote:
or just a bit of multi-player fun.


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! GOD NO!!!


Seconded. It's a single player game. It should stay that way.
I'm also tired of developers using "Well we had to build a multi-player" as an excuse for laziness in actual content.
I play video games so that I don't have to interact with other people.
I don't want to pay money for content I don't want or need.
...
Like in ME3
...
damn you, EA.

As for things I'd like to see? Mostly just more roleplaying content and more effects from your actions.



Fallout 4 @ 2013/05/05 23:13:03


Post by: Manchu


I thought FO4 will take place in Boston and involve the Institute and the android slavery abolition conflict.

Some good ideas ITT. I would also like to see more weather, mor persistent story outcomes, and the ability to play non-human characters.


Fallout 4 @ 2013/05/06 01:15:01


Post by: Wyrmalla


Well like I said, its been alluded to that it'll be set around there. The Institute seemed to be getting a few references in Fo3 that seem to hint at this. However if it were set around MIT then I'd prefer if the androids weren't centric to the plot. They're a little too sci-fi for the setting to be receiving too much focus I mean. If there's a ton of references to The Postman in it then I'll be happy at least.



Fallout 4 @ 2013/05/06 02:58:26


Post by: Slarg232


Never thought about it, but I agree with the storms and dynamic weather, that would be awesome.

As I usually play a Power Armored, Gun Weilding Bane, I would love for more drugs to be introduced. Maybe one or two experimental drugs that give massive benefits, but you pretty much NEED the perks to not get addicted/the addiction to be manageable.


Fallout 4 @ 2013/05/06 16:36:14


Post by: Soladrin


Soo... Psycho like it was in the original game? 50% damage buff to melee, instant addiction, can very well kill you. (IIRC)


Fallout 4 @ 2013/05/06 23:20:00


Post by: Ensis Ferrae


 Manchu wrote:
I thought FO4 will take place in Boston and involve the Institute and the android slavery abolition conflict.

Some good ideas ITT. I would also like to see more weather, mor persistent story outcomes, and the ability to play non-human characters.



If the game does take place in Bean Town, I hope that the player gets to save or destroy Fenway Park at some point


Fallout 4 @ 2013/05/06 23:34:35


Post by: BryllCream


 Soladrin wrote:
Soo... Psycho like it was in the original game? 50% damage buff to melee, instant addiction, can very well kill you. (IIRC)

That always bothered me. The fact that addiction would completely mess up your game meant that those chems were just not worth it.


Fallout 4 @ 2013/05/06 23:43:24


Post by: CthuluIsSpy


Not really. You can just take a fixer or go to the doctor. Unless you are talking about the old games; its a bit harder I think, but that's part of the fun.



Fallout 4 @ 2013/05/07 00:53:09


Post by: John Rainbow


Is this actually happening?


Fallout 4 @ 2013/05/07 00:57:22


Post by: Manchu


Yes but not soon.


Fallout 4 @ 2013/05/09 16:44:31


Post by: Daston


Keeping the fluff consistent would be a start!

The whole Fallout 3 ending kinda messed up the original games and Fallout Tactics.



Fallout 4 @ 2013/05/09 22:10:48


Post by: Cheesecat


Also more neutral animals like little mice/rats running round in dirty buildings, birds perched on top of buildings/flying around, fish in the water, etc.


Fallout 4 @ 2013/05/09 22:27:05


Post by: BryllCream


Towns that actually feel like towns. Many of the settlements in NV just felt absolutely dead.

Not New Vegas itself though...I wish every city/town could have that attention to detail.


Fallout 4 @ 2013/05/10 09:06:04


Post by: ExNoctemNacimur


I was fine walking around Skyrim because the world was pretty and there was loads of stuff to do in the wilderness.

New Vegas? Not so much.

A more interesting background would be nice.


Fallout 4 @ 2013/05/10 11:33:42


Post by: Just Dave


 SilverMK2 wrote:
 Cave_Dweller wrote:
Fallout 3, NV are some of the few games I ever wanted to play on max difficulty, because for me it made the desperate survival experience so much more enjoyable. Less ammo, injuries, starvation/dehydration, radiation sickness and other injuries that make the game more realistic is what I'd like to see.


Something like this which can be switched on and off would be cool.

Also, more atmospheric sound effects and weather. Some mods really made Fallout come to life with rain, rad-storms, dust storms, and great sound effects. Sometimes the stock game felt a little too quiet and uneventful in this regard.


Certainly this. It does get a bit boring currently.

I'd also like to see a wasteland more intensely reclaimed by nature, with heavily overgrown buildings invaded by trees, plants, weathering, and not a bleak, barren landscape.


I'd love to see a fallout game which was set in an environment kind of like that in Enslaved - overgrown crumbling skyscrapers etc. Would be fun if they added a climbing mechanic as well. Also a lot more life around in general.

. New Vegas felt too small, and lacked the really cool subway system of Fallout 3. More underground bases and tunnels, caves etc would be nice to see.


I would agree with this, though I think the only vehicles there should be are things on fixed routes like the trains in Red Dead.


All of this.

I don't feel the need for vehicles myself, but the atmosphere in Fallout is one of the best things and should really be capitalised upon.

Some of my favourite experiences were just strolling around the crumbling ruins of DC - particularly at a low level, where you really have to be on your toes - and taking in the environment. If this was ramped up a bit more, it'd be great.


Fallout 4 @ 2013/05/10 11:46:57


Post by: Pedro Kantor


 Cheesecat wrote:
Also they should implement the system like in Skyrim where cleared areas would show they're cleared under the place's name and also clearing a place might sometimes changes it like new settlers arrive new building appear, animals start inhabiting it, different vegetation, etc.



This.I should go out and get skyrim really,i need my fix of bethesda again.


Fallout 4 @ 2013/05/10 12:52:50


Post by: KingCracker


 n0t_u wrote:
Riding stuff would have made the tricycle factory so much more fun.

I'd kind of want to see another country if they could pull it off properly.



That could actually be pretty cool TBH. I remeber EARLY in the GTA series, they came out with one where it was based in the UK. It adds a bit of cool and something different


Fallout 4 @ 2013/05/11 03:19:29


Post by: Doctadeth


I'd love to see more ambient wildlife, not hostile though. No vehicles though. I think that vehicles would just make fallout less personal. If anything, maybe horses or steeds of some kind rather than technological rides.

I'd love to see more ad-hoc firearms, rather than assault rifles and missile launchers etc. Also, a greater emphasis on melee and sneak combat, rather than ranged.

non-human PCs. Have the ability to become ghoul or supermutant at some stage maybe, but the supermutant would be extremely dumb (dial back int, CH and luck)

and have persistent environmental conditions and changes in the environment..


Fallout 4 @ 2013/05/11 03:33:39


Post by: Cheesecat


 Doctadeth wrote:
I'd love to see more ambient wildlife, not hostile though. No vehicles though. I think that vehicles would just make fallout less personal. If anything, maybe horses or steeds of some kind rather than technological rides.


I disagree about the vehicles thing because there's all these vehicles lying around in various condition yet it seems unrealistic that no one would try and use or repair them.


Fallout 4 @ 2013/05/11 04:15:21


Post by: Doctadeth


Even with lots of vehicles lying about, most of them are nuclear powered, so would essentially have their power plants decay during that period.

Interesting fact. There actually is a concept car that runs on a Thorium fission plant.


Fallout 4 @ 2013/05/11 04:38:49


Post by: Ninjacommando


Eh I wouldn't mind fallout 4 being set near DC with the Harold growth returning the land to a nice green color, but the only problem is the DC brotherhood is pretty much the strongest fighting force on earth now.

While the location is a key point to any fallout game, I want there to be a faction we actually give a dam about. in Fallout 3 you somewhat feel for the brotherhood because they are trying to make a difference in the peoples lives in DC (black and white game). Then you have New vegas with 4 factions fighting for land and each one pretty much is "evil" so you end up not giving a gak about whats going on. Just make a faction we actually want to help.

Vehicles would be a good addition to the game, the Enclave/NCR/Brotherhood use them why can't you?

more weapons, more enemies, NO giant spiders


Fallout 4 @ 2013/05/12 02:34:49


Post by: Soladrin


More and bigger giant spiders.


Fallout 4 @ 2013/05/12 04:55:16


Post by: Bromsy


I want ALL the giant spiders.


Fallout 4 @ 2013/05/12 07:03:44


Post by: Doctadeth


Fallout 4, set in Australia.

Everything is hostile.


Fallout 4 @ 2013/05/12 07:44:54


Post by: motyak


 Doctadeth wrote:
Fallout 4, set in Australia.

Everything is hostile.


So you want Mad Max?


Fallout 4 @ 2013/05/13 09:46:50


Post by: CthuluIsSpy


Killer mutant koalas.

I'm ok with that.


Fallout 4 @ 2013/05/13 10:11:39


Post by: motyak


 CthuluIsSpy wrote:
Killer mutant koalas.

I'm ok with that.


It's the trapdoor spiders that would be brutal/scary.


Fallout 4 @ 2013/05/13 10:18:45


Post by: Just Dave


Mutant Kangaroos > Death Claws


Fallout 4 @ 2013/05/13 10:36:39


Post by: CthuluIsSpy


Kangaclaws?


Fallout 4 @ 2013/05/13 10:45:33


Post by: Corpsesarefun


I prefer deathroos


Fallout 4 @ 2013/05/13 10:52:13


Post by: motyak


Thorny devils mutated would be so cool


Fallout 4 @ 2013/05/13 12:16:51


Post by: filbert


I would like it if they got rid of the anachronisms and wrinkles in the fluff/setting and went back to a more comfortable 'traditional' Fallout setting. Fallouts 1 & 2 were set more or less in the immediate aftermath of the war - within a generation or so. The war was still close enough to have been within living memory whilst still giving license for the developers to allow for the degeneration of society that forms some of the basis of the games. Skip forward to Fallout 3 and NV which are set, what is it?, some 200 years or more after the war? Something like that. Yet there are still things like burnt out cars lying around (which would have long rusted away after 200 years exposed to the elements), food and scavengable items lying about in ruined houses (again, stuff like that would have long since perished or been scavenged) and structures still apparently standing but in a semi-ruined state after they should have collapsed decades ago.. Not only that but there seems to be almost no effort by communities to move on; people are still squatting in ruined houses, nothing appears to have been fixed or repaired. Kind of hard to believe that after 200 years you wouldn't have figured out a way to repair a roof or a wall or what have you. Some of this was remedied in NV where we saw towns and settlements that appeared to have been remodelled and rebuilt. Compare and contrast this to the settlements in FO2 - such as the NCR settlements that had been entirely rebuilt from scratch. Simply put, 200 years is a long time for people to be sat on their hands still living off a past that by all rights should be long since passed and beyond memory.

I appreciate why the timeline was bent like this; to give Obsidian (or whoever the FO3 dev was - I forget) a chance to make a new game, almost completely divorced of the Fallout setting so they could make a fresh game without stepping on toes. It was also partly the reason why it was moved to the East coast - so they could have a fresh area to explore. But I would like to see the next game in the series go back to the roots a little and explore perhaps a different divergent path of a character in the war's aftermath - not yet another character in Boston or DC or New York or whatever but this time 300 years later, when, lets be honest, most structures would have long since crumbled to dust, especially if they weren't being lived in or maintained.


Fallout 4 @ 2013/05/13 12:42:24


Post by: Wyrmalla


New Vegas had only just been repopulated. Its at the fringes of NCR, which had rebuilt itself into a functioning society. Fallout 3 had its excuses, but NV was just working with existing resources. If Obsidian had been able to work from scratch then perhaps they would have done things a lot different.

Bethesda made 3 (they're based on the East coast, thus its set there, as it divorced from the originals). Obsidian, the original developers of the series for the most part, made New Vegas. I think its been established that if things go to plan the series will progress in this manner. Bethesda will make a game set in the East Coast, then a few years later Obsidian will make one set in the original area based on the same engine. The series has been about the recovering of humanity and the cycle of war. How you save a village from super mutants at the start of the first game, by the time of the second its a prospering group of towns, and by the "3rd" its a central power in what remains of the US.

I'm assuming that 4's going to be set a few years after 3. The 80 odd year breaks between the original games was justified because they were showing the rebuilding of humanity (ala a Canticle for Lebowitz). Personally I think 3 should have been set at the same time as 2 (actually it would make a hell of a lot more sense if it was set even earlier, but then we have the Enclave). As 3 isn't handling the rebuilding and more just exploring what happened to other areas of the US it really shouldn't be set decades later. If the NCR's anything to go by 300 years would be ample time for the wasteland to become nowhere near as hostile as it is. =P


Fallout 4 @ 2013/05/13 17:23:54


Post by: SilverMK2


A fallout game set as some kind of survival horror puzzle game set in one of the "experimental" vaults at the start of the war would be interesting.


Fallout 4 @ 2013/05/15 16:43:43


Post by: Lone Cat


 Wyrmalla wrote:
New Vegas had only just been repopulated. Its at the fringes of NCR, which had rebuilt itself into a functioning society. Fallout 3 had its excuses, but NV was just working with existing resources. If Obsidian had been able to work from scratch then perhaps they would have done things a lot different.

Bethesda made 3 (they're based on the East coast, thus its set there, as it divorced from the originals). Obsidian, the original developers of the series for the most part, made New Vegas. I think its been established that if things go to plan the series will progress in this manner. Bethesda will make a game set in the East Coast, then a few years later Obsidian will make one set in the original area based on the same engine. The series has been about the recovering of humanity and the cycle of war. How you save a village from super mutants at the start of the first game, by the time of the second its a prospering group of towns, and by the "3rd" its a central power in what remains of the US.

I'm assuming that 4's going to be set a few years after 3. The 80 odd year breaks between the original games was justified because they were showing the rebuilding of humanity (ala a Canticle for Lebowitz). Personally I think 3 should have been set at the same time as 2 (actually it would make a hell of a lot more sense if it was set even earlier, but then we have the Enclave). As 3 isn't handling the rebuilding and more just exploring what happened to other areas of the US it really shouldn't be set decades later. If the NCR's anything to go by 300 years would be ample time for the wasteland to become nowhere near as hostile as it is. =P


Also Beth has no clear concept of 'canonism', the F3 ending does NOT portrays the fate of every settlements (and key figues of the District of Columbia) except that the Enclave (central command) is totally finished off, it is not clear that the BoS will assume totoal control over the ruins of D.C. but it's quite likely. Beth might move to either New York or Philadelphia, or Baltimore (or any of these cities, one shown up in main game, others in DLCs). the story should deal with the conflicts between the Brotherhood, and one of any powerful monarch elevated from any gangsters of that city, or deal with Ronto empire (mentioned in The Pitt DLC)

Also no more resource poolings from Elder Scrolls series please


Fallout 4 @ 2013/05/15 16:53:40


Post by: Manchu


Resource poolings?


Fallout 4 @ 2013/05/15 17:39:59


Post by: Ninjacommando


 Lone Cat wrote:

Also Beth has no clear concept of 'canonism', the F3 ending does NOT portrays the fate of every settlements (and key figues of the District of Columbia) except that the Enclave (central command) is totally finished off, it is not clear that the BoS will assume totoal control over the ruins of D.C. but it's quite likely. Beth might move to either New York or Philadelphia, or Baltimore (or any of these cities, one shown up in main game, others in DLCs). the story should deal with the conflicts between the Brotherhood, and one of any powerful monarch elevated from any gangsters of that city, or deal with Ronto empire (mentioned in The Pitt DLC)

Also no more resource poolings from Elder Scrolls series please



Fallout 3 ends with the DC brotherhood being the Strongest force on the planet with the Rebuilding of Liberty Prime and that they have access to Mothership Zeta (thanks to the lone wanderer being a member of the Brotherhood)


Fallout 4 @ 2013/05/15 18:07:50


Post by: Melissia


I want to see them expand their skill/trait system, and customization options for your character. In general, Fallout: New Vegas was a really good game, and they need to keep going in that general direction, IE improving on their roleplaying system and making it better for the next game.


Fallout 4 @ 2013/05/17 22:55:11


Post by: Traffic Conez


I'd like to see the NCR more, east coast in the shady sands.


Fallout 4 @ 2013/05/17 23:28:25


Post by: Cheesecat


 Melissia wrote:
I want to see them expand their skill/trait system, and customization options for your character.


I think New Vegas had the right amount of skills although I guess they could make the skills more versatile/useful or something that being said you should have more customization options like different body types like skinny, fat, muscular, etc. Stuff like freckles, scars, eye patches, more

glasses styles and tints, tattoos/body paint, bigger selection of curly hair styles, etc as well and customize items like changing the colours and patterns.


Fallout 4 @ 2013/05/18 04:14:53


Post by: Doctadeth


Definately a better melee system, with reactions based on hitting body parts (cutting off limbs etc with appropriate responses), so you could disarm a raider then toy with him.

I'd love to see more of the original fallout universe, so stuff like floaters, aliens and the like as well as bethuda's contribution. Maybe in the area of fallout 2 about 40 or 50 years after arroyo vault expanded?

More horror as well would be cool, not like the raider stuff, but more like the dunwich building, subtle stuff thats fecked up.


Fallout 4 @ 2013/05/18 10:43:39


Post by: DA's Forever


 Doctadeth wrote:
Definately a better melee system


This. Only time I've really enjoyed Melee in Fallout was in NV with the Saturine(sp?) fist. Just ran around and one shoteverything


Fallout 4 @ 2013/05/18 11:04:04


Post by: Jackal


No vehicles.
Really, ive never seen a game anywhere like FO that has managed to work in vehicles without an issue.
It also kills off the game if you simply drive to new parts, rather than having to walk..

New upgrades system and melee system sound much needed to me.

I'd also like to see a weapons upgrade system, just not like NV.
Its a weird and wacky game, so i want a shotgun with a blade on the end, or a grenade launcher on the bottom.
The whole game is creative, but when it comes to something like weapon creation/customisation it falls flat i feel.


Fallout 4 @ 2013/05/18 19:50:34


Post by: CthuluIsSpy


I kinda want to see a saw blade or chainsaw launcher...


Fallout 4 @ 2013/05/18 20:00:51


Post by: Trondheim


A game that dose make me weep when I see how it looks, also more mutant killing sprees


Fallout 4 @ 2013/05/20 06:21:57


Post by: Rotgut


I would like to see much more customization, though I'm sure with whatever new engine they will be using it will be more then possible.

I also would love to see more armor/clothing/weapons. Maybe not having power armor, super power armor, super amazing power armor, but more variety per tier of armor.


Fallout 4 @ 2013/05/20 20:00:27


Post by: CthuluIsSpy


 Rotgut wrote:
I would like to see much more customization, though I'm sure with whatever new engine they will be using it will be more then possible.

I also would love to see more armor/clothing/weapons. Maybe not having power armor, super power armor, super amazing power armor, but more variety per tier of armor.



Kinda did that already in FNV.

You have Clothes (farmer clothes, wasteland wanderer etc)

--> Has horrible DR, but no movement penalty, and usually gives a stat boost.

Light Armor (leather armor, merc armor etc)

--> Better DR than clothes, slightly slower movement, light.

Medium Armor (Combat Armor, NCR armor etc)

--> Middle of the road. Decent DR, doesn't reduce speed that much but is pretty heavy

Heavy Armor (Salvaged Power Armor, Metal Armor etc)

---> Great DR, but its heavy, reduces speed by alot, and tends to reduce agility.

Powered Armor (Technically heavy, but it gives a strength bonus to compensate for the weight.)

---> Excellent DR, often comes with Strength bonus. Extremely rare though, and expensive to repair. Can't remember if it reduces speed or not; its been a while since I last used it.




Fallout 4 @ 2013/05/20 20:16:51


Post by: Cheesecat


I'd rather the armour be like this light (cloth, leather, hide), heavy (combat, metal, recon) and power armour (Brotherhood of Steel, Enclave).


Fallout 4 @ 2013/05/22 19:56:54


Post by: Cheesecat


Be able to adjust the amount of muscle definition your character has.


Fallout 4 @ 2013/05/22 20:22:45


Post by: Rotgut




Yes, they did.

Now I would like more.


Fallout 4 @ 2013/05/26 23:35:43


Post by: Troike


Yep, keep the gameplay similar to NV. NV's gameplay was such an improvement over F03's, IMO.

Also hope they keep that multi-faction choice thing going. In 3 you were pretty much railroaded into helping the good guys, but in NV you had four distinct choices to make, which was nice.

As for setting, why don't we go to the Commonwealth?

http://fallout.wikia.com/wiki/The_Commonwealth

Very little is known about it, and the Institute sounds like it could make for a very interesting antagonist.

blood lance wrote:
Either keep vats and balance it more, or get rid of it all together. Its a get out of slaughter free card for the game.
Also, rumours persist that the next Fallout will be in Boston. The dev team was spotted out in Boston taking pics of landmarks and such making people believe they're getting an idea of the setting, and that the game will be Commonwealth vs Railroad from Fallout 3
Just a rumour though don't forget

Oooh, didn't see this post!

This has got me excited.


Fallout 4 @ 2013/05/27 16:44:12


Post by: DoctorZombie


Fallout is so dumb. I want 64 player coop and multiplayer, moar guns, no more dumb talking. No moar stats. Only level ups like CoD. I think we need Treyarch or Sledgehammer make the next Fallout.

</sarcastic impression>


Fallout 4 @ 2013/05/28 00:50:05


Post by: Grimskul


I would like for a change in place especially in terms of the setting being up north in Toronto (especially since there were references to it as "Ronto" in one of the FO3 DLC's The Pitt) to show what happened to Canada after it was subsumed by the Americans during the Pre-Apocalypse and if we have stuff like super-mutated caribou and deadly beavers . Though just my bias coming in as Betheseda already explicitly stated it was going to stick in the U.S.. A waste of potential IMO but I understand why.

I think that most of all I want no technical bugs (or at least not as much as New Vegas had, I hated how many times I had to save in the desert just in case the game crashed) and be very polished in terms of frame-rate. Also I think more variability when it comes to customization would be nice, with stuff like maybe scars, slight mutations or even some form of tattoo.

Game-play wise I think that for the most part it's pretty good with what they implemented in New Vegas but I think that combat should be a bit more fluid in terms of movement, give us an option to "sprint" and heck even allow us to hug cover instead of just crouching. Maybe even showing the physical aspects of battle-damage on armour would be nice to reflect it's degrading durability. There should also be some sort of transport option other than fast-travelling with some sort of passerby caravan that you can tag along like a bus so you can travel without having to go through a loading screen or physically walk there for 10 min. before you can reach it.

Other than that it would be great if they followed New Vegas' example and allowed you to choose between various factions again to provide the maximum amount of variability and options. I would in particular like to see the possibility of a resurgence of the Enclave that you can potentially support. That or a new faction of Chinese-Spy descendants that survived the war and continue to try and eradicate the remnants of Old World American ideologies like what the NCR stand for.



Fallout 4 @ 2013/05/28 01:03:05


Post by: Cheesecat


Yeah, a cover button would be cool.


Fallout 4 @ 2013/05/28 01:51:34


Post by: Coolyo294


Another thing I'd like to see in the next Fallout game is somehow making battles like the Second Battle for Hoover Dam or the attack on Project Purity actually feel like massive battles, not just a bunch of dudes lining up point blank and blasting away at each other without tactics or cover.


Fallout 4 @ 2013/10/06 00:03:23


Post by: Cheesecat


Be able to hit enemies with the butt of your gun maybe make it an effect similar to the one in left 4dead.


Fallout 4 @ 2013/10/07 17:29:43


Post by: Tiger9gamer


I say no to cover. Like it better if I run stand behind a wall, not get glued to it.

Also, I would love a Winter Wasteland setting with Environmental hazards like hypothermia, and having to wear stuff like coats or winterized armor to survive. Maybe add a whole new layer of clothing wear you have a bullet proff vest underneath your puffy Christmas story Jacket.


Fallout 4 @ 2013/10/07 18:25:50


Post by: xruslanx


Towns that actually feel alive. The only settlement that worked for me was New Vegas.

Everything else is academic actually. The world has to be believable, first and foremost.


Fallout 4 @ 2013/10/07 21:04:00


Post by: illuknisaa


 Cheesecat wrote:
Yeah, a cover button would be cool.


It would be cool if you (or somebody) could provide a game where popamole mechanics are good.

Also nice thread-necro skills.