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![[Post New]](/s/i/i.gif) 2013/05/11 03:33:39
Subject: Fallout 4
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Fixture of Dakka
Kamloops, BC
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Doctadeth wrote:I'd love to see more ambient wildlife, not hostile though. No vehicles though. I think that vehicles would just make fallout less personal. If anything, maybe horses or steeds of some kind rather than technological rides.
I disagree about the vehicles thing because there's all these vehicles lying around in various condition yet it seems unrealistic that no one would try and use or repair them.
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![[Post New]](/s/i/i.gif) 2013/05/11 04:15:21
Subject: Fallout 4
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Stubborn Dark Angels Veteran Sergeant
Behind you
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Even with lots of vehicles lying about, most of them are nuclear powered, so would essentially have their power plants decay during that period.
Interesting fact. There actually is a concept car that runs on a Thorium fission plant.
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![[Post New]](/s/i/i.gif) 2013/05/11 04:38:49
Subject: Re:Fallout 4
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Dakka Veteran
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Eh I wouldn't mind fallout 4 being set near DC with the Harold growth returning the land to a nice green color, but the only problem is the DC brotherhood is pretty much the strongest fighting force on earth now.
While the location is a key point to any fallout game, I want there to be a faction we actually give a dam about. in Fallout 3 you somewhat feel for the brotherhood because they are trying to make a difference in the peoples lives in DC (black and white game). Then you have New vegas with 4 factions fighting for land and each one pretty much is "evil" so you end up not giving a gak about whats going on. Just make a faction we actually want to help.
Vehicles would be a good addition to the game, the Enclave/NCR/Brotherhood use them why can't you?
more weapons, more enemies, NO giant spiders
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"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k |
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![[Post New]](/s/i/i.gif) 2013/05/12 02:34:49
Subject: Fallout 4
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Decrepit Dakkanaut
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More and bigger giant spiders.
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![[Post New]](/s/i/i.gif) 2013/05/12 04:55:16
Subject: Re:Fallout 4
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Posts with Authority
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I want ALL the giant spiders.
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![[Post New]](/s/i/i.gif) 2013/05/12 07:03:44
Subject: Fallout 4
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Stubborn Dark Angels Veteran Sergeant
Behind you
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Fallout 4, set in Australia.
Everything is hostile.
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![[Post New]](/s/i/i.gif) 2013/05/12 07:44:54
Subject: Fallout 4
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[MOD]
Not as Good as a Minion
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/05/13 09:46:50
Subject: Fallout 4
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Trazyn's Museum Curator
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Killer mutant koalas.
I'm ok with that.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/13 10:11:39
Subject: Fallout 4
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[MOD]
Not as Good as a Minion
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It's the trapdoor spiders that would be brutal/scary.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/05/13 10:18:45
Subject: Fallout 4
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Fixture of Dakka
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Mutant Kangaroos > Death Claws
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2013/05/13 10:36:39
Subject: Fallout 4
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Trazyn's Museum Curator
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Kangaclaws?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/13 10:45:33
Subject: Fallout 4
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Decrepit Dakkanaut
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I prefer deathroos
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![[Post New]](/s/i/i.gif) 2013/05/13 10:52:13
Subject: Fallout 4
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[MOD]
Not as Good as a Minion
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Thorny devils mutated would be so cool
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/05/13 12:16:51
Subject: Re:Fallout 4
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[SWAP SHOP MOD]
Yvan eht nioj
In my Austin Ambassador Y Reg
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I would like it if they got rid of the anachronisms and wrinkles in the fluff/setting and went back to a more comfortable 'traditional' Fallout setting. Fallouts 1 & 2 were set more or less in the immediate aftermath of the war - within a generation or so. The war was still close enough to have been within living memory whilst still giving license for the developers to allow for the degeneration of society that forms some of the basis of the games. Skip forward to Fallout 3 and NV which are set, what is it?, some 200 years or more after the war? Something like that. Yet there are still things like burnt out cars lying around (which would have long rusted away after 200 years exposed to the elements), food and scavengable items lying about in ruined houses (again, stuff like that would have long since perished or been scavenged) and structures still apparently standing but in a semi-ruined state after they should have collapsed decades ago.. Not only that but there seems to be almost no effort by communities to move on; people are still squatting in ruined houses, nothing appears to have been fixed or repaired. Kind of hard to believe that after 200 years you wouldn't have figured out a way to repair a roof or a wall or what have you. Some of this was remedied in NV where we saw towns and settlements that appeared to have been remodelled and rebuilt. Compare and contrast this to the settlements in FO2 - such as the NCR settlements that had been entirely rebuilt from scratch. Simply put, 200 years is a long time for people to be sat on their hands still living off a past that by all rights should be long since passed and beyond memory.
I appreciate why the timeline was bent like this; to give Obsidian (or whoever the FO3 dev was - I forget) a chance to make a new game, almost completely divorced of the Fallout setting so they could make a fresh game without stepping on toes. It was also partly the reason why it was moved to the East coast - so they could have a fresh area to explore. But I would like to see the next game in the series go back to the roots a little and explore perhaps a different divergent path of a character in the war's aftermath - not yet another character in Boston or DC or New York or whatever but this time 300 years later, when, lets be honest, most structures would have long since crumbled to dust, especially if they weren't being lived in or maintained.
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![[Post New]](/s/i/i.gif) 2013/05/13 12:42:24
Subject: Re:Fallout 4
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Fixture of Dakka
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New Vegas had only just been repopulated. Its at the fringes of NCR, which had rebuilt itself into a functioning society. Fallout 3 had its excuses, but NV was just working with existing resources. If Obsidian had been able to work from scratch then perhaps they would have done things a lot different.
Bethesda made 3 (they're based on the East coast, thus its set there, as it divorced from the originals). Obsidian, the original developers of the series for the most part, made New Vegas. I think its been established that if things go to plan the series will progress in this manner. Bethesda will make a game set in the East Coast, then a few years later Obsidian will make one set in the original area based on the same engine. The series has been about the recovering of humanity and the cycle of war. How you save a village from super mutants at the start of the first game, by the time of the second its a prospering group of towns, and by the "3rd" its a central power in what remains of the US.
I'm assuming that 4's going to be set a few years after 3. The 80 odd year breaks between the original games was justified because they were showing the rebuilding of humanity (ala a Canticle for Lebowitz). Personally I think 3 should have been set at the same time as 2 (actually it would make a hell of a lot more sense if it was set even earlier, but then we have the Enclave). As 3 isn't handling the rebuilding and more just exploring what happened to other areas of the US it really shouldn't be set decades later. If the NCR's anything to go by 300 years would be ample time for the wasteland to become nowhere near as hostile as it is. =P
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![[Post New]](/s/i/i.gif) 2013/05/13 17:23:54
Subject: Fallout 4
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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A fallout game set as some kind of survival horror puzzle game set in one of the "experimental" vaults at the start of the war would be interesting.
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![[Post New]](/s/i/i.gif) 2013/05/15 16:43:43
Subject: Re:Fallout 4
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Pyromaniac Hellhound Pilot
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Wyrmalla wrote:New Vegas had only just been repopulated. Its at the fringes of NCR, which had rebuilt itself into a functioning society. Fallout 3 had its excuses, but NV was just working with existing resources. If Obsidian had been able to work from scratch then perhaps they would have done things a lot different.
Bethesda made 3 (they're based on the East coast, thus its set there, as it divorced from the originals). Obsidian, the original developers of the series for the most part, made New Vegas. I think its been established that if things go to plan the series will progress in this manner. Bethesda will make a game set in the East Coast, then a few years later Obsidian will make one set in the original area based on the same engine. The series has been about the recovering of humanity and the cycle of war. How you save a village from super mutants at the start of the first game, by the time of the second its a prospering group of towns, and by the "3rd" its a central power in what remains of the US.
I'm assuming that 4's going to be set a few years after 3. The 80 odd year breaks between the original games was justified because they were showing the rebuilding of humanity (ala a Canticle for Lebowitz). Personally I think 3 should have been set at the same time as 2 (actually it would make a hell of a lot more sense if it was set even earlier, but then we have the Enclave). As 3 isn't handling the rebuilding and more just exploring what happened to other areas of the US it really shouldn't be set decades later. If the NCR's anything to go by 300 years would be ample time for the wasteland to become nowhere near as hostile as it is. =P
Also Beth has no clear concept of 'canonism', the F3 ending does NOT portrays the fate of every settlements (and key figues of the District of Columbia) except that the Enclave (central command) is totally finished off, it is not clear that the BoS will assume totoal control over the ruins of D.C. but it's quite likely. Beth might move to either New York or Philadelphia, or Baltimore (or any of these cities, one shown up in main game, others in DLCs). the story should deal with the conflicts between the Brotherhood, and one of any powerful monarch elevated from any gangsters of that city, or deal with Ronto empire (mentioned in The Pitt DLC)
Also no more resource poolings from Elder Scrolls series please
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http://www.dakkadakka.com/dakkaforum/posts/list/408342.page |
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![[Post New]](/s/i/i.gif) 2013/05/15 16:53:40
Subject: Fallout 4
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[MOD]
Solahma
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Resource poolings?
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![[Post New]](/s/i/i.gif) 2013/05/15 17:39:59
Subject: Re:Fallout 4
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Dakka Veteran
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Lone Cat wrote:
Also Beth has no clear concept of 'canonism', the F3 ending does NOT portrays the fate of every settlements (and key figues of the District of Columbia) except that the Enclave (central command) is totally finished off, it is not clear that the BoS will assume totoal control over the ruins of D.C. but it's quite likely. Beth might move to either New York or Philadelphia, or Baltimore (or any of these cities, one shown up in main game, others in DLCs). the story should deal with the conflicts between the Brotherhood, and one of any powerful monarch elevated from any gangsters of that city, or deal with Ronto empire (mentioned in The Pitt DLC)
Also no more resource poolings from Elder Scrolls series please 
Fallout 3 ends with the DC brotherhood being the Strongest force on the planet with the Rebuilding of Liberty Prime and that they have access to Mothership Zeta (thanks to the lone wanderer being a member of the Brotherhood)
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"I LIEK CHOCOLATE MILK" - Batman
"It exist because it needs to. Because its not the tank the imperium deserve but the one it needs right now . So it wont complain because it can take it. Because they're not our normal tank. It is a silent guardian, a watchful protector . A leman russ!" - Ilove40k
3k
2k
/ 1k
1k |
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![[Post New]](/s/i/i.gif) 2013/05/15 18:07:50
Subject: Fallout 4
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Consigned to the Grim Darkness
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I want to see them expand their skill/trait system, and customization options for your character. In general, Fallout: New Vegas was a really good game, and they need to keep going in that general direction, IE improving on their roleplaying system and making it better for the next game.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2013/05/17 22:55:11
Subject: Re:Fallout 4
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Imperial Agent Provocateur
Mystical Warp Storm
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I'd like to see the NCR more, east coast in the shady sands.
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"We need a new driver, this one is dead"
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![[Post New]](/s/i/i.gif) 2013/05/17 23:28:25
Subject: Fallout 4
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Fixture of Dakka
Kamloops, BC
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Melissia wrote:I want to see them expand their skill/trait system, and customization options for your character.
I think New Vegas had the right amount of skills although I guess they could make the skills more versatile/useful or something that being said you should have more customization options like different body types like skinny, fat, muscular, etc. Stuff like freckles, scars, eye patches, more
glasses styles and tints, tattoos/body paint, bigger selection of curly hair styles, etc as well and customize items like changing the colours and patterns.
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![[Post New]](/s/i/i.gif) 2013/05/18 04:14:53
Subject: Fallout 4
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Stubborn Dark Angels Veteran Sergeant
Behind you
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Definately a better melee system, with reactions based on hitting body parts (cutting off limbs etc with appropriate responses), so you could disarm a raider then toy with him.
I'd love to see more of the original fallout universe, so stuff like floaters, aliens and the like as well as bethuda's contribution. Maybe in the area of fallout 2 about 40 or 50 years after arroyo vault expanded?
More horror as well would be cool, not like the raider stuff, but more like the dunwich building, subtle stuff thats fecked up.
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![[Post New]](/s/i/i.gif) 2013/05/18 10:43:39
Subject: Fallout 4
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Warning From Magnus? Not Listening!
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This. Only time I've really enjoyed Melee in Fallout was in NV with the Saturine(sp?) fist. Just ran around and one shoteverything
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/05/18 11:04:04
Subject: Fallout 4
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Towering Hierophant Bio-Titan
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No vehicles.
Really, ive never seen a game anywhere like FO that has managed to work in vehicles without an issue.
It also kills off the game if you simply drive to new parts, rather than having to walk..
New upgrades system and melee system sound much needed to me.
I'd also like to see a weapons upgrade system, just not like NV.
Its a weird and wacky game, so i want a shotgun with a blade on the end, or a grenade launcher on the bottom.
The whole game is creative, but when it comes to something like weapon creation/customisation it falls flat i feel.
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![[Post New]](/s/i/i.gif) 2013/05/18 19:50:34
Subject: Fallout 4
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Trazyn's Museum Curator
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I kinda want to see a saw blade or chainsaw launcher...
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/18 20:00:51
Subject: Fallout 4
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Terrifying Doombull
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A game that dose make me weep when I see how it looks, also more mutant killing sprees
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![[Post New]](/s/i/i.gif) 2013/05/20 06:21:57
Subject: Fallout 4
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Longtime Dakkanaut
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I would like to see much more customization, though I'm sure with whatever new engine they will be using it will be more then possible.
I also would love to see more armor/clothing/weapons. Maybe not having power armor, super power armor, super amazing power armor, but more variety per tier of armor.
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![[Post New]](/s/i/i.gif) 2013/05/20 20:00:27
Subject: Fallout 4
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Trazyn's Museum Curator
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Rotgut wrote:I would like to see much more customization, though I'm sure with whatever new engine they will be using it will be more then possible. I also would love to see more armor/clothing/weapons. Maybe not having power armor, super power armor, super amazing power armor, but more variety per tier of armor. Kinda did that already in FNV. You have Clothes (farmer clothes, wasteland wanderer etc) --> Has horrible DR, but no movement penalty, and usually gives a stat boost. Light Armor (leather armor, merc armor etc) --> Better DR than clothes, slightly slower movement, light. Medium Armor (Combat Armor, NCR armor etc) --> Middle of the road. Decent DR, doesn't reduce speed that much but is pretty heavy Heavy Armor (Salvaged Power Armor, Metal Armor etc) ---> Great DR, but its heavy, reduces speed by alot, and tends to reduce agility. Powered Armor (Technically heavy, but it gives a strength bonus to compensate for the weight.) ---> Excellent DR, often comes with Strength bonus. Extremely rare though, and expensive to repair. Can't remember if it reduces speed or not; its been a while since I last used it.
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This message was edited 1 time. Last update was at 2013/05/20 20:04:04
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/20 20:16:51
Subject: Re:Fallout 4
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Fixture of Dakka
Kamloops, BC
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I'd rather the armour be like this light (cloth, leather, hide), heavy (combat, metal, recon) and power armour (Brotherhood of Steel, Enclave).
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