Lots of video games out there have really cool worlds, factions, heroes and monsters and everything you need to make a great line of miniatures and war / skirmish games .. What video games would you love to buy minis for? Like not just 1 favorite hero/enemy you want a model for, but as a whole game?
The top of my list would be Borderlands, Mass Effect or Dragon Age. How about you?
(I was gonna put this in the video games forum, but figured it's more about minis so I put it here )
It's not a super-popular game, but I find Warframe to have some of the most unique art direction I've seen in quite some time. I'd love miniatures in 28mm of the characters in that game. All the protagonists have a very 'organic' look to them, one enemy faction has a corporate 'clean' look to them, another enemy faction has a militarized 'gritty' look to them, and the last enemy faction is generic space-zombies.
I dunno if anyone has been playing/watching defiance but it has a great story set up.
A space navy battle for Mass Effect would be so cool.
Me, I would personally love a Historical Mini game based off call of duty.
But would it be disrespectful to those currently to make a wargame set in current war theaters?
Seriously - everyone's picking pretty standards sci-fi/fantasy settings. We have a million of those already.
I'd suggest:
Pokémon - instantly has hundreds of mini designs ready to go, translates into a skirmish game almost effortlessly. Would be super popular.
Plants vs Zombies - Would be an excellent game-in-a-box. Limited plant/zombie designs (so duplicates would be no problem), easily played on a grid - again would translate into a TTG with very little effort.
Both would bring a lot of new/crossover players into the tabletop gaming realm IMO.
Homefront.... (I want some modern troops and some ragtag rebels that looks good and modern). I also want a homefront 2, but that is a video game thing.
Half life would be awesome too. And L4D (not so much the zombies though).
Schmapdi wrote: Seriously - everyone's picking pretty standards sci-fi/fantasy settings. We have a million of those already.
I'd suggest:
Pokémon - instantly has hundreds of mini designs ready to go, translates into a skirmish game almost effortlessly. Would be super popular.
Plants vs Zombies - Would be an excellent game-in-a-box. Limited plant/zombie designs (so duplicates would be no problem), easily played on a grid - again would translate into a TTG with very little effort.
Both would bring a lot of new/crossover players into the tabletop gaming realm IMO.
Oh man, Pokemon would actually be pretty cool. And as far as PVZ goes I recently read an article about how popular game apps are creating board games to raise profits. I think there is now a bejeweled tabletop game.
Evileyes wrote: Team fortress 2. 24 models, 12 blue, 12 red. Best 2 player tabletop ever.
This has a surprising amount of potential as a skirmish game, you have a lot of really well defined roles, a nice bunch of different objectives and some great maps for terrain (2fort).
Satan's Little Helper wrote: I'd quite like a Halo game, I know there's an action clix version but that's not really the same.
Oh yes, you've got everything from footsloggers to air combat (heck, space too from what I remember of Reach). Weapons are great in that game as well (you're being harassed by a group of banshees? Hand over a plasma pistol to the nearest spartan). It's just be plain cool to see Halo miniaturized, bet it'd give 40k a run for it's money anyway.
Schmapdi wrote: Pokémon - instantly has hundreds of mini designs ready to go, translates into a skirmish game almost effortlessly. Would be super popular.
I keep wondering when someone will release a Pokemon style minis game. The genre of masters controling a stable of 6ish monsters that fight in arenas seems like it would be a real easy transition to skirmish miniature wargame.
Oops, I forgot one.. Killzone would make a great skirmish game.. but I think it's really just 2 factions the ISA and Helgast. I'd love to see some helgast not-imperial guard armies
kronk wrote: Super Mario Brothers. Side Scrolling on your table top.
I could see a Mario game being really fun with cartoony figures, but it would be difficult to do the breakable blocks. You could have a lower level second board that players could access via pipes.
A thinly veiled Super Smash Bros. skirmish game could be fun too. Maybe have teams instead of just controlling one model and call it: Team Smash, Bro
L4d would make an awsome skirmish game. you have your group of survivers all tooled up with guns and chain saws. then you have your undead. Zombies make up the horde of the army and are nice and squishy. Witches are super hard core hand to hand fast attack units. And bloaters are big area effect tanks.
Oh wow how cool would a dawn of war game be where you can have sqaud of space marines and go round smashing up orks, oh wait.
But my fave and I am actualy working on rules for it, But dead space, think of space hulk but with 1 engineer rather than 5 homosexual terminators.
Schmapdi wrote: Pokémon - instantly has hundreds of mini designs ready to go, translates into a skirmish game almost effortlessly. Would be super popular.
I keep wondering when someone will release a Pokemon style minis game. The genre of masters controling a stable of 6ish monsters that fight in arenas seems like it would be a real easy transition to skirmish miniature wargame.
You'd probably have more success releasing it as a Pokemon Mystery Dungeon set up. (If anyone's cool enough to understand what that would entail).
Warcraft 3 and some of the Dota 2 characters. I can't understand why nobody has licensed the Warcraft IP to make a wargame (and I mean a PROPER wargame, not that cheap pre-painted plastic "WoW The Boardgame" BS that failed horribly). I have always wanted to have a Night Elf fantasy army.
Each race has such an intricate history and rankings that you could, potentially, field an army for almost any race.
Elites, Jackals, Brute, Spartans, Humans, Flood all have different rankings (conventional and non) and types (heavy support, troops, hq etc).
Grunts not so much, yes they do have rankings but are commanded mostly by Elites, so they could potentially be a troop selection much like the Kroot are for Tau.
The Pokemon idea is awesome. Keep the minis "blind" though, but produce/sell them dirt cheap like Reaper Minis Bones line. $3 gets you a "standard/common" Pokemon, slight chance for the next tier up. More money gets you better/stronger/rarer one. And keep the price levels staggered with chances of getting better ones at lower price levels. I'm thinking we need to pitch a kickstarter idea to whoever owns licensing on those things.
Dark Souls RPG/boardgame would be insanely good; the look, lore and feel of the game is just incredible and if they could recreate the feeling of isolation and difficulty on a board game, wother players being phantoms then it would be quite unique
Plants vs Zombies - Would be an excellent game-in-a-box. Limited plant/zombie designs (so duplicates would be no problem), easily played on a grid - again would translate into a TTG with very little effort.
Pokemon could actually be a fun little skirmish arena game, with models kind of like Super Dungeon Explore. I always thought of pokemon as a card game though.
hotsauceman1 wrote: Me, I would personally love a Historical Mini game based off call of duty. But would it be disrespectful to those currently to make a wargame set in current war theaters?
Historical = Call of Duty. Historical = current. Not sure which makes less sense. In all seriousness, though, there are companies putting out miniatures and rulesets for modern combat. Individuals might debate the tastefulness, but that's not exclusive to the time/theater - FoW is having D-Day related material released on the anniversary of the event and reactions are split between those crying about disrespect, those applauding the boost in education and awareness, and those that just want new material to play with. Even among retired servicemen, some end up gaming in their own former theaters, others would never even consider it, having lost comrades that would make toppling that little plastic soldier feel either too painful or too disrespectful. The split is entirely based on individual perspective - I see no inherent problem with simulating recent events, instead of those long past.
For a CoD game, though, faction breakdown might be a bit of a sticking point, as there are a lot of "good guys vs. terrorists" match-ups. Granted, the irrelevance of faction on actual play means that it needn't necessarily be considered. Individual customizations is also a huge part of the game, which could be cumbersome to translate to the tabletop, both in terms of the necessary scope of the model/part range and keeping track of a massive armory/special rules section for gameplay. Streamline/limit/politically correct it too much, though, and the CoD flavor is gone - it's just a modern skirmish game.
Personally, I've always (well, since its release) thought a Stage Battle skirmish game based off of Brütal Legend would be cool. It's already nicely broken down in terms of model range, with limited unit selection split between a few very distinct factions. All of the designs are very characterful, without being so elaborate as to make translation to a physical model particularly difficult. The main issue I see is the fact that units are spawned on a (simple, thankfully) resource system. Translating that to the tabletop requires a bit of extra, if perfectly manageable, bookkeeping and, more importantly, a large enough pool of models to spawn what you want during the game. Hard caps on the number of units by type might alleviate some of the issue, though, and they reasonably could be sold in packs or entire faction boxes to facilitate that. Actually, hard unit population caps make an "army in a box" approach the most practical, but costs would be high considering both the number of total models and the relative size of the top-tier units in each faction (think tanks and monstrous creatures). Even without a game, though, I'd snag models to paint up and display. I've considered trying to sculpt some up, myself, but like most of my projects, it will likely remain forever in the queue.
Farscape is another IP I'd love to see models for and there was a PC game made for it, at some point. I'd want them primarily for paint and display, but it could also translate into a skirmish game nicely.
HisDivineShadow wrote: Gears of War gets my vote. They'd give GW a run for the title of most heroically proportioned.
Heroclix did a version a couple years ago. They're actually pretty good sculpts, especially Ramm.
I'd love to see some Mortal Kombat Heroclix. The two games' colorful aesthetics would complement each other very well.
For a WH/WM type of game Fallout would be great, as would DOOM. (Which actually did have some very hard to find minis produced.)
I'd like to see Dawn of War made into a miniatures game. Or Space Marine, they were both pretty cool and I'd love to spend all my wages on small plastic and resin figures related to these games.
On a more serious note though, I reckon the Elder Scrolls games could be good. Different lands for different expansions, Skyrim adding Dragons and Shouts for example, build a Dragonborn to lead ect.
Sir Samuel Buca wrote: I'd like to see Dawn of War made into a miniatures game. Or Space Marine, they were both pretty cool and I'd love to spend all my wages on small plastic and resin figures related to these games.
On a more serious note though, I reckon the Elder Scrolls games could be good. Different lands for different expansions, Skyrim adding Dragons and Shouts for example, build a Dragonborn to lead ect.
Beat me to it ^ this definately, well established world, backstory, factions, races etc... it would be marvelous!
Necros wrote: Lots of video games out there have really cool worlds, factions, heroes and monsters and everything you need to make a great line of miniatures and war / skirmish games .. What video games would you love to buy minis for? Like not just 1 favorite hero/enemy you want a model for, but as a whole game?
The top of my list would be Borderlands, Mass Effect or Dragon Age. How about you?
(I was gonna put this in the video games forum, but figured it's more about minis so I put it here )
City of Heros.
Skirmish level, million and ten factions, generic heros. Multi depth universe. Fan base that is about rabid at this point.
I'm working it myself, but lacking cash for the big push.
I dunno if anyone has been playing/watching defiance but it has a great story set up.
A space navy battle for Mass Effect would be so cool.
Me, I would personally love a Historical Mini game based off call of duty.
But would it be disrespectful to those currently to make a wargame set in current war theaters?
So would the game be rushed and poorly balanced and executed with no fluff then?
being an arse aside, fallout minis would be awesome, not sure about any rules though.
Wumby wrote:The Pokemon idea is awesome. Keep the minis "blind" though, but produce/sell them dirt cheap like Reaper Minis Bones line. $3 gets you a "standard/common" Pokemon, slight chance for the next tier up. More money gets you better/stronger/rarer one. And keep the price levels staggered with chances of getting better ones at lower price levels. I'm thinking we need to pitch a kickstarter idea to whoever owns licensing on those things.
lol, I'd rather not have it be a huge money sink ... think of how damn many there are to collect! I haven't played a Pokémon game in 10 years and they were up to like 350 then ... I was thinking most Pokémon come in blisters, but some coming in small box sets on their evolutionary lines. (for instance a Bulbasaur/Ivysaur/Venusaur would all come in one box) Maybe trainer minis too. Then yeah - it's a pretty standard arena/skirmish game. A license to print money for Nintendo and whoever produces the minis. I like the idea of Reaper doing it with Bones.
Plants vs Zombies - Would be an excellent game-in-a-box. Limited plant/zombie designs (so duplicates would be no problem), easily played on a grid - again would translate into a TTG with very little effort.
Already done. well, except the rules.
Like those then! But well done, smaller and available! But it'd make a great SDE/Rivetwars/etc type boxset. The rules practically write themselves!
EVE Online. I could see this being a lot like Battletech.
The best part about this would be that you don't have to decide on a specific faction/race, you make your own side by way of calling yourself a corporation. You load out your ships with weapons, defenses, and a specific pilot from a specific race.
Scenerios could be "Hostile Take Over (One corporation left stading)", "Precious Cargo (Defense)", "Stake Your Claim (Capture and hold); to name a few.
ProtoClone wrote: EVE Online. I could see this being a lot like Battletech.
The best part about this would be that you don't have to decide on a specific faction/race, you make your own side by way of calling yourself a corporation. You load out your ships with weapons, defenses, and a specific pilot from a specific race.
Scenerios could be "Hostile Take Over (One corporation left stading)", "Precious Cargo (Defense)", "Stake Your Claim (Capture and hold); to name a few.
Sorry for threadromancy-ing my own thread But I totally forgot about this one.. Brutal Legend. I think it would make for a great skirmish game.. it's already a RTS, you could just take the same units right from the multiplayer game. There's 3 different factions and it's a more unique game world instead of just another sci fi, fantasy or historical setting..
Something along the lines of the Commandos games. One player gets a small elite squad, the other gets a large number of goons, and the "commando" player has to use stealth to survive, based on things like enemy line of sight, perception checks, disguises and so forth. Mooks would have stats like perception, intelligence etc that would affect this. Different attacks and types of movement would each have a different noise value, and other things would have to be considered (eg using a flashlight at night might let you avoid traps, but it also gives enemies a bonus to checks to spot you).
Imagine something like this played on a very terrain-heavy board...
Wumby wrote:The Pokemon idea is awesome. Keep the minis "blind" though, but produce/sell them dirt cheap like Reaper Minis Bones line. $3 gets you a "standard/common" Pokemon, slight chance for the next tier up. More money gets you better/stronger/rarer one. And keep the price levels staggered with chances of getting better ones at lower price levels. I'm thinking we need to pitch a kickstarter idea to whoever owns licensing on those things.
I hate blind buys, but if the did it they should have them based on the type of Pokeball. Like Net ball, dark ball, and even master balls (super rear, chance at legend).
Fezman wrote:Something along the lines of the Commandos games. One player gets a small elite squad, the other gets a large number of goons, and the "commando" player has to use stealth to survive, based on things like enemy line of sight, perception checks, disguises and so forth. Mooks would have stats like perception, intelligence etc that would affect this. Different attacks and types of movement would each have a different noise value, and other things would have to be considered (eg using a flashlight at night might let you avoid traps, but it also gives enemies a bonus to checks to spot you).
Imagine something like this played on a very terrain-heavy board...
Or 2 elite commandos /strike forces going at it. Wait... you should check out Infinity.
But would it be disrespectful to those currently to make a wargame set in current war theaters?
Hell no.
Force on Force (and its predecessor, Ambush Alley), by Ambush Alley covers the modern period with both symmetrical and asymmetrical enagagements (army v army and army v loose afiliation of rebels) and is quite well liked by the military gamers. Their supplement that covers the "black hawk down" scenario, was well received by some of the men who TOOK PART in that mission, and whose exploits were codified in that book.
Even Viet-Nam is being covered these days. If it allows people to gain a deeper understanding of that conflict and of those who served, to perhaps correct the wrongs done to them after they returned (by a change of attitudes), then it can only BE respectful.
Necros wrote: Lots of video games out there have really cool worlds, factions, heroes and monsters and everything you need to make a great line of miniatures and war / skirmish games .. What video games would you love to buy minis for? Like not just 1 favorite hero/enemy you want a model for, but as a whole game?
The top of my list would be Borderlands, Mass Effect or Dragon Age. How about you?
(I was gonna put this in the video games forum, but figured it's more about minis so I put it here )
Ok first, I would love to see a Space Hulk esque game based on a very old video game I fell in love with as a kid, Dungeon Keeper, with options to play as either a group of heroes or as dungeon masters against each other with expandable boards and all kinds of creatures like the Horned Reapers and Bile Daemons to summon.
Second, Team Fortress 2, a Skirmish game with large amounts of customization (whether you give your Sniper Jarate, a Razorback or a SMG, this game could be incredibly fun, then if you so chose you could have a lot of fun with the VS Saxton Hale mode, and have Saxton Hale, along with fanmade TF2 Freaks like Christian Brutal Sniper, Painis Cupcake or the Vagineers as enemies. Also most of the game modes translate somewhat well, Arena, Capture the Flag, Control Points, Payload, Attack/Defend, Medieval, you get the idea. Mann Vs Machine could be a lot of fun with stat upgrades for your team against weaker Robots on the other player's team
Pokemon as before mentioned sounds cool, I also noted someone mention a Super Smash Bros one, which would be great, heck while there's only about 40 characters in Super Smash Bros so far, you could really put in almost any characters from Nintendo you wanted to, just look through all the trophies if you want more ideas, plus bosses like Tabuu, Master Hand and Giga Bowser.
Sticking with Nintendo an obvious one to me comes to mind, Zelda, there is so much lore, such an amazing fantasy setting and so many different races, monsters and characters that I don't see how this could honestly not turn out good if some work and good rules was put into this.
Honestly along with Super Smash Bros you could probably make a decent skirmish game based on most fighting games, I'd love a miniatures game based on the Capcom Final Fight/Street Fighter universe, or the Mortal Kombat world with all the great heroes along with whole forces or Tarkatan soldiers backing the evil side up and so on. Heck, Soul Calibur/Tekken would be another good one thinking about it. Heck the Capcom thing could even expand to Marvel vs Capcom and the other members of the Vs Capcom series.
This one is a personal one, kinda just a dream, but one based on either MadWorld or No More Heroes would be awesome, heck put both together for extra awesome, seems like one where customization for your assassins/fighters would be great, possibly along with plenty of mooks on either side hired by the two sides if you don't want it to just be a one on one situation, which I can understand. Heck teams of fighters/assassins would be awesome, how cool would it be to see say... Frank, the Shamans and Elise joining forces? Or Von Twirlenkiller joining forces with Dr Letz Shake
That's all I can think of now, but I'll probably think of more in the future, likely right before I go to sleep when I don't have the energy to write it down nor the memory to remember it in the morning
I would put money into a borderlands tabletop mini game.
Either with player controlled vault hunters vs GM controlled monsters/bandits etc. in a warhammer quest style objective game or a necromunda style skirmish game with bandits/crimson raiders/zombies etc.
Also a mass effect space battle game could be cool (or again a quest style game).
I'd kill for an Armored Core mini game. Minis would have fully modular heads, cores, legs, arms, and weapons. Would be pretty awesome, methinks.
Although, considering the level of customization and depth in the videogames, the rulebook would have to be massive. Not to mention the character sheets.
Defiance is the most cliche boring formulaic sci fi I've ever seen. Shame on SyFy.
See, I don't really mind that it's formulaic - sometimes I like watching a show just to be entertained, not to witness some armchair-philosopher's musings on the nature of existentialism. Defiance is Alias Smith and Jones meets Alien Nation, and I'm okay with that.
As to what video game I'd collect minis from, The Secret World would probably top the list. It's not an amazing game, but I like the aesthetic, and it'd contrast nicely with my existing collections.
Kinda surprised there aren't too many "modern warfare" kinds of miniatures, or at least they're not as popular as the fantasy and sci fi stuff. Seems like a modern day skirmish game would work well, and there's already so many military models out there that fit the scale pretty well, so you could easily have tanks and planes and choppers and other stuff.
I would love to see Mass Effect. We actually contacted EA about doing a mass effect skirmish game using the blackwater gulch rules, but they said no because we're too new of a company. I think the big name games would only happen if you had a bajillion dollars behind you. That said, I'd love to see Halo too If anything just so I can get real warthogs for my IG...
Team Fortress 2 would work wonderfully as a board game or skirmish game. Brother Vinni makes a number of "not Fallout" minis that I'm pretty sure have been brought up in this thread before, but a box of multipart plastic raiders or Brotherhood of Steel paladins would make me so goddamn happy.
Surprised there's only one mention of Dark Souls so far. Shameful!
Mine would obviously be Monster Hunter. Poots seems to have been inspired a bit by MonHun as it is with his Kingdom Death game, what with going on hunts, scrapping the monsters for loot to churn into weapons and gear, attack specific points on the monster to disable it, upgrading your village... just a whole lot more dark and sadistic. Monster Hunter does have a LOT of variety when it comes to both monsters and equipment designs these days.
Or, we could take all of those games' inspiration and just make figures based on Kentaro Miura's Berserk. After all, they've made games out of it a few times.
I always wanted Metal Slug figures, or at least the main slug tank. That'd be great in 25mm. Just thinking about Metal Slug gets the 2nd game's first stage music rolling in my head. HEAVY MACHINE GUN.
I'd like to see a classic RPG monster line from Square/Enix. Dragon Quest and Final Fantasy familiar faces- slimes, chocobos, tonberries... Yangus. King Trode. Alena. Torneko. Cloud.
I would also love some of the ornate and over the top ridiculous designs from some of the Korean MMOs.
Murdock129 wrote: Plus, to be honest if any video game company were on board with letting someone use their IPs to do this, it would be Valve, especially with TF2
That is far less than likely.
Valve, while 'open' when it comes to the gamers is ridiculously stringent and obnoxious when it comes to licensing and outside companies getting involved with their products.
Not any specific video game, but I've been working recently on capturing the feel of a RTS in a tabletop game. The idea I've been working on is that instead of deploying your army at the start of the game and only using points to build your army you instead have a deck of possible units that you use resource points you acquire during the game to deploy. It's still in the larval stage, but I'm working on getting the mechanics polished.
I really would like a Halo Skirmish game... wouldn't mind a few promethean minis and Spartans...
I also really would love a Transformers Fall of Cybertron skirmish game, those rules would be really unique, flavoursome and really good fun, and if they got quite a bit of money they could explore the lines and go off into other series as well
And a Metro 2033-2034 skirmish game would be brilliant, nice backstory, could incorporate unique yet easy and fun rules (such as volume of Oxygen if your on the surface) and lots of other details and squads could be really customisable as well
I am really surprised that no one has mentioned the Bioshock games. That universe would translate well into a skirmish game. Have gangs of psychos or humans trying to survive add in the fact you can get a big daddy or two on your side. Could have several objects to play out like capture the creepy little girl, take down the enemy team's Big Daddy, etc.
Put my vote in for Deus Ex: Revolution. As irritating as it was to play (yes, we all know that you didn't ask for this, Adam) the art direction was phenomenal, and the cybernetics system would lend itself well to game mechanics.
Another that I think has a lot of potential is Dishonored. Plenty of fascinating characters and mechanics that would be great for a skirmish game. Plus, I'd buy the feth out of a Corvo mini.
I'd also love to see a Mass Effect game, if only to steal weapons from for use in Infinity.
I've often thought the Gears of War Locust and Halo Covenant would port very well into the 40k rules. Whilst they'd diminish the setting, I reckon both factions could fit quite capably.
yeri wrote: Not any specific video game, but I've been working recently on capturing the feel of a RTS in a tabletop game. The idea I've been working on is that instead of deploying your army at the start of the game and only using points to build your army you instead have a deck of possible units that you use resource points you acquire during the game to deploy. It's still in the larval stage, but I'm working on getting the mechanics polished.
As long as you can faithfully represent the following:
As long as you can faithfully represent the following:
yep got that covered, while most of the resources come from putting units on Logistics Duty (if I decide to go for a more modern or sci fi theme) or putting them in the "focus zone" (if I decide to go in a more fantasy direction) a lot of the scenarios have "resource fields" in addition to main objectives where if you place an infantry unit in it and your enemy has no units in it, it contributes resources to your side.
No, no, no, you misunderstand me good sir. I want a dump truck I have to move into an area, spend an action/turn there, and then return it to my base...
yea that's going to be a special type of unit in one of the expansions called a "Red Ball" that basically rolls up to one of those zones, spends a turn loading, then heads back to your base to give you a lot of extra resources. there's just one problem: each faction's red ball has a different drawback: for example the Germanian one has a driver who's been mainlining caffeine and meth, so there's a chance he'll do something crazy like spend a turn driving in a circle. originally I was going to have that kind of system, but it got in the way of the main attraction: the combat, and it slowed down game play significantly.