74288
Post by: Zywus
Crimson wrote:Chikout wrote:Personally I wish they gone the song of Ice and fire route. I like the look of their movement trays.
It preserves the rank and flank feel of the game with fewer minis. If they offered trays with either square or round holes, then people could use whichever bases they preferred.
Yeah, that would be ideal.
I'd say it's debatable if such trays actually preserve a rank n' file feel.
I've seen countless people proposing using unit trays with holes as a easy solution of using round based models in a square besed game. But in actual practice, it really do not work very well. The problem is that round bases in general are larger. A model that was based on 20mm squares in WHFB are now supplied with 25mm rounds. (it's true that GW models produced around the 8th edition era, and some earlier then that, started to outgrow their bases and really needed bigger bases than were supplied, but that's a tale for a different time).
So in the unit footprint which accommodated 20 goblins on 20mm square bases, you can fit about 9-10 on round 25mm, depending on how tight the holes are placed together. So either you end up with units of satisfying number of models but a ginormous footprint. Or you get units that take up a reasonable amount of space, but consist of a pitiful number of troops.
The one scenario I think it looks good is when you have models designed for 25mm bases, put on 25mm rounds and then slotted into trays of extremely tightly cut holes. As these
It's a good way to make use of Chaos Deamons in both 40k and WHFB for example.
Put a group of goblins like these:
on 25mm rounds and plonk them into a movement tray like this:
and it'll look less than a rank and file units of messed ranks and more like a scirmish screen of sorts.
122513
Post by: Londinium
Strg Alt wrote:Luke82 wrote:I still think it is a dicey prospect trying to accommodate the new round base sizes into the game, unless the fundamentals change massively. I can only imagine the main target audience are those still playing WHFB and not spending their doll hairs on new rule books and official models… saying to these people they need to rebase their armies so the AoS boys can play too is gonna be a risky opening gambit.
Those people are 40+. They will laugh at such a notion and turn their backs on this project the instant such a silly proposal is being made. I am honestly baffled that GW wants to revisit R&F now. It´s not going to be cheaper and the community has less disposable income than during WHFB´s golden years. It´s going to be a Dreadfleet disaster.
GW is an order of magnitude better run and another order of magnitude better at marketing it's products than it was when they killed WHFB. Hell one of Rountree's first jobs was trying to salvage something from the mess that was AOS 1e. I wouldn't be worried about this being a success. The only question is what large this project is going to be be.
87618
Post by: kodos
it really depends what GW is going to do
if they manage to have the same issue with the core box as with Cursed City, it won't do well
at the same time, half of the people will be disappointed no matter what
as there are those that want the same game it once was, were something like fixed/maximum unit sizes or multi-bases are a no-go
while the other half want an update with more modern mechanics gameplay and all the stuff removed that they thought make it a bad game
34899
Post by: Eumerin
Eldarsif wrote:
My hot take is that they could still go the ASOIAF route and in a way keep the current round based miniatures relevant.
The best thing about ASOIAF is that the miniatures have round bases but the movement trays are square. They could easily do the same for Old World which means people could use the new Chaos Warriors and whatnot. Because personally I have a hard time imagining GW printing the old Chaos Warrior line while they have the new Chaos Warrior line. I can just imagine for a new player going into the store to buy Chaos Warrior and buying the wrong unit. At least with the HH marines they are practically firstborns in 40k and much more interchangeable..
They did that for War of the Ring, which was a Rank and File game using their Middle-Earth figures. Since the existing line used round bases, and they weren't discontinuing the SBG, they had to provide movement trays with round slots for players to put their figures into. So they're certainly aware of the idea.
61850
Post by: Apple fox
Eumerin wrote: Eldarsif wrote:
My hot take is that they could still go the ASOIAF route and in a way keep the current round based miniatures relevant.
The best thing about ASOIAF is that the miniatures have round bases but the movement trays are square. They could easily do the same for Old World which means people could use the new Chaos Warriors and whatnot. Because personally I have a hard time imagining GW printing the old Chaos Warrior line while they have the new Chaos Warrior line. I can just imagine for a new player going into the store to buy Chaos Warrior and buying the wrong unit. At least with the HH marines they are practically firstborns in 40k and much more interchangeable..
They did that for War of the Ring, which was a Rank and File game using their Middle-Earth figures. Since the existing line used round bases, and they weren't discontinuing the SBG, they had to provide movement trays with round slots for players to put their figures into. So they're certainly aware of the idea.
It’s a lot of effort to go to for there first issue to be the same one as when they killed off The old world Fantasy the first time.
It may be better for GW thinking players who like one game won’t want to play the other and keeping the lines more seperate, than trying to work it out for both.
551
Post by: Hellebore
Unless they plan on retracting a previous statement, they've publicly committed to using square bases.
They can however two two things:
Design a new square base movement tray that spaces the models out more (like the ASOIAF trays) so that you don't have to buy quite as many to have a full regiment.
And rerelease the war of the rings movement trays for people using round bases so they can be incorporated into the game as well.
Will they do either? Don't know. Probably not.
100848
Post by: tneva82
Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
61850
Post by: Apple fox
tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
I really didn’t see people use any of those methods all that much with success, the people who could do distance I think is just a skill you pick up or don’t.
Plenty of new players new and old would just know, others would struggle even trying all the tricks.
It’s the same with Warmachine distance and measurements, it just wasn’t a issue for most of our players and even with the change. No one really ever bothered with pre measurements without issue.
40k was similar, the changed didn’t really make much effect.
I think it’s fine if they just let players place the first spot, and roll a dice for how far off the unit was, and then how far the cannon bounce.
Since I think it’s cool mechanic, that serves the game more than guessing ever did.
Two chance for it to be a dud shot would go a long way for cannons and similar units being rather random for there damage output.
127131
Post by: Cyel
I honestly doubt even half of boxes GW sells see their models assembled, not to mention painted or fielded. I would hazard a guess most of them are bought because they are expertly marketed, not because they are really desired/needed. They just end up on the pile of shame, alongside the sixth 40k starter box and 10th Kill Team team.
As such it is mostly irrelevant how the game plays. For GW it only matters how cool the new models will look and if they will make their customers go "Oooh! I need to buy this immediately whike the stocks last!".
105256
Post by: Just Tony
Strg Alt wrote:Luke82 wrote:I still think it is a dicey prospect trying to accommodate the new round base sizes into the game, unless the fundamentals change massively. I can only imagine the main target audience are those still playing WHFB and not spending their doll hairs on new rule books and official models… saying to these people they need to rebase their armies so the AoS boys can play too is gonna be a risky opening gambit.
Those people are 40+. They will laugh at such a notion and turn their backs on this project the instant such a silly proposal is being made. I am honestly baffled that GW wants to revisit R&F now. It´s not going to be cheaper and the community has less disposable income than during WHFB´s golden years. It´s going to be a Dreadfleet disaster.
Those same people repurchase their 40K armies on the regular simply because New Official Release, so I think they'd do the same for WFB.
Or, you know, use the opportunity to start a second/third/fourth army. I know I'm not the only lunatic in the hobby that intends to eventually own 1 of each race/faction in WFB and 40K.
106230
Post by: SKR.HH
In the context of movement trays: TBH honest I always really liked the ideas of unit fillers. You could have mini dioramas within your units.
Ofc there are easy and cheap ones (--> here... this rock counts as 4 units)... and there are narrative and fun ones (--> brawling orcs).
I think it would be lovely to have get vignettes to bolster your units... make them distinguishable... and more fun. And the old catalogue already had so many fun items. If only they made these accessible again...
So... in conclusion: I preferred the old movement trays even more, because they gave me the freedom to include stories within my units and my army...
320
Post by: Platuan4th
Just Tony wrote: I know I'm not the only lunatic in the hobby that intends to eventually own 1 of each race/faction in WFB and 40K.
Hey fellow Lunatic! Personally, I'm only short Chaos Dwarfs and Ogres for my Square Base armies...
79481
Post by: Sarouan
Anyway, the Old World will be using square bases so movement trays will be made for square bases.
GW already knows how to make movement trays for round bases. We saw what was that looking like with War of the Ring. We know for sure the Old World won't be that (mainly because War of the Ring was closer to Warmaster in terms of rule design).
35086
Post by: Daedalus81
Not Online!!! wrote:why sigh, the new warriors look not nearly as iconic as the old ones, especially the shields.
I'm not sure I agree, but my mind's eye is placed in the cinematic for that video game ( forget it atm ) where the Empire / Warrior Priest were beset on all sides by Chaos Warriors and I feel like the AoS ones capture that more readily.
I get the appeal of the static poses though.
101163
Post by: Tyel
I think there's lots of things GW could do - but if they are essentially going for "9th edition that never was" and "here's stuff that we stopped printing a decade ago now shut up", they are rather more limited.
I mean the point about rank and file units with round bases taking up a bigger movement tray footprint... could be a good thing. You wouldn't need as many models to feel you are taking up space on the battlefield. I realise you leave gaps - look at any ASIOAF models - but I think it can work. It might look a bit silly with say goblins - but its arguably preferable to "yes, my Black Orcs can rank up, but only as long as every model takes its designated spot in the axe jigsaw".
Its much harder though if you are running the same models as in 8th edition.
71077
Post by: Eldarsif
Apple fox wrote:Eumerin wrote: Eldarsif wrote:
My hot take is that they could still go the ASOIAF route and in a way keep the current round based miniatures relevant.
The best thing about ASOIAF is that the miniatures have round bases but the movement trays are square. They could easily do the same for Old World which means people could use the new Chaos Warriors and whatnot. Because personally I have a hard time imagining GW printing the old Chaos Warrior line while they have the new Chaos Warrior line. I can just imagine for a new player going into the store to buy Chaos Warrior and buying the wrong unit. At least with the HH marines they are practically firstborns in 40k and much more interchangeable..
They did that for War of the Ring, which was a Rank and File game using their Middle-Earth figures. Since the existing line used round bases, and they weren't discontinuing the SBG, they had to provide movement trays with round slots for players to put their figures into. So they're certainly aware of the idea.
It’s a lot of effort to go to for there first issue to be the same one as when they killed off The old world Fantasy the first time.
It may be better for GW thinking players who like one game won’t want to play the other and keeping the lines more seperate, than trying to work it out for both.
Which means that quite a few boxes will have double the SKUs. Chaos Warriors? Two skus. Witch Elves? Two SKUs.
I mean, DoK has 3 units that would have to be doubled SKU'd for Old World. Quite a few in the Seraphon line. Ton of Chaos stuff. Almost all of FEC and Soulblight Gravelords. I guess they'll bring the expensive resin Blood Knights back. Then ton of kits in Gitz, Ogors, and Orruk lines.
I must admit that unless they find a way for the two lines to coexist this entire thing will be a logistical nightmare. There is no way existing models from existing AoS lines will be removed except maybe for CoS.which is already in a leftover state. Then if one game updates an existing unit, like Chaos Marauders, that then the other game has to wait a decade until they get their updated version.
Probably the easiest way is just to sell the boxes with round and square bases in the box. However, with how some of the models are evolving I can't really imagine many of the models staying within the old square base sizes. So I think what can be assumed is that the square base sizes are not going to retain their old WHFB days sizes. That we will see a much more variance in overall base sizes for units.
This would also mean that GW could scale unit sizes a bit back(larger infantry on larger square bases) and potentially avoid the old issue with WHFB where you had buy tons of boxes for 2 full units.
I am just really curious how GW aims to address all of these things.
35086
Post by: Daedalus81
Hah yea I remember numbering bases for the correct model order.
85326
Post by: Arbitrator
Whether they're on rounds or squares, I'm expecting they'll still have gaps between the bases ASOIAF/WotR style. GW loves it's dynamic, overly detailed, leaping and arms wide poses to go back to the days of tucked-in arms. Doubly so if they plan for any cross compatibility with AoS (although I doubt they will do much, if any, of this).
105256
Post by: Just Tony
Wow, we are already back to rounds? What's next, Warmaster?
Daedalus81 wrote:Not Online!!! wrote:why sigh, the new warriors look not nearly as iconic as the old ones, especially the shields.
I'm not sure I agree, but my mind's eye is placed in the cinematic for that video game ( forget it atm ) where the Empire / Warrior Priest were beset on all sides by Chaos Warriors and I feel like the AoS ones capture that more readily.
I get the appeal of the static poses though.
Mark of Chaos. I have an obsolete computer solely so I can play it every so often...
71924
Post by: nathan2004
Mark of Chaos you can also download and play from gog.com for those interested. I think some of the older warhammer games are on there too like Shadow of the horned rat.
721
Post by: BorderCountess
tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
As an Empire player, I honed my cannon skills and didn't have to do any of that crap. I even played in an environment where they forced me to actually aim the damn thing and sight down the barrel (despite the rules and writers' commentary stating otherwise). Monsters were easy points, and I still managed to kill more than my share of vampires...
114004
Post by: Danny76
Cyel wrote:I honestly doubt even half of boxes GW sells see their models assembled, not to mention painted or fielded. I would hazard a guess most of them are bought because they are expertly marketed, not because they are really desired/needed. They just end up on the pile of shame, alongside the sixth 40k starter box and 10th Kill Team team.
As such it is mostly irrelevant how the game plays. For GW it only matters how cool the new models will look and if they will make their customers go "Oooh! I need to buy this immediately whike the stocks last!".
Less than half of what GW sells gets assembled?
That is ludicrous.
If you’d said 20% or so? Maybe.
But you’re saying around 60% of everything GW makes and sells, just sits in a box?
41692
Post by: Skywave
Having seen that TK and Bret artwork, I hope that they plan or releasing/supporting these armies right from the start!
But that would mean at a minimum a few core troops set with new sculpts for both. No way they could get away with the old Skeletons for the TK. That kit was already outdated when TK was released as an army (if not before), and the Horsemen and Chariot were designed to kinda match them so those too would need to go. Personally I have no real gripe with the horsemen or chariots in general, but they would look super ancient if re-released today (seeing all the cool dynamic horses they do now), but they were still much more serviceable than the troops that's for sure!
As an owner of a vast TK army, I won't be the main target for those release (at least model-wise), but I'd love to see them supported proper still. Old core troops were a big problem for a lot of armies in 8th edition, so they need to get those out to draw people in.
TK had a good batch of new plastic from their 8th edition launch (Tomb Guards, Sphinxes and Stalkers/Necro Knights), but Bretonnia had no 8th edition release, no "recent" models, very few units in plastic, and no 8th edition "upgrade" that could have added some life and new units to the army. They would need a bit more love here compared to the rest.
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Post by: BobtheInquisitor
Danny76 wrote:Cyel wrote:I honestly doubt even half of boxes GW sells see their models assembled, not to mention painted or fielded. I would hazard a guess most of them are bought because they are expertly marketed, not because they are really desired/needed. They just end up on the pile of shame, alongside the sixth 40k starter box and 10th Kill Team team.
As such it is mostly irrelevant how the game plays. For GW it only matters how cool the new models will look and if they will make their customers go "Oooh! I need to buy this immediately whike the stocks last!".
Less than half of what GW sells gets assembled?
That is ludicrous.
If you’d said 20% or so? Maybe.
But you’re saying around 60% of everything GW makes and sells, just sits in a box? 
That would be pretty ridiculous. Clearly 60% of everything GW makes and sells is kept in bins or large bags full of small bags full of bits.
127131
Post by: Cyel
I usef to run a wargaming school club for GW target audience - boys in their early teens. They together* outpurchased any adult players I'd known in my 30y history of playing miniature wargames but a vast majority of them limited themselves to buying some boxes, being excited about buying them for a short period of time, assembling some, painting even less, pretending to play an actual game with them and then putting them at the bottom of their closet never to look at them again.
So yes, I think the majority of GW sold items rests at the bottom of teenage boys' closets, still in sprues
*- that's to say that for all the adult "whales" I knew over the years I had ten+ such boys in the club every year
34906
Post by: Pacific
With the pile of shame thing and boxes being unbuilt that actually doesn't surprise me at all.
I have read similar about plastic kit collectors, some of those guys have collections just sat in storage where they could open a model shop to sell them all if they wanted to. Its not always intentional I don't think, and they probably intend to build them, but there wouldn't be enough hours left in their lifetime to do them even if they wanted to.
1464
Post by: Breotan
Bretonnians are in desperate need of new models to fill out the range, updates to the existing range (which is very outdated) and moving metal models over to plastic.
114004
Post by: Danny76
Cyel wrote:I usef to run a wargaming school club for GW target audience - boys in their early teens. They together* outpurchased any adult players I'd known in my 30y history of playing miniature wargames but a vast majority of them limited themselves to buying some boxes, being excited about buying them for a short period of time, assembling some, painting even less, pretending to play an actual game with them and then putting them at the bottom of their closet never to look at them again.
So yes, I think the majority of GW sold items rests at the bottom of teenage boys' closets, still in sprues
*- that's to say that for all the adult "whales" I knew over the years I had ten+ such boys in the club every year
Equally I know several stories to the opposite fact.
I mean sure, unpainted models, we must be looking at half or so.
But most projects at least get started (which is the built part).
108778
Post by: Strg Alt
Manfred von Drakken wrote:tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
As an Empire player, I honed my cannon skills and didn't have to do any of that crap. I even played in an environment where they forced me to actually aim the damn thing and sight down the barrel (despite the rules and writers' commentary stating otherwise). Monsters were easy points, and I still managed to kill more than my share of vampires...
After having played WHFB I never understood why Buffy wouldn´t hunt vampires with cannon balls.
100848
Post by: tneva82
Manfred von Drakken wrote:tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
As an Empire player, I honed my cannon skills and didn't have to do any of that crap. I even played in an environment where they forced me to actually aim the damn thing and sight down the barrel (despite the rules and writers' commentary stating otherwise). Monsters were easy points, and I still managed to kill more than my share of vampires...
Ah yes. You are obviously such a big thing that you not doing something obviously means nobody does. You are the ultimate proof of how things were played by 100% of player base. Yep yep. Totally believable.
30490
Post by: Mr Morden
Strg Alt wrote:
Manfred von Drakken wrote:tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
As an Empire player, I honed my cannon skills and didn't have to do any of that crap. I even played in an environment where they forced me to actually aim the damn thing and sight down the barrel (despite the rules and writers' commentary stating otherwise). Monsters were easy points, and I still managed to kill more than my share of vampires...
After having played WHFB I never understood why Buffy wouldn´t hunt vampires with cannon balls.
She used a rocket launcher on a demon in one episode but access to military grade hardware is not automatic for teenage girls......
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Post by: Kid_Kyoto
I started a new thread on unbuilt models, we should probably take that discussion there.
https://www.dakkadakka.com/dakkaforum/posts/list/807339.page
101163
Post by: Tyel
I've probably got poor impulse control - but am usually not overly inspired by marketing hype.
My issue is that basically every 6 months for the past 5-7 years I've thought "time for a new army", buy 2-3 kits (or a start collecting box, get the unpopular half of the various army deals etc), paint up a unit, go "actually nah" and drop it. The sprues then end up in a pile.
Case in point - if they brought TK back, I'd be highly tempted to start a TK army because at some level I've always wanted one. But I suspect 10 skeletons in I'd be bored. The same goes for say Beastmen.
114004
Post by: Danny76
Tyel wrote:I've probably got poor impulse control - but am usually not overly inspired by marketing hype.
My issue is that basically every 6 months for the past 5-7 years I've thought "time for a new army", buy 2-3 kits (or a start collecting box, get the unpopular half of the various army deals etc), paint up a unit, go "actually nah" and drop it. The sprues then end up in a pile.
Case in point - if they brought TK back, I'd be highly tempted to start a TK army because at some level I've always wanted one. But I suspect 10 skeletons in I'd be bored. The same goes for say Beastmen.
What has fixed that problem I too had, was Kill Team and Warhammer Underworlds.
Small snapshot into a faction without having to go in deep. Get to paint up cool different things and try new things in a safer manner
101163
Post by: Tyel
Danny76 wrote:What has fixed that problem I too had, was Kill Team and Warhammer Underworlds.
Small snapshot into a faction without having to go in deep. Get to paint up cool different things and try new things in a safer manner 
That's probably a sensible way to go about it.
I've sort of got an agreement with a friend to build & paint up a new(ish) 1k points army for a game after Christmas. Although whether either of us stick to that and just end up using our old stuff remains to be seen.
131294
Post by: Grail Seeker
Tyel wrote:I've probably got poor impulse control - but am usually not overly inspired by marketing hype.
My issue is that basically every 6 months for the past 5-7 years I've thought "time for a new army", buy 2-3 kits (or a start collecting box, get the unpopular half of the various army deals etc), paint up a unit, go "actually nah" and drop it. The sprues then end up in a pile.
Case in point - if they brought TK back, I'd be highly tempted to start a TK army because at some level I've always wanted one. But I suspect 10 skeletons in I'd be bored. The same goes for say Beastmen.
Contrast paints are a god send for something like skeletons.
34899
Post by: Eumerin
Not like they were hard to paint to begin with. A white base coat and a wash of everyones' favorite retired brown ink were how I painted the bulk of my TK army. Gave my skeletons a properly aged look, and was extremely simple.
108778
Post by: Strg Alt
Grail Seeker wrote:Tyel wrote:I've probably got poor impulse control - but am usually not overly inspired by marketing hype.
My issue is that basically every 6 months for the past 5-7 years I've thought "time for a new army", buy 2-3 kits (or a start collecting box, get the unpopular half of the various army deals etc), paint up a unit, go "actually nah" and drop it. The sprues then end up in a pile.
Case in point - if they brought TK back, I'd be highly tempted to start a TK army because at some level I've always wanted one. But I suspect 10 skeletons in I'd be bored. The same goes for say Beastmen.
Contrast paints are a god send for something like skeletons.
Skeletons are one of the most easiest minis to paint:
1) Undercoat.
2) Three colours of drybrushing.
3) Details like weapons & shields.
4) Done.
Before you can get bored the army has been painted by itself.
58873
Post by: BobtheInquisitor
Spray them black. Grab neon-colored, fine tipped Sharpies. Start scribbling while watching TV. Dios de los Muertos army done.
721
Post by: BorderCountess
tneva82 wrote: Manfred von Drakken wrote:tneva82 wrote:Tyel wrote:I guess that raises the question of whether there should be degrading profiles. Because there's a clear gap between cannons killing characters & monsters, and just tickling them pointlessly.
I'd say 8th made it too easy to hit with cannons, but my friend played dwarfs in the early 2000s and he seemed able to hit stuff up across tables near perfectly.
No surprise. With all the tricks with hand(known length), known board sizes, deployment distances, known terrain size and basic trigonomy "guess" range weapons were just noob traps.
As an Empire player, I honed my cannon skills and didn't have to do any of that crap. I even played in an environment where they forced me to actually aim the damn thing and sight down the barrel (despite the rules and writers' commentary stating otherwise). Monsters were easy points, and I still managed to kill more than my share of vampires...
Ah yes. You are obviously such a big thing that you not doing something obviously means nobody does. You are the ultimate proof of how things were played by 100% of player base. Yep yep. Totally believable.
Conversely, just because a few people do do a thing doesn't mean that everybody else does.
81283
Post by: stonehorse
Strg Alt wrote:Grail Seeker wrote:Tyel wrote:I've probably got poor impulse control - but am usually not overly inspired by marketing hype.
My issue is that basically every 6 months for the past 5-7 years I've thought "time for a new army", buy 2-3 kits (or a start collecting box, get the unpopular half of the various army deals etc), paint up a unit, go "actually nah" and drop it. The sprues then end up in a pile.
Case in point - if they brought TK back, I'd be highly tempted to start a TK army because at some level I've always wanted one. But I suspect 10 skeletons in I'd be bored. The same goes for say Beastmen.
Contrast paints are a god send for something like skeletons.
Skeletons are one of the most easiest minis to paint:
1) Undercoat.
2) Three colours of drybrushing.
3) Details like weapons & shields.
4) Done.
Before you can get bored the army has been painted by itself.
I do mine in an even quicker way.
1) spray army painter skeleton bone.
2) paint details, weapon, shield, cloth, etc.
3) water down army painter soft tone liberally slapped on the model.
Got a whole load of the Warlord Skeletons, think I'll get all 90 of them done on next to no time.
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Post by: Platuan4th
stonehorse wrote:
I do mine in an even quicker way.
1) spray army painter skeleton bone.
2) paint details, weapon, shield, cloth, etc.
3) water down army painter soft tone liberally slapped on the model.
Got a whole load of the Warlord Skeletons, think I'll get all 90 of them done on next to no time.
Basically how I did my 150 or so mix of 3rd and 4th/5th ed skeletons.
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Post by: Pacific
Out of interest is anyone choosing not to play one of the other existing R&F games available at the moment (ASOIAF, Kings of War, Conquest, Oathmark etc) because they are waiting to see what Old World brings?
Or do you already play one or more of those games and will get Old World also?
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Post by: RustyNumber
I just stick to One Page Rules fantasy for getting my existing models and dice moving on a table, not having anyone to play WFB 8th with. Should really give the rank and file version a crack someday...
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Post by: jullevi
I haven't touched my square based armies in ten years. I might dust them off when Old World hits the shelves but I am more likely to buy new armies instead.
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Post by: JimmyWolf87
Pacific wrote:Out of interest is anyone choosing not to play one of the other existing R&F games available at the moment (ASOIAF, Kings of War, Conquest, Oathmark etc) because they are waiting to see what Old World brings?
Or do you already play one or more of those games and will get Old World also?
I'm certainly not holding off on other R&F games as a result; my mountain of ASOIAF stuff being sat in boxes gathering dust is an entirely separate phenomenon.
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Post by: Just Tony
Pacific wrote:Out of interest is anyone choosing not to play one of the other existing R&F games available at the moment (ASOIAF, Kings of War, Conquest, Oathmark etc) because they are waiting to see what Old World brings?
Or do you already play one or more of those games and will get Old World also?
I went back to 6th, and my brother is pretty hyped about Kings of War as well. If W:TOW sucks we will stick with one or both of those options.
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Post by: Eiríkr
This went up briefly before being removed.
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Post by: BertBert
I'd really like to see substantial info on this project. It's about time they give us something.
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Post by: JimmyWolf87
They've used that image before.
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Post by: chaos0xomega
Kind of odd that they would post it and then pull it down as it specifically references an article that should be posted tomorrow (even going so far as to clarify they mean Wednesday).
Even odder that they would drop a big update about this tomorrow when the big livestreamed warhammer preview thing is on Friday.
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Post by: Inquisitor Gideon
That just seems like an error. That's the exact same image they used years ago.
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Post by: Kid_Kyoto
"Everything comes round"
Round bases confirmed!
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Post by: Platuan4th
Shush you.
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Post by: Overread
Honestly I'd be totally ok with round bases and movementtrays. IF anything its how a lot of people might end up running so that they can run in AoS and Old World; just like how people run 40K and 30K models in each system.
It also means that if one of the games falls behind the other significantly - GW can just blend the two into one. Say if Old World takes off like crazy they can muddle the timeline up and bring the AoS stuff over; or if Old World falls flat on its face they can effortlessly move it into AoS
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Post by: Mr Morden
Overread wrote:Honestly I'd be totally ok with round bases and movementtrays. IF anything its how a lot of people might end up running so that they can run in AoS and Old World; just like how people run 40K and 30K models in each system.
It also means that if one of the games falls behind the other significantly - GW can just blend the two into one. Say if Old World takes off like crazy they can muddle the timeline up and bring the AoS stuff over; or if Old World falls flat on its face they can effortlessly move it into AoS
Seems all very sensible
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Post by: Gangland
Pacific wrote:Out of interest is anyone choosing not to play one of the other existing R&F games available at the moment (ASOIAF, Kings of War, Conquest, Oathmark etc) because they are waiting to see what Old World brings?
Or do you already play one or more of those games and will get Old World also?
I never stopped playing 8th ed Fantasy. If I don't like Old World I'll keep playing. I have a slight interest in Kings of War, however I would split mantic boxes to build units as dioramas which sounded cool till I read the rule where they want at least 75% of the unit on the base.
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Post by: Strg Alt
They showed a square. If they bring round bases geeks will sue them for false advertising.
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Post by: Crimson
Overread wrote:Honestly I'd be totally ok with round bases and movementtrays. IF anything its how a lot of people might end up running so that they can run in AoS and Old World; just like how people run 40K and 30K models in each system.
Yeah, I really, really hope they do this. In fact my willingness to invest in this system fully depends on whether the models can do double duty with AoS.
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Post by: Overread
Crimson wrote: Overread wrote:Honestly I'd be totally ok with round bases and movementtrays. IF anything its how a lot of people might end up running so that they can run in AoS and Old World; just like how people run 40K and 30K models in each system.
Yeah, I really, really hope they do this. In fact my willingness to invest in this system fully depends on whether the models can do double duty with AoS.
Even if they don't the basic infantry and cavalry models won't be too hard to put on rounds and then put on a movement tray with slots. The only difficult ones would be monsters and heroes on their own ,though I'm sure the market (esp 3d print) might rise to the challenge to make convertible bases
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Post by: lord_blackfang
Problem is you can fit like 7 dudes on 32mms in the space that should have 20.
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Post by: NinthMusketeer
Well if we assume 20 is 5x4, that's 125mmx100mm, it would be a simple affair to fit at least 10 in. With a slight overage of 128mm wide one could run 4x3 with 32s.
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Post by: ph34r
I suppose players could always use a movement tray with cutouts and just say "ok that's actually 20 guys because that's the correct size rectangle for 4x5" but maybe that subtracts from the core experience of squares of tons of lil dudes I dunno
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Post by: Olthannon
Thing is though, part of the aesthetic appeal of Fantasy is having a fully ranked up regiment. So I can't quite see that happening.
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Post by: Overread
Well that could be the cost of "double dipping" your army between both systems.
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Post by: ph34r
Olthannon wrote:Thing is though, part of the aesthetic appeal of Fantasy is having a fully ranked up regiment. So I can't quite see that happening.
Yeah, I get that. Not sure if there is a "good way" for GW to officially support round and square both, not without compromises like "this regiment of 20 guys is way bigger footprint" or "this regiment of 20 guys has the same footprint but is actually 10 guys"
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Post by: jojo_monkey_boy
*GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
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Post by: catbarf
I'd be perfectly okay with going back to Middlehammer's paradigm of most units being 5x3 or 4x4, with 5x4 representing a large unit, rather than like 8th Ed WHFB where 5x4 was standard and 8x5 death stars weren't uncommon. That makes round bases on movement trays substantially easier to work with.
A 4x4 unit on 25mm round bases has the same board footprint as a 5x5 unit on 20mm squares, just the sculpts are less bunched up. Which is probably a necessity anyways if they're going to use any modern minis, given how scale and poses have evolved. Automatically Appended Next Post: jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
I wouldn't assume the marketing is that literal.
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Post by: AllSeeingSkink
NinthMusketeer wrote:Well if we assume 20 is 5x4, that's 125mmx100mm, it would be a simple affair to fit at least 10 in. With a slight overage of 128mm wide one could run 4x3 with 32s.
Yeah, that'd look crap, having 10 dudes in some funky arrangement going up against 20 dudes ranked up in a traditional format.
The 4 wide wouldn't really work in practice, the movement tray would need some amount of space between models, say 1mm each side, then more than likely the movement tray would need edges, lets call it 5 to 10mm added to the total, that's still pretty tightly packed and 4 wide 32mm would end up being 140-145mm.
A Song of Ice and Fire works because the game is consistent, everything in the game is on big chunky bases so it doesn't stand out as much as if you put an ASOIAF regiment next to a WHFB regiment. If you do that, the ASOIAF regiment basically looks like a skirmish formation.
Automatically Appended Next Post:
jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
Meh, we're just wishlisting and discussing possibilities, not saying "tHiS iS hoW tHeY WilL dO iT!!!"
Also, there's precedence for games that have round bases... but make them square by putting them on movement trays. Do I think TOW will do that? Not really. Is it a possibility? Maybe. It's best to keep your mind open to possibilities, rather than trying to interpret everything in the narrowest way possible.
Automatically Appended Next Post: catbarf wrote:I'd be perfectly okay with going back to Middlehammer's paradigm of most units being 5x3 or 4x4, with 5x4 representing a large unit, rather than like 8th Ed WHFB where 5x4 was standard and 8x5 death stars weren't uncommon. That makes round bases on movement trays substantially easier to work with.
A 4x4 unit on 25mm round bases has the same board footprint as a 5x5 unit on 20mm squares, just the sculpts are less bunched up. Which is probably a necessity anyways if they're going to use any modern minis, given how scale and poses have evolved.
If GW could standardise regiment sizes, like KOW or ASOIAF, I think that could be a nice simplification.
But I don't love the idea of round bases formed into square regiments. I live with it in ASOIAF, but it's not what I think looks cool.
I'm still curious how they're going to deal with the issue of ranking up models, WHFB was already becoming stupidly hard to rank up models, I have fond memories of a friend pretty much quitting WHFB when he painted a unit of 30 models then realising afterwards he couldn't get them to rank up, with AOS models it's dialled that to 11.
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Post by: frankelee
No point in creating a game meant to bring back the feel of WFB and the Old World and then try to make it a bunch of other things instead too. Product designers definitely make stupid decisions, but that one is just a little too easy to avoid.
They're not worried about selling this to AoS players, if they want more models, they can just buy AoS models. Sorry guys.
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Post by: catbarf
AllSeeingSkink wrote:I'm still curious how they're going to deal with the issue of ranking up models, WHFB was already becoming stupidly hard to rank up models, I have fond memories of a friend pretty much quitting WHFB when he painted a unit of 30 models then realising afterwards he couldn't get them to rank up, with AOS models it's dialled that to 11.
That's exactly part of why I suspect that if they're using any modern models, it'll pretty much have to be on round bases. Not only does the increased spacing give the sculpts more room to breathe, it also lets you rotate them as needed to make them fit.
If we're getting a totally new model range with zero overlap, then of course anything's possible.
(Also, there's no need to have any significant extra space in between the bases- if it's done like this, then the frontage pretty much is just base diameter multiplied by number of models. That gap can actually be zero if it's a single molded piece of plastic and not multiple layers of MDF.)
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Post by: AllSeeingSkink
catbarf wrote:AllSeeingSkink wrote:I'm still curious how they're going to deal with the issue of ranking up models, WHFB was already becoming stupidly hard to rank up models, I have fond memories of a friend pretty much quitting WHFB when he painted a unit of 30 models then realising afterwards he couldn't get them to rank up, with AOS models it's dialled that to 11.
That's exactly part of why I suspect that if they're using any modern models, it'll pretty much have to be on round bases. Not only does the increased spacing give the sculpts more room to breathe, it also lets you rotate them as needed to make them fit.
If we're getting a totally new model range with zero overlap, then of course anything's possible.
Yeah, there's limited number of options. Maybe we get a new range that's similar in scale to the old WHFB range (which was already a tight fit), maybe they space out the models more, not sure what other options there is.
(Also, there's no need to have any significant extra space in between the bases- if it's done like this, then the frontage pretty much is just base diameter multiplied by number of models. That gap can actually be zero if it's a single molded piece of plastic and not multiple layers of MDF.)
That's true, I guess I was thinking in terms of most plastic movement trays I've seen that have some material between the bases and some material between the outermost base and the edge. They could do them very tight.
I do tend to think that because GW have shown images of old-style WHFB bases in their promotional/teaser material, the most probable outcome is we get that style of base rather than round-to-square movement trays.
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Post by: tneva82
ph34r wrote:I suppose players could always use a movement tray with cutouts and just say "ok that's actually 20 guys because that's the correct size rectangle for 4x5" but maybe that subtracts from the core experience of squares of tons of lil dudes I dunno
The movement tray should then be separatable. What happens with casualties and your 5x4 is now 2x5+3?
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Post by: AllSeeingSkink
tneva82 wrote: ph34r wrote:I suppose players could always use a movement tray with cutouts and just say "ok that's actually 20 guys because that's the correct size rectangle for 4x5" but maybe that subtracts from the core experience of squares of tons of lil dudes I dunno
The movement tray should then be separatable. What happens with casualties and your 5x4 is now 2x5+3?
I'd be surprised if GW try to do cross compatibility between WHFB square and AOS rounds, I think the most likely outcome is we just get square bases like they used to be, maybe different sizes than we used to have but probably nothing compatible with AOS (what used to be on a 20mm base will become 23mm or something silly like that, lol).
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Post by: His Master's Voice
Except if GW upscales the base sizes, which they almost certainly will, it wouldn't make much sense to not match the round size brackets.
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Post by: Just Tony
We're back to rounds again? Will Warmaster scale be next?
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Post by: lord_blackfang
It makes sense if you think about it, that way they can keep the round bases small enough to fit on traditional sized movement trays.
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Post by: Goose LeChance
Square bases worked fine before the constant scale creep, computer sculpting should make it easier to rank them up. I know every model doing a monopose ballet dance is all the rage right now, but what's the point of doing WHFB if they aren't on tightly packed squares?
AoS models being incompatible with TOW is a selling point
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Post by: Mr_Rose
Clearly, the image in the teaser was of a “regiment base” which will hold the entire unit at the correct scale.
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Post by: Overread
jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
Because if GW don't the market will because many will want to use the same models in both AoS and Old World and might not want to have to collect the same army twice to put them on different bases.
How many want to do that is hard to say, it depends on how well Old World picks up on its own and how well AoS maintains itself. Old World is a very bold move by GW because they are literally competing with themselves with the same scale and fantasy setting system in their own library.
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Post by: tneva82
His Master's Voice wrote:Except if GW upscales the base sizes, which they almost certainly will, it wouldn't make much sense to not match the round size brackets.
Old FB models would look REALLY weird on 32mm squares though... Automatically Appended Next Post: lord_blackfang wrote:
It makes sense if you think about it, that way they can keep the round bases small enough to fit on traditional sized movement trays.
Then they wouldn't have AOS cross-compatibility and whole point goes moot. Why not just have squares?
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Post by: Geifer
I'm expecting oval bases myself. There's no way the game is going to use rounds or squares.
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Post by: Mr_Rose
Hexagons are bestagons! Models will be set up three per one large hexagonal base, set up so they rank up when interleaved correctly.
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Post by: Goose LeChance
Even if they wanted to copy Asoiaf I don't see how they could fit AoS on movement trays without having a ridiculous frontage and spacing between the models. They're too big and overly dynamic.
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Post by: ImAGeek
Square bases are one of the things we actually know for definite about this game, are we really going to have discussions about round bases and movement trays and stuff every time there’s any news?
Definitely square! Warhammer: The Old World is a reinvention of the classic rank-and-file game of Warhammer Fantasy Battles. Regiments move in ranked-up units, and strategic manoeuvring into position to launch or receive a critical charge will be as much a key part of the game as it ever was.
https://www.warhammer-community.com/2021/07/21/square-bases-and-kislev-ascendant-see-your-questions-about-warhammer-the-old-world-answered/
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Post by: Mr_Rose
Yes. It’s part of the Cycle. First there’s the irrational disbelief it’s even happening, then there’s the base discussions, then is either the scale issue or the List of Reasons why {Your Faction} Will Never Come Back.
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Post by: His Master's Voice
tneva82 wrote:
Old FB models would look REALLY weird on 32mm squares though...
Sure they would, but new WFB models would look pretty okay on those. In fact, the old WFB clanrats currently come with 25mm rounds. Putting them on 25mm squares for the new game wouldn't change much, but would allow people with AoS stuff to instantly and fairly painlessly convert it to WFB use. Especially since it would allow GW to produce a range of supplementary products that cater to both square and round based regiments.
I imagine all TWO kits will come with upscaled square bases that match the corresponding rounds to broaden the early adoption population.
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Post by: RustyNumber
Except it stuffs everyone who ever used any 20mm models in WFB... Will be interesting how GW play the base size game given the 25 round vs 20 square difference...
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Post by: Just Tony
Overread wrote: jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
Because if GW don't the market will because many will want to use the same models in both AoS and Old World and might not want to have to collect the same army twice to put them on different bases.
How many want to do that is hard to say, it depends on how well Old World picks up on its own and how well AoS maintains itself. Old World is a very bold move by GW because they are literally competing with themselves with the same scale and fantasy setting system in their own library.
"Don't the market"? What does that even mean?!!??!?!?
The problem is that AOS players are now petrified that this release will cannibalize their playerbase and are in full cope and seethe mode over it. The prevailing theory is that AOS being the only game in town (heh, perfect opportunity for that idiom) in a GW sense keeps WFB players in their playerbase. This is why they gak on any progress that this game might be making developmentwise, doomsay any press releases, and constantly feed debunked fan theories back into the mix on the regular to chatter the feth out of any press releases. Notice that those tactics move the actual news posts down about five pages. This isn't a bug, it's a feature.
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Post by: Inquisitor Gideon
Cope and seethe? Are you on 4chan or something? Calm down child, it's a game of toy soldiers. Very few in the AoS crowd gives a rats ass about ToW. It's a totally different demographic now. They're not all going to jump ship because an old game is coming back, and I'm sure vice versa. Despite GW would love that everybody has armies for everything they make I'm sure.
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Post by: Overread
Just Tony wrote: Overread wrote: jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
Because if GW don't the market will because many will want to use the same models in both AoS and Old World and might not want to have to collect the same army twice to put them on different bases.
How many want to do that is hard to say, it depends on how well Old World picks up on its own and how well AoS maintains itself. Old World is a very bold move by GW because they are literally competing with themselves with the same scale and fantasy setting system in their own library.
"Don't the market"? What does that even mean?!!??!?!?
The problem is that AOS players are now petrified that this release will cannibalize their playerbase and are in full cope and seethe mode over it. The prevailing theory is that AOS being the only game in town (heh, perfect opportunity for that idiom) in a GW sense keeps WFB players in their playerbase. This is why they gak on any progress that this game might be making developmentwise, doomsay any press releases, and constantly feed debunked fan theories back into the mix on the regular to chatter the feth out of any press releases. Notice that those tactics move the actual news posts down about five pages. This isn't a bug, it's a feature.
Ok....
I said it both ways that Old World could out-compete AoS and that AoS could out-compete Old World. Heck I've earlier noted that if one game really did fall flat on its face chances are GW could simply roll the models into the other game without much work.
Furthermore the market is the customers - if GW doesn't provide ways to cross play the armies then people will come up with their own methods. Just the same as how they came up with methods to run Demons in both 40K and Old World back in the day.
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Post by: Luke82
All these base ideas make perfect sense, if we assume that GW is trying to tantalise AoS players into the Old World for some reason. I don’t see why, as they would then be cannibalising their own sales… would an AoS fan suddenly up their hobby spend to play both? Probs not.
It would seem like the sensible bet is that GW is after the cash of those that have slipped out of their bubble, the guys still happily playing older WHFB or migrated to Kings of War or something like that. Suddenly invalidating large swathes of these people’s current armies by some large scale basing change is a risky move, given that these people have already proved resistant to rebasing to play the new hotness.
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Post by: H.B.M.C.
The thing said "comes round again".
Therefore boomerang bases.
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Post by: lord_blackfang
H.B.M.C. wrote:The thing said "comes round again".
Therefore boomerang bases.
Seems irrefutable to me
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Post by: AllSeeingSkink
Luke82 wrote:All these base ideas make perfect sense, if we assume that GW is trying to tantalise AoS players into the Old World for some reason. I don’t see why, as they would then be cannibalising their own sales… would an AoS fan suddenly up their hobby spend to play both? Probs not.
It would seem like the sensible bet is that GW is after the cash of those that have slipped out of their bubble, the guys still happily playing older WHFB or migrated to Kings of War or something like that. Suddenly invalidating large swathes of these people’s current armies by some large scale basing change is a risky move, given that these people have already proved resistant to rebasing to play the new hotness.
I mostly agree, while I could see the merit in some of these ideas, I doubt GW are going to try and accommodate peoples' AoS collections. However I think there's a good chance they do go for square bases but also change the base size slightly.
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Post by: His Master's Voice
RustyNumber wrote:Except it stuffs everyone who ever used any 20mm models in WFB... Will be interesting how GW play the base size game given the 25 round vs 20 square difference...
By the end of WFB's lifespan, most infantry base sizes were inadequate for the models they were supposed to support. Trying to place 2022 GW models on them would upgrade the situation to woeful inadequate.
Hell, I remember the old, one piece plastics and how well those could fit on ranked up bases. 45 degree Clanrats, anyone?
Luke82 wrote:It would seem like the sensible bet is that GW is after the cash of those that have slipped out of their bubble, the guys still happily playing older WHFB or migrated to Kings of War or something like that. Suddenly invalidating large swathes of these people’s current armies by some large scale basing change is a risky move, given that these people have already proved resistant to rebasing to play the new hotness.
I suspect people vastly overestimate how much GW is banking on the old guard to carry the product. They already chose to not be a GW customer once, with a certain amount of vehemence in many cases. Getting some of them back would be nice, but I assume GW has bigger market expectations than a fraction of the current WFB and KoW playerbase.
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Post by: Geifer
Yeah, I have a hard time believing that GW is still going to use 20mm bases. It's not even about height, but GW's models tend to be pretty beefy as well. Even skinny humans like Traitor Guard would be very packed on a 20mm and might have some of their gear get in the way of each other. Dwarfs got wide, too.
May be worth remembering that Blood Bowl models prior to the resurrection of Specialist games were on 25mm bases with pitches to match, and GW didn't hesitate to go up to 32mm bases and just sold new pitches that fit the embiggened models. I could see Old World go the same. Technically you'd still be able to use your old 20mm based collection by spacing them out on a regimental base, if you're not bothered by how that looks. That may be as much of a comprise as we can expect from GW, since they said they want people to be able to use their old armies. Technically viable, but not in such a way that it fetters new model design.
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Post by: tneva82
Well GW also said previous models would be usable.
So unless they are going to use 25/32 square bases for even old models...
And GW hasn't ever actually required or expected regimental bases and it doesn't work that well neccessarily as you needed to know exact spot specific models were.
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Post by: Overread
GW always says earlier models can be used. And with movement trays it doesn't always matter how big your base is, so long as the movement tray itself is the right dimensions and can track health of the unit well. In the end with movement tray games the models are purely there as an ID And health marker. The game doesn't rely on real line of sight (in the same way skirmish games do) and the movement is as a single block.
The only debate is on how many models you can or cannot rank up for the visual aspect and for the ease of tracking wounds
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Post by: Goose LeChance
All the models that came from WHFB are one thing, most barely fit in their old bases. Good luck getting the models made for AoS to fit anywhere in a square formation, movement trays would have to be huge.
Old orcs are difficult enough to rank up. Even going from the old Empire plastics to the 7th(?) edition ones is a tough task. New Chaos/Vampires? no chance.
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Post by: Luke82
WHFB fans are adept at ranking up new stuff on old base standards… just check the FB pages anytime anything that fits in the Old World is released and you can see folks ranking them up, new chaos and vamps included.
I’ve even got Stormcast happily ranked up on 25s, they make great bases for Slaanesh warriors.
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Post by: Goose LeChance
Luke82 wrote:WHFB fans are adept at ranking up new stuff on old base standards… just check the FB pages anytime anything that fits in the Old World is released and you can see folks ranking them up, new chaos and vamps included.
I’ve even got Stormcast happily ranked up on 25s, they make great bases for Slaanesh warriors.
Anything I've seen requires turning the models in odd directions, everything looks awkward and bad, doesn't fit at all, unless you have pictures to show?
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Post by: Platuan4th
People who play WHFB are a masterwork of patience at getting units to rank up and proving people wrong about AoS models and square bases.
You may have a point regarding the new Chosen(they're BIG), but for the majority of the line, someone's figured it out with patience.
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Post by: AllSeeingSkink
It's often not hard to get the models in a line, but once you hit the 2nd rank, and even if you do manage to get them lined up you need to number the bases because you'll never get them to line up again if you forget the order.
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Post by: Platuan4th
Which has been a thing for decades. That's part and parcel to playing the game.
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Post by: AllSeeingSkink
Platuan4th wrote:Which has been a thing for decades. That's part and parcel to playing the game.
Still fecking annoying and a point many people hate, lol. When I started WHFB all my armies ranked up reasonably well (maybe not everything did across the range, I dunno, but my armies did).
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Post by: Inquisitor Gideon
Platuan4th wrote:
People who play WHFB are a masterwork of patience at getting units to rank up and proving people wrong about AoS models and square bases.
You may have a point regarding the new Chosen(they're BIG), but for the majority of the line, someone's figured it out with patience.
As much as i am impressed by your puzzle solving with the ranking, foot overhang with the ogor triggers me on a base level.
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Post by: Luke82
Inquisitor Gideon wrote: Platuan4th wrote:
People who play WHFB are a masterwork of patience at getting units to rank up and proving people wrong about AoS models and square bases.
You may have a point regarding the new Chosen(they're BIG), but for the majority of the line, someone's figured it out with patience.
As much as i am impressed by your puzzle solving with the ranking, foot overhang with the ogor triggers me on a base level.
*Ogre
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Post by: tneva82
Overread wrote:GW always says earlier models can be used. And with movement trays it doesn't always matter how big your base is, so long as the movement tray itself is the right dimensions and can track health of the unit well. In the end with movement tray games the models are purely there as an ID And health marker. The game doesn't rely on real line of sight (in the same way skirmish games do) and the movement is as a single block.
The only debate is on how many models you can or cannot rank up for the visual aspect and for the ease of tracking wounds
Well. You would need mark edges of spefific models...
You don't think trays are going to face off each other face to face center point to center point? Players will aim to have no more models in combat than neccessary. If corner to corner isn't allowed then.
XXXXXX
--YYYY--
Where YYYY's don't overlap even 1mm left or right...
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Post by: Platuan4th
tneva82 wrote:
You don't think trays are going to face off each other face to face center point to center point? Players will aim to have no more models in combat than neccessary. If corner to corner isn't allowed then.
I'd be very surprised if TOW doesn't have a rule requiring maximization of frontage contact considering it's been in the game since 6th ed.
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Post by: Inquisitor Gideon
Luke82 wrote: Inquisitor Gideon wrote: Platuan4th wrote:
People who play WHFB are a masterwork of patience at getting units to rank up and proving people wrong about AoS models and square bases.
You may have a point regarding the new Chosen(they're BIG), but for the majority of the line, someone's figured it out with patience.
As much as i am impressed by your puzzle solving with the ranking, foot overhang with the ogor triggers me on a base level.
*Ogre
I know what i said.
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Post by: Crimson
Ranking puzzle is something I don't miss. It was pain with models that were designed to rank up, it would be a nightmare with the current models. Increasing the base sizes to match their round equivalents would alleviate the issue and make the game playable with either base shape.
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Post by: Goose LeChance
Base size increase is possible, they already pushed it to the limit long before AoS.
It still won't make the giant AoS models fit in a square tray without heavy conversion work, unless the space between each model is large enough to fit the action poses. AoS models weren't designed to rank up... It's going to look bad.
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Post by: BertBert
Ranking puzzle can be avoided with round bases + movement trays. I've switched my Skaven to that system and never looked back since.
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Post by: KidCthulhu
I'm with BertBert on this; my Plaguebearers are so much easier to do work with on round bases in a movement tray designed to hold rounds.
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Post by: Not Online!!!
AllSeeingSkink wrote: Platuan4th wrote:Which has been a thing for decades. That's part and parcel to playing the game.
Still fecking annoying and a point many people hate, lol. When I started WHFB all my armies ranked up reasonably well (maybe not everything did across the range, I dunno, but my armies did).
You haven't played Chaos and built chaos knights if you can state this with a straight face.... same with barbarians for that matter.
Sincerly someone that recently built 10 chaos knights and an lord and banner bearer based upon chaos knight kit.
Ironically the blood warriors fit perfectly on bases for reasons i only can assume as them being initially planed for squares.
Personally i wouldn't be mad if GW would give us a bit bigger base sizes for cav.
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Post by: jojo_monkey_boy
Overread wrote:Because if GW don't the market will because many will want to use the same models in both AoS and Old World and might not want to have to collect the same army twice to put them on different bases.
GW want you to buy their models twice. Why would they make things easier for you?
If you want to go out and make a movement tray to fit round bases into a square formation, I'm sure they'd happy for you to try.
Overread wrote:Old World is a very bold move by GW because they are literally competing with themselves with the same scale and fantasy setting system in their own library.
They wouldn't really be competing products though. Based on what we know, the old world is going back to some amalgam of the previous game's rules. AoS is fundamentally a different game in every capacity from WFB of old. The setting isn't really comparable either. AoS is a much "higher" fantasy game than WFB was. The only similarity is they're both "fantasy."
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Post by: tneva82
Platuan4th wrote:tneva82 wrote:
You don't think trays are going to face off each other face to face center point to center point? Players will aim to have no more models in combat than neccessary. If corner to corner isn't allowed then.
I'd be very surprised if TOW doesn't have a rule requiring maximization of frontage contact considering it's been in the game since 6th ed.
You can maximize yourself without maximizing opponents. That was usual through 2000's.
Center to center maximize both required in 8e to give magical infinite movement once you touch with charge move.
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Post by: NAVARRO
Shifted and amended all to round bases and AoS, not going back to squares ever again!
At this point this would be trolling x2.
Been a bit cold with the old world news I just moved away from all that years ago with the implosion. Bit cheeky to even suggest its back.
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Post by: Gimgamgoo
Overread wrote:GW always says earlier models can be used. And with movement trays it doesn't always matter how big your base is, so long as the movement tray itself is the right dimensions and can track health of the unit well. In the end with movement tray games the models are purely there as an ID And health marker. The game doesn't rely on real line of sight (in the same way skirmish games do) and the movement is as a single block.
The only debate is on how many models you can or cannot rank up for the visual aspect and for the ease of tracking wounds
Which would be turning the model removal aspect of WHFB and turning into a game of KoW. Something the WHFB players are always eager to call laughable.
Also, if the newer models don't rank up on their 20mm/25mmn squares, isn't that just pointing towards proof of scale creep?
When it's finally released, I can see the initial box set being like the new HH one. Two sets of opposing identical human models, and you can pick a huge selection of colour schemes to say where they're from.
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Post by: AllSeeingSkink
Not Online!!! wrote:AllSeeingSkink wrote: Platuan4th wrote:Which has been a thing for decades. That's part and parcel to playing the game.
Still fecking annoying and a point many people hate, lol. When I started WHFB all my armies ranked up reasonably well (maybe not everything did across the range, I dunno, but my armies did).
You haven't played Chaos and built chaos knights if you can state this with a straight face.... same with barbarians for that matter.
Sincerly someone that recently built 10 chaos knights and an lord and banner bearer based upon chaos knight kit.
Ironically the blood warriors fit perfectly on bases for reasons i only can assume as them being initially planed for squares.
Personally i wouldn't be mad if GW would give us a bit bigger base sizes for cav.
Well, I started back in 5th edition, I have no idea if Chaos knights ranked up in 5th edition, I seem to recall they were so expensive that people wouldn't usually take more than 1 rank of them anyway
But yeah, I didn't collect Chaos, the armies I did collect back then ranked up fine.
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Post by: Mentlegen324
So that thing yesterday turned out to be nothing?
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Post by: Mad Doc Grotsnik
What thing? I’ve missed something, haven’t I?
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Post by: Tim the Biovore
Mad Doc Grotsnik wrote:What thing? I’ve missed something, haven’t I?
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Post by: Old-Four-Arms
Eirikr's post a couple of pages back in this thread..
EDIT : gah, ninja'd by Tim the Biovore
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Post by: Overread
Maybe its for next wednesday
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Post by: Rihgu
It's the exact same image and text that was used for the initial announcement in 2019.
I think it was a mischeduled post that they quickly removed because it wasn't supposed to be posted.
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Post by: Grail Seeker
I also think it was mistake. As in the last round of news they told us not to expect anything more until the new year.
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Post by: Mentlegen324
Rihgu wrote:It's the exact same image and text that was used for the initial announcement in 2019.
I think it was a mischeduled post that they quickly removed because it wasn't supposed to be posted.
The date of the original announcement was the 15th November 2019 though, which was a Friday, not a Wednesday.
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Post by: Rihgu
Mentlegen324 wrote: Rihgu wrote:It's the exact same image and text that was used for the initial announcement in 2019.
I think it was a mischeduled post that they quickly removed because it wasn't supposed to be posted.
The date of the original announcement was the 15th November 2019 though, which was a Friday, not a Wednesday.
You're right, looking at the initial announcement the text is identical except for the parenthetical.
It could have still been a mischeduled post. If they initially set it to post on the 15th of November (2022) without noticing it was 2022, they'd see that the next day was Wednesday. If they then realized, oh, that was scheduled for the wrong year, never cancelled the original post, and made a new one for the correct year (2019) they would change it to the Friday as the calendar would show that to be the next day.
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Post by: Just Tony
NAVARRO wrote:Shifted and amended all to round bases and AoS, not going back to squares ever again!
At this point this would be trolling x2.
Been a bit cold with the old world news I just moved away from all that years ago with the implosion. Bit cheeky to even suggest its back.
The funny thing is that you didn't need to, AOS can be played on Square bases with no problems
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Post by: NinthMusketeer
Because people more or less won't. They'll pick AoS or TOW and stick with one system. The same people who would play both if their minis could be used in both--something that expands the community for both games, and community sells miniatures. The minority of people who are willing to buy full armies for both systems? They will do it either way.
If you want to go out and make a movement tray to fit round bases into a square formation, I'm sure they'd happy for you to try.
I'd rather buy one of the wide range of products that have been available for years to do exactly that, personally.
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Post by: lord_blackfang
And don't discount those who would somehow make their bases modular.
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Post by: Goose LeChance
You can just play AOS and leave WHFB players alone
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Post by: Kid_Kyoto
jojo_monkey_boy wrote:* GW advertising the return to square bases with a promo shot indicating as much*
Dakkadakka: "Let's debate how they're going to release this new game on round bases in movement trays because..."
Regardless of what GW does there will be some 3rd party trays suitable for rounds because there's lots of folks who converted theirs or want to use AoS figures.
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Post by: Just Tony
NinthMusketeer wrote:Because people more or less won't. They'll pick AoS or TOW and stick with one system. The same people who would play both if their minis could be used in both--something that expands the community for both games, and community sells miniatures. The minority of people who are willing to buy full armies for both systems? They will do it either way.
If you want to go out and make a movement tray to fit round bases into a square formation, I'm sure they'd happy for you to try.
I'd rather buy one of the wide range of products that have been available for years to do exactly that, personally.
Just like all those people who didn't start playing 40K when it was introduced.
Oh, wait...
Maybe, JUST maybe, people will potentially play both. And those that won't wouldn't have played those games anyway, so what's lost? NOW people who wanted M: TG x 40K with bows get it, and those that want brick on brick action will get what they want. Why is it so important for some to gak on the other?
Rhetorical question, one I answered earlier...
Goose LeChance wrote:You can just play AOS and leave WHFB players alone
Absolutely fething exalted.
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Post by: kodos
ok, what is the chance that GW is still having nothing to show off but just re-posting the same picture once in a while by "accident" to keep people talking and waiting (aka the hypetrain going)?
are we going to see anything real in 2023 at all or just some random stuff in the blog with writing "soon" and nothing else for the next 3 years?
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Post by: NAVARRO
Just Tony wrote: NAVARRO wrote:Shifted and amended all to round bases and AoS, not going back to squares ever again!
At this point this would be trolling x2.
Been a bit cold with the old world news I just moved away from all that years ago with the implosion. Bit cheeky to even suggest its back.
The funny thing is that you didn't need to, AOS can be played on Square bases with no problems
The OCD in me could not have a mix of squares and round bases on the table.
It's too late for me I guess.
The good thing about infantry blocks is that you could actually model some mini dioramas inside the blocks and the army actually looked more like a proper army rather than a large skirmish/group of independent minis as AOS does.
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Post by: Garfield666
Maybe the most reasonable approach on how this will turn out is asking us: how would Homer Simpson release WHtoW if he was in charge?
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Post by: tneva82
Overread wrote:GW always says earlier models can be used. And with movement trays it doesn't always matter how big your base is, so long as the movement tray itself is the right dimensions and can track health of the unit well. In the end with movement tray games the models are purely there as an ID And health marker. The game doesn't rely on real line of sight (in the same way skirmish games do) and the movement is as a single block.
The only debate is on how many models you can or cannot rank up for the visual aspect and for the ease of tracking wounds
FB isn't movement tray game though. Number of models matters on footprint.
XXXX
XXXX
-XX-
Has different impact on play than.
XXXX
XXXX
XXXX
You can fail or male charge based on is there model in corner or not.
Then of course the unit could go from
XXXX
XXXX
XXXX
To:
XX
XX
XX
XX
..You get the point.
So simply having movement tray and fitting as many models as you can isn't doable. Unless you can remove parts of movement base away as need be. Sort of magnetic movement tray where there's 20/25/32/40/whatever squares you can attach and reattach on the fly.
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Post by: Kid_Kyoto
kodos wrote:ok, what is the chance that GW is still having nothing to show off but just re-posting the same picture once in a while by "accident" to keep people talking and waiting (aka the hypetrain going)?
are we going to see anything real in 2023 at all or just some random stuff in the blog with writing "soon" and nothing else for the next 3 years?
Fingers crossed for another map!
Automatically Appended Next Post: Garfield666 wrote:Maybe the most reasonable approach on how this will turn out is asking us: how would Homer Simpson release WHtoW if he was in charge?
The reason we keep coming back to this is that GW already has too many games, too much product for even their own stores to stock.
And this is not Mordheim, or Necromunda (which their own stores do not have room to stock) this is a huge product line.
So yeah, this is exactly how Homer Jay Simpson would do it.
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Post by: NAVARRO
Kid_Kyoto wrote:
And this is not Mordheim, or Necromunda (which their own stores do not have room to stock) this is a huge product line.
.
Maybe direct only or something like LOTR product rotation cycles?
Yes WFB had more lines than any specialist games.
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Post by: Danny76
My GW stocks all the big specialist games?
Necromunda was the worst one to reference. I’ve never not seen that or Blood Bowl in a GW around my travels.
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Post by: Fayric
Here is hoping they will do at least 18 different orc clans by resin upgrade heads unique for each clan.
And also a big armoured troll for each clan.
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Post by: Luke82
Fayric wrote:Here is hoping they will do at least 18 different orc clans by resin upgrade heads unique for each clan.
And also a big armoured troll for each clan.
Each with unique clan traits and stratagems!
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Post by: Not Online!!!
AllSeeingSkink wrote:Not Online!!! wrote:AllSeeingSkink wrote: Platuan4th wrote:Which has been a thing for decades. That's part and parcel to playing the game.
Still fecking annoying and a point many people hate, lol. When I started WHFB all my armies ranked up reasonably well (maybe not everything did across the range, I dunno, but my armies did).
You haven't played Chaos and built chaos knights if you can state this with a straight face.... same with barbarians for that matter.
Sincerly someone that recently built 10 chaos knights and an lord and banner bearer based upon chaos knight kit.
Ironically the blood warriors fit perfectly on bases for reasons i only can assume as them being initially planed for squares.
Personally i wouldn't be mad if GW would give us a bit bigger base sizes for cav.
Well, I started back in 5th edition, I have no idea if Chaos knights ranked up in 5th edition, I seem to recall they were so expensive that people wouldn't usually take more than 1 rank of them anyway
But yeah, I didn't collect Chaos, the armies I did collect back then ranked up fine.
Tbf Chaos knights either were the quintessential doomrocket unit, deathstack unit or outclassed overpriced garbage... So use varied highly, atleast if i remember correctly. And often small units because pts wise they eat the allocation.
Overall though if you want 2 ranks prepare to amputate tails in the front row, and barding in the back row. There is no way around that, then there is the standard bearer which is horrific , the horses and warriors being very closely sized compared to the bases makes a singular mistake punishing to the nth degree for the whole rank....
Yeah annoying, suffering incarnate.
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Post by: The Black Adder
Personally, in several aspects of design (in particular movement and basing) I'm hoping for something similar to cool mini or not's a song of Ice and fire. It has the feel of a ranked game with none of the fiddly nonsense associated with whfb. The game is essentially base agnostic but model numbers are relevant to the fighting capability of a unit.
I think that it would be better however if the units had miniatures placed closer together to give units an appearance more similar to the ranked formations of whfb.
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Post by: tneva82
The Black Adder wrote:Personally, in several aspects of design (in particular movement and basing) I'm hoping for something similar to cool mini or not's a song of Ice and fire. It has the feel of a ranked game with none of the fiddly nonsense associated with whfb. The game is essentially base agnostic but model numbers are relevant to the fighting capability of a unit.
I think that it would be better however if the units had miniatures placed closer together to give units an appearance more similar to the ranked formations of whfb.
GW has said rules are based on older editions...so nope not happening. It will be with individual models as before ranked up.
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Post by: AllSeeingSkink
The Black Adder wrote:Personally, in several aspects of design (in particular movement and basing) I'm hoping for something similar to cool mini or not's a song of Ice and fire. It has the feel of a ranked game with none of the fiddly nonsense associated with whfb. The game is essentially base agnostic but model numbers are relevant to the fighting capability of a unit.
I think that it would be better however if the units had miniatures placed closer together to give units an appearance more similar to the ranked formations of whfb.
I dunno, there's things I like about ASOIF, but the units don't feel like solid slabs of infantry like they do in WHFB.
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Post by: Goose LeChance
And ASOIAF models are 32mm with more realistic proportions compared to GW's 32mm heroic as feth scale. Look how much space they need on the trays.
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Post by: NAVARRO
I pass specially looking how O&G became a Kruelboys baffling boring more realistic design.
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Post by: GrosseSax
Until we see something real this is all just a bunch of nothing.
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Post by: Goose LeChance
Yeah 3 years and still nothing of substance
102719
Post by: Gert
Shocking that.
Almost like the very first article said it might be three or more years before any sort of releases were seen.
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Post by: Ohman
Gert wrote:Shocking that.
Almost like the very first article said it might be three or more years before any sort of releases were seen.
I hear you. But I don't think I was the only one expecting something during these three years. In GWs defence, they probably expected to be able to show us something too.
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Post by: Kanluwen
Ohman wrote: Gert wrote:Shocking that.
Almost like the very first article said it might be three or more years before any sort of releases were seen.
I hear you. But I don't think I was the only one expecting something during these three years. In GWs defence, they probably expected to be able to show us something too.
They have. They showed us a lot of concept art.
This isn't just adding a few new units or whatever. They're starting with Kislev, a brand new faction for all intents and purposes.
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Post by: Ohman
Sure, they were off to a decent start. Probably expecting to keep updating with renders and stuff on a regular basis.
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Post by: lare2
In GW's defence, when they announced the game they had little to no idea of how iffy things would get with Covid. I'd like to give them the benefit of the doubt and say that without Covid we'd've probably seen a lot more by now.
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Post by: NinthMusketeer
Yeah, I'm as ready to criticize GW as anyone but it would be unfair not to account for Covid in the picture.
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Post by: Ohman
Agreed!
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Post by: Overread
Honestly I would not have blamed GW if they'd shelved Old World because of Covid. A huge project like that at a time when GW's back end and production is in a mess and needs catching up and all - an ideal moment to shed a huge project and focus on core selling/active model lines.
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Post by: infinite_array
Overread wrote:Honestly I would not have blamed GW if they'd shelved Old World because of Covid. A huge project like that at a time when GW's back end and production is in a mess and needs catching up and all - an ideal moment to shed a huge project and focus on core selling/active model lines. Not to mention that the influence and hype over Total Warhammer III has waned. The best time to have resurrected it would have been at II's release date, then maybe do something to coincide with III. You would have had plenty of eyes on Warhammer Fantasy, lots of youtubers talking about lore, video-game only players potentially coming into the market. Maybe even release character packs for factions with models based on the video game versions. Instead they got AoS which, while having it's own merits, doesn't match up with the Old World. They could have had a mini- LotR moment.
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Post by: Platuan4th
The popularity of II is why this is happening, there's no way they could have launched with II. I have a feeling they originally wanted to launch with III but Covid and the product and stock rebuild delays there prevented that happening
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Post by: NinthMusketeer
I would pay good money to know the whole story behind the plan to do End Times followed by AoS, etc. Even into what AoS was intended to be, I know there's the theory about mini factions and all but afaik never any evidence.
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Post by: Overread
NinthMusketeer wrote:I would pay good money to know the whole story behind the plan to do End Times followed by AoS, etc. Even into what AoS was intended to be, I know there's the theory about mini factions and all but afaik never any evidence.
Somewhere on Dakka there's a letter/post that went into great detail about certainly how AoS wound up not having any formal rules at launch. It was all about appeasing a select upper manager and underlings basically working hard to work for the managers interests and such. Which you can 100% see from a firm that was very open about not doing community feedback.
The whole aspect about micro-armies is something I've theorized and I think its a fairly solid idea. My impression is that AoS at launch was intending to be a boutique model line. The 4 Grand Alliance system was so the game would have only 4 major factions into which each army would slot into. GW would then be free to drop micro-armies (one release wave) and test the waters. If they sold like crazy they'd get more release waves and build up to a bigger force. If they sold badly they'd just be a one and done and might even get rotated out and dropped. That way GW would be focusing on what sells the best the whole time and wouldn't "waste" resources trying to promote and improve sales on weaker forces. Along with that there'd be the poster Sigmar army which I suspect was going to ape marines with multiple chambers of different warrior groups.
With four major factions "players" could game with any one of the four and armies would just be flavourful designs. Honestly if GW had gone down that pathway in a BETTER style it could have been a miniatures agnostic game approach, which isn't all bad. But they weren't really building or looking at anything for players.
You can see all these hallmarks in the release - from the joke rules, through to the dropping of multiple army lines at launch (eg GW before that point and right now would have invested into Tomb Kings and such and pushed them up to improve sales rather than just abandon them). GW were also pretty open about it being a boutique line and I recall Kirby in at least one shareholder message saying that most of their customers were collectors not players (which is interesting as a stat when you've a firm that also admits they don't do community feedback*)
I suspect we might never get concrete info, but those are my impressions based on what they did at the start.
*my guess is that they looked at how many customers were buying in GW stores and then kept a log of how many were gaming in GW stores and found the disparity there. Whcih of course totally overlooks everyone playing outside of GW stores and whole swathes of "I collect but I want to play one day/when my situation changes" people.
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Post by: nels1031
Overread wrote: NinthMusketeer wrote:I would pay good money to know the whole story behind the plan to do End Times followed by AoS, etc. Even into what AoS was intended to be, I know there's the theory about mini factions and all but afaik never any evidence.
Somewhere on Dakka there's a letter/post that went into great detail about certainly how AoS wound up not having any formal rules at launch.
https://www.dakkadakka.com/dakkaforum/posts/list/0/786577.page
I believe this is what you are referring to.
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Post by: The Black Adder
tneva82 wrote:The Black Adder wrote:Personally, in several aspects of design (in particular movement and basing) I'm hoping for something similar to cool mini or not's a song of Ice and fire. It has the feel of a ranked game with none of the fiddly nonsense associated with whfb. The game is essentially base agnostic but model numbers are relevant to the fighting capability of a unit.
I think that it would be better however if the units had miniatures placed closer together to give units an appearance more similar to the ranked formations of whfb.
GW has said rules are based on older editions...so nope not happening. It will be with individual models as before ranked up.
I suppose it depends how much is 'based on old editions' and how much is new design. Even trying to merge several editions together they are going to have to patch the game with new rules. To my mind you could easily get a song of Ice and fire unit formations into an old edition of whfb without much fiddling.
What aspects of whfb design do we think they will retain?
What are the core mechanics that need you stay to make it feel like whfb?
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Post by: Mr_Rose
I wouldn’t mind it at all if they incorporated bits of Warmaster; specifically the bits where characters are vital for command and control but their personal impact on direct combat is minimal.
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Post by: NinthMusketeer
What struck me from this story back when it came out was how the most reasonable explanation for a thing could end up being... far too reasonable. GW publishing Skitarii and Mechanicus as two books out of sheer corporate greed would have been a preferable alternative to the actual driver behind that decision.
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Post by: BuFFo
Government shutdowns kind of put a damper on how people plan long term, and trade...
I'll give GW a pass because of that.
Can't wait for the old world!
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Post by: lcmiracle
I prefer square bases think it's an excellent move. This will of course remove the AoS models since not only are they shipped with round bases, many of them won't fit (or their profile will not fit) a square base of the corresponding WHFB size -- I've tried.
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Post by: MajorWesJanson
Another reason to not show off much Old World stuff yet is to avoid stepping on upcoming previews and releases that are much sooner. They could probably show off more, but if it isn't coming out for a year, it will sour some people both on the wait and on the other stuff GW wants to sell in the next 3 to 6 months.
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Post by: tneva82
The Black Adder wrote:tneva82 wrote:The Black Adder wrote:Personally, in several aspects of design (in particular movement and basing) I'm hoping for something similar to cool mini or not's a song of Ice and fire. It has the feel of a ranked game with none of the fiddly nonsense associated with whfb. The game is essentially base agnostic but model numbers are relevant to the fighting capability of a unit.
I think that it would be better however if the units had miniatures placed closer together to give units an appearance more similar to the ranked formations of whfb.
GW has said rules are based on older editions...so nope not happening. It will be with individual models as before ranked up.
I suppose it depends how much is 'based on old editions' and how much is new design. Even trying to merge several editions together they are going to have to patch the game with new rules. To my mind you could easily get a song of Ice and fire unit formations into an old edition of whfb without much fiddling.
What aspects of whfb design do we think they will retain?
What are the core mechanics that need you stay to make it feel like whfb?
Uuh the inidivudal models ranked up is so integral part of rules remove that and it's different game all together.
Why not go for mix of d10,s d12 and d20 and drop d6's while at it?
Make just 3 stats for each unit(move, attack, defence)?
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Post by: kodos
we never know what GW is up to
but "based on XY" can mean anything, and does not say something about what will stay and what will be changed
"based on 7th Edition with some stuff from all Editions and something new"
this is what we have and yes maybe they reduce stats to 3 as something new, or expand them to 15 as something from the past that comes back
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Post by: AllSeeingSkink
Goose LeChance wrote:And ASOIAF models are 32mm with more realistic proportions compared to GW's 32mm heroic as feth scale. Look how much space they need on the trays.
GW's models being hero scale doesn't have much effect on how much space they need. 5th edition Bretonnians were more realistically scaled and ranked up in nice tight formations.
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Post by: tneva82
kodos wrote:we never know what GW is up to
but "based on XY" can mean anything, and does not say something about what will stay and what will be changed
"based on 7th Edition with some stuff from all Editions and something new"
this is what we have and yes maybe they reduce stats to 3 as something new, or expand them to 15 as something from the past that comes back
Going to regiments without worry about how many models there is would be based basically by having names in it. Game play wise would be totally different.
It's like saying songs of fire and ice rules are based on FB rules. Are they?
Seriously what's with this focus on coming up with most unlikely ideas that contradict what GW has told rather than think what might actually happen? People want to set up themselves to be dissapointed? Then complain that GW betrayed them when they didn't deliver something they never said they would deliver?
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Post by: Just Tony
tneva82 wrote: kodos wrote:we never know what GW is up to
but "based on XY" can mean anything, and does not say something about what will stay and what will be changed
"based on 7th Edition with some stuff from all Editions and something new"
this is what we have and yes maybe they reduce stats to 3 as something new, or expand them to 15 as something from the past that comes back
Going to regiments without worry about how many models there is would be based basically by having names in it. Game play wise would be totally different.
It's like saying songs of fire and ice rules are based on FB rules. Are they?
Seriously what's with this focus on coming up with most unlikely ideas that contradict what GW has told rather than think what might actually happen? People want to set up themselves to be dissapointed? Then complain that GW betrayed them when they didn't deliver something they never said they would deliver?
This is the logic chain. Break interest in W:TOW through constant chatter. Spam wishlisting in case GW is reading and think that 6 people represent the entire gaming community. Hopefully (in their mind) get the game shitcanned so everyone will just play World Of Warhammer: The Gathering like they were supposed to after End Times and maybe, just maybe, get Warmaster brought back for the 17 people that actually played it when it was out.
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Post by: Garfield666
I just hope this does not go the route of 40k Armageddon a few years back. An amazing ruleset where you could use your existing collection that got dropped right upon relase with no support or expansions...
GW cannot do full model ranges of all old armies right away, so existing WH players will be needed in some way to play the game. So the old basing should still be legit somehow.
On the other hand they want to sell miniatures, not only a rulebook, so they will make sure there is some incentive to buy a new "old world" army or replace an existing one...
Will be interresting to see what this all will be like.
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Post by: lcmiracle
They will push Kislev and Cathay as the main line, FW doesn't really do a lot of different products compared to GW. I think they will go back to selling big, expensive resin pieces for the older edition races like they did before.
Also re-release Tamurkhan Chorfs
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Post by: kodos
tneva82 wrote:Seriously what's with this focus on coming up with most unlikely ideas that contradict what GW has told rather than think what might actually happen? People want to set up themselves to be dissapointed? Then complain that GW betrayed them when they didn't deliver something they never said they would deliver?
the other way around, people talking about the stupid things because GW is very likely doing something stupid
so if the mess up but not as bad as we predicted it has a positive effect
if they mess up exactly as predicted, we were expecting it anyway so no surprised rage
it is just expecting that GW won't mess up what will lead to disappointment and were the complains about betrayal will come from (aka the reaction when such fundamental parts of the game will change)
expecting anything but the worst and you will be disappointed, and I can predict there will be a lot of disappointed people, either by the rules or the model release
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Post by: Goose LeChance
AllSeeingSkink wrote:Goose LeChance wrote:And ASOIAF models are 32mm with more realistic proportions compared to GW's 32mm heroic as feth scale. Look how much space they need on the trays.
5th edition Bretonnians were more realistically scaled and ranked up in nice tight formations.
Yeah that's what I'm saying, GW models keep getting bigger, the weapons alone are massive on new models and most of them are 32mm heroic scale.
Anyone wanting their AOS models to work in TOW is basically asking for the removal of tight formations.
If someone wants to chop up their giant dancing models to fit in formation that's fine, but it's no longer WHFB if GW goes the ASOIAF route with the bases. It would affect the rules, unit size and aesthetics. Song minis take up less space than current GW models too.
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Post by: Grail Seeker
AllSeeingSkink wrote:Goose LeChance wrote:And ASOIAF models are 32mm with more realistic proportions compared to GW's 32mm heroic as feth scale. Look how much space they need on the trays.
GW's models being hero scale doesn't have much effect on how much space they need. 5th edition Bretonnians were more realistically scaled and ranked up in nice tight formations.
Eh, their horses were way undersized. I love my Brets, but the 5 edition knights look like they are riding ponies rather than large destriers.
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Post by: kodos
actually, the old horses are in the right scale, it was the light cavalry that came later which was too big
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Post by: ccs
Goose LeChance wrote:AllSeeingSkink wrote:Goose LeChance wrote:And ASOIAF models are 32mm with more realistic proportions compared to GW's 32mm heroic as feth scale. Look how much space they need on the trays.
5th edition Bretonnians were more realistically scaled and ranked up in nice tight formations.
Yeah that's what I'm saying, GW models keep getting bigger, the weapons alone are massive on new models and most of them are 32mm heroic scale.
Anyone wanting their AOS models to work in TOW is basically asking for the removal of tight formations.
If someone wants to chop up their giant dancing models to fit in formation that's fine, but it's no longer WHFB if GW goes the ASOIAF route with the bases. It would affect the rules, unit size and aesthetics. Song minis take up less space than current GW models too.
You do realize that there's plenty of current AoS models that are nothing more than the old WHFB kits now packed with new round bases, don't you?
If those models worked ranked up in WHFB 8e, they'll work ranked up again..... (some people might want/need to rebase some stuff)
Hell, 90% of my Sigmar armies are just my old WHFB stuff. Most still on their square bases. And the stuff that's new to Sigmar - my Idoneth & Kharadan & Stormcast & such? I don't expect them to be part of this new game.
I suspect that I'll be fine.
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Post by: NinthMusketeer
Hm, what are the kits that have been released for AoS covering units also in WHFB? Chaos Warriors come to mind as having ranking troubles, but then the Chosen and Ogroids look like they'd rank up fine.
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Post by: Mozzamanx
The new Chosen might rank up but I'm extremely sceptical about them fitting a 25mm base. Similarly, while it might be possible to rank the new Chaos Warriors, I don't think it's something you can expect a newbie to do.
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Post by: lord_blackfang
There's not that much I guess (chiefly because a lot of factions get only 1 new model per edition) but there's also no reason to assume units introduced in AoS wouldn't be ported back into their corresponding TOW faction. Gloomspite Gitz and all sorts of Daemons come to mind that were done in AoS times -both resculpts and new units - and would for sure be retrofitted into TOW. Now that we're considering it... there's some significant base size increases in the monster department. Nobody surely thinks they're going to stick greater demons back on a 50x50?
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Post by: ccs
NinthMusketeer wrote:Hm, what are the kits that have been released for AoS covering units also in WHFB? Chaos Warriors come to mind as having ranking troubles, but then the Chosen and Ogroids look like they'd rank up fine.
There's entire armies that other than 1-3 kits & different bases are still the same models they were selling at the close of WHFB.
For my Cities? The only new kit showing on GWs site is the Galen/Dorelia Ven Denst witchhunters. Every other kit is a veteran of 1+ editions of WHFB.
Seraphon? Only the new version of Kroak, Starblood Stalkers, & a terrain piece are AoS new.
Skaven? Beasts of Chaos? Gloomspite? Etc? Same story. A few new pieces, otherwise same old army now on round bases....
Seriously, scroll through GWs site & make a list
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Post by: NinthMusketeer
lord_blackfang wrote:
There's not that much I guess (chiefly because a lot of factions get only 1 new model per edition) but there's also no reason to assume units introduced in AoS wouldn't be ported back into their corresponding TOW faction.
Gloomspite Gitz and all sorts of Daemons come to mind that were done in AoS times -both resculpts and new units - and would for sure be retrofitted into TOW.
Now that we're considering it... there's some significant base size increases in the monster department. Nobody surely thinks they're going to stick greater demons back on a 50x50?
Thirsters had already gone to the 100×150 so I don't see any reason the other greater daemons wouldn't be upsized.
As for new units, it's the fluff. Many simply did not exist in the Old World (or did not exist until End Times), and shoehorning them in would no doubt provoke a... negative response. Others did exist in fluff only (Tzaangors) or could be reasonably included by extrapolation (Tzaangor Shaman) without issue. Hard to say what they'll do.
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Post by: jullevi
NinthMusketeer wrote:Hm, what are the kits that have been released for AoS covering units also in WHFB? Chaos Warriors come to mind as having ranking troubles, but then the Chosen and Ogroids look like they'd rank up fine.
From the top of my head:
Orcs and Goblins
Squig Herd
Squig Hoppers
Stone Trolls
Goblin Wolf Riders (soon)
Warriors of Chaos
Chaos Warriors
Chaos Knights
Chaos Chosen
Daemons of Chaos
Great Unclean One
Beast of Nurgle
Lord of Change
Flesh Hounds of Khorne
Keeper of Secrets
Fiends of Slaanesh
Vampire Counts
Skeleton Warriors
Zombies
Dire Wolves
Fell Bats
Blood Knights
Black Coach
Lizardmen
Lord Kroak
I didn't include any small individual characters such as Skaven Warlock Bombardier, Master Assassin, Vampires on foot etc. because they are not really relevant in this context.
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Post by: NinthMusketeer
Thanks!
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Post by: Goose LeChance
ccs wrote:
You do realize that there's plenty of current AoS models that are nothing more than the old WHFB kits now packed with new round bases, don't you?
If those models worked ranked up in WHFB 8e, they'll work ranked up again..... (some people might want/need to rebase some stuff)
Of course the old models that were taken from WHFB will still rank up on square bases.
New stuff made for AOS? not so much...
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Post by: Sarouan
Goose LeChance wrote:ccs wrote:
You do realize that there's plenty of current AoS models that are nothing more than the old WHFB kits now packed with new round bases, don't you?
If those models worked ranked up in WHFB 8e, they'll work ranked up again..... (some people might want/need to rebase some stuff)
Of course the old models that were taken from WHFB will still rank up on square bases.
New stuff made for AOS? not so much...
Nothing you can't fix, actually. Just a question of putting the right miniatures at the right places. And using a good knife to cut and glue parts that are too much in the way of others.
It didn't take me long to do that, in the end :
It's pretty much doable with any other AoS miniature, TBH. Also depends which game you intend to play with them. Not all square base and movement trays are equal sizes, after all.
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Post by: lcmiracle
I've had to cut off the arms of whats-it-called warcry chaos barbarian warband that used bone/stone weapons because some of their duel weapon minis are too wide. Chaos Warriors so far seems to fit well and looked well enough with the older WHFB CW minis.
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Post by: Lord Damocles
I feel like if you're having to cut off arms/weapons, that's a pretty solid indicator that the models do (/did) not, in fact, rank up...
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Post by: Jarms48
I'm pretty interested in how they're going to treat Empire. Guns were always worded to be a fairly recent addition to the Empires arsenal, at least the pistols and flintlock muskets they're modelled with.
I wonder if GW will revert them to basic matchlocks or remove handheld guns entirely?
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Post by: Mr_Rose
I’m pretty sure they had blackpowder weapons then, in previous canon, but in terms of gameplay? They might end up being one-shot but high strength as older guns tended to go for larger bores and powder charges to make up for unreliability by increasing impact.
Historically the biggest deal with powder weapons was getting consistent powder; obviously the dwarves have this licked but they (naturally) charge serious money for it, if it’s available at all, so that stuff is unlikely to make it into peasant militia rifles when there are cannon to feed. So the rifles get whatever the local alchemist has come up with this week, based on what supplies he could get in last week.
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Post by: lcmiracle
Mr_Rose wrote:I’m pretty sure they had blackpowder weapons then, in previous canon, but in terms of gameplay? They might end up being one-shot but high strength as older guns tended to go for larger bores and powder charges to make up for unreliability by increasing impact.
Historically the biggest deal with powder weapons was getting consistent powder; obviously the dwarves have this licked but they (naturally) charge serious money for it, if it’s available at all, so that stuff is unlikely to make it into peasant militia rifles when there are cannon to feed. So the rifles get whatever the local alchemist has come up with this week, based on what supplies he could get in last week.
It's actually pretty recent as the date set in Warhammer Fantasy Roleplay 1st & 2nd edition was 1991 IC, that's when the Imperial Gunnery School was built in Nuln and cannons started to get used. Dwarfs Guns & Steel had it that the dwarf high king gave consent for the expatriat dwarfs to help the elector count build it, and 2nd edition Companion book basically just said it drained the province's coffers for a decade before they saw return to the investment. (1E page 40 & 109, 2E page 99). Also 4th edition roleplay also added in 2000 IC the von Tassenick count of Nordland refused to the new-fangled guns to his state troops. Incidentally it does make guns available to empire mercenaries in Mordheim since that's 2000 IC.
That puts the guns of the empire to near the end of the Time of Chaos - Age of Three Emperors - Great War Against Chaos (1359 - 1547, 1547 - 2304 IC).
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Post by: NinthMusketeer
Lord Damocles wrote:I feel like if you're having to cut off arms/weapons, that's a pretty solid indicator that the models do (/did) not, in fact, rank up...
Yeah, recently assembled some vulkites and no way they would rank up decently. Nor look any good* if they did. Some though, like Hearthguard, I believe they were originally designed and planned for an End Times release then pushed back.
*Not that their poses look good anyways.
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Post by: JimmyWolf87
Jarms48 wrote:I'm pretty interested in how they're going to treat Empire. Guns were always worded to be a fairly recent addition to the Empires arsenal, at least the pistols and flintlock muskets they're modelled with.
I wonder if GW will revert them to basic matchlocks or remove handheld guns entirely?
Blackpowder in general should be around; setting looks to be around 200 (ish) years or so after Mordheim and they had flintlocks then.
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Post by: Danny76
Guns predated the steam tank right? And wasn’t the inventor of that around 2000.
So I guess they’d had at least 500 years of time up to End Times/original setting.
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Post by: Grail Seeker
Jarms48 wrote:I'm pretty interested in how they're going to treat Empire. Guns were always worded to be a fairly recent addition to the Empires arsenal, at least the pistols and flintlock muskets they're modelled with.
I wonder if GW will revert them to basic matchlocks or remove handheld guns entirely?
Personally I am expecting a retcon so the Empire can use all their old miniatures in the new setting.
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Post by: Carlovonsexron
Grail Seeker wrote:Jarms48 wrote:I'm pretty interested in how they're going to treat Empire. Guns were always worded to be a fairly recent addition to the Empires arsenal, at least the pistols and flintlock muskets they're modelled with.
I wonder if GW will revert them to basic matchlocks or remove handheld guns entirely?
Personally I am expecting a retcon so the Empire can use all their old miniatures in the new setting.
Maybe. On the one hand that would be the thing to help entice old players into it, on the other hand when does GW not take the opportunity to shoot itself in the foot for the sake of "new shiny"
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Post by: kodos
Danny76 wrote:Guns predated the steam tank right? And wasn’t the inventor of that around 2000.
So I guess they’d had at least 500 years of time up to End Times/original setting.
yeah, Steam Tank was around the 2000, yet we still have matchlock as standard state troop weapon in 2500, with wheelock for elites/heroes and dwarfs use flintlock
there did not happen a lot regarding weapon development in 500 years where in real live it took ~150 years from the matchlock to the flintlock,
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Post by: Mr Morden
The Empire is one of the later users of gunpowder, the Dwarfs have known about it for millienia but it took a long time to sanction it for use in warfare.
Cathay had gunpowder weapons 2000 years before Sigmar as they sold them to Lahmia at that time to fight Nagash and they proved very effective.
A primitive canon was used in the battle against Nagash led by Sigmar, blasting Krell.
Handguns are much later but I don't think we have a definative date - but firearms are a option in the Mordheim game set in 2010.
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Post by: LordofHats
kodos wrote:Danny76 wrote:Guns predated the steam tank right? And wasn’t the inventor of that around 2000.
So I guess they’d had at least 500 years of time up to End Times/original setting.
yeah, Steam Tank was around the 2000, yet we still have matchlock as standard state troop weapon in 2500, with wheelock for elites/heroes and dwarfs use flintlock
there did not happen a lot regarding weapon development in 500 years where in real live it took ~150 years from the matchlock to the flintlock,
Fantasy in general, as a genre, has a piss poor conception of timescales.
Of course, one could also say that just because a technology can advance doesn't mean it will. The Chinese discovered gunpowder in the 9th or 10th century, but they were never as fast to develop it as the Europeans and Muslims who acquired it a few hundred years later. Outside of artillery and rocketry, Chinese firearms developed into rudimentary hand cannons and then didn't change much for 500 years. The Europeans and Ottomans meanwhile took the weapons and went hogwild developing them.
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Post by: Overread
Technology is also not a linear thing. There are many inventions that are discovered and then lost. Even in today's world with the internet and the super easy and free exchange of knowledge there are still things that get developed, discovered and then lost.
There's also a load of other things that can happen. For example look at 3D printing. It's been around since the 80s and yet its not until the last few years that its really taken off in a big way. Not through any technological discovery, but because the firm holding the patents had them expire and could no longer restrict access and charge a fortune for the licence.
Many firms might buy up tech like that and sit on it. Perhaps just to prevent the competition using it; perhaps because they intend to use it and then never get the money together. Perhaps the market just never moves the right way etc...
Look at how the development of antibiotics shut down research in alternatives because we had a solution that worked. Now we are having to go back to older research and less funding research and look at countries that were locked out of some antibiotics for alternatives, some of which are way behind where they could have been had they had proper investment.
There are so many many things that can change stuff up and cause technology to stagnate, go backwards or for major revelations to go undiscovered for generations when they are so simple.
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Post by: Shakalooloo
Also, wizards.
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Post by: kodos
Fantasy as a Genre is usually good at time scale and some are very good
the problem with Warhammer is that the nations are real live copies frozen in time
Estelia, Tilea, Bretonnia, the Empire and Kislev are different parts of Europe at a specific time so there cannot be a big development over 2000 years because than they would lose their unique setting
Yet some interesting real life development, Rifles were manufactured for several hundred years, but not adapted to military service at a larger scale until the Minie/Lorenz bullet was developed that allowed for the same rate of fire with rifled muskets as with smoothbore ones
Yet something like the Flintlock replaced the Matchlock very quick for obvious reasons (saver and more reliable) while the wheelock was kept for longer but not on standard military weapons as it was more expensive to make
In addition early gunpowder weapon developments were driven by siege artillery and less by infantry weapons in Europe but light anti infantry cannons and grenades in China
From Warhammer models, we "know" that Dwarfs have breach loading rifled cannons, and flintlock or percussion lock guns which most likely are rifles (no sign of breach loading so a Minie style bullet) and this is most likely their secret technology which they don't share
Yet Dwarfs sell weapons and the progressive weapon smiths who have troubles with the conservative ones, live and work in the Empire, so that over a period of 500+ years, the unreliable, and unsave matchlock was not replaced by a flintlock although there are people who know how to make it is not really believable
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Post by: Overread
Dwarves are hyper protective over their technology. There is every chance that if you were found to be trading advanced weapons to another race you'd likely be imprisoned in some dwarfish fashion.
They would then set too in tracking down and recovering any of the sold items and ensuring others didn't recreate it.
Which is another aspect to consider, its one thing to buy and use a weapon but its another to make them. Native Americans, from my limited understanding, would trade for guns, but lacked the proper infrastructure and in-community knowledge to replicate the technology. Plus it was likely easier to just trade for more.
Heck consider how many things in your very house you use every single day but you could never re-create them. You might understand the theory of how they work and even are made ,but actually making them is vastly different.
So there might well be limited on what even the progressive dwarves are allowed and tolerated to trade with other races.
Plus don't forget 500 years to humans isn't the same as it is to dwarves. 500 years is many generations of men, but that might just be 1 single dwarf generation (I forget how old their upper limit is but its certainly into the 100s of years).
Warhammer, like many wargames, does have an element of frozen in time going on. Heck most wargames are like that, even those based on real world situations are often frozen on very specific time periods. Fantasy and sci-fi games do tend to lean into the greater extremes on this though. They do rely heavily on a lot of circumstances holding many things in limbo. Just look how the 40K setting bends over backwards to maintain its limbo status for 10-000 years
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Post by: LordofHats
kodos wrote:Fantasy as a Genre is usually good at time scale and some are very good
the problem with Warhammer is that the nations are real live copies frozen in time
The second line defines basically all fantasy as a genre. Little of it has a real sense of meaningful progression, let alone one that follows anything realistic in terms of scale. Take a look at AsoiF sometime. Anything before the Dragons show up is a completely wackadoo sense of time passing and how long things last. Fantasy throws around 'thousands of years' like its candy and human civilization on Earth has basically gone from bronze to digital in 3500 years. Most fantasy timelines are replete with what we could criticize Warhammer of. It's not unique to this setting.
Honestly if anything I'd say Warhammer fantasy is better than most since it actually bothers to try and provide a complex chain of history. Most fantasy doesn't.
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Post by: Overread
If anything I think the only major fantasy series that actually shows a real world style advance is Discworld!
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Post by: LordofHats
Overread wrote:If anything I think the only major fantasy series that actually shows a real world style advance is Discworld!
Malazan is pretty applauded for making use of the author's anthropological knowledge. The setting has a pretty fantastic sense of how cultures evolve, grow, rise, fall, and transform.
Honestly fantasy has gotten better at this as time has gone on, but it's still common for the phrase 'stood for thousands of years' to get thrown around. And fantasy loves the trope of older Romanesque civilizations being more advanced than the ones that follow.
In all of human history, almost nothing has lived a thousand years. It's damned impressive when anything lasts more than 2-300 years up until the early modern age and advances in communication made it easier to maintain centralized states without having to make dangerous power compromises with regional rulers.
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Post by: Londinium
LordofHats wrote: kodos wrote:Fantasy as a Genre is usually good at time scale and some are very good
the problem with Warhammer is that the nations are real live copies frozen in time
The second line defines basically all fantasy as a genre. Little of it has a real sense of meaningful progression, let alone one that follows anything realistic in terms of scale. Take a look at AsoiF sometime. Anything before the Dragons show up is a completely wackadoo sense of time passing and how long things last. Fantasy throws around 'thousands of years' like its candy and human civilization on Earth has basically gone from bronze to digital in 3500 years. Most fantasy timelines are replete with what we could criticize Warhammer of. It's not unique to this setting.
Honestly if anything I'd say Warhammer fantasy is better than most since it actually bothers to try and provide a complex chain of history. Most fantasy doesn't.
I wouldn't use real world history as an example of how society is bound to progress, from around ~500AD to ~1200AD, Europe largely stagnated on a macro level. In Britannia over about 50-75 years, people devolved from an urban prosperous society to living in wooden houses and thinking giants built the crumbling ruins they lived amongst. The Bronze Age collapse occurred. A few new pathogens destroyed American societies and one particularly virulent one nearly destroyed Medieval Europe, just when it was regaining some level of economic prosperity after the collapse of Rome nearly a thousand years previously (technologically it was still a mixed bag). China largely stagnated on a technological basis for centuries under the Qing.
Yes ASOIAF is a bit whackadoo in it's numbers, it's also poor in terms of it's military numbers as well. However the idea that society is progressing on one uniform always progressing path is far from true, even in our world, let alone one with magic and other species that can compete with humans.
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Post by: LordofHats
Not really. The 'Dark Ages' is something historians of the Middle Ages have been trying to get rid of for ages. Technology and society never stagnated. People living in the Renaissance simply liked to portray themselves as reclaiming a golden age spirit lost to time.
And beyond that, the Bronze Age is not a purely European phenomena. It applied to Asia and Africa as well, and really until the early modern period none of these regions were of significantly greater sophistication than the others. The Americas were behind, but the earliest complex civilizations in the Americans begin appearing around the same time the Bronze Age was ending.
I'm not making an argument that progress is inevitable.
Change is, and things tend to change a lot in 100 years, let alone 200 or 300. Globally speaking, anything lasting more than a few centuries is impressive. Things change rapidly in real human terms. It's fantasy of course and its scale and grandeur is part of the appeal. I'm only saying obsessing over how the Empire didn't follow a rapid progression is kind of calling the black kettle a black kettle. That's what a black kettle is.
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Post by: kodos
Dark Age and Renaissance are very local development which affected other regions but were used as focus point
as yes, Britain went thru a Dark Age with the Romano-Britons leaving and the Saxons taking over, but not all of Europe for several hundred years
the Renaissance came up because the Southern Europeans discovered that the ancient writings still exist in the north where important information was written in parchment which lasts centuries were in the south papyrus was still in use and therefore written information from previous times only available as fragments if someone took care and copied it on a regular basis over centuries
Progress and Growth are not necessarily combined, for a technology to succeed it must be the right time with the right needs and the right materials must be available
as I wrote Rifles existed for centuries, but higher rate of fire was more important than accuracy of a single shot, hence it was not used in masses until there was the possibility to increase the rate of fire
same for breach loading weapons, it was the combination of the brass cartridge and the percussion cap that made it possible to use in masses (breach loading rifled musket with wheellock and steel cartridge existed as a hunting gun ~1650, but it took 250 years until the concept became a military standard)
For Fantasy Settings in general, well Lord of the Rings does a very good progression of time and development (from magic being strong and an everyday thing to something exotic while technology based on or mixed with magic is lost and new things developing)
A Song of Ice and Fire might be different but in general it is inspired by the Wars of the Roses, and the setting is late Medieval England with Dragons so while time scale and pacing is off for a better story, it was never meant to be a progressive time scale a wider historic scale (it is more like how people think the Dark Age in England was and that it turned straight into the late medieval period, missing that there are a 1000 years of events in between)
LordofHats wrote:Honestly if anything I'd say Warhammer fantasy is better than most since it actually bothers to try and provide a complex chain of history. Most fantasy doesn't.
a Calander with events is not unique to Warhammer and the developments are not really there at all, it just stretches 500 years of history over 2500 years fills in the gabs (which is very well done), hence the technological advance is stretched as well without much thinking about if this makes any sense or not
Overread wrote:Dwarves are hyper protective over their technology. There is every chance that if you were found to be trading advanced weapons to another race you'd likely be imprisoned in some dwarfish fashion.
They would then set too in tracking down and recovering any of the sold items and ensuring others didn't recreate it.
Which is another aspect to consider, its one thing to buy and use a weapon but its another to make them. Native Americans, from my limited understanding, would trade for guns, but lacked the proper infrastructure and in-community knowledge to replicate the technology. Plus it was likely easier to just trade for more.
Heck consider how many things in your very house you use every single day but you could never re-create them. You might understand the theory of how they work and even are made ,but actually making them is vastly different.
well, there is a difference if you say Russia cannot build an M1 Abrahams, or Russia cannot build tracked vehicles and use HEAT shells because the M1 is a highly protected technology
and for a country that has the industrial base and even produces weapons similar advanced but different (Volley Fire Gun) with some foreign engineers working there (aka Imperial Dwarfs are a thing) reverse engineering is not only possible but very likely, especially for something that increases safety and reliability while being as simple to produce
the Empire models just did not use something else because they are modelled after the historical counterpart, who used certain weapons and adjusting them for in-game technological level was not seen as necessary (or they never thought of it at all because the Empire State Troops is the army of the HRE in 1450 and therefore must look exactly like those)
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Post by: Galas
The reason why most fantasy settings have thousands of years without cultural or technological changes with the exception of the used trope of "Technologically advanced proto-empire converts into pseudo medieval kingdoms" is because making a fantasy world is hard enough. Making a fantasy world for each 200 year period , to reflect cultural and historical evolution is even harder. Even Sci-fi settings suffer this. Look at Star Wars, old republic vs new republic, theres "advancements" but more similar to Iphone 8 to Iphone 10 than what 10.000 years should have accomplished.
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Post by: CthuluIsSpy
LordofHats wrote: kodos wrote:Danny76 wrote:Guns predated the steam tank right? And wasn’t the inventor of that around 2000. So I guess they’d had at least 500 years of time up to End Times/original setting.
yeah, Steam Tank was around the 2000, yet we still have matchlock as standard state troop weapon in 2500, with wheelock for elites/heroes and dwarfs use flintlock there did not happen a lot regarding weapon development in 500 years where in real live it took ~150 years from the matchlock to the flintlock, Fantasy in general, as a genre, has a piss poor conception of timescales. Of course, one could also say that just because a technology can advance doesn't mean it will. The Chinese discovered gunpowder in the 9th or 10th century, but they were never as fast to develop it as the Europeans and Muslims who acquired it a few hundred years later. Outside of artillery and rocketry, Chinese firearms developed into rudimentary hand cannons and then didn't change much for 500 years. The Europeans and Ottomans meanwhile took the weapons and went hogwild developing them.
The Japanese too, at least until the Sengoku Jidai ended and Tokugawa put a ban on everything European. But yeah, technological advancement isn't exactly linear. It's not like a strategy game where you have a tech tree and a step by step progression. There's a lot of different factors at play, such as geography, local resources and politics. Of course, making a complex geo-political landscape in a setting from scratch (complete with a viable economic system of course) is really, really hard, so much writers just cheat and throw in what they want.
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Post by: Ohman
I think it's a good omen that this thread remains one of Dakkas most active dispite there being no news for months at a time.
Let's hope the entusiasm remains high after release!
77922
Post by: Overread
Galas wrote:The reason why most fantasy settings have thousands of years without cultural or technological changes with the exception of the used trope of "Technologically advanced proto-empire converts into pseudo medieval kingdoms" is because making a fantasy world is hard enough. Making a fantasy world for each 200 year period , to reflect cultural and historical evolution is even harder. Even Sci-fi settings suffer this. Look at Star Wars, old republic vs new republic, theres "advancements" but more similar to Iphone 8 to Iphone 10 than what 10.000 years should have accomplished.
Actually it might be easier for the writer, its harder for the reader.
Consider how most people consider historical periods as a single concept in their minds eye. Say Romans and people think of hundreds of years and thousands of miles as basically some abomination amalgamation of it all squished together into one time period. Same for the Medieval age or many others. Unless you actually study it, our concept of the past is very vague and generalist.
And this mostly works because unless we are studying or doing something in-depth related to an historical period and region; we don't need that level of fine understanding to chat about it casually.
Furthermore in a book you can only cover so much information to the reader before they get overwhelmed and lost. The story gets lost in the woods of detail and history and such. So having fairly static elements lasting for a long time and such works well to convey things to the reader without going into so much detail that the start of the book his the Silmarillion history lesson for the setting. Even Lord of the Rings doesn't need you to read all the background information to enjoy Lord of the Rings. If you do then you can enjoy some elements deeper; you get what a Balrog is the moment its mentioned; you understand the threat of the Dark Lord and the like. You can appreciate it on a deeper level, but you don't have to to enjoy the story itself.
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Post by: Strg Alt
Ohman wrote:I think it's a good omen that this thread remains one of Dakkas most active dispite there being no news for months at a time.
Let's hope the entusiasm remains high after release!
Enthusiasm?! I am waiting patiently for GW´s next train wreck while happily staying with 9th Age. You told me to leave and I won´t be coming back, Gee-Dubs.
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Post by: Londinium
LordofHats wrote:Not really. The 'Dark Ages' is something historians of the Middle Ages have been trying to get rid of for ages. Technology and society never stagnated. People living in the Renaissance simply liked to portray themselves as reclaiming a golden age spirit lost to time.
And beyond that, the Bronze Age is not a purely European phenomena. It applied to Asia and Africa as well, and really until the early modern period none of these regions were of significantly greater sophistication than the others. The Americas were behind, but the earliest complex civilizations in the Americans begin appearing around the same time the Bronze Age was ending.
I'm not making an argument that progress is inevitable.
Change is, and things tend to change a lot in 100 years, let alone 200 or 300. Globally speaking, anything lasting more than a few centuries is impressive. Things change rapidly in real human terms. It's fantasy of course and its scale and grandeur is part of the appeal. I'm only saying obsessing over how the Empire didn't follow a rapid progression is kind of calling the black kettle a black kettle. That's what a black kettle is.
The 'Dark Ages' is indeed an outdated and too generalist term, outside of Britain at least which genuinely did experience something like that, thus why I avoided the term. It doesn't change the fact that Europe was technologically, infrastructurally and economically inferior to Rome until it started to match and surpass it some time around 1000-1200 (even as late as the 1700s/1800s for some engineering/infrastructure aspects), depending on what specific areas you wanted to look at. Leaving that aside, an individual free human's experience wasn't vastly different from 0AD to about 1800AD, that's a prolonged period when for the average people the core experience of humanity didn't change.
That's not to say GRRM's daft stuff like the Starks ruling for 1,000s of years makes any sense but you can easily argue for societies to remain relatively stagnant economically/militarily for centuries. Culture tends to be more subject to flux.
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Post by: Galas
Yeah. I know things changed and advanced but people overvalues how the living experience of your average peasant farmer changed from 500 BC to 1500 AC or even latter.
My great grandparents were living in shacks and small houses, sleeping with cows and donkeys, and living of the land with hand tools and no electricity or running water (No tractors or whatsoever) circa 1900 , because they were from a small village in Galicia, Spain.
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Post by: Eumerin
Mechanically, early guns shouldn't be that difficult to copy with the Empire's technology. The quality might not be quite the same as what the dwarves are making. But the basic mechanisms are easy to replicate if there's one available to study for even a short bit of time. These aren't steam tanks or flying machines that we're talking about. Issues would likely be focused on gunpowder quality, and building enough of them before the modern assembly line. Based on my admittedly limited understanding of firearms development, I think you could reach firearms technology of the early nineteenth century and still have that apply. It's not until the middle of that century (the Gatling gun -introduced in 1862 - is a decent though not absolute marker, imo) that you start to require a level of precision work unavailable in the Empire.
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Post by: NinthMusketeer
Overread wrote: Galas wrote:The reason why most fantasy settings have thousands of years without cultural or technological changes with the exception of the used trope of "Technologically advanced proto-empire converts into pseudo medieval kingdoms" is because making a fantasy world is hard enough. Making a fantasy world for each 200 year period , to reflect cultural and historical evolution is even harder. Even Sci-fi settings suffer this. Look at Star Wars, old republic vs new republic, theres "advancements" but more similar to Iphone 8 to Iphone 10 than what 10.000 years should have accomplished.
Actually it might be easier for the writer, its harder for the reader.
Consider how most people consider historical periods as a single concept in their minds eye. Say Romans and people think of hundreds of years and thousands of miles as basically some abomination amalgamation of it all squished together into one time period. Same for the Medieval age or many others. Unless you actually study it, our concept of the past is very vague and generalist.
And this mostly works because unless we are studying or doing something in-depth related to an historical period and region; we don't need that level of fine understanding to chat about it casually.
Furthermore in a book you can only cover so much information to the reader before they get overwhelmed and lost. The story gets lost in the woods of detail and history and such. So having fairly static elements lasting for a long time and such works well to convey things to the reader without going into so much detail that the start of the book his the Silmarillion history lesson for the setting. Even Lord of the Rings doesn't need you to read all the background information to enjoy Lord of the Rings. If you do then you can enjoy some elements deeper; you get what a Balrog is the moment its mentioned; you understand the threat of the Dark Lord and the like. You can appreciate it on a deeper level, but you don't have to to enjoy the story itself.
Yup. I have learned that when writing settings I need to go back at the end and write an abridged de-detailed version that people can keep track of on the fly. Tropes are really helpful for that; I can say 'like Vikings' and deliver an immense amount of cultural and historical depth about a fictional faction with two words. Automatically Appended Next Post: Eumerin wrote:Mechanically, early guns shouldn't be that difficult to copy with the Empire's technology. The quality might not be quite the same as what the dwarves are making. But the basic mechanisms are easy to replicate if there's one available to study for even a short bit of time. These aren't steam tanks or flying machines that we're talking about. Issues would likely be focused on gunpowder quality, and building enough of them before the modern assembly line. Based on my admittedly limited understanding of firearms development, I think you could reach firearms technology of the early nineteenth century and still have that apply. It's not until the middle of that century (the Gatling gun -introduced in 1862 - is a decent though not absolute marker, imo) that you start to require a level of precision work unavailable in the Empire.
At the same time something like rifling or the functionality of a bullet shape would be incredibly easy to miss and have humans shrug, going 'well it's not Dwarfen, makes sense it doesn't work as well'.
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Post by: Tsagualsa
Galas wrote:Yeah. I know things changed and advanced but people overvalues how the living experience of your average peasant farmer changed from 500 BC to 1500 AC or even latter.
My great grandparents were living in shacks and small houses, sleeping with cows and donkeys, and living of the land with hand tools and no electricity or running water (No tractors or whatsoever) circa 1900 , because they were from a small village in Galicia, Spain.
A lot, and i mean a lot, of people still functionally live like that today - it may even be that in absolute, though not relative, numbers more people live like that today than did around 1900, considering that the world population back then was a fifth of the population today.
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Post by: kodos
and a very big difference, that makes this actual possible are modern fertilizers as living from the land you own was more difficult 100/150 years ago and "the land" not able to feed that many people
NinthMusketeer wrote:At the same time something like rifling or the functionality of a bullet shape would be incredibly easy to miss and have humans shrug, going 'well it's not Dwarfen, makes sense it doesn't work as well'.
which was also the main change in gun development in modern times, the shape and design of the bullet, which was a round ball for a very long time for several different reasons
while rifling was adopted very early, the first guns came up ~1350 the first rifling ~1450, but it took until ~1850 for modern bullets
one reason for this was that the principle of a rotation stabilised ammunition for better accuracy and range was already used for arrows, and that part is a little harder to miss as humans in the Empire would see that the arrows fired at them by elves look a little different to their own and if they used those to shoot back they would also fly better than their own (unlike a deformed bullet)
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Post by: Kid_Kyoto
There's also the example of Mesoamerica.
No metallurgy (other than gold jewelry), no wheels (other than toys) and yet build monumental stone structures and mega cities.
Technology can skip steps, you'll suffer from it, but it can.
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Post by: Pariah Press
It's another interesting example of how worldbuilding for games is influenced by the game design and production constraints of those games. In this case, the constraint of "we want these models to be usable in a variety of settings and time periods" engendered a period of stagnation in technology and fashion in the Empire.
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Post by: Tsagualsa
Kid_Kyoto wrote:There's also the example of Mesoamerica.
No metallurgy (other than gold jewelry), no wheels (other than toys) and yet build monumental stone structures and mega cities.
Technology can skip steps, you'll suffer from it, but it can.
It can also be repeatedly lost and rediscovered, like the link between vitamin C, citrus fruit and the prevention of scurvy, or stagnate because all the pieces are there, but nobody takes the steps to link them up to something greater. The greeks for example had iron railed cartways that they used to transport goods over moderate distances, they had all sorts of sophisticated machinery with gears and levers, and they had simple steam engines they used for entertainment purposes, but they never came up with the idea to make a practical steam engine, or they came up with it and failed to make it work well enough to be worth the effort.
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Post by: Kid_Kyoto
Things like metallurgy and material science matter too.
IIRC it's not that China didn't fight wars, didn't weaponize gun powder and didn't need weapons to survive. But the quality of their metals and the fact they had not developed screws to seal the back of a cannon made their weapons impractical.
It was only when European metal and engineering met Chinese gunpowder that guns became practical.
So I know about the Greek and their proto steam engines but I'm not sure they could have made that leap with the other limitations on their technology.
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Post by: LordofHats
Galas wrote:Yeah. I know things changed and advanced but people overvalues how the living experience of your average peasant farmer changed from 500 BC to 1500 AC or even latter.
To be fair, the average living experience of 99% of humanity did not significantly change much at all between 5000 BC and 16-1700 AD. Farmers, laborers, and craftsmen generally lived more or less the same basic life across that entire period. It's really only in the early modern period when literacy started rising and economics began advancing a middle class that daily life and living really started to transform for the typical person.
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Post by: OrlandotheTechnicoloured
Kid_Kyoto wrote:Things like metallurgy and material science matter too.
IIRC it's not that China didn't fight wars, didn't weaponize gun powder and didn't need weapons to survive. But the quality of their metals and the fact they had not developed screws to seal the back of a cannon made their weapons impractical.
It was only when European metal and engineering met Chinese gunpowder that guns became practical.
So I know about the Greek and their proto steam engines but I'm not sure they could have made that leap with the other limitations on their technology.
They also show that you can get too good at one technology too fast (pottery and porcelain) and that means you just never develop the alternative that is useful in many other ways (glass working)
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Post by: Mr Morden
kodos wrote:and a very big difference, that makes this actual possible are modern fertilizers as living from the land you own was more difficult 100/150 years ago and "the land" not able to feed that many people
NinthMusketeer wrote:At the same time something like rifling or the functionality of a bullet shape would be incredibly easy to miss and have humans shrug, going 'well it's not Dwarfen, makes sense it doesn't work as well'.
which was also the main change in gun development in modern times, the shape and design of the bullet, which was a round ball for a very long time for several different reasons
while rifling was adopted very early, the first guns came up ~1350 the first rifling ~1450, but it took until ~1850 for modern bullets
one reason for this was that the principle of a rotation stabilised ammunition for better accuracy and range was already used for arrows, and that part is a little harder to miss as humans in the Empire would see that the arrows fired at them by elves look a little different to their own and if they used those to shoot back they would also fly better than their own (unlike a deformed bullet)
Also being able to build guns with interchangable parts on an industrial scale was not possible until the later 19th century IIRC?
Society plays a part - the Romans did not advance much because they did not need or want to and partly due to slavery - they were great at polishing known tech but pretty poor at new tech - also as they Empire was made interdependant that caused huge problems when it began to fall apart.
Population does seem to have declined in the "Dark Ages"?
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Post by: LordofHats
Regional rises and falls in population are common in history. Singling out the decline in population following the fall of the Western Empire as 'unique' is fallacious. Anytime there is a serious disruption in trade, food, and state structure, population drops.
On top of that, it's not even thought that the population really fell appreciably anymore. The Age of Migrations has encompassed a larger and large timescale as scholarship has advanced. It's pretty common now for it to include the entire period of the late empire up through the Early Middle Ages and the Viking Age as the tail end of this period (archeologists and anthropologists have been leading on this rather than historians). It's very difficult to actually track regional populations and the dynamics of the period skews data because so many populations were moving en mass throughout this period. Part of this is a direct result of Roman success with infrastructure plus social and political changes on the Eurasian Steppe and Northern Europe. Roman roads and internal policies made it very easy for large population groups to move through Europe faster than they could leave appreciable bodies of evidence for us to track.
Maybe the population fell, but we're not so sure anymore. Tracking population data lacking any sort of census has always been a crap shoot. There's a lot of strong arguments being made that it probably didn't. We just lost a reliable way to actually the gauge the populations we're dealing with because they started moving around so much.
It was called the Dark Ages for a time because the number of books produced in the period did drop, but that too is probably a questionable thing to single out since this period still saw a general rise in literacy. It's generally rare to see the term Dark Ages used outside of British scholarship, and on that I'd argue that British Scholars are just being stubborn. Most historians want to kill the phrase because they think it has too much baggage that runs counter to newer developments and discoveries.
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Post by: Danny76
As mentioned earlier.
Magic. Plays a huge role in advancement or not.
Also the other not mentioned, near constant war. In both settings that certainly stagnated things..
Automatically Appended Next Post: Overread wrote:If anything I think the only major fantasy series that actually shows a real world style advance is Discworld!
Brandon Sanderson ahas a lot of advancement in his settings.
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Post by: Dawnbringer
Danny76 wrote:As mentioned earlier.
Magic. Plays a huge role in advancement or not.
Also the other not mentioned, near constant war. In both settings that certainly stagnated things..
Which is some ways ironic, given the advancements driven by war in the real world.
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Post by: Overread
Dawnbringer wrote:Danny76 wrote:As mentioned earlier.
Magic. Plays a huge role in advancement or not.
Also the other not mentioned, near constant war. In both settings that certainly stagnated things..
Which is some ways ironic, given the advancements driven by war in the real world.
War can both drive advancements and hold it back. It does make governments more likely to experiment; however at the same time it can kill your greatest minds; it can destroy huge amounts of key infrastructure; it can destroy information storage as well. War might encourage more free spending, but it can also cause a lot of loss as well. Heck just look how in the last years since WW2 we have advanced in the west by insane lengths - you don't build a Hadron Collider during war times unless you modify it to lob super-deadly atoms at your enemy.
Really in the end its necessity that helps drive innovation. War creates a necessity and can often be a catalyst for the ignoring of dogma, especially if you start losing. It can encourage more free thinking to rise ot the top in desperation. However you can similarly have a non-wartime period with necessity and a government and political and social system that encourages investment in the sciences and further study.
Again look how far we've come with co-operation, peace times, trade of information and technology across boarders, wider education, greater access to information.
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Post by: LordofHats
It takes more than just war. The Greeks used, more or less, the same form a fighting for nearly a 1000 years between the Classic age and late antiquity. They kept using it for centuries even after it was proven ineffective by new tactics.
The last recorded deployment of a Greek Phalanx in combat was in the 4th century AD.
War, in and of itself, does not necessarily encourage change. China was fighting wars for ages and never developed firearms much past where they got to in the 13th century. The Ottomans and the Europeans were fighting almost constantly, yet the European states started leaving the Ottomans behind in firearms development rapidly in the 18th century.
I think its fallacious to associate war with encouraging development. It can, but not necessarily. Development is as much a product of attitude as it is pressure, plus someone having the idea to try something and the capacity to push it forward.
There's still no clear answer why Norse explorers discovered the Americas, Europeans in England and France reported it, and yet no one seemed to follow up on that. Greenland was abandoned late in the 14th and 15h centuries in connection with the Little Ice Age, but there's really nothing that explains the complete derth of interest in going somewhere Europeans had learned was there. Presumably economics. There was no apparent money to be made on the vaguely defined distant landmass, so no one with the capacity to send people there past a certain point bothered to even look.
Sometimes, people just don't do something even when it starts looking like it should be obvious in hindsight.
132375
Post by: Commissar von Toussaint
LordofHats wrote:
To be fair, the average living experience of 99% of humanity did not significantly change much at all between 5000 BC and 16-1700 AD. Farmers, laborers, and craftsmen generally lived more or less the same basic life across that entire period. It's really only in the early modern period when literacy started rising and economics began advancing a middle class that daily life and living really started to transform for the typical person.
In his History of the English-Speaking Peoples, Winston Churchill observed that the standard of living achieved in Roman Britain would not be exceeded until the Victorian era.
The Romans were able to cultivate grapes, their villas had central heating, running water, excellent sanitation, etc.
Another issue is that we don't know just how much technology was lost over time.
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Post by: LordofHats
Commissar von Toussaint wrote: LordofHats wrote:
To be fair, the average living experience of 99% of humanity did not significantly change much at all between 5000 BC and 16-1700 AD. Farmers, laborers, and craftsmen generally lived more or less the same basic life across that entire period. It's really only in the early modern period when literacy started rising and economics began advancing a middle class that daily life and living really started to transform for the typical person.
In his History of the English-Speaking Peoples, Winston Churchill observed that the standard of living achieved in Roman Britain would not be exceeded until the Victorian era.
The Romans were able to cultivate grapes, their villas had central heating, running water, excellent sanitation, etc.
Another issue is that we don't know just how much technology was lost over time.
That has little to do with the Romans or anything sophisticated.
That's all about climate. The great eruption of El Chichon in 540 had a radical impact on global weather and temperature patterns (amplified by an even earlier eruption in the 4th century I'm not sure I'm remembering right?) and began a global cooling period that would culminate in the Little Ice Age in the 14th to 19th centuries (notice the time scale?). People in Britain didn't magically forget how to grow grapes (that idea itself is silly when you think about it). Weather patterns made it impossible. Shifts in population and weather made the larger Roman cities impractical, plus the arrival of the Angles and the Saxons who established new population centers and political structures that also still had running water and heating. That gak never went away with Romans. That's a complete myth. What did go away was building things in concrete. Roman infrastructure wasn't that unique. It was just made from materials that last a long time and wasn't worth tearing down to build other things in.
And honestly, why people stopped building things in concrete is kind of its own story.
To be fair to Mr. Churchill, archeologists only started picking at this thread in the past 20 years. Some argue the entire Age of Migration can ultimately be connected back to the climate disruptions caused by the El Chichon eruption. Which is in the Americas by the way. Volcanos be fething it all up in Eruope in 540 >.> There's a pretty good book on this that goes heavy into it; Children of Ash and Elm: A History of the Vikings. Neil Price proposes the Viking Age itself can ultimately be traced to social and political changes caused by El Chichon. Great read, if a bit dry in some parts.
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Post by: Overread
Yeah, a lot of people forget that the Dark Ages meant more that there was less preserved material for study (or less had been found) than for the Roman period which came before. Hence a "dark" patch in history that was harder to study after a period that is honestly a lot easier to study it seems.
And yeah climate has always been a huge thing. I recall that the Azteks weren't defeated just by Spanish and smallpox, but also huge climatic shifts that destroyed their harvests. They were already broken and starved and damaged.
Same as the Native Americans in the north had gone through a massive collapse (though I forget the triggers for that one)
Of course it doesn't help that the Dark Ages get used in media a lot so many people have a skewed understanding. Though it always amazes me that Arthurian style fantasy and stories often tend to show a very civilized, advanced and developed setting; and yet that is also "dark ages"
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Post by: Commissar von Toussaint
Overread wrote:
And yeah climate has always been a huge thing. I recall that the Azteks weren't defeated just by Spanish and smallpox, but also huge climatic shifts that destroyed their harvests. They were already broken and starved and damaged.
The Aztecs were defeated because the Spanish were able to build a coalition of their enemies and overthrow them. It wasn't like 100 Spaniards with matchlocks did the deed. No, they had thousands of willing allies who wanted the Aztecs gone.
Setting aside the various theories (which realistically will never be resolved), the point is that there is no inherent reason for societies to experience technological advancement. If something works, they just keep doing that.
Thus, it's perfectly plausible that the Old World would get to matchlocks or even flintlocks and then stall out. It was "good enough."
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Post by: LordofHats
Overread wrote:Yeah, a lot of people forget that the Dark Ages meant more that there was less preserved material for study (or less had been found) than for the Roman period which came before. Hence a "dark" patch in history that was harder to study after a period that is honestly a lot easier to study it seems.
To be honest, there isn't that much less material.
The problem is the nature of what was being written shifted and there was a period in the late 6th and and 7th centuries where everyone in Western Europe was too busy fighting to keep track of everything. The records we have are quite numerous but they're contradictory as all hell. King Arthur is a great example even. There's at least a dozen historical, semi-historical, and quasi-historical figures mentioned in records about this period who have been proposed a historical basis for King Arthur. And we're not even sure how many of them were real, different names for the same guy/s, or were made up after the fact and added in by fanbois of early Arthurian Myth (there were people writing about Arthur and his Kingdom as early as the 8th century, this myth got up and started running fast).
What's notable of this period isn't a lack of records, but a lack of clarity in the records we have. Everyone was simply too busy warring to have time to record everything and what ended up being recorded comes at the end of a major period of cultural and linguistic development that makes figuring out who is talking about what and where and who a Gordian Knot of confusion.
I recall that the Azteks weren't defeated just by Spanish and smallpox, but also huge climatic shifts that destroyed their harvests. They were already broken and starved and damaged.
This has been proposed but I think the people proposing it are light on real evidence. By all accounts Central Mexico was doing pretty well when the Conquistadors arrived but said Conquistadors burned so much gak down it's possible they weren't. The Aztecs, Mixtecs, and the Maya kept paper records. Almost none survived the book burnings.
Though it always amazes me that Arthurian style fantasy and stories often tend to show a very civilized, advanced and developed setting; and yet that is also "dark ages"
It goes hand in hand with the romanticization of Arthur's Britan as a gleaming city on a hill in the wake of the Western Empire's collapse. Without a doubt, people living in the Roman world certainly thought they were living the end times, but I mean come on who wouldn't? Thing is they weren't the only people alive then and what was a cataclysm to the Western Roman domain was a swelling period of development and opportunity for others.
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Post by: Vulcan
Dawnbringer wrote:Danny76 wrote:As mentioned earlier.
Magic. Plays a huge role in advancement or not.
Also the other not mentioned, near constant war. In both settings that certainly stagnated things..
Which is some ways ironic, given the advancements driven by war in the real world.
Advancements driven by war in the MODERN world. In pre-industrial times during wartime you want your blacksmiths doing war production, not piddling around with some experimental armor or sword that may or may not work and takes a LOT more labor to do than the existing 'good enough' weapons and armor.
It's only with the advent of mass production and scientific investigation that you really start seeing innovation in response to wartime pressures.
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Post by: RustyNumber
Do we really need a tedious drawn out debate on fantasy tropes in a news thread? I thought there had been a new GW post from the two new pages of thread here...
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Post by: AllSeeingSkink
RustyNumber wrote:Do we really need a tedious drawn out debate on fantasy tropes in a news thread? I thought there had been a new GW post from the two new pages of thread here...
Yeah, I'm torn, I like to see people discussing WHFB stuff... but I kind of wish this thread would stop getting bumped without any actual news or rumours, and surely the last 2 pages of discussion doesn't belong in this thread.
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Post by: Eumerin
Mr Morden wrote: kodos wrote:and a very big difference, that makes this actual possible are modern fertilizers as living from the land you own was more difficult 100/150 years ago and "the land" not able to feed that many people
NinthMusketeer wrote:At the same time something like rifling or the functionality of a bullet shape would be incredibly easy to miss and have humans shrug, going 'well it's not Dwarfen, makes sense it doesn't work as well'.
which was also the main change in gun development in modern times, the shape and design of the bullet, which was a round ball for a very long time for several different reasons
while rifling was adopted very early, the first guns came up ~1350 the first rifling ~1450, but it took until ~1850 for modern bullets
one reason for this was that the principle of a rotation stabilised ammunition for better accuracy and range was already used for arrows, and that part is a little harder to miss as humans in the Empire would see that the arrows fired at them by elves look a little different to their own and if they used those to shoot back they would also fly better than their own (unlike a deformed bullet)
Also being able to build guns with interchangable parts on an industrial scale was not possible until the later 19th century IIRC?
IIRC, a gun manufacturer for the American Continental Congress put together an assembly-line system of sorts during the American War of Independence. But really, it's not that hard to set up an assembly line if someone comes up with the concept. You don't need machines. You just need a way to produce identical parts in bulk. The problem with gun production as you move further into the nineteenth century is fiddly parts that require high quality machine tooling (not available in the Empire).to make in large quantities. And from my admittedly limited understanding of gun technology, around the mid-nineteenth century is when that starts to become an issue. Coincidentally, elongated bullets and integrated cartridges are starting to draw attention at the same time, though they wouldn't see widespread use until after the American Civil War. The existence of those items allows rifling to start to become practical instead of just an excuse to foul your rifle barrel.
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Post by: Inquisitor Gideon
AllSeeingSkink wrote: RustyNumber wrote:Do we really need a tedious drawn out debate on fantasy tropes in a news thread? I thought there had been a new GW post from the two new pages of thread here...
Yeah, I'm torn, I like to see people discussing WHFB stuff... but I kind of wish this thread would stop getting bumped without any actual news or rumours, and surely the last 2 pages of discussion doesn't belong in this thread. 
If this thread was purely about news and rumours, it would be about a page and a half long. As is, it's near 200 pages of nothing, really.
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Post by: kodos
Eumerin wrote: Mr Morden wrote: kodos wrote:and a very big difference, that makes this actual possible are modern fertilizers as living from the land you own was more difficult 100/150 years ago and "the land" not able to feed that many people
NinthMusketeer wrote:At the same time something like rifling or the functionality of a bullet shape would be incredibly easy to miss and have humans shrug, going 'well it's not Dwarfen, makes sense it doesn't work as well'.
which was also the main change in gun development in modern times, the shape and design of the bullet, which was a round ball for a very long time for several different reasons
while rifling was adopted very early, the first guns came up ~1350 the first rifling ~1450, but it took until ~1850 for modern bullets
one reason for this was that the principle of a rotation stabilised ammunition for better accuracy and range was already used for arrows, and that part is a little harder to miss as humans in the Empire would see that the arrows fired at them by elves look a little different to their own and if they used those to shoot back they would also fly better than their own (unlike a deformed bullet)
Also being able to build guns with interchangable parts on an industrial scale was not possible until the later 19th century IIRC?
IIRC, a gun manufacturer for the American Continental Congress put together an assembly-line system of sorts during the American War of Independence. But really, it's not that hard to set up an assembly line if someone comes up with the concept. You don't need machines. You just need a way to produce identical parts in bulk. The problem with gun production as you move further into the nineteenth century is fiddly parts that require high quality machine tooling (not available in the Empire).to make in large quantities. And from my admittedly limited understanding of gun technology, around the mid-nineteenth century is when that starts to become an issue. Coincidentally, elongated bullets and integrated cartridges are starting to draw attention at the same time, though they wouldn't see widespread use until after the American Civil War. The existence of those items allows rifling to start to become practical instead of just an excuse to foul your rifle barrel.
machine tooling is a thing that changed a lot and not until that a standard production was possible as the margin of error by humans was too big for interchangeable parts
industrial scale mass production of guns, bullets and gunpowder was possible in different ways for a long time, but it was machine tooling that made it possible that the lock from 1 city perfectly fitted the frame from another city unlike before were the gun needed to be assembled in the same factory or even by the same person to perfectly fit (which was also a reason why breach loading was not coming for mass-production until machine tooling was in use, because a closed barrel not perfectly fitting the wooden frame was not a big problem, while the breach not perfectly closing was)
it was not that it was not possible, but the less moving parts the more reliable and cheaper it was to produce
hence in the early days only commanders or elite units used wheellocks, simple because they need more experience to maintain and were much more expensive but also not available on mass production
the Flintlock was easier to mass produce but still not possible to exchange parts from one gun to another
and regarding bullets, elongated bullets were not used simply because the possibility to load the gun the wrong way in a hurry was considered not worth the advantage by militaries (early forms of elongated bullets were a thing in the 1500/1550 but never made it for military standards), same integrated cartridges were seen as too dangerous as they fired the primer could go off by falling soldiers and therefore needs to be stored on its own
it was not until the Minie Bullet/Lorenz Bullet came up in the 1850ies which allowed rifled guns to be loaded fast and add range and accuracy which made it worth the afford and convinced militaries to drop the round bullet
fun fact, a form of integrated paper cartridge (not in a modern sense, but for muzzle loading) was invented and used before the percussion cap was a thing, but seen as too dangerous and therefore dropped in favour of the cap later because the cap and the bullet needed to be stored in different bags
and yes, one driving point of developing machinery and engines was the lack of work force
every time there were enough skilled workers, development stagnated because there was simply no need to invent a machine that could do the work
also for military tactics and weapons, if there were enough soldiers to keep fighting the traditional way there was no need to develop something new, but if one side saw a disadvantage in menpower they started to try to get the technological advantage to make up for it
being the Greeks that fought the Persians using better weapons and armour because those were few against many, or French favouring the Crossbow over the Bow and why gunpowder handweapons took over because it was easier to get enough people trained to use them fast over needing years to be good with a Bow
but because the Greeks and Romans always had enough slave labour which was cheap, there was never the need to develop and expansive machine to replace this
if they would have run out of slaves or slaves became much more expensive than metals it might would have been different
going back to Warhammer, The Empire and the Dwarfs being the declining nations with the numerical disadvantage against Orcs, Skaven and Chaos are in need to get the better technology to make up for it, and a stagnation in development is not very reasonable
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Post by: ingtaer
This thread is now dedicated to OT chat about the new game, the actual news and rumours are here - https://www.dakkadakka.com/dakkaforum/posts/list/0/807983.page#11464074
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Post by: Easy E
How we interpret the past is a reflection of what is going on in the present.
For example, the Migration period focused a lot on war and conflict as militarism and nationalism was the order of the day these theories arose. Same with the Sea People and the Bronze Age collapse.
More modern theories focus a lot more on Climate Change. Lo and behold, Climate Change is a very modern concern too! Only now, are we looking at our own past based on it.
Interesting stuff really.
Now ON Topic: Since Warhammer was written using "classic" Great Man of History tropes they tend to focus on during the times it was originally fleshed out. It would be interesting if a more modern look at the Warhammer history would be influenced on how more modern historians look at history and how it is taught?
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Post by: BobtheInquisitor
“It was the decline in trade, not war, that forced the High Elves out of the Old World.”
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Post by: catbarf
Eumerin wrote:Mechanically, early guns shouldn't be that difficult to copy with the Empire's technology. The quality might not be quite the same as what the dwarves are making. But the basic mechanisms are easy to replicate if there's one available to study for even a short bit of time. These aren't steam tanks or flying machines that we're talking about. Issues would likely be focused on gunpowder quality, and building enough of them before the modern assembly line. Based on my admittedly limited understanding of firearms development, I think you could reach firearms technology of the early nineteenth century and still have that apply. It's not until the middle of that century (the Gatling gun -introduced in 1862 - is a decent though not absolute marker, imo) that you start to require a level of precision work unavailable in the Empire.
This is kind of my bread and butter so I'm going to ramble a bit.
Assembly lines weren't really a thing for gun-making until the 1800s, and the development of interchangeable parts didn't occur until the very end of the 1800s. Hand-fitting of factory parts was common even into the 1900s. Basically until the industrial revolution, guns were made one at a time in three major assemblies. A clock-maker would make the lock, a wood-carver would make the stock, and a gunsmith would cut the barrel and assemble the three parts with final fitting to make sure they match up.
So, flintlocks (the standard from the mid-1600s to the mid-1800s) should be doable with Empire technology, being essentially a replacement for the earlier matchlock, which was very simple (basically one or two levers and a clamp for a burning cord) but dangerous to operate in formation and sensitive to rain and humidity. However, flintlocks require the ability to produce precisely machined and complex parts as well as reliably tempered leaf springs, which requires a substantial industrial base, and more importantly the economic support for mass-production. The wheellock, snaphaunce, and doglock (all predecessors to the flintlock) existed side-by-side with the matchlock as they were more reliable and didn't require a match to be kept lit, which made them favorable to cavalry, but were too complex and expensive to mass-produce. The ultimate evolution of the flintlock was a simpler mechanism than the wheellock, but it took time to get there.
Given the technological sophistication of the Empire, matchlock or even flintlock actions seem entirely plausible to me. The question is really more a matter of how many they can build and how readily they can equip their armies. The standing armies and mercenary companies of the Thirty Years War (1618-1648) were staggeringly expensive to equip and maintain, and clearly the Empire isn't quite at that level given that they still readily field crossbows and irregular archers despite the presence of comparatively advanced technology like steam tanks. In the real world, there were viable repeating weapons like the Puckle Gun in the early 1700s and Girardoni air rifle in the late-1700s, but they amounted to little more than prototypes. So I'd agree that it's not about what the Empire can build; it's about what they can build in sufficient quantity to be militarily relevant, and durable enough to be militarily viable in an era where replacement parts had to be hand-made and hand-fitted.
That said- it's worth noting that while the firing mechanisms for firearms didn't change all that much on a practical level, improvements in metallurgy and bore-drilling allowed for incremental improvements in performance over time. Long guns in the 16th and early 17th centuries were broadly divided into arquebuses, which were light and easy to use, and muskets, which were 20-30lbs and required forked rests to fire but could pierce body armor to much greater range. By the late-1600s, improvements in ballistic performance from better steel and tighter bores allowed the two to converge into a single weapon.
The archetypical Empire handgun is really an arquebus, as the term handgun or handgonne refers to an earlier and more primitive weapon. It seems to be matchlock, wheellock, or flintlock depending on the artist or sculpt. But given that non-magical body armor is a viable thing in the setting, and crossbows still exist (with greater effective range, no less), we're looking at a weapon probably no more powerful than what existed circa 1475-1550 or so. Go back a hundred years technologically and the lock disappears (you fire by touching a lit match to the powder), go forward a hundred years and improvements to ballistics make them dominate the battlefield rather than serving as one arm among many. So despite the fundamental technologies of firearms not changing from the early 1400s to the early 1800s, the Empire handgun represents a transitional era, not a multi-century status quo.
And relevant to Easy E's point about looking at things through modern lenses, one of the major factors that drove the development of mass-produced standard-issue firearms was the rise of nationalism in the 1500s-1600s. Even early firearms were relatively complex to operate, requiring non-negligible training to fight with in formation. Their owners were responsible for manufacturing their own ammunition and maintaining their weapons, and trained arquebusiers and musketeers were well-paid and highly valued (along with equally well-trained pikemen). The need for professional soldiers led to the development of the mercenary system in the 1500s, and then in turn standing armies which required proto-industrial manufacturing to support. This centralization of technological development facilitated the improvements in metallurgy and machining that made firearms the overwhelmingly dominant weapon technology in a relatively short span of time.
But in a feudal society, it's easy to imagine fairly sophisticated firearms used by a small number of knights and their men-at-arms, while the greater levy still relies on technologically obsolete weapons. In this environment, the technological precursors to substantial improvement might be developed far more slowly if at all, and so the technological paradigm could settle into firearms being militarily relevant without becoming effective enough or numerous enough to dominate as they did IRL. You'd have essentially garage shop gunsmiths funded by local feudal lords producing small numbers of bespoke arquebuses, probably with a bias towards embellishment and quality rather than anything resembling mass-production, and that status quo could last indefinitely.
While the Empire isn't feudal, being pretty transparently based on the Holy Roman Empire and already having professional standing armies, its apparent love of Da Vinci-esque gonzo inventors could create similar stagnation. If those are the guys driving technological development in the Empire- siloed, focused on passion projects, unwilling to cooperate with one another, and more interested in technological marvels than mundane mass-production- then the Empire might have a handful of steam tanks and robot horses but still field armies armed with crossbows and spears. And that could certainly be a status quo that's existed for centuries by the time Karl Franz comes around.
So tl;dr the Empire having fairly sophisticated guns seems plausible to me, but for them to remain at that technological plateau for any length of time requires cultural factors that sabotage the further development that occurred IRL.
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Post by: Argive
Well im glad this thread is still going
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Post by: Just Tony
I'm just glad they moved the chaff to a different thread. I'd rather the historical tripe be moved elsewhere, but this at least keeps the news thread separate so I guess it's still a "win".
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Post by: Illumini
Nice mini-essay catbarf
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Post by: Tyel
Possibly a bit of a necro - but in case anyone wants to keep talking old WHFB rules without getting the Old World News thread locked/purged again.
I tend to agree with those saying units (maybe with a musician or something) should be able to pivot and then move into close-enemy units.
Its difficult to demonstrate without pictures - but the idea of "oh, you just need units back there to counteract the Dark Elf sorcerer on Pegasus" - or a dragon that will land and blow fire on you etc - is to my mind wrong. If you keeping anything serious back, then it can't do anything else. In which I'm already massively ahead. And if you run a few units of chaff or something, they likely just won't cut it as they are easy to kill.
Which is partly why people saw it happen so often and complained about it.
This is sort of tied up in a way with the charge rules. At its core its about what you want the "skill" to be. Arguably judging distances without pre-measuring was a key skill in older editions. But in practice - even before get into people quasi-cheating - it wasn't that difficult. If you played a lot, you would start to know what distances were what.
If charging is a fixed level - even without pre-measuring - there is a massive skew towards cavalry. "Cavalryhammer" was a thing in 6th and 7th, because a unit with say 14-18" charges is always going to be able to charge an infantry with say a maximum charge range of 8-12". This is then doubled down on if charging means you fight first - and models can't step up. So you wipe the front rank, win the combat by a significant amount, they probably fail a break test and the whole unit is odds on to be run down. Whether its a unit of 10 models, or 100.
To an extent I think charging should be fixed as it was rather than be random. But I think you need things like step up and steadfast so infantry blocks don't just melt. But then you need to look at wider balance and points. If you accept that your infantry are often going to fight second, but will get to swing assuming some survive, the disadvantage of tooling everyone up with two-handed weapons sort of recedes. Which is what we saw 8th. Bricks with 30-40 S5/S6 and therefore AP-2, AP-3 attacks, before any magic influence, were effective into basically everything.
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Post by: Kanluwen
I'm glad you brought the OT thread back up, because I'd been thinking about doing it myself! I find myself having a hard time actually caring about The Old World. I can't speak for anyone else but it's been feeling repetitive as heck for these "announcements". Oh boy! A Tomb Kings article--great, we already had an announcement about them back in October. Honestly the fact that the article from this past week even flatout argues for this being a big ol' nothingburger by talking about how they're "not technically denizens of the Old World". Might just be lots of sour grapes over the extremely poor handling of the Wood Elves in AoS and zero news of them in TOW, but I find this whole setting to feel extremely pointless now. Back when AoS initially launched? I'd probably have been way, way more excited. I don't know how anyone else is feeling about the setting or whatnot, but even as a long-time WHFB player it just feels like a big ol' "So what?" to me.
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Post by: BertBert
Kanluwen wrote:
I don't know how anyone else is feeling about the setting or whatnot, but even as a long-time WHFB player it just feels like a big ol' "So what?" to me.
Pretty much this. WHFB is always present in my sphere of tabletop-related interests and these articles are not adding anything to that. They're a whole lot of nothing that seems to be designed mainly to remember people of something they were never in danger of forgetting in the first place.
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Post by: Tsagualsa
BertBert wrote: Kanluwen wrote:
I don't know how anyone else is feeling about the setting or whatnot, but even as a long-time WHFB player it just feels like a big ol' "So what?" to me.
Pretty much this. WHFB is always present in my sphere of tabletop-related interests and these articles are not adding anything to that. They're a whole lot of nothing that seems to be designed mainly to remember people of something they were never in danger of forgetting in the first place.
With the way they're handling all of it currently i can't shake the feeling that the whole project will end up being a minimum viable product release of a couple of kits for each faction and a handful of books to keep their trademarks and assorted registered designs and other legal protections alive for another decade or so, like that one godawful Fantastic Four movie that only got made not to lose the rights...
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Post by: Tyel
Its hard to get too excited before we see some miniatures and some rules. I think part of the divide is in what people want. Its clear some people want to just pretend the last decade didn't happen, roll out 9th edition WHFB and that's it. I sort of get that - but I also don't. In some ways I want them to use the fact the slate was wiped clean and create something new - and hopefully better. So yeah, all the stuff with Khemri prompts a bit of a "so what?" I guess if you are sitting on a big Khemri army its nice to feel like you will be able to use it. But if GW goes "Big Khemri release... new box of skeleton warriors, and all those kits from a generation ago are available again" I'm going to be decidedly un-hyped. But then I can't really believe Khemri will get anything early on.
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Post by: Illumini
I gotta say that I am very certain that the rules are going to suck, and that balance is going to be bad. What good might come from this is in new minis that I can use with actual good games, or just for painting up.
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Post by: Mr Morden
Illumini wrote:I gotta say that I am very certain that the rules are going to suck, and that balance is going to be bad. What good might come from this is in new minis that I can use with actual good games, or just for painting up.
I have pretty much given up on the rules - just interested to see new art and more lore on an era that is low on it.
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Post by: leopard
personally expecting a boxed set, two factions of more recent models and a couple of new character models to help shift it. with a rulebook thats largely 6th/7th edition tidied up but not a lot more - maybe changed to be round bases & movement trays for them (War of the Ring style)
i.e. units of up to about 16-20 for infantry and 5-10 for cavalry being pretty normal
the rulebook to be something you can kill people with, a lot of fluff showing use of copy & paste, old and some new artwork, maybe a bit of terrain in the box alongside two small armies that follow the old pattern of including:
- infantry
- cavalry
- some sort of monster/flier
- a fighty hero
- a magic user
to basically demonstrate the game, armies likely not overly well balanced against each other but looking nice painted up
its not going to be a balanced game, its going to have "more random == more fun" throughout.
but it will be a box, with maybe an army box for each side with some duplicates and a few extras and maybe another character, the game being tested assuming you have both boxes..
then an "armies of.." book that has the stuff they release new and maybe a few more units for the two factions that get released if the thing sells
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Post by: Just Tony
They explicitly stated that it will not be around bases
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Post by: Vulcan
Tyel wrote:
To an extent I think charging should be fixed as it was rather than be random.
I don't. Games got BORING. Units would march up to just outside charge range and we'd have five turns of the 'charge range dance' with the person who messed up first losing. Not terribly fun, in my opinion.
Add in the VAST number of ways to cheat the system and premeasure without 'actually' premeasuring.... what's the point of guessing aside from handicapping honest players while rewarding cheaters?
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Post by: triplegrim
Vulcan wrote:Tyel wrote:
To an extent I think charging should be fixed as it was rather than be random.
I don't. Games got BORING. Units would march up to just outside charge range and we'd have five turns of the 'charge range dance' with the person who messed up first losing. Not terribly fun, in my opinion.
Add in the VAST number of ways to cheat the system and premeasure without 'actually' premeasuring.... what's the point of guessing aside from handicapping honest players while rewarding cheaters?
Amen. And frankly I dont think people who think otherwise really played the game that much. It was boring as crap with non random charges.
On another note I wish the army books keeps a few trans-factional picks. Like goblins and orcs being available in the chaos dwarf list as slaves, giants being a thing in O&G, ogre kingdoms, CD and Chaos warriors list and ditto for trolls. Always liked how this could make you slide slowly into a new faction. Or get suckered in, depending.
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Post by: Tsagualsa
triplegrim wrote: Vulcan wrote:Tyel wrote:
To an extent I think charging should be fixed as it was rather than be random.
I don't. Games got BORING. Units would march up to just outside charge range and we'd have five turns of the 'charge range dance' with the person who messed up first losing. Not terribly fun, in my opinion.
Add in the VAST number of ways to cheat the system and premeasure without 'actually' premeasuring.... what's the point of guessing aside from handicapping honest players while rewarding cheaters?
Amen. And frankly I dont think people who think otherwise really played the game that much. It was boring as crap with non random charges.
Completely predetermined charge ranges always felt like the odd one out in a system where almost every interaction between elements had at least an element of randomness to it and usually included at least a small chance of failure - or spectacular success. I guess the sensible thing to do would be to have something like movement + D6 for basic infantry, and then use the 'typical' GW design elements like rerolls, roll m pick n, roll n pick highest/lowest, roll n discard lowest etc. to differentiate between units, races, and add utility via spells and magic items. That way, you could still pre-plan 'safe' charges somewhat, but risky charges are a thing and you have a lot of design space to make it a 'classic' GW game with time-proven mechanisms.
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Post by: leopard
yes, yes I know
however until its actually released I'm holding judgement on that, round, or at the very least larger square fit the "modern" model style much better and makes ranking up easier.
also comes down to slightly to GW want models from this usable in AoS and vice-versa Automatically Appended Next Post: the other thing with charge distances being random or not (and note I still thing some random is good but accept others disagree, its just different ways of doing it) is that it can be done without well, better than WHFB managed
part of the issue was the combination with "no premeasuring" which wasn't hard to work around in various ways and is just lazy design
e.g. another game, Flames of War allows pre-measuring, and has fixed charge distances and the charge mechanic works fine, largely because its actually quite hard to position such that an enemy cannot charge you without an actual screening unit of some sort. though there infantry generally all have pretty much the same movement rates
given WHFB allowed a "flee" reaction as well and decent leadership troops would rally easily enough (see the 40k "elite" debate for how that makes better troops actually better by being more flexible) and fixed distances can work - with premeasuring
do think though M+1d6 for infantry, and maybe M+(highest of 2d6) for cavalry is good though, its not certain if you wish to dance at the limit of range, but say M8 cavalry can safely sit at 9" knowing they can charge but infantry coming back is harder
would also allow mounted units to countercharge if they are charged by mounted.
could actually do quite a lot with the basic game system and have it work pretty well. and do so with a hell of a lot more flavour than say Kings of War which can be a better game but the background is nothing really
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Post by: Tyel
I think it just depends on how your system works.
I.E. in older editions the charge was everything. This led to inevitably favouring cavalryhammer because of just how slow basic M4" infantry were.
But because it was everything, having it be a function of random chance seems to give luck a outsized impact in the outcome of games. I'd argue 40k still has this issue today. To compare in that game, if a unit has a bad shooting phase - it can be compensated by other units having a better than average shooting phase. If you have completely terrible shooting phase that's bad - but you could roll really hot next turn and suddenly its sort of back on point. You fail a charge with an assault unit however you are doing no damage and also are now in the wrong part of the table. Odds are in WHFB you are now getting charged yourself, which is a massive swing.
8th brought in random charges - which yes, did somewhat stop the whole "charge range dance". (Although not really imo, because you just swapped it for "charge range random dice roll dance"). But charging no longer meant you automatically attacked first. You no longer wiped out a front rank and then the opponent couldn't fight back at all. More ranks meant units took break tests on basic LD rather than modified etc).
Points had a hand to play in this too - but cavalryhammer was largely over. Conventional cavalry were out as the hammer unit of choice bricks of buffed up two-handed weapon infantry were in. (Some of the new monstrous Cav had a place, and small units of high I 2+ sav cav were occasionally useful - but things like Boar Boyz were kind of trash.)
I mean I'm not an 8th hater. I think a balance pass would have done the edition a world of good. But as said in the other thread, if you were to recreate 8th, I'd probably limit unit sizes so you don't see 40 man blocks of supposed elite infantry or 80-100 units of goblins or skaven slaves etc. Low initiative, low save units maybe needed a boost when charging so they didn't get insta-gibbed when running into anything.
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Post by: leopard
its either find some way to limit the unit size (though out of the box the #6 spells were a decent disincentive, except for the overly cheap units), though instead of stuff like a hard cap I'd more favour a mix of making such units actually harder to use (not just harder to wheel which wider ones already are), perhaps slowing them a bit or something
and then also scaling the point value, I mean 5x20 goblins is in some ways worth less than 1x100 - accepting the five units can be in five places but you need some way to represent the 'can we even kill that many before breaking steadfast?' effect
could actually be useful if when GW write rules instead of leaving half unwritten because thats just the way they all play, they actually wrote the lot and put in the restrictions they played to when testing
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Post by: Just Tony
It would shatter all the possible hype and good will that GW has established by announcing TOW by essentially making it AOS but pricier. You want round bases? You already HAVE round bases with AOS. You're taken care of. THIS GAME is going to be for the rank-and-file players. Period.
Next some smooth brain will come in postulating how it's going to be Warmaster AOS version despite having NO evidence to allude to it.
Now as far as a few other bits. I played all through 6th and 7th, and I saw this mythical 1/8" shuffle bs exactly once. One slack-jawed meta chaser did it to me in a casual game and I perforated the unit with 4 Repeater Bolt Thrower volleys in the first turn. You bet your ass he got moving after that. Don't take your meta as the worldwide state of the game at the time. Not to mention the other option you have:
Flee.
Did you miss that one? Just in case:
FLEE.
Your cav unit which you assuredly assured your assurances would get the charge at pretty much the max charge distance will be left with their thumbs up their posteriors ready to be countercharged by whatever saucy unit you have set up as a response. Neat. It's almost like maneuvering tactics are the whole point of that game...
Next, a question: Have you ever moved in a large formation with soldiers? Have you ever commanded a large formation of soldiers on the move? Have you done either under combat situations? You know, like riot control, for example?
I have.
It is NOT easy to get a unit to simply reform and run at the drop of a hat. This is why terrain was so pivotal at Thermopylae since it guarded the flanks of the Spartan phalanx. THAT is what is represented in WFB, and that is why being able to pivot and charge or having a 360 degree arc of sight is absolutely ridiculous.
Step up and steadfast were completely unnecessary until multiple root attack units became the soup du jour during the Ward/Thorpe arms race. Which gets me to the last point.
A cavalry unit with a 5 man front (assuming full command) does 6 rider attacks and 5 mount attacks. Being generous and assuming the Knights have a higher weapon skill you have 4 rider hits and 2.5 mount hits if you roll exactly per statistical likelihood. From there you have 3 wounds from the riders at -2 to your save unless they were root St. 4 to begin with, at which it'll be -3. Add 1.25 wounds from the mounts with a full save. Optimistically that's 4 wounds. That doesn't even clear the front rank regardless of what the unit is armed with. Spears? Now you have 6 attacks back, 7 if you didn't dedicatedly kill the unit champion. Now, if the unit was a full ranked up 20 man unit you would have to do 4 wounds to break absolute even in Combat Resolution assuming both of you have full commands. Anything other than completely unarmed and unarmored Goblins will either force a draw at this point or flat out win the combat by 1 or two for your troubles. The only way around this is running a nice, expensive 10 man ranked Knight unit.
NOW is where I expect you to move the goal post. "Bu... but what if I have a blender Lord in the Knight unit?" Neat. "Well, I have a tank Lord in mine." The problem is people conflate potential damage output with statistical damage output when they parrot things they read online like it was their actual experience. This runs opposite to the netlist rhetoric, and also why we went back to 6th when presented with a lack of official current rank-and-flank gaming that was worth a damn.
I try not to wedge into the absurdity on here too much when someone gets preference heavy instead of fact heavy, but I have to draw the line at absolute falsehoods.
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Post by: Apple fox
leopard wrote:its either find some way to limit the unit size (though out of the box the #6 spells were a decent disincentive, except for the overly cheap units), though instead of stuff like a hard cap I'd more favour a mix of making such units actually harder to use (not just harder to wheel which wider ones already are), perhaps slowing them a bit or something
and then also scaling the point value, I mean 5x20 goblins is in some ways worth less than 1x100 - accepting the five units can be in five places but you need some way to represent the 'can we even kill that many before breaking steadfast?' effect
could actually be useful if when GW write rules instead of leaving half unwritten because thats just the way they all play, they actually wrote the lot and put in the restrictions they played to when testing
I was thinking a zone control would do really great, if you need units across your whole line. A single mega unit loses a lot of its potential.
Even something simple like each foot along the board is a control zone, and it’s split down the middle. As you push forward and break the lines you gain momentum towards a victory.
Have a few extra victory mechanics that can be used like killing all the lords and heroes, or alternates for special missions.
It also pushes core units as important and gives players a subtle choice of how much they can use special units to get and advantage.
More expensive units give less board control automatically.
If the board widen as points added, then smaller games can be fun as well, maybe starting at 3 foot wide, up to 6. With a suggestion for a extra foot for every 1000 points passed 2000.
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Post by: Mr_Rose
I think the flee option would have been much more attractive if you could retreat in good order rather than having to “waste” a turn recalling the unit that ran.
Maybe a Ld test for the fleeing troops, before they move, to see if they actually retreat or just break and run.
30490
Post by: Mr Morden
Cavalry should really cause fear in undiscplined units causing them to break before contact but those who can stand, especially if they have spears or similar should be more difficult to charge maybe requiring a LD test from the cav to do so for the latter. Probably add artillery units to those who are subject to fear from Cav
So:
Cavalry cause Fear in Ld 7 or below units but require a LD test to attack a unit with LD 8 or more and/or armed with spears/Halberd etc.
132388
Post by: Tsagualsa
Mr Morden wrote:Cavalry should really cause fear in undiscplined units causing them to break before contact but those who can stand, especially if they have spears or similar should be more difficult to charge maybe requiring a LD test from the cav to do so for the latter. Probably add artillery units to those who are subject to fear from Cav
So:
Cavalry cause Fear in Ld 7 or below units but require a LD test to attack a unit with LD 8 or more and/or armed with spears/Halberd etc.
Way, way back in the day there were several stats that got later-on unified into LD - you had 'Cool', which was your resistance against stuff like Fear, getting broken in close combat and so on, Leadership, which was involved in doing more complicated maneuvres and such, and 'Willpower' which was used to recover from failed 'Cool' test, resisting magic and so on.
I'm not saying that reintroducing all of that to the game would be a solution, but i think it's a shame that Psychology got mostly neutered, and that a dual system of Leadership and 'Cool' could have merit if it were done right. For instance, it would allow to model undisciplined, but tenacious troops like e.g. Orks as well as cowardly, but cunning forces like Skaven better than the one-dimensional system that's solely based on LD.
30490
Post by: Mr Morden
Tsagualsa wrote: Mr Morden wrote:Cavalry should really cause fear in undiscplined units causing them to break before contact but those who can stand, especially if they have spears or similar should be more difficult to charge maybe requiring a LD test from the cav to do so for the latter. Probably add artillery units to those who are subject to fear from Cav
So:
Cavalry cause Fear in Ld 7 or below units but require a LD test to attack a unit with LD 8 or more and/or armed with spears/Halberd etc.
Way, way back in the day there were several stats that got later-on unified into LD - you had 'Cool', which was your resistance against stuff like Fear, getting broken in close combat and so on, Leadership, which was involved in doing more complicated maneuvres and such, and 'Willpower' which was used to recover from failed 'Cool' test, resisting magic and so on.
I'm not saying that reintroducing all of that to the game would be a solution, but i think it's a shame that Psychology got mostly neutered, and that a dual system of Leadership and 'Cool' could have merit if it were done right. For instance, it would allow to model undisciplined, but tenacious troops like e.g. Orks as well as cowardly, but cunning forces like Skaven better than the one-dimensional system that's solely based on LD.
Yeah I remember those days - a few key words and stuff like the above would work I think to bring some back
86045
Post by: leopard
merging Ld, Int, Cl & WP certainly lost a fair bit
and the large blocks being hard to control should be a thing, and should be a thing where well drilled troops perform better - but you start getting into the game needing some sort of command and control mechanic is currently lacks
fear when charged by impact cavalry likely should be a thing
one thing from IIRC 3rd edition I really liked was the "free hack" combat mechanic
i.e. you lose combat, instead of a dice roll and "oh you are all dead as I caught you" the winning unit got a literal free hack at the loser, think they auto hit but roll to wound as normal
the net effect was a block of say 40 goblins losing to say 5 elite knights are not wiped but lose a few of their number, but equally the knights if they lose likely don't take any actual losses - same mechanic allows an orderly retreat from combat, you take the free hack but stops elite units being tarpitted by chaff, they can simply back out, with an element of risk attached
idea of deciding to flee and some leadership or cool check being used to see if it turns into a rout or remains withdrawal in good order is something I'd like, a skilled unit backing off and readying a counter charge while chaff.. isagonebyebye
87618
Post by: kodos
well, for a realistic cavalry charge one side will run away
that those clash in melee is something that really only happens in very rare situations
the cavalry charges and either the infantry stands and the cavalry runs, or the infantry runs and the cavalry rides them down
cavalry hardly broke any infantry unit from the front, this is why "square" formations were so effective against them
there was a reason heavy cavalry switched from melee weapons to short ranged weapons during early modern times until artillery was good enough to make the mass formation not the universal solution in combat
Infantry standing in 90% the cases of a frontal attack against cavalry but is dead if charged from the side or rare
using an LD test if a unit stands or not just takes away the players control here
86045
Post by: leopard
Thinkign laterally, what made WHFB what it was, apart from the back ground, what key things did it have?
for me you have:
- individual casualties, models removed, units getting gradually (or not so gradually) smaller
- block movement of rank and file units for the most part, some exceptions for skirmishers
- unit facing matters
- unit formation matters and changing formation takes time
- heros sometimes making those around them fight better but generally providing the combat punch directly themselves
- no real command and control mechanic
- not terribly good terrain rules
- lack of pregame strategic options (e.g. out scouting, picking your battlefield etc)
and love it or loathe it (and there will be a lot I've left out) the reboot more or less needs to keep that to keep the flavour of the game similar - e.g. no bringing in buff aura or 'stratagems and command points' etc.
you could create far better games with a reboot, but its then a different game, that will play differently and feel different.
for all my wishlisting to be honest something like the version that was Skull Pass, or the one before it, with the rulebook cleared up, reworded, FAQ & Errata baked in and then a single or small number of faction books (think how LotR has basically two, or HH has a handful) that can be released at the start so there is some internal balance to it.
then, and this bit matters, leave it alone for a while and see how it does, more models for published rules, re-releases or new ones but leave the rules alone for a while and see how well it does Automatically Appended Next Post: kodos wrote:well, for a realistic cavalry charge one side will run away
that those clash in melee is something that really only happens in very rare situations
the cavalry charges and either the infantry stands and the cavalry runs, or the infantry runs and the cavalry rides them down
cavalry hardly broke any infantry unit from the front, this is why "square" formations were so effective against them
there was a reason heavy cavalry switched from melee weapons to short ranged weapons during early modern times until artillery was good enough to make the mass formation not the universal solution in combat
Infantry standing in 90% the cases of a frontal attack against cavalry but is dead if charged from the side or rare
using an LD test if a unit stands or not just takes away the players control here
for me the Ld test is if the unit is ordered to flee to see if they stop fleeing quickly or keep going
your point is well made, cavalry win, or not, on the charge, bogged down in melee was usually fatal hence they tended to charge stuff they could break and charge towards but break off from stuff that didn't try and run or they would not punch right through.
a zone of control mechanic so units can be essentially pinned to allow an unprotected flank to be caught could be good, its not so much going to 'cavalryhammer' but its worth noting in decent going heavy impact cavalry were what they were for a reason, it worked
132388
Post by: Tsagualsa
kodos wrote:
Infantry standing in 90% the cases of a frontal attack against cavalry but is dead if charged from the side or rare
using an LD test if a unit stands or not just takes away the players control here
In a hypothetical scenario with both LD and CL you could have results other than 'runs away' and 'fights at full efficiency' - some sort of 'shaken' state for example, where you'd lose e.g. your rank bonus to combat resolution but can still fight, and need to pass a LD check in the subsequent turn to regain the bonus. That way, charging cavalry would have a good chance to break even comparatively large blocks of infantry on the charge, but if the infantry is disciplined enough to weather the initial attack and to regain their footing afterwards the tide can quickly turn in their favour. Flanking etc. could also involve that duality in some way, so that flank charges would not automatically be certain doom for very elite or highly disciplined or stoic troops.
87618
Post by: kodos
but what is the point of that?
to allow the possibility for cavalry to break a unit from the front so the tactical movement to get into the flank or set up a combo charge is replaced with additional dice rolling?
if you want to charge infantry from the front you do with other infantry and use the speed of the cavalry to get the shooting stuff behind to keep the infantry save
132388
Post by: Tsagualsa
kodos wrote:but what is the point of that?
to allow the possibility for cavalry to break a unit from the front so the tactical movement to get into the flank or set up a combo charge is replaced with additional dice rolling?
if you want to charge infantry from the front you do with other infantry and use the speed of the cavalry to get the shooting stuff behind to keep the infantry save
The point of it would imho be to make the game align a bit more with the 'Fantasy' part of Warhammer Fantasy Battles, where stuff like courage, the terror of fighting against demons, the literally inhuman tenacity of things like Orks or Dwarfes, the awesome power of stuff like Cold One cavalry, Chaos Knights etc. matter and make a difference, or at least can make a difference, and games are not that often already completely decided somewhere between list selection and deployment phase.
For the record, i totally agree with you on that stuff for real world military simulation / wargames, but Warhammer still is firmly a fantasy game and should be a little more on the epic/fantastic/story-game side and a bit less of an early-modern era pike&shot wargame with the occasional oddly efficient magic phase that shakes up stuff.
That's of course mainly a difference in taste and opinion, and i understand that other people view that differently.
87618
Post by: kodos
for the fantasy layer of rules, we have stuff like fear and terror
so a unit reacts differently to a human opponent to something monstrous that causes fear
you don't need to change how the rock/paper/scissors/lizard/spock of infantry warfare works to add those things
you add them in addition so that a cavalry attack is still a cavalry attack of both sides are daemons or humans
one big problem of GWs rules writing is that thinking of the very special cases as the "standard" that need to be in the basic rules to catch the "epic" of the setting and than add special rules and layers to work around it as the "epic" is not that special any more
if Chaos Knights, because they are f***ing Chaos Knights, should break normal infantry from the front, it is that one unit that needs a Universal Special Rule to do it
And Elite Infantry that is used to fighting Chaos on a daily bases get a USR to take that charge
integrating this into basic combat is what we have seen in the rules development from 6th to 8th, and all of the problems that followed this to make the gameplay "epic" again
86045
Post by: leopard
comes down to you, the player, may well want your ratmen to take that charge from the chaos knights, however the ratmen themselves may not
thats actually probably not that hard to do, have cavalry charging infantry cause fear or something on the turn they charge - though you do need a way to stop one cavalry unit declaring a charge, oh they ran, declare another, oh they ran too etc. redirect into a unit along the path of the charge yes (i.e. a skirmish screen that pegs it as such should then into the infantry block behind)
trouble is you put too much time into making it a "good" game and it stops feeling like warhammer
105256
Post by: Just Tony
Smothering the main rule set was unnecessary special rules and out of the ordinary editions to the turn sequences is what got us into this position in the first place. What we need to do is streamline back. When they did ravening hordes with six addition they had a streamline all the way across. Whatever they do with this edition, they need to have that same basis for everyone. I'm not particularly fun of the obnoxious special rules from 8th, and several of them would be non-starters for me if there in the old world. If everything is balanced right off the bat that I might look overlook it.
21313
Post by: Vulcan
Just Tony wrote:Now as far as a few other bits. I played all through 6th and 7th, and I saw this mythical 1/8" shuffle bs exactly once. One slack-jawed meta chaser did it to me in a casual game and I perforated the unit with 4 Repeater Bolt Thrower volleys in the first turn. You bet your ass he got moving after that. Don't take your meta as the worldwide state of the game at the time. Not to mention the other option you have:
Flee.
No, didn't miss that one.
Their turn: They charge. You flee.
Your turn: You rally in place and do nothing else.
Their turn: They charge. You flee. Wash. rinse, repeat. Sooner or later you run out of board. Or snake-eyes the flee roll and get run down.
Now MAYBE you've got other units set up who aren't also doing the charge-range-dance and can charge on your turn without subsequently getting charged by other units on HIS turn... but that's not a good bet.
132390
Post by: SpaceMcQuirk
Albion is alive...the mists have parted once more. Release the Giants, lets the winds and storms rule the battles. May the Gods of the Dark Ones have pity on your mortal souls. I know Albion for I have been there.
9594
Post by: RiTides
On the meta discussion, in 8th ours very much became the caricature of that edition: 2 giant deathstar blocks meet in the middle. If 1 wins, they win the game. Sometimes it might stalemate. But it was just a horrible, unfun meta.
It seemed like this was a fairly common meta experience, and obviously helps explain fantasy's decline. But the fix to stop this from being the common/dominant meta of the 8th ed ruleset seems so easy.
Hopefully, if they are building off it for the Old World, they recognize this!
127131
Post by: Cyel
For me WFB didn't end with the coming of AoS, it actually ended when 8th edition hit, for really one reason above all others - random charge ranges. I'd loved WFB in 5th, 6th and 7th, was an avid fan. I only played a couple of games of 8th and that's only because kids at my school asked me to.
I hope they won't do that again. Kill Team proves that they can.
105256
Post by: Just Tony
Vulcan wrote: Just Tony wrote:Now as far as a few other bits. I played all through 6th and 7th, and I saw this mythical 1/8" shuffle bs exactly once. One slack-jawed meta chaser did it to me in a casual game and I perforated the unit with 4 Repeater Bolt Thrower volleys in the first turn. You bet your ass he got moving after that. Don't take your meta as the worldwide state of the game at the time. Not to mention the other option you have:
Flee.
No, didn't miss that one.
Their turn: They charge. You flee.
Your turn: You rally in place and do nothing else.
Their turn: They charge. You flee. Wash. rinse, repeat. Sooner or later you run out of board. Or snake-eyes the flee roll and get run down.
Now MAYBE you've got other units set up who aren't also doing the charge-range-dance and can charge on your turn without subsequently getting charged by other units on HIS turn... but that's not a good bet.
Wow. I keep forgetting how everyone in the universe played on planet bowling ball with only two units that would validate someone's misconception.
Now, let's try a more realistic scenario, shall we?
First, I don't spend my first turn nudging everything an 8th of an inch because I have enough testicular Mass to push my Army forward and goad the charge. After that, any unit that is not specifically designed to hold a charge will be either back of the line or in front of the line to draw out charges to flee from. Next, I counter charged with the units that are not hiding on the very back of the line, because once again, I have enough testicular Mass to not sit around like a chicken in the back field.
See? It's really not that difficult, and this is how most games that I've ever played with. There was only one exception where I had some dude who was too simpish to try to play the game aggressively.
And to be frank? Random charges don't mitigate the hiding in back nudging forward crap that you accuse of being stuck in one edition. All it does is guarantee that you're going to have more gun lines or you're going to have more steadfast units built up like 100 model whales.
33564
Post by: Vermis
Just Tony wrote:I have enough testicular Mass to not sit around like a chicken in the back field.
You're pushing little plastic toys around a kitchen table.
132388
Post by: Tsagualsa
Vermis wrote: Just Tony wrote:I have enough testicular Mass to not sit around like a chicken in the back field.
You're pushing little plastic toys around a kitchen table.
If you have masses on your testicles you should consult a doctor immediately.
https://www.testicularcancerawarenessfoundation.org/signs-and-symptoms
21313
Post by: Vulcan
Cyel wrote:For me WFB didn't end with the coming of AoS, it actually ended when 8th edition hit, for really one reason above all others - random charge ranges. I'd loved WFB in 5th, 6th and 7th, was an avid fan. I only played a couple of games of 8th and that's only because kids at my school asked me to.
I hope they won't do that again. Kill Team proves that they can.
What about random charge ranges was so bad that it ruined your experience?
I found it quite liberating, as my experience with fixed charge ranges was three to five turns of both sides dancing back and forth a quarter inch just out of charge range trying to bait the other side into charging, failing, and dying. Presuming both sides had the same movement rate, anyway; when one side had a clear movement advantage that side generally won unless the other side went wholesale gunline.
It gets boring and predictable without random charges, in my experience anyway.
127131
Post by: Cyel
It made planning impossible. Why plan combined charges if the result is random anyway. Taking away my agency just resulted in me not caring about the result plain and simple. "It's just random anyway so whatever".
130686
Post by: RustyNumber
I'll be sad if there's fixed charges, but then I'm a filthy peasant who started in 8th edition and LIKED it.
I do have to admit since learning a LOT more about pre-modern warfare (thanks to the ACOUP blog! check it out if you're interested in the "progress of technology/civilisation" discussion a few pages back!) the idea of having peasants charging monsters or being charged is a lot more challenging to my suspension of disbelief. I wouldn't mind seeing some sort of system where all infantry are sorted into levy/regular/elite types to display more appropriate behaviour. But hey maybe that's just a bit too historical wargaming rather than fantasy.
Also I like Just Tonys spicy posts
Also wtf is this thread here instead of the WFB section?
9594
Post by: RiTides
RustyNumber wrote:I'll be sad if there's fixed charges, but then I'm a filthy peasant who started in 8th edition and LIKED it.
I do have to admit since learning a LOT more about pre-modern warfare (thanks to the ACOUP blog! check it out if you're interested in the "progress of technology/civilisation" discussion a few pages back!) the idea of having peasants charging monsters or being charged is a lot more challenging to my suspension of disbelief. I wouldn't mind seeing some sort of system where all infantry are sorted into levy/regular/elite types to display more appropriate behaviour. But hey maybe that's just a bit too historical wargaming rather than fantasy.
Also I like Just Tonys spicy posts
Also wtf is this thread here instead of the WFB section?
Hah! I'll have to admit I liked 8th too, at least until the local death star blocks got so insane (and I, unfortunately, gave up some of my fluffy ways and tried to match them  ). But random charges and steadfast seemed like such easy things to fix, and it would've made such a huge difference...
Every edition has issues, obviously, and part of the reason I liked 8th is that I started at the end of 7th, which was the most unbalanced (army book wise) state of any game system I've ever played.
I think this thread is here since the N&R thread needs some "Fantasy chat overflow" that isn't actually about news. Also shows how much interest there would be in GW's general target audience if they ever do launch the Old World again.
30490
Post by: Mr Morden
RustyNumber wrote:I'll be sad if there's fixed charges, but then I'm a filthy peasant who started in 8th edition and LIKED it.
I do have to admit since learning a LOT more about pre-modern warfare (thanks to the ACOUP blog! check it out if you're interested in the "progress of technology/civilisation" discussion a few pages back!) the idea of having peasants charging monsters or being charged is a lot more challenging to my suspension of disbelief. I wouldn't mind seeing some sort of system where all infantry are sorted into levy/regular/elite types to display more appropriate behaviour. But hey maybe that's just a bit too historical wargaming rather than fantasy.
Also I like Just Tonys spicy posts
Also wtf is this thread here instead of the WFB section?
Well Ld does reflect this a bit but better when it was all different stats like Ld, Cl, Wp etc - sometimes those peasents will be gripped by religious fervour etc as well.
Read an interesting article about how whilst veteran/elite units are often better fighters they may also less willing to die - they are survivors who are less keen on charging into danger.
So you might have Green/Eager and Elite/Cautious or Veteran/Reluctant.
105256
Post by: Just Tony
Vulcan wrote:Cyel wrote:For me WFB didn't end with the coming of AoS, it actually ended when 8th edition hit, for really one reason above all others - random charge ranges. I'd loved WFB in 5th, 6th and 7th, was an avid fan. I only played a couple of games of 8th and that's only because kids at my school asked me to.
I hope they won't do that again. Kill Team proves that they can.
What about random charge ranges was so bad that it ruined your experience?
I found it quite liberating, as my experience with fixed charge ranges was three to five turns of both sides dancing back and forth a quarter inch just out of charge range trying to bait the other side into charging, failing, and dying. Presuming both sides had the same movement rate, anyway; when one side had a clear movement advantage that side generally won unless the other side went wholesale gunline.
It gets boring and predictable without random charges, in my experience anyway.
So what about random charges motivated people to stop doing this mythical 1/8" dance? Hmmm? If you're even LESS likely to pop a charge off it strikes me that you'd be less likely to play to that weakness.
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