Geifer wrote: It's Halloween and we're getting another preview show in the middle of November. No better time for it than now.
Wait? We are? When! Not doubting you, I’ve just entirely missed that!
No idea if they put it in writing and I don't think they gave an exact date, but during the Warhammer Day stream they said there'd be another preview in a month. That was in the middle of October, so should be in the middle of Novermber.
Geifer wrote: It's Halloween and we're getting another preview show in the middle of November. No better time for it than now.
Wait? We are? When! Not doubting you, I’ve just entirely missed that!
No idea if they put it in writing and I don't think they gave an exact date, but during the Warhammer Day stream they said there'd be another preview in a month. That was in the middle of October, so should be in the middle of Novermber.
I think they said it will be at the US Open Grand Narrative Finale and that was also a preview last year so should be correct. Would be on the 16th - 19th November
NinthMusketeer wrote: I have a hunch that FEC popularity exceeded GWs expectations, and the reason they've taken so long to get an update is because it is going to be BIG.
I really hope so, esp since they've a good few cross overs with Soulblight, but also because its great seeing what's possibly the least profitable AoS army (because its pretty much 1 leader, 1 finecast and 1 battlebox) turn into something at least bigger than it is.
They’re the perfect example of how Really Cool Background is so important.
I’d also argue they’re a converters dream. The main range is hideous, bestial creatures. And as noted many times ago don’t really reflect the background….leaving plenty of space for people to go just as mad as the models they’re converting.
I suspect you're right. It was a phoned-in WHFB to AOS microfaction conversion and the meager model range alone certainly doesn't warrant that much popularity, they really lucked out unwittingly stumbling into quite captivating lore.
I suspect you're right. It was a phoned-in WHFB to AOS microfaction conversion and the meager model range alone certainly doesn't warrant that much popularity, they really lucked out unwittingly stumbling into quite captivating lore.
100%. Even moreso that the lore at least loosely appears to have originated as a bit of a joke or meme about Bretonnia before taking on a life of its own.
And the lore is good. Like really good. My girlfriend was cooking up a character for her latest Strahd themed DnD campaign and needed some inspiration for background. I gave her a quick top-level rundown of how the FEC delusions work and she was blown away and incorporated a similar concept into her characters background. Her partymates were similarly blown away when it was revealed that they were all suffering from a degenerative delusion and were actually the monsters in their own story.
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drbored wrote: Gunna be wild when the Start Collecting is replaced by a Vanguard Box that will not have nearly as much value in it.
But, on the flip side, the army will finally be getting the big update it's needed for the better part of a decade.
Most of the vanguard boxes to date seem to have basically been the contents of a start collecting + an extra thing. Don't know if the value proposition is as good but the contents aren't usually too different.
Personally I just bought my 6th (and final) FEC start collecting, mainly for Terrorgheist #6 (aka Ghoul King on Terrorgheist #2). I don't really need all those ghouls but the bigger bois will be joining some of the others as Vargheists in my Soulblight army. I will need another Terrorgheist/Zombie Dragon kit for a vampire lord on zombie dragon/prince vodrai (sp?) but I'm otherwise tapped out on them.
That's a lot of FEC! I think I got 4 SC! (and actually sold off one of the Gheists), and maybe one of the random campaign boxes that was 6 Horrors and 10 or 20 Ghouls. And that new king on office chair.
Well, I also have the Warcry gang in the mail right now, no idea how useful it will be.
Yeah, I mostly bought the boxes for the Terrorgheists and the Horrors. It was cheaper to buy the start collectings than to buy those two kits individually, so it made sense to go that route. The ghouls were a bonus on top, and because I have so many I will probably try to sell some off or converting them for something else.
Foul forest-daemons and sinister assassins are abroad in the Mortal Realms. In such tumultuous times, it is incumbent upon the munificence of the Summerking to protect his borders and citizens from the barbarians who reave the lands beyond.
This crucial duty is bestowed with great honour upon the Summerking’s most mighty and chivalrous kinsfolk, who are granted the distinguished title of Abhorrant Gorewarden for their stalwart defence of the realm. Stationed in great redoubts at strategic points across the lands, these determined marcher lords are sworn to protect the boundaries of their liege’s kingdom at all costs
The Gorewardens hold symbolic rings of keys – the ‘keys to the kingdom’, which represent their court-appointed authority over the gates to their lord’s blessed lands. Many also take up the fashion of magnificent ruffs, that mark them like sunbursts as anointed servants of the Summerking.
Some whisper that these devoted margraves pursue their solemn duty with too great a fervency – verging, perhaps, on territorial obsession – but these are mere murmurings of dissent from jealous courtiers, or intruding miscreants soon to be imprisoned in the cells of the Gorewarden’s keep.
It falls to the Gorewardens to roust trespassers, apprehend poachers, and intercept treacherous scouting parties from hostile lands. They rally their swiftest bannermen to meet the task, and these fierce men and women descend upon their quarry as though carried by great wings – the result, surely, of many years spent in the pursuit of their sacred duty.
Fret not, dear friend – you have an invitation, and need not fear the Gorewarden’s gaze. As the date of the great feast draws closer, we shall introduce you to other esteemed members of the royal court.
drbored wrote: Gunna be wild when the Start Collecting is replaced by a Vanguard Box that will not have nearly as much value in it.
That's not always the case. The Lizardmen Start Collecting box basically gave you the Carnosaur for free.
I just got the Lizardmen Vanguard, which was cheaper than buying Kroxigors and Saurus Warriors individually, and I still basically got the Carnosaur for free!
Also why is everything “abhorrant?” Is that a term specifically for high ranking ghouls or are they all just ugly?
Abhorrant are the vampires of the Flesheater Courts. They're all parts of the royal court that makes all the other ghouls truly part of their delusions, and direct descendants of Ushoran, the 1st of them. It's directly tied to their background. As you can see on this one's teeth, it's clearly a vampire.
Never understood that obsession with "tactical rocks". Miniatures are always sculpted in a very specific static pose. Once made, it won't change no matter what action it does on the battlefield nor what kind of environnment they're fighting in. No matter if it's a rock, a chair or just plain grass, your miniature will never be a video-game character that is able to move depending of the actions you want him to be.
Moaning about it is, frankly speaking, stupid. If it's about conversion, just build it without it. Will still be the same pose you decided to convert into.
Never understood that obsession with "tactical rocks". Miniatures are always sculpted in a very specific static pose. Once made, it won't change no matter what action it does on the battlefield nor what kind of environnment they're fighting in. No matter if it's a rock, a chair or just plain grass, your miniature will never be a video-game character that is able to move depending of the actions you want him to be.
Moaning about it is, frankly speaking, stupid. If it's about conversion, just build it without it. Will still be the same pose you decided to convert into.
Never understood that obsession with "tactical rocks". Miniatures are always sculpted in a very specific static pose. Once made, it won't change no matter what action it does on the battlefield nor what kind of environnment they're fighting in. No matter if it's a rock, a chair or just plain grass, your miniature will never be a video-game character that is able to move depending of the actions you want him to be.
Moaning about it is, frankly speaking, stupid. If it's about conversion, just build it without it. Will still be the same pose you decided to convert into.
It's a meme that people on this forum are wedded to.
Isn’t the issue people like to make their models fit for whatever theme they want? For example, if I want my be Tyranid to be attacking a maiden world, I don’t want there to be huge chunks of what is clearly imperium gothic buildings on the base. Or I don’t want to be forced to have dead primaris dudes all over my chaos marine bases, especially if my army is set pre-guilliman returning.
Hell, look at how weird the new kill team box is. The models are on an oil rig in an ocean and every single scorpion is jumping off an Eldar ruin. Even if models are mono pose, it’s nice to be able to thematically base them hiw you want. The new canoness set is awesome but if you have more than one, they’re all going to be perched on a column. It’s a big focal point that makes some models look identical, even though you can change her torso, head, backpack, and weapons
GaroRobe wrote: Isn’t the issue people like to make their models fit for whatever theme they want? For example, if I want my be Tyranid to be attacking a maiden world, I don’t want there to be huge chunks of what is clearly imperium gothic buildings on the base. Or I don’t want to be forced to have dead primaris dudes all over my chaos marine bases, especially if my army is set pre-guilliman returning.
Hell, look at how weird the new kill team box is. The models are on an oil rig in an ocean and every single scorpion is jumping off an Eldar ruin. Even if models are mono pose, it’s nice to be able to thematically base them hiw you want. The new canoness set is awesome but if you have more than one, they’re all going to be perched on a column. It’s a big focal point that makes some models look identical, even though you can change her torso, head, backpack, and weapons
This is certainly one of the main issues. Esp if you get some fancy decorative bases with a high level of detail on them and then the model is posed on something that just doesn't fit the theme at all.
I know I gave up with the idea of a fully themed printed set of bases for my Tyranids when I started realising how many I'd have to rebuild the base for to fit their connection point. Easier to just add some details and give a flavour for the base around the rock/ruins that they are standing on.
Yeah yeah, tactical rock...
Most tactical rocks are different pieces, so if you actually care about it you can do your own design with minimal effort.
This one looks like it will be.
And it is just SUCH a great pose!
I thought the Chaos Furies were a bit much but he is a character and MAN, this just oozes out style!
Never understood that obsession with "tactical rocks". Miniatures are always sculpted in a very specific static pose. Once made, it won't change no matter what action it does on the battlefield nor what kind of environnment they're fighting in. No matter if it's a rock, a chair or just plain grass, your miniature will never be a video-game character that is able to move depending of the actions you want him to be.
Moaning about it is, frankly speaking, stupid. If it's about conversion, just build it without it. Will still be the same pose you decided to convert into.
Except many of those look stupid without the piece.
How that looks tiptopping in air by fingernails?
(not to mention then we get people complain about modeling for advantage...)
You know some peopre don't want to use only gw approved basing style? Why you think gw should be able to dictate how to base your armies?
Sotahullu wrote: Gonna laugh if Ushoran is Summerking as... summer is probaply the furthest thing from undead abomination!
Although it is really likely that madness spread by said progenitor is anything then just "normal" madness.
Ushoran is the summerking. It was one of his epithets before he went mad/rogue.
Summer is also the season of where fruits are the most bountiful and is a metaphor for golden age and time for feasts, before the decline of autumn. It is very appropriate for the Flesheater Courts and their tragedy : they think it is summer coming again.
Except many of those look stupid without the piece.
How that looks tiptopping in air by fingernails?
(not to mention then we get people complain about modeling for advantage...)
You know some peopre don't want to use only gw approved basing style? Why you think gw should be able to dictate how to base your armies?
Exactly. Thus, it is not the "tactical rock" that is the issue, but the pose itself.
But the pose is also part of the miniature, because you have to choose one when you sculpt it. Even T-posing (that people will find even stupider, BTW).
So this pose, it is made best with a rock as support obviously. Don't blame the rock, blame the pose.
CoALabaer wrote: Yeah yeah, tactical rock...
Most tactical rocks are different pieces, so if you actually care about it you can do your own design with minimal effort.
This one looks like it will be.
And it is just SUCH a great pose!
I thought the Chaos Furies were a bit much but he is a character and MAN, this just oozes out style!
Most of the ones i've encountered were molded to the feet tbh
Most of the ones i've encountered were molded to the feet tbh
Nothing a good modelism knife can't handle.
That's why I love 3D sculpting : you change change the pose more easily. Hell, some 3D sculptors do make the same miniature with different poses for a price. Something GW can't obviously do the same since people don't need a leader / hero miniature in that many numbers with a wide variety of poses, it would never be profitable.
That's something that can be done only with 3D printing files at the price they're currently sold.
Are the Gorewardens meant to be archregent/ghoul king level characters? I assumed they were originally lower-tier "lieutenant" characters, like dukes or princes who would serve the ghoul king in charge. Or that they were the "royal gatekeepers" or prison wardens or something in a ghoul king's royal court. But it looks like the lore is that they serve the Summerking, hence the spinal-sun motif around their necks.
Unless the article referring to them as the Summerking's kinfolk is in a spiritual sense since all FEC came from him? Like how Teclis made the Lumineth or Deepkin?
As someone who has collected undead for 2 decades, i love that model and the direction for FEC. the "Ruff" is an awesome idea, and I'm a big fan of keys as a motif.
On a personal note, the price rise on characters like this is absurd. I was in a local game store last weekend and a skink starseer was $60. the new astrolith bearer was $45.
Granted, that may be me as a Grognard, but I remember characters costing $15 in blister packs. $20 if they were cavalry.
GaroRobe wrote: Are the Gorewardens meant to be archregent/ghoul king level characters? I assumed they were originally lower-tier "lieutenant" characters, like dukes or princes who would serve the ghoul king in charge. Or that they were the "royal gatekeepers" or prison wardens or something in a ghoul king's royal court. But it looks like the lore is that they serve the Summerking, hence the spinal-sun motif around their necks.
Unless the article referring to them as the Summerking's kinfolk is in a spiritual sense since all FEC came from him? Like how Teclis made the Lumineth or Deepkin?
The way I am taking the introduction of the Gorewarden is this.
They are the FEC foreman, stockgrower, cowboss. They watch over their cattle and protect them if it is needed, like any Bretonnian.
So a village might be under ownership by a ghoul king, or archregent, and not even know it. Gorewarden would serve as their king's voice when it is needed.
When it's time to feast the gorewarden picks the best cattle for the feast.
JSG wrote: It's a meme that people on this forum are wedded to.
The only people wedded to tactical rocks are the GW miniatures team.
Not true. Other companies / sculptors use support for dynamic poses, be it rocks, ruins or even furniture. People moan on GW because of their own bias towards GW, that's all. And you're one of them.
Here, have a tactical cart example in spoiler :
Spoiler:
from Twin Goddess Miniatures
You obsess on rocks ? Have at thee as well :
Spoiler:
from Artisan Guild
People totally have the right not to like the miniature's parts for sure, but moaning about "tactical rocks" in itself is stupid.
Here, to me, the rock serve other purposes than just support for dynamic pose : it's an ancient stone like the ones used in antique empires to delimit their frontiers / miles, it's a subtle way to the background of Flesheater courts being descendants of a glorious past. Since the monster above itself is supposed to be a warden, it's also a direct hint to his role. And the corpse tied to it is a gruesome rememberance they are cannibalistic monsters. So it's way more than "a tactical rock" ; it serves to give atmosphere to the miniature itself as well as giving it something to stand on for its predator pose.
Others forcing one basing style for armies doesn't make gw right. It makes both wrong at customer unfriendly. Basing should be free for customer to decide. Not forced on
tneva82 wrote: Others forcing one basing style for armies doesn't make gw right. It makes both wrong at customer unfriendly. Basing should be free for customer to decide. Not forced on
Well, it's a design choice. If you want to be as neutral as possible, it considerably limits the poses themselves you can use. There's also the problem of repetition and "same looking" miniatures when you look at them from a battlefield level. There are people hating that kind of "boring poses" as well.
Here, it's a hero. It needs to stand out. There are several ways for that : having a big miniature like a monster or a really tall guy, or using support so that it's above ground level in comparison to mere troops in your army.
The difference between old GW miniatures and recent ones is that they are indeed more focused on a specific pose. But that's why they're standing out ; if you use dynamic / unique poses, they are in the way of variances because not all combinations work with it.
tneva82 wrote: Others forcing one basing style for armies doesn't make gw right. It makes both wrong at customer unfriendly. Basing should be free for customer to decide. Not forced on
Well, it's a design choice. If you want to be as neutral as possible, it considerably limits the poses themselves you can use. There's also the problem of repetition and "same looking" miniatures when you look at them from a battlefield level. There are people hating that kind of "boring poses" as well.
Here, it's a hero. It needs to stand out. There are several ways for that : having a big miniature like a monster or a really tall guy, or using support so that it's above ground level in comparison to mere troops in your army.
The difference between old GW miniatures and recent ones is that they are indeed more focused on a specific pose. But that's why they're standing out ; if you use dynamic / unique poses, they are in the way of variances because not all combinations work with it.
And importantly, you can just.... not put it on the rock/trim it off.
Well at least I give arguments, unlike you who try to make it look like an universal truth about something horrible in the miniature world. People will decide which is the more relevant.
To surprise of nobody Alarielle doesn't summon Belthanos and hurricanum only works on own hero phase.
Amuses seeing people play rules everybody knows will be errataed. It's not that hard to figure out don"t see point using rule you know won't be there after 1st faq. Might just as well learn to play without broken temporjl rule.
In a land as grand and progressive as the territories of the regal Sumeros Summerking, it is never enough for justice to be decided simply on a whim, left in the hands of fallible and feuding aristocrats. The Lord of Masques ever-aspires to higher and more noble ideals, and so demands a legal system that serves his people without fear or favour.
Just as those noble sentinels who bear the title of Gorewarden dutifully protect the borders of these blessed lands, so too must the Grand Justice safeguard the nation from within, upholding the spirit of civility, reason, and decency with even-handed judgements.
Grand Justice Gormayne is the respected incumbent of this vital post. To convey accurately the qualities possessed by this most learned individual would require almost as many volumes as are neatly catalogued within his great library of jurisprudence. He is a judge, yes, but also a keen scholar, with a proficient understanding of the strange elder tongues in which New Summercourt’s ancient codes of law were once inscribed.
No mere bookish laureate, Gormayne is also an inspiring rhetorician. In the halls of New Summercourt, the domains of distant lords, and even on the field of war, he delivers stern proclamations divined from the fundamental precepts that underpin the kingdom’s constitution. Thus, the Grand Justice ensures that those who transgress are harshly reproved – their fate is, alas, a necessary example, the price of law and order.
Such weighty responsibilities must surely take their toll, and there are those who question Gormayne’s fitness to serve as the Summerking’s chief magistrate – or even his sanity. Whispered sightings abound of his eminence expressing sudden revulsion at the fine delicacies of a royal banquet, or being taken by long, brooding silences over the course of an important trial.
These scurrilous rumours doubtless stem from the criminal elements that test even the most enlightened kingdoms. Indeed, those who question the Grand Justice are soon revealed as outlaws or conspirators, and find themselves cowering in the dock before his withering oration, at the mercy of his assize of hand-picked jury
Okay. I have officially stopped being slightly annoyed that I couldn’t get the battleforce I sort of didn’t want because I will need all my money for these guys.
Interesting that the smarter, higher levelled Ghouls get glimpses of what they truly are.
I wonder if we'll eventually get a 100% non-delusional Ghoul who just rolls with it?
Interesting that the smarter, higher levelled Ghouls get glimpses of what they truly are.
I wonder if we'll eventually get a 100% non-delusional Ghoul who just rolls with it?
I think it’s not something exclusive to higher ranking ghouls. A few ghouls in a Gotrek novel report to their ghoul king that they thought they saw their noble knights eating corpses. I think there are similar excerpts from the battletome too. It usually gets “fixed” by the ghoul kings reassurance or just reasserting the madness
The magistrate is a nice model. It's not for me as I've never been a fan of models or people wearing this kind of wig (well, the kind of wig that inspired this particular one). But I do appreciate that GW is finally giving the ghouls' delusion visual representation.
I wonder if I should pick up his model now before it's gone, or if it'll be kept as generic model? Or maybe he'll have a mortal and ascended version, like Morathi and Radukar
As he's only sold in the Start Collecting set and those are being retired steadily if you want the model I'd grab it now before its gone as chances are it will vanish at some stage semi-soonish maybe who knows
I wonder if I should pick up his model now before it's gone, or if it'll be kept as generic model? Or maybe he'll have a mortal and ascended version, like Morathi and Radukar
Vandus is going through some… changes, as well. Has been for awhile now. Don’t think the Dawnbringers book went into detail, but the “First Forged” novel a few months back has him in a sorry state.
I think all of the OG Stormcast are on borrowed time, actually.
Overread wrote: As he's only sold in the Start Collecting set and those are being retired steadily if you want the model I'd grab it now before its gone as chances are it will vanish at some stage semi-soonish maybe who knows
But its also rumoured he will get a new model when he gets deamonhood so only get it if you specifically want the current version
I hope Vandus' old old model sticks around. It was really the only stormcast from that first box set I really liked. Though Ionus got a very nice glowup, so when he does get revamped, I'm sure it'll something cool
Overread wrote: As he's only sold in the Start Collecting set and those are being retired steadily if you want the model I'd grab it now before its gone as chances are it will vanish at some stage semi-soonish maybe who knows
Is Khul any different from the mighty lord of Khorn ? Because I bought multiple start collecting and never bothered to assemble the 2nd one.
Overread wrote: As he's only sold in the Start Collecting set and those are being retired steadily if you want the model I'd grab it now before its gone as chances are it will vanish at some stage semi-soonish maybe who knows
Is Khul any different from the mighty lord of Khorn ? Because I bought multiple start collecting and never bothered to assemble the 2nd one.
The model was interchangable. So this would give them a good excuse to give Khiul his own thing and keep the old model a generic piece.
He's just... overdone. Too big, too geared up. Doesn't mesh with the rest at all. Even Archregents are completely unequipped and this guy is kitted out like an Ork Megaboss. Base looks too big for him too.
So they seemingly backtracked on Ushoran's lore. He didn't break out, he was granted release by Nagash and is now the Mortarch of Delusion.
He also has a nadirite gem shoved in his forehead. I would assume a similar control situation to how the crown of Nagash worked on Azhag in warhammer fantasy.
Everything new looks good. Vargulf is my only disappointment, as it looks like it took a worse track in its design philosophy.
Shadow Walker wrote: The only downside of that release is that the Crypt Ghouls stay the same. They are in desperate need of being updated.
I agreed. A lot of veteran FEC players are happy about that as they have a ton of existing models, but I think they look very dated.
For me, this is the best range refresh since my beloved Drukhari got updated. Without question the best AoS models since the game came out, and definitely the best of any of their games in the last few years.
I’ll have to sell off stuff to afford the new stuff but what the heck; these are perfect and I must have them!
Only disappointment is the Varghulf who suffers from being ‘a solid, workman like upgrade’ next to the artistry of his peers. But a better paint job or something for his face might even fix that.
Kind of sad to not see straight updates on the core models in the getting started set (mostly cause that would mean new zombie/skeleton/undead/ dragon and terrorgast for Soulblight); but at the same time all those FEX update models are utterly awesome and just what we need. Actual mounted ghouls; displays of their madness right on the model itself and a new Vargalf - all looking super awesome.
I like that the new Mortatch has not just undead people but wolves as well on its pelt - likely showing that its been slicing through its fellow vampires as well (since we've a good few wolfy themes going on now).
As I’ve speculated before, I’m not entirely convinced GW expected such a warm reception for their background.
Of all the recycled WHFB units, they got a genuinely neat and intriguing bit of background, but seemed mostly just a way to start separating out the Undead into distinct nations and armies.
Then it landed so hard, and since day dot everyone has wanted the models to better reflect their madness.
It’s taken a while, but here they are, and I for one am pleased as punch.
Honestly until today the FEC lore was almost entirely separate from their model line. It was a very strange situation and yet for some reason it worked so well and now they are getting models that really represent what their lore says about them.
They aren't just a regular ghoul model they are mounted on fine steeds; they are bedecked in radiant and flamboyant clothes; they are the height of regal and noble bearing.
I don't mind the ghouls are kept relatively the same.
But I think it would be cool to have some newer models to mix into the fray. I always felt the transformation is different for everyone. So it would be appropriate you see newer ghouls looking fresher while still having the grognard ghouls.
I have some basic humans in my mix because they believe the delusions but haven't made a complete transformation yet.
Edit: This would also make it possible for FEC to have things like spies in the lore.
Liking what I see for FEC and will probably pick up the army box to go with the surprising amount of FEC bits I seem to have accumulated in the process of collecting other things
From tga - the Army box preoder date is 2nd December which if the 2 weeks preorders hold up would be a release date of the 16th.
Loving the new FEC. Well, I could live without the Executioner, he doesn't really hold a candle to the other new heroes. Bat riders are the big hit for me, never thought FEC would get them before Blood Angels!
I don't follow launch box pricing, is there any discount?
Also did have hero and thanks to plastic everything those cost.
Also it factors limited edition book price. I don't value that so for me its more of 217.5e I'm comparing. Book is book and the code is biggest value of book anyway for me.
Breakdown is 2 units of 10 "elite infantry", a unit of cavalry, and 2 fairly chonky heroes plus the army book and whatever else is in there.
It'd be a better deal than the Cities one, if it's at the same price. Guessing $60 for the Varghulf Courtier, $55 for the Gorewarden, $55 for the Crypt Guard, and $60 for the cavalry.
They could have just chucked the Cardinal and Axeman in.
Keep an eye out on the US version of the Hachette page. Some of the premium stuff is being sold seperately on the UK version. Krondys is being sold at under half the retail price.
Inquisitor Gideon wrote: Keep an eye out on the US version of the Hachette page. Some of the premium stuff is being sold seperately on the UK version. Krondys is being sold at under half the retail price.
The US magazines are distributed through Agora, which doesn't sell individual issues like Hachette does.
Also, I only see UK and France versions of Hachette. Even if you change the URL, it just brings you to the Stormbringer subscription page.
Inquisitor Gideon wrote: Keep an eye out on the US version of the Hachette page. Some of the premium stuff is being sold seperately on the UK version. Krondys is being sold at under half the retail price.
The US magazines are distributed through Agora, which doesn't sell individual issues like Hachette does.
Also, I only see UK and France versions of Hachette. Even if you change the URL, it just brings you to the Stormbringer subscription page.
They also want you to subscribe to 4 issues a month, at $13.99 each on the basic plan. I'd frankly prefer a single $56 charge per month.
Inquisitor Gideon wrote: Keep an eye out on the US version of the Hachette page. Some of the premium stuff is being sold seperately on the UK version. Krondys is being sold at under half the retail price.
The US magazines are distributed through Agora, which doesn't sell individual issues like Hachette does.
Also, I only see UK and France versions of Hachette. Even if you change the URL, it just brings you to the Stormbringer subscription page.
They also want you to subscribe to 4 issues a month, at $13.99 each on the basic plan. I'd frankly prefer a single $56 charge per month.
They charge you a lump sum and send all 4 together.
ProtoClone wrote: I don't mind the ghouls are kept relatively the same.
But I think it would be cool to have some newer models to mix into the fray. I always felt the transformation is different for everyone. So it would be appropriate you see newer ghouls looking fresher while still having the grognard ghouls.
I have some basic humans in my mix because they believe the delusions but haven't made a complete transformation yet.
Edit: This would also make it possible for FEC to have things like spies in the lore.
That's a good idea and a great conversion projekt.
Mantic Ghouls next to Fireforge folk rabble would work well for that.
than you get regular humans, and not-yet ghouls to go with the fully transformed ones
Perform enough Noble Deeds, and nearby followers will enter a feverish state of jubilance, abandoning themselves to a Feeding Frenzy in recognition of the deeds of their liege, and adding 1 Attack in melee.
Courtier models become rallying points for the Serfs and Knights who serve them. At the end of the movement phase, they bellow rousing speeches, encouraging their bannermen to return to the fray with renewed vigour.
For each Noble Deeds point spent, one Serf – a Crypt Ghoul or Crypt Guard – can be returned to a unit wholly within 10” of the Courtier. For every two points, a Coutier can also return one Knight to a unit of Crypt Flayers, Crypt Horrors, or Morbheg Knights. As long as there are points to be spent, Courtiers can keep returning subjects to the battle.
Because Abhorrants are of royal descent, they can return whole units of Serfs and Knights, replenishing the ranks of their army while the enemy begins to falter… It is these same sovereigns who sit on the Courts of Delusion, weaving a veil of madness over their subjects.
In the first battle round, a Flesh-eater Courts player picks one of five Delusions to apply to the battle. When the delusion of a Crusading Army is cast over the courts, all units add 1 to run rolls and charge rolls. If an Abhorrant perceives a threat to their kingdom, they become Defenders of the Realm, adding 1 to save rolls for units contesting objectives they control.
These potent abilities form the backbone of every Flesh-eater Courts army, and are supplemented by unique heroic actions, and a full complement of enhancements, including spells, prayers, command traits, and artefacts, all of which you’ll find in the hallowed pages of Battletome: Flesh-eater Courts.
You’ll be able to sink your teeth into this tome shortly, when the Flesh-eater Courts Army Set comes to pre-order.
Since he has rules for AOS (and 40k, I suppose) and the article mentions he makes a good proxy for a loon boss on cave squig, here's the newer christmas gobbo
Honestly, I love this one. Would love to do a whole army with wintery hoods on
I know I'm a bit late to the reveal party for this but I don't often follow AOS minis but I'm glad I caught this one. This is actually a really good sculpt in my opinion!
I only wish he was ogre sized so I could use him for other purposes. And while I was looking at that, a link for the new kruleboyz intrigued me and those look quite nice as well without the overly exaggerated features you find commonly on most orc type figs from GW (other than their LOTR line of course). They have just enough weirdness for me to differentiate their proportions from humans IMO.
GaroRobe wrote: Since he has rules for AOS (and 40k, I suppose) and the article mentions he makes a good proxy for a loon boss on cave squig, here's the newer christmas gobbo
Spoiler:
Honestly, I love this one. Would love to do a whole army with wintery hoods on
I have never noticed the eavy metal team using nmm like they have on the wrapping ribbons. Have they done that before?
GaroRobe wrote: Since he has rules for AOS (and 40k, I suppose) and the article mentions he makes a good proxy for a loon boss on cave squig, here's the newer christmas gobbo
Spoiler:
Honestly, I love this one. Would love to do a whole army with wintery hoods on
I have never noticed the eavy metal team using nmm like they have on the wrapping ribbons. Have they done that before?
They've done it a few times. The new Sigvald model for AoS even got highlighted in the marketing as having that method used on the promotional model.
lord_blackfang wrote: Well I put my name down for a FEC box. Maybe I can play SAGA with it.
How did you manage that? Somewhere doing an ‘express your interest?’
LGS need to submit orders by Monday evening if they want any limited stuff.
For those unaware, GW previews the next week’s PreOrders on Sunday. On Monday LGSes get the email for what they can order, and their order is due in on Tuesday afternoon. After they turn their order in they can not change it. GW’s PreOrders then go up on Saturday. And then I believe it’s the Monday after that the LGSes get an email telling them what their actual allocation they’re going to get is. It’s usually not as much as we asked for.
Automatically Appended Next Post: OH! Yes I think there was mention that Skaven would be featured in the 4th ed starter box, but thats about the extent of what was said. Is there something more specific?
Automatically Appended Next Post: OH! Yes I think there was mention that Skaven would be featured in the 4th ed starter box, but thats about the extent of what was said. Is there something more specific?
Nothing particularly. I think it's more wishlistiing than anything confirmed. Although we have seen the digital version of Thunderstrike Liberators already.
A lot of that looks really cool, but the final rule of summoning "reinforcements" really puts a damper on FEC for me. I understand why they are trying to eliminate unrestricted summoning in the game, but requiring both 6 points AND it be units already destroyed really kills my joy for the faction.
TBH I never really felt like the summon mechanic fit thematically with FEC, though it hurts my gristlegore list as I was reliant on my twin Ghoul Kings on Terrorgheists summoning in a pair of extra units to give the army a few more bodies. Besides, its not like you weren't paying the points for summoning in the cost of the character anyway. Ghoul Kings and Archregents arent worth 170-240 pts without the ability to summon in those other units to justify the cost.
I maintain that GW should have gone with the white one on the right as the posterboy color scheme instead of that dreadful green. It's just so much better.
Here is my unboxing and review of the Flesh-eater Courts army set, as usual with high-res sprue pics and a rundown of all assembly options. There is also a look through the new Battletome:
Basically yeah, GW are on a big "make things simple" spree. AoS has seen it with alternate weapons basically having identical profiles. This means every unit can now take any weapon option people want.
40K has seen weapons keep individual profiles, but their points costs are now removed so they are all going to cost the same to take.
Honestly AoS has it better in regards to balance since whilst its a more simplistic approach, it does at least mean that the unit has a known game impact which can be built into its point cost.
40K is a mess because some weapons/gear are just flat out better than others (or more generally better); so 40K has varied profiles but more imbalance and no actual way to balance it out.
It's a bit odd because GW seems to be really strong right now and yet they are taking steps that suggest they are pushing for more game growth by making the games easier and easier. Might be they have seen less growth of new customers even if established are doing well? I know AoS needs more general growth over the whole market (pockets are strong and pockets are weak but its not ass strong overall as 40K)
But who actually gonna mix and match weapons, knowing they could reverse course next cycle and you'll be stuck with an illegal or at least suboptimal unit?
lord_blackfang wrote: But who actually gonna mix and match weapons, knowing they could reverse course next cycle and you'll be stuck with an illegal or at least suboptimal unit?
New people of course who have not really been around long enough to know how much GW will jumble things up.
It's the same as how I build my units for AoS with only one banner and musician despite the rules allowing you to take 1 per unit block. Because I know there's a good chance GW might make some sane choice on that one day. Just like how in 2nd edition big infantry blocks were a thing and now in 3rd edition you can't build more than 2 big infantry blocks (actually 2 big unit blocks of anything). 4th could easily flip head over heels and remove the reinforcements mechanic.
It's the same as how experienced Tyranid players either accept it; or use magnets for warriors and bigger models because of how often GW changes the fundamental rules of the game and the codex on what weapon options are legal and such.
Shame about all the stuff being monopose and the Guard not having two different weapon profiles in the rules is what the feth....
Good. It would generally be non-choice anyway. Plus rarely have any real impact on that level models anyway while freeing modeling options. Hard to see ghouls as organized with identical weapons as is...
Just for example gloomspite gits. Stabbas. Spear or sword? Technically speaking they have option. Technically speaking one of them is even superior. In practice IT DOESN'T MATTER. You aren't going to win or lose game either way because one does 0.01 damage more
Now I get to assemble my skellies mix&match and not have to worry about sorting 100 skellies into specific units to match weapons and in the end it doesn't even matter game effect wise which they would even if they had actually spears or swords. The difference in damage output is too neglible to matter.
You might win 1 game more out of 10000000000000000 games by having "optimal" weapon on stabbas. Bohoo. Do you live long enough to play that many games?
And yet previous editions of the same game; other wargames; pc games and real world battles all show that different weapon options really do have very different impacts on the battle state.
A cavalry unit charging front on to spears has a vastly different result to charging front on to swords.
Plus any argument that some armies would have "rabble" that would have random weapons is thrown out by armies that would have very ordered and structured equipment. Vampire skeletons; Cities of Sigmar; Stormcast; Daughers of Khaine - honestly once you start listing the number of armies that would have uniform weapons outnumbers those that wouldn't.
Even within those that wouldn't its more likely to be a question of arguing over the lore perceptions. Flesheaters are totally insane, but within that insanity they see themselves as a martial, ordered, knight army. Many groups within that would have uniform equipment and weapons - honestly only the lowest peasant fighters would be more of a rabble, whilst the rest would be uniform armed.
Also on the table it looks good - a cavalry unit with a mish mash of maces, swords and lances doens't look the same as one that is armed with lances ready for the charge; or swords ready to flank attack.
Again this is perhaps the only edition of this game in over 30 years (honestly are we nearing 40 now?) that has uniform stats for different weapons.
Honestly sometimes I feel like Gw has someone in the rules team or management team for AoS who has convinced themselves that the way toward more sales and popularity is just to be totally different from every other wargame on every front; no matter if those fronts are simply sane points. Just aiming to be "different" from everything else is the target at times
But when you have like sword 3+ 4+ rend 0 dam 1 1" or 2" but 4+ to hit...
Doesn't matter. Flat out irrelevant. Your rabble isn't going to kill much more regardless of what you equip and you are winning 1 game like out of 10000000000 more if you have the "optimal" weapon.
And skeleton rabble is excelent for rag tag weapons. Skeletons don't particularly care what they are equipped. They are dead bones moving...
Not sure how game would benefit from no choice(as one is always better anyway regardless of what GW writes) and even then it's irrelevant for all reasons.
FB 5, 6, 7, 8, AOS 1, 2 and even in 3 you have rabble with different weapon stats in practice only 1 is ideal rest inferior and even then it doesn't matter what you want.
Hell skeletons in AOS2 book had spear and sword...And for actual practical gaming purposes it...did...not...matter. Your win or loss was not dependant on those. If your plan dependent on skeletons actually killing more with the ideal weapon your plan sucked as the kill rate wasn't going to noticably increase anyway.
But when you have like sword 3+ 4+ rend 0 dam 1 1" or 2" but 4+ to hit...
Doesn't matter. Flat out irrelevant.
You are not wrong, but that's a design choice GW has made for AoS some time ago. GW being GW this might change as early as next year with 4th edition, or in some later edition. But we should not pretend this to being some divine law: different weapons could and should do different things, not just be a cosmetic choice.
If different units can make a meaningful difference on the tabletop; then different weapons on a unit can also make a meaningful difference. It purely depends on the numbers behind them and the numbers are 100% something GW controlls.
Another line of thinking with GW making units simpler is that they are trying to build more tactical slots into the game. Units with 2-3 weapon types can cover several roles with those weapons. So suddenly 1 unit has multiple battlefield roles depending on what its equipped with and even with mono-pose models that you can't easily magnetize for weapon swapping; people are still more than happy to "my swords count as spears for this game".
So to generate more sales and create more niches if each unit has only 1 stat and 1 weapon then in theory you can now make 3 different models for what was once one. That means you can grow the army wider without units tripping over each other.
It's actually how a LOT of GW's competition work right now. Many wargames have models with 1 weapon loadout or very simple equipment variation. GW always stood out somewhat in having so many options in the box for each model.
It seems like they are changing direction and potentially pushing back on that in some form to create gaps for themselves so that armies can be made easily larger.
I think it also plays into their style of rules building because they don't make their rules deeper and more complex to create niches (esp in fantasy). Of course niches can create issues of their own (eg how in 40K when air units were added and the only counter was direct AA units which meant you could load up on air units and dominate any opponent that wasn't the same or loaded up with AA)
However I kind of feel that if that is GW's direction then its purely in the writing room today and not in the design floor who are still producing multi-weapon models.
GW did indeed make a lot of weapon variance pointless ( 3+ hit 4+ wound or 4+ wound 3+ hit being the common options) or no-brainer (anything with reach) but that's an issue with the execution, not the concept.
lord_blackfang wrote: GW did indeed make a lot of weapon variance pointless ( 3+ hit 4+ wound or 4+ wound 3+ hit being the common options) or no-brainer (anything with reach) but that's an issue with the execution, not the concept.
Exactly. The lack of AoS having any variation in armour types also doesn't help.
There's a few things GW could do to improve weapon variation, eg
1) Anti large/cavalry as a feature. Adding large/cavalry as a featured group on its own and then giving specific weapons a bonus against them whilst either no bonus or a negative against regular models would make a huge swing. Suddenly those spears wouldn't just be for 1 inch more reach but ideal for a big monster or cavalry charge; but less useful if the enemy charges you with their footmen
2) Light - Medium - Heavy armour types; or even just a regular and heavy so it didn't get too complex/bogged down.
There's a lot of other things they could have done as well to try and help give specific weapons more niches to fit them into and more meaningful variety in the stats.
I do agree for much of AoS's life a lot of weapon choices are often quite simple with one choice being better than the others outright. I agree though that that's about how the game works and GW's choices on game design .
Man, I look at the new Varghulf kit and all I can see how easily it could’ve been a dual build Mourghul kit as well. Probably a bit smaller than the FW Mourngul, but still would’ve worked. Shame.
Those got leaked a fair few months ago. They were sold at an event they shouldn't have been. Still wondering when and what they're actually for as they must be sitting in the warehouse.
lord_blackfang wrote: Would be nice to get a refresh of all the oldest Skaven models
There's a few, like the Weapon Teams, where GW could just make 2 rats in plastic and then have a bunch of attachments for weapons and backpacks and cover the whole 4 or so options in one plastic kit. Although I kind of got the feeling they were "supposed" to be replaced with the Stormvermin, with just the mortar weapon team hanging on; but that never quite happened.
A new plastic kit for ogres, giant rats and handlers would be neat considering those are some of the oldest plastics GW sells at present.
But yeah the Skaven have a LOT of models needing updates.
Inquisitor Gideon wrote: That's what i get for trying to phone post. I'll type it out until i can get to a proper pc.
New edition box:
26 new stormcast models.
One center piece
2 Hero's
3 Elites,
2 Unit's of ten warriors
Skaven:
Eshin Master Assassin
2 Hero's
20 new Gutter Runners
3 Rat Ogres
2 Weapons Teams
10 Giant Rats
64 model total and the usual launch paraphernalia.
Skaven not reallv blessed with numbers. Interesing unit sizes would change. Old model owners "happy".
Not list of models i would have hoped for update though more would come.
Meh, I'm not really interested in an Eshin-themed refresh. Skryre and Pestilens are the most well developed of the skaven factions - Pestilens doesn't have many options, and half of Skryres options are metal/finecast or unavailable. Id rather they focused on rounding out Pestilens and releasing resculpts of Skryre stuff then putting out new kits for Eshin/Moulder. In general that box kinda sucks if you are an existing Skaven player that once to stick to a specific clan/theme -theres not much in it for you if you're a Pestilens/Skryre player (the weapons teams give me pause, but we'll see...) and if you weren't interested in Moulder/Eshin then the box is basically a waste.
Well assuming any of this is real, this is the Skavens big redo and i would expect focus on all clans. The supposed launch box feels more like a mix of all the possible clans in one form or another. Also original rumour post.
I like it. Well, not the face. Maybe if you hit it with a shovel a couple of times, that fixes it. But the rest is pretty cool.
She looks interesting in terms of proportions, too. GW has a few models that stray away from their usual heroic proportions. This one looks to be a pronounced example of that.
Not a massive fan of the head and the studio are, once again, doing their level best to undersell a model with some utterly boring or washed out colour scheme (the entire Stormcast range says hello...). Otherwise that is a very nice model and that snake is going to be a goldmine of conversion potential.
the studio are, once again, doing their level best to undersell a model with some utterly boring or washed out colour scheme
... I want them to do 'boring' and 'washed out' more. I prefer grounded and interesting to the wibbly over-the-top stuff.
The design on this one is definitely a new approach for GW. I had to pop the article to figure out what faction it was supposed to be for- neither the name nor the picture gave me much to go on.
the studio are, once again, doing their level best to undersell a model with some utterly boring or washed out colour scheme
... I want them to do 'boring' and 'washed out' more. I prefer grounded and interesting to the wibbly over-the-top stuff.
The design on this one is definitely a new approach for GW. I had to pop the article to figure out what faction it was supposed to be for- neither the name nor the picture gave me much to go on.
Seriously? Nulahmia wasn't hint? Not to mention face is gw vampire style.
the studio are, once again, doing their level best to undersell a model with some utterly boring or washed out colour scheme
... I want them to do 'boring' and 'washed out' more. I prefer grounded and interesting to the wibbly over-the-top stuff.
The design on this one is definitely a new approach for GW. I had to pop the article to figure out what faction it was supposed to be for- neither the name nor the picture gave me much to go on.
Which proves Chaos has the right of it, wearing wrestler belts that leave no doubt as to the wearer's allegiance.
Also bringing it over to the new page, because why not?
Feels like this one needed a couple more design passes.
Shouldn't the "chief diplomat" be strikingly attractive? Wouldn't their clothing be fairly fancy, not pitted out armor? Instead of carrying a 10-foot sword shouldn't they hold something that looks like a staff of office? Perhaps something that could aid in hypnotic shenanigans? A regal posture, not a shambling gait would seem to be more fitting.
Just give us grimdark Jafar! All the pieces are already there!
the studio are, once again, doing their level best to undersell a model with some utterly boring or washed out colour scheme
... I want them to do 'boring' and 'washed out' more. I prefer grounded and interesting to the wibbly over-the-top stuff.
The design on this one is definitely a new approach for GW. I had to pop the article to figure out what faction it was supposed to be for- neither the name nor the picture gave me much to go on.
Seriously? Nulahmia wasn't hint? Not to mention face is gw vampire style.
No, random syllables strung together is pretty much the standard for everything in AoS, whether its on a map or not. (Unless it used to be a wind of magic).
So, no, that isn't a hint - just limiting to undead factions, that's rather generic and can apply to all of them.
Of course, the obvious non-humans (orks, lizards, skaven, etc) can obviously be eliminated, and standard humans just got a release, so that seemed unlikely. But a bad face isn't the 'vampire style' it just happens a lot across all the ranges.
I really like that model, but I am a bit concerned that the design space for Soulblight, Daughters of Khaine and Headonites of Slaanesh are beginning to bleed into each other a bit too much - I honestly think GW could have said that this was a model for any of those factions without anyone blinking an eye.
In fairness I think that's the idea of the Daughters of Khaine - and for the longest time they were WAY more bloody than the vampires in the setting.
And they are supposed to share a design element of Slaanesh with them, that's part of the insane corruption that happened to Morathi. It's kind of showing how her forces are just a stone's throw from Slaanesh. Made even more bittersweet by the fact that its Morathi's actions that are actually stating to unravel the magic that is holding the Chaos God in prison.
That said I don't think GW are going to go all in with snakes in Soulblight. They've far more wolf and bat elements in the Vampire army, so having one mega-snake I think is just harkening back to some classic 70-80s horror vampire arts/themes.
That said I don't think GW are going to go all in with snakes in Soulblight. They've far more wolf and bat elements in the Vampire army, so having one mega-snake I think is just harkening back to some classic 70-80s horror vampire arts/themes.
Just to note that this is explicitly a Lahmian style vampire and snakes have been part of their iconography for ages.
Overread wrote: That said I don't think GW are going to go all in with snakes in Soulblight. They've far more wolf and bat elements in the Vampire army, so having one mega-snake I think is just harkening back to some classic 70-80s horror vampire arts/themes.
I'd think of it more in terms of delineating bloodlines. Woof and bat elements are there for Radukar's bunch (whatever they're called) and von Carsteins respectively.
Classically you'd expect Lahmian vampires to have cats, but a big ass snek is well enough in theme for the original Nehekharan vampires. It's also reasonably symbolic of the more clandestine approach Lahmians had before the world got exploded, vampires grew huge and suddenly all had fethed up faces.
Nice model but first thought it was a Hedonites model, maybe a Daughters one. But as a Soulblight she needs accompanying models that also share the Lair of the White Worm theme, to work, as she looks out of place with the bats and wolves.
No, random syllables strung together is pretty much the standard for everything in AoS, whether its on a map or not.
That is a funny observation! ^^
But in this, specific, case Lahmia is one of the five classic bloodlines (of the Vampire Counts-army of pre-AoS warhammer) with a ”Nu”(meaning ”new”) added onto it. So for nerds (like me ^^’) who are all about VC, it’s kind of like calling it ”Neodracula”
SamusDrake wrote:But as a Soulblight she needs accompanying models that also share the Lair of the White Worm theme, to work,
Daaaaamn! That is Such a great take 😃
Perhaps they’ll release a Witch hunter with a pet mongoose? ^^ Or, hell, make a couple of mongoose-based Beastmen models to fight vampires for Chaos ^^ 👍🏼✨
Daaaaamn! That is Such a great take 😃
Perhaps they’ll release a Witch hunter with a pet mongoose? ^^ Or, hell, make a couple of mongoose-based Beastmen models to fight vampires for Chaos ^^ 👍🏼✨
And Cities of Sigmar will also need a model for Peter Calpadi with bagpipes as his weapon of choice.
That said I don't think GW are going to go all in with snakes in Soulblight. They've far more wolf and bat elements in the Vampire army, so having one mega-snake I think is just harkening back to some classic 70-80s horror vampire arts/themes.
Just to note that this is explicitly a Lahmian style vampire and snakes have been part of their iconography for ages.
Yep - The patron goddess of Lahmia was Asaph (symbol is a snake) and Neferata as its Queen traditionally held court with two large asps curled around their wrists to show the favour of the goddess. The Sisterhood had the Asp bow, snakes on their banners, etc etc
The snake looks great but less keen on the vampire lady now if we had got Naaima and a panther.....
I think the issue isn’t if it’s corrosion or battle damage, but it’s interesting that a seductive and important herald isn’t wearing something newer or nicer. An easy explanation is that the Time Swallower ages everything around it, so even a vampire looks old and withered as a result. That would also mean the armor she wears constantly decays too
Or she just wears different clothes. You can be a fine dandy in the court and a brutal bloody mess in battle. Since she isn't some insane flesheater, she's more than capable of thus wearing her battle armour in battle and then wearing court clothes in court.
Though there is a gaunt and haggard element to her design. Even looking at her body where it shows she's more "hanging from the bones". You can see that a lot around her hips.
Like most of the Vampires, I think its a cool model - but I'd agree with those saying its unclear in how it fits into the wider Soulblight range, which thematically seems increasingly all over place.
Lots of factions use snakes- Slaanesh and Splintered Fang for Chaos, Daughters of Kane, Seraphon with Sotek and now Death with this new Lahmia character.
Also think back to the old vampire army by the end of Old World. It was basically Nighthaunt, Flesheaters, Ossiarchs and Vampires all in one massive army. That's 4 very diverse styles (3 if you accept that right now FE are fairly similar to soulblight and share most of the design elements with them).
I feel like GW is just stretching their creativity somewhat with the setting. Plus I think that if you look at real world armies, they often share a lot of themes and concepts; so its nice to see that somewhat in a fantasy game where traditionally armies are as different as chalk and cheese. Having forces that share elements - for example snake pets or blood spells - kind of reinforces that its all the same universe and world.
Is it wrong if I want to use her as a coach for the Amazon Blood Bowl team? Or maybe even a witch/sorceress? The snake aesthetic would work just debating to give her a head swap or maybe even not lol.
Doubt I'll ever build an army of vampires even though the coming story book she's in sounds cool, doesn't mean I can't enjoy figures like this in other games hehe.
Dryaktylus wrote: Snake is cool, but the vampire looks like a spindly granny in some kind of fetish dress. Neither seductive nor menacing nor stylish.
Which is very strange given she is an emmisary from Nulahmia where they even polish and perfume the skeleton guards - unless the flesh eater madness has taken her as well?
The vampire's meant to be working as a diplomat to the Flesheaters, and so I guess has just decided to dress as they dress, to fit in / not show them up.
Grumpy Gnome wrote: I am not an AOS player but I do like getting some of the minis for other games. This seems a fine figure for a number of purposes, I especially like the snake. However, given the criticisms so far of the figure I am surprised no one mentioned the only thing I really do not like about it… how tall that headgear is. I would need to replace that for sure.
I agree on the headgear, but for me GW has a lot of misses across so many ranges, and on the positive end many kits with so many head choices, that I don't often remark on it anymore.
I'd use her as a Tomb Queen for The Old World if she isn't humorously tall. She is, no doubt, but Tomb Guard aren't exactly short either, so it might work pretty well. That entails a head swap and wrapping the exposed skin.
Grumpy Gnome wrote: I am not an AOS player but I do like getting some of the minis for other games. This seems a fine figure for a number of purposes, I especially like the snake. However, given the criticisms so far of the figure I am surprised no one mentioned the only thing I really do not like about it… how tall that headgear is. I would need to replace that for sure.
P'shaw, everyone knows tall hats are a sign of power. Look at the Dawi Zharr!
Better to think of the vampire and her snake as an ammo token. Once Sons of Behemat get the giant version of Thulsa Doom, it gives him the choice between poison shot and conventional arrowhead.
Nerferata also rocks a huge hat, so I assume it’s the fashion in Nulamia.
How many vampires are we up to now? Factoring in the FEC vampires and the units from specialist games, I think they may have more models than primaris lieutenants now
Grumpy Gnome wrote: I am not an AOS player but I do like getting some of the minis for other games. This seems a fine figure for a number of purposes, I especially like the snake. However, given the criticisms so far of the figure I am surprised no one mentioned the only thing I really do not like about it… how tall that headgear is. I would need to replace that for sure.
Yeah, I would have liked an alternate head option with long flowing hair, maybe a small crown/headdress thing with a similar style to the armor.
Shakalooloo wrote: The vampire's meant to be working as a diplomat to the Flesheaters, and so I guess has just decided to dress as they dress, to fit in / not show them up.
Isn't the point of the Flesheaters that they wouldn't see how she was really dressed anyway..?
Shakalooloo wrote: The vampire's meant to be working as a diplomat to the Flesheaters, and so I guess has just decided to dress as they dress, to fit in / not show them up.
Isn't the point of the Flesheaters that they wouldn't see how she was really dressed anyway..?
Conversely, why would she ruin her finery when she knows they're all insane and she'll be spending time in what is little better than a charnel pit.
Shakalooloo wrote: The vampire's meant to be working as a diplomat to the Flesheaters, and so I guess has just decided to dress as they dress, to fit in / not show them up.
Isn't the point of the Flesheaters that they wouldn't see how she was really dressed anyway..?
Hmm, IIRC there was some fluff that (very loosely/circumstantially) implied that FEC generally see or perceive those not afflicted by the delusions based on their "stance" or "status" towards the FEC. Those who take up arms or go to war against the FEC are perceived as beasts, monsters, savages, vile fiends, and villains. Those who approach the FEC lets say... more peacefully... are perceived to be as they are or might even be seen as being of higher standing. I seem to recall a bit about some down on their luck traveler or whatever being welcomed into a FECs royal court as a distinguished guest for a great banquet in their honor - of course the court was a crumbling and dilapidated run-down castle caked in feces and blood and the banquet was literally dismembered human body parts which the guy recognized as belonging to another group he encountered, and the guy was basically gaking bricks because he couldn't understand any of the grunts or screams or growls being spoken unto him, but he was too paralyzed with fear to try to run away or fight them, whereas the unfortunates who ended up being the evenings meal had chosen violence or attempted to fight back against the FEC and as a result were perceived as being wild animals or something apparently otherwise edible.
Point being that vampire snake lady would probably be perceived either as she was or more positively than that when she approaches the FEC in a welcoming manner or whatever.
These last page or two are concerning me that people think that Vampires have only 1 change of clothes in life. Or that characters in general have only 1 set of clothes.
Now granted the likes of Gotrek likely did have 1 change of clothes (battered and worn and repaired many many times over); however most characters I'd wager have a host of varied clothes.
Even Stormcast will take off their armour at times.
So a vampire Diplomat might well just wear different clothing when in court compared to the battlefield. The models we get are for the battlefield. So by and large they are wearing their armour. Now some are very fancy and elaborate and their armour is closer to what we'd consider Parade or Dress armour instead of real battle armour.
Overread wrote: These last page or two are concerning me that people think that Vampires have only 1 change of clothes in life. Or that characters in general have only 1 set of clothes.
Like good hitmen and government agents most characters who are sold on their appearance have a wardrobe full of identical attire. It's all about brand recognition.
Jokes aside, it might not actually be a bad idea to show up in armor the first time she visits court. You never know with those crazies. And if the ghouls actually see non-hostiles for what they are, wearing armor that's been left to rust in a corner for five hundred years may not leave the best first impression.
Of course you can rationalize her choice of attire in different ways as well. This might be a good model to get a designer interview on. I have a feeling that the corroded armor is simply there to make the vampire blend in with the other models of the army that are and have more reason to look banged up, like the skeleton warriors. That's not the worst reason considering how many people remarked on how her look and snake made her stand apart from the rest of the army.
One thing about model bothers me - was the top bit on her hat a gem someone forgot to paint?
Geifer wrote: Jokes aside, it might not actually be a bad idea to show up in armor the first time she visits court. You never know with those crazies. And if the ghouls actually see non-hostiles for what they are, wearing armor that's been left to rust in a corner for five hundred years may not leave the best first impression.
Or maybe their crazy factor works in reverse and they actually see rusted junk as fine clothes?
The thing is, the summerking wine plot is likely just to be something in this book and may not be used later on. I doubt she’s specifically going to be the FEC delegate long term so I dont think her model was designed specifically with the court in mind
Irbis wrote: One thing about model bothers me - was the top bit on her hat a gem someone forgot to paint?
The top drop has dents sculpted, so it's probably supposed to be a corroded metal ornament rather than a gem like the others.
Well, it looks identical to other gems she has so my first thought was just chipped gem (or maybe the corrosion is just painted on and is not actually found on the model in most spots as these look too shallow for actual pits). I guess sprue will tell, both the pit issue and the top ornament being soft in shape like pressed metal or sharp like GW does most of their gems...
Tim the Biovore wrote: Definitely Darkoath, the long awaited basic marauder and cavalry update
Elf has a dragon crest, but looks more like Lumineth than I'd expect Kurnothi or Malerion elves to be
That was my thought too. I suspect it's a new Lumineth aspect warrior person.
Like I said:
River Temple.
We're missing just two to complete the Teclian/Aelementari side of things.
River Temple got described in the first army book as slashing open throats, while their totem wasn't described.
The other Aelementari is Zenith...which sounded like it would be a character-type, since it's pure Hyshian light with no temple dedicated to it.