74621
Post by: thetallestgiraffe
'lo thar
I was just reading about how the codex basically says that no chapter should have much more that 1000 marines so that no-one takes control of enough marines to cause too much damage should they go rouge, with there being around and under 1000 chapters, making about 1,000,000 marines at any one time.. I agree with the principle of not letting anyone get too many marines but only 1000? I'm sorry but even though space marines are the shiz 1,000,000 marines to watch the galaxy? Do they actually know how big the galaxy is? Because here is how big; there is only one space marine for each three hundred thousand stars. Sure, there are imperial guard, but have the EVER actually fought off and invading force without first losing half the planet?
Anyways, I was wondering why they don't just have 1000 chapters of 10,000 or 100,000 space marines? That way sure, 100,000 might go rogue, but you have several million of them waiting to kill those traitors.
Food for thought, all replies welcome unless you're a racist or Eskimo.
Ok, fine Eskimos are all right, just don't stink up the place
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Post by: Puscifer
Go to Lexicanum.com and look up in the 40k section... Horus Heresy.
That is why we can't have nice things.
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Post by: Reavsie
Because Roboute Guilleman said so - his word is law!
Don't want too many turning heretic at once.
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Post by: blood lance
Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
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Post by: Mezmerro
Most stars in the Galaxy have no planets, most planets are uninhabitable, and most inhabitable planets aren't even belong to Imperuim. It is near the billion of imperial worlds, with most of them being small mining/agri worlds with the population below the billion, and only few percents are those really worth fighting for. Even then, though, there is like one marine per ten major worlds.
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Post by: The Shadow
blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
I think I read somewhere that GW say they tone down Space Marines in-game to make it balanced. In real life, I think they're a lot more powerful. I say real life, you know what I mean.
76809
Post by: Mezmerro
blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
It's mostly because Space Marines aren't supposed to work as an army, but rather as the tip of the spear, leading the attacks of lesser men and working as spec ops, quickly claiming objectives that would take days or weeks for guard. Those victories where single battle company conquer entire world should be read as: "single battle company with a few dozens of Imperial Guard regiments, few millions of PDF troops and imperial navy fleet support, which we don't mention, because Marines want to steal all the glory"
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Post by: Big P
Ah yes, marines in drag... very scary.
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Post by: Chris_P
Does anyone know where the list of all the chapters is? I would like to see if my chapter name has been used officially.
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Post by: Sgt_Smudge
If you want a pretty large list of most Chapters, try Lexicanum. You won't get all, but you should get most canon Chapters.
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Post by: vodo40k
Heres a good chunk of the "1000 chapters", obviously the vast majority are fan made.
http://tauonline.org/?content=browse&army=SM&article=392
A space marine chapter can NEVER succeed on its own, they only form the ultra-elite spear tip. Most offensives involving marines will be backed up with many millions of IG or PDF soldiers, not to mention the very significant contributions of the Imperial navy (including the aeronutica), the ad mech and the titan legions (in some cases ministorium and inquisitorial forces as well). No imperial organisation is designed to work alone, when co-ordinated properly and efficiently (a rarity in M41) the imperial war machine is truly devastating.
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Post by: TheCustomLime
Because sci fi writers are bad with numbers.
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Post by: 1hadhq
Chris_P wrote:Does anyone know where the list of all the chapters is? I would like to see if my chapter name has been used officially.
GW used about a few hundred names somewhere and yes sources like Lexi may show most of them. And the 1000 chapters project ( B&C ) should also provide some hints.
But I don't remember any 'official' list.
Mezmerro wrote:Most stars in the Galaxy have no planets, most planets are uninhabitable, and most inhabitable planets aren't even belong to Imperuim. It is near the billion of imperial worlds, with most of them being small mining/agri worlds with the population below the billion, and only few percents are those really worth fighting for. Even then, though, there is like one marine per ten major worlds.
Sorry, no. A million worlds is the commonly known size GW used, their usual stance : " a marine per world " .
3rd edition had a nice listing of the 1 million worlds.
Codex space marines 6th edition page 6 says: 10.000 marines form a Legion of first founding.....( not a quote )
were back to Legions of 10k again???? WTF GW. Can't keep the codices and HH products compatible
The Answer to 1k or 10k is:
- codex astartes split the Legions into smaller organizations
- geneseed is tested in a time consuming and thorough manner to prevent the corruption that ruined the Legions
- psychic tests to prevent unstable candidates like the arch traitors who corrupted their Legions ( see HH ) from entering SM ranks.
- duties changed a bit, re-conquering the Galaxy isn't as important as it was ( for now. )
- one click bundles of a chapter of 1200 marines cost 12.000$. Maybe charging 100.000$ didn't seem viable??
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Post by: Vaerros
While it is the case that space marines on paper are *supposed* to be the 'speartip' in military operations, there's a few points to consider:
- In situations where they appropriately serve as the speartip, it could sometimes be considered quite a frail spear. Let's not forget that, while marines are basically walking tanks against the likes of cultists, secessionists, and traitor guardsmen, there are plenty of enemies the setting(Tyranids, Necrons, massed CSM) that would require quite a bit more than say 600 battle brothers for the 'tip' to be effectively driven through.
- The same applies to cases of where space marines are supposed to come in and 'save the day' or miraculously turn the tide of some battle. If millions of guardsmen and the tanks, artillery, and air support attached to their forces are on the verge of being routed, even a chapter deployed in full force might not be enough to really make a difference, given that generally conflicts across *planets* are the on the small end what goes down in the setting.
Separately, chapters would be absurdly inefficient in replacing losses(and there would be losses). While I think it's reasonable to assume an active recruiting process means there's at least a very small queue of individuals to serve as a pool of replacement forces, it takes perhaps decades for aspirants that actually survive the trials and genetic tampering to eventually enter a battle company. Then they're equipped with what are effectively really expensive relics, some of which they receive because dozens of guys before them died using it.
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Post by: Kaiserbudheim
blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
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Post by: darthnatus
Puscifer wrote:Go to Lexicanum.com and look up in the 40k section... Horus Heresy.
That is why we can't have nice things.
No that's because the chapters were so unbalanced, but instead of lowering the numbers from hundreds of thousands (or millions in some cases) to a set number set by the chapter with the smallest number of marines. I mean it certainly would fix the problems they have with entire chapters being killed ( wtf Blood Angels?!) and losing chapter worlds to Tyranids. Actually they would find a way to screw that up so I'm gonna say that more marines would help them with the Ork problem. I can't think of a way for them to screw that up. Automatically Appended Next Post: Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
That isn't canon and they had IG and massive weapons on the planet.
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Post by: Asherian Command
Because the geneseed would be corrupted by overuse.
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Post by: darthnatus
1hadhq wrote:Chris_P wrote:Does anyone know where the list of all the chapters is? I would like to see if my chapter name has been used officially.
The Answer to 1k or 10k is:
- codex astartes split the Legions into smaller organizations
- geneseed is tested in a time consuming and thorough manner to prevent the corruption that ruined the Legions
- psychic tests to prevent unstable candidates like the arch traitors who corrupted their Legions ( see HH ) from entering SM ranks.
- duties changed a bit, re-conquering the Galaxy isn't as important as it was ( for now. )
- one click bundles of a chapter of 1200 marines cost 12.000$. Maybe charging 100.000$ didn't seem viable??
The geneseed still gets screwed up (look at Blood Angels for  's sake!)
Putting reconquering the galaxy is actually (for the most part) for the better, as it gives Tyranids less resources and keeps the SM Chapters closer to the Imperium. Mostly.
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Post by: iproxtaco
Vaerros wrote:While it is the case that space marines on paper are *supposed* to be the 'speartip' in military operations, there's a few points to consider:
- In situations where they appropriately serve as the speartip, it could sometimes be considered quite a frail spear. Let's not forget that, while marines are basically walking tanks against the likes of cultists, secessionists, and traitor guardsmen, there are plenty of enemies the setting(Tyranids, Necrons, massed CSM) that would require quite a bit more than say 600 battle brothers for the 'tip' to be effectively driven through.
True, but more than a hundred marines are going to be deployed against said tougher enemies.
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Post by: Kaiserbudheim
No, I know it isn't canon. Was just trying to demonstrate the overall 40K lore's depiction of a Space Marine's combat effectiveness...that it certainly doesn't match today's military formations.
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Post by: Ascalam
Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
Yes, but to be fair that game is bolter-porn intended to make the player feel all manly
And unless you are ungodly good at the game you won't have made it far without healing by beating down enemies, something marines don't actually do
The henches are also immortal. You can shoot one in the head with a plasma cannon and all he'll do is stand there spouting imperial rhetoric..
That said, they did do a pretty good job of making the orks non-goofy and violent. If you actually had to face more than a squad at a time it would have been a bit more representative though  Lets see Captain Titus fight off 180 orks plowing towards his position simultaneously, backed by some actual Ork vehicles (notably missing except the Minepig  )...
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Post by: Kain
darthnatus wrote:Puscifer wrote:Go to Lexicanum.com and look up in the 40k section... Horus Heresy.
That is why we can't have nice things.
No that's because the chapters were so unbalanced, but instead of lowering the numbers from hundreds of thousands (or millions in some cases) to a set number set by the chapter with the smallest number of marines. I mean it certainly would fix the problems they have with entire chapters being killed ( wtf Blood Angels?!) and losing chapter worlds to Tyranids. Actually they would find a way to screw that up so I'm gonna say that more marines would help them with the Ork problem. I can't think of a way for them to screw that up.
Automatically Appended Next Post:
Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
That isn't canon and they had IG and massive weapons on the planet.
40k canon is what ever you want to make of it.
So if you want, Fanfiction is as valid as core material so long as that's your interpretation. Automatically Appended Next Post: Ascalam wrote: Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
Yes, but to be fair that game is bolter-porn intended to make the player feel all manly
And unless you are ungodly good at the game you won't have made it far without healing by beating down enemies, something marines don't actually do
The henches are also immortal. You can shoot one in the head with a plasma cannon and all he'll do is stand there spouting imperial rhetoric..
That said, they did do a pretty good job of making the orks non-goofy and violent. If you actually had to face more than a squad at a time it would have been a bit more representative though  Lets see Captain Titus fight off 180 orks plowing towards his position simultaneously, backed by some actual Ork vehicles (notably missing except the Minepig  )...
Notably, Titus is manly enough to crush a Daemon prince's skull with his bare hands.
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Post by: Ascalam
Kain wrote: darthnatus wrote:Puscifer wrote:Go to Lexicanum.com and look up in the 40k section... Horus Heresy.
That is why we can't have nice things.
No that's because the chapters were so unbalanced, but instead of lowering the numbers from hundreds of thousands (or millions in some cases) to a set number set by the chapter with the smallest number of marines. I mean it certainly would fix the problems they have with entire chapters being killed ( wtf Blood Angels?!) and losing chapter worlds to Tyranids. Actually they would find a way to screw that up so I'm gonna say that more marines would help them with the Ork problem. I can't think of a way for them to screw that up.
Automatically Appended Next Post:
Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
That isn't canon and they had IG and massive weapons on the planet.
40k canon is what ever you want to make of it.
So if you want, Fanfiction is as valid as core material so long as that's your interpretation.
Automatically Appended Next Post:
Ascalam wrote: Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
Yes, but to be fair that game is bolter-porn intended to make the player feel all manly
And unless you are ungodly good at the game you won't have made it far without healing by beating down enemies, something marines don't actually do
The henches are also immortal. You can shoot one in the head with a plasma cannon and all he'll do is stand there spouting imperial rhetoric..
That said, they did do a pretty good job of making the orks non-goofy and violent. If you actually had to face more than a squad at a time it would have been a bit more representative though  Lets see Captain Titus fight off 180 orks plowing towards his position simultaneously, backed by some actual Ork vehicles (notably missing except the Minepig  )...
Notably, Titus is manly enough to crush a Daemon prince's skull with his bare hands.
Notably, the newly ascended DP is utterly ineffective, and couldn't fight his way out of a wet paper bag
Gameterms-wise Marines are S4 even unarmed, DP's are T 5 - it's not impossible
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Post by: Vaerros
iproxtaco wrote: Vaerros wrote:While it is the case that space marines on paper are *supposed* to be the 'speartip' in military operations, there's a few points to consider:
- In situations where they appropriately serve as the speartip, it could sometimes be considered quite a frail spear. Let's not forget that, while marines are basically walking tanks against the likes of cultists, secessionists, and traitor guardsmen, there are plenty of enemies the setting(Tyranids, Necrons, massed CSM) that would require quite a bit more than say 600 battle brothers for the 'tip' to be effectively driven through.
True, but more than a hundred marines are going to be deployed against said tougher enemies.
I gave a number of 600, which seems like a reasonable high-end commitment to make. Consider though that against Necrons and CSM they'll be facing enemies that have answers to their resiliency and deadliness of their weapons *and* are capable of quite significantly outnumbering them(in the case of the former, though I could CSM legions being deployed at impressive strength or supplemented by daemon allies). Their assault force would obviously be supported by IG or other Imperial allies, but I think they risk grievous losses or even extermination against enemies that simply won't break so easily or are too numerous for a surgical strike of that weight to mean anything.
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Post by: SerQuintus
GW can be very reluctant to change something that's been written. That there are 1,000 chapters of 1,000 marines is one of the oldest facts of the 40k universe, one of the few firm things stated about them in the 1st edition rulebook.
Personally I have no issue with the number. Its fine if you portray their use correctly - see the Battle for Armageddon boardgame for the best example.
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Post by: TheCustomLime
Kaiserbudheim wrote:No, I know it isn't canon. Was just trying to demonstrate the overall 40K lore's depiction of a Space Marine's combat effectiveness...that it certainly doesn't match today's military formations.
Actually, it was mentioned that there were more Ultramarines on the ground. There's a scene where Titus contacts the other squads leaders and, at the end scene, you can see other Ultras as well.
In addition, he also had the Imperial Guard and a Blood Ravens to help him out as well.
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Post by: Formosa
"send a battle brother to take a town, send a squad to take a city, a chapter to take a world, send a legion to destroy a culture, there are of course exceptions to this general rule, the enigmatic eldar and the hordes of the ork"
Roboute guilliman, know no fear.
Yes a company can fight and win against a whole planet, you all seem to miss the obvious, when facing such overwhelming numbers you hit and run, they have even made a bit of fluff that describes how a single unsupported company took a world.
Paraphrased from memory
phase 1 orbital bombardment, targeting infrastructure such as power, water and waste plants.
Phase 2 orbital drop on orbital defence locations, disable, capture or.destroy.
Phase 3 target command echelons of enemy forces and ambush and capture/destroy, rinse ans repeat.
Phase 4 hit and run warfare, guerilla warfare, target ammo, food and water supplies, marines need these in lesser amounts
Phase 5, target large formations of enemies with orbital attacks that threaten to cut off allied forces
phase 6 as enemy uses smaller formations to avoid orbital attacks, use superior movement and skill to surround and destroy these formations.
Phase 6 repeat Phase 4/5/6
Phase 7 increasingly desperate enemy is both in need of food and water supplies and ammo resources are thin, leadership is either incapacitated or in no shape to fight, engage large scale assault on any remaining strongholds
Phase 8 enemy surrenders.
At no point in this assault are the space marines in a straight battle with there enemy,
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Post by: Psienesis
vodo40k wrote:
A space marine chapter can NEVER succeed on its own, they only form the ultra-elite spear tip. Most offensives involving marines will be backed up with many millions of IG or PDF soldiers, not to mention the very significant contributions of the Imperial navy (including the aeronutica), the ad mech and the titan legions (in some cases ministorium and inquisitorial forces as well). No imperial organisation is designed to work alone, when co-ordinated properly and efficiently (a rarity in M41) the imperial war machine is truly devastating.
The Deathwatch and the Grey Knights would beg to differ.
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Post by: SerQuintus
Psienesis wrote: vodo40k wrote:
A space marine chapter can NEVER succeed on its own, they only form the ultra-elite spear tip. Most offensives involving marines will be backed up with many millions of IG or PDF soldiers, not to mention the very significant contributions of the Imperial navy (including the aeronutica), the ad mech and the titan legions (in some cases ministorium and inquisitorial forces as well). No imperial organisation is designed to work alone, when co-ordinated properly and efficiently (a rarity in M41) the imperial war machine is truly devastating.
The Deathwatch and the Grey Knights would beg to differ.
Not really no. One of the Grey Knights greatest victories for example was the 1st Armaggedon War, whence a Grey Knight company was all but wiped out banishing Angron. That action turned the tide of the war but it didn't end it, it still fell to the Armageddon PDF (aided by the Space Wolves) to purge the countless millions of cultists that had overrun half the planet..
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Post by: Lynata
blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
It is:
"The Space Marines are the Imperium's elite fighting troops, a core of highly mobile shock troops trained to fight on land and in space. On the battlefield they are expected to take part in the most dangerous and important attacks, to hold their positions no matter how hopeless their situation. Space Marines are entrusted with all sorts of perilous missions, such as lightning raids behind enemy lines, infiltration attacks to capture vital positions, and tunnel fights in enemy held cities. They also undertake long voyages of planetary exploration and conquest on behalf of the Imperium, earmarking planets which are too well defended so that they can be attacked later with the support of the Imperial Guard."
- GW Inquisitor RPG : characters, adeptus astartes
"If the distress signal reaches a nearby Space Marine Chapter fortress, a force of Space Marines can be sent as quickly as naval vessels. All Space Marine Chapters have their own fleets consisting of some of the fastest ships in the Imperium. Often a small force of Space Marines is enough to turn back an alien invasion, so long as there are some other human forces left to support them. However, the Space Marines are not large: an entire Chapter may be able to field only a thousand warriors or thereabouts. Often, a conflict will be simply too large, the enemy too powerful, too numerous, or too well entrenched for local forces, ships, or Space Marines to defeat. In conflicts such as these, the really huge invasions, the wars that spread across whole star systems and decades of warp space, only the grinding steamroller of the Imperial Guard can hope to crush the foe."
- 2E C: IG
It is as Mezmerro said - and I think another dakkanaut (was it Crimson?) once very fittingly described the Astartes as a "force multiplicator", being able to turn the tide of a battle by applying their capabilities (Space Marines are, after all, the most powerful concentration of "battle value" in a single soldier) to a strategic point in order to punch a hole into enemy defenses, kill an enemy commander, or delay enemy reinforcements, allowing the Imperial Guard or PDF to exploit the opportunity.
SerQuintus wrote:Personally I have no issue with the number. Its fine if you portray their use correctly - see the Battle for Armageddon boardgame for the best example.
Or Epic40k. I've never actually played it, but from all I've read it allows the Space Marines to balance their low numbers with several benefits to deployment, symbolising their ability to pick which fights to commit to, and where to attack.
The Shadow wrote:I think I read somewhere that GW say they tone down Space Marines in-game to make it balanced.
Citation needed. Both the remarks in the 6E rulebook as well as the statements of several GW designers and BL writers suggest it is actually the other way around - the fluff is distorted by legends, the myth, and the propaganda. Game rules would be the only "solid" thing we could possibly work with (though I'd caution against taking them "too literal" - they are still an abstraction, after all).
1hadhq wrote:were back to Legions of 10k again???? WTF GW. Can't keep the codices and HH products compatible
You really expected otherwise? It's different teams with different ideas. For better or worse, Black Library novels and Codex fluff sporting contradictory content is nothing new at all.
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Post by: Vaerros
Formosa wrote:"send a battle brother to take a town, send a squad to take a city, a chapter to take a world, send a legion to destroy a culture, there are of course exceptions to this general rule, the enigmatic eldar and the hordes of the ork"
Roboute guilliman, know no fear.
Yes a company can fight and win against a whole planet, you all seem to miss the obvious, when facing such overwhelming numbers you hit and run, they have even made a bit of fluff that describes how a single unsupported company took a world.
Paraphrased from memory
phase 1 orbital bombardment, targeting infrastructure such as power, water and waste plants.
Phase 2 orbital drop on orbital defence locations, disable, capture or.destroy.
Phase 3 target command echelons of enemy forces and ambush and capture/destroy, rinse ans repeat.
Phase 4 hit and run warfare, guerilla warfare, target ammo, food and water supplies, marines need these in lesser amounts
Phase 5, target large formations of enemies with orbital attacks that threaten to cut off allied forces
phase 6 as enemy uses smaller formations to avoid orbital attacks, use superior movement and skill to surround and destroy these formations.
Phase 6 repeat Phase 4/5/6
Phase 7 increasingly desperate enemy is both in need of food and water supplies and ammo resources are thin, leadership is either incapacitated or in no shape to fight, engage large scale assault on any remaining strongholds
Phase 8 enemy surrenders.
At no point in this assault are the space marines in a straight battle with there enemy,
This generally makes sense, but there are some problems:
- It makes a lot of assumptions about the capability of the marines against the given enemy. The approach seems acceptable for conventional foes, but there are plenty of dire situations(the one marines might more often be called in for in the first place) where some of this won't work.
- There are instances of chapters using much less careful/logical approaches, so I think we have two competing images of the Astartes: the surgical strike specialists called in for small but important manuevers no other Imperial force can pull of vs. the stalwart defenders of humanity, massed shoulder-to-shoulder, charging the enemy ranks to obliterate them in close assault or standing their ground against all odds against hordes of monstrosities and heretics.
...and certainly 10,000(or greater) as a standard chapter size wouldn't *harm* their ability to fight in the manner you've described.
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Post by: Themanwiththeplan
Why didn't they stick with 4000 marines per chapter?
55909
Post by: gianlucafiorentini123
When was this the accepted number? I thought it was always 1000.
34439
Post by: Formosa
Vaerros wrote: Formosa wrote:"send a battle brother to take a town, send a squad to take a city, a chapter to take a world, send a legion to destroy a culture, there are of course exceptions to this general rule, the enigmatic eldar and the hordes of the ork"
Roboute guilliman, know no fear.
Yes a company can fight and win against a whole planet, you all seem to miss the obvious, when facing such overwhelming numbers you hit and run, they have even made a bit of fluff that describes how a single unsupported company took a world.
Paraphrased from memory
phase 1 orbital bombardment, targeting infrastructure such as power, water and waste plants.
Phase 2 orbital drop on orbital defence locations, disable, capture or.destroy.
Phase 3 target command echelons of enemy forces and ambush and capture/destroy, rinse ans repeat.
Phase 4 hit and run warfare, guerilla warfare, target ammo, food and water supplies, marines need these in lesser amounts
Phase 5, target large formations of enemies with orbital attacks that threaten to cut off allied forces
phase 6 as enemy uses smaller formations to avoid orbital attacks, use superior movement and skill to surround and destroy these formations.
Phase 6 repeat Phase 4/5/6
Phase 7 increasingly desperate enemy is both in need of food and water supplies and ammo resources are thin, leadership is either incapacitated or in no shape to fight, engage large scale assault on any remaining strongholds
Phase 8 enemy surrenders.
At no point in this assault are the space marines in a straight battle with there enemy,
This generally makes sense, but there are some problems:
- It makes a lot of assumptions about the capability of the marines against the given enemy. The approach seems acceptable for conventional foes, but there are plenty of dire situations(the one marines might more often be called in for in the first place) where some of this won't work.
- There are instances of chapters using much less careful/logical approaches, so I think we have two competing images of the Astartes: the surgical strike specialists called in for small but important manuevers no other Imperial force can pull of vs. the stalwart defenders of humanity, massed shoulder-to-shoulder, charging the enemy ranks to obliterate them in close assault or standing their ground against all odds against hordes of monstrosities and heretics.
...and certainly 10,000(or greater) as a standard chapter size wouldn't *harm* their ability to fight in the manner you've described.
I totally agree with what your saying there, but with a few caveats.
1: as guilliman said himself, this does not always apply, it is a general truth, and astartes are primarily used against conventional human forces.
2: certain chapters would not do this I agree, could you see the flesh tearers or black Templars doing this haha, dark angels and ultras absolutely would though.
3: legions...10k marines...who needs guile with a beat.stick that big!
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Post by: Harriticus
Because GW doesn't understand scale. 1,000 Space Marines, given their presented capabilities, would not be able to conquer the United States. Nevermind a whole planet. Nevermind multiple planets.
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Post by: Admiral Valerian
Because that's a minimum-strength legion, that's why.
34439
Post by: Formosa
Harriticus wrote:Because GW doesn't understand scale. 1,000 Space Marines, given their presented capabilities, would not be able to conquer the United States. Nevermind a whole planet. Nevermind multiple planets.
Yes they would, quite easily infact, I will go by my previous post
Phase 1, locate major cities power and main infrastructure, orbital strike and disable, target main food manufacturing areas, destroy.
During step 1 send in strike team of 10 marines to white house via pod, destroy president and any forces on location, do the same to the Senate, withdraw via thundeehawk. Orbital strike Pentagon.
Step 2, us in disarray due to military command being destroyed within hours, strike massing us military forces, us will now not mass in large groups.
Step 3, orbital drop onto key US battlegroups, isolate and destroy airbases and tank formations
Step 4, rinse and repeat step 2/3, us morale drops due to mass starvation, us military morale drops due to large casualties, start large scale propaganda campaign demanding surrender.
Step 5, wipe out large cities to force us military to surrender or face mounting casualties.
Step 6, victory
What almost all of you seem to fail to understand is that marines will not hold.positions, they will get in, cause massive casualties and leave before a decent counter attack could occur, they are 100% safe in orbit, a chapter would easily annihilate earths defences piecemeal.
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Post by: thetallestgiraffe
But 1000 is a tiny number. No matter how tough you are as a space marine if there are enough numbers will triumph. The marines are hiding in the forest? Then carpet bomb the crap out of it. Ten dead marines is one percent of the chapter. You send one million men to combat 1000 marines they are outnumbered 1000 to one. And even against crazed cultist, let alone an organised fighting force that is something NO marine could survive Automatically Appended Next Post: And let's face it, 1,000,000 men is how big a mid-sized country's army is, let alone a planet in wartime.
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Post by: Lynata
thetallestgiraffe wrote:But 1000 is a tiny number. No matter how tough you are as a space marine if there are enough numbers will triumph. The marines are hiding in the forest? Then carpet bomb the crap out of it. Ten dead marines is one percent of the chapter. You send one million men to combat 1000 marines they are outnumbered 1000 to one. And even against crazed cultist, let alone an organised fighting force that is something NO marine could survive
Well, duh. Isn't that pretty much how the Imperium wants it?
The Space Marines are not supposed to roflpwn everyone on their own. If you want the hammer, you get the Imperial Guard. The Adeptus Astartes post-Heresy is not meant to conquer entire star systems on their own anymore, it's meant to support the ones that do. Because ultimately, those Chapters are not fighting for their own glory and gain (or rather they are not supposed to), but for the teeming masses of mankind. Codex Astartes Space Marines are "designed" to add their strength to the Imperial Guard, and the weaknesses you mentioned would be taken care of by the Guard and the Navy providing the necessary screening. When a Chapter goes rogue, on the other hand, those weaknesses are exactly what the IoM hopes to exploit in order to get rid of the traitors. Exactly like how it works with the separation of capabilities between individual IG regiments, or the Guard and the Navy as a whole.
"Divided we stand."
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Post by: chromedog
1hadhq wrote:
- one click bundles of a chapter of 1200 marines cost 12.000$. Maybe charging 100.000$ didn't seem viable??
This bit quoted so the non-euros don't get confused. Periods and commas get used in different ways by different parts of the world.
For most of us, writing a number like 12.000 is no different to writing 12 (but you are putting down 5 significant figures). If it's TWELVE THOUSAND We would write the number either as 12 000 or 12,000.
Numbers written like the latter, however, tend to confuse euros in the same way - as the comma tends to be used as a decimal marker there. They see 12,000 as we see 12.000.
Oh how I wish the one-click bundle was only $12 (it's 17 THOUSAND here).
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Post by: Formosa
thetallestgiraffe wrote:But 1000 is a tiny number. No matter how tough you are as a space marine if there are enough numbers will triumph. The marines are hiding in the forest? Then carpet bomb the crap out of it. Ten dead marines is one percent of the chapter. You send one million men to combat 1000 marines they are outnumbered 1000 to one. And even against crazed cultist, let alone an organised fighting force that is something NO marine could survive
Automatically Appended Next Post:
And let's face it, 1,000,000 men is how big a mid-sized country's army is, let alone a planet in wartime.
Yep that's true, but what are they going to carpet bomb, space marines can get in and cripple an enemy before any meaningful defence can be brought to bare, plus as already stated, those b52 bases have already been orbital striked.
Drop pod in, kill, thundeehawk out, marines have shown in fluff they can do this and leave a mission area within minutes, we literally have no defence against this, conventional warfare is useless against astartes, this is the whole point of there creation
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Post by: KhornedBeef
I agree, it's not only a matter of scaling chapters up, but of scaling up imperial defenses against one chapter. You could maybe make 20 times more marines, but you can't raise the strength of everything else by the same amount.
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Post by: Themanwiththeplan
In some legions in HH the company strength is stated as 4,000 marines made up of 4 formations/units with 4 line Captains under the Chapter Master. So why did they reduce a chapter size to just 1,000?
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Post by: Orblivion
Themanwiththeplan wrote:In some legions in HH the company strength is stated as 4,000 marines made up of 4 formations/units with 4 line Captains under the Chapter Master. So why did they reduce a chapter size to just 1,000?
During the Great Crusade the legions were allowed to organize themselves as they saw fit, so that number will have only held true for a few of, or maybe even just one of the legions. Blood Angels for instance only had one chapter master, Raldoron, and numbered 120,000.
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Post by: Melissia
Too much power in the hands of a single marine. Marines quite simply cannot be trusted with that amount of power. They have proven themselves unworthy of it.
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Post by: TiamatRoar
Hilariously if I recall correctly, most of the legions that turned to Chaos were following the sacred numbers of Chaos before they actually turned. Mortarion's elite guard never strayed more than 49 paces from him (49 Is 7 times 7. 7 is Nurgle's sacred number). Horus's theming around the number 4 could represent the 4 chaos gods (er, if that whole 4 thing was for the Luna Wolves). Etc etc.
Perhaps Roboute chose 1,000 in part because the numbers don't match up to any chaotic occult ritual.
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Post by: KhornedBeef
Orblivion wrote: Themanwiththeplan wrote:In some legions in HH the company strength is stated as 4,000 marines made up of 4 formations/units with 4 line Captains under the Chapter Master. So why did they reduce a chapter size to just 1,000?
During the Great Crusade the legions were allowed to organize themselves as they saw fit, so that number will have only held true for a few of, or maybe even just one of the legions. Blood Angels for instance only had one chapter master, Raldoron, and numbered 120,000.
Not quite correct, in "Fear to Tread", Raldoron's title is "First Captain", afaik there is no "Chapter Master" or chapters at that time. It seems to me that the idea came from the UM (little wonder), they had chapters before the heresy.
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Post by: Harriticus
Formosa wrote: Harriticus wrote:Because GW doesn't understand scale. 1,000 Space Marines, given their presented capabilities, would not be able to conquer the United States. Nevermind a whole planet. Nevermind multiple planets.
Yes they would, quite easily infact, I will go by my previous post
Phase 1, locate major cities power and main infrastructure, orbital strike and disable, target main food manufacturing areas, destroy.
During step 1 send in strike team of 10 marines to white house via pod, destroy president and any forces on location, do the same to the Senate, withdraw via thundeehawk. Orbital strike Pentagon.
Step 2, us in disarray due to military command being destroyed within hours, strike massing us military forces, us will now not mass in large groups.
Step 3, orbital drop onto key US battlegroups, isolate and destroy airbases and tank formations
Step 4, rinse and repeat step 2/3, us morale drops due to mass starvation, us military morale drops due to large casualties, start large scale propaganda campaign demanding surrender.
Step 5, wipe out large cities to force us military to surrender or face mounting casualties.
Step 6, victory
What almost all of you seem to fail to understand is that marines will not hold.positions, they will get in, cause massive casualties and leave before a decent counter attack could occur, they are 100% safe in orbit, a chapter would easily annihilate earths defences piecemeal.
Step 3 is where you run into problems, as the US can mobilize more military formations than there are individual Space Marines.
Also doubtful 10 Space Marines could take out the White House-Senate area. Once the fighter jets or attack helo's show up they're pretty screwed.
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Post by: KhornedBeef
Harriticus wrote: Formosa wrote: Harriticus wrote:Because GW doesn't understand scale. 1,000 Space Marines, given their presented capabilities, would not be able to conquer the United States. Nevermind a whole planet. Nevermind multiple planets.
Yes they would, quite easily infact, I will go by my previous post
Phase 1, locate major cities power and main infrastructure, orbital strike and disable, target main food manufacturing areas, destroy.
During step 1 send in strike team of 10 marines to white house via pod, destroy president and any forces on location, do the same to the Senate, withdraw via thundeehawk. Orbital strike Pentagon.
Step 2, us in disarray due to military command being destroyed within hours, strike massing us military forces, us will now not mass in large groups.
Step 3, orbital drop onto key US battlegroups, isolate and destroy airbases and tank formations
Step 4, rinse and repeat step 2/3, us morale drops due to mass starvation, us military morale drops due to large casualties, start large scale propaganda campaign demanding surrender.
Step 5, wipe out large cities to force us military to surrender or face mounting casualties.
Step 6, victory
What almost all of you seem to fail to understand is that marines will not hold.positions, they will get in, cause massive casualties and leave before a decent counter attack could occur, they are 100% safe in orbit, a chapter would easily annihilate earths defences piecemeal.
Step 3 is where you run into problems, as the US can mobilize more military formations than there are individual Space Marines.
Also doubtful 10 Space Marines could take out the White House-Senate area. Once the fighter jets or attack helo's show up they're pretty screwed.
If the space marines could actually drop in and kill any fething person in the OO in mere minutes, they are pretty safe from any fighter jet the current US military has, from what I know. Preparing a jet and having it take off, under emergency conditions, still takes something like 15 minutes. Maybe they could cut it to 10 if they really risked a lot (which, in this cased, sounds like the thing to do). Maybe I can find the source for that.
Edit1: orthography
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Post by: Orblivion
KhornedBeef wrote: Orblivion wrote: Themanwiththeplan wrote:In some legions in HH the company strength is stated as 4,000 marines made up of 4 formations/units with 4 line Captains under the Chapter Master. So why did they reduce a chapter size to just 1,000?
During the Great Crusade the legions were allowed to organize themselves as they saw fit, so that number will have only held true for a few of, or maybe even just one of the legions. Blood Angels for instance only had one chapter master, Raldoron, and numbered 120,000.
Not quite correct, in "Fear to Tread", Raldoron's title is "First Captain", afaik there is no "Chapter Master" or chapters at that time. It seems to me that the idea came from the UM (little wonder), they had chapters before the heresy.
Fear to Tread, pg. 33: "Raldoron was equerry to the primarch, and held the new honorific 'Chapter Master', serving in a similar role to the warriors of Horus's advisory cadre, the Mournival." We also see him called chapter master in Horus Rising.
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Post by: KhornedBeef
Orblivion wrote:KhornedBeef wrote: Orblivion wrote: Themanwiththeplan wrote:In some legions in HH the company strength is stated as 4,000 marines made up of 4 formations/units with 4 line Captains under the Chapter Master. So why did they reduce a chapter size to just 1,000?
During the Great Crusade the legions were allowed to organize themselves as they saw fit, so that number will have only held true for a few of, or maybe even just one of the legions. Blood Angels for instance only had one chapter master, Raldoron, and numbered 120,000.
Not quite correct, in "Fear to Tread", Raldoron's title is "First Captain", afaik there is no "Chapter Master" or chapters at that time. It seems to me that the idea came from the UM (little wonder), they had chapters before the heresy.
Fear to Tread, pg. 33: "Raldoron was equerry to the primarch, and held the new honorific 'Chapter Master', serving in a similar role to the warriors of Horus's advisory cadre, the Mournival." We also see him called chapter master in Horus Rising.
I recognize my failing and will be sure to correct it.
Thank you Automatically Appended Next Post: Hope I didn't make the same mistake with the BA legion structure
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Post by: Psienesis
Step 3 is where you run into problems, as the US can mobilize more military formations than there are individual Space Marines.
Also doubtful 10 Space Marines could take out the White House-Senate area. Once the fighter jets or attack helo's show up they're pretty screwed.
What are the helos and fighter-jets going to do, rocket the Senate building? You have Space Marines in there who are just wading through dozens of Secret Service Agents like they were gnats, killing Senators, aides, lobbyists and anyone else in the area left, right and fething center with armor-piercing, mass-reactive explosive bullets.
It's one thing for people to see others get wounded in combat... quite another to see a dude covered in the best armor your military can provide literally *explode* in front of you from a single round from a pistol, meanwhile your assault rifle hasn't even chipped the paint on these behemoths, and they've racked up a body-count of 200+ people in four minutes using melee weapons and small-arms.
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Post by: Formosa
Psienesis wrote:
Step 3 is where you run into problems, as the US can mobilize more military formations than there are individual Space Marines.
Also doubtful 10 Space Marines could take out the White House-Senate area. Once the fighter jets or attack helo's show up they're pretty screwed.
What are the helos and fighter-jets going to do, rocket the Senate building? You have Space Marines in there who are just wading through dozens of Secret Service Agents like they were gnats, killing Senators, aides, lobbyists and anyone else in the area left, right and fething center with armor-piercing, mass-reactive explosive bullets.
It's one thing for people to see others get wounded in combat... quite another to see a dude covered in the best armor your military can provide literally *explode* in front of you from a single round from a pistol, meanwhile your assault rifle hasn't even chipped the paint on these behemoths, and they've racked up a body-count of 200+ people in four minutes using melee weapons and small-arms.
This combined with the destruction of the Pentagon from orbit, and raid on white house, the Us simply has nothing that can compete, imagine how damaged morale would be when a marine punches an Abrams to death or brings down an apach
With his "small arms"
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Post by: Vaktathi
Very little about Space Marines makes sense once you start drilling into it, the Space Marines just do not work and would be functionally irrelevant in any realistic take on the 40k universe, they are simply too few lacking too many capabilities and operating over too large an area and take far too many resources to support, and be so small as to equate to a few hours worth of IG recruit in their total military value. They also are portrayed in a wildly inconsistent manner, as everything from basically big guardsmen, to divine demi-gods, and everything in between, and as doing everything from engaging in frontal assaults and trench warfare to stealth assassinations and shock assault and massive armored tank warfare and everything in between, which realistically 90% of which a military formation like a Space Marine chapter is completely unsuited to. To say nothing of logistical issues where we have SM chapters that only recruit once every ten/13/etc years but are constantly engaged in warfare and would extirpate themselves likely before they ever got to their next recruitment cycle.
This is why 40k is a really a Fantasy universe, not so much a "Science Fiction" one, it's just set in space instead of castles and dungeons.
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Post by: Lynata
Oh I dunno, I think they do work - in principle. The basic idea is sound: elite shock troops to turn the tide where your regulars run into trouble. They don't have to be many, just enough to tip the scales. The Storm Trooper regiment works by the same concept, just on an even smaller scale (compensated for by greater linkage/integration with the forces on-site).
The only real issue I could see is that a lot of writers (not to mention fans) do not use them in this manner but rather present them as line troops fighting most of their battles alone. It's a break between the general descriptions of their tasks, and the retelling of individual incidents. It does, however, help a lot to consider the various game designers' and novel authors' statements regarding "historical accounts" being distorted by legend, myth, and propaganda. Even the 6E Rulebook has a disclaimer pointing out how unreliably these stories are.
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Post by: Vaktathi
Lynata wrote:Oh I dunno, I think they do work - in principle. The basic idea is sound: elite shock troops to turn the tide where your regulars run into trouble. They don't have to be many, just enough to tip the scales. The Storm Trooper regiment works by the same concept, just on an even smaller scale (compensated for by greater linkage/integration with the forces on-site).
Right, but the problem is that, even then, they're would still be so rare/so few, and so widespread that they'd be absent in the vast majority of such situations, and/or take such casualties that they'd quickly be wiped out in an Imperium engaged in brutal warfare almost everywhere for 10,000 years without pause across 10,000,000,000,000 (ten trillion) cubic Light Years of space.
The only real issue I could see is that a lot of writers (not to mention fans) do not use them in this manner but rather present them as line troops fighting most of their battles alone.
This is also a huge deal and very true.
It's a break between the general descriptions of their tasks, and the retelling of individual incidents. It does, however, help a lot to consider the various game designers' and novel authors' statements regarding "historical accounts" being distorted by legend, myth, and propaganda. Even the 6E Rulebook has a disclaimer pointing out how unreliably these stories are.
This is true, but even then, there's just so much of the stuff that the more "accurate" type fluff is often the exception.
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Post by: Lynata
Vaktathi wrote:Right, but the problem is that, even then, they're would still be so rare/so few, and so widespread that they'd be absent in the vast majority of such situations, and/or take such casualties that they'd quickly be wiped out in an Imperium engaged in brutal warfare almost everywhere for 10,000 years without pause across 10,000,000,000,000 (ten trillion) cubic Light Years of space.
Oh, I don't think so - they just wouldn't show up a lot. The way I interpret the setting, the Marines carefully pick their battles based on their own capacities at that point in time as well as the importance of the battle, then send one or more Battle Companies (backed by the Reserves), and after that, should it truly be necessary, scale back their activities a bit for a decade or so to recruit new troops in order to fill up their ranks again. 40k's timeline is so huge, it doesn't matter if a Chapter has a hundred or a thousand famous battles logged somewhere. There was sufficient time for them to fight those, and still you can have years between individual combat actions (which you may need sometimes, given the peculiarities of Warp travel).
tl;dr: maybe Space Marines just aren't as common in the various battles throughout Imperial space (and beyond) as the material sometimes lets them appear to be. 10.000 years and a million worlds - I hereby claim that what we know isn't even a single percent of the battles fought by Imperial forces. It is just the tiny bit that is most famous and legendary. Codex fluff makes it very clear that it's the IG that does the most fighting, whilst it describes the Space Marines as pretty much being the Imperium's fast-response fire fighters, and in this light, I believe everything makes sense.
I understand this is a much more grounded and less fantastical interpretation of the material, but this way I can make it work in my mind, and it isn't contradicted by the source material - so that's what I'm personally running with. I guess I just prefer "my" settings to conform to a certain degree of "fantastical realism" in order to be more immersive.
Vaktathi wrote:This is true, but even then, there's just so much of the stuff that the more "accurate" type fluff is often the exception.
Oh yes - but "unfortunately" this is to be expected, given the format this information is presented to us. If you consider the aforementioned official statements, it is almost certain that most of the incidents we know about are quite intentionally the exception of the rule, listed only because they were so much more epic and heroic than the norm. Often enough, real life history has been no different. If you want to see the other side of the coin, there's often a good chance you find something in the Codex of an army's enemy, though.
Just because C: SM doesn't contain any bit of fluff about the Celestial Lions being wiped out on Armageddon doesn't mean it didn't happen. Just because C: SM doesn't contain any bit of fluff about multiple Chapters of Astartes having been purged by the Adepta Sororitas doesn't mean it didn't happen. etc.
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Post by: amanita
Lynata wrote:Oh yes - but "unfortunately" this is to be expected, given the format this information is presented to us. If you consider the aforementioned official statements, it is almost certain that most of the incidents we know about are quite intentionally the exception of the rule, listed only because they were so much more epic and heroic than the norm. Often enough, real life history has been no different. If you want to see the other side of the coin, there's often a good chance you find something in the Codex of an army's enemy, though.
Just because C: SM doesn't contain any bit of fluff about the Celestial Lions being wiped out on Armageddon doesn't mean it didn't happen. Just because C: SM doesn't contain any bit of fluff about multiple Chapters of Astartes having been purged by the Adepta Sororitas doesn't mean it didn't happen. etc.
This seems counter to your point. It implies that their are far more casualties of space marines over time since most events go unreported. I agree with the OP that 100,000 marines seem far too small a number to have any real impact on the setting, mainly because the setting described is so vast.
Believe me, I'm all about the capabilities of an elite vanguard of super soldiers making decisive strikes on a battlefield, but the attrition rate during even a modest campaign would probably cripple a chapter for decades. The value of such a small contingent actually decreases in worth because in so deploying such a super elite force a commander would be wiser to pull them from any serious combat lest they are destroyed.
Maybe my view is skewed by the game itself. Play a large game of 3000 points against orks and even an overwhelming victory will cause dozens of space marine casualties. Losing 2% of what is supposed to be an entire chapter in a skirmish doesn't bode well for the survival of an organization that is positively glacial in replacing its losses.
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Post by: Lynata
Oh, I didn't say that. It may well be that casualty-heavy missions are just as "rare" as those legendary fights we get to read about. Space Marines are still incredibly tough, and even if they are punched out in battle (which isn't all that hard to do, going purely by GW's Inquisitor RPG) they may well survive their injuries and recover. There's something in-between combat-capable and casualty, and this applies to losses in the TT as well.
Thing is, if Space Marines are used "correctly", that is according to their general description and in situations where they get to play all their cards right, you'll have an elite shock unit blasting through an enemy who is utterly unprepared to face anything like them (and I actually see the standard 40k TT battle as a "things gone wrong" kind of deal, since both sides have an equal points value - something that shouldn't happen for the Astartes).
This would then likely result in few casualties. It would, however, also not be as "special" since it wasn't such a legendary fight as it was obvious from the start that the enemy wouldn't have a chance. Who wants to read about a clearly superior force effortlessly eradicating a disadvantaged foe? That's just not epic enough.
... but it would make the Space Marines work, in terms of realism.
The Fall of Medusa PDF from GW's global campaign includes a reference to the Iron Hands Chapter exterminating the indigenious life on a planet to prepare it for colonisation. Does anyone think this was a challenge? Surely not - it was butcher's work. And so no further stories about this incident are available. Genocide as a footnote in history, because the population did not offer resistance.
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Post by: Omegus
Lynata wrote:Oh yes - but "unfortunately" this is to be expected, given the format this information is presented to us.
Of course, except for some BRB entries copy and pasted from prior editions and the Index Astartes articles, the majority of the information we get is not presented that way at all. Very frequently we're a fly on the wall, or inside the character's head. We just get the potato head "build your own unique canon out of this pile of crap" approach, because it's easier for GW than competence.
I mean, we're supposed to assume that all Marines have a Nixonian compulsion to record everything they say and do, complete with detailed descriptions of settings and moods and the thoughts and emotions of others, and even though they are frequently torn apart in the warp, eaten and turned to poo by gribblies, or utterly annihilated by whatever megaweapon, these records somehow survive and are recovered by people who further mystify and embellish them even though they would be classified or destroyed per usual Imperial MO.
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Post by: Lynata
Story bits (which, in the BRB, White Dwarf, and Codices, really aren't as frequent as you make them out to be, compared to "historical" or descriptive accounts) are there because they're fun/enjoyable to read. The way I see it, the "fly on the wall" or "inside a character's head" makes more sense if you compare this to folklore as told by sages or storytellers, as ultimately you could use exactly the same narrative style in real life to pass on something - and this way it at least fits to Marc Gascogne's explanation.
The Index Astartes article on the Space Wolves, for example, even specifically mentions this approach for the section about Russ' disappearance: "a direct transcription of Bjorn's account as recorded by Vagnai Ravenmane". So basically, word of mouth rather than fact, in spite of the material being presented as the latter (if one were to miss that disclaimer).
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Post by: clively
Although we do not know for sure, current astronomy stuff is saying the exact opposite. We certainly don't know this at all. However, it begs the question: uninhabitable by who? Even on our planet we have areas that are populated... just not by humans (e.g: the ocean). Mezmerro wrote:, and most inhabitable planets aren't even belong to Imperuim. It is near the billion of imperial worlds, with most of them being small mining/agri worlds with the population below the billion, and only few percents are those really worth fighting for. Even then, though, there is like one marine per ten major worlds. This part was better.
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Post by: xruslanx
they should just multiply everything by a hundred and it'd work. 10 million marines pre heresy, a hundred thousand after. Now that's a nice convincingly effective number.
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Post by: I-bounty-hunt-the-elderly
thetallestgiraffe wrote:'lo thar
I was just reading about how the codex basically says that no chapter should have much more that 1000 marines so that no-one takes control of enough marines to cause too much damage should they go rouge, with there being around and under 1000 chapters, making about 1,000,000 marines at any one time.. I agree with the principle of not letting anyone get too many marines but only 1000? I'm sorry but even though space marines are the shiz 1,000,000 marines to watch the galaxy? Do they actually know how big the galaxy is? Because here is how big; there is only one space marine for each three hundred thousand stars. Sure, there are imperial guard, but have the EVER actually fought off and invading force without first losing half the planet?
Anyways, I was wondering why they don't just have 1000 chapters of 10,000 or 100,000 space marines? That way sure, 100,000 might go rogue, but you have several million of them waiting to kill those traitors.
Food for thought, all replies welcome unless you're a racist or Eskimo.
Ok, fine Eskimos are all right, just don't stink up the place
40k scale makes no sense, it is a space fantasy rather than science fiction. This may be seen in the way worldwide (or larger) battles are decided by swordfights between personally opposed protagonists. Yes, if you had proper scale you would need at least a few divisions of soldiers, even superhuman ones, to make any difference to a worldwide conflict. But it is not a proper scale. So when the space marines rock up, they fly to the planet, everything is within a few tactical bounds of their landing site, they kill the bad guy, boom, the war is over. Really, it is not supposed to be an examination of conflict on a galactic scale, its just an excuse for chainsaw swords and power-bayonet charges.
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Post by: Kain
I just multiply all listed force numbers for everything by a thousand or so and everything makes sense now.
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Post by: 1hadhq
I-bounty-hunt-the-elderly wrote:
40k scale makes no sense, it is a space fantasy rather than science fiction. This may be seen in the way worldwide (or larger) battles are decided by swordfights between personally opposed protagonists. Yes, if you had proper scale you would need at least a few divisions of soldiers, even superhuman ones, to make any difference to a worldwide conflict. But it is not a proper scale. So when the space marines rock up, they fly to the planet, everything is within a few tactical bounds of their landing site, they kill the bad guy, boom, the war is over. Really, it is not supposed to be an examination of conflict on a galactic scale, its just an excuse for chainsaw swords and power-bayonet charges.
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Post by: raiden
darthnatus wrote:Puscifer wrote:
Automatically Appended Next Post:
Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
That isn't canon and they had IG and massive weapons on the planet.
I disagree my friend, anything with the official GW logo on it is canon, whether that canon is true or false is never fully revealed, but in the game you ARE running SPEC OPS, your not holding the line against the orks.
P.S in fluff marines wade through fire fights and all kinds of death, 1 marine is rough about 1k guardsman, they are considered lords by guardsman, yada yada yada. If they made the marine in the TT as strong as the marines in the fluff you would have armies of 10-20 marine models at around 2k points. also, several books I have read have marines dieing "by the hundreds, or Handfuls of marines falling" very weird. These usually come from fighting chaos marines though as they wade through just about anything else. In some books they even stand on top of land raiders firing their many multi lasers. haha
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Post by: Melissia
1 marine is rough about 1k guardsman
Ten guardsmen, according to Rogal Dorn. Not a thousand. " Give me a hundred Space Marines. Or failing that give me a thousand other troops"
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Post by: BaconUprising
Melissia wrote:1 marine is rough about 1k guardsman
Ten guardsmen, according to Rogal Dorn. Not a thousand.
" Give me a hundred Space Marines. Or failing that give me a thousand other troops"
Codex space wolves claims this as well
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Post by: raiden
Guys, your forgetting, 1k MARINES, most chapters have hundreds of normal humans piloting spacecraft, and possibly armor. in the fluff marines DO NOT FEAR laser rifles, as they literally bounce off there armor fluff wise. In the fluff one marine could potentially take out a squad or two of boyz (not including a nob) and keep going. Hell a member of the BA death company took out a pre-heresy dreadnaught by himself while surrounded by bloodletters. also, marines DO hold the line, they will strike and press forward driving the enemy back, or hold -KEY- positions. If the position is deemed key marines will not fall back. but it would take a round from our tanks to actually hurt a marine from the fluff. Then again lots of fluff books have marines dieing by hundreds and riding on top of land raiders while firing their many multilasers.
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Post by: AegisGrimm
As said before, Chapters are so small because of the Horus Heresy.
Also, 100 Marines doesn't sound like very much, but remember that they probably showed up in a Strike Cruiser that is in orbit. It can level most of a major city in one salvo of it's bombardment cannons.
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Post by: Asherian Command
AegisGrimm wrote:As said before, Chapters are so small because of the Horus Heresy.
Also, 100 Marines doesn't sound like very much, but remember that they probably showed up in a Strike Cruiser that is in orbit. It can level most of a major city in one salvo of it's bombardment cannons.
And let us not forget how big a major city is in 40k.
1,000 marines may not sound like alot. But considering their assets and the support they have could destroy entire systems if they wished.
10,000 marines is quite big and could easily control an entire sector.
But this is a safety precaution in order to ensure no man controls a legion. Legions are terrifyingly powerful and could way low entire empires and almost lead to the destruction of the imperium.
Plus let us not forget the degradation of the geneseed from multiple uses. over 10k years the geneseeds have become unstable, with 10,000 astartes to use it on the geneseeds and many chapters would cease to exist because of this. Hence why most chapters stay around 1,200 or less.
This would also decrease the effectiveness of the Astartes due to a psychological effect (which I forget what you call it). The less of them there are the better the more they can achieve. They now function as elite spearheads that are meant to kill leaders, and cut the head of the snake before it can do as much damage.
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Post by: Lynata
raiden wrote:Guys, your forgetting, 1k MARINES, most chapters have hundreds of normal humans piloting spacecraft, and possibly armor. in the fluff marines DO NOT FEAR laser rifles, as they literally bounce off there armor fluff wise
Not in GW's own fluff. Neither the bits about human pilots, nor power armour protection.
Then again, in GW's fluff the Marines are also not treated as line troops who are supposed to throw back entire armies on their own, but rather are used as highly mobile strike forces who generally don't commit to a fight where they do not have the advantage. If you want to bring the hammer, that's what the Imperial Guard is for. Marines are about sabotaging strategic objectives, killing enemy leaders, and multiplying the combat value of nearby Guardsmen by allowing them to advance with fewer losses.
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Post by: Asherian Command
Lynata wrote:raiden wrote:Guys, your forgetting, 1k MARINES, most chapters have hundreds of normal humans piloting spacecraft, and possibly armor. in the fluff marines DO NOT FEAR laser rifles, as they literally bounce off there armor fluff wise
Not in GW's own fluff. Neither the bits about human pilots, nor power armour protection.
Then again, in GW's fluff the Marines are also not treated as line troops who are supposed to throw back entire armies on their own, but rather are used as highly mobile strike forces who generally don't commit to a fight where they do not have the advantage. If you want to bring the hammer, that's what the Imperial Guard is for. Marines are about sabotaging strategic objectives, killing enemy leaders, and multiplying the combat value of nearby Guardsmen by allowing them to advance with fewer losses.
There are Human Serfs and some human pilots that pilot the space-craft. Which does not include ravens, thunderhawks, stormhawks, or stormtalons. Mostly they pilot the Cobras, and small frigate vessels. The Astartes may command them, but they also have hundreds if not thousands of hands to maintain the ships and reload the weaponry. They are the professionals, that have had countless generations of their family serve with the Astartes.
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Post by: raiden
I still beg to differ, if you read space marine codexes you find that IG play only supporting roles, in battle for macragge the only IG role being played was the imperial fleet arriving in time to trap the hive fleet between them and the smurf fleet. as said, just because GW doesn't right it does not mean its not cannon. anything with a GW logo has been OKED. hell even the codex fluffs contradict each other. Its all propaganda anyway though. but in everything I have read marines are the first in, and last out. (if they are there at the time) yes they do lots of spec ops when they CAN let IG do the main fighting. but many times they can't and don't
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Post by: Lynata
Asherian Command wrote:There are Human Serfs and some human pilots that pilot the space-craft. Which does not include ravens, thunderhawks, stormhawks, or stormtalons.
Yeah, I misread that as referring to the flyers, probably because ground vehicles were mentioned after that, even though GW has explicitly written down who is driving those.
I certainly agree with the capital ships being manned and even nominally commanded by Chapter Serfs - I see the Strike Cruisers like a sort of "taxi" for the Marine companies, with the Company Captain being treated like a sort of Admiral when he boards the ship (meaning, him not assuming direct command of the vessel, but telling the human naval captain what to do, and letting the details of how to accomplish it to him).
raiden wrote:yes they do lots of spec ops when they CAN let IG do the main fighting. but many times they can't and don't
This much is true! I'm just cautioning against those individual accounts - which seem to be presented more often than their general description - to override the perception of what they are meant to do. Perhaps the very reason we read about those incidents is because they were epic exceptions where an "oh gak" situation was turned around in spite of all the odds?
I've provided GW quotes regarding the Space Marines having to rely on the Imperial Guard for bigger battles - but as you said, the fluff is pretty much about cherrypicking according to personal preferences. I'm just here to quote what it says in the studio books, as a sort of counter-balance to all those who reference BL novels or the Relic computer game.
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Post by: Kain
Melissia wrote:1 marine is rough about 1k guardsman
Ten guardsmen, according to Rogal Dorn. Not a thousand.
" Give me a hundred Space Marines. Or failing that give me a thousand other troops"
Or if you're anthony reynolds, you, some cultists, and a titan demi-legion can be winning against the loyalists even if you're at a one to TWO MILLION numerical disadvantage because you're a son of Lorgar and they're just the puny Imperial Guard, even if there are fourteen billion of them.
Better watch out for those White Consul space marines you outnumber twenty three to one though.
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Post by: CthuluIsSpy
Omegus wrote: Lynata wrote:Oh yes - but "unfortunately" this is to be expected, given the format this information is presented to us.
Of course, except for some BRB entries copy and pasted from prior editions and the Index Astartes articles, the majority of the information we get is not presented that way at all. Very frequently we're a fly on the wall, or inside the character's head. We just get the potato head "build your own unique canon out of this pile of crap" approach, because it's easier for GW than competence.
I mean, we're supposed to assume that all Marines have a Nixonian compulsion to record everything they say and do, complete with detailed descriptions of settings and moods and the thoughts and emotions of others, and even though they are frequently torn apart in the warp, eaten and turned to poo by gribblies, or utterly annihilated by whatever megaweapon, these records somehow survive and are recovered by people who further mystify and embellish them even though they would be classified or destroyed per usual Imperial MO.
Hey, don't hate on the parchment. That's some pretty strong stuff. Why do you think Space Marines cover themselves in it?
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Post by: Melissia
Kain wrote:Or if you're anthony reynolds, you, some cultists, and a titan demi-legion can be winning against the loyalists even if you're at a one to TWO MILLION numerical disadvantage because you're a son of Lorgar and they're just the puny Imperial Guard, even if there are fourteen billion of them.
The Imperial Guard didn't exist in Lorgar's days. In my view, the current Imperial Guard is far more effective than the Imperial Army was during the Horus Heresy-- after all, it has to be. It's not relying upon Space Marines, it's relying upon its own forces almost exclusively. And as a result, it's honed its tactics and strategies over the course of ten thousand years of constant warfare, and is an efficient military machine (in spite of its reputation) capable of achieving victory in the overwhelming majority of its wars-- thus allowing the continued existence of the Imperium in the absence of the Astartes legions. Including victories fighting off traitor Astartes and their cults.
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Post by: Exergy
Kain wrote:I just multiply all listed force numbers for everything by a thousand or so and everything makes sense now.
with an entire galaxy not even multipling by 1000 is enough. 1 million soldiers in a chapter might sound like a lot but they would not be able to conquer a developed world in 40k. 1 million soldiers isnt even that many on today's earth. The US, China, North Korea, Russia, India, and South Korea all have 1 million+ armies. The world in total has ~60 million troops. Now with advanced weapons and genetic engineering, sure they could probably conquer earth today. But in 40k there would be worlds with 50-100 billion people. Even if they had a proportion of military similar to what our earth has in peace time they would have .5-1 Billion soldiers with the same advanced weaponry. That would mean that even a whole chapter could not conquer a hive world on their own. In the fluff a whole chapter is rarely together, they are scattered to the wind fighting as companies. A militerized world might have 5-10 billion soliders in their PDF and a chapter would have no chance.
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Post by: Xerics
Well at least now we know that any person fielding more then 1000 space marines in a single army is heading a major risk to the emperor and should be purged immediately!
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Post by: Poly Ranger
Hang on... it was even less believible during the great crusade! There were only roughly twice as many marines. 18 legions, some numbering under 100,000 some numbering more than 100,000. Call it close to two million. Rather than being the surgical strike, or the hit and run force, they were the forefront force with supporting guard. Plus they were conquering a whole galaxy! At a very rapid pace. There is even less chance that legions could have upkept their numbers at that rate as they forged across the galaxy.
Furthermore think about second founding chapters. The Ultermarines, despite Calth, are recorded to have not been very badly hit during the HH. Yet they only had 12 second founding chapters. So out of 150,000 legion marines (can't remember where I read that), only 13,000 survived? Less that 10%? And not only were they more numerous at the start but they were the least badly hit? Makes no sense!
Salamanders - no second founding. Iron Hands and Raven Guard obviously had few for obvious reasons. Fists, Angels, and Scars are noted to have had only about a half dozen after their defense of terra. If we average it at 5/6 and include the original chapter we are talking about 6 or 7 × 9... so between 54 and 63 chapters or between 54,000 and 63,000 loyalist marines left after the Heresy. Not only must it have took a while to get that up to a million, but think about this, the traitor legions LOST.... which would suggest that after throwing themselves at the walls of the imperial palace they had even fewer marines left (consider the purges as well where some chapters, Istivann III comes to mind, slaughtered upto a third of their own number)... so lets imagine this is the case, and their forces have been doubled (generously) by chapters which have turned since (think we may struggle to find 50chapters that did in the lore) - we are to believe 100 odd thousand corrupted marines are supposed to be the biggest threat to the imperium! Hell... when the astral claws revolted huron had at least 5k marines and a huge legion of guard in rebellion and that only threatened a subsector, so why would only 20 times that threaten the entire galaxy?
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Post by: Lynata
Daemons and cultists.
Okay, I wouldn't call it "threaten the galaxy", but definitively "threaten the Imperium". Chaos can be a powerful force not only because of the purely martial might of its armies, but also the morale effect on the Imperial citizenry. How big is the chance that your average Imperial world has a cell of Eldar, Tau or Necron sympathisers on it? Compared to Chaos? After the First War of Armageddon it was considered "necessary" to sterilise an entire planet's population - and that was far from something like, say, the 13th Black Crusade. The hive world of Subiaco Diablo, for example, was plunged into chaos not because of an actual invasion, but because the Death Guard(?) released some sort of plague that turned everyone into zombies (see a small story here). Just an example of what you have to account for when facing Chaos - any sort of Chaos, including CSM.
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Post by: thetallestgiraffe
Then again, in GW's fluff the Marines are also not treated as line troops who are supposed to throw back entire armies on their own, but rather are used as highly mobile strike forces who generally don't commit to a fight where they do not have the advantage. If you want to bring the hammer, that's what the Imperial Guard is for. Marines are about sabotaging strategic objectives, killing enemy leaders, and multiplying the combat value of nearby Guardsmen by allowing them to advance with fewer losses.
But the problem with that is that you look at a space marine and he seems to be, and is, about as subtle and careful as a rhinocerous (yellow red and blue are not colours known for their camouflaging ablities). If they wanted to be more effective at the surgical strike tactics then they would forsake their, if the board game is a good reference, second to best armour, for something that is my lighter, i.e 5 up save, so they can manouver around the place. They would then also have to get genetic enhancements that increase agility, speed ect. rather that muscle mass. And this effectively makes them a cross between the IG and officio assassinorum, nothing like a space marine.
When you want to do a pinpoint attack on someone you don't just drop some living tanks on them. I the Space marines were to be actually worthwhile military assests then they would need grow in numbers by at least 1000% and commit to actual frontline warfare.
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Post by: Lynata
thetallestgiraffe wrote:When you want to do a pinpoint attack on someone you don't just drop some living tanks on them.
W-why not?
A Space Marine is, or so I see it, the heaviest concentration of resilience and martial might the Imperium can muster on a single square meter. That's what they are good at, that's how they are used. If you want to be subtle or careful, you either go for Marine Scouts or one of the Imperial Guard's recon units. The operations conducted by the main forces of Space Marines have nothing to do with subtlety, they are about dropping as much hurt on a single weak spot before the enemy has time to react, and then leave before they can be overwhelmed, or if need be at least delay the enemy as long as possible. Although you can throw them into a multitude of operations (and some Chapters probably perform non-standard operations quite regularly, with varying degrees of success), they are first and foremost shock troops, not commandos - yes, there's a difference.
"The Space Marines are the Imperium's elite fighting troops, a core of highly mobile shock troops trained to fight on land and in space. On the battlefield they are expected to take part in the most dangerous and important attacks, to hold their positions no matter how hopeless their situation. Space Marines are entrusted with all sorts of perilous missions, such as lightning raids behind enemy lines, infiltration attacks to capture vital positions, and tunnel fights in enemy held cities. They also undertake long voyages of planetary exploration and conquest on behalf of the Imperium, earmarking planets which are too well defended so that they can be attacked later with the support of the Imperial Guard."
- GW Inquisitor RPG, Adeptus Astartes
thetallestgiraffe wrote:If the Space marines were to be actually worthwhile military assests then they would need grow in numbers by at least 1000% and commit to actual frontline warfare.
I say they are worthwhile, if you use them correctly. Just like the Storm Trooper regiment.
Frontline warfare is what you've got the Guard for. The IoM tried the Astartes once already, it didn't really work out.
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Post by: Melissia
Yeah, Space Marines are more efficient and arguably more skilled now than they were in the Horus Heresy, I think.
People talk about the Imperium declining, but honestly, I think a lot of its "modern" organizations are actually BETTER than during the Great Crusade. Including the Astartes chapters, for all their myriad legions of flaws.
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Post by: lcmiracle
thetallestgiraffe wrote:
...I was wondering why they don't just have 1000 chapters of 10,000 or 100,000 space marines? That way sure, 100,000 might go rogue, but you have several million of them waiting to kill those traitors.
Somewhere out there, but definitely not over the rainbow as there are no such nice things in the far future, there's a lore that stated that one of the largest legions during the Horus Heresy (or maybe just the one that's in full strength), the Ultramarine, had only 250,000 marines in strength; There's also a lore that stated that, one of the smallest legions, the Emperor's children, had to spend a long time (implied decades) acting under the Lunar Wolves until they have a large enough force to go on their own.
The maturation and training of an astartes is long and painful. Odds are some aspirants will die from surgical and implant complications, or event suffering from unexpected mutations that only the Emperor's Mercy may salvage them. Many chapters are constantly under-strength because casualties are common in the post-heresy IoM, coupling with the fact that replacing a lost marine within a chapter is a relatively long process. 1,000+ strength is actually not a unreasonable strength, all things considered.
Also, the up-limit of a Codex Astarte Chapter is not 1,000. The Commanding staffs are actually not included within a company's 100 marine counts, also no vehicles are included in the 100 marine limit in the Honour Guards, so each chapter can theoretically have almost half way over 1,000 space marines.
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Post by: Azazelx
thetallestgiraffe wrote:'lo thar
I was just reading about how the codex basically says that no chapter should have much more that 1000 marines so that no-one takes control of enough marines to cause too much damage should they go rouge, with there being around and under 1000 chapters, making about 1,000,000 marines at any one time.. I agree with the principle of not letting anyone get too many marines but only 1000? I'm sorry but even though space marines are the shiz 1,000,000 marines to watch the galaxy? Do they actually know how big the galaxy is? Because here is how big; there is only one space marine for each three hundred thousand stars. Sure, there are imperial guard, but have the EVER actually fought off and invading force without first losing half the planet?
Anyways, I was wondering why they don't just have 1000 chapters of 10,000 or 100,000 space marines? That way sure, 100,000 might go rogue, but you have several million of them waiting to kill those traitors.
Because of a cool sounding but not-that-well-thought-out-in-retrospect point in the original Rogue Trader book. 1000 chapters of a 1000 marines.
Mezmerro wrote:Most stars in the Galaxy have no planets, most planets are uninhabitable, and most inhabitable planets aren't even belong to Imperuim. It is near the billion of imperial worlds, with most of them being small mining/agri worlds with the population below the billion, and only few percents are those really worth fighting for. Even then, though, there is like one marine per ten major worlds.
There was an article in WD some years ago, might have been a Chapter Approved or one of Jervis' editorials, where they basically explained that many of the human-habited world in the 40k setting may only have one city, or isolated small settlements etc etc, which makes the small numbers we use in our 40k games able to "turn the tide" etcetera. Of ocurse, even with that example, it's mostly handwaving to show how your third-of-a-company of marines on the living room table can save a planet.
Kaiserbudheim wrote:blood lance wrote:Its never really touched upon how 100 or so space marines (Its typically done by-company rather than by-chapter) constantly save planets, considering that's a force that could barely cover London, let alone entire quarters of space.
Well, in the Space Marine game, a Forge World is beset by an Ork Horde (and subsequently Chaos). To delay and harry enemy forces, they send 3 Marines (and they really didn't even need Leandros!).
Aside from those three being pretty uber, did you notice how many Chaos Space Marines they cut through like butter in the course of the game as well? It essentially uses video game logic.
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Post by: lcmiracle
Azazelx wrote:
Because of a cool sounding but not-that-well-thought-out-in-retrospect point in the original Rogue Trader book. 1000 chapters of a 1000 marines.
No thought-out is definitely right... considering back in the Rogue Trader book there was a clear reference that the background was inspired by Star Wars, and sported an Inquisitor named Obiwan Sherlock Clousseau:
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Post by: Azazelx
Psienesis wrote:
It's one thing for people to see others get wounded in combat... quite another to see a dude covered in the best armor your military can provide literally *explode* in front of you from a single round from a pistol, meanwhile your assault rifle hasn't even chipped the paint on these behemoths, and they've racked up a body-count of 200+ people in four minutes using melee weapons and small-arms.
It depends on what you're taking as "canon". The fluff (and which parts?) or the game (or which of the many 40k games?). Because, I can assure you, in Warhammer 40,000 the tabletop wargame, stub guns and heavy stubbers are quite capable of killing Space Marines. Automatically Appended Next Post: raiden wrote:
P.S in fluff marines wade through fire fights and all kinds of death, 1 marine is rough about 1k guardsman, they are considered lords by guardsman, yada yada yada. If they made the marine in the TT as strong as the marines in the fluff you would have armies of 10-20 marine models at around 2k points. also, several books I have read have marines dieing "by the hundreds, or Handfuls of marines falling" very weird. These usually come from fighting chaos marines though as they wade through just about anything else. In some books they even stand on top of land raiders firing their many multi lasers. haha
This is because the fluff around Marines has become more and more comically exaggerated in the last 25 years. Originally they were larger than a man, but not 8 or 10 foot tall, and all of that Space Marine truly = 1k points has come up through the mythologising of them since then.
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Post by: Lynata
lcmiracle wrote:Also, the up-limit of a Codex Astarte Chapter is not 1,000. The Commanding staffs are actually not included within a company's 100 marine counts, also no vehicles are included in the 100 marine limit in the Honour Guards, so each chapter can theoretically have almost half way over 1,000 space marines.
The 5E C: SM has a very detailed table of who is where in regards to the Ultramarines Chapter. In 999.M41, the Ultramarines have:
Chapter Command: 29
Armoury: 28
Apothecarion: 13
Librarius: 25
Battle Companies: 502
Reserves: 404
Scouts: 101? (estimate, exact number of Scouts not provided)
----
Total: ca. 1102 Astartes (not counting Dreadnoughts)
But all that is not very important, anyways. Just like Sisters or Storm Troopers, the Space Marines are not meant to deploy their entire Chapter by default. The standard strike force, at least as per the Tactica article in WD #300, is 1 Battle Company reinforced by elements of the Reserves (providing vehicle drivers and other support). Whether or not they send more depends both on the importance of a campaign as well as the current strength of the Chapter.
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Post by: Melissia
Many chapters will be well under that anyway, even though people like to focus on the big chapters, most chapters will be UNDER strength, because of attrition.
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Post by: purplefood
GW has scale problems.
It's not even SM that have this either...
SoB, Arbites, IG etc
The entire Imperium has scale problems...
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Post by: Lynata
I just can't see why people would think that. Elite shock troops or the FBI do not have to be everywhere.
The only force that needs to be everywhere is the Imperial Guard, and this organisation certainly should be large enough?
Although even the IG doesn't need to be everywhere. We have sufficient examples of the PDF and Frateris Militia pulling their weight when it comes to defending against alien invasion.
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Post by: TiamatRoar
Lynata wrote:lcmiracle wrote:Also, the up-limit of a Codex Astarte Chapter is not 1,000. The Commanding staffs are actually not included within a company's 100 marine counts, also no vehicles are included in the 100 marine limit in the Honour Guards, so each chapter can theoretically have almost half way over 1,000 space marines.
The 5E C: SM has a very detailed table of who is where in regards to the Ultramarines Chapter. In 999.M41, the Ultramarines have:
Chapter Command: 29
Armoury: 28
Apothecarion: 13
Librarius: 25
Battle Companies: 502
Reserves: 404
Scouts: 101? (estimate, exact number of Scouts not provided)
----
Total: ca. 1102 Astartes (not counting Dreadnoughts)
Also,
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440270a&prodId=prod2160196a
This Ultramarines one-click bundle actually states "over 1,200 marines" in clear direct text and words.
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Post by: 1hadhq
Anyone bought this?
Its Calgars forces at the fight at Orar's Grave. Seems almost every Ultramarine was there. But we have the Warzone Damnos too. Return of the UM to Damnos > field the chapter.
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Post by: Lynata
TiamatRoar wrote:This Ultramarines one-click bundle actually states "over 1,200 marines" in clear direct text and words.
No, actually it does not. It says "nearly 1.200 Space Marine models".
A Land Raider is a Space Marine model, and so is a Rhino.
But maybe you can show me on this photo where I could be wrong:
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Post by: TiamatRoar
Lynata wrote:TiamatRoar wrote:This Ultramarines one-click bundle actually states "over 1,200 marines" in clear direct text and words.
No, actually it does not. It says "nearly 1.200 Space Marine models".
A Land Raider is a Space Marine model, and so is a Rhino.
But maybe you can show me on this photo where I could be wrong:
Nah, I just misread it.
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Post by: Lynata
No worries. I apologise for the snarky tone in my post.
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Post by: Crimson
Lynata wrote:TiamatRoar wrote:This Ultramarines one-click bundle actually states "over 1,200 marines" in clear direct text and words.
No, actually it does not. It says "nearly 1.200 Space Marine models".
A Land Raider is a Space Marine model, and so is a Rhino.
But maybe you can show me on this photo where I could be wrong:
But that picture is missing the vehicles, which are included in the deal. So if we assume that you're supposed to be able to field all these models at once (assuming you could find an opponent and a table big enough) then the drivers are above and beyond the thousand marines you can field on foot.
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Post by: Lynata
Crimson wrote:But that picture is missing the vehicles, which are included in the deal. So if we assume that you're supposed to be able to field all these models at once (assuming you could find an opponent and a table big enough) then the drivers are above and beyond the thousand marines you can field on foot.
One could argue that it's a snapshot of everything the Chapter landed at that one campaign, and that they would have to break some of those squads up to man the vehicles. Which is exactly how it was described to work in both the 2E Codex as well as White Dwarf #300.
Also, that deal also includes a whole batch of Land Speeders - who is meant to pilot those, if not the Assault Marines already formed into Assault squads in the big picture?
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Post by: TheDungen
Marines don't guard the universe that's the job of the imperial guard. Marines is the sledgehammer and scalpel of the imperium they strike hard and fast at a specific point then leave while the guard consolidate what they stormed.
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