To be honest, 40k is so diverse you could never fit all of it into only one game. that said, I'd play the hell out of any of these:
A Skyrim/Fallout style RPG centred around an inquisitor, with the ability to build a retinue and explore multiple planets.
A Hack'n'Slash/Shooter, exactly like Space Marine but with multiple races and classes, as well as vehicles and destructable terrain. Battlefield meets 40k basically.
A turn-based strategy game, basically 40k as a videogame in the purest sense. Even dice on screen and stuff. I doubt this is even possible to make, but it would be epic.
Battlefleet Gothic done in Homeworld style, a Necromunda themed on-line team game and a Rogue Trader themed game where you are given a Warrant of Trade, a ship and a galactic sector as a sandbox to do with as you please.
1: A Dark Heresy FPS/3PSRPG, similar to V:TM Bloodlines or Mass Effect.
2: A Rogue Trader RPG, with a very freeform game and a massive universe wherein you are given points for your accomplishments/profit factor before you die/retire, rather than attempting to beat some storyline campaign.
3: A shooter based on playing a member of the Imperial Guard. IG vs Orks in multiplayer, with an asymmetrical game wherein both teams take turns playing each faction, and victory is determined by overall score.
4: An RTS based off of BattleFleet Gothic, with gamplay evolved from something like the Homeworld series.
5: An RTS with similar gameplay to/gameplay evolved from Wargame: AirLand Battle. The scale of ALB is quite suitable for 40k, and it makes excellent use of variants, customization, transports, aircraft, etc to allow you to customize your army exactly how you want them. With some work, it could probably represent an Apoc game rather well.
1) Something a bit like TF2 with multiple classes for each faction
2) An RTS with the ability to take control of a unit leader (ex. If a unit of tactical marines is made, you may take control of the sargeant in 3rd person.)
3) Something like Total War but with the wars of Armageddon.
4) CoD zombies with Tyranids.
Oh, does Fantasy count as well? If so...
5) Blood Bowl done with real time gameplay (like the NFL games but with a Blood Bowl twist.) Not turn based.
If we're talking about fantasy, I'd love to see something happen with the Mordheim franchise, I really love that setting and it's a veritable goldmine of great factions and locales.
'Tiny Black Ship' in which you maintain your own Black Ship, expand it, and find jobs for your citizens. Will you deliver everyone that enters the elevator to the floor they want to go to, or will you bring them to the secret Inquisition levels? Will the Alpha Psyker produce those fruits in time? Oh my!
'Tiny Black Ship' in which you maintain your own Black Ship, expand it, and find jobs for your citizens. Will you deliver everyone that enters the elevator to the floor they want to go to, or will you bring them to the secret Inquisition levels? Will the Alpha Psyker produce those fruits in time? Oh my!
I always thought '40k: Aspect Warrior' would make a cool game, although somehow your Proto would get to try 'em all. I think the different Temples would make a fun varied game. You would be introduced to the base mechanics as a Dire Avenger and then try out the rest. Would defo be Third person and vary between shooting, brawling and Vehicle (Jetbike) combat.
Also Warhammer 40,000: Aspect Warrior is just an Epic, Epic name (as was Fire Warrior before it). I think i just like the word Warrior.
I want a 40K Black Crusade RPG/Isometric game (based on the rpg books).
Wheeling and dealing with chaos, the vast majority of mutants, the dark mechanicus, avoiding the bully boys that are the Chaos Space Marines, while trying to make a name for yourself and bring yourself up to becoming a chosen one of the gods while slowly conquering the sector.
A grand strategy game where you take on the role of the emperor.
Manage the Imperium's war effort from Holy Terra to the edge of the galaxy. Find the primarch's, reunite humanity. Will history repeat itself or can you avoid the oncoming heresy?
I'd also love a turn based tactics game with a turn based strategy meta game similar to Dark Crusade/Dawn of War II. Picking territories and equipping your units with gear you make/collect.
EDIT: Id also love a survival horror game set in the 40k universe, playing as IG or an Inquisitor. That would be awesome.
LordofHats wrote: EDIT: Id also love a survival horror game set in the 40k universe, playing as IG or an Inquisitor. That would be awesome.
This too. There are a lot of ways this might work.
Maybe something like dead space? (well, there's space hulk but it doesn't look that scary)
Or Resident Evil in a Tomb World?
Silent Hill in the Warp?
Slenderman with Lictors?
What about a Diablo style loot RPG? Start out with Space Marine (general warrior type character), Commissar (sumons minions, chance to execute them for buffs ;D), Sister of Battle (Paladin like), and a Tech-priest (engineer/magey). Lots of room in that game model for expansions with additional characters (Tau Fire Warrior "Hunters," Chaos Sorcerers, Necron "Necromancers").
Make the game mod supportive and it could turn into every 40k players wet dream EDIT: No RMAH though
a 4x RPG with grand, regular and skirmish scale strategy elements for planetary, regional and city combat. and space combat for cities. you start by selecting your faction and then your character with for the imperium could be rogue trader, inquisitor or IG commander. you start with a solar system and a small force and go from their. units could change depending on the character but can research others.
A total war style game with the entire galactic map so you can do crazy things like invade terra with an alliance of orks and eldar.
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LordofHats wrote: What about a Diablo style loot RPG? Start out with Space Marine (general warrior type character), Commissar (sumons minions, chance to execute them for buffs ;D), Sister of Battle (Paladin like), and a Tech-priest (engineer/magey). Lots of room in that game model for expansions with additional characters (Tau Fire Warrior "Hunters," Chaos Sorcerers, Necron "Necromancers").
Make the game mod supportive and it could turn into every 40k players wet dream EDIT: No RMAH though
A Diablo loot game based around orks would be killer.
An X com Enemy unknown-style turn based game where you get to control and customize your own Kill-team or Inquisitorial Retinue, and face off against various enemies in various locations.
Personally, I'd have an absolutely MASSIVE Skyrim/Oblivion/Morrowind/Fallout style game. The larger races would of course be represented in some fashion (for instance, you'd be able to play as human, eldar or ork, but fighting against Nids/Tau for the story arc), and your choices would have effects on your characters appearance.
If I'm playing a human who gets in close and hacks people up, and tends to get a little indiscriminate with his/her hacking, then I may be "blessed" by Khorne. Each Chaos God, or Sigmar, GEoM, etc. would affect the attributes/appearance of the character in different ways, with various stages from being able to hide your allegiance, to full blown, puss riddled corpulent fat person who cant feel any sort of pain Nurgle lord.
1) Creative Assembly remaking Final Liberation, or Epic in general. Unlike the old FL, it should have all of the races playable, instead of taunting you (I wanted to play nids, dammit!)
2) Stormtrooper game, Rainbow 6 or republic commando style, with the option to change loadout and equipment between missions.
3) XCOM styled Necromunda or Chaos Gate game. Made by Firaxis.
A sequel to Space Marine, but on the same scale as Battlefield 4, or better yet, Planetside 2.
I want to
1. Control a Dreadnought, deploying in a drop pod amidst enemy lines
2. Pilot a Thunderhawk, dodging AA fire and enemy fighters to drop off squads of Space Marines and tanks, whilst my crew provide fire support.
3. Infiltrate behind enemy lines as a Scout, sabotaging fortifications, laying mines, capturing objectives, assassinating HVT's.
4. Fly Land Speeders and Storm Talons, dogfighting with Ork Fighta's.
5.Dropping from the sky using my jump pack to land amidst a group of terrified Xenos, slice them all up with my lightning claws then leap away before the enemy can retaliate.
6. Drive a Predator or Land Raider in a mass armoured spearhead.
7. And for lols, I want to be an Ork Mekk using a Shokk Attak Gun, firing scared-s***less grots at enemy Space Marines and cackling as the grots rematerialise and defecate inside their Power Armour and bodies.
A grand strategy game where you are fighting over a few planetary systems with integration of space/land battles.
Orks have invaded one of your planets, pushing your troops back to a few heavily defended redoubts; right as they are about to fall your fleet transitions insystem, cuts through their pickets to rain fire on the greenskins and save the day.
Or a good Mordheim/Necromunda squad based rpg game. Preferably using a bit more ambitious of an engine than the new X-Com.
And as previously mentioned; an FPS modeled on Planetside 2 would be awesome.
I'd have Guard vs Orks vs Eldar, with differing balanced stats. Everyone would be a guardsman, boy, or guardian; and you could use in game resources (like getting a MAX in PS2) to deploy as a Space Marine/Nob/Aspect Warrior of various kinds.
I'd just want to be able to play 40k itself with all the rules auto-run for me against computer or another player. Complete with up-to-date list building.
In fact, if the list-building isn't there in any 40k game, I'm somewhat disappointed.
Xcom's vs mode would fit really well for a kill teams sort of game.
Mass Effect + the inquisition would be a fantastic fit.
You could pick and choose a team from a variety of imperial factions. Biotics could be psykers, synthetics are the mechanicus. Jump around the galaxy completing a bunch of missions.
DayZ Style survival in a huge gothic city, with other scared humans (other players) after some kind of (demon, tyranids, nurgle plague) has hit the city.
First person massive online (mix red orchestra and planetside 2), make it hard. Brutally challenging and lots of dying and screaming.
Or a mount and blade style game for smaller skirmish/rpg style warfare.
DayZ Style survival in a huge gothic city, with other scared humans (other players) after some kind of (demon, tyranids, nurgle plague) has hit the city.
First person massive online (mix red orchestra and planetside 2), make it hard. Brutally challenging and lots of dying and screaming.
Or a mount and blade style game for smaller skirmish/rpg style warfare.
This would be cool, though I think I'd prefer some form of "level" Either "you just killed X amount of tyranids, and have allowed a single rescue ship to get you out before exterminatus" followed by "but it crashed in a neighboring sector" and start again, vs a nurgle plague. Followed by being lost in the warp on your new ship, but attacked by pure daemons of the warp
Skyrim-style RPG where you play as the Lost and the Damned or a Chaos Space marine on the edge the Eye of Terror and live the life of a heretical pirate in service to the Dark Gods.
Tell me how that would not be immensely fun. Rise up the ranks until you command a whole warband of Lost and the Damned and CSM's while managing your own ship. Ten planets to explore, with a working system of imperial convoys for you to hijack and random attacks by Eldar Corsairs and Dark Eldar Hunters.
That and pretty much what they're doing with Eternal Crusade.
TheRobotLol wrote: An X com Enemy unknown-style turn based game where you get to control and customize your own Kill-team or Inquisitorial Retinue, and face off against various enemies in various locations.
I'd buy it.
Chaos Gate was like Xcom but you could only play as smurfs. They did another turnbased as were you played as the Eldar. Though years before that they did W40k Liberation were you were retaking a planet that had fallen to the orks. you could field titans against the orks which was awesome. each territory you captured gave different resources and sometimes you could liberate captive units or rescue units stuck behind enemy lines. they had planned to add other races to Liberation in expansions but sadly the game did not catch on.
There's 40k Squad Command as well for the... PSP I think. Surprisingly, it's supposed to be nails hard.
Final Liberation was very similar to Epic 40k in how it played. And was pretty epic in lots of ways. (hehe, I'm funny)
Rites of War (The Eldar game), was basically a reskinned Panzer General. I found it pretty awful.
Chaos Gate was pretty awesome but unstable and buggy as hell. I also seem to remember it being incredibly difficult too, but that might have just been my age. But generally speaking, in a mission you had 5 tactical marines up against 10 chaos marines and at least another 10 cultists. Chaos marines were just as good as tacticals. Oh, and you ran out of ammo really easily.
I would like it to be like SimCity, but here is what the box would read-
GW Executive-
Create and control your miniature empire with more power than ever before. With Warhammer 40k, you get all the features of the original Warhammer plus 40k more. Expand your Warhammer 40k with a new edition, new codices, new codex supplements, new mandatory alternative rulebooks, new internet dataslates and formations, and new integration of FW to your rule line, including those pesky experimental rules no one likes to play with because they might be too OP. Take on 13 new challenges such as "Please your Investor Overlords" and "What Horrors can Matt Ward and C.S. Goto Unleash Today?" or create your own. Unleash four new disasters including an unforgiving price increase and plummeting bottom lines. This is truly GW Executive without limits!
Soladrin wrote: This may be odd but, I'd love to see a 40k themed fighting game. Preferably a 2d fighter, 3d fighters are too slow.
I actually thought of something similar.
I would probably want to make it Eldar-centric, but that's my bias, but I think they would fit well for an air-dasher. Maybe based in the Commoragh arenas with fighting between captured races - maybe top end ones so captured Space Marine Chapter Master is a character, along with some capured Exarchs and maybe Genestears with other characters like a Wych Succubus that are playable.
If you do really well, instead of fighting the normal last boss, Arhra comes onto the screen, beats up the last boss leaving him on the ground and you fight Arhra instead.
Soladrin wrote: This may be odd but, I'd love to see a 40k themed fighting game. Preferably a 2d fighter, 3d fighters are too slow.
I actually thought of something similar.
I would probably want to make it Eldar-centric, but that's my bias, but I think they would fit well for an air-dasher. Maybe based in the Commoragh arenas with fighting between captured races - maybe top end ones so captured Space Marine Chapter Master is a character, along with some capured Exarchs and maybe Genestears with other characters like a Wych Succubus that are playable.
If you do really well, instead of fighting the normal last boss, Arhra comes onto the screen, beats up the last boss leaving him on the ground and you fight Arhra instead.
Meh, why limit it, just take 2 top characters from each faction. It's not like you will be playing a fighting game for the story.
Yeah, I would include characters from each faction though I think having uniquely named 'generic' ones rather than existing ones is more to my taste, because it would be interesting to include different 'wargear' loadouts, making the characters pretty different.
e.g. You can take a Lightning Claw Chaptermaster, or he can swap them out for a TH/SS which is a different style. The Scorpion Exarch can have the two-handed Biting Blade chainsword, or go with claw and sword - and so on.
Compel wrote: There's 40k Squad Command as well for the... PSP I think. Surprisingly, it's supposed to be nails hard.
It's also on Nintendo DS
Yep, and hard as nails is an accurate assessment. Not to mention the fact it has a habit of rather destroying the fluff. A strike force consisting of 4 tacticals with plasmaguns and 2 sniper scouts is not exactly fluff-accurate.
If they did another Space Marine game then I would like the ending to not remind me that ward and goto write for Black Library. I want to be able to pick my own load out before the game starts not oh well you crash land on orky barge with only a dagger and bolt pistol with lots of orkies charging you. Im a damn Captain and as such I want my chain sword or power axe. I also want all the weapons to be the same as books and codex. If I want an Iron Halo to start with then that right is mine. I also want my command squad not some little jerk that whines about everything and says I must be corrupted by Chaos due to not being killed by the device. Here is a thought, maybe the main character is a latent psycher. I would like to see all the W40k video games be made by those that know and love W40k. Dawn Of War series I enjoyed much more.
You start as a 'brother' fighting in FPS mode. Then you rank up to Sergeant and can zoom out into squad mode and give commands, then zoom right back to FPS and kill xenos.
When you reach captain you are fighting massive battles in command view (akin to DoW 1) and then can zoom into FPS mode and be in the middle of a battle spanning horizon to horizon.
You start as a 'brother' fighting in FPS mode. Then you rank up to Sergeant and can zoom out into squad mode and give commands, then zoom right back to FPS and kill xenos.
When you reach captain you are fighting massive battles in command view (akin to DoW 1) and then can zoom into FPS mode and be in the middle of a battle spanning horizon to horizon.
I have been waiting for a game like that to come along for years, does anyone know of any half-way decent ones that exist already? But that would be cool, pinned down by a crisis suit, you zoom out and sen in a nearby dred to flank them, zoom back in as a plasma cannon blast knocks off one of the suits arms, you use this distraction to charge out of cover and plant a melta bomb on it's back, detonating and destroying it.
You start as a 'brother' fighting in FPS mode. Then you rank up to Sergeant and can zoom out into squad mode and give commands, then zoom right back to FPS and kill xenos.
When you reach captain you are fighting massive battles in command view (akin to DoW 1) and then can zoom into FPS mode and be in the middle of a battle spanning horizon to horizon.
I have been waiting for a game like that to come along for years, does anyone know of any half-way decent ones that exist already? But that would be cool, pinned down by a crisis suit, you zoom out and sen in a nearby dred to flank them, zoom back in as a plasma cannon blast knocks off one of the suits arms, you use this distraction to charge out of cover and plant a melta bomb on it's back, detonating and destroying it.
I think 'Savage' comes close... I think it was called 'Savage'... it was an RTS/FPS hybrid... it could have been called something else... I don't remember too clearly... and I fear Google.
I would like a game like the old 'Rampage' game but with GW's MCs.
I'd love to see some first/third person shooter action with multiple races. I'd love to see some Age of Empire style strategy instead of the dawn of war rubbish we got. I'd love to see some quality RPGs like Torchlight. I'd love to see a lot of things. But it's never gonna happen
There are few titles that I would love to see after "translation" to 40k:
(In no particular order)
- Full Spectrum Warrior - It would nicely play as IG.
- Overlord - ...someone mentioned Runtherd and grots earlier - Flatout - Ork racing game.
- Skyrim/FPP Fallout - that... I leave it for your imagination.
Flatout... how is that in comparison to the Twisted Metal series?
Twisted Metal was basically Ork Racing. THough I suppose it was less about racing and more about killing the crap out of everyone else. Which is comparable to Ork racing osmetimes.
Melissia wrote: Flatout... how is that in comparison to the Twisted Metal series?
Twisted Metal was basically Ork Racing. THough I suppose it was less about racing and more about killing the crap out of everyone else. Which is comparable to Ork racing osmetimes.
Really similar. Twisted Metal have guns as opposite to Flatout series.
I would love to see marriage of these two.
Flatout physical engine, driving and damage model combined with hailstorm lead and copper, and wide and fast tracks and arenas a'la Twisted Metal.
I have read about "Next Car Game" - apparently it will be fully moddable:
I would love a warhammer 40k game that's played just like the real tabletop turned based. Movement, Dice rolling, all that fun stuff. Make it online to and challenge other people. That would be awesome haha! Someone needs to make one asap haha! Id be on it all day
40KNobz11 wrote: I would love a warhammer 40k game that's played just like the real tabletop turned based. Movement, Dice rolling, all that fun stuff. Make it online to and challenge other people. That would be awesome haha! Someone needs to make one asap haha! Id be on it all day
Right, but then where is the incentive to buy the physical models and play the actual table top?
I would love to see a Battlefront (Battlefield) style game, with their use of vehicles, flight and massive maps with destruction (even though it would all have to be turned to 11)
A Civilization (Civ) style game, less goofy but i like huge world RTS. All factions could be added, little tyranid spore 'cities' would be great to just stumble upon out of the Fog of War.
as for the fighting game, less story more Dakka!!
Add the primarchs (all of em)
a couple of noteable War Bosses
Captain Titus
Some Greater daemons, or daemon princes
Broad sides, or crisis suits
Necron lords?
Just nifty characters from all over the fluff and mash em into a fighting game.
Can you imagine if it was like MVC?
Leman russ, Aangron and Horus vs some eldar and tau ;3 sounds like something i would love to watch.
40KNobz11 wrote: I would love a warhammer 40k game that's played just like the real tabletop turned based. Movement, Dice rolling, all that fun stuff. Make it online to and challenge other people. That would be awesome haha! Someone needs to make one asap haha! Id be on it all day
Right, but then where is the incentive to buy the physical models and play the actual table top?
I would love to see a Battlefront (Battlefield) style game, with their use of vehicles, flight and massive maps with destruction (even though it would all have to be turned to 11)
A Civilization (Civ) style game, less goofy but i like huge world RTS. All factions could be added, little tyranid spore 'cities' would be great to just stumble upon out of the Fog of War.
as for the fighting game, less story more Dakka!!
Add the primarchs (all of em)
a couple of noteable War Bosses
Captain Titus
Some Greater daemons, or daemon princes
Broad sides, or crisis suits
Necron lords?
Just nifty characters from all over the fluff and mash em into a fighting game.
Can you imagine if it was like MVC?
Leman russ, Aangron and Horus vs some eldar and tau ;3 sounds like something i would love to watch.
Ya I suppose that does make sense. But theres nothing like painting miniatures and actually playing with people and friends. It would just be a good alternative
But a battlefield style game would be awesome with vehicles, destructive environments, etc etc. That would be a fantastic alternative to the same kinda games that are coming out year after year....
I would like to see a white Scar/ Ravenwing fast paced shooter, making all these crazy battle field maneuvers and attacks. Also make it free driving instead of on a "track" so it's more akin to GTA V driving as apposed to star fox.
World of Tanks 40k style.
Or a game were you play a titan to help your forces out in a huge apocalypse style battle
Seriously, we need a proper Mass Battle tactical game for warhammer. Mark of Chaos was a disappointment, imo. It felt like an inferior Total War clone.
So pretty much Eternal Crusade then? The only difference really being that it's 3rd person.
That game looks terrible so far, from what little I've seen of the gameplay.
Pre Alpha footage, but it looks like a naff ripoff of Space Marine. Its in no way comparable to Planetside 2.
It's not a ripoff of space marine, it's using the same basic combat mechanics for it's marines.
It's in no way comparable to planetside 2..
It's a MMO3PS focussed around objectives and territory warfare between multiple factions. Players have access to multiple customizable classes and vehicles.
The only difference is the third person and setting so far.
I've been following the development of EC pretty closely since it was announced. Although skeptical on certain issues that haven't been pinned down yet, the direction of EC is clearly way better planned and directed than DMO. It also helps that the devs (almost all of them) talk to the fans on a regular basis. I even have a personal correspondence with one of them about the plans of upcoming events. There is an element of trust that the company is trying to achieve with its fan base, and I find that quite refreshing rather than trying to hype the game and give false promises.
Anyway, although EC will likely be an amazing 40k experience, it will likely never be a complete 40k experience (honestly how could any single game be?)
So similar to what Mel said on the first page, I'd like to see a few games developed, and in my case interwoven as a complete experience:
1. EC - Where SM's, CSMs, Orks, Eldar, and Tyranids fight. Supposidly the Tau, Necrons, SoB, and DE will eventually find themselves added as will the IG, but I don't see how that will be feasible, so I say:
2. Dominion Crusade: Where the IG, Renagade IG, the Tau, Orks, and Tyranids fight. Basically the same concept as EC, only that it's where the non MEQ's fight. The idea would be of Dust 514 where their battles are short, but influence the campaigns of the other games in significant ways. The maps would not be open world, but rather a series of randomly generated maps the horde armies can fight over with a guaranteed player count that would exceed 500 and could go up to as many as 1000 people in every game, making it feel like an absolute warzone every time.
3. An RPG that revitalizes the MMORPG genre by learning from WoW's and WAR's mistakes. I use WoW as a shallow example because that's the RPG that I shamefully spent so much time in. However, in its first version, the game made sense, you worked your way up to achieve something great. Its expansions, especially the Wrath of the Lich King sealed the doom of WoW because it killed the story and made grinding an absolute nightmare. A 40kRPG would have no vertical progression and would be a sandbox game where you are allowed to go just about anywhere, so long as you can survive. You earn many talents, ability, and gear, along the way but like the other games, a level 1 can be as effective as a level 41 in most situations. You can also enter the battlefields of the previous 2 games as your faction to help the campaigns there - but you would be no more powerful than anyone else there. The RPG serves the metagame to allow players to dictate the direction of the story of the the other 4 games in play.
4. Battlefleet Gothic - just as Melissa described it. The naval battles would determine what races could move to other planets and fight on them for more resources. RPG'ers could board your ships and give them bonuses or even bring one of their own to lend aid as a hero in an RTS.
5. Dawn of War 3: RTS battles that span entire continents with fully customizable armies - using the IG as an example: you can design even the style of the trenchcoats they can wear if you want to in a character generator that's about as distinct as a real life conversion or sculpting board. Your planetary empire serves as the PvE/P content for the other players in the great game. For example.. imagine fighting the Lich King from WoW... who actively fights back? You can even make your RPG or main character of the other games its leader fighting a legendary war against a burning galaxy.
5 separate games... all linked to make an incredible game of unfathomable depth.
I would like a FPS game, PC only running something like the Crytec 3/unreal 4 engine done on a massive scale.
I would have it Imperial only (probably do stand alone expansions with different races etc)
There would be 3 main characters.
1 NCO Guardsman, the player would be involved in leading a squad of guardsmen, dodging the gak and generally being in the thick of all the crap that gets thrown about. You remember the original call of duty where your assaulting stalingrad? Or the first medal of honor storming the normandy beach? Well I am thinking that cranked up to 10.
The 2nd character will be a stormtrooper, stealthy behind the scenes missions knocing out comms, assassinating leaders etc. Plus a few storming actions showing how these guys are better drilled, equipped and elite than the guardsman above.
Finally I would have the player as an Astarte, this would be tight squad based combat, brother covering brother and a chance for some real slick combat mechanics. This will give the player an eye opener on how much the Astarte are different to the first two charactors.
At the end I would have all three come together in some unitary force a bit like how the WW2 Call of Duties worked.
I envision the planetary side of things a more world in conflict style engagement, with one or two commanders in co-op vs enemy forces in an engagement.
Then, players could go into an unreal-3 type shooter, only more epic to control units and vehicles. deployed.
I see the interplanetary warfare as more of a homeworld type interface, but without the mining.
You could also engage in rpg style encounters, in stuff like hive cities, and villages and so on.
Playing Sniper Elite V2, it makes me want to 1: buy a few vindicare assasins and 2: play a 40k version of that game, only your killing warbosses and Chaos space marines rather than just Nazis.
1. First War for Armageddon. Kill Angron and his host with Grey Knights, Imperial Guard, and Space Wolves! Dawn of War style.
2. Third War for Armageddon. Kill a metric butt load of orks invading various hives. Command and Conquer: Red Alert style!
3. Horus' assault on Terra, Super Mario Brothers NES style, because feth You, that's why!
A Daemonette dating sim for the Sega Saturn with lewd cosplay FMV scenes.
[/troll]
In all seriousness, many, many ideas, notably:
>BFG RTS type game
>40K/Fantasy RTS that's actually about commanding an army and not StarCrap base-building twaddle.
>A kinda-sorta RTS/MOBA (except singleplayer)/RPG thing where you build a Necromunda gang who you can level up, equip, punish, reward etc in between small-scale DoWII-style skirmishes. Your gangers' state of mind/happiness will impact their effectiveness- gangers who hate you will obviously do worse, and may even run off. Think grimdark Idolm@ster.
>A decent 40KFPS centred around the single player, with no multiplayer bs. Just a really, really good campaign.
>System-shock style Space Hulk game.
Something a bit like LA Noir but set on a hive world and you play as a member of the arbites, you have to investigate crimes, chase down suspects get them to confess etc. There would also be plenty of opportunity for shoot outs and general fisticuffs.
A game like Frontier Elite but where you play as a Rogue Trader
An RPG along the lines of Mass Effect or Star Wars Knights of the Old Republic but where you play as an Inquisitor
Maybe something along the lines of Tropico but you take on the role of planetary governor
I agree with everything you said. I'll be honest and explain that any mention of Dust514 is enough to sell me on a concept. That game still tempts me to pick up a PS3 on a regular basis. I love the "FPS with consequences" style of gameplay. The fact I'm a big fan of EVE Online as the tie in game helps too.
I'd love to see a Tau-based mecha game in the same vein as the Armored Core and Gundam Side Story series.
-Work your way up from stealth suits to crisis suits to enforcers, broadsides, and hazards.
-Customize your suit and your team to fit the mission.
-Become a leader and direct your squad.
-Unlock experimental systems.
-Fight imperium, Orks, Tyranids, and even the Farsight enclaves
-Defeat Farsight's ace pilots to get a chance to duel with the man in red himself.
I'd actually like a Gears of War style Sisters game.
4 player co-op Cover Mechanics
Chainswords that actually feel like they are cutting through something.
Thinning out hordes of enemies with Bolters and Flamers before moving in to finish things off with chainswords.
I'd imagine most enemies would be mutants, cultists & traitor guard. Perhaps some big mutants or ogryn thrown in to mix things up. Occasional Chaos Space Marines that require teamwork to bring down.
I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
Tiger9gamer wrote: I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
You mean 'star wars: empire at war' or no? Empire at War was a pretty good game except for the expansion. The expansion was fun but westwood and later petroglyph had no idea how to add a new faction in any expansion. It's just like how stupid strong yuri was supposedly. China was also pretty OP in command and conquer: generals.
Tiger9gamer wrote: I would like to add another: A hybrid between empires at war and dawn of war set during the horus heresy. Dawn of war for ground combat and empires for space!
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
Well, there's the Mechanicum, a very unexplored faction gamewise but with lots of potential.
I've been following the development of EC pretty closely since it was announced. Although skeptical on certain issues that haven't been pinned down yet, the direction of EC is clearly way better planned and directed than DMO. It also helps that the devs (almost all of them) talk to the fans on a regular basis. I even have a personal correspondence with one of them about the plans of upcoming events. There is an element of trust that the company is trying to achieve with its fan base, and I find that quite refreshing rather than trying to hype the game and give false promises.
Anyway, although EC will likely be an amazing 40k experience, it will likely never be a complete 40k experience (honestly how could any single game be?)
So similar to what Mel said on the first page, I'd like to see a few games developed, and in my case interwoven as a complete experience:
1. EC - Where SM's, CSMs, Orks, Eldar, and Tyranids fight. Supposidly the Tau, Necrons, SoB, and DE will eventually find themselves added as will the IG, but I don't see how that will be feasible, so I say:
2. Dominion Crusade: Where the IG, Renagade IG, the Tau, Orks, and Tyranids fight. Basically the same concept as EC, only that it's where the non MEQ's fight. The idea would be of Dust 514 where their battles are short, but influence the campaigns of the other games in significant ways. The maps would not be open world, but rather a series of randomly generated maps the horde armies can fight over with a guaranteed player count that would exceed 500 and could go up to as many as 1000 people in every game, making it feel like an absolute warzone every time.
3. An RPG that revitalizes the MMORPG genre by learning from WoW's and WAR's mistakes. I use WoW as a shallow example because that's the RPG that I shamefully spent so much time in. However, in its first version, the game made sense, you worked your way up to achieve something great. Its expansions, especially the Wrath of the Lich King sealed the doom of WoW because it killed the story and made grinding an absolute nightmare. A 40kRPG would have no vertical progression and would be a sandbox game where you are allowed to go just about anywhere, so long as you can survive. You earn many talents, ability, and gear, along the way but like the other games, a level 1 can be as effective as a level 41 in most situations. You can also enter the battlefields of the previous 2 games as your faction to help the campaigns there - but you would be no more powerful than anyone else there. The RPG serves the metagame to allow players to dictate the direction of the story of the the other 4 games in play.
4. Battlefleet Gothic - just as Melissa described it. The naval battles would determine what races could move to other planets and fight on them for more resources. RPG'ers could board your ships and give them bonuses or even bring one of their own to lend aid as a hero in an RTS.
5. Dawn of War 3: RTS battles that span entire continents with fully customizable armies - using the IG as an example: you can design even the style of the trenchcoats they can wear if you want to in a character generator that's about as distinct as a real life conversion or sculpting board. Your planetary empire serves as the PvE/P content for the other players in the great game. For example.. imagine fighting the Lich King from WoW... who actively fights back? You can even make your RPG or main character of the other games its leader fighting a legendary war against a burning galaxy.
5 separate games... all linked to make an incredible game of unfathomable depth.
Going to have to agree with Melissa and Demetri here. I can't really pin down my "dream 40k game". There's simply too many good possibilities.
1. Give me an Inquisitoral style game or Dark Heresy acolyte game. It'd be delicious. Elite squad, focuses on battles that are skirmishes. Mind games, detective work, conversations, roleplay potential. Root out minor heresy but focus on a grand premise. Heck, any of the 3 ordos would be a great catch to play honestly.
2. Give me BFG. Massive naval warfare as you fly around. There's so many possibilities from a narrative to a more sandboxy skirmish filled map. Homeworld and Star Wars Empires at War come out most to me.
3. Rogue Trader. Sacrifice the big fleets of ships and focus on one ship where you are in a segment of the system with only a few imperial outposts, perhaps some battles you can choose to assist and go for plunder, managing your forces, etc. No real story line preferably. Just open conquest and adventure is the only real goal here. If you wish to flesh it out, add the RPGTT/PnP feel of some options to speak in person or do quests. Justthis so much yes.
4. DoW3 be it skirmish or massive army heavy. Heck, I wouldn't mind if it was apoc level battles. That'd actually be rather fresh
5. EC with all its armies completed
6. FPS or behind the shoulder shooter guardsman style. Give me it, all of it. Against traitorous guardsman, chaos space marines, chaos daemons? My money. Orks? My money. Nids? Seriously any of them would work in the end. I'd enjoy a campaign oriented one just as much as a multiplayer game akin to Planetside 2.
A Fallout 3 styled game but set in Necromunda would be amazing and doable with current engines...My dream game would be the same with the possibility of expansions including new worlds all the factions as well as vehicle/space naval battles with scaleable control ie fps zooms out to squad control zooms out to generals/admirals eye.
Daba wrote: Heresy era is boring (or at least its current implementation is).
You just say that because there's no Eldar.
There is nothing but space marines. It would be like almost every other plain modern combat game in exsistance, other than it being much cooler (because power-armoured killing machines fighting are much more interesting than normal people fighting).
Well, there's the Mechanicum, a very unexplored faction gamewise but with lots of potential.
That would actually be pretty good. I love mars and all it's goodies, I've been thinking of getting into 30k just for that.