This 140 page book will be full color and include 16 story-based scenarios, along with a bunch of new rule variations.
- Taisen Mode: Alternative initiative rules to streamline play at higher Party Sizes. For those interested in doing mass battles, we’ve got you covered.
- Adventure Mode: The Boss AI rules previously teased on the VH are being adapted for all EFT minis. Now you can play “singleplayer” or “co-op”! These rules will work either standalone or with the Miasma War campaign.
- Mai Yunito, a Character Creation System: Designed to allow players to create their Player Avatar/Main Character, this allows job changing and permanent abilities for a unique flexibility to your party.
- New Units including new & variant classes, new monsters, new characters, and new Bosses.
For those not familiar with Endless: Fantasy Tactics...
Spoiler:
The world of Terra was forever altered when four of it’s six moons crashed into the planet, breaking apart and revealing their sources of magic, the Crystals. The magical energy of the Crystals bathed the world, giving skill and power to those who had never known it.
The four elements marked all living things. The Magma Crystal scorched the lands of Zeutenheim, but gave strength and resolve to it’s people. The Deep Crystal gave a bounty to the plains of Halleford, and gave life to magical creatures. The Iron Crystal sealed away the cities of the dwarves, but gave trolls the power to build their hero-testing dungeons. The Sky Crystal lifted a continent into the air and gave power to wizards, letting them cast spells alone, that they could never dream of casting in the cabals before the disaster.
The planet itself was polarized by the event, the magical draw of the Crystals keeps one side of the planet always facing its star. Despite the tragedy, the world moved on; knights defended castles, wizards researched spells, and trolls built dungeons.
Now, as the world has settled into it’s new order, one of the Crystals has fractured, and a sickening, corrupting miasma has spewed forth, altering any who touch it. A new war rises on this planet of Endless Day and Endless Night. Will your group be the heroes who save Terra?
—
Endless: Fantasy Tactics is a grid based miniatures game designed as a homage to console rpgs of the 90s. Players build parties of heroes, monsters, and bosses to play out scenarios and campaigns on a small play area.
In addition to the new book, our base goal will include 8 new miniatures, sculpted by Patrick Keith (Bombshell Babes, Counterblast, Reaper Miniatures), Sean Bullough (Warmachine/Hordes), and Bob Naismith (Warhammer 40k, Kings of War, Brushfire). Further stretch goals will fund more art for the book and additional models.
The pledge levels will use a points/picks system, allowing every backer to get exactly what they want, and will include digital copies of all Endless's printed components (Rulebook, stat cards, etc).
To hype everyone up, we’ve got a teaser of Scenario 7, in the link below. In the full campaign book, each Scenario will have art and RPG style dialog to bring players into the story.
We hope you like what you see and check out the project when it goes live. We’ll keep you informed over the coming weeks and post here on May 1st.
If you’re looking to spread the word, here are a few banners you can use. Last campaign our backers put a lot of effort into helping share the project, and we really appreciate all they (and you!) have done to help OTL. Some of the backers mentioned banners last time, so here they are!
Banners:
We’ve also got EFT Avatars in the Avatar Thread right on our subforum.
Will the bulk of the figures on offer be metal or resin?
I'll definitely be checking this out, after spending the bulk of my college years playing just about every game of this style. You name it, I probably played it, especially during the PS1 era.
Over the next 2 weeks we'll be doing a series of 'Meet the ...' posts, talking about the units included in the base goal for the Kickstarter. Today's is Meet the Barghest.
Indigenous to Zeutenheim’s mountainous regions, the Barghest has been trained over the centuries as a guard and tracking animal. Members of the species in the wild continue to set their prey on fire before going in for the kill, but to keep their food undamaged, humans bred fire magic out of the domesticated breeds.
This selective breeding was undone by the Crystal Fall, which augmented the latent magical powers of every creature on Terra. Now, Zeuten Soldiers release packs of Barghests against their enemies, setting both their foes and the terrain ablaze. This strategy has released a significant number of these fire hounds into the wild, to run amok on outlying villages.
The Barghest is a 1 point model that can inflict the Burn status effect with a Basic Attack. This is a great way to get extra damage in each turn while avoiding the higher DEF of some models. The Passive ability “Devour” also helps with the survivability of the low HP model, by healing 1 HP with each basic attack. Consider using Barghests as ‘guard dogs’ to keep the enemy from claiming tokens or objectives.
The Barghest is also a summonable model by the Summoner [F]. With only a 2 MP cost, the Barghest can be kept on the table for a long time, or summoned and dismissed to use the Summoner’s special Line/Burn attack, twice before running out of MP.
On The Lamb's sculpting seems to have improved recently with Bushfire so I'm tentatively hopeful it might be worth picking up a figure or two. Not holding my breath though.
Zond wrote: On The Lamb's sculpting seems to have improved recently with Bushfire so I'm tentatively hopeful it might be worth picking up a figure or two. Not holding my breath though.
I'll admit to not paying much attention to OTL's efforts, but I'm not sure I've heard this before - care to elaborate?
Zond wrote: On The Lamb's sculpting seems to have improved recently with Bushfire so I'm tentatively hopeful it might be worth picking up a figure or two. Not holding my breath though.
I'll admit to not paying much attention to OTL's efforts, but I'm not sure I've heard this before - care to elaborate?
They can be a bit labor intensive to clean up sometimes their casting can be a bit hit or mix although as I understand it they have been taking steps to constantly improve.
Alpharius wrote:I'll admit to not paying much attention to OTL's efforts, but I'm not sure I've heard this before - care to elaborate?
We've been a tiny company who freelances all of our art/sculpting, so we've had to go with the best we can afford rather then the best in the industry for quite some time. This has resulted in some lackluster sculpts in the past, but it also means that also means that we end up working with a lot of new to the industry talent.
Zond wrote:On The Lamb's sculpting seems to have improved recently with Bushfire so I'm tentatively hopeful it might be worth picking up a figure or two. Not holding my breath though.
Thanks to Kickstarter now being a thing that actually works we are able to afford higher quality sculptors, which is why you'll find Bob Naismith, Jason Wiebe, Bobby Jackson, Mike Evans, and Patrick Keith sculpts in our ranges. The Sculpts in the Miasma War are going to be primarily handled by Patrick Keith (of Bombshell Babes/Counterblast fame) who has done the Dragoon [F], Crusader [F], and Lyra Cosine for Endless; and Sean Bullough who did some of Skorne's best sculpts.
Pat's sculpts:
Spoiler:
And speaking of Patrick... Here is today's Meet the Lunarian Introduced to the world by Summoners, Lunarians are theorized to be denizens of Terra’s Moons. These rabbit-like humanoids remain completely covered by their clothing, and no one has seen their true form. Since first contact, Lunarians have managed to appear on Terra without being summoned. The Magickal Akademy believes the Lunarians have reverse engineered the summoning spells to travel from the Moons.
Wielding massive hammers in combat, the Lunarians are formidable foes. Both the 1 point and 2 point versions are able to give themselves Stat boosts simply by moving to different height levels, or ‘bunny hopping’. Both versions are also able to cast healing spells, providing unique alternatives to the human Clerics or Chemists. Their Lower MP means you may need to take an additional support model to keep up your Party’s survivability.
The 2 point Lunarian can be summoned by the Summoner [F] for 3 MP. This means you can only summon once and use the special Around/Blind attack. Using the Attuned Call ability and giving the Summoner the Holy Blood effect means the Lunarian can heal the Summoner using basic attacks, conserving some of its MP for other attacks.
The Lunarian will be sculpted by Patrick Keith, and we are hoping on having a WIP/Final sculpt of it at launch.
You've never listened to any of my demands in the past....
I've listened, just haven't followed through.
Well then I feel that the Dwarves and Gel's were some of the best and most unique models to come out of your original EFT Kickstarter and I think you would be doing yourself a disservice by not making both of them an early and prominant addition to your upcoming Kickstarter.
Most people have tons of generic fantasy huminoids but what they dont have is piles of sentient goo and all head dwarves.
Once considered a plague by the High Elves, Mandragora are semi-sentient plants that live in the jungles of Arganea. Numerous magical experiments were undertaken to study these creatures, in the hopes of utilizing their mana generating photosynthesis to drive the Elven war machine. Every experiment led to the destruction of the stock used, as they quickly went out of control.
Campfire stories among humans still whisper of the enhanced Mandragora that got away. Supposedly they grow in a hidden valley, sending tendrils across the world to choke out all life. Such stories are of course dismissed, but the threat of the normal Mandragora on Arganea makes the island continent a dangerous place to explore.
The Photosynthesis core ability allows the 1 point Mandragora to regenerate MP, a rarity among EFT models. Effective use of the Mandragora’s status effects can lock down more dangerous physical opponents, but the low starting MP means the Mandragora will need back up. A few Mandragora working in sequence can stretch out their MP pools much more efficiently.
One of the earliest forms of life created by the Water Trolls, the Kappa have not developed beyond a stone age society. Their tribal units are ruled by Alpha Kappa, the strongest among their warriors. In Halleford, where their densest population exists, the Kappa are considered little more than vermin, harassing folk along the rivers and lakes of the fertile land. From time to time Kappa kidnap children in a vain attempt to ‘raise’ them as new Kappa. Commonly, a band of adventurers will come along and wipe out a particularly troublesome tribes.
In Arclight Mire, like many of the denizens of that magic-tinged swamp, the Kappa have become powerful aquamancers, casting spells to surprise even the most studious wizards. These Arclight Kappa are the closest to a real indigenous threat Halleford has. In recent years, these creatures have subsumed lesser Kappa tribes, teaching them water spells and leading them on raids of river towns that feed into the Arclight Mire.
With a decent 3 ATK and MAG, Kappa are great Mage Killers for their 1 point cost. Combined with the usual low MOV of casters, and the Slow effect caused by the Kappa generating water terrain, once a Kappa catches a mage, they’ll never get away. The Kappa is also a Summoned creature, for the low cost of 2 MP. The dismiss effect causes a Poison cone, creating a great ‘going away present’ for their opponents.
Hello everyone! I'm Ramos, also known as Rollin' All Ones, and I do a bunch of painting for OtLG- like the dragoon sculpted by patrick Keith (gosh that photo is unflattering to her!), and this Beastman Laborer:
Spoiler:
Im also a rabid EFT fan... Between my brothers and I, we're getting a new game in every couple of days! It's a great game, and teaching it is a matter of a few minutes! Sort of one of those "half hour to learn, lifetime to master" kind of deals
If you've never heard of it before, really the best way to describe it is a grid-based JRPG brought to the tabletop. As a kid of the 90's, this is what really made it shine for me. Games like Fire Emblem and FF:Tactics were staples of my gaming youth. Add that to some particularly cool sculpts like the Dragoon, and you've sold me! I can't help but echo Catyr's sentiments towards the Gels and Dwarves... I absolutely adore them!!
So whether you like the games of old or the minis of now, I can definitely recommend checking it out- For my part, I'll be doing little showcases and how-to's on painting and basing EFT figures every so often as the campaign progresses! Stay tuned!
While the Elves ruled the world, the Rune Fencers were the iconsRune Fencer of resistance. With their runeblades, the Fencers could travel undetected by Elven Mage Stalkers, giving humanity the ability to fight back against their oppressors. Forged by the Dwarves, Rune Weapons are sentient beings, able to fight with or against those that wield them.
In the centuries since, Rune Weapons are lost and found, passed down through the generations, or to those deemed worthy by the weapon’s mind. Today, Rune Fencers are prized bodyguards or ‘trophy’ mercenaries that Nobles gather to show off their wealth and power. The strength of the Rune Fencer is not sullied by these positions, and they remain the prime example of Light Armored, Anti-Mage combat.
As a 2 point model, Rune Fencers have a decent selection of Commands, many of which are ATK+MAG, allowing them to dish out a decent amount of damage for the MP Cost. They are also capable of regenerating MP when targeted by spells. This will either result in a decent supply, or your opponent avoiding targeting the Rune Fencer with their more powerful attacks. A winning situation either way. Their Medium DEF and HP means the Rune Fencer is best used by effectively exploiting the status effects of their attacks to neutralize the opponent.
The Rune Fencer will be sculpted by Patrick Keith.
Interesting to see Patrick Keith doing some of the sculpts. I'd have thought he would be too busy sculpting for his own KS game that funded recently...
Zond wrote: I'd like to pick up certain works judging by the sculptor list, though I doubt this kickstarter will have EU distribution.
Aye, its not likely that we'll be shipping a container of stuff across the pond. Everything will be produced in and shipped from Florida, but we're going to max out International shipping at $15.
Interesting to see Patrick Keith doing some of the sculpts. I'd have thought he would be too busy sculpting for his own KS game that funded recently...
We made sure to book him ahead of time, so he is already prepared to sculpt a bunch of stuff for us during June-Aug.
My only concern is the terrain. If I was to play it I'd want to have a set up like the ones you've pictured with the 3d elements (does height matter on attacks as it did in FF:tactics?)
It matters abstractly, you can gain 'Vantage' by being higher than your target, and each model has a 'Jump' stat that controls how high they can go in a single movement. Neither of these elements are game breaking if you play on a flat surface.
I'm not very familiar with terrain creation, is there any tutorials or ready made options for this style of terrain?
Tonio, the Dakka User who built our fantastic tables has a thread in our subsection where he goes over the steps for creating our tables our of blue/pink insulation foam boards. The most budget friendly (but not pretty) means of playing is with grid paper/gaming mats, and placing numbers in the squares to indicate what height each square is. We've also been working to produce a modular gaming table for general sale, but we don't have an exact date on it.. and its not ready enough for us to easily include as part of the kickstarter.
Rolt wrote: Any chance of some pledge level/add-on previews before the KS launches cyp?
As long as it doesn't ruin any hidden surprises of course.
Step Right up...
To make reward selection as easy for you as possible, this Kickstarter will use a 'picking' system. Each pledge level provides a certain amount of "Fals" (the fictional currency of Endless). Each miniature or other item will cost a number of "Fals", starting at 1 for normal sized miniatures (25mm Base), with larger miniatures (50mm+ Base) costing 2 or more. This way you know from the outset how many miniatures or items are coming with your pledge level, rather than having to wait for your chosen bundle to get more added to it.
- This is the "Fals" icon, next to each item on the goal charts you'll see this Icon.
Here are the items covered by the base goal. To the Left of each item's name is the number of Fals it'll take, and above the name it will show the crystal cost of the model.
So as you can see, the base goal includes 8 Fals worth of Minis (5 Non-Unique, 3 Unique for gameplay) and 2 Fals worth of other items. Each stretch goal will add 1 to 4 Fals worth of stuff, generally miniatures.
Every pledge level will include the digital rewards tier (Endless: Fantasy Tactics Rulebook, The Miasma War Expansion Book, Cards for all units within both books, and the AI Cards) allowing new folks to easily get started.
There will be no discount early birds, but pledge levels will be limited to control shipping.
The first Dragon Slayer, In a berserker rage, the young hunter fed on the blood of her kill, gaining great strength and magical power. Her techniques were honed, after her victory, to teach others of the ice-clad city of Ineb how to fight back against the winged beasts. All modern Dragoons train in the fighting style of Ahm Nausalla and carry on her legacy. Because of her more brutal strength, Ahm’s attacks ignore some of the target’s defense each time she strikes. Like 2 point Dragoons, the 3 point Ahm has a number of ATK+MAG abilities, including a HP drain, giving her a massive amount of survivability; an important attribute for a 3 point character, as they are often the first target of the opponent. Though effective against almost any target, Ahm truly shines against Large Models, gaining a buff to every combat stat. Dragons and Trolls beware!
The youngest member of the Azel merchant dynasty, Rin is an alchemical and business genius. Creating a living, moving building, the “Azel Emporium”, the young shop keep travels the world hawking her wares. From time to time, she finds an adventuring party that catches her interest, and follows them on their quest, hoping to gain a monopoly on their item and equipment needs.
In combat, the 3 point Rin has a number of abilities related to items, making the selection of her item cards very important. Giving her all health potions puts her into a healer/support role, but stat boosting items that up her ATK or DEF can put her on the front line very easily. She is also effective against other models with high ITM value, using Crippling Debt to cause Stop equal to their currently held ITM. This ability also forces the target to reveal their Item cards, a unique ability of this character.
Rin Azel will be sculpted by Patrick Keith.
Additionally, we've signed up with Skykadia to provide a Pledge Calculator during the campaign, and a Pledge Manager afterwards.
We also received a WIP pic of the Lunarian sculpt from Patrick this weekend, so we'll likely have the finished sculpt to show off during the start of the campaign.
OrlandotheTechnicoloured wrote:Kenny's pledge managers are very good so going with Skykadia is a great move
I was very impressed with it during Impact's latest chibi ks, and made sure to track down his e-mail.
OrlandotheTechnicoloured wrote:(hope it brings you a decent chunk extra in post KS additons
Us too!
highlord tamburlaine wrote:I just realized those AI cards were what they said they were.
Does this mean we can play against the board, or do a bit of co-op? Will that also extend to the campaign?
Yes, Solo/Co-Op play is in the base goal, and that's for both the units in the Core Rulebook and The Miasma War Units & Campaign.
The youngest member of the Azel merchant dynasty, Rin is an alchemical and business genius. Creating a living, moving building, the “Azel Emporium”, the young shop keep travels the world hawking her wares. From time to time, she finds an adventuring party that catches her interest, and follows them on their quest, hoping to gain a monopoly on their item and equipment needs.
In combat, the 3 point Rin has a number of abilities related to items, making the selection of her item cards very important. Giving her all health potions puts her into a healer/support role, but stat boosting items that up her ATK or DEF can put her on the front line very easily. She is also effective against other models with high ITM value, using Crippling Debt to cause Stop equal to their currently held ITM. This ability also forces the target to reveal their Item cards, a unique ability of this character.
Rin Azel will be sculpted by Patrick Keith.
Additionally, we've signed up with Skykadia to provide a Pledge Calculator during the campaign, and a Pledge Manager afterwards.
We also received a WIP pic of the Lunarian sculpt from Patrick this weekend, so we'll likely have the finished sculpt to show off during the start of the campaign.
Awsome another random campaign manager to have acess to my credit card information... Is this pledge manager going to be mandatory?
The life of a pirate is harsh and unforgiving, but that didn’t stop Yulea Azel from seizing her family’s merchant ship, the Seablade and taking to the high seas. Gathering a crew from all walks of life, Yulea’s reputation has grown with each victory and raid. From time to time, the sly Corsair even strikes the Azel shipping lines, just to remind them that she is out there, stalking their wealth.
With so many passive effects working off of the Basic Attack command, Yulea Seablade is a great ‘simple’ 3 point character. Able to move twice before, make a second attack, and gain a defense buff, Yulea has a great threat range and hits hard. Her low DEF though, means she might be best used with a support model, or to cut down enemies already at low HP, just to avoid getting in a prolonged fight. The high HP means she can go a few turns against low point models without help, but a lucky roll could put her down quick.
Pledged regardless. I'm thinking Heroscape terrain might be a good stand in, especially since it's easy to make variable levels of height in one step increments.
Yeah, I figure as long as we're careful with adjacent areas and making sure obstacles/ buildings actually fit into the tiles we want them to, it should be alright.
I don't think I even have many Heroscape figures left, but I swear the pile of tiles is never ending!
Pledged regardless. I'm thinking Heroscape terrain might be a good stand in, especially since it's easy to make variable levels of height in one step increments.
Damn! I had talked myself out of backing due to a lack of compatible terrain. I never thought about the mountain of those tiles I've got laying around.
Damn! I had talked myself out of backing due to a lack of compatible terrain. I never thought about the mountain of those tiles I've got laying around.
You'll lose the 3-D terrain aspects of the game, but RPG mats work really well for getting quick games in. Game Mastery, Chessex, or even Heroclix, if a little oversized, can do the trick.
Hello Cyporiean. I love the Kickstarter. Love how the tiers are set up. Especially love the unlocks section graphic. How did I not know about this tabletop homage to JRPGs before!
Very cool campaign. I will make sure to mention your campaign in a video blog on my own Kickstarter. I will link it when it is up. Glad to support a fellow Dakkaite.
Calculator is updated to add in the Summoner (I knew I was forgetting something...) and it also now calculates the priced add-ons in addition to the Fals based ones.
http://www.skykadia.com/on-the-lamb/miasma_war/
CreatureCaster wrote: Hello Cyporiean. I love the Kickstarter. Love how the tiers are set up. Especially love the unlocks section graphic. How did I not know about this tabletop homage to JRPGs before!
Very cool campaign. I will make sure to mention your campaign in a video blog on my own Kickstarter. I will link it when it is up. Glad to support a fellow Dakkaite.
Thanks CC. Been a fan of your stuff in Ultraforge, and I'm looking forward to seeing that Canadian Chimera unlock.
If we get to crazy levels of funding, would you like to sculpt a Dragon for us?
CreatureCaster wrote: Hello Cyporiean. I love the Kickstarter. Love how the tiers are set up. Especially love the unlocks section graphic. How did I not know about this tabletop homage to JRPGs before!
Very cool campaign. I will make sure to mention your campaign in a video blog on my own Kickstarter. I will link it when it is up. Glad to support a fellow Dakkaite.
Thanks CC. Been a fan of your stuff in Ultraforge, and I'm looking forward to seeing that Canadian Chimera unlock.
If we get to crazy levels of funding, would you like to sculpt a Dragon for us?
Oooh, that's a really nice Dragon, I would love to see one of those made with the CC standards. I smell crossover!
It would be sweet but I think Creature Caster's services are likely a bit too pricey (or not for sale) for this. I have a lower goal and am just hoping these two sweet trolls make it in
Ramos Asura wrote: Im looking forward to more trolls as well... Gorgeous concepts, and after all, I use the earth troll all the time in my games!
I'm looking forward to getting the Fire Troll done, and seeing what painters do with it. A nice mix of OSL from the lava flesh, and a slight shine for the Obsidian armor/gemstone facemask.
Those are some pretty nice trolls, would look great cast up in different shades of clear resin, or maybe mounted on diorama clear cast bases.
That dragon is really cool too, reminds me a bit of the ones from Odin Sphere/Dragons Crown series of games. Not to sound egotistic
but I think I could probably sculpt that, how big is meant to be, size/ height, base wise?
Buzzsaw wrote: That is one honkin' great sword! Really nice model and great paintjob; do you have any scale shots with these models against some other ranges?
I can get one this weekend.
You'll find the humans are a bit taller than GW humans, but they still work well in RPG. Which is use them for when we're not playing Endless, I'm currently using the Crusader as a Paladin in Pathfinder.
I'll get a few pics of the monster races standing next to stuff this weekend, I could see stuff like the Trolls and Mandragora finding there way into WHFB Armies.
That crusader is really nice, in all honesty the best out of the older minis, at least in my humble opinion. Is she the only one of your older ETF mini's your gonna add to the Manager or is it most of the older mini's .
Rolt wrote: That crusader is really nice, in all honesty the best out of the older minis, at least in my humble opinion. Is she the only one of your older ETF mini's your gonna add to the Manager or is it most of the older mini's .
I'm torn. I don't think I like the Bob Naismith sculpts on this one all that much, but I love Patrick Keith's class sculpts. Any chance of more high quality photos of the bare metal or primed minis? I can't really make the ones out on the OTL webstore.
Zond wrote: I'm torn. I don't think I like the Bob Naismith sculpts on this one all that much, but I love Patrick Keith's class sculpts. Any chance of more high quality photos of the bare metal or primed minis? I can't really make the ones out on the OTL webstore.
Patrick is doing almost all of the new stuff, along with Sean. Bob will just be doing new Gels/Dwarves when they unlock.
I'll try to get some bare resin photos up this weekend, unless Ramos beats me to it again.
Sorry, Cyp- You're on your own on that one! xD
Seems that I stopped taking bare resin/primed pics (or rather stopped taking good ones). I only have a few like this one from one of the KS backers last time. All group, nothing very close!:
Automatically Appended Next Post: Here are a few... A lot of my stuff is still unassembled, and everything is unbased as Im building them up from scratch xD
Spoiler:
Earth Troll, Dwarf Gunsmith, Beastman Engineer
Dragoon (sans spear), Rhapsodist, Gunsmith
I've a few more, but theyre in piles of bitz right now xD
Im sure Cyp can give a more comprehensive assortment of pictures, though
I'd settle for a more realistic target... my favorite trolls are pretty high stretch goals, so I'll keep an eye on it but I doubt they're making it (deep troll and air troll).
Rolt wrote:So looks like there's both a dark and light dragon on offer if this goes crazy, pretty cool.
And keep in mind our 'pretty crazy' is not other folks 'pretty crazy', none of those stretches are higher than 5 digits.
Alfndrate wrote:I'm hoping that it goes pretty crazy Would love to see the two dragons get sculpted
I'll be happy with hitting 100% Funded, I'll be excited if it passes what EFT1 did, and I'll be ecstatic if we get past Stretch 12.. I don't know what'll happen if we hit the Dragons, I suspect it'll involve steak.
Through the magic of crunching numbers we have been able to add 2 additional models to the Base Goal, bringing us up to 10 new models and 43 Fals worth of items available.
RiTides wrote: That is a lovely, lovely deep troll right there . I don't suppose similar magic could be used on the air troll?
I'll check the numbers again when we hit 100% (and every stretch goal) and see if we can move things up/unlock more. It all depends on how people pledge.
RiTides wrote: That is a lovely, lovely deep troll right there . I don't suppose similar magic could be used on the air troll?
I'll check the numbers again when we hit 100% (and every stretch goal) and see if we can move things up/unlock more. It all depends on how people pledge.
I'll probably up mine again(I get paid shortly before), mostly just waiting for Botcon registration to go up before I number crunch more.
Platuan4th wrote: I'll probably up mine again(I get paid shortly before), mostly just waiting for Botcon registration to go up before I number crunch more.
I went to Botcon once like 12 years ago when they showed The Movie in a theater across the street.
Platuan4th wrote: I'll probably up mine again(I get paid shortly before), mostly just waiting for Botcon registration to go up before I number crunch more.
I went to Botcon once like 12 years ago when they showed The Movie in a theater across the street.
Hey Folks, we had a request to make up a couple of example parties... so we did! These are just a few idea that the OTL Staff has come up with using the models currently available in the pledge calculator, we'd love to see some of your parties listed in the comments. Keep in mind that Endless has no faction or force organization limitations, you can build a party with whatever models you like as long as you pay the crystal cost.
All of the parties shown in this update are 10C.
Rune Fencer, Cleric, Archer, Thief, Rhapsodist
A classic selection of adventurers, the RPG Standard includes a number of offensive models and two supports. With high ATK, the Archer and Thief will provide consistent damage, while your Rune Fencer expends MP to get ATK+MAG attacks.
Dark Knight, Dark Priest, Dragoon [M], Risen Warrior, Miasma Thrall, Gargoyle Demonite
Opposing the RPG Standard, the Dark-Evil Party has a lot of nuance to playing it. The Dark Knight punishes enemies for ending their movement next to him, while the Dark Priest uses Dark Element attacks to heal the party. Take note that the Dragoon needs normal healing to stay up!
Minor Demonite x4, Gargoyle Demonite x3
With the Sync ability, all your Demonite’s benefit from any one of them having Vantage or Flanking on an opponent. Effective positioning can give your team a serious advantage. For 1 MP, the Minor Demonites can heal their allies using Void Knife, providing cheap supports for your Gargoyles.
Rin Azel, Chemist, Pugilist, Thief, Bandit *You’ll need to make sure to pick up an Item Deck
With luck, Rin and the Chemist can keep using their items for a decent period, while your Thief and Bandit steal them from the opponent. The Pugilist is able to use Improvised weapon to deal Poison or Blind repeatedly with their single Item card.
Beastmen Laborer x2, Beastmen Engineer, Earth Troll, Deep Troll
Dropping Traps, Rock Tokens, and Water Tokens allows this party to easily shift the shape of the battlefield and put up dangerous roadblocks. Especially powerful in Objective-based scenarios. Just be aware of the Elemental weaknesses of your Earth and Deep Trolls or these 3C monsters could drop quicker than you expect.
Summoner*, Sorcerer, Lyra Cosine, Adept x2, Gel Wizard *You’ll need to make sure to pick a few of these: Barghest, Kappa, Mandragora, Gargoyle Demonite, Kirin, and/or Lunarian.
A party reliant upon MP and MAG, the Magic Brigade is particularly effective against low MAG opponents and those that focus on Melee attacks. Take note of the Adept and Gel Wizard’s core abilities, able to expand their spell lists and copy abilities from others, increasing the flexibility of the party.
A party focused on movement, using Leap, On the Bounce, Winged, and the Scouts supreme MOV/JMP, To the Skies allows you to ignore the terrain almost altogether. This is great for Objective-based Scenarios and getting into a flanking or vantage position against your opponent. The Scout even has a low powered heal to keep your party going.
A dastardly band, this group of adventurers is best at striking fast and hard. The Bandits are able to gain Flanking from the side arc, making them useful for harassing even faster opponents. The Rune Fencer is the closest model you have to a healer, so utilizing Item cards will keep this Glass Cannon firing.
That's no way to pledge for 6 or 7 fals, is there? From what I read on the page it sounded like you could only add on to the 10 fal ($85) pledge or higher.
RiTides wrote: That's no way to pledge for 6 or 7 fals, is there? From what I read on the page it sounded like you could only add on to the 10 fal ($85) pledge or higher.
Correct.
There is the 10 Fals pledge, which could get you a 6-7 fals group plus a few extras to swap things out; or stuff like item decks or summons for the summoner.
RiTides wrote: That's no way to pledge for 6 or 7 fals, is there? From what I read on the page it sounded like you could only add on to the 10 fal ($85) pledge or higher.
Correct.
There is the 10 Fals pledge, which could get you a 6-7 fals group plus a few extras to swap things out; or stuff like item decks or summons for the summoner.
Good Morning backers! We're still steadily moving forward towards our goal & stretches. We've gotten pics of the nearly finished Lunarian from Patrick, and figured we would share them.
Lunarian Sculpt Work in Progress, Not Finished.
The hammer will be a separate bit to allow for easier casting and painting. We should have the finished pics in the next couple of days, and we'll share them then.
Lunarian Scout / Lunarian Terranaut While we're showing off the Lunarian, lets continue by showing off the stat cards that come with it.
Like the Beastmen, the Lunarian will come with two stat cards allowing you to run it as either the 1C Scout or the 2C Terranaut.
Items Lets take a brief moment to explain how Items Work. Every unit has an ITM value, and when you build your party you can assign a number of items to that unit up to its ITM Value. So for example, the Terranaut can equip up to 2 ITM worth of Items.
In the upper right hand side of every Item Card is the ITM Cost.
So for example, the Scout could equip 1 Healing Potion and the Terranaut could equip 2.
Backer Initiative We're announcing a backer count based stretch goal: Item Deck #0. For every 50 Backers we get, we'll add another card to this deck. Every backer who is getting physical items will receive a copy, and digital versions will be included in Conscript. This will only be available during this Kickstarter and conventions. First Item in the Deck? Penultimate Weapon.
We'll add another item at 100 Backers, then 150, and so on. So get out there and spread the word! While we can inflate the backer pool with lots of $1 Thrall pledges, make sure to suggest picking an Adept ($15) or higher pledge level so that they'll be getting some models, a copy of Item Deck #0, and push us further towards funding & unlocking more models.
If you use twitter/facebook to spread the word, try to use the hashtag #MiasmaWar.
Until Next Time... If you have any questions or concerns, don't hesitate to let us know! If there is something you'd like to see us cover in an update, we'd be happy to include it. Post a comment, send a message, or write an e-mail and we'll get back to you ASAP.
Concept or Sculpt? If Sculpt, anything in particular about it?
Being objective the arms look wrong on the model... I'm not sure if it's just that the arms are two thin, especially for a model with such a large weapon, or if it's the annatomy of the model. You went through the effort mimicking a rabbit in the legs, head and body but didn't continue that trend into the arms.
My personal stance is that I just don't like the model or the concept art. I've deleted and rewrote the sentence that should be here many times, but I just can't come up with a way to say it tactfully. so I'll just leave it at that.
greenskin lynn wrote: looking back at the sculpt pick, i agree that the arms look a touch to thin
Especially for as large and unweildy a weapon as he's armed with...
Additionally why would a Rabbit or Hare be a non-unique monster? Neither are known for their ferocity... Hell their one of the few animals that can actually be scared to death...
Right now I'm only getting 10 fales worth of models... There are only two unlocked sculpts that interest me, the Deep Troll and the Mandragora and only a handful of your stretch goals sound interesting. I'm looking forward to seeing what your interpertation of goblins look like and I'm hoping that their inline with your more unique stuff like Dwarves, Gels, Mandragora and Trolls.
Especially for as large and unweildy a weapon as he's armed with...
Because people don't seem to get it:
The hammer is a reference to the mallet/pestle used by the East Asian folklores of the Moon Rabbit. In China, the rabbit mixes the elixir of immortality(hence the healing abilities) for Chang'e, the moon goddess. In Korea and Japan, the rabid pounds the ingredients for rice cakes.
And yes, it IS that large:
As for rabbits not being ferocious, you've obviously never owned one. They're exceedingly destructive and bitey.
Catyrpelius wrote: Additionally why would a Rabbit or Hare be a non-unique monster? Neither are known for their ferocity... Hell their one of the few animals that can actually be scared to death...
Because Endless is based on Japanese RPGs, Folklore, and Anime.
"The rabbit on the Moon who pounds mochi"; which is why the Lunarians are rabbit-like creatures wearing environmental suits and live on one of the two surviving moons of Terra.
Especially for as large and unweildy a weapon as he's armed with...
Because people don't seem to get it:
The hammer is a reference to the mallet/pestle used by the East Asian folklores of the Moon Rabbit. In China, the rabbit mixes the elixir of immortality(hence the healing abilities) for Chang'e, the moon goddess. In Korea and Japan, the rabid pounds the ingredients for rice cakes.
And yes, it IS that large:
As for rabbits not being ferocious, you've obviously never owned one. They're exceedingly destructive and bitey.
I owned a bunch of both as a kid, generally they got eaten by bears, cyotoes and foxes.
They chew and bit because their teeth are always growing and to escape from pretty much anything.
Regardless of what the weapon is based off of it's still overly large, ungainly and most likely useless.
Automatically Appended Next Post: So somehow you guys have morphed a mythological creature that either pounds delicious mochi or creates a healing elixer using a wooden mallet into a monster that uses an unganly war hammer that most likely weighs more then him?
I wish you had gone for more of the comical look shown in the second pic you posted instead of the sudo bondage look you actually went with.
The model is not finished yet, we've passed along to the sculptor that the hands could use a bit of bulking up. It should end up with more cartoonish hands to hold the hammer.
That's some good looking stuff you have there Cyp! Glad to see things chugging along, especially the AI deck options. I don't have the time for a game now, but I think there will be some EFT in my future!
Also, I nostalgiad a bit seeing that grey bare resin dwarf in the earlier pic Instinctively started looking for the bubble in his elbow and beard.
Platuan4th wrote:Might have another friend convinced on pledging.
Hopefully I'll have a group all ready by the time I move back to the BR.
Both of those are awesome.
Wehrkind wrote:That's some good looking stuff you have there Cyp! Glad to see things chugging along, especially the AI deck options. I don't have the time for a game now, but I think there will be some EFT in my future! Also, I nostalgiad a bit seeing that grey bare resin dwarf in the earlier pic
Thanks Wehr, OTLG's resin casting wouldn't have been possible without you.
Wehrkind wrote:Instinctively started looking for the bubble in his elbow and beard.
Brush a little baby powder in there and no more of those annoying little surface bubbles.*
So Digclaw put out the call that he was going to teach his buddy how to play Endless, well I'm just a tad bit closer to him than Misk or Cyp, so I figured it might be a nice little road trip down to the Columbus area. So I grabbed Ramos Asura and his brothers, loaded up my car and went down to Digclaw's FLGS.
I started out by giving Digclaw and one of Ramos's brothers a refresher course/demo of the game. About halfway through the fight, each party had a 1C support model and an archer left.
The epic showdown of archer vs archer. In the end, the archer won. Well, Digclaw's archer did.
So next we did a 4 player Endless game, Digclaw and Ramos vs his brothers. 6 crystals per player, for two 12 Crystal parties.
It started off innocently enough, just some good old fashioned staredowns while a Gunsmith moves forward.
The gels imprint the Earth Troll's ability to create rock tokens and begin spreading the madness of the "Dread King Bloop".
After a few turns it begins to look like a regular old minefield out there... Not a lot of potshots being taken, except the Gunsmiths taking out the other gunsmith.
The Gunsmiths take out one of the Dragoons, but fortunately for them, her buddy had a Holy Feather and brought her back to life
As you can see, the rock tokens (noted by the blue dice) are beginning to take over the board. And no one wants to close within 2 squares of those things.
The brothers begin to fight back, slowly taking out the Dread King Bloop's minions, hoping to stem the tide of explosive rocks.
That's about where I stopped taking pictures, as we were running out of time and turns. In the end, the Earth Troll detonated everything, and while some of the plucky adventurers may have survived, none will know for certain.
So after a bit of discussion with some backers and some not currently backers, we are considering changing a few things around, and we want to get your opinion.
Currently, the base goal includes 10 Miniatures. 7 of which are non-unique for gameplay purposes, and 3 are unique. Additionally 2/3 of the stretch goals we've revealed are unique characters. A number of fans have expressed disinterest in unique models being part of the campaign. We are considering moving these unique characters to further stretch goals, and bringing in more non-unique options in the base goal and early stretch goals.
Here is the Current Base Goal:
And this is what we are considering changing it to:
Proposed Change to Base Goal:
So we'd be moving Ahm, Rin, and Yulea to stretch goals and move up the Rhapsodist, Berserker, and Fire Troll to the base goal.
Additionally the first set of Stretch Goals would be changed as such:
If we go with this change, we'll get Noah & Heath to finish up the concept art for these units in the next few days.
So now, we need to know what you all think. Do you like this change? Do you hate this change? Would you rather we do something else? Please let us know in the comments or PMs. We've created a straw poll and ask that you take a moment to vote. We will review the results/comments/messages tonight, and report on a decision tomorrow.
Platuan4th wrote: As much as I like Ahm, I think the non-uniques are a better draw for more new pledges.
No matter what the outcome is, after the campaign we'll run another poll to determine the most wanted models of what didn't fund as part of the KS to determine what gets sculpted in our regular production slots. We'll then also offer those models to backers at a discount, as we did with the Minor Demonite, Dark Knight, Lyra Cosine, and Dragoon [F] last time.
Platuan4th wrote: As much as I like Ahm, I think the non-uniques are a better draw for more new pledges.
I agree with this, although I think they were intending that you could use your pledge on all the things unlocked from the first Kickstarter as well.
Just to be a pain, why is it a Troll, Fire instead of a Fire Troll? Is it supposed to be a normal Troll that caught on fire instead of a Troll made out of fire?
Is there a reason to make the other troll a fire troll instead of the air troll?
I mean, look at this guy:
Any chance of a poll to see which the backers prefer? If neither is sculpted, it seems like if anything it'd be easier to have the air troll done, as he's a bit skinnier.
Here's hoping, he's the one I really love and if he made it in I wouldn't be able to resist anymore!
Catyrpelius wrote:Just to be a pain, why is it a Troll, Fire instead of a Fire Troll? Is it supposed to be a normal Troll that caught on fire instead of a Troll made out of fire?
Because I derped when doing a bit of Copy Pasta. The Trolls are all listed as 'Troll, Element' in the book to keep them together in alpha; but are 'Element Troll' on the cards.
RiTides wrote:Is there a reason to make the other troll a fire troll instead of the air troll?
Because I like Fire?
Its actually about the same cost to get either of them sculpted, as they'll be around the same height.
Catyrpelius wrote:Just to be a pain, why is it a Troll, Fire instead of a Fire Troll? Is it supposed to be a normal Troll that caught on fire instead of a Troll made out of fire?
Because I derped when doing a bit of Copy Pasta. The Trolls are all listed as 'Troll, Element' in the book to keep them together in alpha; but are 'Element Troll' on the cards.
.
I kinda like the Troll that caught himself on fire though... Flaming Trolls would make great weapons
Yeah, I have 2 earth trolls already so that's not far off . Although I just got them because I like the figures.
But seriously, do you guys here prefer the Air Troll over the Fire Troll?
I know the sculpt doesn't always match the art, but the art of that air troll just rocks!
I will be tempted to pledge for a pair of trolls and a Mandragora if the Air Troll makes it in... I've been waiting because this was a very tight month with too many mini purchases made... and also keeping my fingers crossed for my favorite troll, of course
So post your preference guys- air troll or fire troll? If I'm wrong and people prefer the fire troll, of course it's better to go with that, but if everyone loves the air one then it might make sense to go with it instead, since you're still considering the change-up
RiTides wrote: Yeah, I have 2 earth trolls already so that's not far off . Although I just got them because I like the figures.
But seriously, do you guys here prefer the Air Troll over the Fire Troll?
I know the sculpt doesn't always match the art, but the art of that air troll just rocks!
I will be tempted to pledge for a pair of trolls and a Mandragora if the Air Troll makes it in... I've been waiting because this was a very tight month with too many mini purchases made... and also keeping my fingers crossed for my favorite troll, of course
So post your preference guys- air troll or fire troll? If I'm wrong and people prefer the fire troll, of course it's better to go with that, but if everyone loves the air one then it might make sense to go with it instead, since you're still considering the change-up
I've never seen the Air Troll and the pic you linked earlier is work blocked for me.
No, no, no, we don't need ugly trolls, instead we need more Lunarian variants and delicious yaoi (male rhapsodist)
That's where's the moneys at.
Automatically Appended Next Post: Actually all joking aside I'd agree with RTides about having the air troll instead of the fire troll, regardless of which one people think is objectively better the air troll is more
recognizable as a troll when compared to the water troll which will be unlocked at the base goal, they look a lot more similar after all.
People will be more likely to associate the two as one army and thus aim to purchase both as a thematic force, its basically a "gotta catch em all" type
mindset which is very predominate in KS campaigns.
I like the Deep Troll too, Platuan4th! But I was talking about the revised list where they were showing 2 trolls in the base goal (i.e, should the second be fire or air)
RiTides wrote: I like the Deep Troll too, Platuan4th! But I was talking about the revised list where they were showing 2 trolls in the base goal (i.e, should the second be fire or air)
After a night of poll watching, internal discussion, math crunching, budget changing, and calling in of favors... we have reached a decision.
Changes to the Base Goal
So we're going to take Yulea and Ahm out of the base goal and move them to stretch goals. We're also bringing the Rhapsodist [M], Berserker [M], Fire Troll, and Zebolg down into the base goal.
Further More, the stretch goals are changed to this:
If Ahm or Yulea were your primary reason for backing please send us a PM, and we'll make sure that if they don't fund through stretch goals, we'll get them to you at the same price as if you had picked them up in this Kickstarter.
Until Next Time...
If you have any questions or concerns, don't hesitate to let us know! If there is something you'd like to see us cover in an update, we'd be happy to include it. Post a comment, send a message, or write an e-mail and we'll get back to you ASAP.
So here is the updated chart of whats available, I'll ask Kenny to update the Pledge Calculator shortly.
That's exactly where I'm at, purple hippo (where is the "u"?). Unfortunately, I have spent way too much money on Kickstarter the last few months and am already committed to two this month... so freeing up funds doesn't look good.
glad to see its going well
i'm a bit burnt out on kickstarter and have my hobby funds tied up in other things at the moment, but once these start hitting retail i expect i'll snag quite a few to go with my collection from the first kickstarter
Glad to see this is so close, even if you're not going to pledge, don't forget that your friends might be interested in EFT, and if they back, they don't have to borrow your models
Nice! Have you fixed the casting issues with that one / is it for sale now, or is that just a one-off? I was happy to get a "miscast" of it from Alfndrate but it'd be great to see it up for general sale
That is the second earth troll sculpt, for those who hadn't seen it before. Cool paint job, too!
RiTides wrote: Nice! Have you fixed the casting issues with that one / is it for sale now, or is that just a one-off? I was happy to get a "miscast" of it from Alfndrate but it'd be great to see it up for general sale
That is the second earth troll sculpt, for those who hadn't seen it before. Cool paint job, too!
Yep, we were able to get him to cast consistently, to the point that there are none in our 'Box of Fail'. We'll have a few at CMON Expo next week, and included in the Pledge Manager.
Heath is pretty busy working on another project at the moment, but he took some time today to rough out the concept artwork for the Gel Party stretch goal.
Gel Wastrel, Gel Worshiper, & Gel Waylayer
The Wastrel is a Pugilist, the Worshiper is a Acolyte/Cleric, and the Waylayer is a Bandit/Archer.
Example Gel Party
Continuing from earlier, here is an example Gel based party.
New Gels! I wasn't sold on them until I saw the gels in person. Now I can't get enough. The worshiper is my favorite of the new gel concepts, and I need to pick up more Gel Wizards too.
Kenny has updated the Pledge Calculator. I'm sure that we've overlooked something, so if you see something missing let me know!
Currently there are 50 Fals worth of items available, 47 Fals of which are minis. So if you are looking to get as much Endless as you can, General is the place to be.
If you are rejoining us from the previous campaign and/or already have some Endless models, you might want to consider Commander. Currently there are 24 Fals of items that were not part of EFT1 (19 of which are from the base goal, 5 interim releases)
More Gameplay Previews A backer asked for us to preview the Berserker and Acolyte cards; The later is not yet finished yet but here is the Berserker:
The Berserker, a 2C model may choose any 4 commands before entering battle.
To go along with this plug, and for reaching the base goal, we've got a secret character unlocked. In Endless' storyline, the character named Chain has died and been reborn thousands of times over the centuries. This version of Chain is from just before The Crystal Fall, 212 years before the current events in The Miasma War.
Chain is pretty awesome. The art is full of character and little nods to the source material. Also the shadow is a little reminiscent of a certain insistent fairy...
Is it strange I'm most excited for the Mandragora model?
To go along with this plug, and for reaching the base goal, we've got a secret character unlocked. In Endless' storyline, the character named Chain has died and been reborn thousands of times over the centuries. This version of Chain is from just before The Crystal Fall, 212 years before the current events in The Miasma War.
Talked to the sculptors today, here is what the breakdown looks like:
Sean Bullough - Demonite, Gargoyle
- Kappa
- Mandragora
- Troll, Deep
- Troll, Fire
- Zebolg
Patrick Keith - Barghest
- Berserker
- Chain, Heroine of Time
- Lunarian
- Rhapsodist [M]
- Rin Azel
- Rune Fencer
When they unlock, we'll assign the Orc Acoylte and Goblin Scavenger to Patrick, the Air Troll to Sean, and the Gel Trio to Bob Naismith.
Nice! The original male version of Chain was already one of my favourite concept, but now, I'll need to create two different parties and have a version of each. ^_^
With just a couple of days left we wanted to go over a few things...
First up, we'd like to Thank You all for your pledges, support, and help in getting the word out for this campaign. We wouldn't have been able to do it without you.
Secondly, we'd like you to make sure you've got your pledge mostly finalized. While you will be able to add to your pledge during the Pledge Manager stage, only what is pledged during the campaign will go towards unlocking stretch goals. Also keep in mind that we are believers of 'Close Enough', and are likely to unlock a stretch goal if we make it partway there and cover the rest of the costs out of pocket.
You can access the Pledge Calculator here. The Pledge Manager will work basically the same way, but we'll toss in a few of the requested extra Fals options as well (extra Rock Tokens, extra Beastmen Traps, etc).
Sculpting Assignments We've talked with our sculptors and put in the assignments for the base goal miniatures:
Patrick Keith will be sculpting the Lunarian, the Barghest, Chain (Heroine of Time), the Rune Fencer, the Rhapsodist, the Berserker, and Rin Azel.
Sean Bullough will be sculpting the Mandragora, the Kappa, the Gargoyle Demonite, Zebolg, the Deep Troll, and the Fire Troll.
We should be able to start showing off the actual sculpts in July, and we will wait to do the Pledge Manager until the sculpts are done.
CMON Expo We'll be on the road for most of tomorrow while we drive up to Atlanta for CMON Expo, but we've got smart phones so one of us can respond to any questions pretty easily while the other is driving.
Until Next Time... If you have any questions or concerns, don't hesitate to let us know! If there is something you'd like to see us cover in an update, we'd be happy to include it. Post a comment, send a message, or write an e-mail and we'll get back to you ASAP.