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40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:31:56


Post by: prankster


Odd, they don't seem to have highlighted the changes since the last version.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:41:05


Post by: Accolade


Well, I haven't read through a ton yet but I do see in Chaos Daemons:

Any model with the Psyker or Brotherhood of Sorcerers special rule may generate power from the Daemonology discipline...

So that's official.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:44:41


Post by: reiner


Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:49:04


Post by: warboss


Thanks for the link! I'll have to take a look at these once I actually digest the rules completely (so far I've focused on the parts that give me indigestion).


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:50:52


Post by: Melcavuk


All blood angel and space wolf powers seem to have been FAQ'D out of existance so thats Jaws and Blood Lance gone. Runic weapons only improve a deny roll by one.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:51:45


Post by: Brometheus


Ahriman popping 3 Psychic Shrieks is pretty cool.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:52:55


Post by: Melcavuk


Warphead rule is also out of existance now. Until the new codex drops Orks are now only able to use Daemonology, not other powers accessible.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:57:08


Post by: Malthor


Wow, it seems they cut out all the unique psychic powers from Space Wolves and Blood Angels.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:58:36


Post by: undertow


 reiner wrote:
Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.

These were the first two things I checked. So annoying. I feel like they (GW) are actively trolling us now.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:58:55


Post by: Perfect Organism


 reiner wrote:
...Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.

Those rules still work fine in 7th edition, since Leadership still has a role in surviving Perils of the Warp.

They aren't as powerful as they were before, but Tzeentch Daemons at least don't seem to need any extra bonus at the moment.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 15:59:18


Post by: Samurai_Eduh


The Talisman of Arthas Moloch from the Farsight supplement now give a flat +2 bonus to deny the with for all units within 12"!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:00:59


Post by: zachwho


they removed the word primary from the demons heralds of chaos text, and added exalted flamer of tz to the list.

spam away with the heralds!!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:01:11


Post by: deevil


It looks like the Baron effectively lost his bonus of +1 to go first since the roll is now roll for deployment zone and if you deploy first you get to choose to go first or second... Web way portals still basically useless, Talos still the slow lumbering never taken model... Le sigh.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:01:47


Post by: kahos_angel


Space wolves lost all their book powers and took a heavy nerf bat to their face. Thanks GW.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:02:23


Post by: R3con


Well they made the Dark Angel jetfighter even worse by getting rid of missile lock, oh well it looks pretty in my display cabinet.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:03:07


Post by: Shas'o_Longshot


Interesting, Grey Knight Inquisitors don't have the option to use Malefic Daemonology. I wonder if the core Inquisition book will?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:03:28


Post by: Samurai_Eduh


Shadowsun and Farsight can now be in the same army, they just have to be chosen as part of seperate detachments.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:04:03


Post by: Melcavuk


From what I can see no named necron character can take a catacomb command barge anymore. Just generic overlords.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:04:48


Post by: rryannn


 Samurai_Eduh wrote:
The Talisman of Arthas Moloch from the Farsight supplement now give a flat +2 bonus to deny the with for all units within 12"!


I am still confused on how this works.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:05:01


Post by: PotentiallyLethal


 Melcavuk wrote:
All blood angel and space wolf powers seem to have been FAQ'D out of existance so thats Jaws and Blood Lance gone. Runic weapons only improve a deny roll by one.


Exactly and no change to cost for a lesser beast :(

Hopefully they will return in the new Codices or at least have a cost change to their Libbies and in the meanwhile Unbound lists with lots and lots of Wolves


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:07:15


Post by: Samurai_Eduh


No more Gets Hot! for hotshot volleyguns.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:08:41


Post by: warboss


 Melcavuk wrote:
All blood angel and space wolf powers seem to have been FAQ'D out of existance so thats Jaws and Blood Lance gone. Runic weapons only improve a deny roll by one.


That is unfortunate and frankly lazy on GW's part. I guess difficult powers are only worth keeping and/or making if they sell models, like summoning/possession.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:12:12


Post by: Brother SRM


 warboss wrote:
 Melcavuk wrote:
All blood angel and space wolf powers seem to have been FAQ'D out of existance so thats Jaws and Blood Lance gone. Runic weapons only improve a deny roll by one.


That is unfortunate and frankly lazy on GW's part. I guess difficult powers are only worth keeping and/or making if they sell models, like summoning/possession.

I imagine it's just a stopgap measure until they get their own codices, and for consistency since they don't pick from a psychic table in their codices.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:14:58


Post by: angelofvengeance


I expect the eBooks versions should be along shortly then..


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:15:28


Post by: Super Newb


Noooo. Psyker henchmen in the GK codex don't have their large blast anymore.

Guess the war bands will just have one in each squad. For the warp charge or to cast psychic shriek themselves.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:15:39


Post by: Pilau Rice


The Chaos one seems to be a bit light on what has previously been FAQ'd. Can you now shoot the same Obliterator weapon consecutively, what is Lucius Lash of Torment now?

Seems odd that they would remove those from the FAQ when they are still required rulings.

The Defiler having flail in effect when using its power claws is ok to be removed due to the extra close combat attacks for each weapon on walkers I guess.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:16:37


Post by: Samurai_Eduh


Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:16:38


Post by: a fat guy


Can Orks only summon Daemons now, or am I reading it wrong?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:17:16


Post by: Melcavuk


Nope, for the next few weeks all ork powers are replaced with Daemonology


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:19:34


Post by: l0k1


Hmmm... they still didn't address exactly how marked CSM psykers generate their powers. Blue scribes got a huge buff. GKs, apparently, will be getting predators and whirlwinds in their next codex.

I'm kinda disappointed, but until an FAQ comes out for the core book I'll play as best I can.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:20:28


Post by: Vaktathi


Just looking through some random things, GK's Aegis seems to be interesting, rerolling 1's on DTW rolls.

Hilariously, it looks like Shadow in the Warp has not been addressed at all...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:20:43


Post by: Thud


 Pilau Rice wrote:
The Chaos one seems to be a bit light on what has previously been FAQ'd. Can you now shoot the same Obliterator weapon consecutively, what is Lucius Lash of Torment now?


Why would you be able to fire the same weapon consecutively? The codex explicitly forbids it.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:21:25


Post by: chaos0xomega


Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:21:49


Post by: xttz


chaos0xomega wrote:
Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


Chariots are Relentless now.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:23:39


Post by: streamdragon


Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.

a fat guy wrote:Can Orks only summon Daemons now, or am I reading it wrong?

They can also use Sanctic to banish daemons and buff. What really, really sucks, is that Orks only have access to disciplines in which they perils on ANY double, because they're not GK/CD. Fun frelling times, although, did anyone really take Weirdboyz to begin with?

Edit: Oh, and frell GW for taking away Zogwort's Curse. Why in the crap would you EVER field him now? That was pretty much all he had going for him over a regular Weirdboy.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:24:14


Post by: Syphid


Power Field Generators in scoring land raiders, good times.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:27:43


Post by: Perfect Organism


Looks like they finally clarified how Void Shields work against blasts and templates.

I'm confused as to why they felt the need to add an extra unit to the Chaos Daemons codex. Was anyone demanding to field exalted flamers on 'foot'?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:28:45


Post by: angelofvengeance


Looks like Necrons get some anti-psyker love. Gloom prisms for Spyders give a +2 bonus to DTW rolls


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:28:49


Post by: welshhoppo


I am sad that my Heldrakes have been hit with the nerf bat.


Yes, I know I am defending those horrible machines, but they were all I had left..


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:30:11


Post by: Leerjawise


 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.

a fat guy wrote:Can Orks only summon Daemons now, or am I reading it wrong?

They can also use Sanctic to banish daemons and buff. What really, really sucks, is that Orks only have access to disciplines in which they perils on ANY double, because they're not GK/CD. Fun frelling times, although, did anyone really take Weirdboyz to begin with?

Edit: Oh, and frell GW for taking away Zogwort's Curse. Why in the crap would you EVER field him now? That was pretty much all he had going for him over a regular Weirdboy.


It's a stopgap, we have like 2 weeks till a new codex


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:35:45


Post by: Samurai_Eduh


Hmmm...with multiple detachments allowed now, seems the Stronghold Siege War attacker and defender detachments may get some use now?

Edit: NM, they may be only for the special scenarios?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:36:09


Post by: streamdragon


Leerjawise wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.

a fat guy wrote:Can Orks only summon Daemons now, or am I reading it wrong?

They can also use Sanctic to banish daemons and buff. What really, really sucks, is that Orks only have access to disciplines in which they perils on ANY double, because they're not GK/CD. Fun frelling times, although, did anyone really take Weirdboyz to begin with?

Edit: Oh, and frell GW for taking away Zogwort's Curse. Why in the crap would you EVER field him now? That was pretty much all he had going for him over a regular Weirdboy.


It's a stopgap, we have like 2 weeks till a new codex

I'm aware. They couldn't let us have Zogwort's Curse for 2 weeks? All it would take is "Replace text with (insert new psychic power description format here)"!

OTOH, Orks can now summon S: D vortexes to deal with heavy armor I guess!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:38:04


Post by: angelofvengeance


 welshhoppo wrote:
I am sad that my Heldrakes have been hit with the nerf bat.


Yes, I know I am defending those horrible machines, but they were all I had left..


How is it being hit with a nerf bat? Any fighter jet in real life would have a similar arc of fire.I appreciate it's a Daemon but it still has to look where it's going whilst flying lol.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:38:44


Post by: RiTides


The new nid 'dex is a joke, right? Just make sure

Glad we finally have a tyranid FAQ, despite it being only one page!



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:39:17


Post by: Juvieus Kaine


Also bare in mind for Zogwort, from what I've heard (see Orky rumour thread), he's actually gone completely in the new book. Not 100% certain on that but it would make sense.

Other things of note in the FAQ is that anything in the Ork dex with a bracket T value uses it instead of the base value for everything. That means T6 ork boss on bike Tankbustas now need a valid target in sight AND in range to use Glory Hogs rule, otherwise they're fine. Some units lost their Waaagh! rule. Oh and Under Ghazz's Waaagh!, Slow and Purposeful models become Relentless. Hello monster-meganobz


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:42:54


Post by: streamdragon


 Juvieus Kaine wrote:
Also bare in mind for Zogwort, from what I've heard (see Orky rumour thread), he's actually gone completely in the new book. Not 100% certain on that but it would make sense.

Other things of note is that anything in the Ork dex with a bracket T value uses it instead of the base value for everything. That means T6 ork boss on bike Tankbustas now need a valid target in sight AND in range to use Glory Hogs rule, otherwise they're fine. Some units lost their Waaagh! rule. Oh and Under Ghazz's Waaagh!, Slow and Purposeful models become Relentless. Hello monster-meganobz


Most of that was already in the FAQ, FYI. Especially the T thing. And I'm sad to see Ole Zogwort go, if/when he is indeed gone from the Codex. Holding out hope that rumor isn't true! Who doesn't love turning your opponent's big bad into an angry squig?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:43:30


Post by: a fat guy


 angelofvengeance wrote:
 welshhoppo wrote:
I am sad that my Heldrakes have been hit with the nerf bat.


Yes, I know I am defending those horrible machines, but they were all I had left..


How is it being hit with a nerf bat? Any fighter jet in real life would have a similar arc of fire.I appreciate it's a Daemon but it still has to look where it's going whilst flying lol.


It could have been spouting the flames from its daemonic arse...

But not anymore!

This is the death of realism!




40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:47:03


Post by: Agent_Tremolo


No FAQs for Inquisition? I take they're just an offshoot of GKs and I'll use their FAQ instead... But still, dammit, GW!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:47:25


Post by: Juvieus Kaine


 streamdragon wrote:
 Juvieus Kaine wrote:
Also bare in mind for Zogwort, from what I've heard (see Orky rumour thread), he's actually gone completely in the new book. Not 100% certain on that but it would make sense.

Other things of note is that anything in the Ork dex with a bracket T value uses it instead of the base value for everything. That means T6 ork boss on bike Tankbustas now need a valid target in sight AND in range to use Glory Hogs rule, otherwise they're fine. Some units lost their Waaagh! rule. Oh and Under Ghazz's Waaagh!, Slow and Purposeful models become Relentless. Hello monster-meganobz


Most of that was already in the FAQ, FYI. Especially the T thing. And I'm sad to see Ole Zogwort go, if/when he is indeed gone from the Codex. Holding out hope that rumor isn't true! Who doesn't love turning your opponent's big bad into an angry squig?


Yeah I meant in the FAQ, made a post adjustment.

And yeah we're gonna miss Ol' Zogwort and his ability to reduce any superman into a rabid mouth on legs Assuming he goes, of course


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:50:25


Post by: angelofvengeance


It's amusing that some people were getting wound up about there being no FAQ updates on release of 7th. Now the holiday weekend is over *ping* there they are. Panic over lol


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:54:31


Post by: Murrdox


 Juvieus Kaine wrote:
 streamdragon wrote:
 Juvieus Kaine wrote:
Also bare in mind for Zogwort, from what I've heard (see Orky rumour thread), he's actually gone completely in the new book. Not 100% certain on that but it would make sense.

Other things of note is that anything in the Ork dex with a bracket T value uses it instead of the base value for everything. That means T6 ork boss on bike Tankbustas now need a valid target in sight AND in range to use Glory Hogs rule, otherwise they're fine. Some units lost their Waaagh! rule. Oh and Under Ghazz's Waaagh!, Slow and Purposeful models become Relentless. Hello monster-meganobz


Most of that was already in the FAQ, FYI. Especially the T thing. And I'm sad to see Ole Zogwort go, if/when he is indeed gone from the Codex. Holding out hope that rumor isn't true! Who doesn't love turning your opponent's big bad into an angry squig?


Yeah I meant in the FAQ, made a post adjustment.

And yeah we're gonna miss Ol' Zogwort and his ability to reduce any superman into a rabid mouth on legs Assuming he goes, of course


Not that I have ever used him in a fight, but considering we have a model for him, it'd be sad to see him go. I'm highly dubious that they'll remove him. It'd be a little odd with 7th Edition's new focus on Psykers to remove the only special character Psyker that we have in the new codex.

Also of note, in case you care... they FAQed Zogwart to take away his power, and give him Demonology.

They did NOT FAQ him to actually give him a Ballistic Skill (he is still Ballistic Skill 0) so he's unable to actually use any Witchfire powers.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:55:04


Post by: Super Newb


 angelofvengeance wrote:
It's amusing that some people were getting wound up about there being no FAQ updates on release of 7th. Now the holiday weekend is over *ping* there they are. Panic over lol


A non-slowed company would have them there on day 1 so that some armies would have been playable over the weekend!

Also if it's a holiday weekend did some poor sod have to work over the weekend to finish this stuff? If no then why weren't they released earlier. It's funny how this company is so slow. In the head. With obvious things.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 16:59:48


Post by: Red Corsair


 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:00:51


Post by: crazyK


BA Rhino chassis vehicles no longer fast (except Baal predator).


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:02:31


Post by: MadMaverick76


Wow....sucks for both my BA armies and the SW...love my RPs...

Guess its onto the psyker table for me. I haven't used any of them, then again I have been on a 40k hiatus.

I will miss my Jaws and Blood Lance...and murderous hurricane..ugh


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:03:05


Post by: Auswin


Out of the three armies I play:

Blood Angels: Nothing earth-shattering. Losing all their powers basically renders Mephiston unplayable until there's a new book. A 250 point CC monster with no jump pack really kills his potential.

Was hoping they'd come to their senses on how stupid Dante's ax is, but oh well.

Dark Eldar: Nothing new or earth shattering.

Grey Knights: Really didn't expect Draigo would be able to roll for his powers, that's a nice surprise.

Purifiers coming default with "Cleansing flame" make them the go-to option against horde armies.

The change to the aegis makes it MUCH better than it was previously, but I was semi-hoping it would give them adamantium will (but that would probably be broken).


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:09:26


Post by: Leerjawise


Murrdox wrote:
 Juvieus Kaine wrote:
 streamdragon wrote:
 Juvieus Kaine wrote:
Also bare in mind for Zogwort, from what I've heard (see Orky rumour thread), he's actually gone completely in the new book. Not 100% certain on that but it would make sense.

Other things of note is that anything in the Ork dex with a bracket T value uses it instead of the base value for everything. That means T6 ork boss on bike Tankbustas now need a valid target in sight AND in range to use Glory Hogs rule, otherwise they're fine. Some units lost their Waaagh! rule. Oh and Under Ghazz's Waaagh!, Slow and Purposeful models become Relentless. Hello monster-meganobz


Most of that was already in the FAQ, FYI. Especially the T thing. And I'm sad to see Ole Zogwort go, if/when he is indeed gone from the Codex. Holding out hope that rumor isn't true! Who doesn't love turning your opponent's big bad into an angry squig?


Yeah I meant in the FAQ, made a post adjustment.

And yeah we're gonna miss Ol' Zogwort and his ability to reduce any superman into a rabid mouth on legs Assuming he goes, of course


Not that I have ever used him in a fight, but considering we have a model for him, it'd be sad to see him go. I'm highly dubious that they'll remove him. It'd be a little odd with 7th Edition's new focus on Psykers to remove the only special character Psyker that we have in the new codex.

Also of note, in case you care... they FAQed Zogwart to take away his power, and give him Demonology.

They did NOT FAQ him to actually give him a Ballistic Skill (he is still Ballistic Skill 0) so he's unable to actually use any Witchfire powers.

Wait... there is a zogwort model? I've never seen one


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:11:41


Post by: Azreal13


 angelofvengeance wrote:
It's amusing that some people were getting wound up about there being no FAQ updates on release of 7th. Now the holiday weekend is over *ping* there they are. Panic over lol


In fairness, scheduling an update for a website in advance is about as easy a thing as Internet stuff gets, assuming they were finished by home time on Friday, they could have been scheduled to upload Saturday 0.00, when the digital rulebook also become available to download.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:16:00


Post by: Young_Logan


What annoys me about the removal of the BA and SW powers is that (and especially as GW are all about the aesthetics of the game these days) is that two of the more 'unique', marine armies are losing what makes the more unique than regular marines. Personally as a wolves player it also doesn't fit there back ground, the rune priests powers are meant to shamanistic manifestations of the planet and the wolves spirit. So I do hope that with the release of the New codex's for both armies they gain some of this back.

Looks like I'm not going to playing until the new book codex comes out (namely as I'm not willing to spend the cash on the new rule book rather than being stroppy about losing my powers)

Young Logan


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:16:21


Post by: Steve steveson


a fat guy wrote:
Can Orks only summon Daemons now, or am I reading it wrong?


Yes, yes they can. It will probably loose it when the new codex comes out in a couple of weeks, so don't go buying minis but if you have them have fun


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:20:08


Post by: Brotherjanus


Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:20:10


Post by: chaos0xomega


 xttz wrote:
chaos0xomega wrote:
Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


Chariots are Relentless now.


Chariots have always been relentless IIRC, the issue is that its not the Chariot that has the weapons... its the exalted flamer, and unless relentless is conferred onto it, the damned thing is still broken... although I did notice that they changed the wording in the FAQ from "Transport" to "Rider", so does that mean that its now crew (and thus it is conferred)? Help a brotha out!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:20:47


Post by: DaddyWarcrimes


Chariots now make their riders Relentless.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:21:21


Post by: Melcavuk


Chariot riders are always counted as stationary regardless of how far the chariot moved now.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:21:28


Post by: Lasse Nielsen


I know that the Heldrake was good, i'am okay with the vector strike nerf.

But it is just so typical of GW to double nerf units that was overpowered.
It's only a 45 degree fire angle. thats not much. Why not make it 90 or 180.

I didn't take 3 heldrakes in games before. I don't want to be that guy. We will have to see how hard this nerf hits CSM only power unit.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:22:38


Post by: jamesk1973


 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


Oh yeah that suck the big one. Fast vehicles were a signature of the chapter from the fluff.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:23:05


Post by: streamdragon


 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:23:19


Post by: Red Corsair


Man were ghost arks always 4HP? That seems pretty insane. I guess they want to really sell those objective secured av13 transports.

man necron av13 spam is looking sexy this edition.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:24:08


Post by: bubber


 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:24:34


Post by: Red Corsair


 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!


Hmm I don't have the tyrands dex ATM. I didn't realize he had a set power. Good question.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:24:38


Post by: streamdragon


 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:26:10


Post by: reiner


I'm assuming that Divination is still restricted to Crimson Slaughter as far as Chaos Marines are concerned then?

 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


It was still pretty beastly pre-FAQ turret ruling, just takes a slight bit more planning. I am also guessing that this is to encourage people to go Hover mode, though that's still seems like a bad idea.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:26:16


Post by: Red Corsair


 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:26:16


Post by: Brotherjanus


I suppose that I am well suited to play Blood Angels. I feel like painting my clothes black and going on a rampage.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:26:50


Post by: Red Corsair


 streamdragon wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


This has to be a mistake.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:27:07


Post by: angelofvengeance


Yes ghost arks always had 4HP


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:28:02


Post by: Vaktathi


 Red Corsair wrote:
 streamdragon wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


This has to be a mistake.
It looks like the classic GW copy-paste laziness by someone who doesn't play the game and that nobody double-checked


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:29:27


Post by: angelofvengeance


 Red Corsair wrote:
 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.


I don't see how this is a problem. Even after the supposed nerfing, the Heldrake still causes me problems in 40k


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:31:58


Post by: Lasse Nielsen


 angelofvengeance wrote:
 Red Corsair wrote:
 bubber wrote:
 reiner wrote:
Noticed they nerfed Heldrakes (now hull mounted weapons) and Tzeentch Daemon leadership bonus and SitW seem to be unaddressed.


Bugger - they nerfed the vector strike (used to be 1+d3 IIRC, now just 1) as well as the hull-mounted gun rule. Is it worth the points now??
+


I think it is. It's just not incredibly easy to use now. Basically you will have to plan it's moves more carefully is all. The AP boost makes its vector strike worse for troops, but now it's awesome for killing things like the tech marine on a TFC.


I don't see how this is a problem. Even after the supposed nerfing, the Heldrake still causes me problems in 40k


How many games did you play with the new FAQ? Didn't they just release it?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:32:29


Post by: angelofvengeance


jamesk1973 wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


Oh yeah that suck the big one. Fast vehicles were a signature of the chapter from the fluff.


If the rumours are true, Blood Angels are next on the codex update list after Orks. So hopefully they'll be undoing some/all of the stupidity Mat Ward had put into the current codex. I imagine this is a go between.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:32:34


Post by: winterman


 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:34:25


Post by: streamdragon


 winterman wrote:
 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.
@ the bolded: only if he rolls that warlord trait, right?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:47:17


Post by: ashikenshin


 winterman wrote:

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.


Yeah the GK getting their primaris powers as well as the power they already had gives me hope that the Hemlock Wraithfighter and Broodlord get their primaris powers too!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:50:21


Post by: ClassicCarraway


I'm kind of surprised by the glaring ommissions from some of these FAQs.

Some of the less obvious things I figured would most definately be hit weren't mentioned. For example, I figured Tesla would be modified so that snap shots don't get the bonus hits, since all other special rules (Precision Shot and Sniper) that have a bonus for To Hit rolls of 6s got nerfed to exclude snap shots.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:51:03


Post by: zachwho


heldrakes were good in 6th before their faq that gave their weapons the turret rule. they just won't be point and click anymore. they're still really good for 170 points.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:52:04


Post by: Pilau Rice


 Thud wrote:
 Pilau Rice wrote:
The Chaos one seems to be a bit light on what has previously been FAQ'd. Can you now shoot the same Obliterator weapon consecutively, what is Lucius Lash of Torment now?


Why would you be able to fire the same weapon consecutively? The codex explicitly forbids it.


You are correct, sorry. I didn't have the codex with me and was going by the faq. The change there was in regards to its wording. But still, it has been removed from the faq for 7th along with some other things that were previously included, like Lucius' artifact.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:53:01


Post by: Erik_Morkai


Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 17:54:21


Post by: angelofvengeance


 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.


He might come back anyways so I wouldn't worry just yet..


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:03:21


Post by: ClockworkZion


 xttz wrote:
chaos0xomega wrote:
Aaaand the Burning Chariot of Tzeentch is still broken, unless there is something in the new rules that I missed.... -_-


Chariots are Relentless now.

Correction: Riders in a Chariot have the Relentless special rule.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:04:16


Post by: reds8n


 Vaktathi wrote:
 Red Corsair wrote:
 streamdragon wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.

Wow... the Baal is still fast, so let's hope the others are just a staffer lazily copy/pasting the list from the C:SM FAQ and not updating like they should have.


This has to be a mistake.
It looks like the classic GW copy-paste laziness by someone who doesn't play the game and that nobody double-checked


One assumes this is why the GK seemed to have gained Predators, Whirlwinds and vindicators ?


Enthralled at the removal of previous FAQ answers all over the place

.. still gives us something to talk about eh ?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:08:23


Post by: winterman


 streamdragon wrote:
Spoiler:
 winterman wrote:
 streamdragon wrote:
 Red Corsair wrote:
 streamdragon wrote:
Samurai_Eduh wrote:Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

Only if you actually manifest Dominion. If you use the Horror, you stay non synapse. That's a neat change for Broodlords. I mean, they still are way too expensive and genestealers are still way too fragile, but it's a nice buff regardless.



With psychic focus you automatically get dominion now. In fact all nid psychers do. This is actually a huge buff for nids.


Does the psychic focus apply when your unit has a set power, rather than rolling? I don't have my rule book yet, so I don't know exactly how that reads.

Even if he does, you'd still have to actually cast Dominion to get its effects. You wouldn't be Synapse 100% of the time. Still a buff though!

He has a set power and Psychic Focus only works if you get to roll for powers. So the dominion thing does nothing with existing units as far as I can tell. Wonder if that was just a snafu on their part thuugh, since other unist with set powers got the primaris in these FAQ (eg see Grey knights)

It is kinda neat though that you can make the broodlord the warlord and then he gets synapse.
@ the bolded: only if he rolls that warlord trait, right?

Ahh yeah I think you are right. Misread that one.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:15:12


Post by: perrin23860


Anyone else notice that runic weapons errata mentions to ignore the third sentence under runic weopons on pg 36 of the space wolf book. That sentence is the one that says runic weapons are force weapons... It doesn't seem to replace the part about the nullify on a 4+. Perhaps an oversight? If they meant the 4th sentence, then that would make them unlimited range to deny, because the fourth sentence is the one with the range bubble...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:20:44


Post by: BrotherOfBone


I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:21:13


Post by: Ralis


 R3con wrote:
Well they made the Dark Angel jetfighter even worse by getting rid of missile lock, oh well it looks pretty in my display cabinet.


This was actually in the previous Errata. So its nothing new.

The new stuff is in the "Amendments" section.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:26:03


Post by: Red Corsair


The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:28:03


Post by: ClockworkZion


 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.

Since Characters don't have Precision Strikes or Precision Shots anymore the only thing being a Character would have given him was the ability to Challenge. And while fluffy, I don't see it being a big deal to not have that anymore honestly.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:28:42


Post by: Red Corsair


 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Automatically Appended Next Post:
 ClockworkZion wrote:
 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.

Since Characters don't have Precision Strikes or Precision Shots anymore the only thing being a Character would have given him was the ability to Challenge. And while fluffy, I don't see it being a big deal to not have that anymore honestly.


It means he can't be a warlord. That was the biggest implication actually.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:34:03


Post by: Cryptek of Awesome


Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:35:30


Post by: Lord Scythican


 Cryptek of Awesome wrote:
Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.


Same here, but if I am not mistaken the old FAQs were like that as well.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:36:27


Post by: ClockworkZion


 Red Corsair wrote:
 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Automatically Appended Next Post:
 ClockworkZion wrote:
 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.

Since Characters don't have Precision Strikes or Precision Shots anymore the only thing being a Character would have given him was the ability to Challenge. And while fluffy, I don't see it being a big deal to not have that anymore honestly.


It means he can't be a warlord. That was the biggest implication actually.

Hm, true. Forgot about that.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:36:36


Post by: streamdragon


 Lord Scythican wrote:
 Cryptek of Awesome wrote:
Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.


Same here, but if I am not mistaken the old FAQs were like that as well.


Correct. They're image-only PDFs, not text searchable. Which frankly is an amateur move on GW's part. I really wish PDFs hadn't taken off as a format. Hate them so much...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:38:06


Post by: ClockworkZion


 Cryptek of Awesome wrote:
Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.

Can't copy and paste from their either.

I think they finally learned how to compress PDFs. Too bad they didn't learn how to make them searchable.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:39:47


Post by: Red Corsair


 ClockworkZion wrote:
 Cryptek of Awesome wrote:
Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.

Can't copy and paste from their either.

I think they finally learned how to compress PDFs. Too bad they didn't learn how to make them searchable.


Ha ha, baby steps


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 18:48:39


Post by: Cryptek of Awesome


 Lord Scythican wrote:
 Cryptek of Awesome wrote:
Anyone else have problems searching the PDFs for specific terms/phrases? I can't get any search to appear... annoying.


Same here, but if I am not mistaken the old FAQs were like that as well.


Ahhh ok - I did not realize that. I have a necron PDF from Sept 2012 that was searchable... didn't notice when they went to the other version.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:11:49


Post by: ironicsilence


I'm amused by the sheer number of FAQs are up threads on dakka, thread for it in news and rumors, you make the call, 40k general. Lots of FAQ conversation all over the place


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:23:38


Post by: Erik_Morkai


 ClockworkZion wrote:
 Erik_Morkai wrote:
Bjorn is not a character anymore...dammit.

It was an interesting aspect when using him.

Since Characters don't have Precision Strikes or Precision Shots anymore the only thing being a Character would have given him was the ability to Challenge. And while fluffy, I don't see it being a big deal to not have that anymore honestly.


*Sets the wayback machine*

Bjorn charges a squad of Necron warriors with Lord.

Me: "I challenge your lord."
Opponent: "I accept! Ha! mind shackle scarabs!"
Me: "You can't mind shackle a dreadnought."
Opponent: "..."
Me: "Is your lord eternal warrior?"
Opponent: "no?"
SPLAT
Me: "Too bad...Next!"


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:30:06


Post by: whembly


Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

So a Libby with PFG riding a 'raider now has that 4+ invulnerable pushing out 6" from the hull?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:31:21


Post by: Hybrid Son Of Oxayotl


The pdf files were created using “Adobe InDesign CS6 (Macintosh)”.
Anyhow, no errata for Sisters. We apparently are not worth the digital ink. On the other hand, I am not sure anything needed errata in our oh digital booklet.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:34:33


Post by: ClockworkZion


 Hybrid Son Of Oxayotl wrote:
The pdf files were created using “Adobe InDesign CS6 (Macintosh)”.
Anyhow, no errata for Sisters. We apparently are not worth the digital ink. On the other hand, I am not sure anything needed errata in our oh digital booklet.

As I said before, digital only books don't get FAQs/Erratas, they just update the books instead. That's why instead of Errata-ing things when the book came out and we had questions they just fixed the issues and reissued the book.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:44:06


Post by: whoadirty


 Red Corsair wrote:
 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Really?

- Smash attacks boned
- Toxin Sacs boned
- SITW boned
- Vector Strike got boned
- FMC creatures got boned
- No more cover from area terrain

The buffs in return?

- Jink is better
- Less grounding tests.

Tyranids took so many nerfs that players are actually considering using the Haruspex.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:45:26


Post by: Hulksmash


 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Generally they got Banishing & another power like Hammerhand or Cleansing Flame. So they aren't that specialized. And the vehicles getting powers is pretty sweet too.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:47:26


Post by: RiTides


@whoadirty- I think Red Corsair was referring to Tyranids not gaining / losing much from the FAQ, not 7th edition.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:53:16


Post by: Red Corsair


whoadirty wrote:
 Red Corsair wrote:
 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Really?

- Smash attacks boned
- Toxin Sacs boned
- SITW boned
- Vector Strike got boned
- FMC creatures got boned
- No more cover from area terrain

The buffs in return?

- Jink is better
- Less grounding tests.

Tyranids took so many nerfs that players are actually considering using the Haruspex.


That's funny I thought that was all in the core rulebook. Aren't we talking FAQ's?




Automatically Appended Next Post:
 Hulksmash wrote:
 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Generally they got Banishing & another power like Hammerhand or Cleansing Flame. So they aren't that specialized. And the vehicles getting powers is pretty sweet too.


I was referring to banishing, which definitely was the most prolific power. I think they should be decent but definitely niche.


Automatically Appended Next Post:
 RiTides wrote:
@whoadirty- I think Red Corsair was referring to Tyranids not gaining / losing much from the FAQ, not 7th edition.



Bingo


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:56:24


Post by: xole


Does anyone else find the idea of an unbound army composed entirely of psyker+guardsman+guardsman Inq warbands funny now?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 19:57:34


Post by: Hybrid Son Of Oxayotl


 ClockworkZion wrote:
As I said before, digital only books don't get FAQs/Erratas, they just update the books instead.

Okay, then I will complain about no “update” rather than no “errata”, but it basically seems the exact same thing to me.
Latest Update:
November 7th 2013 - Condemnor Boltgun and Allies rules clarifications


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:00:36


Post by: insaniak


 whembly wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

It always did. Except for the power field generator, which was a specific exception last edition.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:00:39


Post by: whembly


 whembly wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

So a Libby with PFG riding a 'raider now has that 4+ invulnerable pushing out 6" from the hull?

Hate to be a pest... but, are there any restrictions in 7ed for this sort of scenario? This was FAQ'ed in 6ed, and I'm not seeing it anymore. Unless it's buried in new core rules book.??


Automatically Appended Next Post:
 insaniak wrote:
 whembly wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

It always did. Except for the power field generator, which was a specific exception last edition.

w00t!

DA just got a little bump!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:02:52


Post by: Davor


Have any of the digital books been updated yet? I don't think I see any changes with my iPad version of Tyranids but wondering if any of the others have been updated.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:09:01


Post by: Xca|iber


Sad to see The (Reinforced) Aegis and Brotherhood Banner nerfed into the ground. But I guess since Aegis is free, having it be at least functional is worth being happy about.

Oh well.

I guess having Sanctuary on vehicles is pretty sweet, especially if you've got Paladins near a dreadnought.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:24:45


Post by: yakface


Syphid wrote:
Power Field Generators in scoring land raiders, good times.


That's actually been updated permanently in the iBooks version of the codex.


[Thumb - image.jpg]


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:33:43


Post by: whembly




Aw shucks. *kicks can...

Thanks yak!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:46:56


Post by: ClockworkZion


 Hybrid Son Of Oxayotl wrote:
 ClockworkZion wrote:
As I said before, digital only books don't get FAQs/Erratas, they just update the books instead.

Okay, then I will complain about no “update” rather than no “errata”, but it basically seems the exact same thing to me.
Latest Update:
November 7th 2013 - Condemnor Boltgun and Allies rules clarifications

I'm in the same boat only for me "no update" is "no plastic models, no codex that's fun and playable, and no codex in dead tree format".

I was just pointing out that looking for a FAQ is pointless when you need to be basically checking the digital versions instead.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:53:10


Post by: yakface


 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


I think you can safely assume the loss of 'fast' is a copy-paste error as the Baal Predator is still listed as being fast, and that's the only unique vehicle that wouldn't have been copy-pasted.

The iBooks version of the BA codex has all the updated profiles with 'fast' properly included.




40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:57:16


Post by: DaddyWarcrimes


iBooks versions of the books haven't been updated to reflect the new FAQs yet. The GK one and Daemon one make no mention of the new powers, or the removal of old powers. The BA one also doesn't mention the changes to psychic powers either and hasn't been updated since it was posted in October of 2013.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 20:59:20


Post by: Bulldogging


I haven't bought the new book yet, can someone tell me if the change to Njal means he only gets 2 powers now?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:00:18


Post by: Azreal13


He'll get a number of powers equal to his ML, chosen from whatever disciplines SW have access to now.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:00:52


Post by: yakface


DaddyWarcrimes wrote:
iBooks versions of the books haven't been updated to reflect the new FAQs yet. The GK one and Daemon one make no mention of the new powers, or the removal of old powers. The BA one also doesn't mention the changes to psychic powers either and hasn't been updated since it was posted in October of 2013.


Oh I know (it was the first thing I checked for).

I just don't imagine that stuff that was previously errata'd (such as the DA Power Field Generator) is suddenly going to be erased now.

Also for the BA vehicles, the listing of the 'type' and 'hull points' is necessary because they didn't have those things in the original book, but the current ibooks version has them (and all the BA vehicles are listed as being fast where appropriate).

So all I'm saying is that it is almost certainly a copy-paste error in the blood angels FAQ, given that the profiles in the ibook version had already been updated to have the proper 'type' and 'hull points' and they are appropriately 'fast' there.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:28:31


Post by: Happygrunt


Pretty sure I owe someone a dollar over serpent shields not getting nerfed to a reasonable range.

At least we got FAQs, so the prospect of getting MORE FAQs is good.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:29:43


Post by: barnowl


Looks like Void Sheilds got a bit of a boost in the SA FAQ now blasts only do one hit against them.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:40:25


Post by: Hybrid Son Of Oxayotl


 ClockworkZion wrote:
I'm in the same boat only for me "no update" is "no plastic models, no codex that's fun and playable, and no codex in dead tree format".

Now you are not being reasonable. If you are looking for any semblance of fairness in term of which factions get what, you are with the wrong editor here.
 ClockworkZion wrote:
I was just pointing out that looking for a FAQ is pointless when you need to be basically checking the digital versions instead.

That is what I did just after I saw no pdf on the page at the end of the link. I remember well how it worked the last time our codex was “updated”… to remove what could have been a very nice answer to all those horrible psyker-reliant deathstars, like the screamerstar. I did not forget. I did not forgive .


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:44:07


Post by: Kirasu


Hm these FAQs seem to be another example of GW doing the absolute bare minimum required to keep the game playable.. although some of these FAQs even fail at that.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:45:53


Post by: Azreal13


Can we please not have another thread wander off into how hard done by Sisters players are?

I get it, I sympathise, but like a friend who won't get over a break up, there's only so many times I can hear it before I get the overwhelming urge to tell you just to get over it.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:49:03


Post by: Grimskul


A pity they didn't add anything to how Shadow in the Warp worked for Nids, like a -1 modifier to deny the witch rolls or something. Looks like Nids get shafted again.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:55:05


Post by: TableTopJosh


Did Ork nobs regain character status? Nob bikers are once again characters?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 21:58:43


Post by: Grimskul


TableTopJosh wrote:
Did Ork nobs regain character status? Nob bikers are once again characters?


Probably a short oversight since the Ork codex is coming out soon. At most it'll last two weeks so if you want to abuse it better get your games in.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:02:23


Post by: BlaxicanX


Now that it's official, I'm going to take a moment to laugh at all the naive and foolish people who suggested that maybe Heralds and Horrors wouldn't get access to malefic.

This is Games Workshop we're talking about here, fellas.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:12:31


Post by: Kirasu


 BlaxicanX wrote:
Now that it's official, I'm going to take a moment to laugh at all the naive and foolish people who suggested that maybe Heralds and Horrors wouldn't get access to malefic.

This is Games Workshop we're talking about here, fellas.


Yeah I was confused too that people think GW would do something in the best interest of the game.. I mean look at 7th ed ally rules and unbound.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:28:39


Post by: Compel


Can someone please tell me why...

Despite not having played a game of 40k since October.
Not having bought the new 40k rulebook.
Having bought very few GW items except paint since August.
Having received an incredibly awesome X-Wing TANTIVE IV in the mail today.

I'm still incredibly irritated about the Blood Angels FAQs.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:30:10


Post by: Blacksails


 Compel wrote:

I'm still incredibly irritated about the Blood Angels FAQs.


Because it's mind-numbingly awful work, even above and beyond the usual GW fare?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:36:40


Post by: WrentheFaceless


 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Instead of warp quake, use sanctuary, pretty much the same thing, makes terrain around them Dangerous and an invuln save to boot. When daemons come in they arrive via deep strike rules right? I really havent bothered to look at the summoning rules.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:40:30


Post by: H.B.M.C.


 RiTides wrote:
The new nid 'dex is a joke, right? Just make sure


It has been since the moment it came out.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:46:34


Post by: whoadirty


 Red Corsair wrote:
whoadirty wrote:
 Red Corsair wrote:
 BrotherOfBone wrote:
I am finding the dicking on of Tyranids hilarious at the moment, as my main opponent plays the gribblies.

Oh wow.



I don't follow. They didn't seem to gain/lose much. Unless he used grasping tongue on you frequently


Really?

- Smash attacks boned
- Toxin Sacs boned
- SITW boned
- Vector Strike got boned
- FMC creatures got boned
- No more cover from area terrain

The buffs in return?

- Jink is better
- Less grounding tests.

Tyranids took so many nerfs that players are actually considering using the Haruspex.


That's funny I thought that was all in the core rulebook. Aren't we talking FAQ's?


Well I won't speak for the OP, but I am pretty sure he is referring to the rule book changes PLUS the FAQ not addressing SitW (or helping at all).



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:56:43


Post by: Marius Xerxes


 Blacksails wrote:
 Compel wrote:

I'm still incredibly irritated about the Blood Angels FAQs.


Because it's mind-numbingly awful work, even above and beyond the usual GW fare?


At least they are (rumored) getting a new book in August ish.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 22:58:57


Post by: Compel


August?

Pffft, that's like a quarter of an edition away. :p


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:04:40


Post by: Wulfmar


Ladies and Gentlemen,


I've seen multiple threads passing complaints and comments backwards and forwards about the FAQs and what they mean. It's understandable that the FAQs are a mess and seem to make little sense - GKs with whirlwinds and the like. However, rather than reading deeper meanings into these like a seer rattling bones to read the future, the simplest reason is also the most likely...


Games Workshop is just a little bit crud



They rushed out the FAQs, just like they rushed out 6th and now 7th edition - along with the codices. Very little forethought or testing have gone into any of these releases.



Luckily I still have the 6th Ed. with all the 6th Ed. FAQs. I'll be living in the past until some fans group together to produce a non-GW-affiliated working ruleset that makes sense.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:09:52


Post by: Vector Strike


 insaniak wrote:
 whembly wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.

Wait... you saying embarked wargear "pushes" out from vehicles now?

It always did. Except for the power field generator, which was a specific exception last edition.


I couldn't find any permission for that in the new rulebook. The previous edition had it in the Rulebook FAQ. Can we assume 'aura of effect' wargear still does that?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:14:12


Post by: Azreal13


 Wulfmar wrote:

Luckily I still have the 6th Ed. with all the 6th Ed. FAQs. I'll be living in the past until some fans group together to produce a non-GW-affiliated working ruleset that makes sense.


Every release takes me a little bit closer to sitting down and doing exactly that.

41K will be awesome one day.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:21:53


Post by: ironicsilence


Lots of blood angel rage today, I suspect the BA wide spread nonsense has to do with the rumors of a new codex coming soon


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:24:32


Post by: Slaanesh-Devotee


 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


I still don't understand why an army themed around vampires who can barely control themselves get fast vehicles at such a level. But at least that makes more sense than apparently being an army of super psykers that have psychic dreadnoughts...

Sanguinary guard, priests and death company all make sense though, emphasise those instead.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:27:45


Post by: ironicsilence


I'm hoping the BA fast vehicles is just a copy and paste error and will get adjusted


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:29:03


Post by: yakface


 Vector Strike wrote:
I couldn't find any permission for that in the new rulebook. The previous edition had it in the Rulebook FAQ. Can we assume 'aura of effect' wargear still does that?


See the attached pic from the new rulebook below.

The rule is still there, but as I pointed out previously in a post, the Power Field Generator has been permanently fixed in the iBook DA codex, so it doesn't work (is an exception to this rule).

[Thumb - image.jpg]


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:29:41


Post by: Wulfmar


 Slaanesh-Devotee wrote:
 Brotherjanus wrote:
Blood Angels lost fast vehicles as well as their own powers? Why am I playing blood angels then? May as well have rolled them into the base codex.


I still don't understand why an army themed around vampires who can barely control themselves get fast vehicles at such a level. But at least that makes more sense than apparently being an army of super psykers that have psychic dreadnoughts...

Sanguinary guard, priests and death company all make sense though, emphasise those instead.


Have no fear, there have already been leaks on the new BA codex - they're getting a new vehicle that has the 'fast' status. I believe making their other vehicles comparable to their vanilla cousin variants was to make way for the new one

Spoiler:




40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:32:39


Post by: Elric Greywolf


 WrentheFaceless wrote:
 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Instead of warp quake, use sanctuary, pretty much the same thing, makes terrain around them Dangerous and an invuln save to boot. When daemons come in they arrive via deep strike rules right? I really havent bothered to look at the summoning rules.


GKSS don't get Sanctuary. I'll have to either take a vehicle, or hope a random roll with an IC grabs it. And even then, Dangerous Terrain doesn't screw over DS like Warp Quake did. That power was awesome.
Against Drop Pods, my Warp Quake worked wonders. Now...at least I have that 1/6 chance to get a 6++ against the Sternguard combi-plasma unit that just dropped in to blow me away. Yay, I guess?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:35:16


Post by: Vector Strike


 yakface wrote:
 Vector Strike wrote:
I couldn't find any permission for that in the new rulebook. The previous edition had it in the Rulebook FAQ. Can we assume 'aura of effect' wargear still does that?


See the attached pic from the new rulebook below.

The rule is still there, but as I pointed out previously in a post, the Power Field Generator has been permanently fixed in the iBook DA codex, so it doesn't work (is an exception to this rule).


Thanks for that! Missed it in a quick sweep (embarking rules aren't the most interesting to read)

Spoiler:
Let's make a toast for Sir Connery, discover of rules and eraser of doubt!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:37:38


Post by: Hybrid Son Of Oxayotl


 Compel wrote:
Can someone please tell me why...

Despite not having played a game of 40k since October.
Not having bought the new 40k rulebook.
Having bought very few GW items except paint since August.
Having received an incredibly awesome X-Wing TANTIVE IV in the mail today.

I'm still incredibly irritated about the Blood Angels FAQs.

Too much prior investment into your BA to completely get over it, and also I guess playing competitor's game reminded you how companies that actually respect their customer work.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:39:15


Post by: clively


 Wulfmar wrote:
Ladies and Gentlemen,
I've seen multiple threads passing complaints and comments backwards and forwards about the FAQs and what they mean. It's understandable that the FAQs are a mess and seem to make little sense - GKs with whirlwinds and the like. However, rather than reading deeper meanings into these like a seer rattling bones to read the future, the simplest reason is also the most likely...

Games Workshop is just a little bit crud

They rushed out the FAQs, just like they rushed out 6th and now 7th edition - along with the codices. Very little forethought or testing have gone into any of these releases.

Luckily I still have the 6th Ed. with all the 6th Ed. FAQs. I'll be living in the past until some fans group together to produce a non-GW-affiliated working ruleset that makes sense.


I'm going with: the people that put together the FAQs don't actually play the game. Probably interns that work in the mail room or something like that. As far as whether the actual rules authors play test... well, I think they might play so many games trying out various mechanics that they don't really remember what they put in the book versus what they decided to throw out and at some point just say "ship it". Which leads to the opinion that they aren't quite playing the same game we are...right or wrong that would at least explain a few things.

Now, the presentation of the 7e book is far and away better than previous ones. Splitting out pretty pictures and history into their own books just makes so much sense and the new color scheme and font choices make it FAR easier on the eyes. So the layout team gets a nod from me - of course, they managed to screw up Vector Strike in the index yet again (I'm not sure how you do that. Twice. It's an index, this should be auto created by the content editing tools.)

I guess, ultimately, what's really missing here is competent copy and technical editors.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:46:03


Post by: Kirasu


I guess, ultimately, what's really missing here is competent copy and technical editors.


That's been the problem for 15 years tho.. Hard to really excuse it year after year imo


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/27 23:52:03


Post by: Kal-El


ErikSetzer said:

Still no rulebook FAQ, though. Or answers on things like how you determine what facing a barrage hits a Knight for determining the shield. Ah well.


Page 75 main rule book, vehicle facing and armor values, blast weapons, templates. Then go to page 160 to see that the 2nd bullet point actually says the blast comes from the direction of the center of the blast marker. Hits are resolved from side armor.

Lamens terms, armor 12, and the direction is whichever side of the base the center of the blast marker is on to determine if the shield is activated. It doesn't need a FAQ.

TheKbob said:

On the same accord, I guess my Dreadknights lose an attack for having two weapons.


Nope, if this was the case it would be an errata or amendment or GW would specifically say they did not get it. The FAQ part of the errata is only a question and answer to common questions, that question in GW's eyes is no longer a frequently asked question. There is t a reason for people to go round and round on this one because it's been answered before.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:03:27


Post by: Johnnytorrance


Do I still need typhus for plague zombies?

I'm not sure I understand the FAQ


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:06:04


Post by: ClockworkZion


 Hybrid Son Of Oxayotl wrote:
 ClockworkZion wrote:
I'm in the same boat only for me "no update" is "no plastic models, no codex that's fun and playable, and no codex in dead tree format".

Now you are not being reasonable. If you are looking for any semblance of fairness in term of which factions get what, you are with the wrong editor here.

Pft. Who said "reasonable" was something I had to be at this point? I think we passed that point when GW beat the Sisters codex so hard with the nerf bat that they could be tried for Domestic Violence.

 Hybrid Son Of Oxayotl wrote:
 ClockworkZion wrote:
I was just pointing out that looking for a FAQ is pointless when you need to be basically checking the digital versions instead.

That is what I did just after I saw no pdf on the page at the end of the link. I remember well how it worked the last time our codex was “updated”… to remove what could have been a very nice answer to all those horrible psyker-reliant deathstars, like the screamerstar. I did not forget. I did not forgive .

Looks like none of the Digital Versions have been updated, so give it a few more days.

I mean GW can't even get the BA Vehicles right and you want them putting their jam covered fingers all over the Sisters codex?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:27:04


Post by: Hybrid Son Of Oxayotl


 ClockworkZion wrote:
Pft. Who said "reasonable" was something I had to be at this point? I think we passed that point when GW beat the Sisters codex so hard with the nerf bat that they could be tried for Domestic Violence.

Let us stop annoying azreal13 anymore. Because as much as I love ranting about GW, I understand how it can be annoying even to people that are sympathetic to our plight. I would totally join you in a rant on a dedicated thread, though .
 ClockworkZion wrote:
Looks like none of the Digital Versions have been updated, so give it a few more days.

Well, is there something that you feel would need to be adapted to 7th ed though? Maybe there is no errata because there is no need for one.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:32:05


Post by: ClockworkZion


 Hybrid Son Of Oxayotl wrote:
Well, is there something that you feel would need to be adapted to 7th ed though? Maybe there is no errata because there is no need for one.

Frankly nothing strikes me as not being compatible with 7th, but just because I can't think of anything doesn't mean nothing exists. Or that updates of other kinds could occur.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:48:10


Post by: 44Ronin


Where's all the ragers who said GW would never release FAQ's ever again?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:49:23


Post by: Hybrid Son Of Oxayotl


Well then, I do not think GW will errata us. They do not even consistently fix glaring problems, so why would they fix non-obvious ones?
I have yet to try my first 7th ed game though. It may happen next week, during the week-end.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:50:25


Post by: Slayer le boucher


There is a lot of gak who need a good errata to make it work, but once again GW decided to give use erratas with 3 sentences ...

Still hope for a balancing of Dark Apotheosis to be like in Fantasy, think i can still dream about that one...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:55:51


Post by: Fachxphyre


The removal of all the fun unique GK powers has me kind of pissed off. Individual units lose their flavor (no more sacrificial champions, or horde-scorching purifiers, etc) and legitimate tactical considerations are now thrown out the window. I would be less displeased with GW for getting rid of Warp Quake (which i loved to use to deny my opponent safe drop pod landing zones in my backfield) if they'd given me something worthwhile in return, but instead they ALSO got rid of fun stuff like "The Summoning" Librarian power. Thus, not only am I prevented from using Drop Pods in my GK army (and feth the new allies matrix, GK isn't your lap dog, ultrasmurfs et al, they shouldn't be allies with anyone but the inquisition), I can't pretend my Libby is a psyker drop pod equivalent to bring my own Dreadnought or unit of Termies into the enemy's side with a risky turn one DS attached to Mordrak, followed by a casting of the Summoning. So my defensive and offensive options for DS operations are both boned. And let's nerf the crap out of Brotherhood Banners, yet keep the potentially game-breaking Ulumeathi Plasma Syphon intact . . . great idea.

At least the Aegis was adapted to be useful, unlike a certain Tyranid analog . . .


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 00:58:46


Post by: spartanlegion


WooHoo! Faqs! Now, if 7th faqs are like 6th faqs, then once faqs for 7th stop, then 8th edition will come out 13 months later!

(it was noted that 6th edition faqs stopped & 1 year, 1 month, and 5 days passed since any faqs, then 7th was released...)


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:02:23


Post by: BrotherOfBone


Plague Zombies can take pistols and CCWs now.. As if they weren't already broken :c


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:11:40


Post by: JubbJubbz


 BrotherOfBone wrote:
Plague Zombies can take pistols and CCWs now.. As if they weren't already broken :c


Unless im missing something that entry in the FAQ is exactly the same as before. Furthermore it says directly in the codex that they are only with a single ccw.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:16:11


Post by: jspyd3rx


The errata for the banner of devastation not working on stormbolters has been removed


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:19:01


Post by: Syphid


 yakface wrote:
Syphid wrote:
Power Field Generators in scoring land raiders, good times.


That's actually been updated permanently in the iBooks version of the codex.



I don't own the iBooks codex, so my PFG still protects the vehicle


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:21:57


Post by: Red Corsair


 Elric Greywolf wrote:
 WrentheFaceless wrote:
 Red Corsair wrote:
The GK FAQ is pretty funny actually. Warp quake vanished before it could screw over summoning lol.

Losing all their special powers for banishing is interesting. Makes them, VERY specialized.

I like that the old broken cleansing flame vanished. Bro banner is a waste now as well.


Instead of warp quake, use sanctuary, pretty much the same thing, makes terrain around them Dangerous and an invuln save to boot. When daemons come in they arrive via deep strike rules right? I really havent bothered to look at the summoning rules.


GKSS don't get Sanctuary. I'll have to either take a vehicle, or hope a random roll with an IC grabs it. And even then, Dangerous Terrain doesn't screw over DS like Warp Quake did. That power was awesome.
Against Drop Pods, my Warp Quake worked wonders. Now...at least I have that 1/6 chance to get a 6++ against the Sternguard combi-plasma unit that just dropped in to blow me away. Yay, I guess?


Yea I really don't see them being that useful for their cost now. Hammer hand is ok and force, except you need to get it off before you get into assault. banishing is utter trash IMO. 24" range hitting a single target, probably containing a herald or being a stand alone psycher of higher mastery level equals poor odds it resolves unless your pouring dice into it.

GK dreadnoughts appear to be the best way to go now. Lots of henchmen units and psyflemen galore. Load the henchmen squads with crusaders and go for that 2++ at the front from sanctuary while dumping s8 goodness. All the actual GK units seem over priced now (never thought I'd say that).


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:34:03


Post by: insaniak


 44Ronin wrote:
Where's all the ragers who said GW would never release FAQ's ever again?

I would suspect that most of them were people with tongues rather firmly planted in cheeks, rather than 'raging'...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:37:09


Post by: Victory


I used to be registered with Dakka years ago, but I can't find any mention of it in my notes, nor what email address it was tied to. So new account it is.

Anyways, I pulled up a search about this, and found some lukewarm reactions to this CSM FAQ change. Decided to bring the issue to a bigger thread for more clarification, as that's what this topic seems to have been designated for.

I quote verbatim:
Page 60- The Black Staff of Ahriman, rules The second sentence should be replace with: 'It allows Ahriman to attempt to manifest the same witchfire power up to three times per Psychic phase.'

So what, RAW says you can assign 4 different witchfire powers to Ahriman, and given enough luck, can fire off each one three times? 12 psychic powers in a single phase?!

This is touhou territory. How would you feel if an opponent read this ruling in this way?

[Thumb - Staff_FAQ.jpg]


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:39:14


Post by: BrotherOfBone


JubbJubbz wrote:
 BrotherOfBone wrote:
Plague Zombies can take pistols and CCWs now.. As if they weren't already broken :c


Unless im missing something that entry in the FAQ is exactly the same as before. Furthermore it says directly in the codex that they are only with a single ccw.

FAQ states that they're just cultists with x and y special rules.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:44:09


Post by: insaniak


 Victory wrote:
So what, RAW says you can assign 4 different witchfire powers to Ahriman, and given enough luck, can fire off each one three times? 12 psychic powers in a single phase?!
:

He can cast the same power multiple times, but is still bound by the restriction on how many powers can be cast in a turn.


Although the rules on how many powers can be cast in a turn are rather vague at the moment...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:45:04


Post by: sfshilo


I think you all need to go read the psy powers again....
Biomancy is sneaky good now. As are others...

Also the rulebook states you cannot generate powers from the book if the profile states a power.

Pink horrors can onky take change powers...

Yiu also dont get a free primarys with chaos marks as you are no longer a focused psyker.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:48:13


Post by: Jimsolo


The GK Plasma Syphon got nerfed to be the same as the Inquisition version. (No longer applies to Pulse Weapons or Plasma Missiles.)

Kinda miffed about my GK Care Bear Psykers losing Large Blast on their attack. Oh well.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 01:50:52


Post by: Nightlord1987


It changes the second sentence. The third sentence there doesent go away.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:03:17


Post by: Vector Strike


 sfshilo wrote:
I think you all need to go read the psy powers again....
Biomancy is sneaky good now. As are others...

Also the rulebook states you cannot generate powers from the book if the profile states a power.

Pink horrors can onky take change powers...


The FAQ states that any unit with Psyker/Brotherhood of Sorcerers may generate powers from Daemonology. This is in addition to any kind of discipline said models have access too. So Pink Horrors can roll on Malefic powers.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:05:19


Post by: Hybrid Son Of Oxayotl


 Victory wrote:
So what, RAW says you can assign 4 different witchfire powers to Ahriman, and given enough luck, can fire off each one three times? 12 psychic powers in a single phase?!

You will need to pass them all though. It will eat your dice pool. And if you have enough dice for that, it likely means you could have cast about as many powers using your other psykers!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:08:32


Post by: Puscifer


 sfshilo wrote:


Pink horrors can onky take change powers...



Nope.

FAQ States that Horrors can manifest Daemonology powers. Rulebook states they automatically know the Primaris from their Mark as well as any other spells they may know.


Automatically Appended Next Post:
Tzeentch Daemons became the most broken army in 40k.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:18:29


Post by: Victory


 Hybrid Son Of Oxayotl wrote:

You will need to pass them all though. It will eat your dice pool. And if you have enough dice for that, it likely means you could have cast about as many powers using your other psykers!


If that was the case
, passing those tests wouldn't be a problem for a bunch of ML 1 powers. But, I'm inclined towards this:
 insaniak wrote:

He can cast the same power multiple times, but is still bound by the restriction on how many powers can be cast in a turn.


Still, when it comes to witchfires, Ahriman is the best for his BS 5. Having other pskyers manifest psychic shooting would be disadvantageous, save for LoS or stuff like Breath of Chaos (the old Wind of Chaos from 3.5). Biomancy is pretty a pretty sexy choice for him now: survivability, CC prowess, & three witchfires.

I was surprised that the BRB now permits psykers of any level to take ML 2 and above powers. Thousand Sons Aspiring Sorcs got a double buff in starting the game with two Tzeentch powers (meh, but still), as well as the ability to take (and cast) the aforementioned ML 2 Breath of Chaos.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:24:58


Post by: Killermonkey


Did anyone else notice that GK justicars/knight of the flame/dreadknights all lost their character status? I would chalk it up to the person who was in charge of copying over those items just completely boning it due to the fact the vehicle section is so miserable. Anyway, that really sucks for trying to fight challenges. It does mean a hammer on a justicar is good because he can't be challenged anymore haha.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:26:49


Post by: Vector Strike


 Victory wrote:
I used to be registered with Dakka years ago, but I can't find any mention of it in my notes, nor what email address it was tied to. So new account it is.

Anyways, I pulled up a search about this, and found some lukewarm reactions to this CSM FAQ change. Decided to bring the issue to a bigger thread for more clarification, as that's what this topic seems to have been designated for.

I quote verbatim:
Page 60- The Black Staff of Ahriman, rules The second sentence should be replace with: 'It allows Ahriman to attempt to manifest the same witchfire power up to three times per Psychic phase.'

So what, RAW says you can assign 4 different witchfire powers to Ahriman, and given enough luck, can fire off each one three times? 12 psychic powers in a single phase?!

This is touhou territory. How would you feel if an opponent read this ruling in this way?


I understand a psyker can cast up to his ML per psychic phase. So Ahriman wouldn't be able to cast 12 times, but only 4 - so casting 1 Witchfire thrice and then another spell. I believe this is RAI as well, because casting 12 witchfires would make Ahriman almost an auto-pick... and sweet vengeance over puny Eldrad on the Battle-mystics power rank.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:32:03


Post by: Trasvi


 insaniak wrote:

He can cast the same power multiple times, but is still bound by the restriction on how many powers can be cast in a turn.

Which restriction is that exactly?
The change to Ahriman isn't game breaking, it just seems like a way of letting that staff still do *something* useful.

Still, when it comes to witchfires, Ahriman is the best for his BS 5. Having other pskyers manifest psychic shooting would be disadvantageous, save for LoS or stuff like Breath of Chaos (the old Wind of Chaos from 3.5). Biomancy is pretty a pretty sexy choice for him now: survivability, CC prowess, & three witchfires.

 Victory wrote:
I was surprised that the BRB now permits psykers of any level to take ML 2 and above powers. Thousand Sons Aspiring Sorcs got a double buff in starting the game with two Tzeentch powers (meh, but still), as well as the ability to take (and cast) the aforementioned ML 2 Breath of Chaos.

In 6th Ed, this was because it was literally impossible for a ML1 psyker to cast a WC2 power, and was really just a quality of life thing making sure your psyker didn't get stuck with impossible to cast powers.
In 7th Ed, an army with a single ML1 psyker will generate a minimum of 2 WC, and possibly up to 7. This makes it possible (even likely) to cast any powers in the game.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:39:33


Post by: jamesk1973


 sfshilo wrote:
I think you all need to go read the psy powers again....
Biomancy is sneaky good now. As are others...

Also the rulebook states you cannot generate powers from the book if the profile states a power.

Pink horrors can onky take change powers...

Yiu also dont get a free primarys with chaos marks as you are no longer a focused psyker.


Specific over general. Codex over BRB

Codex FAQ says Daemons (posessing the special rule "psykers" or "BoS") get demonology in addition to any powers listed in their book. So, horrors actually get change and demonology.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:41:25


Post by: Kal-El


I suspect GW has a rhyme or reason behind SOME (not all) of these changes that are baffling us.

I also suspect that GW got these errata/FAQ out ASAP and just included the bare min ATM to hold us while they work on them more in depth.

I'm giving them the benefit of the doubt. I also think this new Ed gives under dog armies a chance to compete esp with the tactical missions.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:42:22


Post by: Victory


Trasvi wrote:
 insaniak wrote:

He can cast the same power multiple times, but is still bound by the restriction on how many powers can be cast in a turn.

Which restriction is that exactly?


Under the "Mastery Levels" heading, in the Psychic Phase section:
The number of psychic powers a Psyker can use each turn depends on his Mastery Level.

That says ML is not just a matter of rolling a number of dice equal to your ML on the Discipline charts, but a thing that determines turn by turn options.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:48:27


Post by: Drakmord


So the Necron FAQ is basically just changes to CCBs and who can take them. Is there something in 7th that would have created conflict if an SC got in a chariot?

Trazyn's "scoring" rule now does nothing. I was hoping that it would become Objective Secured, and since they went and changed Symbiotic Repair I was really expecting to see something.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 02:50:24


Post by: Kalamadea


The one and only update I cared about is still FAQ'd in illegality: Dark Angels Deathwing sergeants are still unable to take Storm Shield/Thunder Hammer because of the FAQ wording, despite being able to take them in the original codex entry. My models are still unusable because of that damned FAQ. Fan*bleeping*tastic.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 03:03:52


Post by: JubbJubbz


 BrotherOfBone wrote:
JubbJubbz wrote:
 BrotherOfBone wrote:
Plague Zombies can take pistols and CCWs now.. As if they weren't already broken :c


Unless im missing something that entry in the FAQ is exactly the same as before. Furthermore it says directly in the codex that they are only with a single ccw.

FAQ states that they're just cultists with x and y special rules.


It actually says replace the 2nd sentence with that; the difference compared to the codex being 'other than adding more models'. It does not change at all the third sentence which states they have only one ccw. Not a single letter was changed from the previous faq on zombies. The purpose of the faq entry is to clarify that you can take above minimum sized squads since some people interpreted 'no upgrades' to include 'no adding more models'.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 03:12:59


Post by: Nightbringer's Chosen


Drakmord wrote:
Trazyn's "scoring" rule now does nothing. I was hoping that it would become Objective Secured

Amen. Hopefully just a temporary oversight.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 03:14:38


Post by: Eldarain


 Nightbringer's Chosen wrote:
Drakmord wrote:
Trazyn's "scoring" rule now does nothing. I was hoping that it would become Objective Secured

Amen. Hopefully just a temporary oversight.

I was expecting the FaQ to give all Special Characters who give "_____ Scoring" to confer Objective Secured.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 03:35:36


Post by: Uriels_Flame


Puscifer wrote:
 sfshilo wrote:


Pink horrors can onky take change powers...



Nope.

FAQ States that Horrors can manifest Daemonology powers. Rulebook states they automatically know the Primaris from their Mark as well as any other spells they may know.


Automatically Appended Next Post:
Tzeentch Daemons became the most broken army in 40k.


Strangely, Tztch Daemons were OP in 7th Ed Fantasy too. Looks like 40k is just 2 editions behind!

Fear not! Your 9th edition 40k will be great next year.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 03:39:25


Post by: IXLoiero95XI


Cool, now Abbadon can get turned into a spawn or daemon prince again.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 04:09:29


Post by: Jimsolo


 yakface wrote:
 Vector Strike wrote:
I couldn't find any permission for that in the new rulebook. The previous edition had it in the Rulebook FAQ. Can we assume 'aura of effect' wargear still does that?


See the attached pic from the new rulebook below.

The rule is still there, but as I pointed out previously in a post, the Power Field Generator has been permanently fixed in the iBook DA codex, so it doesn't work (is an exception to this rule).


So does this mean I can still affect an embarked psyker with, say, Crucible of Malediction? (Or could I always?)


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 04:14:08


Post by: yakface


 Jimsolo wrote:
So does this mean I can still affect an embarked psyker with, say, Crucible of Malediction? (Or could I always?)


You could always (no change).

There has always been a little bit of a grey area when you're talking about effects that measure range to/from a specific model in a unit (and that unit is in a transport), as the rule specifies measuring ranges for the 'unit', but most people/events have taken that to mean range counts as coming to/from the transport for every model in the embarked unit (as well as the unit itself).



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 05:05:33


Post by: Trasvi


 Victory wrote:
Trasvi wrote:
 insaniak wrote:

He can cast the same power multiple times, but is still bound by the restriction on how many powers can be cast in a turn.

Which restriction is that exactly?


Under the "Mastery Levels" heading, in the Psychic Phase section:
The number of psychic powers a Psyker can use each turn depends on his Mastery Level.

That says ML is not just a matter of rolling a number of dice equal to your ML on the Discipline charts, but a thing that determines turn by turn options.


Full text:
The number of psychic powers a Psyker can use each turn depends on his Mastery Level. Even a Psyker with a Mastery Level of 1 is a fearsome foe. Psykers with a Mastery Level of 4 or higher are incredibly rare, and it is better for the galaxy that this is so – they are almost unbelievably powerful, and rarely submit to any authority other than their own.

To me, that reads as flavour text, talking about how figuratively powerful a psyker is. At the very least, it requires you to assume '1 spell per mastery level', whereas it the sentence would be equally valid if number of spells = master level squared. Or equally valid (and in my belief the correct interpretation due to context) saying that yes, it indeed does depend on mastery level because of the number of warp charge dice generated.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 05:54:22


Post by: AlexHolker


I just sent GW an email about putting their PDFs in plain text rather than the rasterised version. Considering that this would make their PDFs ten times smaller files and searchable, there's really no reason not to.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 06:09:15


Post by: yakface


Trasvi wrote:
Full text:
The number of psychic powers a Psyker can use each turn depends on his Mastery Level. Even a Psyker with a Mastery Level of 1 is a fearsome foe. Psykers with a Mastery Level of 4 or higher are incredibly rare, and it is better for the galaxy that this is so – they are almost unbelievably powerful, and rarely submit to any authority other than their own.

To me, that reads as flavour text, talking about how figuratively powerful a psyker is. At the very least, it requires you to assume '1 spell per mastery level', whereas it the sentence would be equally valid if number of spells = master level squared. Or equally valid (and in my belief the correct interpretation due to context) saying that yes, it indeed does depend on mastery level because of the number of warp charge dice generated.


You've misrepresented the rules text, because a portion of it is actually bolded (as such):

The number of psychic powers a Psyker can use each turn depends on his Mastery Level. Even a Psyker with a Mastery Level of 1 is a fearsome foe. Psykers with a Mastery Level of 4 or higher are incredibly rare, and it is better for the galaxy that this is so – they are almost unbelievably powerful, and rarely submit to any authority other than their own.


And the introduction to the rules say:

As you read through the rules, you will notice some of the text bold, like this. This highlights the most important elements of the rule in question and helps bring it to your eyes when skimming a page...


But with your interpretation, the opposite of that is true...the 'rule' literally has no meaning. Whether it was there in the rulebook or not it would make absolutely no difference.

So yeah, everyone can agree it is a terribly written rule, but given that bolded text in the rulebook is supposed to be the most important sections (not throwaway flavor text that has no actual meaning to the game), I think we can assume that the rule means psykers can cast a number of psychic powers each turn equal to their mastery level.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 06:48:23


Post by: shade1313


 yakface wrote:


So yeah, everyone can agree it is a terribly written rule, but given that bolded text in the rulebook is supposed to be the most important sections (not throwaway flavor text that has no actual meaning to the game), I think we can assume that the rule means psykers can cast a number of psychic powers each turn equal to their mastery level.



Sure, we could assume that. And that may be what they intend. But the text indicates a limit on number of powers that can be cast in a turn related to the ML, but gives no indication what that relationship is. Until they clarify it, it's the most ambiguous "most important section" I've seen in a very long time.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 07:00:51


Post by: Xca|iber


Just noticed that they reverted the text change to GK's Grand Strategy. The way it reads now, it sounds like if you give scoring to some of your units with Grand Strategy, they will benefit from Objective Secured. This makes sense since everything is scoring now so otherwise it wouldn't do anything.

Super-scoring Dreadknights/Dreadnoughts/Interceptors is a neat boost, assuming you can get them to survive.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 07:07:44


Post by: H.B.M.C.


I'm just glad the FAQ didn't reverse the change to Chosen Terminator weaponry. That would've been embarrassing.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 07:53:29


Post by: Kain


Who's ready for GK Preds and Vindicators?

Did the guy who wrote this FAQ have even a passing familiarity with the game?

Isn't it obvious that you don't outsource the FAQ writing to an unpaid intern who's never touched a model in his life?


Automatically Appended Next Post:
 Vaktathi wrote:
Just looking through some random things, GK's Aegis seems to be interesting, rerolling 1's on DTW rolls.

Hilariously, it looks like Shadow in the Warp has not been addressed at all...

GW FAQ writer 1: "Hey, you know those armies...what are they called? Space Wolves, Chaos Space Marines, Blood Angels, and Tyranids?"

GW FAQ writer 2: "Yeah, what about them?"

GW FAQ writer 1: "feth 'em"

GW FAQ writer 2: "Aww yeah!"


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 10:59:42


Post by: Crimson


Drakmord wrote:
So the Necron FAQ is basically just changes to CCBs and who can take them. Is there something in 7th that would have created conflict if an SC got in a chariot?

Trazyn's "scoring" rule now does nothing. I was hoping that it would become Objective Secured, and since they went and changed Symbiotic Repair I was really expecting to see something.


Pedro Kantor got 'Objective Secured' Sternguard (which was actually the one thing I hoped these FAQs would do.) Trazyn not getting it seems like an oversight.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 11:13:15


Post by: sfshilo


I wouldn't go purchasing pink horrors quite yet.....no way that is going to stay. It is a generic comment that some moron at gw didnt think about.

It has a direct rule in the daemon dex that says it can only generate.

You tourney runners out there need to shut that one down until it is fixed.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 11:22:54


Post by: CalgarsPimpHand


 sfshilo wrote:
I wouldn't go purchasing pink horrors quite yet.....no way that is going to stay. It is a generic comment that some moron at gw didnt think about.

It has a direct rule in the daemon dex that says it can only generate.

You tourney runners out there need to shut that one down until it is fixed.


First, this logic doesn't really hold. In every codex now it specifies which disciplines each psyker can roll on. Horrors are not unique. And surprise, surprise, none of them mentioned Daemonology. So either you're saying that literally NO ONE gets Daemonology, in spite of FAQs stating that EVERYONE gets Daemonology, or your argument makes no sense from the start. Even without the FAQ, rules as written, Horrors got Daemonology, and with the FAQ it's crystal clear. There's zero ambiguity.

Second, the Daemon bomb works equally well whether Horrors can summon or not. You can cram an insane number of heralds into a list, even into a Battle Forged list. You're trying to bail a sinking ship with a thimble if you think Horrors having Daemonology makes things any more broken.

GW's intention is clear - EVERYONE gets Daemonology (except Tyranids). This was RAW before the FAQ and it's entirely unambiguous now.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 12:03:58


Post by: Thorgrim Bloodcrow


Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 12:11:30


Post by: Brometheus


Yeah no way Ahriman is using over 4 powers, but triple Shriek followed by a Breath of Chaos would be fun if you have the charge for it.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 12:24:26


Post by: zachwho


i think you can still get the primaris by swapping one of your rolled powers for it. you just don't get it for free, unless of course you roll on divination for all your powers.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 12:31:27


Post by: Fayric


I notice they have added the exalted flamer as a hq.
This is noteworthy because it was originally a dataslate in the white dwarf that made this possible.
Its actually great news that they take the time to include WD rules in an faq (even if its a rather odd rule to care about; perhaps unbound can do som funny flamer lists now)


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 13:53:57


Post by: Perfect Organism


 Brometheus wrote:
Yeah no way Ahriman is using over 4 powers, but triple Shriek followed by a Breath of Chaos would be fun if you have the charge for it.

Actually using, maybe not. But attempting to use more than that makes some degree of sense.

Say you've got 6 Warp Charge dice and Arhiman has four WC 1 witchfire powers. You can either try and cast three powers with two dice each and average 2.25 castings with a small chance of perils or try and cast six powers with one dice each and average three castings with no risk of perils.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 14:41:24


Post by: ClassicCarraway


I play against Necrons on a regular basis, and I'm not gonna lie, I do NOT look forward to facing the new FAQed CCB with a suped-up Overlord riding around. Why did they allow the CCB to keep sweep attacks but all other Chariots lost them? Three S7 AP1 Armourbane auto hits on an AV13 fast skimmer with a 4+ jink save (and can opt to tank those lascannon shots using a 2+/3++ save)??!? Expensive, yes, but jeez o' pete that thing can be nasty.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 14:51:34


Post by: Idolator


 Kain wrote:
Who's ready for GK Preds and Vindicators?

Did the guy who wrote this FAQ have even a passing familiarity with the game?

Isn't it obvious that you don't outsource the FAQ writing to an unpaid intern who's never touched a model in his life?


"


In case no one remembers, the same-day Errata and FAQ that came out the day that 6th was released was horrible too. Those were obviously written by different people that didn't confer on how certain identical rules written in different codexes were supposed to work. One of the more glaring examples was the Skies of Blood/Dark Skies/grav chute insertion, all three had wildly different rules. Grav chute's errata broke all the rules for movement and disembarkation. Took over a month for them to correct the errors and some were never corrected until the 7th ed Errata and FAQ came out.


Automatically Appended Next Post:
 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.



That's a GW marketing ploy. Invalidate a necessary part of existing material and provide a replacement....That'll be $85.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:08:38


Post by: Bulldogging


 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


Ragnars Insane Bravado looks completely the same except they switched it from "squad" to "unit with Space Wolf Faction", unless I'm missing something?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:11:33


Post by: undertow


 sfshilo wrote:
It has a direct rule in the daemon dex that says it can only generate.

Why do people keep saying this, it's completely false. I'm looking at the codex right now, and it says exactly this: "Pink Horrors generate powers from the Change discipline"

That's all it says. Notice that the word 'only' isn't there at all. It uses the exact same language to describe what powers Horrors can take as any other psyker unit. For example:

"A Herald of Tzeentch generates powers from the Divination and Change disciplines."
"A Great Unclean One generates his powers from the Biomancy and Plague disciplines."

I know you really don't want Horrors to have access to Daemonology, but just accept it, it's legal. Even if it hadn't been explicitly legalized in the FAQ, you'd still have zero rules support for denying it.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:19:53


Post by: Captain Blood


Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:23:19


Post by: Formosa


I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:33:37


Post by: Kal-El


 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


O dear...I'm afraid to play you if your picking and choosing rules to abide by and ignore lol. Might be an interesting game.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:35:01


Post by: PotentiallyLethal


 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:43:42


Post by: Captain Blood


 PotentiallyLethal wrote:
 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?


To be honest viability has never been a big thing for me, I like the character of the different forces, and I don't want the Wolves to be just Space Marines with beards. As you say though, new codex at some point so we will have see what that may bring.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:44:03


Post by: badkamer1


 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


Then I'll ignore the 2 latest Tyranid codexes :p


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:55:00


Post by: Fayric


 Captain Blood wrote:
 PotentiallyLethal wrote:
 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?


To be honest viability has never been a big thing for me, I like the character of the different forces, and I don't want the Wolves to be just Space Marines with beards. As you say though, new codex at some point so we will have see what that may bring.


Well, logans ability to take terminator wg as troops is pretty much pointless with everything scoring and unbound. Uniqe psychic abilities are out. Njal basicly a lv2 wizz. 4 hq ability is pointless with unbound. We still got wolfriders and longfangs, so expect them to get nerfed in upcoming dex.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 15:59:51


Post by: warboss


 Fayric wrote:

Well, logans ability to take terminator wg as troops is pretty much pointless with everything scoring and unbound. Uniqe psychic abilities are out. Njal basicly a lv2 wizz. 4 hq ability is pointless with unbound. We still got wolfriders and longfangs, so expect them to get nerfed in upcoming dex.


100% customizable super scoring troops in a battleforged list is pointless? Granted the battleforged benefits pale in regards to the Wisconsin levels of cheese you can make in unbound lists but Logan's WG got slightly better... definitely not worse. If you thought they were pointless before then that's a different story but they didn't become pointless IMO with these changes.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 19:27:34


Post by: yakface


 ClassicCarraway wrote:
I play against Necrons on a regular basis, and I'm not gonna lie, I do NOT look forward to facing the new FAQed CCB with a suped-up Overlord riding around. Why did they allow the CCB to keep sweep attacks but all other Chariots lost them? Three S7 AP1 Armourbane auto hits on an AV13 fast skimmer with a 4+ jink save (and can opt to tank those lascannon shots using a 2+/3++ save)??!? Expensive, yes, but jeez o' pete that thing can be nasty.


Probably because the Necron codex had its own sweep attacks rule for the CCB before even 6th edition dropped.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 19:31:59


Post by: Eldarain


Out of random curiosity what FaQ rulings have gone against Necrons?



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 22:39:28


Post by: Sigvatr


 Eldarain wrote:
Out of random curiosity what FaQ rulings have gone against Necrons?



- Named characters cannot take CCBs anymore (Kulakh excluded, IA 12 FAQ pending)
- Gauss Sentry Pylons got a massive nerf due to Interceptor changes (IA 12 FAQ HOPEFULLY pending)


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 23:35:37


Post by: Thorgrim Bloodcrow


 Bulldogging wrote:
 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


Ragnars Insane Bravado looks completely the same except they switched it from "squad" to "unit with Space Wolf Faction", unless I'm missing something?


My mistake, thought I read something I hadn't. Nevermind, back to hating everything again. Might go find a hole to sulk in, let me know when the new codex comes out.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/28 23:46:33


Post by: jamesk1973


Kal-El wrote:
 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


O dear...I'm afraid to play you if your picking and choosing rules to abide by and ignore lol. Might be an interesting game.


As always discuss the game and any houserules before playing.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 00:21:42


Post by: BlackRaven1987!!


Ok let's be clear I usually look at faq's as a good thing I welcome the clarification of rules.

WARNING NERD RAGE FOLLOWS

This set of rules is the most fracked up set of faq's I have ever seen. Typically a new edition comes out and it nerfs one of my armies I shrug my shoulders and grab one of my other armies but what the heck am I supposed to do now, I own Blood Angels, Space Wolves, Tyranids, And just recently bought everything to finish my super psyker Grey Knights army. I mean seriously does GW watch what I have bought and say " HA now we have him take all if his armies in one fell swoop he will no choice but to start a new one, mwahahahaha!!!". I mean I know EVENTUALLY I will get new codecies for my armies( except tyranids poor little bugs can't get a break) but seriously to kill soooo many integral parts if those armies in one set of faq's is truly an atrocity. I mean for goodness sake no army specific psychic powers heck unless I am mistaken both SW and BA have no IC's and BA lost all there fast vehicles sorry if these seems to be over reactive but to be honest I am just really angry at this whole situation.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 00:46:46


Post by: TiamatRoar


Yea, removing several armies' entire psychic repertoire and basically leaving them with nothing until their next codex finally hits (which won't be for months if not a year+ for some of them) was a pretty male-anatomy move.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 01:16:33


Post by: Moopy


As a Blood Angels player, it looks like I get to pay extra for all my vehicles that have fast removed.

Still have to pay those extra points, but all the perks are gone.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 09:31:42


Post by: stubacca


 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


That might be down to the need that they're due an update, and might get a new list of psychic powers? That's what I'm going with for Blood Angels, anyway

I'm not rushing out to buy 7th ed just yet


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 09:52:28


Post by: Godeth


 Brometheus wrote:
Ahriman popping 3 Psychic Shrieks is pretty cool.


you can only have and use a power once.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 10:01:01


Post by: Voodoo_Chile


 Godeth wrote:
 Brometheus wrote:
Ahriman popping 3 Psychic Shrieks is pretty cool.


you can only have and use a power once.


Except that the CSM FAQ allows Ahriman to cast the same witchfire up to three times in the same phase.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 10:25:07


Post by: evildrcheese


I'm hoping the lack of BA fast vehicles is just a copy/paste error. Anyone use Facebook? Maybe contact the digital editions page and point it out?

D


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 11:59:39


Post by: Fenrir Kitsune


 evildrcheese wrote:
I'm hoping the lack of BA fast vehicles is just a copy/paste error. Anyone use Facebook? Maybe contact the digital editions page and point it out?

D


Didn't GW close that down?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:19:43


Post by: AlmightyWalrus


As has been pointed out, the fact that the GK FAQ includes Whirlwinds and Predator stats seems to indicate that the BA issue is similarly FAQ-ed up. If it isn't though...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:28:43


Post by: Formosa


Kal-El wrote:
 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


O dear...I'm afraid to play you if your picking and choosing rules to abide by and ignore lol. Might be an interesting game.


It's ok our group does it all the time, if gdub are too stupid to sort out things properly we do it ourselves, it's called house rules and every group/club/tourny does it


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:37:07


Post by: Uriels_Flame


Keep on buying those models, boys! Nothing says "I love how you do things" better than keeping the GW think tank in the black...

I think it's pretty universal throughout this thread and the TO thread no one is playing 7th Ed according to how it's written - so what's the point again?

I'm seriously asking.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:43:22


Post by: Voodoo_Chile


Looks like there has been an update today. The Space Wolves errata got fixed and they have added the Psychic Power Cards


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:55:17


Post by: Farseer Faenyin


TiamatRoar wrote:
Yea, removing several armies' entire psychic repertoire and basically leaving them with nothing until their next codex finally hits (which won't be for months if not a year+ for some of them) was a pretty male-anatomy move.


Sort of like when 6th hit and instead of FAQing in some Anti-Air ability for the Codexes, they just figured to leave them alone until the respective Codexes got their updates. That was a brilliant move that didn't make CronAir popular...right?


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 13:55:56


Post by: SarisKhan


So the possibility that the other blunders might be fixed has increased slightly. Let's keep our fingers crossed.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 14:39:54


Post by: warboss


Hopefully they'll get around to adding Fast back to the Blood Angel rhino chassis tanks if it is indeed a simple error and not mustache twirling villainy as Yakface suggested.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 15:49:28


Post by: Kal-El




Yeah that new space wolf FAQ...they changed the 1 word from "third" to "forth" on runic weapons.... Really? It's even in magenta!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 16:22:28


Post by: A Town Called Malus


Kal-El wrote:


Yeah that new space wolf FAQ...they changed the 1 word from "third" to "forth" on runic weapons.... Really? It's even in magenta!


GW1: "Hey you know that Errata that you posted to fix the Space Wolves?"

GW2: "Yeah, what about it?"

GW1: "You put in the wrong line number on the Runic Weapons section."

GW2: "I did? Thank god you caught that. It would have completely borked the whole army!"

GW1: "No problem. At least we know now that there aren't any major problems or enormous changes which completely invalidate parts of the codex now."

GW2: "Sure do."

GW1: "Wanna do some finecast?"

GW2: "Ballin'"


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 17:00:11


Post by: evildrcheese


HM. Updates but nothing for the BA. Is that a bad sign? That seems like a bad sign.

D


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 17:11:55


Post by: Blacksails


GW never ceases to amaze me.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 17:14:50


Post by: easysauce


come on guys, it took them 3 days to get a FQ up, and 3 days or so to update them a bit.

give it some time, hopefully this means no more years without updates.

ALso, FYI, go look in the GK faq regarding combat squads.... pretty sure that missed the copy/paste into other marine dexes


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 19:49:33


Post by: A Town Called Malus


 easysauce wrote:
come on guys, it took them 3 days to get a FQ up, and 3 days or so to update them a bit.

give it some time, hopefully this means no more years without updates.

ALso, FYI, go look in the GK faq regarding combat squads.... pretty sure that missed the copy/paste into other marine dexes


It's not as if they didn't know what was changing in the rules until they were released for sale. These rules have been finalised since they went to be printed. That was probably what, a month ago? Maybe more?

So I think them not having a proper, complete FAQ and Errata which fixes all of the problems for old codices on day one is pretty terrible. If we can spot mistakes and omissions in these FAQs on a quick glance through (which takes less than 5 minutes) when we've only had the new rulebook for 3 days then GW has no excuse.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 19:55:42


Post by: Super Newb


1 Word posts are spam, thank you - MT11


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 20:21:44


Post by: Mavnas


 A Town Called Malus wrote:
Kal-El wrote:


Yeah that new space wolf FAQ...they changed the 1 word from "third" to "forth" on runic weapons.... Really? It's even in magenta!


GW1: "Hey you know that Errata that you posted to fix the Space Wolves?"

GW2: "Yeah, what about it?"

GW1: "You put in the wrong line number on the Runic Weapons section."

GW2: "I did? Thank god you caught that. It would have completely borked the whole army!"

GW1: "No problem. At least we know now that there aren't any major problems or enormous changes which completely invalidate parts of the codex now."

GW2: "Sure do."

GW1: "Wanna do some finecast?"

GW2: "Ballin'"


I take it you missed the multi-page YMDC argument on this one.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 21:13:29


Post by: Kal-El


I love the mock GW conversations lol.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/29 23:30:24


Post by: Pacific


Really, I'm amazed the link to the FAQ doesn't load up a single, solitary picture of a turnip when you click on it.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 08:03:35


Post by: Herzlos


 A Town Called Malus wrote:
 easysauce wrote:
come on guys, it took them 3 days to get a FQ up, and 3 days or so to update them a bit.

give it some time, hopefully this means no more years without updates.

ALso, FYI, go look in the GK faq regarding combat squads.... pretty sure that missed the copy/paste into other marine dexes


It's not as if they didn't know what was changing in the rules until they were released for sale. These rules have been finalised since they went to be printed. That was probably what, a month ago? Maybe more?

So I think them not having a proper, complete FAQ and Errata which fixes all of the problems for old codices on day one is pretty terrible. If we can spot mistakes and omissions in these FAQs on a quick glance through (which takes less than 5 minutes) when we've only had the new rulebook for 3 days then GW has no excuse.


The rules must have been finalised easily 4-6 months ago, since they were probably printed in China and shipped and will have been sitting in Nottingham awaiting release.

So there's really no reason that correct FAQ's weren't available on launch day, other than they the intern probably never got round to it


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 11:15:04


Post by: Voodoo_Chile


It looks like the Blood Angels FAQ has been updated to include the Fast rule for the vehicles which lost it:

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Blood_Angels_v1.0_May14.pdf


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 11:22:11


Post by: yakface


 Voodoo_Chile wrote:
It looks like the Blood Angels FAQ has been updated to include the Fast rule for the vehicles which lost it:

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Blood_Angels_v1.0_May14.pdf


Good to see.

Although it still pains me that people seem to think that because something that was previously an errata is now no longer in the 7th edition errata it means categorically that those things have 'changed back'.

That isn't what it means. Those things that were previously put in the errata *have* been changed in the digital publications already and presumably also in the newer printings of the physical versions of the codexes. Now, should GW have dropped those things from the 7th edition errata? Of course not, it is completely confusing and a terrible situation, but it is *not* a case of things being 'changed back'. It is a case of one version of the book (the old print ones) not matching the newer versions of the same book (the digital and presumably the newer printings of the print books).

And while it is terrible to have people running around with old books not knowing which things should be updated or not, the updated version would still be the most current version of the codex, and therefore take precedence over the older versions.



40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 11:25:48


Post by: Sigvatr


Good move by GW. It still is a rather prompt reaction to the problem and it was swiftly solved.

Now, to fix the Demon problem

Another FAQ for the CCB might be useful too.

And let's not forget about FW still not having released a FAQ yet...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 11:31:26


Post by: SarisKhan


Glad to hear that BA Vehicles have got fixed. I'm not a BA player, but I can sympathise.

Perhaps the CSM FAQ is next? Time will tell.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 11:41:46


Post by: OIIIIIIO


This could actually be a good sign. IIRC when GW was handling it we got updates very rarely. Now that Black Library is handling it ... they have updated stuff fixing mistakes that were made fairly quickly .... I am honestly in the 'hopeful' corner.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 12:34:48


Post by: Davor


 BlackRaven1987!! wrote:
I mean seriously does GW watch what I have bought and say " HA now we have him take all if his armies in one fell swoop he will no choice but to start a new one, mwahahahaha!!!".


Actually yes they do. If you buy from a GW store they take your name down. (I always thought this was to give you bonus points or something. Man how I was wrong) It seems they have an account of what everyone purchases from a GW store if you give your name. Also if you don't give your name or buy else where, they still keep tallies of what is being sold and know the exact number of what is being sold and can base what to change on this information.

I guess not a lot of vehicles were being sold in 6th so they rebuffed them again for 7th so more vehicles can be sold. Also their numbers probably told them they have too much daemons in stock so did a bit of tinkering in the rules so more daemons can be sold. How do you sell daemons to non daemon players? I wonder what GW can do to do this? (I bet nobody would have thought of an answer to GW solution. )


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 12:43:48


Post by: Accolade


 Sigvatr wrote:
Good move by GW. It still is a rather prompt reaction to the problem and it was swiftly solved.

Now, to fix the Demon problem


I think GW's Daemon problem is WHAT ARE WE GOING TO DO WITH ALL THIS EXTRA CASH!?!! Wooooooo!!

Seriously, I've already been hearing stories of daemons being sold out in a lot of FLGS. Let no 40k player fool you, they all want to win just as bad as the next guy


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 12:50:24


Post by: xttz


 OIIIIIIO wrote:
This could actually be a good sign. IIRC when GW was handling it we got updates very rarely. Now that Black Library is handling it ... they have updated stuff fixing mistakes that were made fairly quickly .... I am honestly in the 'hopeful' corner.


You know they're the same company, right? FAQs are only on the Black Library site because no one thought to build document-sharing functionality into the fancy new web shop for the main GW site. It'll be the same people handling updates as before.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 13:08:56


Post by: adamsouza


 Accolade wrote:

Seriously, I've already been hearing stories of daemons being sold out in a lot of FLGS. Let no 40k player fool you, they all want to win just as bad as the next guy


It would only take a single player per FLGS to wipe them out.

A daemon factory list uses more daemons than the average FLGS keeps on the shelf.

I'd have to wipe out the nearest 3 FLGS to get enough, the way they are stocked. (No more than 2 of any particular thing)


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 13:19:23


Post by: Voodoo_Chile


My only complaint with these FAQs is they are not incrementing the version number when they do these small correction updates.
Neither BA nor Space Wolves got incremented and the BA didn't even get magenta text. I don't see the point of sticking a version number on there if you're not going to use it or identify changes.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 13:24:07


Post by: Talizvar


 adamsouza wrote:
It would only take a single player per FLGS to wipe them out.
A daemon factory list uses more daemons than the average FLGS keeps on the shelf.
I'd have to wipe out the nearest 3 FLGS to get enough, the way they are stocked. (No more than 2 of any particular thing)
It is like I buy the cheap IG/AM 5 man 3 piece per guy kits but would have to buy 2 every week (all they would stock) for a month to get enough.
I have a ton of the old metal daemons but refused to play them again when removed from the CSM codex.
Happy times again...


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 13:31:06


Post by: Accolade


 adamsouza wrote:
 Accolade wrote:

Seriously, I've already been hearing stories of daemons being sold out in a lot of FLGS. Let no 40k player fool you, they all want to win just as bad as the next guy


It would only take a single player per FLGS to wipe them out.

A daemon factory list uses more daemons than the average FLGS keeps on the shelf.

I'd have to wipe out the nearest 3 FLGS to get enough, the way they are stocked. (No more than 2 of any particular thing)


Oh sure, most of them don't carry a lot. I still wouldn't be surprised if GW has seen a significant uptick in Daemon sales- which is good for them, I'm almost positive it was their intended goal.

And yeah, Daemons could turn out to be a bust in terms of the competitive scene, but right now they're the hotness!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/30 15:39:22


Post by: ClassicCarraway


 Accolade wrote:
 Sigvatr wrote:
Good move by GW. It still is a rather prompt reaction to the problem and it was swiftly solved.

Now, to fix the Demon problem


I think GW's Daemon problem is WHAT ARE WE GOING TO DO WITH ALL THIS EXTRA CASH!?!! Wooooooo!!

Seriously, I've already been hearing stories of daemons being sold out in a lot of FLGS. Let no 40k player fool you, they all want to win just as bad as the next guy


I don't think its people are switching whole hog to Chaos Daemon armies, I think they are just buying enough units to use for summoning with their existing armies (again, most likely GW's intent). Luckily for me, I already had about 3K worth of daemons (mostly basic infantry as I never play Flying Circus), so no extra purchases for me!


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/31 01:24:34


Post by: Crazyterran


Blood Angel one is up and fixed; Rhino Chassis are all fast again.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/31 03:31:33


Post by: ace101


Crazyterran wrote:
Blood Angel one is up and fixed; Rhino Chassis are all fast again.
Before and after this update they were Fast anyway, its called the Lucius pattern engine thats wargear for Rhino chassis vehicles, which gives them Fast. Seeing as how they didn't FAQ that wargear out you never really lost Fast in the first place, but by all means keep celebrating over just a trifle.


40k 7th edition FAQs are up : BA updated 30th May p9 @ 2014/05/31 04:25:31


Post by: DeadHorse


That's "Lucifer" engines!