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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Yeah no way Ahriman is using over 4 powers, but triple Shriek followed by a Breath of Chaos would be fun if you have the charge for it.
   
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Savage Khorne Berserker Biker





Texarkana TX

i think you can still get the primaris by swapping one of your rolled powers for it. you just don't get it for free, unless of course you roll on divination for all your powers.

5000+ 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






I notice they have added the exalted flamer as a hq.
This is noteworthy because it was originally a dataslate in the white dwarf that made this possible.
Its actually great news that they take the time to include WD rules in an faq (even if its a rather odd rule to care about; perhaps unbound can do som funny flamer lists now)

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Made in gb
Nasty Nob






 Brometheus wrote:
Yeah no way Ahriman is using over 4 powers, but triple Shriek followed by a Breath of Chaos would be fun if you have the charge for it.

Actually using, maybe not. But attempting to use more than that makes some degree of sense.

Say you've got 6 Warp Charge dice and Arhiman has four WC 1 witchfire powers. You can either try and cast three powers with two dice each and average 2.25 castings with a small chance of perils or try and cast six powers with one dice each and average three castings with no risk of perils.

   
Made in us
Esteemed Veteran Space Marine







I play against Necrons on a regular basis, and I'm not gonna lie, I do NOT look forward to facing the new FAQed CCB with a suped-up Overlord riding around. Why did they allow the CCB to keep sweep attacks but all other Chariots lost them? Three S7 AP1 Armourbane auto hits on an AV13 fast skimmer with a 4+ jink save (and can opt to tank those lascannon shots using a 2+/3++ save)??!? Expensive, yes, but jeez o' pete that thing can be nasty.
   
Made in us
Rogue Grot Kannon Gunna





 Kain wrote:
Who's ready for GK Preds and Vindicators?

Did the guy who wrote this FAQ have even a passing familiarity with the game?

Isn't it obvious that you don't outsource the FAQ writing to an unpaid intern who's never touched a model in his life?


"


In case no one remembers, the same-day Errata and FAQ that came out the day that 6th was released was horrible too. Those were obviously written by different people that didn't confer on how certain identical rules written in different codexes were supposed to work. One of the more glaring examples was the Skies of Blood/Dark Skies/grav chute insertion, all three had wildly different rules. Grav chute's errata broke all the rules for movement and disembarkation. Took over a month for them to correct the errors and some were never corrected until the 7th ed Errata and FAQ came out.


Automatically Appended Next Post:
 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.



That's a GW marketing ploy. Invalidate a necessary part of existing material and provide a replacement....That'll be $85.

This message was edited 1 time. Last update was at 2014/05/28 14:54:00


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Made in us
Enginseer with a Wrench





 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


Ragnars Insane Bravado looks completely the same except they switched it from "squad" to "unit with Space Wolf Faction", unless I'm missing something?

This message was edited 1 time. Last update was at 2014/05/28 15:08:51


 
   
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Judgemental Grey Knight Justicar




USA

 sfshilo wrote:
It has a direct rule in the daemon dex that says it can only generate.

Why do people keep saying this, it's completely false. I'm looking at the codex right now, and it says exactly this: "Pink Horrors generate powers from the Change discipline"

That's all it says. Notice that the word 'only' isn't there at all. It uses the exact same language to describe what powers Horrors can take as any other psyker unit. For example:

"A Herald of Tzeentch generates powers from the Divination and Change disciplines."
"A Great Unclean One generates his powers from the Biomancy and Plague disciplines."

I know you really don't want Horrors to have access to Daemonology, but just accept it, it's legal. Even if it hadn't been explicitly legalized in the FAQ, you'd still have zero rules support for denying it.

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Speedy Swiftclaw Biker




The mysterious North (of London)

Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.




 
   
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Grim Dark Angels Interrogator-Chaplain





Earth

I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.
   
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Thunderhawk Pilot Dropping From Orbit





Dayton, TN

 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


O dear...I'm afraid to play you if your picking and choosing rules to abide by and ignore lol. Might be an interesting game.

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Sergeant




Darlington

 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?

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Speedy Swiftclaw Biker




The mysterious North (of London)

 PotentiallyLethal wrote:
 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?


To be honest viability has never been a big thing for me, I like the character of the different forces, and I don't want the Wolves to be just Space Marines with beards. As you say though, new codex at some point so we will have see what that may bring.




 
   
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 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


Then I'll ignore the 2 latest Tyranid codexes :p
   
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Stern Iron Priest with Thrall Bodyguard






 Captain Blood wrote:
 PotentiallyLethal wrote:
 Captain Blood wrote:
Ah my timing is immaculate as ever, haven't actually played a game yet with my Space Wolves, and part of the reason I went for them (unique psychic abilities) has been FAQ'd away.

ah well, c'est la vie.


Grey Hunter Drop Pod army is still viable either as main detachment or allied to other Imperial Army, and then just wait to see what the next SW Codex gives us, will they throw us a bone?


To be honest viability has never been a big thing for me, I like the character of the different forces, and I don't want the Wolves to be just Space Marines with beards. As you say though, new codex at some point so we will have see what that may bring.


Well, logans ability to take terminator wg as troops is pretty much pointless with everything scoring and unbound. Uniqe psychic abilities are out. Njal basicly a lv2 wizz. 4 hq ability is pointless with unbound. We still got wolfriders and longfangs, so expect them to get nerfed in upcoming dex.

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the Mothership...

 Fayric wrote:

Well, logans ability to take terminator wg as troops is pretty much pointless with everything scoring and unbound. Uniqe psychic abilities are out. Njal basicly a lv2 wizz. 4 hq ability is pointless with unbound. We still got wolfriders and longfangs, so expect them to get nerfed in upcoming dex.


100% customizable super scoring troops in a battleforged list is pointless? Granted the battleforged benefits pale in regards to the Wisconsin levels of cheese you can make in unbound lists but Logan's WG got slightly better... definitely not worse. If you thought they were pointless before then that's a different story but they didn't become pointless IMO with these changes.
   
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Los Angeles, CA

 ClassicCarraway wrote:
I play against Necrons on a regular basis, and I'm not gonna lie, I do NOT look forward to facing the new FAQed CCB with a suped-up Overlord riding around. Why did they allow the CCB to keep sweep attacks but all other Chariots lost them? Three S7 AP1 Armourbane auto hits on an AV13 fast skimmer with a 4+ jink save (and can opt to tank those lascannon shots using a 2+/3++ save)??!? Expensive, yes, but jeez o' pete that thing can be nasty.


Probably because the Necron codex had its own sweep attacks rule for the CCB before even 6th edition dropped.


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British Columbia

Out of random curiosity what FaQ rulings have gone against Necrons?


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Decrepit Dakkanaut





 Eldarain wrote:
Out of random curiosity what FaQ rulings have gone against Necrons?



- Named characters cannot take CCBs anymore (Kulakh excluded, IA 12 FAQ pending)
- Gauss Sentry Pylons got a massive nerf due to Interceptor changes (IA 12 FAQ HOPEFULLY pending)

   
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Stealthy Space Wolves Scout




In ur base, killin ur d00dz

 Bulldogging wrote:
 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


Ragnars Insane Bravado looks completely the same except they switched it from "squad" to "unit with Space Wolf Faction", unless I'm missing something?


My mistake, thought I read something I hadn't. Nevermind, back to hating everything again. Might go find a hole to sulk in, let me know when the new codex comes out.
   
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Magnolia, TX

Kal-El wrote:
 Formosa wrote:
I for one will be ignoring the "missile lock" dark Angel faq, the New missile lock actually helped make the nephilim more useable and the idiots kept the faq the same from last edition.


O dear...I'm afraid to play you if your picking and choosing rules to abide by and ignore lol. Might be an interesting game.


As always discuss the game and any houserules before playing.

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Ok let's be clear I usually look at faq's as a good thing I welcome the clarification of rules.

WARNING NERD RAGE FOLLOWS

This set of rules is the most fracked up set of faq's I have ever seen. Typically a new edition comes out and it nerfs one of my armies I shrug my shoulders and grab one of my other armies but what the heck am I supposed to do now, I own Blood Angels, Space Wolves, Tyranids, And just recently bought everything to finish my super psyker Grey Knights army. I mean seriously does GW watch what I have bought and say " HA now we have him take all if his armies in one fell swoop he will no choice but to start a new one, mwahahahaha!!!". I mean I know EVENTUALLY I will get new codecies for my armies( except tyranids poor little bugs can't get a break) but seriously to kill soooo many integral parts if those armies in one set of faq's is truly an atrocity. I mean for goodness sake no army specific psychic powers heck unless I am mistaken both SW and BA have no IC's and BA lost all there fast vehicles sorry if these seems to be over reactive but to be honest I am just really angry at this whole situation.

 
   
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Longtime Dakkanaut




Yea, removing several armies' entire psychic repertoire and basically leaving them with nothing until their next codex finally hits (which won't be for months if not a year+ for some of them) was a pretty male-anatomy move.
   
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Blood-Drenched Death Company Marine





Puget sound region, WA

As a Blood Angels player, it looks like I get to pay extra for all my vehicles that have fast removed.

Still have to pay those extra points, but all the perks are gone.

 
   
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Road-Raging Blood Angel Biker





The Burn, Lancashire

 Thorgrim Bloodcrow wrote:
Just to beat a dead horse. I'm completely annoyed about losing all my Wolves psychic powers. I have no interest in the rulebook ones save for the Divination Primaris which now I apparently don't get unless I dedicate that Rune Priest to the Divination branch of powers. It stinks and I hate it.

There are however some pros.

Ragnar's Insane Bravado is just absolutely awesome and he will just have an insane amount of attacks and I think I might use him more often.

Master of Runes is now half off so IF I find a power set I like maybe it won't be so bad (gonna cross my fingers I get my powers back in the new codex).

Still, generally not happy about this at all.

This is exactly what I feel GW is doing to the Wolves and the others who got screwed over by this update:

Spoiler:


That might be down to the need that they're due an update, and might get a new list of psychic powers? That's what I'm going with for Blood Angels, anyway

I'm not rushing out to buy 7th ed just yet

This message was edited 1 time. Last update was at 2014/05/29 09:53:42


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UK

 Brometheus wrote:
Ahriman popping 3 Psychic Shrieks is pretty cool.


you can only have and use a power once.

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Crazed Spirit of the Defiler




Ireland

 Godeth wrote:
 Brometheus wrote:
Ahriman popping 3 Psychic Shrieks is pretty cool.


you can only have and use a power once.


Except that the CSM FAQ allows Ahriman to cast the same witchfire up to three times in the same phase.

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Pious Palatine






I'm hoping the lack of BA fast vehicles is just a copy/paste error. Anyone use Facebook? Maybe contact the digital editions page and point it out?

D
   
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Major




London

 evildrcheese wrote:
I'm hoping the lack of BA fast vehicles is just a copy/paste error. Anyone use Facebook? Maybe contact the digital editions page and point it out?

D


Didn't GW close that down?
   
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Ferocious Black Templar Castellan






Sweden

As has been pointed out, the fact that the GK FAQ includes Whirlwinds and Predator stats seems to indicate that the BA issue is similarly FAQ-ed up. If it isn't though...

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