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Post by: KingCracker
Ascalam wrote:Dr Manhattan from Watchmen would be a humanesque C'tan.
SImilar level of power, and size is pretty much just a preference.
Now thats a perfect example of what the C'Tan would be like. Well, in a "normal" form anyways.
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Post by: TyraelVladinhurst
lol, now if we could only get a codex that WON'T be a train wreak
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Post by: samrtk
Beasts of War have just released a video on their YouTube channel concerning a Live show on Friday. They have an announcement concerning Necrons! Make sure you listen to the end of the video, then turn up your speakers.
And I should note that if this turns out to be an April Fools, someone's gonna get hurt...
Link to video.
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Post by: Necros
It's a pretty safe bet that any new news that gets posted or talked about anywhere on the interwebs other than CNN is gonna be an april fools joke.
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Post by: stalkerzero
I'm skeptical but very hopeful for any new information coming tomorrow.
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Post by: Scarey Nerd
I'm hoping that they'll be obeying the April Fools tradition of it no longer applying after noon, so the 8pm video won't be an April Fool anymore, it'll just be an annoyance.
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Post by: Starfarer
Definitely, I think any credibility a "news" site like this had is going to be hurt by playing some April Fools joke, especially when talking about a new army release. All it will do is annoy people and potentially keep them from coming back for news in the future.
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Post by: Kroothawk
Stickmonkey's monthly rumour post:
I'm posting this in news and rumors only as it's relevant to upcoming releases. I received word yesterday my "blackout" clause of my NDA for 3 upcoming codex armies would go in to effect April 1. (ha, that's what I thought too.)
Those three armies are Tau, Necron, and SoB.
Now the earliest they've ever enacted this on me before has been 6 months out. And the shortest duration has been 2 months out. I have no info telling me A. What order any of these codexes will be released. B. That they will be consistent with that duration. Just thought it may serve as additional evidence for what's on the horizon.
BramGaunt wrote:Sarevok wrote:hopefully Necrons first, then Sisters then Tau last
According to what I heard, that's it.
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Post by: H.B.M.C.
Unfortunately at this time of the year the 'salt' we usually use much exchanged for a rock salt-loaded Shotgun. I wouldn't believe anything until mid-next week.
And 'blackout' clause? What do GW have against advertising? Honestly?
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Post by: Scarey Nerd
H.B.M.C. wrote:Unfortunately at this time of the year the 'salt' we usually use much exchanged for a rock salt-loaded Shotgun. I wouldn't believe anything until mid-next week.
And 'blackout' clause? What do GW have against advertising? Honestly?
I think they're afraid of all the competition from the other companies that... sell... warhammer...
Wait a minute...
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Post by: Ascalam
It's probably just the Tombstalker from forgeworld.
It is very cool, but if that's it i'm not going to be too enthralled
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Post by: Defeatmyarmy
Necrons beta codex preview will be at Pirate Bay. It will be posted at 12:01 A.M. tomorrow, APRIL 1ST!!
p.s. APRIL FOOLS!
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Post by: Asphalt
Has anyone seen this article from BOW
http://www.beastsofwar.com/warhammer-40k/necron-megalith-revealed/
Has an image of a "prototype" Necron Megalith. I can't watch the vid on this computer/
sorry if this has been posted already.
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Post by: Necros
Today is April Fool's Day...
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Post by: Asphalt
Touche sir.
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Post by: Sasori
I've signed NDAs before, but I'm not familier with a blackout clause.
Does anyone know what that means?
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Post by: Kevin949
Most NDA's that get signed go into effect immediately but apparently (if true) his NDA has a start date. So the "blackout clause" simply means that from today going forward he is no longer allowed to discuss anything that is related to whatever the NDA is related to.
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Post by: Sasori
Kevin949 wrote:Most NDA's that get signed go into effect immediately but apparently (if true) his NDA has a start date. So the "blackout clause" simply means that from today going forward he is no longer allowed to discuss anything that is related to whatever the NDA is related to.
Ah, thanks for that. I had no idea. All the NDA's I've every signed went into affect immediately, I had an idea that's what it might mean, but thanks or the confirmation.
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Post by: Defeatmyarmy
Why would they release the preview for something on april fools day?! A flying monolith that makes a random 3d6 infantry or d6 destroyers or 3d6 scarabs with a 101 inch reach......armor 14 all around and living armor. They claim they are shareholders of GW, I thought GW was a private company. The tank is over 300 points so this might be real.......
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Post by: Kanluwen
Defeatmyarmy wrote:Why would they release the preview for something on april fools day?! A flying monolith that makes a random 3d6 infantry or d6 destroyers or 3d6 scarabs with a 101 inch reach......armor 14 all around and living armor. They claim they are shareholders of GW, I thought GW was a private company. The tank is over 300 points so this might be real.......
...fwooooooooooooooooooooosh!
Right over your head
Beasts of War made a joke.
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Post by: Kroothawk
Just to make sure: The BoW Necron Monolith is a nice slightly converted and painted Gormiti playset called Temple of Light and yes, a joke.
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Post by: Asphalt
Good call croot. it seems like that it may have a European only release, or hasn't come stateside yet. Hard to find any sites that have US addresses featuring that particular playset.
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Post by: Deacis657
I like the WBB rule, yeah it's kind of a pain but its how Necrons are, I just hope for their range to be increased a little and they have some more models. and as far as C'Tans go, I hope they dont get rid of them, I just got my Nightbringer the other day and I love him!.
But anyway; Really hope this is true!
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Post by: HoverBoy
Oh no worries the C'tan models will still be used, but they will represent a lord being infused with a fraction of his masters power, sort of like eldar avatars of Khaine.
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Post by: Goddard
They claim they are shareholders of GW, I thought GW was a private company.
Go to e-trade, GW is a public company.
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Post by: Kevin949
HoverBoy wrote:Oh no worries the C'tan models will still be used, but they will represent a lord being infused with a fraction of his masters power, sort of like eldar avatars of Khaine.
Or like DoW (which is exactly how it happens in Dark Crusade).
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Post by: sonofruss
And yes it was posted by me hehe.
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Post by: syypher
I'm pretty sure Necrons is coming out in June/July. Not sure if this is already said in this thread since I didn't want to read all 21 pages. Just skimmed the last 2.
Out of 2 gaming stores I normally order from they both said new necron models are coming out in June or July. They also all stopped carrying specific models from Necrons about 2 weeks ago. (When I tried to order) One of the stores told me GW normally does this when they are about to release a new codex and that they did this with the GK.
I'm pretty convinced
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Post by: Ascalam
If you're right, i'm a happy camper
If you're wrong, i've waited forever already, so more waiting isn't a biggie
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Post by: AlexHolker
syypher wrote:I'm pretty sure Necrons is coming out in June/July.
We know they aren't June, or we would have received the Incoming! announcement last month. If we don't receive an announcement tomorrow, they probably aren't July.
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Post by: terminator44
* The feel of the range has been re-skinned to make it less ‘Terminator’
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
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Post by: syypher
AlexHolker wrote:syypher wrote:I'm pretty sure Necrons is coming out in June/July.
We know they aren't June, or we would have received the Incoming! announcement last month. If we don't receive an announcement tomorrow, they probably aren't July.
Well for sure from the stores I order from I have been told new Necron models are coming out in either June or July. That's why GW stopped sending them specific models and those models are now only GW direct. (July in the case that you said their not coming out in June) So at the very least if not new codex we are at least getting new models...Not as good but still.
Normally new models comes with a new codex right?
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Post by: Ouze
I had originally been filled with a sense of pleasant anticipation at the thought of this. After reading that Matt Ward" Grey Knights are actually the same as Khorne Berserkers" nonsense, now I'm mostly filled with nervous trepidation.
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Post by: Kurgash
That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
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Post by: Scarey Nerd
Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
The only way I could see seargants working is by making them Bronze Lords. If memory serves, and I'm going mainly off Hellforged here, bronze lords seem to be fairly numerous and could fit this role. However, I hate the bronze/silver/gold/platinum lord system, and Fall of Damnos seems to have departed from it, so there goes my idea...
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Post by: asimo77
If they do that does that mean for every Warrior squad we'll need to buy a $15 Lord blister to go with it? No thanks times 100 GW.
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Post by: Aduro
I like the idea of using Pariahs as "Sergeants" myself. In the current rule set you get the benefits of the Pariah's melee capabilities and LD modifier to help benefit the unit, but then it becomes unable to be teleported due to the presence of the non-Necron.
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Post by: asimo77
I rather stick to mass conformity than sarge equivalents.
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Post by: Scarey Nerd
asimo77 wrote:I rather stick to mass conformity than sarge equivalents.
Completely agree with you there, Necrons should be phalanxes of featureless death, not squads of featureless death led by slightly less featureless death, with the army being ruled by death that wears a pretty red dress when she goes out with her gal pal blood angels.
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Post by: asimo77
One idea I had was to make the Lords Mephiston-esque in power level and points. These solo units that buffed friendly Necrons around them while packing a serious punch. This gives the enemy an interesting desicion: go for the uber leader and thus remove the buffs or try to phase out the buffed phalanxes.
Since it seems to the case in the fluff that Necrons are always led by some indomitable high level lord, and defeating him is the only way to end a Necron invasion I think there could be some potential in this idea.
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Post by: Monk1junk1
Just my two cents but i think it might go oldest to newer armies. GW should be able to see that they can leave tau alone for a while and get more people buying revamped older armies. This is the order I think.
Sisters
Necrons
Tau
Surely, GW would see tau is already widely played while the other two haven't been touched for millennia. If I were them, I'd get people buying the armies they don't already have.
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Post by: Scarey Nerd
Monk1junk1 wrote:Just my two cents but i think it might go oldest to newer armies. GW should be able to see that they can leave tau alone for a while and get more people buying revamped older armies. This is the order I think.
Sisters
Necrons
Tau
Surely, GW would see tau is already widely played while the other two haven't been touched for millennia. If I were them, I'd get people buying the armies they don't already have.
That order, whilst being my preferred order, is unlikely, as it means 2 imperial releases consecutively, followed by 2 xeno releases. "  ->  ->  " would seem to be more likely.
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Post by: Aduro
I'd do it;
Necrons
Sisters
Eldar
Dark Angels
Tau
myself. That keeps the Imperial/Xenos/Imperial pattern, and I think Eldar need it more than Tau at the moment, though Tau do still need it as well.
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Post by: Necros
Yeah I don't like the idea of sergeants either. They should be rows and rows of robots just marching forward and blasting away at everything without making a sound.
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Post by: Scarey Nerd
Necros wrote:Yeah I don't like the idea of sergeants either. They should be rows and rows of robots just marching forward and blasting away at everything without making a sound.
Nothing but the sound of a hundred thousand metal footsteps in perfect unison and the crackle of Gauss weaponry stripping life away at the atomic level
I love Necrons so much...
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Post by: Uriels_Flame
Since GK just got their big release, I can't see that happening.
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Post by: Aduro
I don't like the idea of Serge's for Necrons, but I like the idea of Pariahs being in the units of Warriors. Not as a leadership role, but because there are less of them, and the C'Tan would in theory want to spread their effect around further rather than clustering them up into a single unit, plus giving their valuable commodity the protection of a bodyguard of Warriors.
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Post by: NecronLord3
Other than the 3rd edition rules there really isn't any reason fluffwise why the Pariahs can't teleport. I think it would be fair for them not to have a WBB ability but as a command type character they should be fine and be able to teleport.
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Post by: Ouze
Scarey Nerd wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
The only way I could see seargants working is by making them Bronze Lords. If memory serves, and I'm going mainly off Hellforged here, bronze lords seem to be fairly numerous and could fit this role. However, I hate the bronze/silver/gold/platinum lord system, and Fall of Damnos seems to have departed from it, so there goes my idea...
I dislike the idea of sergeants for Necrons as they simply do not need that role. The role of a sergeant is to reinforce the morale of his men and provide squad level leadership. Necrons do not need this. Necron warriors are already LD10 - they do not feel fear, or doubt, or indecision.
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Post by: Maelstrom808
Scarey Nerd wrote:Necros wrote:Yeah I don't like the idea of sergeants either. They should be rows and rows of robots just marching forward and blasting away at everything without making a sound.
Nothing but the sound of a hundred thousand metal footsteps in perfect unison and the crackle of Gauss weaponry stripping life away at the atomic level
I love Necrons so much...
Pariahs can't march in step?
Look, I love the image of legions of Necrons as much as anyone, but I have been a major supporter of Pariahs as upgrade characters for Warrior units for quite awhile. There is no solid fluff against it, and there is no reason that Pariahs ccan't be marching side-by-side with the warriors silently transmitting orders.
From a rules perspective, they are perfect for it. Pariah's special rules are largely wasted by bunching them up into one large expensive unit. Many people seem to want to make them into assault termies for Crons, and that is simply not what they are made for, even with trying to shoehorn them into the role with stat/rule changes. Create a new unit for that purpose, but put the Pariahs into the warrior squads.
They vastly increase the effectiveness and desirability of having warrior squads in a list. The 12" Ld7 bubble is about as effective as SitW for psychic defense, as well as the other uses it has. Give them the Necron special rule (which they should have regardless of how they are implemented in the new dex), +1 attack, +1 initiative, drop them to T4, and you have a very nice assault deterrant with the hidden warscythe.
Don't like seeing pariahs in a "sergeant" role? Don't take them and spend the points elsewhere.
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Post by: stalkerzero
Monk1junk1 wrote:Just my two cents but i think it might go oldest to newer armies. GW should be able to see that they can leave tau alone for a while and get more people buying revamped older armies. This is the order I think.
Sisters
Necrons
Tau
Surely, GW would see tau is already widely played while the other two haven't been touched for millennia. If I were them, I'd get people buying the armies they don't already have.
The problem with your list though is Sisters are not truly the oldest army. Codex: Witch Hunters released in 2004. Codex: Necrons 2002.
I'm very nervous at the moment. Necrons are the only army I like in 40k. I hope they don't get changed to something I don't like.
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Post by: NecronLord3
Ouze wrote:Scarey Nerd wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
The only way I could see seargants working is by making them Bronze Lords. If memory serves, and I'm going mainly off Hellforged here, bronze lords seem to be fairly numerous and could fit this role. However, I hate the bronze/silver/gold/platinum lord system, and Fall of Damnos seems to have departed from it, so there goes my idea...
I dislike the idea of sergeants for Necrons as they simply do not need that role. The role of a sergeant is to reinforce the morale of his men and provide squad level leadership. Necrons do not need this. Necron warriors are already LD10 - they do not feel fear, or doubt, or indecision.
Yes but the utilization of the Pariahs in a Warp nullifying role does fit and would be a resource that is potent enough in one Pariah that it would tactically make more sense to spread them around. They may not 'lead' the squads but they certainly could serve a heavy weapon or special ability role.
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Post by: Brother SRM
Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
Where did you hear this? I haven't seen or heard anything like this before this post, and it's getting people in a tizzy. I don't see it happening.
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Post by: Scarey Nerd
Brother SRM wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
Where did you hear this? I haven't seen or heard anything like this before this post, and it's getting people in a tizzy. I don't see it happening. But can't you just see it, just over the horizon? Necron warriors all equipped with frag grenades, Gauss Weaponry loses its auto-glance ability, they can be mounted in a transport called the Scorpion that can self-repair immobilised results on a 6, "Logical retreat" where they can auto-fail morale checks... See where I'm going here? "Duh, peoples seem to like spehss mahreens, maybe if'n we make necrobots or whatever they're called (It's been so long since we updahted them i've forgotted) be almoest the same, they'll buy dem more!"
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Post by: Ouze
NecronLord3 wrote:Yes but the utilization of the Pariahs in a Warp nullifying role does fit and would be a resource that is potent enough in one Pariah that it would tactically make more sense to spread them around. They may not 'lead' the squads but they certainly could serve a heavy weapon or special ability role.
This, I could buy. Pariahs as "specialists" rather then as Sergeants. Still, would adding a Pariah prevent the squad from teleporting? I'd say it should.
Of course, if Matt Ward has his way, Pariahs will be able to teleport 3d6 + assault anyway, so long as they killed a squad of Grey Knight purifiers and were wearing their blood.
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Post by: Maelstrom808
Ouze wrote:NecronLord3 wrote:Yes but the utilization of the Pariahs in a Warp nullifying role does fit and would be a resource that is potent enough in one Pariah that it would tactically make more sense to spread them around. They may not 'lead' the squads but they certainly could serve a heavy weapon or special ability role.
This, I could buy. Pariahs as "specialists" rather then as Sergeants. Still, would adding a Pariah prevent the squad from teleporting? I'd say it should.
Of course, if Matt Ward has his way, Pariahs will be able to teleport 3d6 + assault anyway, so long as they killed a squad of Grey Knight purifiers and were wearing their blood.
They could easily do the same approach to Pariahs as they did with Wolf Guard. Buy a unit, and then when deploying you peel off Pariahs and attach them to other units as upgrade characters. You could also go the same route as Sanguinary Priests and Haemonculi and buy several that act as ICs in a single FOC slot, and then distribute them how you will.
I think on the teleporting thing, it's complicated. I don't see any fluff basis to limiting the teleportation to strictly "old school" Necrons. On top of that, I haven't seen anything in the fluff that really points to them being made out of anything different than the same living metal used on the majority of the Necron stuff. From a rules standpoint, they are too slow and too easy to take out when you look at older "less advanced" Crons. The Necron rule and the benefits it comes with would go a long way in helping that situation out.
If giving them the Necron rule just isn't going to happen, they need to lift the "Necron" qualifier for teleporting, as that's what I think they should be focusing on for the mobility of Crons.
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Post by: AlexHolker
Maelstrom808 wrote:I think on the teleporting thing, it's complicated. I don't see any fluff basis to limiting the teleportation to strictly "old school" Necrons.
Under the superior, 2nd edition fluff for Gauss-flayer technology, the idea makes perfect sense: a race that has the technology to teleport the enemy's flesh intact (given a sufficently powerful Gauss-flayer) should be more than capable of doing the same with non-enemies. The new fluff does not, to my knowledge, provide any indication that the Necrons possess this capability. And it would be more difficult - living metal is presumably less susceptible to system shock or misplaced organs than human flesh.
On top of that, I haven't seen anything in the fluff that really points to them being made out of anything different than the same living metal used on the majority of the Necron stuff.
Here I disagree. There has to be something in a Pariah that makes it a Pariah. It can't be the soul, because a blank doesn't have one. And it can't be the body, if the body has been completely replaced with living metal.
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Post by: SonicPara
Aduro wrote:Necrons
Sisters
Eldar
Dark Angels
Tau
Why this? Sisters are the most viable out of that list. Eldar are still very competitive but require much skill and timing. Dark Angels have been revived by the FAQ with Deathwing even being a bit overpowered thanks to how insanely inexpensive Belial is.
After Necrons, Tau are the weakest codex and deserve the next book release. I would have Tau as mostly just a book release as the line is nearly all plastic anyways; followed by Sisters having a Dark Eldar type release.
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Post by: Maelstrom808
AlexHolker wrote:Maelstrom808 wrote:I think on the teleporting thing, it's complicated. I don't see any fluff basis to limiting the teleportation to strictly "old school" Necrons.
Under the superior, 2nd edition fluff for Gauss-flayer technology, the idea makes perfect sense: a race that has the technology to teleport the enemy's flesh intact (given a sufficently powerful Gauss-flayer) should be more than capable of doing the same with non-enemies. The new fluff does not, to my knowledge, provide any indication that the Necrons possess this capability. And it would be more difficult - living metal is presumably less susceptible to system shock or misplaced organs than human flesh.
On top of that, I haven't seen anything in the fluff that really points to them being made out of anything different than the same living metal used on the majority of the Necron stuff.
Here I disagree. There has to be something in a Pariah that makes it a Pariah. It can't be the soul, because a blank doesn't have one. And it can't be the body, if the body has been completely replaced with living metal.
The problem with most of the arguments you presented are (as far as I can tell) that they are based on what isn't in the current fluff as opposed to what is. The reality is we have no idea how Cron teleportation works, or what really goes into making a Pariah. The majority of the current fluff is built around the fact that no one knows how they do what they do (other than a little bit on how the gauss weapons work). There is a lot of assumption of certain abilities out there based on the way certain rules work, but rules are not fluff and fluff is not rules. Allowing Pariahs to take advantage of Cron teleportation, or even allowing them living metal in some form is hardly a large leap of faith, especially when compared to other changes in the GW has done with fluff in the past.
We all have our own ideas of what Crons are and should be, and that tends to vary wildly from player to player. Just look at all the arguments over what changes should be made in the new dex. Some people want the current MEQ warriors, some want more of a GEQ horde, still others want sort of a MEQ+ elite warrior. You have disagreements all over the place, even moreso than most "on the horizon" dexes mainly because the fluff is so open-ended and vague on so many things and we've had so much time to fill in the blanks in our own heads.
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Post by: Kurgash
Brother SRM wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
Where did you hear this? I haven't seen or heard anything like this before this post, and it's getting people in a tizzy. I don't see it happening.
That Steel Spectre guy on Warseer, who originally said necrons were pushed back, made a post about new info he heard. Not from his same dude but new info none the less.
Ah here it is.
Spectral Dragon;5432930 wrote:*Holds head in hands*
Ok, I had to mention this because knowing Matt Ward, this is probably true.
There ARE squad leaders in the codex, and the feel of necrons as well as their fluff, even though it is drastically being changed, is simply going to be so drastically changed they are going to be virtually unrecognizable.
FNP (I don't want to play plague marines) is in the codex. Phase out is changed and renamed into something stupid. One of the new units doesn't fit the army at all.
In short, it's Matt's usual work.
This from a different source than the one that told me that they were going to be pushed back. I trust the guy who told me they are being pushed back more, this guy is usually only correct half the time.
Salt Required. I hope this doesn't pan out.
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Post by: Scarey Nerd
SonicPara wrote:Aduro wrote:Necrons
Sisters
Eldar
Dark Angels
Tau
Why this? Sisters are the most viable out of that list. Eldar are still very competitive but require much skill and timing. Dark Angels have been revived by the FAQ with Deathwing even being a bit overpowered thanks to how insanely inexpensive Belial is.
After Necrons, Tau are the weakest codex and deserve the next book release. I would have Tau as mostly just a book release as the line is nearly all plastic anyways; followed by Sisters having a Dark Eldar type release.
He's basing it off a combination of age and viablity combined, I think.
Kurgash wrote:Brother SRM wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
Where did you hear this? I haven't seen or heard anything like this before this post, and it's getting people in a tizzy. I don't see it happening.
That Steel Spectre guy on Warseer, who originally said necrons were pushed back, made a post about new info he heard. Not from his same dude but new info none the less.
Ah here it is.
Spectral Dragon;5432930 wrote:*Holds head in hands*
Ok, I had to mention this because knowing Matt Ward, this is probably true.
There ARE squad leaders in the codex, and the feel of necrons as well as their fluff, even though it is drastically being changed, is simply going to be so drastically changed they are going to be virtually unrecognizable.
FNP (I don't want to play plague marines) is in the codex. Phase out is changed and renamed into something stupid. One of the new units doesn't fit the army at all.
In short, it's Matt's usual work.
This from a different source than the one that told me that they were going to be pushed back. I trust the guy who told me they are being pushed back more, this guy is usually only correct half the time.
Salt Required. I hope this doesn't pan out.
Please no...
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Post by: Kroothawk
Welcome to Codex Necro Marines with its Necro fists, Necro blasters, Necro Walkers and Lord Necro of Necropolis
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Post by: asimo77
The only sort of squad leader I wouldn't mind seeing is something along the lines of Sanguinary Priests. For 1 elite slot you get 1-3 IC's, maybe Bronze Lords or something new like Necron Architect or Overseer perhaps. These guys attach to squads and give out buffs. I'm not a fan of Pariahs being in mixed squads.
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Post by: Necros
yeah I don't mind adding a specialist kinda robot to a unit, just not a "squad leader" type. But if that's the route they take maybe they could have the option of adding an immortal or a pariah to a squad. or maybe warriors could add an immortal, and flayed ones could add a pariah.. something like that.
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Post by: Scarey Nerd
Necros wrote:yeah I don't mind adding a specialist kinda robot to a unit, just not a "squad leader" type. But if that's the route they take maybe they could have the option of adding an immortal or a pariah to a squad. or maybe warriors could add an immortal, and flayed ones could add a pariah.. something like that.
Specialists could be cool, like upgrading a Battle Sister to an Imagifer in the Witchhunters codex.
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Post by: asimo77
Specialists don't seem very in line with the Necron feel. I think if there's going to be any sort of mixed squads it should be a Lord + whoever. Kind of like a Necromancer leading his drones. I rather see that than slightly better Necrons leading slightly worse Necrons i..e Immortals in charge of Warriors or something.
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Post by: Sasori
Kurgash wrote:Brother SRM wrote:Kurgash wrote:That and apparently there are sergeant upgrades for squads and such. Having trouble making them not play like space marines my ass...
Where did you hear this? I haven't seen or heard anything like this before this post, and it's getting people in a tizzy. I don't see it happening.
That Steel Spectre guy on Warseer, who originally said necrons were pushed back, made a post about new info he heard. Not from his same dude but new info none the less.
Ah here it is.
Spectral Dragon;5432930 wrote:*Holds head in hands*
Ok, I had to mention this because knowing Matt Ward, this is probably true.
There ARE squad leaders in the codex, and the feel of necrons as well as their fluff, even though it is drastically being changed, is simply going to be so drastically changed they are going to be virtually unrecognizable.
FNP (I don't want to play plague marines) is in the codex. Phase out is changed and renamed into something stupid. One of the new units doesn't fit the army at all.
In short, it's Matt's usual work.
This from a different source than the one that told me that they were going to be pushed back. I trust the guy who told me they are being pushed back more, this guy is usually only correct half the time.
Salt Required. I hope this doesn't pan out.
I think I'm going to vomit.
Ugh. I can only hope that the "new Feel" isn't just Space Marines.
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Post by: xttz
SonicPara wrote:Aduro wrote:Necrons
Sisters
Eldar
Dark Angels
Tau
Why this? Sisters are the most viable out of that list. Eldar are still very competitive but require much skill and timing. Dark Angels have been revived by the FAQ with Deathwing even being a bit overpowered thanks to how insanely inexpensive Belial is.
Which FAQ revived DA, and in what way? I don't see any major changes in the 1.1 official update.
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Post by: Mantle
I really hope that what Spectral Dragon had said isn't true, 'crons need a good dex and not screwing up. If GW gets this wrong I can see them losing a LOT of players veterans and newcomers.
Kurgash wrote:
Ugh. I can only hope that the "new Feel" isn't just Space Marines.
Say hello to Tomb fists and some walker/monstrous creature/baby carrier that magically appears in the fluff like it has always been there
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Post by: VoidAngel
The problem with the Necron codex is its lack of variety. I would not be surprised if part of the author's given mission is, explicitly, to 'spice things up'. New kinds of deathbots is a good way to do that. It doesn't have to = doom.
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Post by: Scarey Nerd
VoidAngel wrote:The problem with the Necron codex is its lack of variety. I would not be surprised if part of the author's given mission is, explicitly, to 'spice things up'. New kinds of deathbots is a good way to do that. It doesn't have to = doom.
But depending on the author, it could equal doom hard...
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Post by: Darkjediben
xttz wrote:SonicPara wrote:Aduro wrote:Necrons
Sisters
Eldar
Dark Angels
Tau
Why this? Sisters are the most viable out of that list. Eldar are still very competitive but require much skill and timing. Dark Angels have been revived by the FAQ with Deathwing even being a bit overpowered thanks to how insanely inexpensive Belial is.
Which FAQ revived DA, and in what way? I don't see any major changes in the 1.1 official update.
The 1.1 FAQ gave them 3+ Stormshield and 2 shot Cyclone Missile Launchers.
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Post by: VoidAngel
Scarey Nerd wrote:VoidAngel wrote:The problem with the Necron codex is its lack of variety. I would not be surprised if part of the author's given mission is, explicitly, to 'spice things up'. New kinds of deathbots is a good way to do that. It doesn't have to = doom.
But depending on the author, it could equal doom hard...
Meh. Grey Knights is out. It's not some overpowered horror that will beat everything else automatically. If the fluff is terrible...ignore it. There are richer sources (novels, older material).
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Post by: SonicPara
Darkjediben wrote:The 1.1 FAQ gave them 3+ Stormshield and 2 shot Cyclone Missile Launchers. That coupled with Terminator Apothecaries, taking Cyclone Missiles on TH/ SS Terminators, stupidly inexpensive Belial, and all Terminators scoring has made Deathwing more effective than they needed to be. Dark Angels as a whole aren't fixed, its mostly just Deathwing but that has been the main draw of the book anyways.
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Post by: syypher
Ok to confirm and just add-on to what I said earlier about the stores I normally order from saying they are not getting new Necrons anymore because GW is coming out with new stuff in July...
I tried to order more models today and they said they don't have them either. It seems GW is stopping A LOT of their Necron models to their distributors. They told me again today that new models were coming out July so I should wait and buy them then. (I was starting Necrons before this new Codex rumors, like a week before I read about it...when I tried to order from my regular online sites I keep getting that they don't have certain models anymore.) List keeps piling up!
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Post by: Brother SRM
Scarey Nerd wrote:
But can't you just see it, just over the horizon? Necron warriors all equipped with frag grenades, Gauss Weaponry loses its auto-glance ability, they can be mounted in a transport called the Scorpion that can self-repair immobilised results on a 6, "Logical retreat" where they can auto-fail morale checks... See where I'm going here?
"Duh, peoples seem to like spehss mahreens, maybe if'n we make necrobots or whatever they're called (It's been so long since we updahted them i've forgotted) be almoest the same, they'll buy dem more!"
No. No I can't "just see it" because it isn't going to happen. That's jumping the gun quite a bit unless you're being sarcastic (and it wouldn't be the first time I mistook sarcasm for honest opinion on Dakka).
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Post by: Scarey Nerd
Brother SRM wrote:Scarey Nerd wrote:
But can't you just see it, just over the horizon? Necron warriors all equipped with frag grenades, Gauss Weaponry loses its auto-glance ability, they can be mounted in a transport called the Scorpion that can self-repair immobilised results on a 6, "Logical retreat" where they can auto-fail morale checks... See where I'm going here?
"Duh, peoples seem to like spehss mahreens, maybe if'n we make necrobots or whatever they're called (It's been so long since we updahted them i've forgotted) be almoest the same, they'll buy dem more!"
No. No I can't "just see it" because it isn't going to happen. That's jumping the gun quite a bit unless you're being sarcastic (and it wouldn't be the first time I mistook sarcasm for honest opinion on Dakka).
Yeah, I was being heavily sarcastic. If you ever talk to Greyspear on here, ask him if I'm sarcastic and I'm sure he'll give you a good answer
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Post by: Kroothawk
Mantle wrote:Say hello to Tomb fists and some walker/monstrous creature/baby carrier that magically appears in the fluff like it has always been there
Oh, and one Necron Lord makes Craftworld Eldar standards
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Post by: ShatteredBlade
I have a feeling that since he who shall not be named is writing the codex ( I really REALLY don't want a bunch of hate posts about said writer to follow) there is going to have very sentient lords. And by very sentient I mean insane, meglomaniacs whom barely listen to the c'tan and basically run amoke like rich saudi princes.
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Post by: CT GAMER
Mantle wrote:
Say hello to Tomb fists and some walker/monstrous creature/baby carrier that magically appears in the fluff like it has always been there
And as long as they pwn noobs and look cool, very few will even bat an eyelash...
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Post by: Scarey Nerd
ShatteredBlade wrote:I have a feeling that since he who shall not be named ( I really REALLY don't want a bunch of hate posts about said writer to follow) is going to have very sentient lords. And by very sentient I mean insane, meglomaniacs whom barely listen to the c'tan and basically run amoke like rich saudi princes.
I won't at all mind sentient and insane Lords. The more narcissistic, nihilistic, fatalistic and destructive they are, the better. Barely listening to the C'Tan, though, well that right there's an issue. But it could happen. If Spectral Dragon's post is anything to go by, the Necron fluff is changing entirely, so.
Oh Throne... I've just thought... What if he who must not be named retcons the C'Tan out?
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Post by: ShatteredBlade
I have no problem with them being sentient, infact they're already kind of are according to the fluff. I would welcome it, but I just hope they're cold, calculating madmen. I'd be rather put off if they act like Archons or Ultrasmurfs.
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Post by: Ascalam
'Oh Throne... I've just thought... What if he who must not be named retcons the C'Tan out? '
If you look at the main rulebook's fluff section it mentions nothing about the c'tan. It DOES mention lords believing themselves the incarnations of ancient gods and modding their bodies to fit their meglomania.
I fully expect a deep proctological fluff reboot.
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Post by: Brother SRM
Scarey Nerd wrote:
Yeah, I was being heavily sarcastic. If you ever talk to Greyspear on here, ask him if I'm sarcastic and I'm sure he'll give you a good answer 
Alright, good to know! Considering the content of most posts in any thread that brings up Mat Ward, I figured there was about a 50/50 shot of you being serious!
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Post by: Darth Bob
I severely doubt they will flat-out retcon the C'Tan. There's too much past fluff written about them to just say they never existed. Especially since it will pretty much make everything from Mechanicum null and void.
It's possible they will be removed as playable units, but I find their complete removal from the fluff to be incredibly unlikely.
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Post by: Therion
They have to do some background changes when they suddenly make C'tan unplayable. It's understandable and expectable. How did the Nightbringer work in Dawn of War? If I remember correctly it was some temporary aspect or form that the Necron Lord could take every once in a while once you had the technology researched.
They can write C'tan as energy beings that can possess a Necrodermis with a tiny bit of their power and enhance it, or they can write them as ominous background figures just like the Emperor or the Chaos Gods. It's all in Matt Ward's hands
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Post by: Uriels_Flame
C'tans will be squatted. They've all been told to act like it didn't happen at all.
Then we'll find out that Necrons are really the lost Phoenix legion gone bad....
More Wardism to follow...
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Post by: bd1085
Darth Bob wrote:I severely doubt they will flat-out retcon the C'Tan. There's too much past fluff written about them to just say they never existed. Especially since it will pretty much make everything from Mechanicum null and void.
It's possible they will be removed as playable units, but I find their complete removal from the fluff to be incredibly unlikely.
My money says they still talk about them heavily in the new codex but will bend them so they're so powerful now that they can justify removing them from <3000 pt. games. Can't wait to see their new Apoc rules though.
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Post by: Vhalyar
bd1085 wrote:My money says they still talk about them heavily in the new codex but will bend them so they're so powerful now that they can justify removing them from <3000 pt. games. Can't wait to see their new Apoc rules though.
They were always supposed to be ridiculously powerful; the ability to field them right now is pretty silly. Primarchs got preemptively removed, C'tans should follow suit.
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Post by: ShatteredBlade
Vhalyar wrote:bd1085 wrote:My money says they still talk about them heavily in the new codex but will bend them so they're so powerful now that they can justify removing them from <3000 pt. games. Can't wait to see their new Apoc rules though.
They were always supposed to be ridiculously powerful; the ability to field them right now is pretty silly. Primarchs got preemptively removed, C'tans should follow suit.
I agree, though what to do about the models are the question. I think they'll end up as a tooled up Lord, rather then the actual C'tan. I mean, honestly I'm poisoning the Nightbringer? With what, good intentions?
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Post by: stalkerzero
I'm being open minded about toning down the C'tan and making them an avatar of the Nightbringer (adjusting points of course). Lords turning in to C'tan mid-battle doesn't sound like a mechanic I'd like.
C'tan being unable to be played will probably severely dent my desire to play Necrons for a while at least. I spent quite a while on my Nightbringer and only fielding him in 2500+ games sounds well...like a bummer because I probably will never play a game that large.
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Post by: Archonate
I always admired the Necron players who refused to play with C'tan because of the ridiculous concept of fielding a god. I used to avoid playing any and all special characters for the same reason, (until they became essential to altering your army mechanics...)
That said, if GKs can have Draigo and BAs can have Mephiston, (basically gods, as their fluff has them transcending the Primarchs, if not the Emperor) I don't think Necrons should be denied something that GW probably equates with certain playable SM SCs... Don't be surprised if there's even a fluff piece in the new Necron codex involving Mephiston brawling a C'tan on the surface of a sun... Naked.
But if there are no C'tan in the new codex, I would take pride in the lack of ridiculously over-the-top playable characters. Such things tend to make your army look... well... stupid.
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Post by: Ascalam
We'd probably still have ridiculous characters, but going the other way, since they're not marines.
A 360 pt , stat 2 across the board lord perhaps, with some daft extra rules and the ability to make scarab swarms scoring, but explode of looked at, granting one KP per base..
Consider the writer
'Don't be surprised if there's even a fluff piece in the new Necron codex involving Mephiston brawling a C'tan on the surface of a sun... Naked.'
Nude solar wrestling hmm...
Tickets here! Tickets here!!
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Post by: LiberatedObject
And the winner of the brawl get to throw the author who shan't be named into the sun?
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Post by: Kroothawk
Just for the laughs I quote this post from Warseer:
nagash42 wrote:Heard from my store's owner that necrons might get held back cause they're finding them to be to powerful right now and will be pushign tau foreward instead.
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Post by: Kurgash
Kroothawk wrote:Just for the laughs I quote this post from Warseer:
nagash42 wrote:Heard from my store's owner that necrons might get held back cause they're finding them to be to powerful right now and will be pushign tau foreward instead.
Honestly, that is what my info guys told me back when I posted news in August about who was writing the book and whatnot. They said one of the units Necrons were getting was just a tad bit too powerful as compared to others and needed tweaking to bring it in line. Might be old stuff tho as now I'm hearing Black Box by August.
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Post by: LiberatedObject
Good lord, I'm wondering about how powerful they are if GW is holding them back. Or is it just because they can beat Space Marines, and that is an issue?
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Post by: Vhalyar
Kurgash wrote:Honestly, that is what my info guys told me back when I posted news in August about who was writing the book and whatnot. They said one of the units Necrons were getting was just a tad bit too powerful as compared to others and needed tweaking to bring it in line. Might be old stuff tho as now I'm hearing Black Box by August.
That seems like the kind of thing that would happen naturally during playtest adjustments, I really doubt that there would be an impact on the release date.
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Post by: TyraelVladinhurst
LiberatedObject wrote:Good lord, I'm wondering about how powerful they are if GW is holding them back. Or is it just because they can beat Space Marines, and that is an issue?
LOL! god i hope they keep it that way then, marines need to fall from the number 1 spot
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Post by: Kevin949
That won't happen since this started as a marines vs. marines game.
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Post by: TyraelVladinhurst
i can hope! just like i can hope the pylons and the Obslisks are in the codex as well
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Post by: Ascalam
Hope is the mind-killer
I have little to no hope for the Crons, right now. I may just have to hang on to my old codex when the new one hits, like a lot of Nid players did...
That said, new necron models would be nice
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Post by: Vhalyar
Ascalam wrote:Hope is the mind-killer  I have little to no hope for the Crons, right now. I may just have to hang on to my old codex when the new one hits, like a lot of Nid players did...
Why exactly? Ward's ability to write background stories is fairly dubious, but his rules are solid and his codices can be used to field a variety of strong army styles. Blood Angels seemed a bit ho-hum, but Space Marines and Grey Knights are both pretty fun.
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Post by: Ascalam
Marine player, huh
Ever try playing against them with a non-marine army, when they're taking a 'competitive list' and bending his poorly-written rules to breaking point?
I've played marines, in most flavors, using friend's codecii. Writing a fun list is easy, and doable, but you'd be amazed at the cheesy feth you can work up if you want to for competition play.
The necrons, for me, are a terror army. They are hard to keep down, have little individuality and are their fluff is hints and rumours rather than OTT 'one hero does this, and that, and that' .
Ruleswise I want them to be different from the other armies out there. Not more powerful, but actually different in feel and rules. Likelyhood is that they're going to read as Marines without the vehicle support, and with more poorly worded rules.
I'd be happy, frankly, with an errata PDF that altered a few points values, updated the Monolith's rules to 5th edition and gave us some protection against insta-sweep.
A properly written, clear, concise and legible codex, with fluff that doesn't make me want to bin my spendy new book and characters that are interesting and engaging to play, rather than win-buttons would be great. The Dark Eldar book is by and large like this.
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Post by: Scarey Nerd
Vhalyar wrote: ...Space Marines and Grey Knights are both pretty fun.
Grey Knights would be fun if you can get past the sheer idiocy of the fluff. I say sheer idiocy, there isn't really a word for it. "Eye-bleedingly moronic" could be close.
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Post by: Azure
Scarey Nerd wrote:Vhalyar wrote: ...Space Marines and Grey Knights are both pretty fun.
Grey Knights would be fun if you can get past the sheer idiocy of the fluff. I say sheer idiocy, there isn't really a word for it. "Eye-bleedingly moronic" could be close.
That's not fluff in there, it's more akin to broken glass...covered in thorns. So the GK's broken glass covered in thorns is hard to read and accept.
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Post by: TyraelVladinhurst
Azure wrote:Scarey Nerd wrote:Vhalyar wrote: ...Space Marines and Grey Knights are both pretty fun.
Grey Knights would be fun if you can get past the sheer idiocy of the fluff. I say sheer idiocy, there isn't really a word for it. "Eye-bleedingly moronic" could be close.
That's not fluff in there, it's more akin to broken glass...covered in thorns. So the GK's broken glass covered in thorns is hard to read and accept.
AKA it is garbage, and the rules are pretty much sternguard with storm bolters, semi-force weapons and kinda psychic powers with broken special character choices
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Post by: Scarey Nerd
So what are the most recent rumours saying? Are we talking August or November?
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Post by: asimo77
Ascalam wrote:Hope is the mind-killer
I have little to no hope for the Crons, right now. I may just have to hang on to my old codex when the new one hits, like a lot of Nid players did...
That said, new necron models would be nice
Isn't fear the mind-killer?
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Post by: TyraelVladinhurst
asimo77 wrote:Ascalam wrote:Hope is the mind-killer
I have little to no hope for the Crons, right now. I may just have to hang on to my old codex when the new one hits, like a lot of Nid players did...
That said, new necron models would be nice
Isn't fear the mind-killer?
yes, fear IS the mind killer
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Post by: Mantle
Archonate wrote:
Don't be surprised if there's even a fluff piece in the new Necron codex involving Mephiston brawling a C'tan on the surface of a sun... Naked.
Seen as though Ward is writing it I wouldn't be surprised if he was doing something else with a C'tan naked on the surface of a sun.
Bit of Blood Angel and Necron lovin'
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Post by: TyraelVladinhurst
Mantle wrote:Archonate wrote:
Don't be surprised if there's even a fluff piece in the new Necron codex involving Mephiston brawling a C'tan on the surface of a sun... Naked.
Seen as though Ward is writing it I'd wouldn't be surprised if he was doing something else with a C'tan naked on the surface of a sun.
Bit of Blood Angel and Necron lovin'
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Post by: Ascalam
autoeroticism
'yes, fear IS the mind killer '
Dune quotes, and deliberate misquotes  , ftw ...
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Post by: TyraelVladinhurst
lol, now if we can just get a decent cron codex
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Post by: Vhalyar
Ascalam wrote:Marine player, huh 
I play Tyranids actually.
His codices were all very Space Marine-like because... they were all Space Marine variants. He hasn't done anything to indicate that he'll turn every xenos he touches into "marines, except worse".
So there's three options for the codex author.
- Kelly. He's busy with other things though.
- Cruddace. Over the top IG options, abysmal handling of a xenos race.
- Ward. Very bad fluff, but solid SM rules that pull towards the top.
Getting Ward means Necrons will have plenty of stupid background stories, but it at least looks good for their rules. I'll take him over Cruddace any day.
If all the new codex gave us was slight tweaks to abilities and point costs I'd be terribly disappointed.
As for the fluff whining from the others, if it bothers you... skip it. It has zero effect on how a model plays.
Edit: Concerning the power level, Cruddace's Imperial Guards are still a head above SM, BA and GK in power level and Kelly's Space Wolves still much more easily abused. Complain all you want, at least he didn't make the two most ridiculously powerful armies.
At this point it'd better to bring the older codices to par with these (like the Dark Eldar) rather than try to bring everything back down.
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Post by: Ascalam
I'll agree with you on one thing at least
Cruddace would be worse :(
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Post by: Kroothawk
I am a Tyranid player and I like Cruddace. His IG Codex is fluffy and highly competitive. His Tyranid Codex is highly fluffy with lots of new options, great for modellers but not so competitive compared to the crazy Codices released around it. Still, his Tyranid Codex was inspiring for more than a year of conversion work. Thanks for that.
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Post by: Scottywan82
TyraelVladinhurst wrote:asimo77 wrote:Ascalam wrote:Hope is the mind-killer
I have little to no hope for the Crons, right now. I may just have to hang on to my old codex when the new one hits, like a lot of Nid players did...
That said, new necron models would be nice
Isn't fear the mind-killer?
yes, fear IS the mind killer
It's not a big deal. I just let my fear pass over me and through me.
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Post by: FlammingGaunt
Kroothawk I'm going to have to disagree with the more options part of the new codex. While we did get more units quite a few are worthless or completely outshinned by others.
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Post by: Archonate
FlammingGaunt wrote:While we did get more units quite a few are worthless or completely outshinned by others.
Some Tyranids evolve better shins than others... It's to be expected really.
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Post by: Ascalam
Anyone who can look at the workprints for an awesome model like the Pyrovore (lousyname too btw- fire-eater?)
And then give it the dross they got for rules
And then nerf my beloved deathbeetles to hell...
He lost my vote. The IG codex is 'competitive' ie OP as hell, because he plays IG and the imperium can't lose  .
The Nids are whammed with the nerfbat, except the new shinies they wan to sell, and then ignored for model releases for months so far. They weren't even allowed to win the battle report (and they are rigged) in their own codex release WD issue...
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Post by: Archonate
Tyranids have gone downhill since 3rd Ed. GW seems afraid to make them play as awesomely as they look. Getting the same writer responsible for the latest Tyranid debacle, Necron players' concerns are quite justified.
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Post by: Ascalam
Nids were Cruddace. (and a cruddy job he did too)
Most rumors put Ward as being Necrons (since Cruddace is off ruining Tomb Kings ;0)
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Post by: prime12357
Ascalam wrote:Nids were Cruddace. (and a cruddy job he did too)
Most rumors put Ward as being Necrons (since Cruddace is off ruining Tomb Kings ;0)
The fantasy skeletons can suck it. I'll be pretty happy with the new codex so long as I can pull out my beloved 'crons without my friends just laughing at me. I don't need (nor particularly want) a ridiculously OP codex, just something that stands a fighting chance and features some new units. Of course, some good fluff would be awesome too.
While I'm wishing, I'd like a shiny red sports car
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Post by: Ascalam
Mine laugh at me now, though less since I gaussed down bloodthirsters and a daemon prince of khorne in one game..
Flukey rolling (and a 100 warrior and one lord foot-cron army) ftw. That said foot marines with bolters could have done the same ...
Not terribly competitive, but very fluffy
Make mine a classic Aston Martin
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Post by: AlexHolker
prime12357 wrote:I'll be pretty happy with the new codex so long as I can pull out my beloved 'crons without my friends just laughing at me.
They'll still be laughing at you, all that will change is why they're laughing at you.
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Post by: Ascalam
At least it'll be new
Given the choice between the ridicule i've tried and the one untried, I always take the fresh one
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Post by: Archonate
Ascalam wrote:Nids were Cruddace. (and a cruddy job he did too)
That's right, I keep forgetting that because everybody complains about him and Ward in very similar fashion. Cruddace is the master of unjustifiable rules arbitration, Ward is the master of fluff exaggerated to the point of incompatibility with the rest of 40k canon. Gotta keep those two straight.
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Post by: Grim.Badger
As someone who paints and reads more than I play, I really hope Ward hasn't been let loose on the Necrons - or if he has, I hope someones watching over him! I used to play BA and had been really looking forward to their 5th ed codex :(
As for Cruddace, I don't mind if he can't write rules for new units - most of the new units that Ward wrote are equally useless ( LOTD for a big example) - as long as their fluff is cool because then at least they should be fixed in the 6th ed codex
All that I'm hoping for is that Necrons come out playing sort of like they act in the BL books
Also - it's going to be a hard couple of months stopping myself from buying and converting some TK models while I wait to see what the Necron release will bring
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Post by: VoidAngel
I'm going to predict that the new Necrons are actually awesome. Rules-wise, anyway. I hope the fluff is at least on par with the current version.
I like the avatars of C'tan idea. I think that'll happen. I think there'll be 2-3 per, and at least one more C'tan 'awakening' via his avatar. Personally, I think it would be awesome if 6th edition had Sisters vs. Adeptus Mechanicus (can you imagine?) - because of the new Necron fluff and the Void Dragon awakening. That, would be totally awesome. It would also let them re-balance Imperial vehicles if they wanted to.
As for Matt Ward...if I were him, I'd be reading these boards and taking a hint. I don't hate the guy. I like his rules. I've never gotten too caught up in the codex fluff - but yeah, he needs a writing coach. So do most people.
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Post by: AlexHolker
VoidAngel wrote:Personally, I think it would be awesome if 6th edition had Sisters vs. Adeptus Mechanicus (can you imagine?) - because of the new Necron fluff and the Void Dragon awakening. That, would be totally awesome.
That's a horrible idea. You're talking about taking what should be a "Crowning Moment of Awesome" (the Emperor beating up a god and locking it in a box for humanity's benefit), and deliberately undermining it.
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Post by: Scarey Nerd
AlexHolker wrote:VoidAngel wrote:Personally, I think it would be awesome if 6th edition had Sisters vs. Adeptus Mechanicus (can you imagine?) - because of the new Necron fluff and the Void Dragon awakening. That, would be totally awesome.
That's a horrible idea. You're talking about taking what should be a "Crowning Moment of Awesome" (the Emperor beating up a god and locking it in a box for humanity's benefit), and deliberately undermining it.
Yeah? The Emperor had his crowning moment of awesome 38,500 years previously, now his Tech-pet is awake and hungry. So very hungry.
On the plus side, this now means that the Guardian of the Dragon, the being with the power to repair any technology no longer has a job... And there's a big throne that needs a fixup...
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Post by: Asphalt
Ascalam wrote:Marine player, huh
Ever try playing against them with a non-marine army, when they're taking a 'competitive list' and bending his poorly-written rules to breaking point?
I've played marines, in most flavors, using friend's codecii. Writing a fun list is easy, and doable, but you'd be amazed at the cheesy feth you can work up if you want to for competition play.
The necrons, for me, are a terror army. They are hard to keep down, have little individuality and are their fluff is hints and rumours rather than OTT 'one hero does this, and that, and that' .
Ruleswise I want them to be different from the other armies out there. Not more powerful, but actually different in feel and rules. Likelyhood is that they're going to read as Marines without the vehicle support, and with more poorly worded rules.
I'd be happy, frankly, with an errata PDF that altered a few points values, updated the Monolith's rules to 5th edition and gave us some protection against insta-sweep.
A properly written, clear, concise and legible codex, with fluff that doesn't make me want to bin my spendy new book and characters that are interesting and engaging to play, rather than win-buttons would be great. The Dark Eldar book is by and large like this.
I am behind this comment. The reason I started getting into the Necrons is because they are a faceless horror. I would like to see them stay a creeping horde of faceless evil. They do not need personalities, or characters, maybe just a couple new units and some rules tweeking.
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Post by: VoidAngel
AlexHolker wrote:VoidAngel wrote:Personally, I think it would be awesome if 6th edition had Sisters vs. Adeptus Mechanicus (can you imagine?) - because of the new Necron fluff and the Void Dragon awakening. That, would be totally awesome.
That's a horrible idea. You're talking about taking what should be a "Crowning Moment of Awesome" (the Emperor beating up a god and locking it in a box for humanity's benefit), and deliberately undermining it.
I...don't follow you.
Let me explain.....no, there is too much. Let me sum up: Necron codex - Void Dragon awakens on Mars. Adeptus Mechanicus reaction? Half say, "Oops!" and repent. Half throw in with the "Omnissiah" - not caring what it actually is. The designated heretic beater-uppers go apenuts and swoop in with the typically broad brush the Imperium loves to wield in such cases. Result? New Sister of Battle codex. All new Adeptus Mechanicus army that you can play loyalist OR traitor.
How is this not awesome?
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Post by: Necros
I think Cruddace did a fine job with Imperial Guard though.. My army's been lots of fun to play since the new codex.. nids I haven't played in years, I guess I just like modeling and painting them more than playing.
Besides I doubt a codex's suck level is based soley on who wrote it... armies are designed by bean counters, who's only rule for game design is "make the new models the best in the book so people buy em"
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Post by: AlexHolker
VoidAngel wrote:How is this not awesome?
Because the only reason you want to bring it to the forefront is because you want to take it away.
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Post by: TyraelVladinhurst
Necros wrote: "make the new models the best in the book so people buy em"
by that logic storm raven should have looked better
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Post by: VoidAngel
AlexHolker wrote:VoidAngel wrote:How is this not awesome?
Because the only reason you want to bring it to the forefront is because you want to take it away.
Take what away? Not following you at all.
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Post by: Brother SRM
TyraelVladinhurst wrote:Necros wrote: "make the new models the best in the book so people buy em"
by that logic storm raven should have looked better
How does that make sense? He means ruleswise, not miniatures-wise. The Stormraven has grown on me, but I still don't love it.
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Post by: asimo77
AlexHolker wrote:VoidAngel wrote:Personally, I think it would be awesome if 6th edition had Sisters vs. Adeptus Mechanicus (can you imagine?) - because of the new Necron fluff and the Void Dragon awakening. That, would be totally awesome.
That's a horrible idea. You're talking about taking what should be a "Crowning Moment of Awesome" (the Emperor beating up a god and locking it in a box for humanity's benefit), and deliberately undermining it.
Crowning Moment of Awesome? Really? As a Necron player all it seemed like was the God Mary-Sue of mankind beating up the most powerful being we had. Basically GW said "oh hey Necrons remember your ultimate badass trump card the Void Dragon? Well the emprah beat him up and threw him in Mars no problem, lolz sorry IoM rulez"
Besides moving the plot forward in a huge way is far more awesome then not doing anything with it at all.
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Post by: MechaEmperor7000
Hasn't the plot been stagnant ever since the Medusa Campaign? It would be a huge improvement if something happened rather than getting another retcon.
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Post by: TyraelVladinhurst
Brother SRM wrote:TyraelVladinhurst wrote:Necros wrote: "make the new models the best in the book so people buy em"
by that logic storm raven should have looked better
How does that make sense? He means ruleswise, not miniatures-wise. The Stormraven has grown on me, but I still don't love it.
ah, well then i misunderstood thanks for clearing that up
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Post by: Salvation122
Nids rules were fine until the FAQ, at which point they were nerfed into oblivion. Blame whoever wrote that gak.
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Post by: Sasori
Salvation122 wrote:Nids rules were fine until the FAQ, at which point they were nerfed into oblivion. Blame whoever wrote that gak.
I wouldn't say the nids were "fine", but undoubtedly the FAQ made things much worse.
ON TOPIC: Well, we got a look at the New Tomb Kings models, and I rather like them. It seems like GW is going with multiple kits per box now. With the GKs having several units for each of their new boxes (Besides the DK) And the Tomb Kings as well, I wonder if we can expect the same treatment for Necrons. We already Suspect we will be getting A Destroyer/Heavy Destroyer Kit.
I imagine we could get an Immortal kit, that can me made into something as well. And perhaps a new Heavy Walker that seems to be rumored, that can be made into multiple units as well. I honestly perfer that direction to tell you the truth, especially if it is plastic. I feel like they can release a lot more at once, even if some parts are exactly the same.
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Post by: Kroothawk
asimo77 wrote:Besides moving the plot forward in a huge way is far more awesome then not doing anything with it at all.
MechaEmperor7000 wrote:Hasn't the plot been stagnant ever since the Medusa Campaign? It would be a huge improvement if something happened rather than getting another retcon.
40k is a SETTING for the game, not an ongoing plot for a reason. Who wants to play in a world with only Chaos or Necrons or Tyranids left and every other fraction consumed
Even Flames of War gets boring in a 1946 European setting
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Post by: iproxtaco
Kroothawk wrote:asimo77 wrote:Besides moving the plot forward in a huge way is far more awesome then not doing anything with it at all.
MechaEmperor7000 wrote:Hasn't the plot been stagnant ever since the Medusa Campaign? It would be a huge improvement if something happened rather than getting another retcon.
40k is a SETTING for the game, not an ongoing plot for a reason. Who wants to play in a world with only Chaos or Necrons or Tyranids left and every other fraction consumed
Even Flames of War gets boring in a 1946 European setting
I don't think he means it quite like that, just move something forward, like maybe, another Black Crusade or Hive Fleet Leviathan actually doing something, maybe leaving the Ork systems and fighting the IoM again. Not move it along at pace so eventually all the races die out just move along 100 years. Do it with a summer expansion, a worldwide campaign, which takes very little effort or money to do, basically leaving it up to the FLGWS to run on a Saturday, 10 pounds to enter this, bring your army, play some games, painting modelling class etc.
It's already speculated that they are releasing some flying models again, so make a couple of new campaigns, Yarrick finally meets Thraka on some desolate world, maybe one of these elusive primarchs reappears or something I don't know, leave it to them to find a good story, just have some major event occur, rather than leaving it to the consumer to make the story.
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Post by: Necros
I'd like to see multi kit boxes too.. maybe something like.. destroyers/heavy destroyers, warriors/flayed ones (and lose the silly "I wear your skin because I can" flayed one thing) and maybe immortals/pariahs. just give each kind the same bodies, but have different arms and other bitz to make em whatever unit they're supposed to be.
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Post by: MechaEmperor7000
Kroothawk wrote:40k is a SETTING for the game, not an ongoing plot for a reason. Who wants to play in a world with only Chaos or Necrons or Tyranids left and every other fraction consumed
Even Flames of War gets boring in a 1946 European setting
Small Plot increments I can deal with. However consistently retconning stuff left and right kinda destroys the whole Suspension of Disbelief, which ruins the setting as a whole (I'm not even sure of half the plot anymore). Take, for example, the DreadKnight, which would be concievable if they found the STC for it on a recently conquered world, but found they could only produce them in small numbers, hence why it's assigned to the GKs. A more topical example would be the whole C'tan thing a few pages back. If they advanced the plot and indicated that the Nightbringer and Deciever are slowly weakening, it would be acceptable that they'd be of a less presence on the battle field, instead relying on "Essence Avatars" like in DoW instead of appearing directly. The blurp in the main rulebook though makes it sound like they were always dormant and what we saw were demented Necron Lords (who are not suppose to have much of a personality anyways) who've shaped themselves into the forms of the C'tans.
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Post by: Therion
Take, for example, the DreadKnight, which would be concievable if they found the STC for it on a recently conquered world, but found they could only produce them in small numbers, hence why it's assigned to the GKs.
I don't understand how you can see the Dreadknight as such a big deal. We get pretty wacky background material absolutely all the time from the Black Library. Regarding the C'tan, the Mechanicum book tells us that Emperor battled the C'tan 'Void Dragon' back in the middle ages on Earth with nothing else than a horse and a plain sword and chain armour and defeated the 'Dragon' and banished it to Mars much later so that it's dreams can give the people there ideas for wonderful technologies that later benefit mankind. Atleast something to that direction if I remember correctly. Pretty far out stuff, right? However, If Matt Ward didn't write the fluff, noone complains. The truth is that the 40K background is always expanding and changing and the universe is big enough even for all of the hobbyists to add their own bits and pieces into it (their own SM chapters, Eldar Craftworlds etc.) and it's certainly massive enough to be able to deal with small changes to C'tan or Grey Knights or whatever. The basic premise for the background is very simple and that hasn't really changed in any meaningful way.
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Post by: ph34r
Necros wrote:I'd like to see multi kit boxes too.. maybe something like.. destroyers/heavy destroyers, warriors/flayed ones (and lose the silly "I wear your skin because I can" flayed one thing) and maybe immortals/pariahs. just give each kind the same bodies, but have different arms and other bitz to make em whatever unit they're supposed to be.
The wearing skin thing is definitely still in.
Destroyers lose touch of their "necrontyity" and start turning themselves into mindless killing machines.
Flayed ones long for the feeling of being alive again and try to compensate by wearing skin.
Normal warriors/immortals/lords are fairly standard.
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Post by: gorgon
Therion wrote:Take, for example, the DreadKnight, which would be concievable if they found the STC for it on a recently conquered world, but found they could only produce them in small numbers, hence why it's assigned to the GKs.
I don't understand how you can see the Dreadknight as such a big deal. We get pretty wacky background material absolutely all the time from the Black Library. Regarding the C'tan, the Mechanicum book tells us that Emperor battled the C'tan 'Void Dragon' back in the middle ages on Earth with nothing else than a horse and a plain sword and chain armour and defeated the 'Dragon' and banished it to Mars much later so that it's dreams can give the people there ideas for wonderful technologies that later benefit mankind. Atleast something to that direction if I remember correctly. Pretty far out stuff, right? However, If Matt Ward didn't write the fluff, noone complains. The truth is that the 40K background is always expanding and changing and the universe is big enough even for all of the hobbyists to add their own bits and pieces into it (their own SM chapters, Eldar Craftworlds etc.) and it's certainly massive enough to be able to deal with small changes to C'tan or Grey Knights or whatever. The basic premise for the background is very simple and that hasn't really changed in any meaningful way.
IIRC, the character who had that vision in Mechanicum thought it might be metaphorical. But yeah, I agree with your overall point. I hate to point and scream "NEWB," but to complain about fluff and even codex balance at this particular point in the game's existence...well, it just says someone hasn't been paying attention for very long.
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Post by: MechaEmperor7000
Therion wrote:I don't understand how you can see the Dreadknight as such a big deal. We get pretty wacky background material absolutely all the time from the Black Library. Regarding the C'tan, the Mechanicum book tells us that Emperor battled the C'tan 'Void Dragon' back in the middle ages on Earth with nothing else than a horse and a plain sword and chain armour and defeated the 'Dragon' and banished it to Mars much later so that it's dreams can give the people there ideas for wonderful technologies that later benefit mankind. Atleast something to that direction if I remember correctly. Pretty far out stuff, right? However, If Matt Ward didn't write the fluff, noone complains. The truth is that the 40K background is always expanding and changing and the universe is big enough even for all of the hobbyists to add their own bits and pieces into it (their own SM chapters, Eldar Craftworlds etc.) and it's certainly massive enough to be able to deal with small changes to C'tan or Grey Knights or whatever. The basic premise for the background is very simple and that hasn't really changed in any meaningful way.
This is the first time I'm hearing of that (before it was "Emperor kicked C'tan ass"). Given it's the Emperor there is some acceptability, but that's still kinda out there. However you kinda took my example out of context. Doesn't matter if it was Ward or Kelly who wrote it, but a retcon is still a retcon. In my example, it would have made sense if they found the STC on some barren planet and was given to the GKs for use against Daemons, which would be an advancement in plot. Small increment, but something, and it doesnt destroy previously established fluff of the Knights. Going back and rewriting it as if they had it the entire time is just bad. Part of having a Mythology is to keep to the myth and not re-writing it at a moment's notice to accomodate some new gimmick.
And the Black Library isnt exactly free of weirdness, or is the Multilazor guy from somewhere else?
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Post by: Ascalam
I've not read Mechanicum yet, and if that's the standard of writing in it I doubt i will.
Shrug.
Give me strength to endure that which cannot be changed.. etc..etc
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Post by: Necros
So wait.. the emperor was around in like 1000 AD, but he lived till the year 30,000ish?
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Post by: Ascalam
apparently he was soul engineered by a bunch of illiterate shamans, but born to entirely human parents in anatolia (now turkey) i think?
Messianic much
*edited at Cthullu's mental request ;0)*
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Post by: Scarey Nerd
Ascalam wrote:Give me strength to endure that which can be easily changed at a moments notice if will sell more spehss mahreens.. etc..etc
Fixed that for ya.
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Post by: Ascalam
Says the same as i meant (what I cannot change ;0) )
I expect them to change it arbritrarily in the Imperium's favor on a regular basis
Fethin' Marines
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Post by: VoidAngel
Oh - I see, I am "taking away" something that happened in a novel I haven't read.
o.O
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Post by: abbazabba1920
Kroothawk wrote: Still, his Tyranid Codex was inspiring for more than a year of conversion work. Thanks for that. LOL, if ANYONE wants to play tyranids at all (at least with any degree of options), they better strap on their conversion/proxying shoes. I hope they still allow those 'nid conversions in tournament after 'nids get their second wave in 6th/7th ed. 
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Post by: Brother SRM
abbazabba1920 wrote: LOL, if ANYONE wants to play tyranids at all (at least with any degree of options), they better strap on their conversion/proxying shoes. I hope they still allow those 'nid conversions in tournament after 'nids get their second wave in 6th/7th ed.
There's no reason they wouldn't allow the conversions in tournaments. Tournaments always allow conversions as long as they're obvious. I was just at a tournament today and I got to use my scout car as a Chimera, like I intended.
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Post by: Kroothawk
Brother SRM wrote:There's no reason they wouldn't allow the conversions in tournaments.
They might have second thoughts about using the Chapterhouse Tervigon conversion kit on GW tournaments
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Post by: Brother SRM
Kroothawk wrote:
They might have second thoughts about using the Chapterhouse Tervigon conversion kit on GW tournaments 
Ha! Good one!
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Post by: Praxiss
This may have already been mentioned but apaprently the fluff mentioned in the new "Fall of Damnos" book is a strong hint of thigns to come in the new codex.
I mentioned this to the guy at my local GW and he flushed red and said he can neither confirm nor deny the rumour. Which i think means a yes but he's not allowed to tell me.
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Post by: Scarey Nerd
With the release of the Tau FAQ, this could mean that they're not codexing them, and hence it's either Necrons or Sisters next
...I hope...
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Post by: kenzosan
necrons need it more than anyone. sisters just need one cuz half their army list is now in grey knights.
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Post by: AlexHolker
kenzosan wrote:necrons need it more than anyone. sisters just need one cuz half their army list is now in grey knights.
Actually, we need one because GW charges 50 pounds per squad for 13 year old metal models. The half army list that the Grey Knights stole is the underpowered half we never asked for in the first place.
If the Necrons got a codex and we got plastics, I think both armies would have what they needed to become viable.
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Post by: kenzosan
AlexHolker wrote:kenzosan wrote:necrons need it more than anyone. sisters just need one cuz half their army list is now in grey knights.
Actually, we need one because GW charges 50 pounds per squad for 13 year old metal models. The half army list that the Grey Knights stole is the underpowered half we never asked for in the first place. If the Necrons got a codex and we got plastics, I think both armies would have what they needed to become viable. i agree completely, i dont feel sisters need a codex, just plastic. thats the only thing stoping me from starting a sisters army. edit: ok i feel they need a codex, just not as much as necrons. hell i felt that nids got lucky as hell to get a new one, they weren't broken but they got fixed.
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Post by: Praxiss
Apparently GW has stopped shipping metal blisters out to even their own stores now and something "amazing" (quoting the manager from my local GW here) will be announced in May.
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Post by: Scarey Nerd
kenzosan wrote:AlexHolker wrote:kenzosan wrote:necrons need it more than anyone. sisters just need one cuz half their army list is now in grey knights.
Actually, we need one because GW charges 50 pounds per squad for 13 year old metal models. The half army list that the Grey Knights stole is the underpowered half we never asked for in the first place.
If the Necrons got a codex and we got plastics, I think both armies would have what they needed to become viable.
i agree completely, i dont feel sisters need a codex, just plastic. thats the only thing stoping me from starting a sisters army.
Same here, all I really want are plastic models, although one of those little timeline things that are in all the other books would be really useful for me, 'cos I'm a fluff-lover.
Praxiss wrote:Apparently GW has stopped shipping metal blisters out to even their own stores now and something "amazing" (quoting the manager from my local GW here) will be announced in May.
Matt Ward will be fired?! *Hopeful face*
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Post by: TyraelVladinhurst
Scarey Nerd wrote:
Praxiss wrote:Apparently GW has stopped shipping metal blisters out to even their own stores now and something "amazing" (quoting the manager from my local GW here) will be announced in May.
Matt Ward will be fired?! *Hopeful face*
one can hope.... preferably before crons and BA start bromancing some more in HIS cron codex
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Post by: agnosto
Scarey Nerd wrote:
Praxiss wrote:Apparently GW has stopped shipping metal blisters out to even their own stores now and something "amazing" (quoting the manager from my local GW here) will be announced in May.
Matt Ward will be fired?! *Hopeful face*
Naw, it'll probably be the move to resin from metal...
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Post by: Scarey Nerd
agnosto wrote:Scarey Nerd wrote: Praxiss wrote:Apparently GW has stopped shipping metal blisters out to even their own stores now and something "amazing" (quoting the manager from my local GW here) will be announced in May. Matt Ward will be fired?! *Hopeful face* Naw, it'll probably be the move to resin from metal... Most likely, though I wouldn't call that "amazing"... I tried constructing a resin Tomb Stalker on Saturday, and it's almost as frustrating as metal. Although that might just have been the sheer multitude of parts and the fact that they were miniscule.
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Post by: agnosto
Scarey Nerd wrote:
Most likely, though I wouldn't call that "amazing"... I tried constructing a resin Tomb Stalker on Saturday, and it's almost as frustrating as metal. Although that might just have been the sheer multitude of parts and the fact that they were miniscule.
Amazing to GW is not necessarily amazing to the rest of us. I still need another Ogre Scraplauncher and that thing's bad enough in metal without having to deal with crappy mold and warped resin issues.
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Post by: Praxiss
But resin blows! Wouldn't plastic be cheaper anyway? I honestly have no idea.
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Post by: Scarey Nerd
agnosto wrote:Scarey Nerd wrote:
Most likely, though I wouldn't call that "amazing"... I tried constructing a resin Tomb Stalker on Saturday, and it's almost as frustrating as metal. Although that might just have been the sheer multitude of parts and the fact that they were miniscule.
Amazing to GW is not necessarily amazing to the rest of us. I still need another Ogre Scraplauncher and that thing's bad enough in metal without having to deal with crappy mold and warped resin issues.
Games Workshop dictionary:
Amazing (adj): 1. A description that implies Spehss Mahreens are going to be made to look even more awesumz.
2. Matt Ward's writing. (Used particularly by his editing committees).
3. Describing any turn of events in which GW make money whilst annoying a large fanbase of their game. Also known to be used by George Lucas in reference to his film series.
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Post by: Praxiss
Also, has it been CONFIRMED that Ward is doing the codex? Again, the guy at my local GW didn't know but he might just be clue-less.
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Post by: agnosto
Scarey Nerd wrote:agnosto wrote:Scarey Nerd wrote:
Most likely, though I wouldn't call that "amazing"... I tried constructing a resin Tomb Stalker on Saturday, and it's almost as frustrating as metal. Although that might just have been the sheer multitude of parts and the fact that they were miniscule.
Amazing to GW is not necessarily amazing to the rest of us. I still need another Ogre Scraplauncher and that thing's bad enough in metal without having to deal with crappy mold and warped resin issues.
Games Workshop dictionary:
Amazing (adj): 1. A description that implies Spehss Mahreens are going to be made to look even more awesumz.
2. Matt Ward's writing. (Used particularly by his editing committees).
3. Describing any turn of events in which GW make money whilst annoying a large fanbase of their game. Also known to be used by George Lucas in reference to his film series.
Nice. I needed a chuckle, thanks.
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Post by: Kurgash
No it's pretty much confirmed. When I said back in August Ward was writing it, Harry on warseer asked me any other bits of info I knew and whatnot. If a well known rumor source suddenly asks you about things you know after dropping a rumor, you know it has to be true. Also wasn't there a thing from the Black Library guys saying they can't do anymore Necron books until they see how Matt Ward take the fluff in a direction?
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Post by: kenzosan
resin = fun with a saw
god, and i want an eldar apocalypse army too
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Post by: Praxiss
Kurgash wrote:No it's pretty much confirmed. When I said back in August Ward was writing it, Harry on warseer asked me any other bits of info I knew and whatnot. If a well known rumor source suddenly asks you about things you know after dropping a rumor, you know it has to be true.
Also wasn't there a thing from the Black Library guys saying they can't do anymore Necron books until they see how Matt Ward take the fluff in a direction?
Sounds fair to me. The GW guy said he woudl ask around for me so i guess we'll find out what the "official" GW line is. I'll assume the Necron fluff is boned until further notice.
To be fair, if the codex works i can always re-write the fluff in my head anyway.
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Post by: AlexHolker
Praxiss wrote:Also, has it been CONFIRMED that Ward is doing the codex? Again, the guy at my local GW didn't know but he might just be clue-less.
James Swallow stated that Ward was working on the new Necron fluff at the start of March, at an official Black Library event.
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Post by: Praxiss
Oh......arse.
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Post by: Ascalam
Concise and definitely reflective of the community feeling on that matter
I would pray for the fluff to survive without being molested too much, but since we are leaving our book in the hands of a fluff-molester...
I think I may have become an atheist :(
I've been resigned to cruddy fluff regardless of who gets the book (since I knew my luck is too weak for Kelly to get it), so i think i'm almost ready to open the book (when it finally drops) without needing to have a shredder bumping my knee. Small steps...
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Post by: Scarey Nerd
Ascalam wrote:Concise and definitely reflective of the community feeling on that matter
I would pray for the fluff to survive without being molested too much, but since we are leaving our book in the hands of a fluff-molester...
I think I may have become an atheist :(
I've been resigned to cruddy fluff regardless of who gets the book (since I knew my luck is too weak for Kelly to get it), so i think i'm almost ready to open the book (when it finally drops) without needing to have a shredder bumping my knee. Small steps...
I'm nowhere near that calm about it... I've warned my friends to get ready for me selling my army, 'cos I play for the fluff, and Ward makes me want to die a little bit every time I think about his garbag- I mean fluff.
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Post by: Brother SRM
Scarey Nerd wrote:
I'm nowhere near that calm about it... I've warned my friends to get ready for me selling my army, 'cos I play for the fluff, and Ward makes me want to die a little bit every time I think about his garbag- I mean fluff.
So come up with your own? Fluff is an important part of why I play too, but I write my own fluff for my armies based on what happens on the tabletop. Besides, while Ward's fluff isn't very good, his armies do play in a way that reflects the fluff fairly well.
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Post by: Ascalam
The fluff is the important part for me too. There are very few "Competitive" Necron players that don't care about the fluff that i've met.
I've resigned my self to the reality that it will hurt, but i have vowed to read it cover to cover before posting my army lot at the Swap Shop.
Past that last page... no promises.
It was the same way when Cruddace butchered my Nids. They are still a viable army (and probably the Necrons will be too) but they weren't MY nids anymore, and I didn't like the new playstyle.
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Post by: Scarey Nerd
Brother SRM wrote:Scarey Nerd wrote:
I'm nowhere near that calm about it... I've warned my friends to get ready for me selling my army, 'cos I play for the fluff, and Ward makes me want to die a little bit every time I think about his garbag- I mean fluff.
So come up with your own? Fluff is an important part of why I play too, but I write my own fluff for my armies based on what happens on the tabletop. Besides, while Ward's fluff isn't very good, his armies do play in a way that reflects the fluff fairly well.
I do come up with my own, but I can't ignore the codex if it's given the Ward treatment. Yes, his armies follow his fluff, but that isn't necessarily a good thing. I had no idea until today when playing against my friend that Space Marines are immune to sweeping advance, which is all the more aggravating as SA cripples my Necrons. I lost 20 warriors to 1 SA on Saturday... And Marines are just immune...
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Post by: Ascalam
For no readily apparent reason, except that they're marines, but lets not open that can of worms, or we'll have the argument over WBB and sweeping advance YET AGAIN...
It is incredibly annoying though. I agree fully!
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Post by: andrewm9
Scarey Nerd wrote:
I do come up with my own, but I can't ignore the codex if it's given the Ward treatment. Yes, his armies follow his fluff, but that isn't necessarily a good thing. I had no idea until today when playing against my friend that Space Marines are immune to sweeping advance, which is all the more aggravating as SA cripples my Necrons. I lost 20 warriors to 1 SA on Saturday... And Marines are just immune...
They are immune in much the same way Fearless units are. They either break off or are forced to take Fearless saves.
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Post by: Ascalam
They cannot be swept, and become fearless for the rest of that combat instead of being destroyed outright if caught, which is in many ways a bonus, not a penalty, when your armour is 3+ or better...
I would rather just wipe them out than have them proceed to save them all and beat on me again.
Fearless units don't have the option of breaking off, but automatically go to the no retreat wounds. Marines have a decent chance of breaking off, autorallying, boltering you to death and then recharging the remnants, with no fluff justification for it except that 'they're marines'
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Post by: Worglock
Scarey Nerd wrote:Ascalam wrote:Concise and definitely reflective of the community feeling on that matter
I would pray for the fluff to survive without being molested too much, but since we are leaving our book in the hands of a fluff-molester...
I think I may have become an atheist :(
I've been resigned to cruddy fluff regardless of who gets the book (since I knew my luck is too weak for Kelly to get it), so i think i'm almost ready to open the book (when it finally drops) without needing to have a shredder bumping my knee. Small steps...
I'm nowhere near that calm about it... I've warned my friends to get ready for me selling my army, 'cos I play for the fluff, and Ward makes me want to die a little bit every time I think about his garbag- I mean fluff.
But at least you'll be able to take Storm Ravens and Sanguinary Guard in your Necron army.
Surely that's worth something.
*Blood Angel / Necron Fist Bump* Automatically Appended Next Post: Ascalam wrote:
They cannot be swept, and become fearless for the rest of that combat instead of being destroyed outright if caught, which is in many ways a bonus, not a penalty, when your armour is 3+ or better...
I would rather just wipe them out than have them proceed to save them all and beat on me again.
Fearless units don't have the option of breaking off, but automatically go to the no retreat wounds. Marines have a decent chance of breaking off, autorallying, boltering you to death and then recharging the remnants, with no fluff justification for it except that 'they're marines'
and Marines sell to Timmy Tenyearold.
and most of the WAACoff Tournament kiddies.
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Post by: Ascalam
'
But at least you'll be able to take Storm Ravens and Sanguinary Guard in your Necron army.
Surely that's worth something.
*Blood Angel / Necron Fist Bump*'
Heresy!! Purge the... waaiiiiiit a minute...Now i'm even thinking like a Marine (well, like they're SUPPOSED to be  )
That said, what I wouldn't give for Landraiders, Stormravens and so on to hide my poor warriors in
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Post by: SonicPara
Ascalam wrote:That said, what I wouldn't give for Landraiders, Stormravens and so on to hide my poor warriors in 
Your dignity?
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Post by: Ascalam
Gave that up years ago. My main army is Orks
It was in a package deal with my sanity
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Post by: SonicPara
Ascalam wrote:Gave that up years ago. My main army is Orks
It was in a package deal with my sanity 
Well played sir!
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Post by: Ascalam
*bows*
That said, I would love to see some kind of fast skimmer transport for the crons (maybe like the Necromongers troop transports from 'the chronicles of riddick' movie.
Walking everything everywhere gets a bit old (teleporting is cool, but still leaves everything very pieplateable..).
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Post by: kenzosan
take a crystal from the monolith, strap it to a bike, boom. there ya go.
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Post by: Ascalam
My orks already looted the crystal out of one of my liths to power a looted (mekbuilt) dragster
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Post by: AdeptSister
If Matt Ward is writing, we at least know it will be a strong codex. While I may disagree with his fluff, his rules for the armies kick serious tail-feathers. Hopefully Necrons will be as powerful and terrifying as there original fluff made them out to be.
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Post by: prime12357
AdeptSister wrote:If Matt Ward is writing, we at least know it will be a strong codex. While I may disagree with his fluff, his rules for the armies kick serious tail-feathers. Hopefully Necrons will be as powerful and terrifying as there original fluff made them out to be.
You've got that right! It will at least be nice to win again
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Post by: micahaphone
Expect to see fluff of pariahs dashing across the field, or other careless verbs, that countless threads will bemoan.
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Post by: Field Gen
I do not like the idea of the We'll be back rule going away. That would rather piss me off if that would happen. Necrons how they work would be ruined if that happened.
Also I am not so sure about the psychic powers thing because Necrons to what I believe are incapable of psychic powers because they are mindless drones who only know to kill. The Chaos God who made them that way wants them to just be like that.
Necrons do not think. They have no personalities, Have no human or Sentient being thoughts, Cannot be reasoned with, Have no emotions other than Hatred.
They are pretty much a Dalek but with no ability to think or a personality.
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Post by: shasolenzabi
I disagree. The Lords and high level Necrons have pretty much their memories, think and dreams all the more to make that hatred fueled and worse as they were a jealous race to begin with, the fluff states though that the lower underlings pretty much no longer have the capacity to think, whatever may be left of them is too far gone to do anything but follow programs and their tomb lord's commands.
So, it was also in Xenology (spoiler alert) That you discover just how twisted some Necron Lords are, and the one disquised itself and spoke to humans to trick them.
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Post by: blaktoof
i dont think it will be psychic powers.
it will probably be more like how tomb kings use magic.
instead the lords will have abilities that require a LD test to pass and will have an effect. but wont be a psychic ability.
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Post by: stalkerzero
Field Gen wrote:The Chaos God who made them that way wants them to just be like that.
The what?
Necrons predate the Chaos gods (as we know them at least) by a couple million years. The warp was all calm when they were originally born to die under the Nightbringer's star.
As for the whole mindless argument. There's really not much in the 2002 codex that states all Necrons are mindless. The flayed one entry even mentions why they try to wear the flesh of their foes (implying they have some sort of residual memory/personality).
And it's been said every time that the possibility of psychic powers has come up that they are NOT psychic powers but instead technology that will utilize the same rule set as psychic powers.
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Post by: nels1031
Field Gen wrote:The Chaos God who made them that way wants them to just be like that.
Wut.
Field Gen wrote:Necrons do not think. They have no personalities, Have no human or Sentient being thoughts, Cannot be reasoned with, Have no emotions other than Hatred.
They are pretty much a Dalek but with no ability to think or a personality.
A little less then 1/4th of the Space Marine Battles Book, "Fall of Damnos" disagrees with you, as its written from the necron side of the conflict. The main Necron characters have some very human traits and mannerisms (most were insane on some level though). Granted, the necron grunts were souless automatons, but the guiding forces behind them had plenty of personality and unique characteristics. I personally dig this adjustment to the fluff, as it gives the army some character.
Also the last part of Xenology, as shasolenzabi said, has a talking Necron who was the main driving force behind that whole book when you think about it.
I think the days of Necrons being completely souless and emotionless are done. At least for the characters.
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Post by: BrassScorpion
main Necron characters have some very human traits...most were insane on some level though
Traits don't get any more human than that.
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Post by: shasolenzabi
Let the rage inside the Machine begin!
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Post by: asimo77
Ooh looks like I need to read "The Fall of Damnos". Necron Lords with personality is great, the drones however should remain mindless. But as you move up the ranks guys like Immortals and Destroyers should have some personality shreds. I also liked DoW Dark Crusade's take on the Pariah: fully sentient and like a envoy/ambassdor for the Necrons. Sorta makes sense since they are former humans and are kinda in between Necron and Human.
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Post by: Commander Jimbob
Can't wait for the new codex - I love Necron fluff, and it appears that games will be much smoother (no complex We'll Be Back! issues, etc.). I am, however, a bit concerned as to the new models that may appear - I've spent loads on metal models in the last couple of months, and if they're gonna go down the drain and bring out new ones before I've even completed a whole squad I'm gonna tear my hair out  unless the new models are awesome...
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Post by: Defeatmyarmy
I havent seen any leaks posted here or pics of the work in progress, so Im worried they are going to make some of the units into a Necron Lord retinue (wraiths, tomb spyders, flayed ones) which may suck or be really cool. Makes me balk everytime I want to buy 9 wraiths
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Post by: Brother SRM
Defeatmyarmy wrote: I havent seen any leaks posted here or pics of the work in progress, so Im worried they are going to make some of the units into a Necron Lord retinue (wraiths, tomb spyders, flayed ones) which may suck or be really cool. Makes me balk everytime I want to buy 9 wraiths
Yeah, considering there have been no leaks that makes COMPLETE sense. I sincerely don't see that happening.
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Post by: Dr. Temujin
Fellow Necron players, I may/may not have some disheartening news: I was playing a game with my friend on Saturday at a Games Workshop in Thousand Oaks, and I was asking the store manager what he thought of the Necron update. He said that with the Tomb Kings update, there couldn't be more than one codex update this year, and that Crons will be postponed until early next year. I don't know how reliable that might be, but I figured I should check with the rumors board to be sure.
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Post by: pretre
Dr. Temujin wrote:Fellow Necron players, I may/may not have some disheartening news: I was playing a game with my friend on Saturday at a Games Workshop in Thousand Oaks, and I was asking the store manager what he thought of the Necron update. He said that with the Tomb Kings update, there couldn't be more than one codex update this year, and that Crons will be postponed until early next year.
You know that more than one codex was released this year already, right?
I don't know how reliable that might be, but I figured I should check with the rumors board to be sure.
Store employees are not in the know.
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Post by: Scarey Nerd
pretre wrote:Dr. Temujin wrote:Fellow Necron players, I may/may not have some disheartening news: I was playing a game with my friend on Saturday at a Games Workshop in Thousand Oaks, and I was asking the store manager what he thought of the Necron update. He said that with the Tomb Kings update, there couldn't be more than one codex update this year, and that Crons will be postponed until early next year.
You know that more than one codex was released this year already, right?
I don't know how reliable that might be, but I figured I should check with the rumors board to be sure.
Store employees are not in the know.
I think the good doctor was implying that the manager meant that there would be one MORE codex update, and that it wouldn't be Necrons. I don't particularly believe this rumour, as I haven't lost ALL my faith in GW yet, but the idea of only one more codex isn't that hard to believe, considering Storm of Magic and (possibly) Wartorn Skies need to be done.
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Post by: pretre
Ahh. Fair enough, that makes more sense.
That being said... Store employees still aren't told anything.
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Post by: Scarey Nerd
pretre wrote:Ahh. Fair enough, that makes more sense.
That being said... Store employees still aren't told anything.
Oh I agree, way back in the middle of last year a store employee told me that Necrons were DEFINITELY the next codex, then Dark Eldar would follow them. Needless to say I don't exactly trust him implicitly...
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Post by: Elmodiddly
I know what you mean Scarey. I was told. For definate. Absolutely. Without a shadow of a doubt. That the next race was Necrons. He had seen them. He had seen the new models. He knew they would be Jan 11 for sure.
Yeah right!
I saw him last month and tackled him about it. He denied saying anything. I can't remember all of the words I used, I was really angry, but there was definately "moron" and "tosser" and "liar" in there. He was not happy. It made me smile.
He can directly influence sales, as he did with my intended army of Necrons which I gave up on, by making up crap and giving the wrong info just so that he could look as if he knew what he was talking about.
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Post by: insaniak
Elmodiddly wrote:He can directly influence sales, as he did with my intended army of Necrons which I gave up on, by making up crap and giving the wrong info just so that he could look as if he knew what he was talking about.
To be fair, he might not have been making it up.
One of the main reasons that GW claim to not give out too much advance notice of what they are working on is that release schedules change, and they don't want people getting all hyped up and then being disappointed when the schedule changes and a different army is bumped up the queue.
Whether or not you agree with that as a reason for keeping your customers almost completely in the dark about what you're doing, it's a valid point. The studio generally have a couple of armies on the boiler at a time, and the actual order of release can change due to last-minute re-writes, models not being ready, sales figures needing a massage, and no doubt any number of other factors.
So while it's certainly possible that he was making stuff up, it's also possible that he had seen the projected release schedule and that at that point in time Necrons were the next army due for a re-work.
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Post by: Worglock
pretre wrote:
Store employees are not in the know.
Untrue. With significantly fewer "traveling management" since Big Tom took over, they've switch to phone conferences that are dictated off of powerpoints that are emailed to the managers. Those occasionally have farther off plans. And yes, I've seen one such email.
But, since this is Dakka, you guys will dismiss this and continue flinging poo.
Carry on.
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Post by: pretre
Worglock wrote:
But, since this is Dakka, you guys will dismiss this and continue flinging poo.
Carry on.
I think you have a little something on your shoulder. You might want to look into that.
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Post by: Dannyrevv
whether or not the next codex is necrons or when its actually done I'm fairly sure the next 40k codex will be a xeno army (if there are any others left to update) as it seems to go, Imperiun > xeno > Imperium (the previous 3 new ones being, blood angels > dark eldar > grey knights) though this could just be coincidence.
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Post by: AlexHolker
Dannyrevv wrote:whether or not the next codex is necrons or when its actually done I'm fairly sure the next 40k codex will be a xeno army (if there are any others left to update) as it seems to go, Imperiun > xeno > Imperium (the previous 3 new ones being, blood angels > dark eldar > grey knights) though this could just be coincidence.
For the past seven codices, since the start of 5th edition, the codex releases have alternated between Loyalist Space Marines and not- MEq/not- SM/not- PA armies. Even if we knew the pattern was going to continue, the only thing this tells us is that it's not going to be another Space Marine codex.
The Necrons could be next, if it alternates PA/not- PA.
The Sisters could be next, if it alternates MEq/not- MEq.
The Tau could be next, if it alternates 3+ save/not-3+ save.
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Post by: Ascalam
They don't always stick to this, but it does seem to be a general trend
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Post by: Grim.Badger
Dannyrevv wrote:whether or not the next codex is necrons or when its actually done I'm fairly sure the next 40k codex will be a xeno army (if there are any others left to update) as it seems to go, Imperiun > xeno > Imperium (the previous 3 new ones being, blood angels > dark eldar > grey knights) though this could just be coincidence.
You mean other than Tau, Eldar, Chaos Daemons and Orks
Other codexes left are: Sisters, Black Templar, Dark Angels, Chaos Marines - so if you think 6th edition should be out in 2012 if they follow a 4 year cycle, that means we're going to get 9 codexes between now and next Christmas
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Post by: SabrX
Wow, an army of 3+/FNP and Rending? Sounds like a dakka version of Death Company.
Having Tomb Kings followed by Necrons makes sense. Both are undead skeleton armies with an ancient Egypt theme.
Wow, I wonder to what extent the range will be redone. Their current Necron Warriors and Monolith isn't too bad. I'm glad Wraith are being redone, but I was hoping plastic Destroyers and Heavy Destroyers would be in the works.
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Post by: Scarey Nerd
SabrX wrote:Wow, an army of 3+/FNP and Rending? Sounds like a dakka version of Death Company.
Having Tomb Kings followed by Necrons makes sense. Both are undead skeleton armies with an ancient Egypt theme.
Wow, I wonder to what extent the range will be redone. Their current Necron Warriors and Monolith isn't too bad. I'm glad Wraith are being redone, but I was hoping plastic Destroyers and Heavy Destroyers would be in the works.
If the current 5th edition codexes are anything to go by, we'll be getting 3 destroyers in a kit, 6-12 special characters, Fearless a-plenty, FNP, plastic flayed ones and far more variety.
And a Stormraven.
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Post by: Kevin949
SabrX wrote:Wow, an army of 3+/FNP and Rending? Sounds like a dakka version of Death Company.
Having Tomb Kings followed by Necrons makes sense. Both are undead skeleton armies with an ancient Egypt theme.
Wow, I wonder to what extent the range will be redone. Their current Necron Warriors and Monolith isn't too bad. I'm glad Wraith are being redone, but I was hoping plastic Destroyers and Heavy Destroyers would be in the works.
Destroyers are plastic already. And heavy d's are a hybrid but the normal destroyer can easily proxy.
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Post by: pretre
Grim.Badger wrote:
You mean other than Tau, Eldar, Chaos Daemons and Orks
Other codexes left are: Sisters, Black Templar, Dark Angels, Chaos Marines - so if you think 6th edition should be out in 2012 if they follow a 4 year cycle, that means we're going to get 9 codexes between now and next Christmas 
I still contend that they should change to updating one codex a month until they are all done.
Separate model updates from codex releases and release models as they finish and feel like it.
That would give us plenty of time to finish every codex before 6th edition.
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Post by: TheDevo
SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
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Post by: Scarey Nerd
TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Oh, and Logic-powers that require a not-quite psychic test, Jaws of the Void Dragon, and mindless slaughter of space-nuns and slathering their blood on their metal because that will keep away the nasties.
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Post by: asimo77
Scarey Nerd wrote:TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Oh, and Logic-powers that require a not-quite psychic test, Jaws of the Void Dragon, and mindless slaughter of space-nuns and slathering their blood on their metal because that will keep away the nasties.
No no no, that doesn't make sense. They'll bathe in Plague Marine blood because it enhances their resilience. Obviously.
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Post by: Grim.Badger
TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Aaaah Ward-Hate - We should do a pools draw for how many unit and wargear names start with Necro-???? I bet 12!
Or maybe it'll be ???? of Death or something else just as cheesey
Flayers disease sounds like a Wardism, although I accept that it's from the BL - why can't they enjoy draping flayed corpses over themselves, why does it have to be so "tragic" and Emo?
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Post by: prime12357
Grim.Badger wrote:TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Aaaah Ward-Hate - We should do a pools draw for how many unit and wargear names start with Necro-???? I bet 12!
Or maybe it'll be ???? of Death or something else just as cheesey
Flayers disease sounds like a Wardism, although I accept that it's from the BL - why can't they enjoy draping flayed corpses over themselves, why does it have to be so "tragic" and Emo?
Simply stated, corpse wearing psychopaths are fun, and we couldn't have any "fun" in our codex
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Post by: asimo77
Grim.Badger wrote:TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts. Aaaah Ward-Hate - We should do a pools draw for how many unit and wargear names start with Necro-???? I bet 12! Or maybe it'll be ???? of Death or something else just as cheesey Flayers disease sounds like a Wardism, although I accept that it's from the BL - why can't they enjoy draping flayed corpses over themselves, why does it have to be so "tragic" and Emo? How is this tragic and emo? People use the word emo so much (and usually incorrectly) it has lost all meaning.
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Post by: Kurgash
asimo77 wrote:Grim.Badger wrote:TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Aaaah Ward-Hate - We should do a pools draw for how many unit and wargear names start with Necro-???? I bet 12!
Or maybe it'll be ???? of Death or something else just as cheesey
Flayers disease sounds like a Wardism, although I accept that it's from the BL - why can't they enjoy draping flayed corpses over themselves, why does it have to be so "tragic" and Emo?
How is this tragic and emo? People use the word emo so much (and usually incorrectly) it has lost all meaning.
Personally I loved that little bit in the book. Would love to field an army with the background of they all butchered their perfect metal bodies to better embody their desire to destroy life in the fullest extent, I hope it's true.
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Post by: Uriels_Flame
Necronaught = Winning!
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Post by: Scarey Nerd
Uriels_Flame wrote:Necronaught = Winning!
OK, here's the plan: We let Matt Ward write the codex, we let him ruin it, we let his editing committee allow it through, but JUST before it gets onto the presses, we garnish it with the secret ingredient: Charlie Sheen.
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Post by: Worglock
Scarey Nerd wrote:Uriels_Flame wrote:Necronaught = Winning!
OK, here's the plan: We let Matt Ward write the codex, we let him ruin it, we let his editing committee allow it through, but JUST before it gets onto the presses, we garnish it with the secret ingredient: Charlie Sheen.
If you're going that route, might as well just bring Thorpe back.
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Post by: Sasori
Ward writes good rules, which is what is important.
I personally think they just let the Black Library authors, write all the fluff anyway. They've got to have them on retainer, or something anyway.
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Post by: VoidAngel
Good fluff is as important. Not more important, not less important. He does write good rules - but the fluff should be treated respectfully. Mr. Ward...seems not to have quite grasped this.
You may not care, but to many players the fluff is the cloth to which all the rules are pinned. Without it...you get a pile of directions about as fun to play as a recipe is to eat.
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Post by: Bylak
Wraith are being re-done? That's unfortunate, I liked the Wraith models =\
Actually I guess they WOULD be re-done in some form wouldn't they if GW is moving away from metals.
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Post by: Scarey Nerd
Bylak wrote:Wraith are being re-done? That's unfortunate, I liked the Wraith models =\
Actually I guess they WOULD be re-done in some form wouldn't they if GW is moving away from metals.
I was never a fan of the current models, the weaponry looks a bit too clunky imho, and i don't like that clavicle around the neck that they have, the bit that always gets painted gold in display pictures in the codex.
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Post by: Bylak
I'd agree with you that the overall quality of the model could be improved, but I wouldn't want them to deviate too much from the overall "look" that the Wraith have right now.
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Post by: Scarey Nerd
Bylak wrote:I'd agree with you that the overall quality of the model could be improved, but I wouldn't want them to deviate too much from the overall "look" that the Wraith have right now.
I suppose. As long as they're made more intimidating, I'll be fine with them.
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Post by: asimo77
I think the look of most of the models are pretty much fine as is. Necrons are very well realized. I just want to be able to buy most of these models in multiples rather than 1 for 15 bucks. Of course plastic is nice too, so long as they don't change the look too much.
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Post by: FlammingGaunt
Sasori wrote:Ward writes good rules, which is what is important.
I personally think they just let the Black Library authors, write all the fluff anyway. They've got to have them on retainer, or something anyway.
Ya but you see that would make sense.
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Post by: Ascalam
The only models I would really want redone are the immortals and flayed ones being redone in plastic, and maybe the heavy destroyer being made an all-plastic kit. A plastic Tomb Spyder would cheer me up no end also, as the metal ones are a bear to assemble and glue, and the mold job isn't the finest on the legs.
As the rumors lean this way i'm a fairly happy camper if they turn out to be true.
Some new units would be nice also, as long as they fit the current look reasonably well.
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Post by: Scarey Nerd
I'd be happy for Avatars of the C'Tan, some artillery and MAYBE a new vehicle. I wouldn't be happy with any sniper units, though, I don't think they fit the fluff too well. I hope Tomb Stalker becomes part of the new codex, and that teleportation becomes a more active part of the army.
OT: What's the latest?
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Post by: Grim.Badger
asimo77 wrote:Grim.Badger wrote:TheDevo wrote:SabrX wrote:And a Stormraven.
Don't forget Necrohammers, Necroshields, Necrofists and Necronoughts.
Aaaah Ward-Hate - We should do a pools draw for how many unit and wargear names start with Necro-???? I bet 12!
Or maybe it'll be ???? of Death or something else just as cheesey
Flayers disease sounds like a Wardism, although I accept that it's from the BL - why can't they enjoy draping flayed corpses over themselves, why does it have to be so "tragic" and Emo?
How is this tragic and emo? People use the word emo so much (and usually incorrectly) it has lost all meaning.
Because it's all "Booh hoo, I miss my body sooo much *sulk* I'm going to drape my victims over me so that I can feel a little bit more alive again *sob*"
Rather than "Ahahahaha! I hate you all so much, first I'm going to skin you alive, then I'll drape your blood soaked carcass over me so that just before I do the same to your friends they **** themselves! Ahahahaha!"
Plastic Immortals would be my favourite, and from the rumours they will be in the first wave
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Post by: Praxiss
Well i am only a few chapters into Fall of Damnos but if the fluff/rules/units in that will translate into the new codex:
There is a few bits of fluff in there as wel which is nice but it may have no bearing on the codex at all so i wont list it here unless people specifically request it.
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Post by: Do_I_Not_Like_That
If I had a quid for every time I heard that necrons were coming out this summer then I'd probably have £17 by now!
Necrons be damned! It's bretonians I'm after. No book since sixth!
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Post by: Azure
Praxiss wrote:Well i am only a few chapters into Fall of Damnos but if the fluff/rules/units in that will translate into the new codex:
There is a few bits of fluff in there as wel which is nice but it may have no bearing on the codex at all so i wont list it here unless people specifically request it.
You've got things abit backwards, but you'll see that as you get into the book.
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Post by: AlexHolker
Grim.Badger wrote:Because it's all "Booh hoo, I miss my body sooo much *sulk* I'm going to drape my victims over me so that I can feel a little bit more alive again *sob*"
Rather than "Ahahahaha! I hate you all so much, first I'm going to skin you alive, then I'll drape your blood soaked carcass over me so that just before I do the same to your friends they **** themselves! Ahahahaha!"
You're missing the forest for the trees. What you are neglecting is that this is a psychotic serial killer that thinks wearing someone's face like a hat makes them more like a normal person.
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Post by: Alpharius
VoidAngel wrote:Good fluff is as important. Not more important, not less important. He does write good rules - but the fluff should be treated respectfully. Mr. Ward...seems not to have quite grasped this.
You may not care, but to many players the fluff is the cloth to which all the rules are pinned. Without it...you get a pile of directions about as fun to play as a recipe is to eat.
Well said!
In fact, VERY well said!
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Post by: Uriels_Flame
Ascalam wrote: A plastic Tomb Spyder would cheer me up no end also, as the metal ones are a bear to assemble and glue, and the mold job isn't the finest on the legs.
I really don't understand why this hasn't happened - as the Spyder shares the same platform as the destroyer.
Seems like a simple fix to me.
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Post by: Grim.Badger
AlexHolker wrote:Grim.Badger wrote:Because it's all "Booh hoo, I miss my body sooo much *sulk* I'm going to drape my victims over me so that I can feel a little bit more alive again *sob*"
Rather than "Ahahahaha! I hate you all so much, first I'm going to skin you alive, then I'll drape your blood soaked carcass over me so that just before I do the same to your friends they **** themselves! Ahahahaha!"
You're missing the forest for the trees. What you are neglecting is that this is a psychotic serial killer that thinks wearing someone's face like a hat makes them more like a normal person.
No, I get that, I just think that's rather Cliche and Twilighty - no-one is allowed to be a simple nutjob nowadays, they have to want to be "normal" - imo it's much more frightening to think that they just do it for the fun of it.
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Post by: asimo77
AlexHolker wrote:Grim.Badger wrote:Because it's all "Booh hoo, I miss my body sooo much *sulk* I'm going to drape my victims over me so that I can feel a little bit more alive again *sob*"
Rather than "Ahahahaha! I hate you all so much, first I'm going to skin you alive, then I'll drape your blood soaked carcass over me so that just before I do the same to your friends they **** themselves! Ahahahaha!"
You're missing the forest for the trees. What you are neglecting is that this is a psychotic serial killer that thinks wearing someone's face like a hat makes them more like a normal person.
When your physical body has been entombed in a metal shell for millions of years and you have never been able to experience any sort of pleasure for countless millennia, you are allowed to be depressed and cynical. If you weren't you'd be a boring character (in most cases). "Emos" are whiny and depressed for no reason, even when their lives are fine. People really need to stop using a the word "emo" everywhere, it's almost as bad as "gay"'s overuse.
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Post by: Ascalam
Uriels_Flame wrote:Ascalam wrote: A plastic Tomb Spyder would cheer me up no end also, as the metal ones are a bear to assemble and glue, and the mold job isn't the finest on the legs.
I really don't understand why this hasn't happened - as the Spyder shares the same platform as the destroyer.
Seems like a simple fix to me.
Because Necrons have been hidden behind the stuff that's on the back burner for a decade
They've been hanging with the Squats and looking into real estate prices where they live now.
It's a simple enough fix (and I've seen some nice Spyder conversions that used the Destroyer as a base) but no-one has cared much about Necrons at the Studio for a long time, hence no new models.
Automatically Appended Next Post: Grim.Badger wrote:AlexHolker wrote:Grim.Badger wrote:Because it's all "Booh hoo, I miss my body sooo much *sulk* I'm going to drape my victims over me so that I can feel a little bit more alive again *sob*"
Rather than "Ahahahaha! I hate you all so much, first I'm going to skin you alive, then I'll drape your blood soaked carcass over me so that just before I do the same to your friends they **** themselves! Ahahahaha!"
You're missing the forest for the trees. What you are neglecting is that this is a psychotic serial killer that thinks wearing someone's face like a hat makes them more like a normal person.
No, I get that, I just think that's rather Cliche and Twilighty - no-one is allowed to be a simple nutjob nowadays, they have to want to be "normal" - imo it's much more frightening to think that they just do it for the fun of it.
I liked the fluff in the original codex (or at least I interpreted it this way) that the Necrons don't feel fear, but understand that other races do, and have done some research into what most races will find creepy
I rather like the idea of the Flayed Ones being utterly emotionless, clinical killers, that wear skins because the 'market research' told them that this is the best psychological terror tactic to use, as well as being an effective infiltration tool if used after dark (details are far harder to make out in the gloom, and Necron attacks go well with nightfall for me  ).
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Post by: Praxiss
Azure wrote:Praxiss wrote:Well i am only a few chapters into Fall of Damnos but if the fluff/rules/units in that will translate into the new codex:
There is a few bits of fluff in there as wel which is nice but it may have no bearing on the codex at all so i wont list it here unless people specifically request it.
You've got things abit backwards, but you'll see that as you get into the book.
Just found out about some the stuff in your spoiler. This book is getting better by the minute. Apart from the Ultramarine book i dont think there is any other necron Fluff. For some reason i have chosen to go with 2 armies that have very little specific fluff about them (Iron Warriors and Necrons)
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Post by: CadianCommander
The less fluff there is on something, the more mysterious and the scarier. It's just unfortunate for the Necron players that there's so little on their army. And unfortunate that whilst Necrons are meant to be unfathomable and scary, a medic with a bandaid and combat stims (FNP) works more quickly and more effectively than being in the sphere or a resurrection orb. Next time my b/f and I play, we're gonna switch the rules so my Cadian can't just break an arm or take shrapnel in the gut and shrug it off to return to the fight immediately, and his Necrons aren't flailing around in the mud for a turn. Stoopidz.
Necrons scare the pants off me because of what they're *meant* to be and described in the novels. Not because of what they are on the table. Can't wait to read Fall of Damnos. ....just have to wait until my partner's finished reading it first.
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Post by: Davor
Sasori wrote:Ward writes good rules, which is what is important.
I personally think they just let the Black Library authors, write all the fluff anyway. They've got to have them on retainer, or something anyway.
I haven't read much Black Library books, some were ok, others I was not so impressed with. But after seeing the Ultramarine movie and it was suppose to be from one of the BL guys, I would defiantly not want them writing fluff for 40K.
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Post by: Ascalam
A lot of folk see to consider everything BL turns out to be fluff canon for 40K anyway :0)
Given how thorough a chop and change job the fluff gets with every few books, i've more of less given up on even the idea of fluff being 'canon' anyway..
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Post by: CadianCommander
Sasori wrote:
I personally think they just let the Black Library authors, write all the fluff anyway. They've got to have them on retainer, or something anyway.
Listen to some of their interviews. You'll know that's not true. There are a lot of authors. Not everyone is going to like each of their writing styles. I've got my favourite golden boy who writes for BL, I know he's not everyone's favourite (though he should be, may the Emperor protect Dembski-Bowden to continue writing 40k for a thousand years). Others have a favourite I enjoy but don't get such a huge kick out of.
Davor wrote:
I haven't read much Black Library books, some were ok, others I was not so impressed with. But after seeing the Ultramarine movie and it was suppose to be from one of the BL guys, I would defiantly not want them writing fluff for 40K.
....you know that was written by one of BL's most popular authors, right? Not my personal favourite, but widely known to be one of their best? I've heard a lot of flak over that movie. I've watched it over and over again. What were you expecting? A blockbuster Hollywood feature film on a Hollywood blockbuster budget? I can't stand it when people watch a movie and rate it against what it isn't meant to be. Ultramarines is a fan movie. Take it for what it is instead of what you think it has to be, you'll enjoy it a lot more. More support the stuff GW put out gets, more likely we'll see more made with better budgets. Slam them, you'll never see another one.
But I thought this thread was about to be about Necrons, not slamming BL's hardworking authors that give us so much pleasure.
Ooohhh....Necron movie. That'd have to be a horror flick >.<
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Post by: Ascalam
I didn't mind the movie that much. I've seen far far worse on better budgets
Perhaps I don't get as bent out of shape because I don't play Marines or CSM.
A movie about the assault on Sanctuary 101 would be awesome
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Post by: CadianCommander
I dunno. The people I know that play marines really enjoyed it. I mean, there were bits where everyone kinda cocks their heads and goes "errr.....that doesn't make sense" but on the whole
I'd love to see a Fifteen Hours movie. Tragic, but awesome.
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Post by: The Metal Tide
i heard a rumor that pariahs imortals and flayed one would be released a multi part plastic and in boxes of 4-5. also i think the necrons need a better range of combat choices maybe a boost in I even. to have a few more models released it would be awesome as necrons do not have many choices to go with, i mean one troop choice... come on
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Post by: CadianCommander
I always feel very sorry for people who like Necrons. There's no point collecting the army because you already have it all. There's been what, one new model released in the last nine years? Whereas I feel like I'll spend the rest of my life collecting IG. Automatically Appended Next Post: I always feel very sorry for people who like Necrons. There's no point collecting the army because you already have it all. There's been what, one new model released in the last nine years? Whereas I feel like I'll spend the rest of my life collecting IG.
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Post by: The Metal Tide
If there has been one new model in the past nine years then don't you think it's time for some more new ones.
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Post by: CadianCommander
Well, yes. Desperately and absolutely. Necrons are awesome. But they've been ignored which is a tragedy.
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Post by: Scarey Nerd
Oooo... A Sanctuary 101 movie would be amazing... It could almost be in the style of the Blair Witch Project or Cloverfield, because in Hellforged a recording is taken from the site of the battle. Then you wouldn't see the Necrons much, just hear screams as the camera turns around and someones body is being pulled through the floor by metre-long claws, or something else...
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Post by: asimo77
I think it would be more like Aliens. The SOB aren't helpless campers.
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Post by: Scarey Nerd
asimo77 wrote:I think it would be more like Aliens. The SOB aren't helpless campers.
I'm not saying they'd be terrified and running around like headless chickens, I mean that there'd be a Sister with a shoulder-mounted camera, as in the book.
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Post by: asimo77
Ok I see what you mean, you were talking about the cinematography rather than the content of the films.
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Post by: Scarey Nerd
asimo77 wrote:Ok I see what you mean, you were talking about the cinematography rather than the content of the films.
Indupitably.
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Post by: nosferatu1001
Dead Men Walking is a great book as ewll. DKoK vs Necrons
Agreed with Cadian on ADB - awesome writer!
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Post by: Ouze
nosferatu1001 wrote:Dead Men Walking is a great book as well. DKoK vs Necrons 
Fixed that for you. Just finished it about 2 hours. IMO, it's middle of the road at best. I'm beginning to think Eisenhorn really was a fluke, and the rest of the BL just plain sucks, the end. Starting Damnos today, followed by Ravenor (crossing fingers for Ravenor).
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Post by: Grim.Badger
Ouze wrote:nosferatu1001 wrote:Dead Men Walking is a great book as well. DKoK vs Necrons 
Fixed that for you. Just finished it about 2 hours. IMO, it's middle of the road at best. I'm beginning to think Eisenhorn really was a fluke, and the rest of the BL just plain sucks, the end. Starting Damnos today, followed by Ravenor (crossing fingers for Ravenor).
I found that it was well written, but not really likeable due to the fact that I disliked the protagonists from the start - both the DKOK and the natives.
Have you tried Storm of Iron? McNeill is by far the best BL writer in my limited experiance.
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Post by: TyraelVladinhurst
and what'll happen if crons get shelved for another army?
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Post by: kenzosan
TyraelVladinhurst wrote:and what'll happen if crons get shelved for another army?
death to gw!
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Post by: Defeatmyarmy
TyraelVladinhurst wrote:and what'll happen if crons get shelved for another army?
I highly doubt theyre just gonna shelve the necrons after all the hype and release of the tomb kings. They might postpone the release date as everyone is hating on the GK rules, for many good reasons. I say expect necrons this year, but save your money and wait for the official release date before buying anymore imo. They might change flayed ones to troops, warriors might have upgrades that wouldnt work with converting the current ones, etc. so just like the GK im expecting some major changes to give necrons a more diverse army type.
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Post by: shasolenzabi
Ravenor was also good.
Yeah Deadmen Walking also left me feeling that there was little to like about anyone in that story.
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Post by: TyraelVladinhurst
kenzosan wrote:TyraelVladinhurst wrote:and what'll happen if crons get shelved for another army?
death to gw!
i agree... what do you wanna bet GW gives us a stupid marine release in place of the crons?
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Post by: Vermillion
And now unveiling Codex: Tartan marines, complete with fluff as believable as the Braveheart film was historically accurate
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Post by: Ascalam
ROFLD
What's bad is when people who grew up on Braveheart et al try to correct your knowledge of history
Codex Tartan Marines had better come with a how-to painting guide or a hell of a lot of transfer sheets
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Post by: kenzosan
TyraelVladinhurst wrote:i agree... what do you wanna bet GW gives us a stupid marine release in place of the crons?
salamander codex o.O
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Post by: Ascalam
Or Black Templars
Or any one of another hundred or so chapters..
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Post by: kenshin620
Codex Custodes! Your point values make GK paladins look like tactical squads!
But if indeed the pattern of codexes is Marine -> Non Marine then that leaves us with either Tau/Sisters/Crons
unless they pull a fast one and eldar pop out of no where
or they think GK dont count as marines
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Post by: Asphalt
I am a little torn, As much as I would like to see some new units I reallly like the Necron theme of hundreds of thousands of the same thing marching down on the defender. That said, I love the new things they did with the tomb kings, and since they are the fantasy equivelant, I do have high hopes for something very nice.
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Post by: kenshin620
Asphalt wrote: That said, I love the new things they did with the tomb kings, and since they are the fantasy equivelant, I do have high hopes for something very nice.
I dearly hope though that we will not get a $120 battleforce. That would ruin things quickly
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Post by: Kroothawk
Some collected rumours by ghost21 over at Warseer, also interesting for readers of "Fall of Damnos" ( FOD):
I think "Fall of Damnos" is a great place to look for what's coming and I've heard it's 5 kits with some blisters ala Dark Eldar.(...)
Warriors are not being redone. There may be an additional sprue representing upgrades, and the colours but otherwise no(...)
To be honest, I've not heard of the jump infantry. then again I had only heard about 2 troop choices, the big necro giant, tomb spiders, some sort of necron artillery piece (...)
Kurgash wrote:Any word on pariah changes? Or should I buy up the ones I can find now
Not in the first wave at least. I've heard of some sort of bodyguard unit, but again not in the first wave.
I saw a copy of the draft rules for the necro giant , and all I can say is resurrection abilities with guns, and melee attacks that ignore saves.
Oh, and C'tan won't be in the book, it was silly to put them in the previous one. I mean Khorne isn't in Codex Chaos Space Marines or Daemons, is he? (...)
Remember who's writing this (I don't want to start the whole "bash that guy" thing but yeah there's some pretty wacky OMG overpowered stuff there) (...)
And I never saw a phase sword in the old Necron dex, and don't think we will see one now (at least not in anything I've seen),
but apart from that expect insane abilities on elites (flayed ones I'm looking at you). (...)
Zinch wrote:Kurgash wrote:Now it makes one wonder what the other troop is aside warriors...
I guess scarabs...
Yeah, I'd say that was accurate. (...)
Kelvan wrote:Did you see any relationship between stuff described in FOD novel and in new Necron dex?
I probably shouldn't say this, but at least 2 of the named lords there are supposedly characters in the dex (from the names at least , though only found that out after reading FOD). At least one will get a figure (I've seen it, it had a version before but he was never released)
And wraiths are not the new fast attack (there wasn't one in the version I've seen) but that was at least 1 or 2 before the printed dex, (wraiths are harsh now)
There is a lord that makes flayed ones troops (...)
TimLeeson wrote:Flayed ones as troops is great news, still - I want to do my pure wraith army and ill be annoyed if I wont be able to do that. They are the coolest unit in terms of fluff and models in the whole game for me, personally.
He is a ... well b** **** crazy, think he will be quite popular , and I never saw squad leaders. Then again only saw squad upgrades
(Took the liberty to correct some spelling and grammar errors for easier reading  )
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Post by: kenshin620
Understandable the normal crons are likely to stay the same, too iconic like space marine tac squads
I wonder what we're suppose to do with all of our Ctan models anyways
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Post by: Kroothawk
I hope the C'Tan will get the DoW treatment: A Lord can transform into a C'tan avatar under certain circumstances. Makes much more sense.
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Post by: Sasori
5 kits with some blisters, oh my, that would be amazing.
If two of those kits are multi-unit kits, it would make me giddy.
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Post by: H.B.M.C.
So... should I be buying the Deceiver and the Nightbringer models now?
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Post by: Ouze
H.B.M.C. wrote:So... should I be buying the Deceiver and the Nightbringer models now?
No, cause they both kinda suck anyway, imo
I suspect when FW redos them, they will be substantially better. And, as an aside...
Grim.Badger wrote:Have you tried Storm of Iron? McNeill is by far the best BL writer in my limited experiance.
Sorry for the omission of this; yes, I enjoyed Storm of Iron a great deal. I agree with the guys who said the biggest problem with Dead Men Walking was simply that, although it was technically well written, there were no characters or factions that were sympathetic enough to like at all.
'
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Post by: kenshin620
Ouze wrote:Sorry for the omission of this; yes, I enjoyed Storm of Iron a great deal. I agree with the guys who said the biggest problem with Dead Men Walking was simply that, although it was technically well written, there were no characters or factions that were sympathetic enough to like at all.
40k? Sympathetic? What part of GRIMDARK do you not understand!
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Post by: Scarey Nerd
kenshin620 wrote:Ouze wrote:Sorry for the omission of this; yes, I enjoyed Storm of Iron a great deal. I agree with the guys who said the biggest problem with Dead Men Walking was simply that, although it was technically well written, there were no characters or factions that were sympathetic enough to like at all.
40k? Sympathetic? What part of GRIMDARK do you not understand!
By sympathetic I assume he means in the way you can understand a race's motivations: The Tyranids are just hungry and want some meat in their bellies, Tau just want to expand and assert themselves as fully-fledged members of the galaxy (Probably just made a profile on Spacebook), etc etc.
As to the new rumourings, not too pleased about the C'Tan, but hopefully if they are shunted into Apocalypse or we get a Manifestation power for our Lords, then at least my Nightbringer model won't be useless. Despite the fact he's missing an arm.
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Post by: Dr. Temujin
Vermillion wrote:And now unveiling Codex: Tartan marines, complete with fluff as believable as the Braveheart film was historically accurate
Or as believable as Apocalypto is historically accurate  And of course, they all revere Roboute Guilliman as their spiritual liege.
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Post by: Ascalam
He does shed those arms easily, doesn't he
I'm hoping to be able to use them for more than objective markers/bookends myself, because i rather like telling marines players that T8 is NOT wounded on a 6 by S 4
I've had that 'discussion' dozens of times, and it never grows old digging up the to-wound table in the rulebook and watching Superiority complexes crumble
Given that my metal sociopaths are rather badly outclassed these days it's still nice to turn the tables once in a while...
I'll miss them if they go, but i'm sure they will.
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