38176
Post by: Griever
The legs are the PA and TA Grey Knights are really, really small. Looks silly.
20650
Post by: Pyriel-
I'm surprised that no one freaked out over the fact that NWS are only 2++ in close combat. I know folks were saying they were OTT before.
That´s the only thing that pisses me of with this codex, 60-80p minis that die just as easy to shooting as the 40p SM terminator right next to them.
22150
Post by: blood reaper
I’ve just seen the new Grey Knight models. While some of the models are ok the Dread Knight is a monstrosity, a horrid thing that looks more Ork than Imperial.
35572
Post by: skycapt44
They totally ripped off the matrix thing. Kind of dorky looking but still cool. You figure they would shield such a valuable unit better. You really only need to kill the guy inside and it's useless. Which a MC could do pretty easily. Or a stray bullet to the head. The terminators are AMAZING IMO.
20774
Post by: pretre
skycapt44 wrote:They totally ripped off the matrix thing. Kind of dorky looking but still cool. You figure they would shield such a valuable unit better. You really only need to kill the guy inside and it's useless. Which a MC could do pretty easily. Or a stray bullet to the head. The terminators are AMAZING IMO.
Yeah, because no one ever had an exosuit before the Matrix.
It has a energy field, iirc, surrounding the unit in Terminator Armor who is piloting it. That's pretty good protection, imho.
34801
Post by: MechaEmperor7000
The Dreadknight is an asspull, but at least it's awesome.
26407
Post by: Bloodwin
Kanluwen wrote:The Dreadknight is an utter and complete work of crap. It does not fit with the Imperial aesthetic, nor does the Penitent Engine for that matter. They're half-assed attempts at creating something 'unique'--and all it pulls out is 'crap'.
Ah that's whats odd about it - its the curves. Yes, after being force fed the 'brickraven' this does look out of place. I'd be tempted to change the fists to the ones on the Ven. Dreadnought but it might be more fun to get the Dk kit and the Furioso one and combine them, replace the hands with the spikey clawed ones and keep the ranged weapons. Also look into using dreadnought shoulders or possibly the panions of space marine bikes. It's an interesting idea but yes it looks out of place.
I wonder how many people are working out how to give it two swords?
19636
Post by: Alkasyn
gr1m_dan wrote:Dread does look incredibly crap. IMO.
Some of the rules they have put up also sound horrible.
2+ / 5++ 2 Wounds AND FNP if an Apothecary is taken for Paladins. Weight of fire will bring these down but holy cow, that is tough!
Warding Stave - 2++ in combat!!?!!?!
These guys are going to be VERY nasty. I look forward to playing against them!!!
*gulp*
You pay their weight in gold, however. If my calcs are correct, you're looking at 360 points for 5 of them, 4 normal dudes and an Apothecary. A squad of 4 + Apo with special weapons and wargear brings you well over 400 points for just 5 dudes.
2855
Post by: asmith
Aside from not matching any aesthetic in 40k, the dreadknight just doesn't make any sense. Why would a guy who was already inside a powered suit wear an even larger powered suit on top of that?
35046
Post by: Perkustin
If i ever collect grey knights, i will be sticking a dread Sarc' ontop of the dreadknight, snipping off the dumb pistons and forever considering it to be a massive dreadnought rather than a dumb Amp suit. I think i prefer the old PAGK actually on closer inspection.
19377
Post by: Grundz
MechaEmperor7000 wrote:Draigo doesnt make them troops anymore?
oh you're right, I keep forgetting that the "25 model 2000pt army" is still doable XD
people complaining about it need to see some of the rest of the wargear options, nudge nudge wink wink
39627
Post by: Foo
If you can't enjoy the simple pleasure of a dude in Terminator armour stomping around the battlefield in a giant powersuit mech, then I feel sorry for you.
20774
Post by: pretre
asmith wrote:Aside from not matching any aesthetic in 40k, the dreadknight just doesn't make any sense. Why would a guy who was already inside a powered suit wear an even larger powered suit on top of that?
Did you read about it? What is the chance that a Term Arm model will win against a Blood Thirster? Okay, now what is the chance that an armor with a 2+/4+, S10 Daemonhammer and 4 wounds will win against a Blood Thirster? Ohhh, now we get it.
2855
Post by: asmith
Why not just make a bigger suit, and have him just wear that?
25141
Post by: Chibi Bodge-Battle
That is what I said Greiver.
Please GW, next time you update a SM army...
SCULPT SOME NEW LEGS!!
23395
Post by: Gavo
Anyone have pricing? It's blocked where I am.
34801
Post by: MechaEmperor7000
asmith wrote:Why not just make a bigger suit, and have him just wear that?
Now that's getting into TTGL territory.
....Now I want to convert a dreadknight with Kamina Glasses and a gigantic drill on one arm.
20774
Post by: pretre
asmith wrote:Why not just make a bigger suit, and have him just wear that?
He is wearing the bigger suit. If you are asking, why both? I imagine if the big armor fails, you'd want to be able to eject without being unprotected.
2855
Post by: asmith
I think the dreadknight should be piloting a reaver just to be safe...
13937
Post by: BrassScorpion
19650
Post by: shingouki
Foo wrote:If you can't enjoy the simple pleasure of a dude in Terminator armour stomping around the battlefield in a giant powersuit mech, then I feel sorry for you.
WIN
31545
Post by: AlexHolker
Those Paladins are somewhat tempting. Four boxes would be enough for a rather weak 1,850 point army: 15 Paladins, a converted Draigo, converted Librarian and 3 converted Techmarines.
722
Post by: Kanluwen
pretre wrote:asmith wrote:Aside from not matching any aesthetic in 40k, the dreadknight just doesn't make any sense. Why would a guy who was already inside a powered suit wear an even larger powered suit on top of that?
Did you read about it? What is the chance that a Term Arm model will win against a Blood Thirster? Okay, now what is the chance that an armor with a 2+/4+, S10 Daemonhammer and 4 wounds will win against a Blood Thirster? Ohhh, now we get it.
What is the chance that a Terminator equipped model will win against a Bloodthirster?
A pretty damned good one, considering the Grey Knights did it once on Armageddon. 100 Grey Knights fighting against dozens of Bloodthirsters, hordes of Bloodletters, and a freaking Daemon Primarch(Angron)--and the Grey Knights won.
Then, it happened again in Imperial Armour volume 7--when an Inquisitor wearing Terminator Armour killed a Bloodthirster who is supposedly one of Khorne's favored warriors.
So yeah. The Dreadknight is unnecessary.
34801
Post by: MechaEmperor7000
The Dreadknight's pricing makes me weep.It's almost the same as a Land Raider, and 5 bucks more expensive than the comparable Trygon model. At least it's still better value than an Ork Deff Dread.
4661
Post by: Minsc
Don't have the time to check on all comments about the models on Page 12, but my comments:
Codex Cover Art: Great. Why isn't it hardback, though? Is this going to be a Fantasy-only thing?
Dreadknight: Loathe it. Reminds me of Dexter's Lab, the Robo-Basketball Episode, and that's not a good thing for 40K. I can't wait to see how GW says Space Marine Terminator Armor is now AV12, though.
Tactical Squad: So-so to minor dislike. Mostly irate at the huge sickle-magazines for the Storm Bolters, and the new appearance of the Psycannon. If I can file away / refrain from putting the magazines on their Storm Bolters, no real complaint.
Terminators: I was liking them, right up until I saw the dual-sword models. Yeah, no-dice for the Dual-Sword kit-out. If the kit doesn't require you to take at least one model that way, again not too bad / no real complaint. If you must take at least one that way, feth you GW.
Brother Captain / Grand Master: I feel the Storm Shield's a bit too high-detail, but that's something relatively easy to swap out / fix, in which case again no real complaint.
19754
Post by: puma713
pretre wrote:skycapt44 wrote:They totally ripped off the matrix thing. Kind of dorky looking but still cool. You figure they would shield such a valuable unit better. You really only need to kill the guy inside and it's useless. Which a MC could do pretty easily. Or a stray bullet to the head. The terminators are AMAZING IMO.
Yeah, because no one ever had an exosuit before the Matrix.
36624
Post by: tech66
No I'm totally freaking out to know:
Will I be able to field a Radical Daemonhunters force?
Can I really fill Chimeras/Rhinos 10+/- with Death-Cultists, Crusaders and/or Daemonhosts?
Has the concept of Radical gone out the window, meaning that I can have Grey Knights with Death-Cultists and Daemonhosts?
I have plenty of henchmen & Inquisitor models as well as 12 IG Stormtroopers to use but are they just going to sit on the shelf and wait for a new Witch Hunters Codex?
12893
Post by: evilsponge
LMAO what is this?
holy lol
207
Post by: Balance
MDizzle wrote:I think you are all are having a wack attack the Dreadknight looks Great IMHO. It's bit from Aliens ya know Ripley in the loader.I think it's freaking cool and you know that they will sell a ton of these so get used to seeing them.
That's true, but the scene from Aliens depicts a cargo handling machine pressed into service. It had several clearly identifiable problems, mainly some balance issues, speed, and an open cockpit that is kind of a drawback when fighting acid-blooded monsters at close range. The Dreadknight maintains at least one of these.
18698
Post by: kronk
My Black Templar HQ squads, both Terminator and Powered Armor, will be sporting some bad-ass armor now. And my buddy that's starting a Grey Knight armor can have the left-over bits.
I shall be ordering the PA and Terminator boxes as soon as my favorite online supplier lists them for preorder.
19377
Post by: Grundz
Will I be able to field a Radical Daemonhunters force?
yes
Can I really fill Chimeras/Rhinos 10+/- with Death-Cultists, Crusaders and/or Daemonhosts?
yes
Has the concept of Radical gone out the window, meaning that I can have Grey Knights with Death-Cultists and Daemonhosts?
There are no specific rules for this
I have plenty of henchmen & Inquisitor models as well as 12 IG Stormtroopers to use but are they just going to sit on the shelf and wait for a new Witch Hunters Codex?
I don't know, I can't tell the future nor am I your mom, it's up to you if you want to field them or not.
20774
Post by: pretre
Kanluwen wrote:What is the chance that a Terminator equipped model will win against a Bloodthirster?
A pretty damned good one, considering the Grey Knights did it once on Armageddon. 100 Grey Knights fighting against dozens of Bloodthirsters, hordes of Bloodletters, and a freaking Daemon Primarch(Angron)--and the Grey Knights won.
Then, it happened again in Imperial Armour volume 7--when an Inquisitor wearing Terminator Armour killed a Bloodthirster who is supposedly one of Khorne's favored warriors.
So yeah. The Dreadknight is unnecessary.
I said A terminator equipped model. Not 1/10th of the Chapter. I haven't read the IA's, so good to know, An IC killed a BT. IC's kill BTs all the time, but we're talking rank and file using technology to do something that they can't do normally. You know, the whole point of technology.
The point is that it is safer/more effective. Have power armored models killed a BT before? Sure, see above. Does that mean that Terminator armor is unnecessary? Should we stop carrying meltaguns because lascannons can kill Land Raiders? No. It is just another tool that provides more and/or better options.
Just because you don't aesthetically like it, doesn't mean that others can't. It also doesn't mean that there aren't reasons for it to exist.
22150
Post by: blood reaper
Foo wrote:If you can't enjoy the simple pleasure of a dude in Terminator armour stomping around the battlefield in a giant powersuit mech, then I feel sorry for you.
But I dont , because I know its such a Crap concept. Just make a Grey-knight Dreadnought not a freaking Grey Knight Optimus prime!
207
Post by: Balance
Lord Scythican wrote:Therion wrote:YES! He will be mine and I will name him Ghazzy. Just need to add a pirate hat.
So the Dreadknight is better now when instead of the Grey Knight you have a green Space Gorilla with a head the size of an oil barrel and atrophied legs strapped in the baby carriage? Or was it the two armor planks you are going to superglue on top of the shoulders? If only GW could've thought of that.
Oh yeah much better. Though I would like to think the official conversion will have more than a couple armour planks on the shoulders. They are called Mock ups for a reason.
Yes, it's much better. Why? Because orks are crazier than Charlie Sheen and like having their face exposed to show they're tougher than everyone else around even fi they've been welded into a metal chassis.
13937
Post by: BrassScorpion
warboss wrote:according to the rumors from the leaked codex, they're all in the GK book now. you've got special and generic versions of all three =I= ordos in there so making the figs a part of their webstore makes sense.
Obviously they are in the book if they are selling them for GK now, I just thought it was interesting that they decided to make the "big walking chair" dingus available to GK and that inquisitors are still prominent in spite of many fan fears to the contrary in recent weeks. I also like the fact that all the Daemonhost, Death Cult Assassins, etc. are still there.
39627
Post by: Foo
blood reaper wrote:Foo wrote:If you can't enjoy the simple pleasure of a dude in Terminator armour stomping around the battlefield in a giant powersuit mech, then I feel sorry for you.
But I dont , because I know its such a Crap concept. Just make a Grey-knight Dreadnought not a freaking Grey Knight Optimus prime!
You're going on the list of sadness, mister.
11254
Post by: veritechc
It looks like the "pilot" on the DreadKnight can be removed. That makes me want to use it for its intended use: An Ork Def Dread. Or a big warboss.
Seems like the Dark Eldar plastics were the pinnacle of the GW design team. Too bad the same thought and skill hasn't been shown for the past few releases.
Once again I say why are there ANY metal models anymore?
28444
Post by: DarknessEternal
BrassScorpion wrote:shingouki wrote:i don't want to sound like a fanboy but whats with the semi hate towards the new gk stuff.
Just another day on the forum full of anger and acrimony, fabricated nonsense, and barmy conspiracy theories.
The internet mistakes vitriol for intelligence.
They're too busy flapping their mouths to understand that it isn't.
All the models, fluff, and rules look fine.
34801
Post by: MechaEmperor7000
veritechc wrote:
Once again I say why are there ANY metal models anymore?
Metal is still more feasable than plastic for smaller models, such as special characters. However the Beastmaster and co were really uncalled for.
1082
Post by: Lord_Mortis
tldr wrote:Anyone else thinking what I'm thinking on that Dreadknight?
I was thinking more this:
24567
Post by: Kroothawk
My opinion:
1.) Termis and Draigo look very similar to the old Termis and Stern, almost no improvement but also no deterioration. Maybe a bit more modular. I like them but not more than the models I already own for several years.
2.) Didn't quite like the old standard GKs, the new ones are no improvement. Too large heads and too skinny thighs. Only the tabard makes them tolerable.
3.) Can't get over the baby carrier look, esp. as the Termi has big metal diapers. Stupid concept, stupid rules (monstrous creature???), stupid model. No way to save this via conversions. Waiting for small companies to make a completely different model of a closed medieval walker.
And can someone check Kanluwen's account, I suspect his account got hacked by a GW critical person
29639
Post by: lost_soul
I will be building one of these armies. I like all of the models so far. As far as the Dreadknight goes, the only thing I can say is if you build it convert it. I plan on cutting off mechanisms holding the arms and adding armor to cover the greay knight controlling it. Shame on you GW shame on you.
13937
Post by: BrassScorpion
If you want Captain Stern it's probably best to make a plastic conversion from the new Terminator and or existing Terminator sets. That way he'll be up to the current scale and you'll have something unique as well. I'm really getting away from spending $20 or more on single minis when that much money can buy a lot more in plastic sets. Except for the Inquisition stuff I've hoarded away for years thankfully at older prices, I'm going all plastic with actual Grey Knights.
722
Post by: Kanluwen
pretre wrote:Kanluwen wrote:What is the chance that a Terminator equipped model will win against a Bloodthirster?
A pretty damned good one, considering the Grey Knights did it once on Armageddon. 100 Grey Knights fighting against dozens of Bloodthirsters, hordes of Bloodletters, and a freaking Daemon Primarch(Angron)--and the Grey Knights won.
Then, it happened again in Imperial Armour volume 7--when an Inquisitor wearing Terminator Armour killed a Bloodthirster who is supposedly one of Khorne's favored warriors.
So yeah. The Dreadknight is unnecessary.
I said A terminator equipped model. Not 1/10th of the Chapter. I haven't read the IA's, so good to know, An IC killed a BT. IC's kill BTs all the time, but we're talking rank and file using technology to do something that they can't do normally. You know, the whole point of technology. 
Sorry, "rank and file"?
In all incarnations previous--fluffwise, the Grey Knights were on par with the heroes of most Chapters. They're also trained from their indoctrination onward to fight Daemonic infestations.
This "one on one combat" idea of the Grey Knights having 'needed' it to go toe-to-toe with Bloodthirsters and other Greater Daemons needs to stop.
The point is that it is safer/more effective.
Yeah, strapping a guy into a giant walking target is "safer/more effective". How could I not have realized this before!
Have power armored models killed a BT before? Sure, see above. Does that mean that Terminator armor is unnecessary? Should we stop carrying meltaguns because lascannons can kill Land Raiders? No. It is just another tool that provides more and/or better options.
I'm sorry, you must have missed where this is an Imperial piece of tech. This isn't the Tau, who are "constantly producing newer and better variations on their previous technology".
This isn't even the Adeptus Mechanicus or Dark Mechanicus, who would likely graft a servitor/daemonic intelligence into this monstrosity.
Just because you don't aesthetically like it, doesn't mean that others can't. It also doesn't mean that there aren't reasons for it to exist.
I love how you pull out the "doesn't mean that others can't" card, like that will keep me from ragging on it.
It's a piece of crap. While it's clear high production values went into it once the design was finalized...
There's no reason, whatsoever, for it to exist. The design looks like something a kindergartner who was told to "create something to fight big monsters" would come up with, except worse.
Grey Knights had Dreadnoughts previously, they didn't need this feth-up added to their armory.
19636
Post by: Alkasyn
Kroothawk wrote:My opinion:
1.) Termis and Draigo look very similar to the old Termis and Stern, almost no improvement but also no deterioration. Maybe a bit more modular. I like them but not more than the models I already own for several years.
2.) Didn't quite like the old standard GKs, the new ones are no improvement. Too large heads and too skinny thighs. Only the tabard makes them tolerable.
3.) Can't get over the baby carrier look, esp. as the Termi has big metal diapers. Stupid concept, stupid rules (monstrous creature???), stupid model. No way to save this via conversions. Waiting for small companies to make a completely different model of a closed medieval walker.
And can someone check Kanluwen's account, I suspect his account got hacked by a GW critical person 
I think point 1 is the most important thing - while the DE were screaming to get them off the shop shelf, even if you had an army already, the GK are just more of the same. Not really impressed, tbh, got a couple Terminators already and I do not see too much of an improvement.
4010
Post by: Delephont
I've just seen the miniatures on GW site.......what an anti climax.
I agree that the Termies are as "good" as they were before, so no real change there. However, the actual Grey Knights in standard armour.....what a let down. Why do these guys actually manage to look worse than standard Marines?
The sculptor ought to be shot, that or an eye test!
Will this make me want to buy? Nah, I'll give the GKs a big wide miss.......it's a relief really, more money for Corvus Belli et al.
2855
Post by: asmith
@lord mortis: That should be the official dreadknight photo: classic
722
Post by: Kanluwen
Alkasyn wrote:Kroothawk wrote:My opinion:
1.) Termis and Draigo look very similar to the old Termis and Stern, almost no improvement but also no deterioration. Maybe a bit more modular. I like them but not more than the models I already own for several years.
2.) Didn't quite like the old standard GKs, the new ones are no improvement. Too large heads and too skinny thighs. Only the tabard makes them tolerable.
3.) Can't get over the baby carrier look, esp. as the Termi has big metal diapers. Stupid concept, stupid rules (monstrous creature???), stupid model. No way to save this via conversions. Waiting for small companies to make a completely different model of a closed medieval walker.
And can someone check Kanluwen's account, I suspect his account got hacked by a GW critical person 
I think point 1 is the most important thing - while the DE were screaming to get them off the shop shelf, even if you had an army already, the GK are just more of the same. Not really impressed, tbh, got a couple Terminators already and I do not see too much of an improvement.
The difference is that Dark Eldar before looked like crap. They were Gary Morley sculpts, static, and suffered from Morley's well-known "hurr" posing.
The Grey Knights were pretty much the opposite, being (in my opinion at least) one of GW's best releases to date, in either plastic or metal. The plastics had a large shoe to fill.
20774
Post by: pretre
Kanluwen wrote:In all incarnations previous--fluffwise, the Grey Knights were on par with the heroes of most Chapters. They're also trained from their indoctrination onward to fight Daemonic infestations.
This "one on one combat" idea of the Grey Knights having 'needed' it to go toe-to-toe with Bloodthirsters and other Greater Daemons needs to stop.
Yeah, strapping a guy into a giant walking target is "safer/more effective". How could I not have realized this before!
Okay... You feel pretty strongly about this. We'll have to agree to disagree. I suppose you'd say Knights and Titans are a bad idea, since they are walking targets as well?
Kanluwen wrote:I'm sorry, you must have missed where this is an Imperial piece of tech. This isn't the Tau, who are "constantly producing newer and better variations on their previous technology".
GW's Release Blurb wrote:First among equals, the Grey Knights utilise the very finest equipment that the Mechanicum of Mars have to offer, vehicles and weaponry so esoteric and rare that they are reserved exclusively for their use.
So, yes. They may have old or new tech that is different from what you are used to.
There's no reason, whatsoever, for it to exist. The design looks like something a kindergartner who was told to "create something to fight big monsters" would come up with, except worse. Grey Knights had Dreadnoughts previously, they didn't need this feth-up added to their armory.
Different roles. Also, some of us like that they make new models. We could still be playing with RT models, units and rules for the last 20/30 years.
14152
Post by: CT GAMER
blood reaper wrote:I’ve just seen the new Grey Knight models. While some of the models are ok the Dread Knight is a monstrosity, a horrid thing that looks more Tau than Imperial.
Fixed that for you.
4395
Post by: Deadshane1
I'm a Veteran Grey Knight player.
I like the DreadKnight, I'm buying three.
See ya.
16698
Post by: andrewm9
Well I heard that Grey Knights woudl adding things from WH liek Arco-flagellants I just didn't believe it. Its like they stole half the models fromt eh current WH line and added it to the Grey Knights becuase they couldn't come up with anythign else. Its sad and annoying really. I'm speaking of priests, 1 of the 2 special characters, all the WH Inquisitor models, and arco-flagellants. What's up with that?
11254
Post by: veritechc
For me the models are uninspired. Comparing them to the Dark Eldar they fall far short. The only saving grace is that they are in plastic.
Its sad for me too. The Gray Knights are my favorite Space Marines. They should, each and every, one be epic. They are the best of the best, chosen from the exemplary to be humanities line against Chaos. Why do the modles not SHOW that.
I played the Daemons for two years. Fighting a gray Knight army was cake. Now I think the rules have swung too far the other way. The Grey Knights will eat a Daemon army for lunch.
31545
Post by: AlexHolker
Kanluwen wrote:The Grey Knights were pretty much the opposite, being (in my opinion at least) one of GW's best releases to date, in either plastic or metal. The plastics had a large shoe to fill.
They could have at least added another sprue to make it 27 pounds for 10 instead of 20 pounds for 5.
13937
Post by: BrassScorpion
Deadshane1 wrote:I'm a Veteran Grey Knight player. I like the DreadKnight, I'm buying three. See ya.
Howard Johnson is right! (look it up kids, hint: start with Mel Brooks not the restaurant) I mean I agree with Robert Shaw, no Quint, no...anyway, it's not their best model ever but it's certainly not the worst and I like it well enough to buy at least one, probably more over time.
17844
Post by: Grarg
evilsponge wrote:LMAO what is this?
holy lol
Insecticons.
34801
Post by: MechaEmperor7000
Kroothawk wrote:My opinion:
1.) Termis and Draigo look very similar to the old Termis and Stern, almost no improvement but also no deterioration. Maybe a bit more modular. I like them but not more than the models I already own for several years.
2.) Didn't quite like the old standard GKs, the new ones are no improvement. Too large heads and too skinny thighs. Only the tabard makes them tolerable.
3.) Can't get over the baby carrier look, esp. as the Termi has big metal diapers. Stupid concept, stupid rules (monstrous creature???), stupid model. No way to save this via conversions. Waiting for small companies to make a completely different model of a closed medieval walker.
And can someone check Kanluwen's account, I suspect his account got hacked by a GW critical person 
I kinda like the fact they blend in, but then again I always liked the old GKs.
The Dread knight looks like there's hope for it, but the legs need to be shortened (his proportions look more at home on a Wraithlord) and given a head. There is potential there, but having a baby carrier really killed the concept. Maybe a standard Dread sarcophagus and a MK4 head on it's shoulders would fix it?
And I thought Kan always worked for GW =P
14152
Post by: CT GAMER
I think what bugs me about the Dredknight is the long curvy legs that look like they should be wearing fishnet stockings...
If I put my hands over the pic so I can only see it from the waist up I can live with it.
So, what if you replace the model from the waist down with dreadnaught legs and redo the front so the drivers legs are not dangling out?
I think it it too tall/stretched out at the moment tbh, and it needs some of the blockiness of other marine models imho.
Then it would look more like a modified dreadnought and less like an "Avatar/powerloader/transformer".
34168
Post by: Amaya
And somehow the Nemesis Dreadnaught is worse than the Stormraven.
GJ GW!
14152
Post by: CT GAMER
Amaya wrote:And somehow the Nemesis Dreadnaught is worse than the Stormraven.
GJ GW!
it is almost like GW said "okay f*ckers you think the Storm raven is too blocky? Ok here is a nice bubbly, rounded piece of feth for you..."
22749
Post by: Lycaeus Wrex
I personally like all the models. They look sleek, athletic, dynamic and just all-round cool. The only thing I'm not a fan of is the tesla-coil-things on the back of the PAGKs but hey I can use Rhinos so won't bother gluing them on.
The Dreadknight? Meh. If I make an army I won't be using one (too expensive to buy/store) but if I see one across the table from me I'm not exactly going to recoil in horror.
I don't quite know what GW need to do to assuage the sheer volume of vitriol that spills forth whenever they put a new release out, I really don't. They can't do right from wrong, and even if they *do* release awesome models I'm sure people would find something to complain about.
Whatever, as with most new releases I don't care what other people's opinions are so long as I like them. And I kind of do!
L. Wrex
2559
Post by: ancientsociety
$33 for 5 PLASTIC MINIS!?
The Dread is terribly constructed and the new Termis (while nice) aren't really better or worse than the old ones.
No, sorry, I'm glad I'm getting out of GW. Their pricing is just getting ridiculous. Remember when they switched to plastic minis "to reduce prices"? LOL.
2764
Post by: AgeOfEgos
I think the Dread Knight looks terrific, in true over the top 40k fashion. I'll be getting them!
I see some nice bits for my Custodes as well, specifically the way the halberds are positioned.
17155
Post by: bhsman
Kanluwen wrote:pretre wrote:asmith wrote:Aside from not matching any aesthetic in 40k, the dreadknight just doesn't make any sense. Why would a guy who was already inside a powered suit wear an even larger powered suit on top of that?
Did you read about it? What is the chance that a Term Arm model will win against a Blood Thirster? Okay, now what is the chance that an armor with a 2+/4+, S10 Daemonhammer and 4 wounds will win against a Blood Thirster? Ohhh, now we get it.
What is the chance that a Terminator equipped model will win against a Bloodthirster?
A pretty damned good one, considering the Grey Knights did it once on Armageddon. 100 Grey Knights fighting against dozens of Bloodthirsters, hordes of Bloodletters, and a freaking Daemon Primarch(Angron)--and the Grey Knights won.
Then, it happened again in Imperial Armour volume 7--when an Inquisitor wearing Terminator Armour killed a Bloodthirster who is supposedly one of Khorne's favored warriors.
So yeah. The Dreadknight is unnecessary.
As a potential scenario: Regular Grey Knight in power armor, armed with a Nemesis Warding Stave, is charged by a Bloodthirster. There is a chance he would kill it if the following occurs:
-Bloodthirster either misses a few attacks or wounds (not impossible)
-Any wounds would be passed on a 2++ (Far less impossible)
-Grey Knight hits the Bloodthirster (5+ rerollable thanks to PE: Daemons), wounds it (on a 6+/5+ with Hammerhand/4+ if Mind Blades was used, etc.), and the Bloodthirster fails his 2++
-Grey Knight passes his Psychic test to cause Instant Death, and with rumor being that NFW ignore EW for Daemons, it's possible.
So it's entirely possible, and far more likely against non-Khorne daemons and with better version of that Grey Knight.
So the Dreadknight is unneccessary both in the fluff and the rules. It's also dumb.
722
Post by: Kanluwen
CT GAMER wrote:Amaya wrote:And somehow the Nemesis Dreadnaught is worse than the Stormraven.
GJ GW!
it is almost like GW said "okay f*ckers you think the Storm raven is too blocky? Ok here is a nice bubbly, rounded piece of feth for you..."
And you know, the worst part is--I like the Stormraven. It fits the SM/Imperial aesthetic, and what's more--it doesn't look like someone got a design artist drunk, showed him a bunch of mecha from crappy Hollywood films and then told him to "grimdark it up".
No, scratch that. The Marauders from Starship Troopers 3?
Better than this crapfest of a "battle armor".
24567
Post by: Kroothawk
andrewm9 wrote:Well I heard that Grey Knights woudl adding things from WH liek Arco-flagellants I just didn't believe it. Its like they stole half the models fromt eh current WH line and added it to the Grey Knights becuase they couldn't come up with anythign else. Its sad and annoying really. I'm speaking of priests, 1 of the 2 special characters, all the WH Inquisitor models, and arco-flagellants. What's up with that?
Rumours are that grey Knights get all the old recycled Inquisition stuff, so that Sororitas can get all the new exciting Ecclesiarchy stuff
One point why the Dreadknight looks wrong is because the Grey Knights are themed around ... Knights, not sleek modern looking power loaders. So a walker should have looked medieval and blocky, maybe inspired by the Imperator Titan:
23589
Post by: Sageheart
I don't like the nemesis dred, it looks pretty bad, and the termies i think are worse, every time i look at them something seems very wrong with them!
The standard Gk thou look pretty cool to me, I don't know what exactly I like, I love the dead demon parts, and some of the weapons. They aren't great, but I think they are pretty good, and if you have enough marine parts you could prob make some cool conversions. Automatically Appended Next Post: I def agree with KrootHawk as well!
4875
Post by: His Master's Voice
This is what I intend to do with my DK when it arrives. Masamune Shirow's landmates got it right in terms of looks so I intend to copy that. Shouldn't be hard.
26241
Post by: Soo'Vah'Cha
Is it to early to be contemplating looting a GK dreadknight for my Ork horde...
Turn this
into this...
I think this may have potential
2764
Post by: AgeOfEgos
His Master's Voice wrote:This is what I intend to do with my DK when it arrives. Masamune Shirow's landmates got it right in terms of looks so I intend to copy that. Shouldn't be hard.

I like the idea but from that picture it must be a Giraffe piloting it  .
2855
Post by: asmith
His Master's Voice wrote:This is what I intend to do with my DK when it arrives. Masamune Shirow's landmates got it right in terms of looks so I intend to copy that. Shouldn't be hard.
Better, but it must hurt to get your head pulled off every time you get in...
Edit: Shakes fist at AgeOfEgos...
4010
Post by: Delephont
Lycaeus Wrex wrote:
I don't quite know what GW need to do to assuage the sheer volume of vitriol that spills forth whenever they put a new release out, I really don't. They can't do right from wrong, and even if they *do* release awesome models I'm sure people would find something to complain about.
Whatever, as with most new releases I don't care what other people's opinions are so long as I like them. And I kind of do!
L. Wrex
GW don't have to do anything more than what they already do. Let's not forget that this is a discussion forum, and while there will be people like yourself who like the models, there will just as likely be people like me ho don't. I guess I equally don't care about other peoples opinions and will NOT be buying the miniatures, but......I'm happy for you if you feel you're getting value for money and enjoy playing and painting your new army.
We all had expectations for the GKs, and given how (relatively) good the Dark Eldar turned out, I think it was justified to expect a significant improvement of miniature for the GKs.....for me, they haven't delivered.
I'll wait with baited breath to see what they do with Necrons and Sororitas armies, but I won't be surprised if they fall short of my expectations in these areas also........for me, it's what GW do best
38176
Post by: Griever
Lycaeus Wrex wrote:I personally like all the models. They look sleek, athletic, dynamic and just all-round cool. The only thing I'm not a fan of is the tesla-coil-things on the back of the PAGKs but hey I can use Rhinos so won't bother gluing them on.
The Dreadknight? Meh. If I make an army I won't be using one (too expensive to buy/store) but if I see one across the table from me I'm not exactly going to recoil in horror.
I don't quite know what GW need to do to assuage the sheer volume of vitriol that spills forth whenever they put a new release out, I really don't. They can't do right from wrong, and even if they *do* release awesome models I'm sure people would find something to complain about.
Whatever, as with most new releases I don't care what other people's opinions are so long as I like them. And I kind of do!
L. Wrex
I don't like them, why does that upset you?
You liking them doesn't upset me.
One thing that does upset me: The increased traffic has reduced the GW site to Dial-Up loading speeds.
14732
Post by: Lord Scythican
Soo'Vah'Cha wrote:Is it to early to be contemplating looting a GK dreadknight for my Ork horde...
I think this may have potential 
I think so too!
4875
Post by: His Master's Voice
AgeOfEgos wrote:His Master's Voice wrote:This is what I intend to do with my DK when it arrives. Masamune Shirow's landmates got it right in terms of looks so I intend to copy that. Shouldn't be hard.

I like the idea but from that picture it must be a Giraffe piloting it  .
You miss the point. The head on top is just a camera housing, the actual pilots head is safely tucked away behind the armor plate I added where the head was positioned originally. Google Appleseed to get a better idea of how it could potentially work.
26241
Post by: Soo'Vah'Cha
That is actually a improvement, it goes to show ya..Orks do it up best !
1464
Post by: Breotan
Miraclefish wrote:The Dreadknight looks like someone got the old Aliens Combat Power Loader toy and spraypainted it with a can of car paint...

I made this point waaaay back when all we had was a fuzzy picture from the internets.
38176
Post by: Griever
Lord Scythican wrote:Soo'Vah'Cha wrote:Is it to early to be contemplating looting a GK dreadknight for my Ork horde...
I think this may have potential 
I think so too!

This is mega win. This thing looks much more Orky than Space Marine.
Really want to start a dread mob now!
14732
Post by: Lord Scythican
His Master's Voice wrote:
You miss the point. The head on top is just a camera housing, the actual pilots head is safely tucked away behind the armor plate I added where the head was positioned originally. Google Appleseed to get a better idea of how it could potentially work.
Even if that is the point, no one is going to miss that he looks like E.T. even if appleseed has similar stuff. Automatically Appended Next Post: @Soo'Vah'Cha: Thanks!  You should make one too!
@Griever: Yeah, I think it would be a fun project. I can't wait.
4875
Post by: His Master's Voice
Now he looks like and ET? Come on, people...
31545
Post by: AlexHolker
Lycaeus Wrex wrote:I don't quite know what GW need to do to assuage the sheer volume of vitriol that spills forth whenever they put a new release out, I really don't. They can't do right from wrong, and even if they *do* release awesome models I'm sure people would find something to complain about.
You're mixing up "can't" and "won't". The PAGKs could have been vastly improved just by putting the basic bodies on one sprue and the heavy weapons on the other. That way, you can use two of Sprue A and one of Sprue B for a Strike Squad, one of Sprue A and two of Sprue B for a Purgation Squad, and two of each for a Purifier Squad.
14732
Post by: Lord Scythican
His Master's Voice wrote:Now he looks like and ET? Come on, people...
At least you are being good natured about it. I think it will work, but I wouldn't use a grey knight helmet. How about one of those camera looking boxes on top of the razorback?
13192
Post by: Ian Sturrock
I don't hate the Dread Knight as much as I expected to, as a model, but I agree with others that it just doesn't fit any conception I have of the GK aesthetic. If I include any in my army, they'll be based around heavily converted dreads, which I've always liked the look of anyway... or maybe based around daemons (think, daemonhost on steroids).
Everything else looks excellent.
19754
Post by: puma713
Every time I look at a picture of the DKs I think of:
I wonder if instead of AEGIS and TERRA on the knee pads, I can make them say BABY and BJORN.
2855
Post by: asmith
Yes ET and giraffe's both have long necks. that is what it will look like. You just have to change the head into something that looks more like a camera housing.
5610
Post by: Noisy_Marine
I'm glad to see the Terminators and PAGK's look like the old metal models - because I like the metal models. Particularly the terminators, I was worried they would look like crap.
I can't like the dreadknight though. I keep thinking a greater demon should just blast the pilot and shut the whole thing down since he's out in the open (with no helmet to boot)!
Also, I'm just not a huge fan of giant robots in general. It took me a long time to like Battletech, and the dreadknight looks much more anime than BT, which is a huge downside for me.
26241
Post by: Soo'Vah'Cha
Well this seals the deal Dread knight will become....
the Dred mek pirate Roberts!
Can't wait, I may even make a new Ghazgul from a dread knight...hmmmmm
5212
Post by: Gitzbitah
He looks like an E-frame from Exo Squad- but if his belly knight bothers you, go ahead and leave it off. This model remains a glorious testament to late 80s early 90s American mecha thought. I have no problem with this. How are people planning to show its jump modification?
I have a crazy pipe dream about mating a landspeeder to it and creating a LAM/Veritech style half flyer. It would be unspeakably awesome. One of these days I'll have the time and money to pursue such crazy projects again. Until then, I throw it out there for anyone else to build or photoshop.
14732
Post by: Lord Scythican
asmith wrote:Yes ET and giraffe's both have long necks. that is what it will look like. You just have to change the head into something that looks more like a camera housing.
Maybe use the thing on top of the turret. It would actually serve the same purpose.
14152
Post by: CT GAMER
Kanluwen wrote:CT GAMER wrote:Amaya wrote:And somehow the Nemesis Dreadnaught is worse than the Stormraven.
GJ GW!
it is almost like GW said "okay f*ckers you think the Storm raven is too blocky? Ok here is a nice bubbly, rounded piece of feth for you..."
And you know, the worst part is--I like the Stormraven. It fits the SM/Imperial aesthetic, and what's more--it doesn't look like someone got a design artist drunk, showed him a bunch of mecha from crappy Hollywood films and then told him to "grimdark it up".
No, scratch that. The Marauders from Starship Troopers 3?
Better than this crapfest of a "battle armor".
I love the Storm Raven as well. In fact I really wish my son's Ultramarines could use it, so I could buy one (or three).
As to your other point, I thnk he forgot the "grimdark it up" part. i think the Throne of Judgement would have been a good base to work from tbh...
14732
Post by: Lord Scythican
Soo'Vah'Cha wrote: Well this seals the deal Dread knight will become....
the Dred mek pirate Roberts!
Can't wait, I may even make a new Ghazgul from a dread knight...hmmmmm
Like this?
4884
Post by: Therion
Come on. Please stop re-posting that crap or atleast make the picture a link.
22749
Post by: Lycaeus Wrex
Griever wrote:I don't like them, why does that upset you?
You liking them doesn't upset me.
It doesn't upset me that you don't like them, if you have a solid reason for disliking them. I just get the impression that people hate on new stuff 'just 'cause' rather than for any actual reason. GW release something, and its a perfect excuse to renew the bashing over prices and design decisions and Matt Ward etc etc.
The Dreadknight I expected to get a backlash, it's aesthetic is a massive departure from where GKs were in the past; but the rest of the models are kind of sweet, especially as they do not look hugely different from the original metal models.
L. Wrex
26241
Post by: Soo'Vah'Cha
@Lord Scythican : how do you do that so fast...are you a wizard?
honestly I need you to do my taxes, and get my return that fast.
but thats awesome...you see we have found a use for this ugly duckling.
2066
Post by: Dark Scipio
I like the whinning that Tyranids are broken now, before anyone played a game or knows the point costs.
15829
Post by: Redemption
The new blog is up, with some better pics and a 3d spin of the Dreadknight:
http://www.games-workshop.com/gws/content/blogPost.jsp?aId=15900001a
14152
Post by: CT GAMER
Lycaeus Wrex wrote:
It doesn't upset me that you don't like them, if you have a solid reason for disliking them. I just get the impression that people hate on new stuff 'just 'cause' rather than for any actual reason. GW release something, and its a perfect excuse to renew the bashing over prices and design decisions and Matt Ward etc etc.
The Dreadknight I expected to get a backlash, it's aesthetic is a massive departure from where GKs were in the past; but the rest of the models are kind of sweet, especially as they do not look hugely different from the original metal models.
L. Wrex
I actually Do like all the infantry models (just not feeling the "Dreadful Knight "); I'm not interested in playing Gk again at all, but still...
23809
Post by: Gymnogyps
Lord Scythican wrote:
And Ghazzy he shall be named!
/Snip/ Photo of Freeboota Ork Walker with a generous dollop of awesomesauce /snip/
I <3 you and your photoshop skillz!
So excited now to do my Dred / Megadred conversion!
24127
Post by: yournamehere
AgeOfEgos wrote:I think the Dread Knight looks terrific, in true over the top 40k fashion.
My thoughts exactly, seems a lot of people are split on it but it's got my thumbs up!
I am particularly pleased with the fact they chose to make it like an exoskeleton with the guy harnessed in the front, very cool.
The price for the PAGK seem a bit steep too me but I ain't gonna collect them anyways so it don't really matter to me.
21196
Post by: agnosto
I'm sorry, the DK is just ass.. What are the stats? T7? All it would take would be 1 sniper to off the driver in reality since he's just hanging out there like some chubby guy overflowing the seat on a rollercoaster.
463
Post by: CaptKaruthors
If I get a Dreadknight, I'm going to armor up the front. The way he sits is like Patlabor's Ingram 98's, but needs to be inclosed more.
12620
Post by: Che-Vito
TBD wrote:Damn, people always seem to want to find reasons to not like something. If you don't like it, don't buy it.
As far as I'm concerned all of it is fething awesome and full of extra bits to convert other (Marine) stuff with. This will be an expensive (though long anticipated) release for me.
Those of us that have been playing Grey Knights for awhile, have fair reason to be disappointed.
I wanted them to update Grey Knights, not make them "the new broken onez!"
27872
Post by: Samus_aran115
I don't really like any of it, to be honest. The terminator box is probably the nicest of the whole thing. I'm sure that will be the main seller (despite being 50$). Dreadknight is an embarrassment to 40k, in my opinion. I've been looking at long-leg dreads for a long time, and I've always found something 'wrong' with them. This one is no exception.
Same boring marines.....different helmets.
However, most of my dislike of these has to do with my love of the ruinous powers, so consider me biased
22687
Post by: MajorTom11
Dreadknight -
Not for me... baby strap up front is an image I can't get out of my head. Overall execution is lacking for me and too far from typical Imperial bots. Too spindly, too anthropomorphic, too light looking. Doomfists look... well like regular pa fists lol.
Other kits -
Not bad, but not too impressive either. The only thing I really dislike is the sickle clip on the SB's, I know they cannot really make a dynamic beltfeed and still have them posable, but the SB now just looks like a giant pile of clunk to me.
Teleport backpacks look straight up crap. They shoulda went with the DOW style.
Helmets look a little dissapoint, not enough variety for me, and design wise I would have liked something a bit newer, the shaved regular termie head look was lacking the second people started doing it with the plastic terms when they first came out. I think it would have been really cool to have them with visor slits instead of lenses, could have been a really distinctive touch for the design vs other PA, and fit well with the Knight theme.
All IMO.
That being said, there is plenty of good stuff to be had, and I am pretty sure some of the communities versions of these guys will blow us away. Lots of cool bits too!
2066
Post by: Dark Scipio
Kanluwen wrote:
I'm sorry, you must have missed where this is an Imperial piece of tech. This isn't the Tau, who are "constantly producing newer and better variations on their previous technology".
This isn't even the Adeptus Mechanicus or Dark Mechanicus, who would likely graft a servitor/daemonic intelligence into this monstrosity.
Its a major misunderstanding to think there is no technological advancement in the Imperium.
And inventions of the Mechanicus are most not fielded by the Mechanicus but mainly by Astartes, Inquisition, and other armed forces.
14732
Post by: Lord Scythican
Soo'Vah'Cha wrote:@Lord Scythican : how do you do that so fast...are you a wizard?
honestly I need you to do my taxes, and get my return that fast.
but thats awesome...you see we have found a use for this ugly duckling.
I made it about 6 pages ago. I reposted it so you could see it. I should have made it a link though. Therion really hates the idea.
@Gymnogyps: Thanks! I am glad some people like it.
20774
Post by: pretre
The comparison shot between the DK and the Daemon Prince is awesome.
I know that I'd rather be in one of those if facing down a DP.
edit: That Daemonhammer looks huge! I think the other pic was just a bad angle.
4712
Post by: GCMandrake
Ten a penny, but here's an approximation of what I hope to do with the dreadknight while keeping it as simple as possible.
31962
Post by: lucasbuffalo
In Paint, all my dreams come true:
1
9454
Post by: Mattlov
What are the multi-barreled heavy weapons on PAGK and GKT? Are those the psycannons now? They look far less cool than they used to.
12893
Post by: evilsponge
Doesn't feel anime enough, can we get some flashing red and blue colors in the background?
22802
Post by: MadCowCrazy
This is what I see when I look at it
14732
Post by: Lord Scythican
pretre wrote:The comparison shot between the DK and the Daemon Prince is awesome.
I know that I'd rather be in one of those if facing down a DP.
edit: That Daemonhammer looks huge! I think the other pic was just a bad angle.
It is massive! I didn't realize it was that big!
22687
Post by: MajorTom11
maybe someone could post all the official new pics on page 1? OP are you there?
2559
Post by: ancientsociety
15829
Post by: Redemption
Here are some better pics of the sprues, and the 3d spinaround of the Dreadknight.
The crispness of the models is really good!
5
Filename |
DreadKnight.swf |
Download
|
Description |
Dreadknight 3d spinaround flash |
File size |
1632 Kbytes
|
34644
Post by: Mr Nobody
I think the dreadknight would look much better if only the head was showing like on a normal dreadnought. Everything else looks fine though.
19377
Post by: Grundz
It appears you can make more grey knights than anticipated
from first glance:
PAGK:
Legs 5
shoulderpads 12
Torso 5
Backpack 5
Porter Backpack 5
Helmets 5
Wristless arms: 12
Sidehandle arms 4
shortswords 6
1h greatsword 1
2h greatsword 3
Head Greatsword 1
Stave 1
Daemonhammer 1
Halbard 3
stormbolter arms 8
stormbolter mag 5
the GK termies come with 1 extra set of shoulders as well.
so if you use the extra termie shoulders on a judicar, you have 2 extra sets of PAGK shoulders and 2 extra special weapons. Trim down the extra backpacks and use standard space marine bodies (since they will be covered by giant gun anyway) and you have 2 more grey knights minus the heads which can possibly be sourced from the terminator sprue (i'm thinking the helmet-less ones)
so as long as you have a few space marines kicking around you get roughly 2 extra bodies for each terminator+pagk box you pick up
20243
Post by: Grey Templar
now putting the Ven Dred Sarcophagus over the pilot looks really cool.
regardless, i probably won't get one as i plan on doing a Stormraven "the sky is falling" list
Terminator troops and GK Strike Squads(Teliporter dudes) in Stormravens.
40557
Post by: Der Blaue Wolf
Mattlov wrote:What are the multi-barreled heavy weapons on PAGK and GKT? Are those the psycannons now? They look far less cool than they used to.
Psilencers.
18072
Post by: TBD
Che-Vito wrote:TBD wrote:Damn, people always seem to want to find reasons to not like something. If you don't like it, don't buy it.
As far as I'm concerned all of it is fething awesome and full of extra bits to convert other (Marine) stuff with. This will be an expensive (though long anticipated) release for me.
Those of us that have been playing Grey Knights for awhile, have fair reason to be disappointed.
I wanted them to update Grey Knights, not make them "the new broken onez!"
People are yelling this same stuff every time a new codex is released, and every time it turns out to be a bunch of exaggeration.
If you already have a Grey Knights army (based on the power armoured models) you can probably still play almost the exact same thing you played before. You don't have to play any new presumed over the top rule/character/wargear option just because it's in the codex. I don't see the big deal.
20243
Post by: Grey Templar
I belive that Psylencers do the following.
in addition to the shooting effect, units hit must take a pinning test. units with one or more psykers in them take the test at a stiff Ld modifier.
40557
Post by: Der Blaue Wolf
TBD wrote:People are yelling this same stuff every time a new codex is released, and every time it turns out to be a bunch of exaggeration.
If you already have a Grey Knights army (based on the power armoured models) you can probably still play almost the exact same thing you played before. You don't have to play any new presumed over the top rule/character/wargear option just because it's in the codex. I don't see the big deal.
There's a reason they're yelling it:
Blood Angels: When they came out, they were horrendously broken. Now are just very very broken.
Dark Eldar: Are currently very very very broken.
Grey Knights: F*** they're broken.
20243
Post by: Grey Templar
Yeah, by the time 'Ard Boyz rolls around GKs won't be any worse then BAs were.
14152
Post by: CT GAMER
ancientsociety wrote:
it had to be done I guess...
40557
Post by: Der Blaue Wolf
The thing I really, REALLY dislike about this is all the different types of NFW. I mean, the whole point is that all NFWs are basically the same in regards to effect. I liked my +2 strength on every model. But now that they all run around with force weapons, it's going to make any character without eternal warrior completely useless.
722
Post by: Kanluwen
Dark Scipio wrote:Kanluwen wrote:
I'm sorry, you must have missed where this is an Imperial piece of tech. This isn't the Tau, who are "constantly producing newer and better variations on their previous technology".
This isn't even the Adeptus Mechanicus or Dark Mechanicus, who would likely graft a servitor/daemonic intelligence into this monstrosity.
Its a major misunderstanding to think there is no technological advancement in the Imperium.
And inventions of the Mechanicus are most not fielded by the Mechanicus but mainly by Astartes, Inquisition, and other armed forces.
And it's a complete lack of understanding to think there's some kind of overnight technological advancement and that the Astartes, Inquisition and other armed forces are privy to their technology.
It takes centuries for things to be approved by the Mechanicus for "general usage". The Inquisition, at times, can expedite things--as can the Astartes simply by dint of them being Astartes.
But there's nothing really that can make this abomination make sense. The "powerloaders" used in docks, etc by the Imperium come in two varities:
The first variety are massive flesh and steel servitor constructs with the loader arms built into the flesh. Not "a guy strapped into a suit".
The second variety are Sentinels with those same loader arms attached to the weapon mount and a counterbalance on the rear.
As for the "3d rotational view"(which was added after my last post, but not by you so don't think this one's aimed at you Scipio):
The 3d rotational view makes me like it even less.
For feth's sake, you used the engine housing of a Dreadnought, the same 'exposed hydraulics' on the rear of the legs, etc.
Just fething make it a Dreadnought, GW you loons! Who, in God's Green Earth, came up with this design? Seriously. As a long time fan and big-time customer...
Whoever did think that was a good design: fire them. Now. This is something that belongs in a fanart section, not actually in the game Automatically Appended Next Post: TBD wrote:Che-Vito wrote:TBD wrote:Damn, people always seem to want to find reasons to not like something. If you don't like it, don't buy it.
As far as I'm concerned all of it is fething awesome and full of extra bits to convert other (Marine) stuff with. This will be an expensive (though long anticipated) release for me.
Those of us that have been playing Grey Knights for awhile, have fair reason to be disappointed.
I wanted them to update Grey Knights, not make them "the new broken onez!"
People are yelling this same stuff every time a new codex is released, and every time it turns out to be a bunch of exaggeration.
If you already have a Grey Knights army (based on the power armoured models) you can probably still play almost the exact same thing you played before. You don't have to play any new presumed over the top rule/character/wargear option just because it's in the codex. I don't see the big deal.
See, in this case(I can't speak for everyone else but I can speak for a few at least):
It has nothing whatsoever to do with the rules.
The Dreadknight is a crummy model, and should not waste the plastic production schedule.
17155
Post by: bhsman
Kanluwen, I just want to say that you and I are pretty much on exactly the same wavelength here.
20243
Post by: Grey Templar
@Derbluewolf
I actually thing the different NFWs is nice.
having the choice between an Inititive, Str, or Attack bonus is a good addition, with no obvious choice.
the different weapons are,
Nemisis Force Sword: inititive bonus
Nemisis Halbard: Str bonus
Nemisis Falchion: Attack bonus.
if you want to keep your Str bonus you can. the Halbards are a free swap, only the Falchions cost points.
20650
Post by: Pyriel-
Grey Knights had Dreadnoughts previously, they didn't need this feth-up added to their armory.
lol
As if a GK dreadnought ever managed to kill anything on the tabletop before.
No thankyou, I´m pleased to finally see some MC rules being added to the GKs.
As for all the whining about a single shot to the head felling the dreadknight, well I hear no whining over ork warbosses with or without nega armour or neganobz. I mean a grot would manage to down one just by shooting the head, just to bad space marines are such bad shots that they can never be able to hit an orks head and bypass all that armour.
36143
Post by: snake
bhsman wrote:Kanluwen, I just want to say that you and I are pretty much on exactly the same wavelength here. 
+1
Could not have said it better.
19377
Post by: Grundz
Grey Templar wrote:@Derbluewolf
I actually thing the different NFWs is nice.
having the choice between an Inititive, Str, or Attack bonus is a good addition, with no obvious choice.
I thought it was
sword: invulerable save
halbard: iniative
falchion: rerolls/attack (pair/lightning claws)
20243
Post by: Grey Templar
the Invuln save is a rod that a knight gives his Sword up for and it costs as much as an additional knight.
he loses some CCa bility in exchange for a squad wide invuln.
12620
Post by: Che-Vito
TBD wrote:Che-Vito wrote:TBD wrote:Damn, people always seem to want to find reasons to not like something. If you don't like it, don't buy it.
As far as I'm concerned all of it is fething awesome and full of extra bits to convert other (Marine) stuff with. This will be an expensive (though long anticipated) release for me.
Those of us that have been playing Grey Knights for awhile, have fair reason to be disappointed.
I wanted them to update Grey Knights, not make them "the new broken onez!"
People are yelling this same stuff every time a new codex is released, and every time it turns out to be a bunch of exaggeration.
If you already have a Grey Knights army (based on the power armoured models) you can probably still play almost the exact same thing you played before. You don't have to play any new presumed over the top rule/character/wargear option just because it's in the codex. I don't see the big deal.
At my FLGS, I will continue playing 3e Daemonhunters, this is true.
I am disappointed because I was hoping for an update, not the new broken army.
The "big deal" is that it seems like they went very over-the-top with the army. My ideal was to play an updated version of the army that I love, in regular games of 40k. Instead, I'll be relegated to playing 3e rules, with "permission only", in games. If you can't understand that disappointment, then you probably aren't a consistently DH player who enjoyed the old codex. If you don't get it, then you aren't going to.
958
Post by: mikhaila
snake wrote:bhsman wrote:Kanluwen, I just want to say that you and I are pretty much on exactly the same wavelength here. 
+1
Could not have said it better.
I'm the opposite. I will model and paint one of these every single week, just so I can put up more pictures and watch Kan rant about it.)
codex is seriously fun, been reading mine for a bit now, and so very happy for all those inquisitorial squads I have painted up, and never used much. Being able to mix demon hosts, assassins, all the various henchman, arcoflagellants....it's a huge list of stuff, and very open ended.
20774
Post by: pretre
mikhaila wrote:
I'm the opposite. I will model and paint one of these every single week, just so I can put up more pictures and watch Kan rant about it.)
codex is seriously fun, been reading mine for a bit now, and so very happy for all those inquisitorial squads I have painted up, and never used much. Being able to mix demon hosts, assassins, all the various henchman, arcoflagellants....it's a huge list of stuff, and very open ended.
+40,000
Not sure how anyone is going to miss out on anything by having this codex. As for the folks who want to go back to 3E codex? Really? I suppose if you have a pressing need to be a martyr and use a non-competitive list, sure. It's not like you can't use the 5E codex and just take substandard choices or just use your same models, you know.
722
Post by: Kanluwen
mikhaila wrote:snake wrote:bhsman wrote:Kanluwen, I just want to say that you and I are pretty much on exactly the same wavelength here. 
+1
Could not have said it better.
I'm the opposite. I will model and paint one of these every single week, just so I can put up more pictures and watch Kan rant about it.)
I'm already starting to feel a bit worn out ranting about it to be honest.
Although, since a few of the local players are saying they're getting some to convert into Defilers--I just bought enough Vendetta upgrade kits to field three freakin' squadrons of Vendettas.
I seriously hate the model that much. I will blow that fething thing away first turn every chance I get
codex is seriously fun, been reading mine for a bit now, and so very happy for all those inquisitorial squads I have painted up, and never used much. Being able to mix demon hosts, assassins, all the various henchman, arcoflagellants....it's a huge list of stuff, and very open ended.
But you can't put Daemonhosts in with Grey Knights...right?
18072
Post by: TBD
Kanluwen wrote:The Dreadknight is a crummy model, and should not waste the plastic production schedule.
Even if someone has that opinion, don't you agree it's silly to hate on an entire release just because of one model
14152
Post by: CT GAMER
pretre wrote:mikhaila wrote:
I'm the opposite. I will model and paint one of these every single week, just so I can put up more pictures and watch Kan rant about it.)
codex is seriously fun, been reading mine for a bit now, and so very happy for all those inquisitorial squads I have painted up, and never used much. Being able to mix demon hosts, assassins, all the various henchman, arcoflagellants....it's a huge list of stuff, and very open ended.
+40,000
Not sure how anyone is going to miss out on anything by having this codex. As for the folks who want to go back to 3E codex? Really? I suppose if you have a pressing need to be a martyr and use a non-competitive list, sure. It's not like you can't use the 5E codex and just take substandard choices or just use your same models, you know.
For some people the look and fluff of an army are JUST as important (if not more so) than how competitive it might be.
i'm just saying...
22687
Post by: MajorTom11
Dreadknight needs an expansion pack with a soccer mom head for bot itself, and of course, a nemesis grocery cart full of cabbage, bread and daemonheads.
20650
Post by: Pyriel-
I'm the opposite. I will model and paint one of these every single week, just so I can put up more pictures and watch Kan rant about it.)
Sounds like a plan.
I´ll probably post a painting tutorial as soon as I get my hands of a GKT box.
But you can't put Daemonhosts in with Grey Knights...right?
Word says you can, sucks I know but then again you can have a khorne HQ lead a tzench squad into melee so get used to it.
Want to make fluffy lists dont mix uncharacteristic units.
4875
Post by: His Master's Voice
Kanluwen wrote:Just fething make it a Dreadnought, GW you loons! Who, in God's Green Earth, came up with this design? Seriously. As a long time fan and big-time customer...
Whoever did think that was a good design: fire them. Now. This is something that belongs in a fanart section, not actually in the game
Yes, because Dreadnoughts are such well thought out, good looking designs. I mean, in fanfiction they could actually walk without falling over all the time.
40505
Post by: high chaplain durendin
i am a new member and ive been waiting for grey knights since 2009.
every single PEICE of the grey knights looks sexy. even the dreadknight. its beast Automatically Appended Next Post: i am a new member and ive been waiting for grey knights since 2009.
every single PEICE of the grey knights looks sexy. even the dreadknight. its beast
19754
Post by: puma713
Kanluwen wrote:
But you can't put Daemonhosts in with Grey Knights...right?
From what I've read, Daemonhosts are just a henchman. And all you need to do to take Henchmen is include an Inquisitor. From my recollection, nothing prevents Daemonhosts in the same army as GK.
2764
Post by: AgeOfEgos
People who proclaim a codex broken before playing it several times make me chuckle.
There are certain units that, yes provided you have enough experience in 40k, you can generally pick out as strong picks. That said, how a codex interacts with those units under the same umbrella, vs. many of the stronger builds....well that's almost entirely speculation.
For example; I can say 3 scouting Dreadknights with Teleporters will be very very good and I'm fairly certain my 'gut' is correct. However, until I play (both for and against), I don't know how it's exactly going to play out....and I certainly can't say how it will affect/play with the rest of the army.
722
Post by: Kanluwen
TBD wrote:Kanluwen wrote:The Dreadknight is a crummy model, and should not waste the plastic production schedule.
Even if someone has that opinion, don't you agree it's silly to hate on an entire release just because of one model
Oh definitely. But you'll notice: I actually like the rest of the release.
Lord Draigo is a fantastic model. The Terminators and Power Armored Grey Knights are as well.
It's just that fething Dreadknight that angers me so. Everything about it offends my sensibilities.
20774
Post by: pretre
Typing big makes your opinion more valid.  It is a step up from caps lock.
5531
Post by: Leigen_Zero
Am I the only one who thinks that the dreadknight is a freakin awesome model?. It's a marine in a giant silver aliens 2 powerlifter with flamethrowers and stuff!
Imagine a fight in a cargo hold, between one of these babies and a greater daemon, and they are trying to throw each other out of an airlock
As far as the codex goes, Matt Ward wrote it and you expected it to be balanced?
18072
Post by: TBD
Che-Vito wrote:At my FLGS, I will continue playing 3e Daemonhunters, this is true.
I am disappointed because I was hoping for an update, not the new broken army.
The "big deal" is that it seems like they went very over-the-top with the army. My ideal was to play an updated version of the army that I love, in regular games of 40k. Instead, I'll be relegated to playing 3e rules, with "permission only", in games. If you can't understand that disappointment, then you probably aren't a consistently DH player who enjoyed the old codex. If you don't get it, then you aren't going to.
So explain to me/us the difference as far as the rules go between the army you played before and the exact same models played with the new rules?
Which of the models/ foc choices that the old codex had are over the top in the new one? I think it is the new stuff that is viewed as being "over the top", and nobody is forcing you to use any of it, especially not when playing friendly games at you local store.
17155
Post by: bhsman
His Master's Voice wrote:Yes, because Dreadnoughts are such well thought out, good looking designs. I mean, in fanfiction they could actually walk without falling over all the time.
Yes, he's quite obviously talking about how realistic a Dreadnought is and not about how this violates the established design aesthetic of the last ~20 years.
This isn't an Imperial walker. It's a Gundam with a baby harness.
32977
Post by: Inquisitor_Dunn
I like the new models. I was going to start a BA army to run 3 storm ravens but I might go with gray knights stormravens now and terminators. fun, small army.
27004
Post by: clively
The new DreadKnight sure looks just like the Matrix 3 APUs. ( http://matrix.wikia.com/wiki/APU)
I guess this might mean necrons are going to look a lot more like the machines in the matrix.
I like it.
12620
Post by: Che-Vito
TBD wrote:Che-Vito wrote:At my FLGS, I will continue playing 3e Daemonhunters, this is true.
I am disappointed because I was hoping for an update, not the new broken army.
The "big deal" is that it seems like they went very over-the-top with the army. My ideal was to play an updated version of the army that I love, in regular games of 40k. Instead, I'll be relegated to playing 3e rules, with "permission only", in games. If you can't understand that disappointment, then you probably aren't a consistently DH player who enjoyed the old codex. If you don't get it, then you aren't going to.
So explain to me/us the difference as far as the rules go between the army you played before and the exact same models played with the new rules?
Which of the models/ foc choices that the old codex had are over the top in the new one? I think it is the new stuff that is viewed as being "over the top", and nobody is forcing you to use any of it, especially not when playing friendly games at you local store.
Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Psycannons, also played an important role in my lists, and they are significantly better (when frankly, they performed just fine beforehand)
You also seemed to miss that playing a 3e codex that is not as competitive, is fine by me. I'm the guy that will drop 500 points on the 4e Last Chancers, and play them, because I can still make them perform for me, even if they are a bit expensive for what they can do. All I was hoping for, with the 5e codex, was an update on outdated rules, and an update on the Allies section. Instead, the made a lot of newer OP wargear, got rid of some of the old...and got rid of Allies.
6872
Post by: sourclams
I think the people who are calling GK the new broken are totally off base. Some of their stuff definitely looks good, but it has to. With even modest upgrades we're looking at unit costs of 250 for ten PA guys, or ~450-500 for ten TA guys.
And that's for the bog standard troops. The elite versions quickly hit 300 for PA and 600-700 for TA.
Is anyone really going to tell me that 30 footslogging Terminators for 1500 points is broken? C:SM have been doing 30 for 1200 for, literally, years now, and nobody has been fussed.
BA can even give those guys FNP, albeit at a higher point cost, but still nobody has truly been fussed.
DA have been doing all-Terminator lists for awhile now and no one has blinked an eye.
The Dreadknight is good, no denying it. 2 fully kitted ones can run about 500 points. The HQs are not insanely priced, but still run 150 ish for decent options.
20 Terms with upgrades, 1,000 points. 2 DKs with upgrades, 500 points. Librarian and Grand Master, another 300 points.
Does 24 models truly scream 'broken' at 1800 pts? Really? I mean, they HAVE to be good.
19754
Post by: puma713
Che-Vito wrote:...and got rid of Allies.
This was a surprise?
35704
Post by: DPBellathrom
just seen the new grey knights on the GW webpage. colour me under-whelmed :/ they look good but no way near the level of intricacy that I was expecting.
good thing I'm doing a counts as GK custodes army
24093
Post by: BSent
So do those mean that every standard grey knight in the army comes with a power weapon?
20650
Post by: Pyriel-
Leigen_Zero wrote:Am I the only one who thinks that the dreadknight is a freakin awesome model?. It's a marine in a giant silver aliens 2 powerlifter with flamethrowers and stuff!
Imagine a fight in a cargo hold, between one of these babies and a greater daemon, and they are trying to throw each other out of an airlock
As far as the codex goes, Matt Ward wrote it and you expected it to be balanced? 
I like it to.
And nope, I dont expect this codex to be balanced, quite frankly I expect it to be underpowered.
320
Post by: Platuan4th
You're only about the 20th person in this thread alone to "notice" and comment on it.
What's next, going to say how much like the Aliens Powerloader it is?
38309
Post by: xlightscreen
sigh...
Insert _________ complaint about latest GW model.
Insert __________ still not confirmed but will still complain about it anyways. Even though I have yet to touch the codex or play test it and BUT SOMEONE STILL POSTED ITS BROKEN! here.
Just to let you know I'm loading up my "I told you it was OP but you wouldn't believe me." Missiles
Anyways mass irritation now over with I do agree i'll miss the allies. But then again it gives me a reason to acutly get a full army for my inquisitor.
17155
Post by: bhsman
I will agree with those who are worried about the relative power level of the book, it's fan too early to judge. Criticisms of the models (especially the Dreadknight) are entirely justified.
494
Post by: H.B.M.C.
Kanluwen wrote:There is nothing about the Dreadknight that is redeemable.
It is a terrible idea, terrible execution, and Matt Ward should be fired for this alone.
Who are you and what have done with the Kan?
12620
Post by: Che-Vito
puma713 wrote:Che-Vito wrote:...and got rid of Allies.
This was a surprise?
After the PDF update? No.
For years prior to that, when I was looking for a new codex to come out? Absolutely.
And that is one of the biggest disappointments still.
29833
Post by: The Dwarf Wolf
My problem with the Dreadknight have not to do with rules or fluffy, the ideia of GK champions with equipment/powers that make them MC is very nice. Those guys are supposed to face daemons, the big, ugly daemons...
My problem with dreadknight is that ugly model. Said that, if i ever use a GK army, it will probably have some Angelic knight, floating on the air in a great terminator army, and BIG weapons...
PS: tecnically, the new codex is called Grey Knights, so it dont replace daemon hunters and witch hunters. SO allies keeps in... (well, we know GW will say something about it in future)
22687
Post by: MajorTom11
H.B.M.C. wrote:Kanluwen wrote:There is nothing about the Dreadknight that is redeemable.
It is a terrible idea, terrible execution, and Matt Ward should be fired for this alone.
Who are you and what have done with the Kan?
Straight up! Listen, for all the ball busting, let's give a big +1 to the man for proving he is indeed capable of getting riled by GW!
No sarcasm btw!
21196
Post by: agnosto
Well at least you don't have to pay $50 for it, just go buy an Optimus Prime from Wal Mart.
722
Post by: Kanluwen
The Dwarf Wolf wrote:My problem with the Dreadknight have not to do with rules or fluffy, the ideia of GK champions with equipment/powers that make them MC is very nice. Those guys are supposed to face daemons, the big, ugly daemons...
My problem with dreadknight is that ugly model. Said that, if i ever use a GK army, it will probably have some Angelic knight, floating on the air in a great terminator army, and BIG weapons...
PS: tecnically, the new codex is called Grey Knights, so it dont replace daemon hunters and witch hunters. SO allies keeps in... (well, we know GW will say something about it in future)
Yes, it does replace Daemonhunters and Witchhunters. Try to pull that crap around here, you'd likely get asked to leave and never return.
H.B.M.C. wrote:
Who are you and what have done with the Kan?
...This isn't exactly 'new', for me to get irked by something they've done.
I just usually let it pass.
But this is inexcusable.
P.S. HB--how do you keep the hate flowing for so long? I'm already getting tired
320
Post by: Platuan4th
The Dwarf Wolf wrote:PS: tecnically, the new codex is called Grey Knights, so it dont replace daemon hunters and witch hunters. SO allies keeps in... (well, we know GW will say something about it in future)
It doesn't replace Witch Hunters, that's correct, but it DOES replace Daemon Hunters, and anyone believing otherwise is just being naive.
5610
Post by: Noisy_Marine
Personally, I think they should make all walkers monstrous creatures. That would make them much more useful than they are now.
Second, how the heck do chaos players plan to convert a dreadkngiht into a defiller? It doesn't look anything like a defiler. I'd rather use a soul grinder myself, that's a sweet model.
Third, I just noticed they took the metal GK termies off the website! Damnit, I wanted to buy some before they took them down.
17155
Post by: bhsman
H.B.M.C. wrote:Kanluwen wrote:There is nothing about the Dreadknight that is redeemable.
It is a terrible idea, terrible execution, and Matt Ward should be fired for this alone.
Who are you and what have done with the Kan?
And what's with you being reasonable about the pricing of the PAGK pages ago? This release has brought us all together.
16879
Post by: daedalus-templarius
I'll probably get a dreadknight, and just figure out some way to cover up the dude's body with spare parts I have lying around. Exposed head is ok... baby carrier for body, not so much.
I dislike the head/leg proportions way more than I dislike the dreadknight.
320
Post by: Platuan4th
Noisy_Marine wrote:Personally, I think they should make all walkers monstrous creatures. That would make them much more useful than they are now.
This is rather close to what I joked when HBMC asked how GW could dumb down(or as GW would put it: streamline) vehicles anymore: All vehicles as MCs in 6th ed.
34456
Post by: ColdSadHungry
Well, I was keeping up with this thread but now I've got home it's 26 pages long!
Amongst all this GK goodness, has there been any news on:
PAGK daemonhammers - what do they do? +str?
Nemesis Falchions?
Are any NFW power weapons in the hands of PAGK, TAGK or TAPs (that's Terminator Armoured Paladins since they don't have an official abbreviation yet)
Thanks
6979
Post by: Nicorex
Quick question...
Do Grey Knight Interceptor Squads get to move as jump infantry and then a one time bonus "Shunt" move? Or do they move as regular infiantry with the one time special move?
320
Post by: Platuan4th
ColdSadHungry wrote:(that's Terminator Armoured Paladins since they don't have an official abbreviation yet)
Sure they do.
The abbreviation for Paladins has always been Pallies.
722
Post by: Kanluwen
Noisy_Marine wrote:Personally, I think they should make all walkers monstrous creatures. That would make them much more useful than they are now.
Second, how the heck do chaos players plan to convert a dreadkngiht into a defiller? It doesn't look anything like a defiler. I'd rather use a soul grinder myself, that's a sweet model.
Third, I just noticed they took the metal GK termies off the website! Damnit, I wanted to buy some before they took them down.
You know what else it doesn't look like?
An Imperial vehicle.
So yeah. It can work for a Defiler, provided you're willing to put some work in. Mount the frontplate with the battlecannon on the torso, sculpt some tentacles/aetheric links between the arms and the main body, etc and it can work.
Either way. I'm bringing those fethers down on principle alone. I. Hate. The. Dreadknight.
8926
Post by: BladeWalker
I would like 2 of everything in the initial release please (except the codex). I think my 4 year old summed up the Dread Knight.... I asked him what he thought about it and he said "I dunno what it is but it's really cool. Look at that sword!" The Rule of Cool wins for this release, go go GW!
PS I play Daemons as well and I can't wait to turn a Dread Knight into a Spawn since it's a MC and not a vehicle.
40452
Post by: Cypher's Sword
Yeah its really sad when the new big bad mek cups the pilots crotch so tightly. As always i love the look of the troops, but I think they could have just opted out of the Dreadknight altogether. I also agree with some previous statements, the teleporters look just a like to retro 50s. Put two metal attenaes on something and it can manipulate the atoms of the object and reposition them somewhere else, weak, just weak.
320
Post by: Platuan4th
Kanluwen wrote: You know what else it doesn't look like? An Imperial vehicle.. You're right. It looks like an Imperial Exo-Suit. And that's all sorts of AWESOME.
722
Post by: Kanluwen
No, see Platuan: E-Frames make more sense than this abomination.
At least in an E-Frame you've got a fully enclosed control cabin(outside of the clearly open side points--although, interestingly enough: even before Playmates got involved, there were two variants of every E-Frame. A 'space' variant and an 'atmospheric' variant.), a skintight jumpsuit, and a standard issue mullet.
34456
Post by: ColdSadHungry
I wonder why Coteaz has been taken off the webist? he's not in HQ or Elites. What could this mean?
8884
Post by: viney
Terminators look good, everything else ranges from meh to terrible.
Might pick up a box of Terminators to paint in world eater colors.....
15884
Post by: ghosty
I really want to get the Dreadknight, just to convert it. If it has a head on top, and a dynamic pose, it will really look cool. Additionally, I like the whole exo suit idea. Looks pretty nifty!
33586
Post by: Cerebrium
I'm just gonna buy the dreadknight, and just not attach the pilot. Like some kind of awesome massive dreadnought.
22639
Post by: Baragash
ColdSadHungry wrote:I wonder why Coteaz has been taken off the webist? he's not in HQ or Elites. What could this mean?
My first guess would be to repackage into a single blister.
15829
Post by: Redemption
bhsman wrote:His Master's Voice wrote:Yes, because Dreadnoughts are such well thought out, good looking designs. I mean, in fanfiction they could actually walk without falling over all the time.
Yes, he's quite obviously talking about how realistic a Dreadnought is and not about how this violates the established design aesthetic of the last ~20 years.
This isn't an Imperial walker. It's a Gundam with a baby harness.
20 year established design aestetics my ass. Dreadnoughts used to look like this:
Heck, the Dreadknight is closer to that that the current Dreadnoughts.
18072
Post by: TBD
Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Psycannons, also played an important role in my lists, and they are significantly better (when frankly, they performed just fine beforehand)
You also seemed to miss that playing a 3e codex that is not as competitive, is fine by me. I'm the guy that will drop 500 points on the 4e Last Chancers, and play them, because I can still make them perform for me, even if they are a bit expensive for what they can do. All I was hoping for, with the 5e codex, was an update on outdated rules, and an update on the Allies section. Instead, the made a lot of newer OP wargear, got rid of some of the old...and got rid of Allies.
Wait, so you are a tournament player complaining about your army getting more competitive rules
Sorry, but it seems like your hopes & expectations just weren't very realistic.
1918
Post by: Scottywan82
Kanluwen wrote:Dark Scipio wrote:Kanluwen wrote:
I'm sorry, you must have missed where this is an Imperial piece of tech. This isn't the Tau, who are "constantly producing newer and better variations on their previous technology".
This isn't even the Adeptus Mechanicus or Dark Mechanicus, who would likely graft a servitor/daemonic intelligence into this monstrosity.
Its a major misunderstanding to think there is no technological advancement in the Imperium.
And inventions of the Mechanicus are most not fielded by the Mechanicus but mainly by Astartes, Inquisition, and other armed forces.
And it's a complete lack of understanding to think there's some kind of overnight technological advancement and that the Astartes, Inquisition and other armed forces are privy to their technology.
It takes centuries for things to be approved by the Mechanicus for "general usage". The Inquisition, at times, can expedite things--as can the Astartes simply by dint of them being Astartes.
But there's nothing really that can make this abomination make sense. The "powerloaders" used in docks, etc by the Imperium come in two varities:
The first variety are massive flesh and steel servitor constructs with the loader arms built into the flesh. Not "a guy strapped into a suit".
The second variety are Sentinels with those same loader arms attached to the weapon mount and a counterbalance on the rear.
As for the "3d rotational view"(which was added after my last post, but not by you so don't think this one's aimed at you Scipio):
The 3d rotational view makes me like it even less.
For feth's sake, you used the engine housing of a Dreadnought, the same 'exposed hydraulics' on the rear of the legs, etc.
Just fething make it a Dreadnought, GW you loons! Who, in God's Green Earth, came up with this design? Seriously. As a long time fan and big-time customer...
Whoever did think that was a good design: fire them. Now. This is something that belongs in a fanart section, not actually in the game
Automatically Appended Next Post:
TBD wrote:Che-Vito wrote:TBD wrote:Damn, people always seem to want to find reasons to not like something. If you don't like it, don't buy it.
As far as I'm concerned all of it is fething awesome and full of extra bits to convert other (Marine) stuff with. This will be an expensive (though long anticipated) release for me.
Those of us that have been playing Grey Knights for awhile, have fair reason to be disappointed.
I wanted them to update Grey Knights, not make them "the new broken onez!"
People are yelling this same stuff every time a new codex is released, and every time it turns out to be a bunch of exaggeration.
If you already have a Grey Knights army (based on the power armoured models) you can probably still play almost the exact same thing you played before. You don't have to play any new presumed over the top rule/character/wargear option just because it's in the codex. I don't see the big deal.
See, in this case(I can't speak for everyone else but I can speak for a few at least):
It has nothing whatsoever to do with the rules.
The Dreadknight is a crummy model, and should not waste the plastic production schedule.
You know your stuff is crap when.... Automatically Appended Next Post: H.B.M.C. wrote:Kanluwen wrote:There is nothing about the Dreadknight that is redeemable.
It is a terrible idea, terrible execution, and Matt Ward should be fired for this alone.
Who are you and what have done with the Kan?
Someone's wearing his face like a mask! Automatically Appended Next Post: Platuan4th wrote:Noisy_Marine wrote:Personally, I think they should make all walkers monstrous creatures. That would make them much more useful than they are now.
This is rather close to what I joked when HBMC asked how GW could dumb down(or as GW would put it: streamline) vehicles anymore: All vehicles as MCs in 6th ed.
Actually, I like this idea.
494
Post by: H.B.M.C.
Kanluwen wrote:I just usually let it pass.
Much to the amusement (or irritation) or the rest of us.
Kanluwen wrote:P.S. HB--how do you keep the hate flowing for so long? I'm already getting tired 
Your hate makes you powerful. Embrace it!
19377
Post by: Grundz
Scottywan82 wrote:
You know your stuff is crap when....
you know your posting is crap when you have to quote 3 pages of solid text to say 7 words about it?
320
Post by: Platuan4th
H.B.M.C. wrote: Kanluwen wrote:P.S. HB--how do you keep the hate flowing for so long? I'm already getting tired  Your hate makes you powerful. Embrace it!  Also, your ability to hate is proportional to your age. The older you get, the more you can hate. My proof lies in Frazz.
32099
Post by: wyrd boy of da naith
I honestly like the long legged dreads and i have seen a few that are pretty good but this is cool but not for warhammer not for GK it have a lot of kit bashing or conversion potential but not in the game why the heck hes so exposed? and i spin it and expected a bigger engine and im interested to be honest to break him apart and make 2 suppa dreads and i dunno gave the spare parts to the gos of fire or trow en to old ladys
final comment i repeat its cool but not for warhammer
1918
Post by: Scottywan82
Grundz wrote:Scottywan82 wrote:
You know your stuff is crap when....
you know your posting is crap when you have to quote 3 pages of solid text to say 7 words about it?
Wow, thanks for your contribution!
In other news....
I think I've figured out a good use for those DK legs. Slaaneshi Knight-titans. They have that smooth aesthetic that Is a total pain to sculpt. And being so tall, I'm guessing they'd be a great basing point.
18594
Post by: geordie09
Whilst I agree with the sentiment, this is not a dreadnought etc, I like the legs. I intend to use a dreadknight in the future to create a small slaanesh subjegator... I would not dream of using it as a dreadnought.
320
Post by: Platuan4th
Scottywan82 wrote: Knight-titans.
*eye twitch*
2764
Post by: AgeOfEgos
TBD wrote:Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Psycannons, also played an important role in my lists, and they are significantly better (when frankly, they performed just fine beforehand)
You also seemed to miss that playing a 3e codex that is not as competitive, is fine by me. I'm the guy that will drop 500 points on the 4e Last Chancers, and play them, because I can still make them perform for me, even if they are a bit expensive for what they can do. All I was hoping for, with the 5e codex, was an update on outdated rules, and an update on the Allies section. Instead, the made a lot of newer OP wargear, got rid of some of the old...and got rid of Allies.
Wait, so you are a tournament player complaining about your army getting more competitive rules
Sorry, but it seems like your hopes & expectations just weren't very realistic.
The part that really doesn't make sense to me is the complaint about the new rules being too strong...while complaining about allies being removed.
The only time I ever saw Grey Knights in a competitive setting was when they leased out their Inquisitor/Mystic entourage to the Guard. Which, given the abundance of times I've seen that, they must have an entire planet dedicated to Inquisitor/Mystic factories.
1464
Post by: Breotan
I actually like the body of the Dreadknight. Not so much the guy riding in the chest cavity nor the ape hanger hydrolics coming out of the shoulders. I'm ambiviloent about the pipe things coming out of the back of the foot.
I may get one but I'll definately lose the ape hangers. The thing on the back of the foot may find a new home farther up on the calf or thigh. I'm thinking that covering the lower half of the pilot, at least partially, would be a good thing.
34456
Post by: ColdSadHungry
*******Just be careful if ordering off the website********
If you try to order some advance stuff AND something already available (like I did with some new PAGK and the vindicare), it may try to charge you postage if the existing model costs under £10!!
I think it will only do it if you choose to split your order, even though you are paying well over £10 all at once. DON'T split your order in this case.
320
Post by: Platuan4th
I'm still weighing whether I want to pre-order or just wait for it to show up at the FLGS(I have coupons!).
Do they still wait to charge you till it ships for pre-orders?
38279
Post by: Mr Hyena
I hope Coteaz gets an amazing model rather than just a repackaging.
God knows he deserves it.
26800
Post by: Commander Cain
*posted in the correct thread*
Personally, I love every model that came out this month! The PA and termie GK are chock full of bitz, perfect for use in other armies, the new HQ dude is a stunning figure and the dreadknight is a surprisingly nice model. The blurry pic really did not show any of the details and it is a very nice, new take on dreadnoughts.
All in all, a great month. I hope others feel the same way!
Cain
123
Post by: Alpharius
Redemption wrote:
20 year established design aestetics my ass. Dreadnoughts used to look like this:
That pic?
It is OLD.
The current Dreadnought design has been the 'norm' for damn near close to 20 years...
Platuan4th wrote:Scottywan82 wrote: Knight-titans.
*eye twitch*
It has been bandied about so much in this thread, I'm surprised it took you this long!
34456
Post by: ColdSadHungry
Platuan4th wrote:I'm still weighing whether I want to pre-order or just wait for it to show up at the FLGS(I have coupons!).
Do they still wait to charge you till it ships for pre-orders?
They charged me right away - this IS GW we're talking about
320
Post by: Platuan4th
Alpharius wrote: Platuan4th wrote:Scottywan82 wrote: Knight-titans. *eye twitch* It has been bandied about so much in this thread, I'm surprised it took you this long!  To be honest, I've been skipping pages. Plus, I've been trying to be good.
17155
Post by: bhsman
Redemption wrote:20 year established design aestetics my ass. Dreadnoughts used to look like this:
*image*
Heck, the Dreadknight is closer to that that the current Dreadnoughts.
You're right, I can totally make out the pilot hanging outside the walker and the sleek, skinny limbs!
Wrong.
15115
Post by: Brother SRM
Mr Hyena wrote:I hope Coteaz gets an amazing model rather than just a repackaging.
God knows he deserves it.
Coteaz already has an excellent model.
3330
Post by: Kirasu
This is rather close to what I joked when HBMC asked how GW could dumb down(or as GW would put it: streamline) vehicles anymore: All vehicles as MCs in 6th ed.
I prefer the MC rule over the vehicle rule honestly... but if they did that then AV 14 would have to be T10 which would cause people to FLIP OUT cause they dont understand the correlation between AV and toughness
Afterall, even toughness 8 is only AV11/12 yet people routinely go berserk over how unfair wraithlords are
34456
Post by: ColdSadHungry
Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Looks like I missed that part. Are we sure that this is the case? ALL Nemesis weapons are power weapons? I don't remember that being in the leaked codex. I just don't believe that GW would give every model in an army power weapons.
28710
Post by: motorhead1945
Instead of a pilot, add a Robot head Warlord-Titan-style. Problem solved....
I can't stop thinking bout' sigourney weaver now...
Fun-fact: German transl. for Dreadknight: Nemesis-Ritter
Plastic => flat armour plates => non-epic => GK fail... old metals look soo much better... guess this was expected.
Teleport arrays on PAGKs - The FU? Looks incredibly crappy, imho. I expected something the size of Assault Marines Jump-Packs. Not 2... radio antennas.
Side-ammo-clips on Stormbolters... no... just no... first thing to cut off...
Kaldor Draigo: HOLY CRAP! Kick's Lysanders' Ass in terms of coolness + goatie... Pose sucks though...
320
Post by: Platuan4th
Kirasu wrote: Afterall, even toughness 8 is only AV11/12 yet people routinely go berserk over how unfair wraithlords are That would be because most armies can't 1 shot Wraithlords like they can AV 12 models. The problem with Wraithlords is T8 coupled with wounds and the fact that those wounds have no bearing on their effectiveness(which is superior to an AV12 model that can be one shotted or have weapons removed).
17559
Post by: Warboss Narznok
slowed is not a synonym for stupid, ugly, or other derogatory sentiments. Please do not use it as such in the future. Thanks! ~Manchu
20650
Post by: Pyriel-
You're right, I can totally make out the pilot hanging outside the walker and the sleek, skinny limbs!
Wrong.
But comparing something that looks like a metal insect with oversized groin to a box on two tree stumps while claiming 20yo aesthetic establishment is ok?
39004
Post by: biccat
Warboss Narznok wrote:Does anybody else find this thing ridiculously slowed looking??
Yes.
320
Post by: Platuan4th
biccat wrote:Warboss Narznok wrote:Does anybody else find this thing ridiculously slowed looking??
Yes.
It's almost like 1/3 of the thread was devoted to people saying something along those lines...
17155
Post by: bhsman
Pyriel- wrote:But comparing something that looks like a metal insect with oversized groin to a box on two tree stumps while claiming 20yo aesthetic establishment is ok?
And yet, in spite of those differences, they still have way more in common than with the Dreadknight.
37705
Post by: Gac666
I like it to be honest.
And I can even see it without the GK hanging at the belly, just cover the torso add a nice head and voila!
9892
Post by: Flashman
Platuan4th wrote:biccat wrote:Warboss Narznok wrote:Does anybody else find this thing ridiculously slowed looking??
Yes.
It's almost like 1/3 of the thread was devoted to people saying something along those lines...
Only 1/3? Where's the orange monkey anyway? That could yet swing it for me...
320
Post by: Platuan4th
To be fair Flash, I pulled 1/3 out my ass. It's almost definitely more than that.
40452
Post by: Cypher's Sword
26800
Post by: Commander Cain
Okay, so here is the plan, 1 box of GK termies and PAGK's and a box of sang guard. Mix and match and voila! BA vets
I actually preferred the old stormbolter version with two almost separate barrels instead of the new ones. Ah well.
On another note, I can not wait for a tutorial on how to paint that silver, blue washes are certainly a key part of the recipe.
3330
Post by: Kirasu
ColdSadHungry wrote:Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Looks like I missed that part. Are we sure that this is the case? ALL Nemesis weapons are power weapons? I don't remember that being in the leaked codex. I just don't believe that GW would give every model in an army power weapons.
You did and they do. Just check out the advanced order for the PAGK.. Every model has a blue tinted sword
40452
Post by: Cypher's Sword
Commander Cain wrote:Okay, so here is the plan, 1 box of GK termies and PAGK's and a box of sang guard. Mix and match and voila! BA vets
I actually preferred the old stormbolter version with two almost separate barrels instead of the new ones. Ah well.
On another note, I can not wait for a tutorial on how to paint that silver, blue washes are certainly a key part of the recipe.
I do agree that the detail on draigo's sword is fething epic
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1140064a
real nice storm shield too.
29833
Post by: The Dwarf Wolf
Kanluwen wrote:The Dwarf Wolf wrote:My problem with the Dreadknight have not to do with rules or fluffy, the ideia of GK champions with equipment/powers that make them MC is very nice. Those guys are supposed to face daemons, the big, ugly daemons...
My problem with dreadknight is that ugly model. Said that, if i ever use a GK army, it will probably have some Angelic knight, floating on the air in a great terminator army, and BIG weapons...
PS: tecnically, the new codex is called Grey Knights, so it dont replace daemon hunters and witch hunters. SO allies keeps in... (well, we know GW will say something about it in future)
Yes, it does replace Daemonhunters and Witchhunters. Try to pull that crap around here, you'd likely get asked to leave and never return.(
That "crap" was a joke. But let me ask: do you really gona deny another player from use a nicely converted/kitbashed Inquisitor in his IG army? Or those old GKs he like so much as "Fast Attack"?
207
Post by: Balance
Where's the grounds that Grey Knights replaces Witch Hunters?
34456
Post by: ColdSadHungry
Kirasu wrote:ColdSadHungry wrote:Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Looks like I missed that part. Are we sure that this is the case? ALL Nemesis weapons are power weapons? I don't remember that being in the leaked codex. I just don't believe that GW would give every model in an army power weapons.
You did and they do. Just check out the advanced order for the PAGK.. Every model has a blue tinted sword
Have we actually been told specifically that all GK nemesis weapons are power weapons? Just because they are blue doesn't mean they are. A regular PAGk that you can take for 20 points has a power weapon? Im going to check out the leaked codex but since there is not summary or wargear section in it, I don't know how anyone can be sure of this. I'm a GK player myself but I would consider this army to be broken if ALL GK had power weapons.
20774
Post by: pretre
Balance wrote:Where's the grounds that Grey Knights replaces Witch Hunters?
Non-existent grounds.
Someone was being silly.
320
Post by: Platuan4th
1. The leaked book is incorrect.
2. Most of the people talking about all of them being power weapons have supposedly seen the copy of the book in the Black Box.
207
Post by: Balance
pretre wrote:Balance wrote:Where's the grounds that Grey Knights replaces Witch Hunters?
Non-existent grounds.
Someone was being silly.
Oh. Thanks.
20774
Post by: pretre
ColdSadHungry wrote:I'm a GK player myself but I would consider this army to be broken if ALL GK had power weapons.
Can we wait until a few games are played at least? Geeze.
I know a codex that gets all power weapons, furious charge AND invulnerable saves for their basic troops. Are they broken?
18698
Post by: kronk
The Dwarf Wolf wrote: But let me ask: do you really gona deny another player from use a nicely converted/kitbashed Inquisitor in his IG army? Or those old GKs he like so much as "Fast Attack"?
Is there something in the IG codex that they "Count As"? Like a Kommisar or a stormtrooper squad?
If yes, sure. Put them on the table. I like to look at pretty models.
If no, but you want to use the old ally rules (which I despise), then no. Pick a codex and play it. Or, up the points to 7500 and we'll play Apoc. Bring whatever you want.
320
Post by: Platuan4th
kronk wrote: If no, but you want to use the old ally rules (which I despise), then no. If it's a Daemon Hunter, I'd agree. However Witch Hunters are still allowed the Allies rule, since nothing ahs replaced their book yet.
12620
Post by: Che-Vito
AgeOfEgos wrote:TBD wrote:Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Psycannons, also played an important role in my lists, and they are significantly better (when frankly, they performed just fine beforehand)
You also seemed to miss that playing a 3e codex that is not as competitive, is fine by me. I'm the guy that will drop 500 points on the 4e Last Chancers, and play them, because I can still make them perform for me, even if they are a bit expensive for what they can do. All I was hoping for, with the 5e codex, was an update on outdated rules, and an update on the Allies section. Instead, the made a lot of newer OP wargear, got rid of some of the old...and got rid of Allies.
Wait, so you are a tournament player complaining about your army getting more competitive rules
Sorry, but it seems like your hopes & expectations just weren't very realistic.
The part that really doesn't make sense to me is the complaint about the new rules being too strong...while complaining about allies being removed.
The only time I ever saw Grey Knights in a competitive setting was when they leased out their Inquisitor/Mystic entourage to the Guard. Which, given the abundance of times I've seen that, they must have an entire planet dedicated to Inquisitor/Mystic factories.
You've not played a game against me then
25703
Post by: juraigamer
The only bad thing about the dreadknight is the pilots dangling legs. Doesn't matter though since at least half the haters will get one in a month.
Interesting release, looks like they got the quality over quantity thing down and prices to match ><
2559
Post by: ancientsociety
CT GAMER wrote:ancientsociety wrote:
it had to be done I guess...
It was right there! They were just begging me to do it...
3330
Post by: Kirasu
ColdSadHungry wrote:Kirasu wrote:ColdSadHungry wrote:Che-Vito wrote:Did you miss the "all Grey Knights have Power Weapons" part of the new Codex? That is a HUGE difference, and one that I cannot avoid in tournaments.
Looks like I missed that part. Are we sure that this is the case? ALL Nemesis weapons are power weapons? I don't remember that being in the leaked codex. I just don't believe that GW would give every model in an army power weapons.
You did and they do. Just check out the advanced order for the PAGK.. Every model has a blue tinted sword
Have we actually been told specifically that all GK nemesis weapons are power weapons? Just because they are blue doesn't mean they are. A regular PAGk that you can take for 20 points has a power weapon? Im going to check out the leaked codex but since there is not summary or wargear section in it, I don't know how anyone can be sure of this. I'm a GK player myself but I would consider this army to be broken if ALL GK had power weapons.
The leaked codex not having a wargear is a minor issue.. If PAGKs have "nemesis force swords" then they are power weapons.. Since the advanced order says they have nemesis force swords and they are also painted blue like EVERY OTHER power weapon in their range basically then yeah Im pretty certain
Also, through deduction and investigation its pretty easy to figure out the answer.. All of the HQs, the terminators, justicars and everything that has a power weapon in every other SM book also has a "nemesis force sword".. Id really start thinking of your Gks as overpowered then as you said :p
They did away with variable effects for the same weapon.. All nemesis force swords are power weapons, thus anything that has such a wargear item has a power weapon.. Everything in the book has said wargear item (the Gks anyway)
Can also think about the opposite.. If nemesis force weapons are *not* power weapons then no model in the army has a power weapon including characters. That makes little sense considering every single librarian in known existence has a power weapon basic same with terminators
34456
Post by: ColdSadHungry
pretre wrote:ColdSadHungry wrote:I'm a GK player myself but I would consider this army to be broken if ALL GK had power weapons.
Can we wait until a few games are played at least? Geeze.
I know a codex that gets all power weapons, furious charge AND invulnerable saves for their basic troops. Are they broken?
i know it's premature to be doomsaying but lets take a squad of PAGK who have the halberds for +2 initiative and use hammerhand for +1 str and have power weapons - even if charged, they will most likely get first strike against most things and deny armour saves to their opponent. Don't get me wrong, Im going to be playing with a big grin on my face but based on what we think we know so far, it does sound more than a little cheesy Automatically Appended Next Post: Kirasu wrote:
The leaked codex not having a wargear is a minor issue.. If PAGKs have "nemesis force swords" then they are power weapons.. Since the advanced order says they have nemesis force swords and they are also painted blue like EVERY OTHER power weapon in their range basically then yeah Im pretty certain
Also, through deduction and investigation its pretty easy to figure out the answer.. All of the HQs, the terminators, justicars and everything that has a power weapon in every other SM book also has a "nemesis force sword".. Id really start thinking of your Gks as overpowered then as you said :p
They did away with variable effects for the same weapon.. All nemesis force swords are power weapons, thus anything that has such a wargear item has a power weapon.. Everything in the book has said wargear item (the Gks anyway)
Can also think about the opposite.. If nemesis force weapons are *not* power weapons then no model in the army has a power weapon including characters. That makes little sense considering every single librarian in known existence has a power weapon basic same with terminators
But in the current codex, NFW only count as power weapons in the hands of TAGK upwards. If a regular PAGK has one, it's not a power weapon. Could be the same in the new codex?
40452
Post by: Cypher's Sword
ColdSadHungry wrote:pretre wrote:ColdSadHungry wrote:I'm a GK player myself but I would consider this army to be broken if ALL GK had power weapons.
Can we wait until a few games are played at least? Geeze.
I know a codex that gets all power weapons, furious charge AND invulnerable saves for their basic troops. Are they broken?
i know it's premature to be doomsaying but lets take a squad of PAGK who have the halberds for +2 initiative and use hammerhand for +1 str and have power weapons - even if charged, they will most likely get first strike against most things and deny armour saves to their opponent. Don't get me wrong, Im going to be playing with a big grin on my face but based on what we think we know so far, it does sound more than a little cheesy
Automatically Appended Next Post:
Kirasu wrote:
The leaked codex not having a wargear is a minor issue.. If PAGKs have "nemesis force swords" then they are power weapons.. Since the advanced order says they have nemesis force swords and they are also painted blue like EVERY OTHER power weapon in their range basically then yeah Im pretty certain
Also, through deduction and investigation its pretty easy to figure out the answer.. All of the HQs, the terminators, justicars and everything that has a power weapon in every other SM book also has a "nemesis force sword".. Id really start thinking of your Gks as overpowered then as you said :p
They did away with variable effects for the same weapon.. All nemesis force swords are power weapons, thus anything that has such a wargear item has a power weapon.. Everything in the book has said wargear item (the Gks anyway)
Can also think about the opposite.. If nemesis force weapons are *not* power weapons then no model in the army has a power weapon including characters. That makes little sense considering every single librarian in known existence has a power weapon basic same with terminators
But in the current codex, NFW only count as power weapons in the hands of TAGK upwards. If a regular PAGK has one, it's not a power weapon. Could be the same in the new codex?
at least they don't all have fleet or counter charge or something ridiculous like that. i play neither tau nor GK, but i get the feeling the two will have some very heated battles, with all of these insane armour and invul saves the Gk have your best bet is going to be throwing high strength low ap shots, which in a shotty heavy to balanced tau army your going to have.
As for anyone else, time to watch Gk make heads roll. *covers CSM protectively*
29833
Post by: The Dwarf Wolf
kronk wrote:The Dwarf Wolf wrote: But let me ask: do you really gona deny another player from use a nicely converted/kitbashed Inquisitor in his IG army? Or those old GKs he like so much as "Fast Attack"?
Is there something in the IG codex that they "Count As"? Like a Kommisar or a stormtrooper squad?
If yes, sure. Put them on the table. I like to look at pretty models.
If no, but you want to use the old ally rules (which I despise), then no. Pick a codex and play it. Or, up the points to 7500 and we'll play Apoc. Bring whatever you want.
Yeah, looking at that side... you are right, there is few things on a IG Command Squad that you could not "count ass" some Inquisitorial Retinue options...
4003
Post by: Nurglitch
Wow, that Dreadknight looks like it could jump an entire flock of sharks.
40452
Post by: Cypher's Sword
Nurglitch wrote:Wow, that Dreadknight looks like it could jump an entire flock of sharks.
DON'T BE CRAZY ONLY FONZIE CAN DO THAT
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440211a&prodId=prod1130387
You tell em Fonzie
21593
Post by: DiscoVader
Not really feeling anything for the new models. PAGKs feel off - I know everyone's saying it's something about the heads, but in all honesty, I think it's the legs... they look rather weedy, and make the models feel kind of top-heavy. Termies look great and have tons of options, but the DreadKnight looks absolutely awful. Kind of a cool idea, terrible execution.
I'll wait to see what the rules are like, but if the models are any indication, I might just go ahead and sell off the old metal models I've got and use the money to get some Fantasy stuff instead.
28710
Post by: motorhead1945
motorhead1945 wrote:Instead of a pilot, add a Robot head Warlord-Titan-style. Problem solved....
I can't stop thinking bout' sigourney weaver now...
Found it: Counts-as-you-know-what:
Fun-fact: German transl. for Dreadknight: Nemesis-Ritter
Plastic => flat armour plates => non-epic => GK fail... old metals look soo much better... guess this was expected.
Teleport arrays on PAGKs - The FU? Looks incredibly crappy, imho. I expected something the size of Assault Marines Jump-Packs. Not 2... radio antennas.
Side-ammo-clips on Stormbolters... no... just no... first thing to cut off...
Kaldor Draigo: HOLY CRAP! Kick's Lysanders' Ass in terms of coolness + goatie... Pose sucks though...
722
Post by: Kanluwen
The Dwarf Wolf wrote:Kanluwen wrote:The Dwarf Wolf wrote:My problem with the Dreadknight have not to do with rules or fluffy, the ideia of GK champions with equipment/powers that make them MC is very nice. Those guys are supposed to face daemons, the big, ugly daemons...
My problem with dreadknight is that ugly model. Said that, if i ever use a GK army, it will probably have some Angelic knight, floating on the air in a great terminator army, and BIG weapons...
PS: tecnically, the new codex is called Grey Knights, so it dont replace daemon hunters and witch hunters. SO allies keeps in... (well, we know GW will say something about it in future)
Yes, it does replace Daemonhunters and Witchhunters. Try to pull that crap around here, you'd likely get asked to leave and never return.(
That "crap" was a joke. But let me ask: do you really gona deny another player from use a nicely converted/kitbashed Inquisitor in his IG army? Or those old GKs he like so much as "Fast Attack"?
Yep.
You know why?
Because the kinds of people who I've seen voer the years using GKs/Inquisitors "in their IG army" are doing it to be powergaming twerps.
You want to field an Inquisitor in your Guard army? Fine. Use the Heroic Senior Officer entry.
He wants to field Grey Knights? Then play a Grey Knight army, or I suggest they get off their arse and actually get involved next time I run a two month long campaign arc using the Eye of Terror framework and having Grey Knights available as a purchasable option.
Balance wrote:Where's the grounds that Grey Knights replaces Witch Hunters?
Where's the grounds that it doesn't?
People never used Witchhunters outside of Melta/Flamer spam(from what I saw at least) anyways. Fielding a pure Sister force is fine--but let's knock this "But my Inquisitor neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeds his Guardsmen!" crap out.
19754
Post by: puma713
ColdSadHungry wrote:
But in the current codex, NFW only count as power weapons in the hands of TAGK upwards. If a regular PAGK has one, it's not a power weapon. Could be the same in the new codex?
Besides any deduction, Force Weapons are power weapons simply by default. I don't imagine they'd remove that core rule of Force Weapons. But, then again, Mat Ward did write the codex and he has artistic license to do just about anything he wants.
I can't wait till he writes the Tau codex. Give me Ionic Ion Cannons, my Ionic Missiles and my Ionic Ion Engines to go on my Ionfish.
1464
Post by: Breotan
Nurglitch wrote:Wow, that Dreadknight looks like it could jump an entire flock of sharks.
Sharks flock?
4869
Post by: ShumaGorath
This model would be so amazing if it wasn't for the fething baby holder space marine pouch.
19754
Post by: puma713
Breotan wrote:Nurglitch wrote:Wow, that Dreadknight looks like it could jump an entire flock of sharks.
Sharks flock?
I believe the correct term would be a shiver of sharks.
40452
Post by: Cypher's Sword
puma713 wrote:Breotan wrote:Nurglitch wrote:Wow, that Dreadknight looks like it could jump an entire flock of sharks.
Sharks flock?
I believe the correct term would be a shiver of sharks.
Shiver me tibers? True origin perhaps?
19754
Post by: puma713
Cypher's Sword wrote:puma713 wrote:Breotan wrote:Nurglitch wrote:Wow, that Dreadknight looks like it could jump an entire flock of sharks.
Sharks flock?
I believe the correct term would be a shiver of sharks.
Shiver me tibers? True origin perhaps?
No, I believe that came from the shaking of the wooden planks when a ship would rise and crash down on the waves, catching sailors off-guard. Then, it because of it's meaning, it translated to an expression of fear or surprise. "Well shiver my timbers!"
Anyway - moar Mat Wards hate please kthxbai!!!!111one111!!1
15718
Post by: JGrand
To all the people who are crying cheese already...add up some points and see how little you get. 10 PAGK with two psycannons, halberds, and a Rhino is 310 points. This is assuming that none of the other stuff is taken and the points stay the same. I'm going off of the leaked codex here btw. Add in the special ammunition and some nemesis ward staves and the unit is coming close to 400 points. The 2++ is close combat only. The psycannons are good only if the don't move. The Squad wants to be in CC though.
So take 2 of these and any HQ. All but one HQ choice is in Terminator armor btw. They are clocking in close to 200 a piece with the warding staves. So lets say 800 points right there. Now, the HQ is alone and cold and needs termies. A basic Termie squad is 200. With goodies they could easily reach 300. A Paladin squad is even worse. How do these termies make it to CC? A Storm Raven is another 200. So if you reasonably kit this out that's about 1250 for:
1 Nasty HQ
5 Termies
1 Storm Raven
2 Rhinos of 10 PAGK
Not too scary IMO. Shoot down the Raven and Rhinos and that's one slow list. There really isn't lots of shooting there either to soften the opponent up or crack transports. Now, I'm sure that if Razors are allowed that 6 man Razor Spam will come into play, but again, it's not cheap. 190 Points gets you 6 basic PAGK in a Razor with a weapon upgrade. Now those PAGK aren't very CC scary and are definitely not much (12 storm bolter shots) in the shooting department.
I think Dread Knights have potential to be powerful, but I'll hold off until I see the 2+/4++ confirmed. These would only really scare me with teleporters and that would make them 200 each and have no shooting. Just tarpit them.
Overall, the stuff seems crazy good by itself, but when you actually look at the combos it seems slightly less bad. Make your worst 1500 point list and then judge. You might be surprised. On a side note, my Daemons aren't incredibly happy but I still don't think all is lost for them.
Finally, to the guy who is complaining about his army getting better....go pick up Necrons, Eldar, Sisters, or Tau if you want to play something underpowered. No need to constantly prove yourself and play the underpowered martyr of 40k.
3802
Post by: chromedog
Some sharks school, like other fish (school sharks being the main ones).
They don't flock, though.
The Aussie beach call of "Shaaaaark!" is just an economy of language. Why use two words where one will do.
" Sh*t" and "f*ark" (crow noise).
The new plastics are nice, but detail wise, they still don't stand up to the metals, imo (based on the pictures).
40452
Post by: Cypher's Sword
JGrand wrote:To all the people who are crying cheese already...add up some points and see how little you get. 10 PAGK with two psycannons, halberds, and a Rhino is 310 points. This is assuming that none of the other stuff is taken and the points stay the same. I'm going off of the leaked codex here btw. Add in the special ammunition and some nemesis ward staves and the unit is coming close to 400 points. The 2++ is close combat only. The psycannons are good only if the don't move. The Squad wants to be in CC though.
So take 2 of these and any HQ. All but one HQ choice is in Terminator armor btw. They are clocking in close to 200 a piece with the warding staves. So lets say 800 points right there. Now, the HQ is alone and cold and needs termies. A basic Termie squad is 200. With goodies they could easily reach 300. A Paladin squad is even worse. How do these termies make it to CC? A Storm Raven is another 200. So if you reasonably kit this out that's about 1250 for:
1 Nasty HQ
5 Termies
1 Storm Raven
2 Rhinos of 10 PAGK
Not too scary IMO. Shoot down the Raven and Rhinos and that's one slow list. There really isn't lots of shooting there either to soften the opponent up or crack transports. Now, I'm sure that if Razors are allowed that 6 man Razor Spam will come into play, but again, it's not cheap. 190 Points gets you 6 basic PAGK in a Razor with a weapon upgrade. Now those PAGK aren't very CC scary and are definitely not much (12 storm bolter shots) in the shooting department.
I think Dread Knights have potential to be powerful, but I'll hold off until I see the 2+/4++ confirmed. These would only really scare me with teleporters and that would make them 200 each and have no shooting. Just tarpit them.
Overall, the stuff seems crazy good by itself, but when you actually look at the combos it seems slightly less bad. Make your worst 1500 point list and then judge. You might be surprised. On a side note, my Daemons aren't incredibly happy but I still don't think all is lost for them.
Finally, to the guy who is complaining about his army getting better....go pick up Necrons, Eldar, Sisters, or Tau if you want to play something underpowered. No need to constantly prove yourself and play the underpowered martyr of 40k.
I agree, once again, few numbers but heavy hitters, drop enough hammerheads and pick them off, stormraven is a big target.
1464
Post by: Breotan
I'm still trying to figure out why they gave the Dreadknight a meat tenderizer.
11292
Post by: Druidic
You know what... I love the Deadknight... Can't wait to make a knight titan out of it...
40452
Post by: Cypher's Sword
Breotan wrote:I'm still trying to figure out why they gave the Dreadknight a meat tenderizer.
So he can make Gargantuan Squigoth steak
26603
Post by: InventionThirteen
I like the new models, I think they leak badass everywhere. The only issue I have is with the powered armoured grey knights, they look a little silly to be honest.
Someone with a "spontaneously acquired" codex, can you tell me if the dreadknight is as epic on paper as it looks?
39004
Post by: biccat
JGrand wrote:To all the people who are crying cheese already...add up some points and see how little you get. 10 PAGK with two psycannons, halberds, and a Rhino is 310 points. This is assuming that none of the other stuff is taken and the points stay the same. I'm going off of the leaked codex here btw. Add in the special ammunition and some nemesis ward staves and the unit is coming close to 400 points. The 2++ is close combat only. The psycannons are good only if the don't move. The Squad wants to be in CC though.
So take 2 of these and any HQ. All but one HQ choice is in Terminator armor btw. They are clocking in close to 200 a piece with the warding staves. So lets say 800 points right there. Now, the HQ is alone and cold and needs termies. A basic Termie squad is 200. With goodies they could easily reach 300. A Paladin squad is even worse. How do these termies make it to CC? A Storm Raven is another 200. So if you reasonably kit this out that's about 1250 for:
1 Nasty HQ
5 Termies
1 Storm Raven
2 Rhinos of 10 PAGK
Dang...you just described my thousand sons army at 1250.
only it's 9 guys per unit and a Land Raider instead of a Storm Raven.
11
Post by: ph34r
Kanluwen wrote:Balance wrote:Where's the grounds that Grey Knights replaces Witch Hunters?
Where's the grounds that it doesn't?
People never used Witchhunters outside of Melta/Flamer spam(from what I saw at least) anyways. Fielding a pure Sister force is fine--but let's knock this "But my Inquisitor neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeds his Guardsmen!" crap out.
Exactly! Just like "Where's the grounds that it doesn't replace codex: Tyranids?"
Sometimes I just don't know, Kan. Try harder.
4869
Post by: ShumaGorath
InventionThirteen wrote:I like the new models, I think they leak badass everywhere. The only issue I have is with the powered armoured grey knights, they look a little silly to be honest.
Someone with a "spontaneously acquired" codex, can you tell me if the dreadknight is as epic on paper as it looks?
Better then a trygon in close combat while being cheaper and smaller. It can deep strike via teleport but its an expensive upgrade. It can also have some pretty heavy gun armaments but that drives the price up even higher. Barebones and built for close combat its ridiculously cost effective.
38762
Post by: Mantle
Wow this has exploded since this morning. haha
I don't know if it has been mentioned but in the purifier squad on the pic of the full force has anyone noticed the guy with the cape, possibly a brotherhood champion model yet to be seen?
40452
Post by: Cypher's Sword
I think someone at GW just liked the look of the penitent engine and wanted something like it for GK, even though the penitent engine has a hertic stuck to the front against his will and the Dreadknight has a willing GK on its chest mounted stroller.
7445
Post by: robertsjf
ShumaGorath wrote:This model would be so amazing if it wasn't for the fething baby holder space marine pouch.

I thought of this when I saw the Dreadknight:
http://unaccomplishedangler.com/wordpress/wp-content/uploads/2010/10/MiniMe.jpg
14732
Post by: Lord Scythican
Cypher's Sword wrote:I think someone at GW just liked the look of the penitent engine and wanted something like it for GK, even though the penitent engine has a hertic stuck to the front against his will and the Dreadknight has a willing GK on its chest mounted stroller.
That is probably the truth of it. That was a pretty serious post, I might add...that is until I read "stroller" at the end. You just couldn't resist could you?
40452
Post by: Cypher's Sword
to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
19377
Post by: Grundz
Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
if you want relevent conversation about gk's and not to be washed away in a flood of tears and stupid transformers jokes you have come to the wrong forums.
assassins are still pretty awesome btw
38762
Post by: Mantle
I quite like the assassins in this but there's no sign of 1-3 and they are expensive.
37225
Post by: theduncan
ph34r wrote:Kanluwen wrote:Balance wrote:Where's the grounds that Grey Knights replaces Witch Hunters?
Where's the grounds that it doesn't?
People never used Witchhunters outside of Melta/Flamer spam(from what I saw at least) anyways. Fielding a pure Sister force is fine--but let's knock this "But my Inquisitor neeeeeeeeeeeeeeeeeeeeeeeeeeeeeeds his Guardsmen!" crap out.
Exactly! Just like "Where's the grounds that it doesn't replace codex: Tyranids?"
Sometimes I just don't know, Kan. Try harder.
Why would it replace witch hunters?
SoB=/= GKs.
Unless GKs are really crons, then I guess the crons own everyone now, right  .
6872
Post by: sourclams
Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
If the assassins are anything, anything like the leaked scandex, then your assumptions are grievously, erroneously, inconceivably wrong.
11
Post by: ph34r
By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
40452
Post by: Cypher's Sword
sourclams wrote:Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
If the assassins are anything, anything like the leaked scandex, then your assumptions are grievously, erroneously, inconceivably wrong.
thank god.
10347
Post by: Fafnir
sourclams wrote:Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
If the assassins are anything, anything like the leaked scandex, then your assumptions are grievously, erroneously, inconceivably wrong.
Only in the case of the Vindicare, who is now absurd kinds of awesome.
The rest kind of suck now.
19377
Post by: Grundz
ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
they were not nerfed, its just that the vindy synergizes with GK extremely wel being able to take out threats to your awesome but expensive gk's,l and the others really don't.
19754
Post by: puma713
Your silly Vindicare matters not to my Wave Serpents, humans.
11
Post by: ph34r
Grundz wrote:ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
they were not nerfed, its just that the vindy synergizes with GK extremely wel being able to take out threats to your awesome but expensive gk's,l and the others really don't.
No, it really was that they were nerfed.
Callidus's flamer got nerfed, and she can no longer immediately hide from ranged fire by charging.
Culexus lost his signature aura supposedly.
Eversor points cost went up and he lost infiltrate and did not get buffed to compensate.
Vindicare just got buffed out of control. He'd synergize with any army. What army doesn't need a model that can 1 shot any vehicle in the game reliably?
2764
Post by: AgeOfEgos
Fafnir wrote:sourclams wrote:Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
If the assassins are anything, anything like the leaked scandex, then your assumptions are grievously, erroneously, inconceivably wrong.
Only in the case of the Vindicare, who is now absurd kinds of awesome.
The rest kind of suck now.
It's going to be a long walk to your car tonight.
It does appear he got nerfed---no infiltrate anymore---bleh.
28710
Post by: motorhead1945
Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
Let's say there's a sniper who hits 92% of the time, and glances Land Raiders on median rolls...
There's a blade of Necron-skin that no longer ignores shields, but kills in an instand ( hint to next codex necrons?)
Another one has potentially 10 S5 I8 Lightning Claw-attacks...
19754
Post by: puma713
ph34r wrote: What army doesn't need a model that can 1 shot any vehicle in the game reliably?
puma713 wrote:Your silly Vindicare matters not to my Wave Serpents, humans.
19377
Post by: Grundz
ph34r wrote:Grundz wrote:ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
they were not nerfed, its just that the vindy synergizes with GK extremely wel being able to take out threats to your awesome but expensive gk's,l and the others really don't.
No, it really was that they were nerfed.
Callidus's flamer got nerfed, and she can no longer immediately hide from ranged fire by charging.
Culexus lost his signature aura supposedly.
Eversor points cost went up and he lost infiltrate and did not get buffed to compensate.
I believe you are not basing these claims after the actual codex.
also do not forget about "the grand strategy"
34168
Post by: Amaya
My LGS should have a copy of the new codex in tomorrow or Friday. Hopefully it's like the scandex (which is redonkulous)
20774
Post by: pretre
This thread is like a trainwreck. I can't stop looking at it no matter how much I try. :(
11
Post by: ph34r
Grundz wrote:ph34r wrote:Grundz wrote:ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
they were not nerfed, its just that the vindy synergizes with GK extremely wel being able to take out threats to your awesome but expensive gk's,l and the others really don't.
No, it really was that they were nerfed.
Callidus's flamer got nerfed, and she can no longer immediately hide from ranged fire by charging.
Culexus lost his signature aura supposedly.
Eversor points cost went up and he lost infiltrate and did not get buffed to compensate.
I believe you are not basing these claims after the actual codex.
also do not forget about "the grand strategy"
We have seen the playtest codex. Unless somehow the assassins got mega buffed since them, they are not good. Except vindicare of course.
Also grand strategy comes on a 200 point model and should not be used as a crutch for assassins. It has better uses.
puma713 wrote:ph34r wrote: What army doesn't need a model that can 1 shot any vehicle in the game reliably?
puma713 wrote:Your silly Vindicare matters not to my Wave Serpents, humans.
Your silly wave serpents do not concern my 4 shot rending autocannons.
Xeeeennnnos.
4869
Post by: ShumaGorath
ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
4d6 averages 14. How does it pen 90% of the time when it's averaging less then 50% penetrations?
10347
Post by: Fafnir
AgeOfEgos wrote:Fafnir wrote:sourclams wrote:Cypher's Sword wrote:to anyone that has the leaked codex, what the hell happened to the assassins. i assume they got nerfed horribly to make room for all the GKs new equipment.
If the assassins are anything, anything like the leaked scandex, then your assumptions are grievously, erroneously, inconceivably wrong.
Only in the case of the Vindicare, who is now absurd kinds of awesome.
The rest kind of suck now.
It's going to be a long walk to your car tonight.
It does appear he got nerfed---no infiltrate anymore---bleh.
No kickass 12" charge either.
19754
Post by: puma713
ph34r wrote:
puma713 wrote:ph34r wrote: What army doesn't need a model that can 1 shot any vehicle in the game reliably?
puma713 wrote:Your silly Vindicare matters not to my Wave Serpents, humans.
Your silly wave serpents do not concern my 4 shot rending autocannons.
Xeeeennnnos.
Rending does nothing for you. But Str. 7 could pen on a 6!
34168
Post by: Amaya
Grundz wrote:ph34r wrote:Grundz wrote:ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
they were not nerfed, its just that the vindy synergizes with GK extremely wel being able to take out threats to your awesome but expensive gk's,l and the others really don't.
No, it really was that they were nerfed.
Callidus's flamer got nerfed, and she can no longer immediately hide from ranged fire by charging.
Culexus lost his signature aura supposedly.
Eversor points cost went up and he lost infiltrate and did not get buffed to compensate.
I believe you are not basing these claims after the actual codex.
also do not forget about "the grand strategy"
WS8 and under 150 points isn't good?
19754
Post by: puma713
Now that I think about it, I may have to start playing my Eldar more than my Nids when GK hit the shelves. Board-wide Runes of Warding, Wave Serpents giving their AT trouble and speed to match their warp-shunting.
Hmm. . .
11
Post by: ph34r
Amaya wrote:WS8 and under 150 points isn't good?
They used to cost ~100 points, have better abilities, and who the hell cares about WS8? You hit another 1/6 of the time against enemy uber-characters. Woo.
Automatically Appended Next Post:
puma713 wrote:Rending does nothing for you. But Str. 7 could pen on a 6! 
The Psycannon is by far the strongest anti-AV11 and AV12 heavy weapon in the game now. If you aren't concerned about it, that's up to you /shrug
Automatically Appended Next Post:
ShumaGorath wrote:ph34r wrote:By the looks of it, vindicare got mega buffed to the point of hitting and penning AV 14 90% of the time, callidus got nerfed, eversor got nerfed, and culexus lost his pariah aura.
Stuuupid.
4d6 averages 14. How does it pen 90% of the time when it's averaging less then 50% penetrations?
Probably because it 4d6+3+rending averages 19
15829
Post by: Redemption
ShumaGorath wrote:4d6 averages 14. How does it pen 90% of the time when it's averaging less then 50% penetrations?
It's still a Sniper, so base S3, with Rending on any roll of a 6. Automatically Appended Next Post: ph34r wrote:puma713 wrote:Rending does nothing for you. But Str. 7 could pen on a 6! 
The Psycannon is by far the strongest anti-AV11 and AV12 heavy weapon in the game now. If you aren't concerned about it, that's up to you /shrug
He means the Wave Serpent ignores any additional penetration dice, so no Rending rolls for the Psycannons. I guess you could do a Rifleman Dread with Psybolt ammunition for 4 twin-linked S8 shots at 48" range.
38762
Post by: Mantle
There's a side note that vindicare may rend on a 4+
19754
Post by: puma713
ph34r wrote:puma713 wrote:Rending does nothing for you. But Str. 7 could pen on a 6! 
The Psycannon is by far the strongest anti-AV11 and AV12 heavy weapon in the game now. If you aren't concerned about it, that's up to you /shrug
Hence the reason I brought up Wave Serpents. Rending doesn't affect them (nor Monoliths). So, Str. 7 is about as good as it gets for GK against Eldar and Vindicares are lost on the mech side of the army.
11
Post by: ph34r
Mantle wrote:There's a side note that vindicare may rend on a 4+
are you serious
15829
Post by: Redemption
Mantle wrote:There's a side note that vindicare may rend on a 4+
Wth, where did that come from?
2764
Post by: AgeOfEgos
Mantle wrote:There's a side note that vindicare may rend on a 4+
Uh, is that true?
So the Vindicare is Str. 3 + 4d6---Rending on a 4+? Surely not.
19754
Post by: puma713
Or this:
Redemption wrote:He means the Wave Serpent ignores any additional penetration dice, so no Rending rolls for the Psycannons. I guess you could do a Rifleman Dread with Psybolt ammunition for 4 twin-linked S8 shots at 48" range.
But we'll see if that becomes a part of the meta. Not a whole lot of people building with Eldar in mind.
38762
Post by: Mantle
Redemption wrote:Mantle wrote:There's a side note that vindicare may rend on a 4+
Wth, where did that come from?
Yeah just below the vindicare's rules there's a scribbled on 4's allow rending (sniper)
11
Post by: ph34r
puma713 wrote:ph34r wrote:puma713 wrote:Rending does nothing for you. But Str. 7 could pen on a 6! 
The Psycannon is by far the strongest anti-AV11 and AV12 heavy weapon in the game now. If you aren't concerned about it, that's up to you /shrug
Hence the reason I brought up Wave Serpents. Rending doesn't affect them (nor Monoliths). So, Str. 7 is about as good as it gets for GK against Eldar and Vindicares are lost on the mech side of the army.
The rending isn't even that huge a deal. A psycannon is 2 autocannons strapped together in my eyes. Autocannons were great anti-waveserpent weapons any way. GK squads can take 2-4 psycannons each.
4869
Post by: ShumaGorath
Probably because it 4d6+3+rending averages 19
Ahh, forgot about the other sniper rifle rules. Ridiculous.
11
Post by: ph34r
Mantle wrote:Redemption wrote:Mantle wrote:There's a side note that vindicare may rend on a 4+
Wth, where did that come from?
Yeah just below the vindicare's rules there's a scribbled on 4's allow rending (sniper)
So does it still have the 4d6 armor penetration from Turbo Breaker? Plus this rend on a 4+? What does the rule say?
19754
Post by: puma713
Mantle wrote:Redemption wrote:Mantle wrote:There's a side note that vindicare may rend on a 4+
Wth, where did that come from?
Yeah just below the vindicare's rules there's a scribbled on 4's allow rending (sniper)
That's not a 4, that's a 6. Blow it up on your .PDF and there is a distinct loop.
|
|