Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 13:54:21


Post by: mcmuffin


His Master's Voice wrote:I find it hard to believe GW would miss the opportunity to release a plastic scorpion-like walker in the first wave. Yeah, Tervigon bla bla, Nids already had a bunch of large walkers so another one wouldn't make a difference. The Triarch Stalker sounds like something unique not just for the Crons but in general 40K (with the closest relative being the Defiler) and could have been a sales drive for the release. As it is, no matter how good the Arc looks, in the end it's just a fancy looking Rider.

Don't get me wrong, I love just about everything shown and what little issues I have with the models can be easily fixed with minuscule conversions, but I was really looking forward to Crons' counterpart to the Dreadknight/Cronos.


I am betting on a 1.5 wave later in november.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 13:54:43


Post by: KarlPedder


Yeah if whats been shown is all thats in the 1st wave I'm going to be a little annoyed. That the Necrons already have a number of plastic kits that are presumably not being redone IMO doesn't justify them getting a smaller 1st wave release than DE especially with the number of new units added.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:01:39


Post by: Morathi's Darkest Sin


Really liking the new background, I'm reckoning it fits much better overall, and have no issue with any of it.

Looking to be a good release, and cheers for the unit info Yak. Its going to make planning what I need to buy in a few weeks much more easier without the Codex to hand.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:03:43


Post by: Just Dave


KarlPedder wrote:Yeah if whats been shown is all thats in the 1st wave I'm going to be a little annoyed.


Personally, I think that's a heckuvalot for a 1st wave! Dark Eldar were undeniably a huge release, I wouldn't expect even Necrons to match that. This is still a lot of stuff for their 1st wave, even if there is less(?) than Dark Eldar, it's still an impressive amount and more than most. I don't think much more could reasonably be asked for from the 1st wave IMHO.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:12:54


Post by: KarlPedder


I just figure that the updates for DE and Necrons are similar in terms of scale, age and need (well in truth the Necrons needed an update more than DE) and the only reasons that the Necrons don't need just as many realeases is the dubious benefit of having more existing models carry over? Or that they seem to be making more use of combi kits with this release?

Lol no don't worry I understand now they have to repackage the existing plastics so I guess they count too................


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:15:26


Post by: endtransmission


Thanks for the info Yak. I like the new, expanded fluff as it does seem to allow for the old style necrons as well as expanding it out for those that fancy some personality in their Overlords.

I'm looking forward to reading the book in a few weeks time.

A friend who's been umming and aahhing about starting 40k saw the photos/description and has fallen in love.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:26:54


Post by: tetrisphreak


I have one more question regarding the stormlord - do the lightning strikes roll to hit separately vs all units or just once? Are vehicles affected? That could be a character that makes foot lists viable, as he has the chance to de-mech the entire enemy army in one swoop.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:33:14


Post by: jspyd3rx


A shame Deathmarks stand to be the cron's pyrovore/ mandrakes. They look really awesome and are favorite looking new model.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:39:57


Post by: Sir Harry Flashman, VC


Yak, you say the Deathmarks weapons are AP5, but presumably as Sniper weapons they are rending aswell?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:42:49


Post by: Kurgash


YAY! I get to keep my entire army on foot as honestly those transports sound god awful. Shame about the Monolith being melta fodder now :(


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:54:36


Post by: Xata27


These models are awesome! I don't see why people are hating on them, but now let's hope they didn't make the codex so over powered to make everyone buy Necron Armies.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 14:57:44


Post by: mattyrm


Melissia wrote:I like it.


Yeah me too, I think its excellent. Now they have actual character, as before they were just mindless robots.

I might get me some necron action!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:03:20


Post by: Rinkydink


^^ I agree too.

No problem with the fluff, I actually think it makes them a lot more interesting within the established 40k canon.

They also now are not so 'alone' and have options with regards to who they fight against or ally with. - Aside from Alaitoc it appears.

I think it moves them on in the story arc too; just waking up before, so very 'kill, kill, kill.' Now it looks as though they've taken stock of the 40k universe.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:12:25


Post by: Zim


New units are a bit hit and miss for me (although the ones that look good are really cool) and I'm not sure how I feel about the C'Tan role reversal but it could work. I'll just have to pick up the codex when it comes out to see how they implemented the fluff changes.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:25:00


Post by: Perkustin


Pretty disappointed with the fluff, seems a bit fan-fic for my tastes. I liked the whole tragic element to the old fluff, now they are like 'we shall once again build t eh spaec pyramidz all over the galaxy!!1!'.

Oddly i like the background to the special character who still thinks he's Necrontyr and the the other dude who collects things.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:49:02


Post by: masterofstuff1


How will I protect all these new vehicles from my friends 3 IG manticores???


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:51:24


Post by: CthuluIsSpy


masterofstuff1 wrote:How will I protect all these new vehicles from my friends 3 IG manticores???


Blow them up?

Seriously, the Doomsday ark has a 72" S9 cannon.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:52:02


Post by: rabidaskal


I am SO SAD they gave Necrons transports . . . I wish they'd stuck with teleporting, it made the army feel unique; slow moving units but with the potential to warp in at a critical moment for a decisive blow. Now I feel they're like every other army out there.

Doesn't help that I think the model is gak, robots piloting robots = sadness

I'm really digging the new background though. Ah well.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:53:17


Post by: MadCowCrazy


Hey Yakface, you said that you thought Deathmarks wouldn't get chosen due to their points cost. In what cost range are they?
Do they have any redeeming qualities?

If there were an assault unit I could see the deployment thing being quite useful as you could then assault in your own phase but as they are shooting I guess it's just a way to out move your opponent.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 15:57:50


Post by: NecronLord3


MadCowCrazy wrote:Hey Yakface, you said that you thought Deathmarks wouldn't get chosen due to their points cost. In what cost range are they?
Do they have any redeeming qualities?

If there were an assault unit I could see the deployment thing being quite useful as you could then assault in your own phase but as they are shooting I guess it's just a way to out move your opponent.


Actually its a way of out shooting your opponent and bringing in a unit from reserve. It is a 24" range unit so it basically gives you a good chance to strategically deploy where you want them, with the benefit of knowing where a reserve unit is placed. Also it is a good strategy to use them to contest objectives when your enemy deploys a reserve. Some good army strategies can bring in last minute reserves to tag objectives, Deathmarks counter this.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:15:23


Post by: Mad4Minis


Interesting changes in the fluff. Good move for GW, pretty much open license to create your own Necron empire, much like SM players with custom chapters.

I do like the new models too...but not enough to buy an armies worth. However, I may pick up the codex for the fluff.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:15:45


Post by: NecronLord3


Just noticed that Necrons are the first army to not prominently feature a powerful unit with FNP, from what has leaked out. Though I guess the un-nerfable WBB would count.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:22:31


Post by: tetrisphreak


Army wide 5+, with some units having a 4+, and getting back multi wound models as well seems like a huge draw to me.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:27:16


Post by: BladeWalker


Glad I kept all those Warriors... :-). My preorder money awaits.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:49:17


Post by: streamdragon


yakface wrote:
Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.

Hahaha, wow. Mat Ward, ladies and gentlemen.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:57:53


Post by: Farmer


yakface wrote:
darkslife wrote:Um

Unless they have seriously nerfed the Immortals blaster, why would you take the carbine?



The blaster is now a rapid fire weapon, which means you're only getting a single shot beyond 12" with it (and only if you stand still). The Tesla Carbine is a 24" assault 1 weapon, which generates an extra hit on a 'to hit' roll of '6', but has no AP value (whereas the blaster has an AP of 4, and the 'gauss' ability, of course).


So I can certainly see some utility for either.




yet again another smart way of gw selling more models for the carbines.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:58:33


Post by: ShumaGorath


streamdragon wrote:
yakface wrote:
Doom Scythe: Pure fighter variant of the Night Scythe. AV11 with Living Metal (but no Quantum Shielding or open-topped). Is supersonic (36" flat-out) and can fire all its weapons when moving at cruising speed. Has a twin-linked tesla Destructor & a Death Ray, which allows a 3D6" line to be drawn (with one end of the line being within 12" of the vehicle) and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit. Oh and did I mention that these hits are S10 AP1? Nasty indeed! But at nearly 200 pts for an AV11 vehicle, to get within 12" to unleash this beast will probably be a bit rough.

Hahaha, wow. Mat Ward, ladies and gentlemen.


I can see this easily killing 75 orcs or gaunts in one shot first turn (statistically out of 90 hit). All you have to do is hit 3 units which won't be too terribly hard and it's not like those armies have anything to meaningfully combat this outside of close combat. If this thing is real it'll be one of the most unbalancing units I think I've ever seen. This is just reinforcing the mech meta and punishing armies that don't have good transport options.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 16:58:58


Post by: BeefCakeSoup


If what is being said pans out, Necrons will be able to shut down gunline armies pretty hard.

Moving three Monos towards an enemy gunline that is subject to Night Fighting rules is bad enough, but the fact that you have a counter to infiltrators with snipers, can steal first turn on a 4+ and the ever looming possibility that a roll of "6" could utterly cripple an enemy army with tons of S8 hits is awesome win.

All Hail Matt Ward!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:18:59


Post by: Theduke07


Gunline armies already get shut down. All armies with guns are going to have issues with night fighting. No one likes it but at least everyone will have to learn the searchlight rules instead of rerolling the mission


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:23:57


Post by: tetrisphreak


Bring... It... On!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:25:49


Post by: Noisy_Marine


Not sure I like these new necrons. I really want to ... but the Egyptian themed models and names is definitely a turn off. Also, necrons using transports? Huh? What happened to teleporting across the galaxy in the blink of an eye?

OTOH at least I can actually kill the monolith now with melta and chainfists.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:38:46


Post by: Flashman


Another thumbs up to the new fluff, although it means we can't make fun of the Blood Angels alliance anymore because it sounds kind of feasible now (maybe that's why they did it )

Will certainly buy the new Dex anyway.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:42:39


Post by: masterofstuff1


Im very happy with the direction this is going.

Necrons needed a change and they got it.

New Models, Vehicles, (I personally have no problem with tomb kings in space)

I cant wait to get the codex and start buying and painting!!!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:43:32


Post by: omerakk


Doesn't Preferred Enemy only work in close combat? Not really sure why Destroyers are getting PE unless they can purchase weapons to make them melee powerhouses.

Or, maybe this is in preparation for 6th edition?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:44:57


Post by: BeefCakeSoup


Theduke07 wrote:Gunline armies already get shut down. All armies with guns are going to have issues with night fighting. No one likes it but at least everyone will have to learn the searchlight rules instead of rerolling the mission


No doubt Gunlines get shut down, but most of the time its because an army is tooled to do so by bringing units for the job. Not just one guy who can in theory destroy every tank on the battlefied with a few rolls on his opening turn while blinding said enemy gunline.

Very interested to see this dex when it comes out. If for no other reson, new fluff sounds like a huge improvement.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:46:47


Post by: puma713


Rules so far sound like a blend of Dark Eldar and Grey Knights.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:48:33


Post by: TBD


Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:49:34


Post by: puma713


Noisy_Marine wrote:Not sure I like these new necrons. I really want to ... but the Egyptian themed models and names is definitely a turn off. Also, necrons using transports? Huh? What happened to teleporting across the galaxy in the blink of an eye?


You know that when you teleport across the galaxy, you don't want to have to walk when you arrive. Valet! Have my Ghost Ark pulled around please!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:51:51


Post by: NecronLord3


omerakk wrote:Doesn't Preferred Enemy only work in close combat? Not really sure why Destroyers are getting PE unless they can purchase weapons to make them melee powerhouses.

Or, maybe this is in preparation for 6th edition?


Yes but destroyers will be able to have a Cryptek attached which should be a pretty nasty CC protector, and prefered enemy gives you a better chance of surviving an assault than with the straight but WS.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 17:57:07


Post by: Puscifer


I shall buy the codex first before any new stuff.

I have 3000 points under the current dex, so I'm not itching for new stuff. Except the Death Marks, they look amazing.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:01:40


Post by: ShumaGorath


TBD wrote:Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



Mine wasn't overeacting. An average roll on 3d6 is 10.5, even if you're simply tracing between two ork mobs, which should be impossible to fail you're scoring 60 hits and killing roughly 50 orcs, 33.4 with a KFF. That shot can and half the time will kill the nob as well as any Ork IC in the unit. Even if you only kill 33.4 basic boyz thats exactly 200 points of dead models. That'd bump to 250-400 if you manage to tag more then one nob or an IC. Theres an upper end of 850 points of dead orc models if you roll well and manage to hit 3 mobs (not out of the question in table corners). No unit has been capable of that outside of apocalypse since second edition.

A unit should never be guarenteed to pay for itself in it's first turn without effort or special circumstances. This thing as yakface has described is broken and utterly unbalancing against horde armies.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:01:58


Post by: hollowmirror


Well it seems like people can still run necrons without vehicles if they want. In fact if even one named lord puts scarabs, destroyers or wraiths in the troop slot then I'd say we will definitely see a lot of very fast foot lists for necrons.

For what it's worth it does seem that the vehicles are more weapon oriented then transport oriented. I expect to see a lot of those doomsday cannons (assuming the point cost isn't horrendous).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:04:06


Post by: Abaddon


masterofstuff1 wrote:Im very happy with the direction this is going.

Necrons needed a change and they got it.

New Models, Vehicles, (I personally have no problem with tomb kings in space)

I cant wait to get the codex and start buying and painting!!!


The rules needed change, the fluff needed to be expanded a bit. People like myself who have been playing 'Crons since their "current" inception mostly don't want their army retconned like this. I haven't stuck with this currently-underperforming army for so long because I don't like the fluff. I've waited a long time for updated rules, not an entirely different army forced down my throat.

I find it amusing how many people who don't have a problem with the changes are people who append "I can't wait to go buy Necrons and start painting" at the end of their posts.

Also, lolMonoliths now. All of the problems from before, with none of the benefits!

You know that when you teleport across the galaxy, you don't want to have to walk when you arrive. Valet! Have my Ghost Ark pulled around please!


In 40k, where every race teleports via the warp like a bunch of cheaters, if your race has sufficiently advanced to the point where you can teleport without having to use the aforementioned warp, no. No, you should not have to ride around in some open-topped POS transport. Especially when there's no reason for you to do so since you're a goddamn robot skeleton.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:06:36


Post by: ShumaGorath


Abaddon wrote:
masterofstuff1 wrote:Im very happy with the direction this is going.

Necrons needed a change and they got it.

New Models, Vehicles, (I personally have no problem with tomb kings in space)

I cant wait to get the codex and start buying and painting!!!


The rules needed change, the fluff needed to be expanded a bit. People like myself who have been playing 'Crons since their "current" inception mostly don't want their army retconned like this. I haven't stuck with this currently-underperforming army for so long because I don't like the fluff. I've waited a long time for updated rules, not an entirely different army forced down my throat.

I find it amusing how many people who don't have a problem with the changes are people who append "I can't wait to go buy Necrons and start painting" at the end of their posts.

Also, lolMonoliths now.



In fairness, whatever direction they took the fluff in the 'crons did need a rewrite. Their fluff was very contradictory (FTL travel but cant cure cancer, ctan eat emotions but cant interact with the warp, etc).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:07:39


Post by: Kurgash


Not amused Monoliths will really take a beating now but I can see use for the Ghost arks, not for transport but support. Buy a few for some warrior squads and keep them close by to restore losses. Forget transporting, we walk like the legion we are!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:12:31


Post by: tetrisphreak


Monoliths are av14 for 50 points less than land raiders, can teleport troops, suck souls through the door, and also fire guns at 4 or 5 targets per turn! It is nerfed for sure but it is not a bad support choice.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:12:38


Post by: Kanluwen


ShumaGorath wrote:
In fairness, whatever direction they took the fluff in the 'crons did need a rewrite. Their fluff was very contradictory (FTL travel but cant cure cancer, ctan eat emotions but cant interact with the warp, etc).

And in fairness, the C'Tan were the only real "contradictory" part.

FTL travel didn't come until after they'd surrendered their mortal forms.
Prior to that, they colonized using "stasis Arks" flung amongst the stars.

But yeah. They did need a rewrite mostly to give more depth to them rather than "Kill all humans! Exterminate! Exterminate!".


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:14:00


Post by: masterofstuff1


Abaddon wrote:
masterofstuff1 wrote:Im very happy with the direction this is going.

Necrons needed a change and they got it.

New Models, Vehicles, (I personally have no problem with tomb kings in space)

I cant wait to get the codex and start buying and painting!!!


The rules needed change, the fluff needed to be expanded a bit. People like myself who have been playing 'Crons since their "current" inception mostly don't want their army retconned like this. I haven't stuck with this currently-underperforming army for so long because I don't like the fluff. I've waited a long time for updated rules, not an entirely different army forced down my throat.

I find it amusing how many people who don't have a problem with the changes are people who append "I can't wait to go buy Necrons and start painting" at the end of their posts.

Also, lolMonoliths now.


I have to add some positivity to the many people who add: "New fluff down throat", "looks like i'll be selling", and "i hate tomb kings in space grrr"

So i am excited and will buy stuff as soon as a can and i cant wait to play with the models in games.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:16:04


Post by: Morathi's Darkest Sin


Hopefully the Monolith powerdown won't be as direct or blatent as the Carnifex one.

As long as they still do plenty of damage for the points, the fact Meltas and the like can own you like any other vehicle, just equals play with caution when facing pesky heat weapons.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:17:02


Post by: masterofstuff1


Do the Flayed ones have fleet?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:17:03


Post by: puma713


Abaddon wrote:

You know that when you teleport across the galaxy, you don't want to have to walk when you arrive. Valet! Have my Ghost Ark pulled around please!


In 40k, where every race teleports via the warp like a bunch of cheaters, if your race has sufficiently advanced to the point where you can teleport without having to use the aforementioned warp, no. No, you should not have to ride around in some open-topped POS transport. Especially when there's no reason for you to do so since you're a goddamn robot skeleton.


Yeah, I was kidding. And at $50 a pop too.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:18:00


Post by: NecronLord3


masterofstuff1 wrote:Do the Flayed ones have fleet?


Does anything have fleet?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:22:18


Post by: Abaddon



In fairness, whatever direction they took the fluff in the 'crons did need a rewrite. Their fluff was very contradictory (FTL travel but cant cure cancer, ctan eat emotions but cant interact with the warp, etc).


I can understand the C'tan being able to manipulate emotions since emotions themselves originate from physical beings in real-space-- a realm that the C'tan have essentially mastered over the countless eons. If those physical beings don't exist, then there's nothing in the warp; it essentially ceases to exist as well. I do agree that they went overboard with the C'tan's consumption of the metaphysical idea of emotion, though.

I have to add some positivity to the many people who add: "New fluff down throat", "looks like i'll be selling", and "i hate tomb kings in space grrr"


My point was that I don't expect you to understand the negativity because you have nothing invested in the thing being retconned.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:22:18


Post by: BeefCakeSoup


Given everything Necrons appear to be gaining, removing anti-melta armor from an AV 14 doomsday ship seems fair.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:23:57


Post by: Puscifer


Ok, I just read page 15's rumors...

As an old school Necron Player I should hate the new fluff, but I LOVE IT!!!

This is what I wanted to get me back to playing 40k, an interesting army that wasn't wearing power armour.

Thanks GW.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:25:39


Post by: Noisy_Marine


Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:35:33


Post by: Abaddon


Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation?


I know.

We should write to GW and let them know that all of the armies need emotional depth! The 'Nids need more of a reason for eating the galaxy just for the sake of eating! The 'nids need individual names! This hormagaunt's name is GRggrhhhgal the Expendable and this 'fex's name is KHHUURRrrrrg the Nommer. Hive Tyrants need to wear an egyptian head dresses! Oh, and the hivemind needs to have been eaten/overthrown by the 'nids which it controls.

Now you might be /headscratching. Welcome to the Necron's new reality.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:36:51


Post by: Kanluwen


Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.

"KILL EVERYTHING" is a fine motivation...just not when there's at least two other armies(Tyranids and Daemons) with the same motivation.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:39:52


Post by: Andilus Greatsword


yakface wrote:there is a special character (the Stormlord) who makes the first turn of the game be night fighting no matter what the mission and can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect all unengaged enemy units suffer D6 S8 AP5 hits on a D6 roll of '6' at the start of each Necron shooting phase (hit by lightning strikes). And of course there is a Cryptek ability 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched).

So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic). But of course, he is also over 200 points naturally.

Anyway, plenty more tricks and stuff to read about when the codex comes out!


Now that's just nasty. I wouldn't be surprised if that ability alone causes a shift in the meta. Of course, Space Wolves will endure because of their acute senses...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:41:28


Post by: Kanluwen


And people laugh that I take Searchlights on my Guard vehicles.

Who's laughing now?! WHO'S LAUGHING NOW?!
*shines light around wildly*


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:41:37


Post by: Abaddon


Kanluwen wrote:
Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.

"KILL EVERYTHING" is a fine motivation...just not when there's at least two other armies(Tyranids and Daemons) with the same motivation.


The demon's reason for wanting to kill everything is quite different than the Tyranid's reason...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:42:45


Post by: puma713


Andilus Greatsword wrote:
yakface wrote:there is a special character (the Stormlord) who makes the first turn of the game be night fighting no matter what the mission and can try to extend the rule into further turns by rolling higher than the current turn number on a D6...in addition, while the Night Fighting rules are in effect all unengaged enemy units suffer D6 S8 AP5 hits on a D6 roll of '6' at the start of each Necron shooting phase (hit by lightning strikes). And of course there is a Cryptek ability 'solar pulse' which allows (once per game) at the start of any turn (friend or foe) for the Night Fighting rules to be cancelled for that turn (or apply if the Night Fighting rules weren't in effect when the pulse was launched).

So I could see an army based around this using Night Fight (with Lighting Strikes, of course), and then any turn they REALLY need to shoot, you can use the Solar Pulse to cancel out the Night Fighting effects on your own turn, which still leaves them affecting enemy shooting on their turn! Seems like it could be quite nasty indeed! Oh, and he can try to seize the Initiative on a 4+ except against Orks (who confound his logic). But of course, he is also over 200 points naturally.

Anyway, plenty more tricks and stuff to read about when the codex comes out!


Now that's just nasty. I wouldn't be surprised if that ability alone causes a shift in the meta. Of course, Space Wolves will endure because of their acute senses...


As will DE.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:42:53


Post by: Kanluwen


Abaddon wrote:
Kanluwen wrote:
Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.

"KILL EVERYTHING" is a fine motivation...just not when there's at least two other armies(Tyranids and Daemons) with the same motivation.


The demon's reason for wanting to kill everything is quite different than the Tyranid's reason...

But the Daemons' reason for wanting to kill everything was not different than the Necrons' reason.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:44:50


Post by: Abaddon


Kanluwen wrote:
Abaddon wrote:
Kanluwen wrote:
Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.

"KILL EVERYTHING" is a fine motivation...just not when there's at least two other armies(Tyranids and Daemons) with the same motivation.


The demon's reason for wanting to kill everything is quite different than the Tyranid's reason...

But the Daemons' reason for wanting to kill everything was not different than the Necrons' reason.


Sooo, what you're saying is that there's really only one other army with such a motivation? I'm ok with that.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:45:43


Post by: Kanluwen


GW wasn't.

GW being not okay with it trumps your being okay with it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:47:23


Post by: Abaddon


Kanluwen wrote:GW wasn't.

GW being not okay with it trumps your being okay with it.


You don't know what GW's motivation for the change was, so what's your point?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:48:02


Post by: DIDM


I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:48:21


Post by: Kanluwen


Other than repeated statements over the years of them thinking Necrons were "too one-dimensional", clearly I have no clue.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:50:10


Post by: CthuluIsSpy


DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines


Let me guess, lots of Psycannons, right?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 18:51:01


Post by: Abaddon


Kanluwen wrote:Other than repeated statements over the years of them thinking Necrons were "too one-dimensional", clearly I have no clue.


Seems that way.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:00:15


Post by: BeefCakeSoup


Do very want AV14 skimmer spam.

I wonder what Necron Faction allied with Dante. I know it was the Silent King, but I wonder what his faction is called and how evil it is.


Automatically Appended Next Post:
DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines


I made a Blood Angels Army to fight GK armies that fight Necron Armies.

My Blood Angels aka "The Fist Bumpers of Baal" will defend the bro-bots to the DEATH!

~.~


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:08:33


Post by: Space Crusader


Kanluwen wrote:And people laugh that I take Searchlights on my Guard vehicles.

Who's laughing now?! WHO'S LAUGHING NOW?!
*shines light around wildly*




Awsome.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:11:22


Post by: KilroyKiljoy


BeefCakeSoup wrote:I made a Blood Angels Army to fight GK armies that fight Necron Armies.

My Blood Angels aka "The Fist Bumpers of Baal" will defend the bro-bots to the DEATH!

~.~

I shall make Necrons who worship the Blood Angels as gods. Dress in red, and act like space marines.
Either that, or my other idea: Woodcrons. Necrons who love their Tomb World so much, that they worry about Global Warming from by-products of their technology, and have opted to be made out of wood from the planet's dense forests. Their lord is Iem Hadüsh, the All-Gorer (Get it? Al Gore?).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:12:33


Post by: Kanluwen


Kilroy...I love the Woodcron idea so much.

Please tell me you're making a Futurama reference or I will be sad.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:13:49


Post by: BeefCakeSoup


KilroyKiljoy wrote:
BeefCakeSoup wrote:I made a Blood Angels Army to fight GK armies that fight Necron Armies.

My Blood Angels aka "The Fist Bumpers of Baal" will defend the bro-bots to the DEATH!

~.~

I shall make Necrons who worship the Blood Angels as gods. Dress in red, and act like space marines.
Either that, or my other idea: Woodcrons. Necrons who love their Tomb World so much, that they worry about Global Warming from by-products of their technology, and have opted to be made out of wood from the planet's dense forests. Their lord is Iem Hadüsh, the All-Gorer (Get it? Al Gore?).


lolololol


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:18:55


Post by: KilroyKiljoy


Kanluwen wrote:Kilroy...I love the Woodcron idea so much.

Please tell me you're making a Futurama reference or I will be sad.


Hahaha, you know way too much about my mind.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:19:04


Post by: Perkustin


Necrons were fairly three dimensional. I would say they lose some character in the fluff update. The nerons were tragic, self hating, jealous and bitter. They embodied a classic paradigm, that of cheating death or at least the cost of trying to do so. Now they are just seem to be like the imperium via robotic transformation.

I noticed someone mentioning something about 'bio-transfer' which at least would make the 'rebuild spaec pyramidz!' motivation a bit more believable.

With the old 'crons who had no emotion, apart from a feeling of bitterness towards the living, it made sense all they wanted was to kill 'em all.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:24:35


Post by: Corpsesarefun


Bio-transfers?

Cybermen necrons anyone?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:36:51


Post by: jspyd3rx


Oh, think I figured something out. Since the green rods are out, existing kits had to be replaced with new sprues. Guessing warriors, monoliths and maybe tomb spyder are getting a new sprue in their kit.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:41:08


Post by: ShumaGorath


Abaddon wrote:
Kanluwen wrote:
Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation? Evil races have wanted to do it ever since there has been gaming. I thnk necrons do not need more depth, but rather, more killing of everything.

Maybe necrons need to eat a craftworld. Demons did it, and so did Nids.

"KILL EVERYTHING" is a fine motivation...just not when there's at least two other armies(Tyranids and Daemons) with the same motivation.


The demon's reason for wanting to kill everything is quite different than the Tyranid's reason...


Wanting to kill everything is an ok reason, what matters is the justification for it. The tyranids have a fairly straightforward but good reason for wanting to kill everything, they grow more powerful and numerous by doing so. The daemons don't want to kill everything, they want everyone to worship them and increase their own power base. The Necrons purpose for killing everything is flimsy, contradictory, and self destructive at best, downright saturday morning cartoonish at worst. They needed a fluff rewrite badly, whether this was the one you wanted or not. They had the worst fluff in the game, they were worse then third edition dark eldar by a good margin.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:45:10


Post by: H.B.M.C.


Do you think they'll stop producing the green rods? I mean, that's a fair amount of stuff to replace on a Monolith (especially the stargate and the crystal).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:46:42


Post by: kenshin620


ShumaGorath wrote:The Necrons purpose for killing everything is flimsy, contradictory, and self destructive at best, downright saturday morning cartoonish at worst. They needed a fluff rewrite badly, whether this was the one you wanted or not. They had the worst fluff in the game, they were worse then third edition dark eldar by a good margin.


This is 40k! Its not suppose to make any real sense! Killing everything to feed your hungry star gods was a decent explanation


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:47:28


Post by: ShumaGorath


kenshin620 wrote:
ShumaGorath wrote:The Necrons purpose for killing everything is flimsy, contradictory, and self destructive at best, downright saturday morning cartoonish at worst. They needed a fluff rewrite badly, whether this was the one you wanted or not. They had the worst fluff in the game, they were worse then third edition dark eldar by a good margin.


This is 40k! Its not suppose to make any real sense! Killing everything to feed your hungry star gods was a decent explanation



Just because the bar used to be terribly low doesn't mean we shouldn't want it to go up.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:48:30


Post by: LazzurusMan


I am now faced with a problematic dilemma...i either continue my patheticly small guard army (3 squads...not a legal army) or start necrons...which i never did because i hated the tiny range of units...


Any ideas which? Oh...and i love the new models, but how the hell did BoW get away with this?????


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:49:37


Post by: mcmuffin


DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines

Hmm, lick on my S9 AP1 large blasts, my S10 AP1 line and my necrons hopping around with some VoD crypteks. Grey knights may have a tough time against crons based on these abilities.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:49:54


Post by: BSent


Man, I'm just wondering what I should pre-order! My store gives a discount for those, and I'd hate to be the Necron equivalent of the poor sap who ended up with a bunch of Mandrakes.


And I don't care what direction the new fluff goes, I'm keeping my profile picture.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:54:46


Post by: Ma55ter_fett


So whos the giant in power armor?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:56:01


Post by: ShumaGorath


Ma55ter_fett wrote:So whos the giant in power armor?


Probably Kahn, he was the only primarch that wen't somewhere that wasn't a grave or the eye of terror and getting lost in the webway means he could easily have gotten out on a tomb world.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:56:42


Post by: Noisy_Marine


mcmuffin wrote:
DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines

Hmm, lick on my S9 AP1 large blasts, my S10 AP1 line and my necrons hopping around with some VoD crypteks. Grey knights may have a tough time against crons based on these abilities.


Yeah but who wouldn't?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:58:12


Post by: haroon


Necrons are my favorite army and I really loved them in 3rd ed. Having said that I enjoyed elite aspect of them, meaning the 3+ armor save with WBB and the really awesome gauss guns (back then you could blow up land raiders with gauss). I am glad i will still be able to play this style of army with the new codex, I just have to use all immortals instead of warriors which is OK I guess but I really wish I could use the Ghost Ark because I kind of like it, too bad its for warriors only.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:58:39


Post by: CthuluIsSpy


Ma55ter_fett wrote:So whos the giant in power armor?


Either :

Blood Raven Primarch
Kahn
Chuck Norris (you know that had to be squeezed in there )


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 19:58:43


Post by: Noisy_Marine


Ma55ter_fett wrote:So whos the giant in power armor?


The real emprah.


Automatically Appended Next Post:
CthuluIsSpy wrote:
Ma55ter_fett wrote:So whos the giant in power armor?


Either :

Blood Raven Primarch
Kahn
Chuck Norris (you know that had to be squeezed in there )


Isn't the Blood Raven primarch Guileman?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:01:23


Post by: DIDM


mcmuffin wrote:
DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines

Hmm, lick on my S9 AP1 large blasts, my S10 AP1 line and my necrons hopping around with some VoD crypteks. Grey knights may have a tough time against crons based on these abilities.


may

will take time to figure out new dex, but we will


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:02:18


Post by: BrookM


Noisy_Marine wrote:Isn't the Blood Raven primarch Guileman?
No, Magnus.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:04:59


Post by: haroon


mcmuffin wrote:
DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines

Hmm, lick on my S9 AP1 large blasts, my S10 AP1 line and my necrons hopping around with some VoD crypteks. Grey knights may have a tough time against crons based on these abilities.


That isn't nearly as much fire power or large blasts as guard puts out and GK do fine against guard. Also " hoping around VOD crypteks" is a guaranteed mishap vs Grey knights. Also the Grey knights flamer (which any power armor guy can get) is str 6 ap 4 which will destroy hordes of necron warriors.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:05:21


Post by: 1hadhq


Ma55ter_fett wrote:So whos the giant in power armor?


Primarch II or XI.




Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:05:46


Post by: Noisy_Marine


BrookM wrote:
Noisy_Marine wrote:Isn't the Blood Raven primarch Guileman?
No, Magnus.


That would make sense considering their increased psychic abilities and love of the color red.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:05:48


Post by: streamdragon


TBD wrote:Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



You're seriously okay with a weapon that only needs to tag one model to hit the entire unit with a S10 AP1 weapon? A weapon that can go through multiple units, hitting all members of each unit as long as it hits only one?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:07:29


Post by: haroon


streamdragon wrote:
TBD wrote:Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



You're seriously okay with a weapon that only needs to tag one model to hit the entire unit with a S10 AP1 weapon? A weapon that can go through multiple units, hitting all members of each unit as long as it hits only one?


Its short range and on an armor 11 skimmer thats over 200 pts. Its fine IMO


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:09:23


Post by: Drachii


streamdragon wrote:
TBD wrote:Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



You're seriously okay with a weapon that only needs to tag one model to hit the entire unit with a S10 AP1 weapon? A weapon that can go through multiple units, hitting all members of each unit as long as it hits only one?


Where did this come from?

and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit.


That's like, draw a line over a mob of orks. If that line is touching 10 boyz, that's 10 hits. Not 'tag one boy and they all MELT'.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:10:13


Post by: BrookM


1hadhq wrote:
Ma55ter_fett wrote:So whos the giant in power armor?


Primarch II or XI.


Those two have been.. hinted at as being tragedies that had to be put down.

Noisy_Marine wrote:
BrookM wrote:
Noisy_Marine wrote:Isn't the Blood Raven primarch Guileman?
No, Magnus.


That would make sense considering their increased psychic abilities and love of the color red.
They come from a cult called the Corvidae, which means raven.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:10:49


Post by: H.B.M.C.


Ma55ter_fett wrote:So whos the giant in power armor?


Looking over them:

The Lion - In the Rock, so not him.
Fulgrim - Daemon Primarch, obviously not him.
Perturabo - Ditto.
Khan - Meant to be fighting in the pits on Kommorah, but it could be him as nothing is really known about his fate.
Russ - Unlikely.
Dorn - He's dead.
Night Haunter - Ditto.
Sanguinius - Ditto.
Ferrus - Ditto.
Angron - Daemon Primarch, not him.
Guilliman - He's dead, and on Macragge (though Ward might change it that the Necrons captured Guilliman, learned of his deeds, and now Guilliman is their spiritual liege as well!)
Mortarion - Daemon Primarch, not him.
Magnus the Red - Ditto.
Horus - Dead.
Lorgar - Daemon Primarch, not him.
Vulkan - Missing, could be him.
Corax - Missing, could be him, but of all of them I'd say he's the least likely.
Alpharius - Half dead. Wouldn't be him.

So Vulkan, Russ, Khan or Corax are the four options. I doubt it's the latter and I really doubt it's Russ, so it could be the other two.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:13:45


Post by: streamdragon


It's 12" plus the line and can fire all weapons at cruising speed, which effectively adds another 6" of range. On average, you're looking at 18" line placement, plus 10-11 inches of actual line. That's not short range, that's mid range.

Hitting all member of a squad by hitting one model is dumb to begin with, making the hits S10 AP1 is just adding crazy to the dumb.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:14:37


Post by: H.B.M.C.


Weapons that fire in 'lines' are not good. They should be removed and replaced with something less... analogue.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:15:06


Post by: BrookM


Vulkan, Corax or a pre-Heresy Thunder Warrior, whom have been described as being huger than Space Marines. In a few months that last one will make more sense.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:15:33


Post by: streamdragon


Drachii wrote:
streamdragon wrote:
TBD wrote:Killing 75 Orks in turn 1, with one shot... whiping out every tank in turn 1... let the overreacting and the Ward-bitching begin!



You're seriously okay with a weapon that only needs to tag one model to hit the entire unit with a S10 AP1 weapon? A weapon that can go through multiple units, hitting all members of each unit as long as it hits only one?


Where did this come from?

Ack, grabbed the wrong post to quote.


and causes a number of hits on every unit crossed by the line equal to the number of MODELS in the unit hit.


That's like, draw a line over a mob of orks. If that line is touching 10 boyz, that's 10 hits. Not 'tag one boy and they all MELT'.

Uh, no. Not the way it's worded it's not.
Line hits each unit, causing a number of hits equal to the number of models in that unit.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:15:54


Post by: H.B.M.C.


Elaborate on that last bit Brook.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:15:59


Post by: streamdragon


H.B.M.C. wrote:Weapons that fire in 'lines' are not good. They should be removed and replaced with something less... analogue.

Which is why people think JotWW is not good, right?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:17:50


Post by: haroon


streamdragon wrote:It's 12" plus the line and can fire all weapons at cruising speed, which effectively adds another 6" of range. On average, you're looking at 18" line placement, plus 10-11 inches of actual line. That's not short range, that's mid range.

Hitting all member of a squad by hitting one model is dumb to begin with, making the hits S10 AP1 is just adding crazy to the dumb.


I have to agree its a very good weapon, how ever I personally think the point cost and fragility balance it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:18:56


Post by: BrookM


H.B.M.C. wrote:Elaborate on that last bit Brook.
I got it from a novel that's due to be released soon.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:25:07


Post by: Samus666


I love most of the new minis (except the flayed ones, but I have some old versions anyway, and they're easily converted. Sincerely hope very few of them are Finecast. Deathmarks are my favourite new infantry, followed by Praetorians.

Concerned about my army losing it's uniformity if I buy too many different units though. I may focus on buying large numbers of each unit, one at a time, so I can field lots of one or lots of another.

As for the fluff though... Ok, glad the Lords have more character, that definitely spices things up. BUT: retconning the C'tan!!! The C'tan are one of the things about 40k that interest me most. My gaming group have built several narrative campaigns around the machinations of the Nightbringer and Deciever, and have more planned. Yeah, we can ignore Ward's idiotic ideas, and we will, but it's still galling. It always irritates me when fluff is retroactively altered anyway. Imbellishing is fine and welcome, subtle twists and game-changing events also welcome. But telling us to forget what we read before, to have interesting stories completely ignored as if they never happened... it's lazy disrespectful writing and, as a writer, I just can't stand it. At least the Squats got eaten. The C'tan were apparently never around in the first place, at least, not since the dawn of time, contray to what we've been told before. WTF


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:25:29


Post by: haroon


BrookM wrote:Vulkan, Corax or a pre-Heresy Thunder Warrior, whom have been described as being huger than Space Marines. In a few months that last one will make more sense.


Would a pre-heresy Thunder warrior be described as "baroque" ? I think that better describes a primarch's armor.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:29:27


Post by: 1hadhq


BrookM wrote:Those two have been.. hinted at as being tragedies that had to be put down.


"the purged"...maybe as the name states.
"the forgotten"... could be exactly that, forgotten as it was out of reach ....

I see a difference in the hints to their fate.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:31:07


Post by: H.B.M.C.


Well the Horus Heresy books hint at the fact that it was the 2nd and 11th Primarchs that were essentially destroyed ('put down' as Brook phrases it), but their actual Legions all got themselves a new spiritual liege and painted their armour blue, explaining why the Ultramarines were so bloody huge compared to everyone else.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:33:07


Post by: Nagashek


So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:35:40


Post by: insaniak


Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

You know there's more than one guy in the design studio, right?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:36:51


Post by: BrookM


Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.
Even though one name is written in bold on the codex, several designers have input on the project.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:38:28


Post by: Mewiththeface


Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.

No, they released how boring the niche filled by the necrons was and decided to spice it up. It makes the race way more dynamic.
Naturally people are going to complain because people feel the way it is, is the way it has to be. The new necrons are way more interesting and can lead to way more interesting stories, BL books, and campaigns.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:39:45


Post by: BSent


Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.


I think your profile pic is the same expression of your face. Maybe you should reread the fluff, as that clearly isn't what's going on.


And on the subject, of the Power Armored dude, if I had to guess on a Primarch it would probably be Khan. Others like Corax, Russ, and Vulkan could be possible, but they all were known to head to the Eye of Terror, but not Khan. That being said, we'll probably never find out.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:41:45


Post by: H.B.M.C.


Besdies, Blood Angels bro-fisting Necrons isn't the worst part of that book. The Mary Sueguinor is.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:41:51


Post by: The CF


So, uhm.. I'm just wondering one thing... If Overlords are going to be the big cool guys (with cool equipment), and Crypteks are the tech guys (with techy equipment), then what equipment are the common Lords getting?
Do you suppose the common Lords lose the ability to wear VoDs and Rez. Orbs and Solar Pulses? Maybe they won't even get to wear Destroyer Bodies anymore?
Is that the way things are going for the lesser Lords? Because I only see hints at Crypteks wielding the Orbs and VoDs... D:


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:44:42


Post by: H.B.M.C.


The Cornerfag~ wrote:...then what equipment are the common Lords getting?


The short end of the stick?

Here my cynicism comes into play:

1. People who have Necrons already own Lord models.
2. We need people who already play Necrons to buy more stuff.
3. We'll put their Lords into small units, and invent a completely new and bigger unit to lead them.
4. Profit (despite falling sale volumes...).

It worked with Sanctioned Psykers, so why not with Necron Lords?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:44:50


Post by: mattyrm


Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.


The Necron fluff sounds way better now in my eyes, and looking at all the comments on this thread, I would say that the majority agree with me.

Don't you think that having a race that can actually think for itself is better than the KILL EVERYTHING robots they were before?

I'm genuinely looking forward to reading the new fluff!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:46:09


Post by: H.B.M.C.


The new Necron fluff adds a bit more character to my own Necron force, in that each of my 'wings', that are each have a specific Lord commanding them, now can have a bit more than a vague idea of what they should be doing.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:47:23


Post by: Morathi's Darkest Sin


mattyrm wrote:
Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

Excellent. I only keep playing this game for the setting. May as well have no reason at all to do it now.


The Necron fluff sounds way better now in my eyes, and looking at all the comments on this thread, I would say that the majority agree with me.

Don't you think that having a race that can actually think for itself is better than the KILL EVERYTHING robots they were before?

I'm genuinely looking forward to reading the new fluff!


Aye, I'm the same.

As I said either here (or another thread, not sure,) if it wasn't for the fact my eldest boy had already picked them, and has a starting forced of Warriors waiting for the new book and extra troops, I'd be seriously tempted to get them, and I've always thought they where pretty dull before.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:47:59


Post by: CthuluIsSpy


H.B.M.C. wrote:
The Cornerfag~ wrote:...then what equipment are the common Lords getting?


The short end of the stick?

Here my cynicism comes into play:

1. People who have Necrons already own Lord models.
2. We need people who already play Necrons to buy more stuff.
3. We'll put their Lords into small units, and invent a completely new and bigger unit to lead them.
4. Profit (despite falling sale volumes...).

It worked with Sanctioned Psykers, so why not with Necron Lords?



Yes, that is one possibility.
Here is what the reaction of most cron players will most likely be though:

your overlords, I'm keeping the old one.
Hell, that's what I'm doing.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:48:16


Post by: Hammer18


i dont see the point of a transport, but the regenerating models thing sounds cool. the headresses are a bit dumb and the flayers are terrible compared to the old ones. that is all


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:49:38


Post by: winterman


Still digesting the new rules, but it seems like a big opportunity is lost by making the ghost ark warrior only. even more frustating considering the death scyth is the only other dedicated transport available to units in the army and it is MIA (and not open topped).

So Vulkan, Russ, Khan or Corax are the four options. I doubt it's the latter and I really doubt it's Russ, so it could be the other two.

Vulkan makes some sense. Lets say its him -- he's kept by a collector of antiquities -- and he is being sought in a way by a collector of antiquities -- the Forgefathers. Perhaps Vulkan forsaw his fate and laid down a path that would eventually lead to this Necron Overlord.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:50:10


Post by: mattyrm


I have been overwhelming positive so far, but I will add this negative.

I like most of the models, and the snipers look mint, but the flayed ones really do suck. They look like they are wearing brown toga's!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:51:40


Post by: ShumaGorath


H.B.M.C. wrote:
The Cornerfag~ wrote:...then what equipment are the common Lords getting?


The short end of the stick?

Here my cynicism comes into play:

1. People who have Necrons already own Lord models.
2. We need people who already play Necrons to buy more stuff.
3. We'll put their Lords into small units, and invent a completely new and bigger unit to lead them.
4. Profit (despite falling sale volumes...).

It worked with Sanctioned Psykers, so why not with Necron Lords?


Yakface was saying that they had a lot of unique and interesting options, but it could well be that the necrons have joined characterhammer like everyone else. Long live counts as I guess.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:52:40


Post by: Tech Guard


This is a good example of the new sculpts (not mine)

[Thumb - 208885_md-Greenstuff, Mexicrons, Necrons.jpg]


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:53:00


Post by: BSent


The Cornerfag~ wrote:So, uhm.. I'm just wondering one thing... If Overlords are going to be the big cool guys (with cool equipment), and Crypteks are the tech guys (with techy equipment), then what equipment are the common Lords getting?



I think the "lesser lords", or the ones from the Royal Court, will simply be less powerful versions of Overlords. Like they are all supposed to be allowed to break off and join lesser units, so while a Cryptek may have special tech boosts for the squad(like VoD, Res Orb, or Solar Pulse) the Necron Lords could be powerful characters that can really give a squad an "oomph" without putting an Overlord in.
To me, this makes me think of Heralds from the Chaos Deamon Codex; they can join and really make a squad more powerful, but not enough to warrant all the points you're spending.. I think they will be cool in theory, but everyone will just take Crypteks instead. But I guess we'll have to wait and see.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:53:19


Post by: CthuluIsSpy


Tech Guard wrote:This is a good example of the new sculpts (not mine)


Now THOSE are mexicrons


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:55:41


Post by: H.B.M.C.


Tech Guard wrote:This is a good example of the new sculpts (not mine)


BAAAHAHAHA! Oh that's gold.

Mexicrons for the win!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:56:17


Post by: Steelmage99


ShumaGorath wrote:
Ma55ter_fett wrote:So whos the giant in power armor?


Probably Kahn, he was the only primarch that wen't somewhere that wasn't a grave or the eye of terror and getting lost in the webway means he could easily have gotten out on a tomb world.


Keep in mind that it doesn't have to be a Primarch. Don't give me any "giant in power armour"-stuff....regular marines are giants.









Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:56:57


Post by: snake


BeefCakeSoup wrote:
Automatically Appended Next Post:
DIDM wrote:I made a Necron Hunters GK army, since I imagine everyone will be playing these evil machines

I made a Blood Angels Army to fight GK armies that fight Necron Armies.
My Blood Angels aka "The Fist Bumpers of Baal" will defend the bro-bots to the DEATH!


Edit: nevermind.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:58:08


Post by: Tech Guard


El Monolith
They are done by this guy http://www.dakkadakka.com/dakkaforum/user/profile/35115.page

[Thumb - 208887_md-Greenstuff, Mexicrons, Necrons.jpg]
[Thumb - 208890_md.jpg]


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:59:24


Post by: ShumaGorath


Steelmage99 wrote:
ShumaGorath wrote:
Ma55ter_fett wrote:So whos the giant in power armor?


Probably Kahn, he was the only primarch that wen't somewhere that wasn't a grave or the eye of terror and getting lost in the webway means he could easily have gotten out on a tomb world.


Keep in mind that it doesn't have to be a Primarch. Don't give me any "giant in power armour"-stuff....regular marines are giants.


Not compared to necrons.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 20:59:34


Post by: CthuluIsSpy


Tech Guard wrote:El Monolith
They are done by this guy http://www.dakkadakka.com/dakkaforum/user/profile/35115.page


My god...this is genius.
It's a monolith sauna!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:00:04


Post by: Corpsesarefun


Necrons are pretty damn huge, around 7 foot I would say.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:00:39


Post by: Howard A Treesong


H.B.M.C. wrote:Well the Horus Heresy books hint at the fact that it was the 2nd and 11th Primarchs that were essentially destroyed ('put down' as Brook phrases it), but their actual Legions all got themselves a new spiritual liege and painted their armour blue, explaining why the Ultramarines were so bloody huge compared to everyone else.


Well all Marines really want to be Ultramarines don't they? So they must have jumped that the chance to repaint their armour blue.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:04:45


Post by: Hammer18


Tech Guard wrote:El Monolith
They are done by this guy http://www.dakkadakka.com/dakkaforum/user/profile/35115.page

thats my kind of monolith


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:08:20


Post by: Slayer le boucher


About the Lords Vs Overlords discussion.

Its just like having Chapter Masters and Captains for a SM...

The Chaptermaster as some additional rules then the Captain but the options are pretty much similar.

You Still will have Lords,they will just cost less the the Overlords.

But if you want you can fill in a Royal Court with 5 Lords who can be deployed each in a different unit!

Its like having 6 HQ's choice for the Price of one, and you still find a way to be not satisfied?!?!...

Damn people can be a real pain in the @ss sometimes...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:17:04


Post by: The CF


Slayer le boucher wrote:About the Lords Vs Overlords discussion.

Its just like having Chapter Masters and Captains for a SM...

The Chaptermaster as some additional rules then the Captain but the options are pretty much similar.

You Still will have Lords,they will just cost less the the Overlords.

But if you want you can fill in a Royal Court with 5 Lords who can be deployed each in a different unit!

Its like having 6 HQ's choice for the Price of one, and you still find a way to be not satisfied?!?!...

Damn people can be a real pain in the @ss sometimes...


Yes, I understand that I'll be able to use several Lords in an army, and it pleases me to no limits. What doesn't please me is the fear that I might be forced to abandon Lords in favor for Crypteks, and while it still is too early to make assumptions, I'm just getting a feeling having many Lords would be way cooler than the same amount of Crypteks.
So I was just fearing that the Crypteks might be stealing all the juicy stuff from the Lords, and asked out loud if anyone had any idea how it might turn out.
That said, I'm feeling extremely satisfied with the amount of Lords possible, and have already started my plans for my "One Lord for every Unit" army...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:18:33


Post by: tetrisphreak


You thought having 4 hqs for space wolves was overkill, newcrons get 12. Boo yah! Lol


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:18:34


Post by: MasterSlowPoke


You could also just use your Lord model as an Overlord.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:18:46


Post by: ShumaGorath


Wasn't the lord just the dude that held the rez orb in the last two codexes anyway? It's not like they had a wealth of useful options. Nor were they particularly characterful in their own right.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:20:43


Post by: Altruizine


Abaddon wrote:
Noisy_Marine wrote:Hold on a sec ... since when is KILL EVERYTHING not a good motivation?


I know.

We should write to GW and let them know that all of the armies need emotional depth! The 'Nids need more of a reason for eating the galaxy just for the sake of eating! The 'nids need individual names! This hormagaunt's name is GRggrhhhgal the Expendable and this 'fex's name is KHHUURRrrrrg the Nommer. Hive Tyrants need to wear an egyptian head dresses! Oh, and the hivemind needs to have been eaten/overthrown by the 'nids which it controls.

Now you might be /headscratching. Welcome to the Necron's new reality.

Clearly, you are unfamiliar with current Tyranids fluff. The last codex did to them exactly what this codex is doing to Necrons. It sundered their aura of faceless unity, reduced the notion of an integrated universal Hivemind, and subdivided the creatures into differentiated categories with unique characteristics, from prideful warlords (Swarmlord) to lonely failed experiments (Ymgarl Genestealers).

At least with Necrons it makes sense, since they were a mortal race at one point.

Perkustin wrote:Necrons were fairly three dimensional. I would say they lose some character in the fluff update. The nerons were tragic, self hating, jealous and bitter. They embodied a classic paradigm, that of cheating death or at least the cost of trying to do so. Now they are just seem to be like the imperium via robotic transformation.

I noticed someone mentioning something about 'bio-transfer' which at least would make the 'rebuild spaec pyramidz!' motivation a bit more believable.

With the old 'crons who had no emotion, apart from a feeling of bitterness towards the living, it made sense all they wanted was to kill 'em all.

Self-hate, jealousy and bitterness are all emotions. Please shunt your terminology cache, reboot your logic circuit, and return to Tombville HQ for repairs.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:23:23


Post by: Elmir


Slayer le boucher wrote:

Its like having 6 HQ's choice for the Price of one, and you still find a way to be not satisfied?!?!...

Damn people can be a real pain in the @ss sometimes...


It's the internet...

It's not about rational thoughts, it's about complaining about any and all form of change, venting nerdrage and acusing everybody who doesn't agree with you of trolling.

Oh, and randomly blaming Matt Ward for everything, as if he was writing these codexes all by himself without any contact with the other devs whatsoever...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:23:58


Post by: Azure


Could convert them from the Destroyer Lord kit though, I've got around 5 or so lords that all look pretty unique from doing that


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:24:00


Post by: ShumaGorath


Clearly, you are unfamiliar with current Tyranids fluff. The last codex did to them exactly what this codex is doing to Necrons. It sundered their aura of faceless unity, reduced the notion of an integrated universal Hivemind, and subdivided the creatures into differentiated categories with unique characteristics, from prideful warlords (Swarmlord) to lonely failed experiments (Ymgarl Genestealers).

At least with Necrons it makes sense, since they were a mortal race at one point.


I rather like the new tyranid fluff. Being monolithic in intent and execution is overwhelmingly boring and that codex cleaned up quite a few plot holes that the tyranids possessed.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:26:30


Post by: The CF


MasterSlowPoke wrote:You could also just use your Lord model as an Overlord.


That's not quite what I'm saying.
My problem is not that I have to buy new models.
My problem sits in that I, from what I know at the moment, find Lords cooler than Crypteks, but fear that an "All Lord, no Cryptek" build might be slightly unviable as the Crypteks seem to be getting several of the key items (Rez. Orb, VoD...).
Now, if the Lords too can carry these items, I'll be the happiest camper around. But, from what I've heard, it seems that the Crypteks will be the new ball carriers and VoDers, ergo the Lords might not have access to the Rez. Orb.
Now, imagine the Crypteks get a lot of even fancier stuff than that!
From the looks of it, Crypteks will fit the support role, while Lords will be "mere" punches. But I liked Lords that differed in being either Punches or support... And I do not want that to change


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:26:57


Post by: Nagashek


insaniak wrote:
Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

You know there's more than one guy in the design studio, right?


So you're saying it took a committee to decide that Necrons needed to be honorable warriors that respect Blood Angels? That Necrons are really more like the Iron Hands Space Marines than ACTUAL aliens.

Before their motivations were inscrutible and alien. Now their motivation is so very human. Did the fluff seem contradictory? Yup. As my motivations are for children, so too are the motivations of 65 million year old star gods to the Imperium. I mean... shoot! This new fluff makes them look like GOOD GUYS FFS!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:28:08


Post by: BrookM


Nagashek wrote:
insaniak wrote:
Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

You know there's more than one guy in the design studio, right?


So you're saying it took a committee to decide that Necrons needed to be honorable warriors that respect Blood Angels? That Necrons are really more like the Iron Hands Space Marines than ACTUAL aliens.

Before their motivations were inscrutible and alien. Now their motivation is so very human. Did the fluff seem contradictory? Yup. As my motivations are for children, so too are the motivations of 65 million year old star gods to the Imperium. I mean... shoot! This new fluff makes them look like GOOD GUYS FFS!
Did we read the same bit of fluff? Can I have some of what you're having?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:29:30


Post by: H.B.M.C.


Yeah but it's his name on the book. If he gets the credit, he also gets the blame.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:30:43


Post by: Corpsesarefun


For lots of people a lack of fluff is a great chance to fill in their own backstory, necrons actually HAVING developed fluff means lots of their fanfluff and oh so deep alien motives have been invalidated.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:36:14


Post by: Molten Butter


corpsesarefun wrote:For lots of people a lack of fluff is a great chance to fill in their own backstory, necrons actually HAVING developed fluff means lots of their fanfluff and oh so deep alien motives have been invalidated.
Not really. Most of the old Necron fluff still works due to the numerous "backdoors" Ward left in (Like the tomb world focused on converting other tomb worlds into traditional Necrons). The main exception is any fanfluff involving C'tan (I think they should have totally allowed C'tan shards as HQ, but whatever).


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:37:19


Post by: ShumaGorath


Nagashek wrote:
insaniak wrote:
Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

You know there's more than one guy in the design studio, right?


So you're saying it took a committee to decide that Necrons needed to be honorable warriors that respect Blood Angels? That Necrons are really more like the Iron Hands Space Marines than ACTUAL aliens.

Before their motivations were inscrutible and alien. Now their motivation is so very human. Did the fluff seem contradictory? Yup. As my motivations are for children, so too are the motivations of 65 million year old star gods to the Imperium. I mean... shoot! This new fluff makes them look like GOOD GUYS FFS!


Their motivations were 100% contradictory before. They declared war on the old ones for essentially no reason. They had the ability to cross the stars and trap gods in living metal but they couldn't cure their cancer. A cancer that shouldn't have been a problem the moment they became an interstellar empire anyway and got away from the radiation superstar. Hell, lets focus on that. Why did they evolve such that they get cancer and die when they've existed under the same star during their races entire history? Even on earth we have creatures that don't get cancer, why would a highly advanced life form die of cancer before senescence set in?

Moving from there, the Ctan eat emotions. They also can't interact with the warp. That is directly contradictory. There is no science explanation using their incredible superscience because an emotion is just a biological experiential state in an organic brain. Thats not something you can eat without some sort of otherworldly psychic or religious aspect to it.

Moving on from there, they have FTL travel and perfectly accurate inter spatial teleportation. They can effect time and space on a whim to be what they want. How the hell do they lose to orks or humans or even eldar then? Why is the chosen manifestation of a race so advanced it is effectively a race of timeless gods a bunch of shambling robot human skeletons.

Moving on from there, why do they want to kill everything when they need to eat the emotions of sentient races to survive? Why does their great work involve separating the warp from realspace? Something that would kill virutally every living creature in the galaxy?

Their old fluff was awful. It was badly written, contradictory, marry sueish, devoid of subtext or plot twists, and it was so full of pop culture references that it might have well been written by blizzard.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:37:27


Post by: Corpsesarefun


Most of the old necron stuff was the C'tan.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:38:32


Post by: Altruizine


Nagashek wrote:
insaniak wrote:
Nagashek wrote:So, let me get this straight. In order to make the most atrocious piece of fluff in the Blood Angels book okay, he retconned the fluff FOR AN ENTIRE RACE?!? Seriously? That's how we're going to do this now? Reshape the galaxy to allow one person to ruin the fluff we've been enjoying for years?

You know there's more than one guy in the design studio, right?


So you're saying it took a committee to decide that Necrons needed to be honorable warriors that respect Blood Angels? That Necrons are really more like the Iron Hands Space Marines than ACTUAL aliens.

Before their motivations were inscrutible and alien. Now their motivation is so very human. Did the fluff seem contradictory? Yup. As my motivations are for children, so too are the motivations of 65 million year old star gods to the Imperium. I mean... shoot! This new fluff makes them look like GOOD GUYS FFS!

Wasn't their old motive "kill everyone for our bosses".

Whooooaaa man I can barely scrute that! Feels so alien yo!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:50:04


Post by: Bulkoth


Any word on how the necrons maintain legion? Just inumerable tomb worlds slowly waking? I realize they regenerate alot better than most with phase out, but are they truely immortal? It strikes me that the Space marines could never maintain a victory against such a foe... and we all know that can't be allowed.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:51:06


Post by: Molten Butter


I think the cancer angle would have worked a lot better in the old codex if it was just a disease that they couldn't cure. They would still have their hatred of longer-lived species, but they'd have no real hope (Unlike what the "cancer star" option suggests).

The other change would be to give an actual catalyst for the first Old Ones/Necrontyr war. Tension does not create a war by itself; there needs to be some sort of moment where the Necrontyr were moved to conflict.

However, that would only make the old fluff better; it wouldn't really expand it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:56:00


Post by: Corpsesarefun


Bulkoth wrote:Any word on how the necrons maintain legion? Just inumerable tomb worlds slowly waking? I realize they regenerate alot better than most with phase out, but are they truely immortal? It strikes me that the Space marines could never maintain a victory against such a foe... and we all know that can't be allowed.


The old explanation was that defeated necrons (even when blown to small pieces) would teleport out after battle and be repaired meaning there were no net losses.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:56:08


Post by: Nagashek


Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 21:58:04


Post by: CthuluIsSpy


Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



Honor bound? What?
Did you read the fluff?
Not all the crons are honor bound. In fact, most would willingly vaporize any-non cron that they come across.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:01:14


Post by: Linkdead


The fluff had to change for numerous reasons. You also from a design standpoint can't have gods running around on the table. I felt the way dawn of war soulstorm handled lords and c'tan was a great direction.

It will be interesting to see how competitive necron armies will be structured. Sounds like Monoliths are out in favor of all the new vehicles.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:02:21


Post by: Corpsesarefun


Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:03:34


Post by: H.B.M.C.


corpsesarefun wrote:For lots of people a lack of fluff is a great chance to fill in their own backstory, necrons actually HAVING developed fluff means lots of their fanfluff and oh so deep alien motives have been invalidated.


Or it can be adapted.

As I said, my own Necron army is divided into wings. Each wing has a specific Lord and a style of combat, mostly centred around the types of units within (one has Warriors/Immortals, another Flayed Ones/Wraiths/Pariahs, another Destroyers, and the other Scarabs and Tomb Spyders). With this Overlord stuff and the various Tomb World ideas I can adapt that further and give it more character. I like that.

If only this newfound character hadn't come at the loss of the C'Tan though...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:08:06


Post by: Nagashek


corpsesarefun wrote:
Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


...who also appears to be the best model in terms of power for the book that has so far been discussed. We can rant about Draigo carving his name into the heart of a demon primarch but suddenly making fun of the honor-bound "I'm okay with aliens" crons is out of bounds? :shrug: Arright.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:11:32


Post by: CthuluIsSpy


Nagashek wrote:
corpsesarefun wrote:
Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


...who also appears to be the best model in terms of power for the book that has so far been discussed. We can rant about Draigo carving his name into the heart of a demon primarch but suddenly making fun of the honor-bound "I'm okay with aliens" crons is out of bounds? :shrug: Arright.


...What?
I do think you are mistaken. No one knows this guys power yet.
We only know the abilities of 2 Overlords
The Stormbringer
The Infinite

And none of them is that mad overlord who thinks he's fleshy.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:15:01


Post by: George Spiggott


Pariahs are really completely gone? Is that just from the fluff? Is there anything they can be proxied as? Their models sucked but I really liked the concept and the artwork.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:17:00


Post by: plastictrees


George Spiggott wrote:Pariahs are really completely gone? Is that just from the fluff? Is there anything they can be proxied as? Their models sucked but I really liked the concept and the artwork.


There seem to be two different elites that can take glaive/halberd type options, so yes.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:17:58


Post by: CthuluIsSpy


George Spiggott wrote:Pariahs are really completely gone? Is that just from the fluff? Is there anything they can be proxied as? Their models sucked but I really liked the concept and the artwork.


Yeah It looks like it. I also liked the concept of pariahs, that whole "new necron" thing.
Looks like I'll be using mine to represent Licheguard. Or maybe Crypteks if they look similar enough.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:20:30


Post by: Nagashek


CthuluIsSpy wrote:
Nagashek wrote:
corpsesarefun wrote:
Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


...who also appears to be the best model in terms of power for the book that has so far been discussed. We can rant about Draigo carving his name into the heart of a demon primarch but suddenly making fun of the honor-bound "I'm okay with aliens" crons is out of bounds? :shrug: Arright.


...What?
I do think you are mistaken. No one knows this guys power yet.
We only know the abilities of 2 Overlords
The Stormbringer
The Infinite

And none of them is that mad overlord who thinks he's fleshy.


Was the Stormbringer NOT the guy who allied with the Blood Angels? Was the Strombringer also not the guy who can make the game Night Fight theo whole way through while striking units with lightning? If he's not the one, well, sorry then. Regardless, this is still a full rewrite of the backstory that I actually liked. If that makes me a Pariah, well then good news! Those aren't in this codex anymore either! Exeunt.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:23:10


Post by: Byte


Looks cool. We'll see how it stacks up against the "chosen" armies.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:30:46


Post by: Kurgash


I'm going to say the powerbase of the codex will be of Dark Eldar but a slight hand more forgiving. Nothing like Blood Angels/Space Wolves/Grey Knights.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:43:15


Post by: kestral


I like the new fluff. Anything that makes the factions more complex and creates justifications for interactions between them more interesting than "Kill them all and vaporize their planet" is good with me.

I wish they hadn't nerfed living metal. Having a melta immune army would be a good thing from a metagame perspective.

I like the quantum shielding - interesting mechanic.

Although the chances of it actually happening is slim, I might do a tombworld based on a sort of vague communism. Use basic warriors with conversions for everything (Lord = plastic warrior with toga, cryptek = warrior with tools, etc.)

I think monoliths might still be good with that suck you into the gate power.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:46:38


Post by: Byte


kestral wrote:I like the new fluff. Anything that makes the factions more complex and creates justifications for interactions between them more interesting than "Kill them all and vaporize their planet" is good with me.

I wish they hadn't nerfed living metal. Having a melta immune army would be a good thing from a metagame perspective.

I like the quantum shielding - interesting mechanic.

Although the chances of it actually happening is slim, I might do a tombworld based on a sort of vague communism. Use basic warriors with conversions for everything (Lord = plastic warrior with toga, cryptek = warrior with tools, etc.)

I think monoliths might still be good with that suck you into the gate power.


Agreed on the "factions".


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:46:40


Post by: Kroothawk


Concerning the background:

1.) The change of background was done some time ago. We have evidence of the new direction in the old Apocalypse book and the "Fall of Damnos" novel. So the fistbump episode in the BA Codex is the consequence of said background change, not the cause.

2.) The background change offers more options for gamers, including old style robot-zombie hordes. So you can keep the "kill everything on sight" background for your army, but other gamers may chose something different, including the one noble option (a mirror of the Tau Codex where Farsight is presented for gamers not liking "The Greater Good").

3.) Such a constructive change and enrichment of background was last done in the Dark Eldar Codex by Phil Kelly and Jes Goodwin (who helped with the background. As the Mat Ward Codices are always lacking in the background section and as there have been concrete rumours of him asking for help on this Codex' background, I assume that Phil and maybe Jes made the general outline for the new Necron background.

That said, I am excited about the new background and can hardly wait to read it in full.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:55:11


Post by: gorgon


First off, thanks for the rumors, Yak. Really like what I'm seeing with models, fluff and rules. I'm amused and gratified with the Cryptek/Wolf Guard approach since that's what I've promoted shamelessly for Pariahs on various internet forums, lol. Sad to see Pariahs go, but they needed a top-to-bottom rewrite, and there's an argument for them being rare on the battlefield. So I understand.

I'm not really interested in arguing whether people should be liking the new stuff or not. Different strokes for different folks. As I've said, Necrons were a bit of a conceptual mess, so it's not surprising different people were attracted to different aspects. Similarly, I agree with the previous poster that many people's fluff objections may be rooted in the fact that the fluff was so thin before, it required people to fill in with their own ideas. This is all what you get when a codex isn't updated for 8-9 years...dramatic change rather than more gradual shifts, and some putoff existing customers.

Altruizine wrote:Clearly, you are unfamiliar with current Tyranids fluff. The last codex did to them exactly what this codex is doing to Necrons. It sundered their aura of faceless unity, reduced the notion of an integrated universal Hivemind, and subdivided the creatures into differentiated categories with unique characteristics, from prideful warlords (Swarmlord) to lonely failed experiments (Ymgarl Genestealers).


Tyranid fluff -- and gameplay -- has changed with every incarnation. Not sure that's the best example.

Fluff changes. Armies change. That's the GW way. And that's not saying you have to like it. But you do have to come to terms with it if you're going to stick around the hobby for a while, you know?

BrookM wrote:
H.B.M.C. wrote:Elaborate on that last bit Brook.
I got it from a novel that's due to be released soon.


Wow...I'll be definitely picking that one up. Now if we can only get some Mk.1 models outta FW...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 22:56:43


Post by: Zachilles


Nagashek wrote:
CthuluIsSpy wrote:
Nagashek wrote:
corpsesarefun wrote:
Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


...who also appears to be the best model in terms of power for the book that has so far been discussed. We can rant about Draigo carving his name into the heart of a demon primarch but suddenly making fun of the honor-bound "I'm okay with aliens" crons is out of bounds? :shrug: Arright.


...What?
I do think you are mistaken. No one knows this guys power yet.
We only know the abilities of 2 Overlords
The Stormbringer
The Infinite

And none of them is that mad overlord who thinks he's fleshy.


Was the Stormbringer NOT the guy who allied with the Blood Angels? Was the Strombringer also not the guy who can make the game Night Fight theo whole way through while striking units with lightning? If he's not the one, well, sorry then. Regardless, this is still a full rewrite of the backstory that I actually liked. If that makes me a Pariah, well then good news! Those aren't in this codex anymore either! Exeunt.


The Silent King allied with Blood Angels, the Stormbringer does make it night, and neither are the honor bound Necron lord. Do you even read the rumors/Codex or just get online to get angry?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:01:36


Post by: Corpsesarefun


The stormbringer makes it overcast and stormy (forcing the night fighting rules to come into play for that turn and potentially any consecutive turns).

But no the Silent King =/= the Stormbringer =/= the unnamed mad warrior.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:05:31


Post by: MeanGreenStompa


I also think (and am very hopeful) that this adding of character and various 'tribes' of necrons, in addition to some new/old/new flavors being resurrected and re-imagined at the design studio, can point to a direction for the Ork Codex in the dim and distant future that will bring us back our Clans.

It was such a phenomenal bit of fluff that is sorely missed.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:06:12


Post by: CthuluIsSpy


corpsesarefun wrote:The stormbringer makes it overcast and stormy (forcing the night fighting rules to come into play for that turn and potentially any consecutive turns).

But no the Silent King =/= the Stormbringer =/= the unnamed mad warrior.


Wait, didn't the Silent King disappear? I'm sure it said in the fluff preview that he exiled himself for some reason.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:11:04


Post by: plastictrees


That was before they all went into hibernation, he's back now apparently.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:25:13


Post by: JohnnoM


First of all, wasnt the lord who was BFFs with the blood angels called something like, "night lord"? Secondly I though necron "shells" were made in the tomb worlds.
and the phased out spirits of the destroyed necrons were put in the newly made ones. And the destroyed bodies were recycled.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:27:28


Post by: Nagashek


corpsesarefun wrote:The stormbringer makes it overcast and stormy (forcing the night fighting rules to come into play for that turn and potentially any consecutive turns).

But no the Silent King =/= the Stormbringer =/= the unnamed mad warrior.


Ahh! Okay, cool. Thanks for the clarification here.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:35:23


Post by: plastictrees


JohnnoM wrote:First of all, wasnt the lord who was BFFs with the blood angels called something like, "night lord"?


Nope, Silent King. And the awesome alliance with the Blood Angels seems to have consisted of them not trying to keep fighting them while Tyranids crawled up their asses.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:39:44


Post by: GamzaTheChaos


Dante shouldn't be able to match the silent king. hes prob seen more battles than Dante has taken breath.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:45:24


Post by: insaniak


Nagashek wrote:So you're saying it took a committee to decide that Necrons needed to be honorable warriors that respect Blood Angels? That Necrons are really more like the Iron Hands Space Marines than ACTUAL aliens.

No, I'm saying that all the Ward-bashing is ridiculous, since he wasn't solely responsible for the new direction the Necrons have apparently been taken in. A direction that includes one faction that believes in honourable behaviour towards enemies.

Before their motivations were inscrutible and alien.

'Kill everything that breathes' isn't really that inscrutible.

The new fluff doesn't make them 'good guys'. It takes an army that was boring and one-dimensional and makes them a widely diverse alien race with different motivations for each faction. And one of those factions even keeps the flavour of the previous codex... so all those complaining about their Necons being turned into Tomb Kings can just ignore the bits they don't like and continue using their Necrons as mindless automatons that just want to kill everything.

This isn't so much a retcon as an expansion. Before, the Necrons were just waking up, and nobody really knew what they were all about. Now, they're awake, and they turn out to have different personalities and motivations... which can only be a good thing in a game so dominated by different flavours of Space Marines. Giving people multiple reasons to go for a different army can only encourage diversity.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:51:27


Post by: Nagashek


Zachilles wrote:
Nagashek wrote:
CthuluIsSpy wrote:
Nagashek wrote:
corpsesarefun wrote:
Nagashek wrote:Cmon guys, let's be civil, yes? I acknowledge that I am clearly in the minority on the new Necron fluff. I've sold off my army, and now I don't have to play them OR endure this rewrite.

I did believe that the fluff needed expansion and explaination, but the full rewrite and retcon is pretty rediculous, and i don't like it. The insults are unnecessary.

Enjoy your honorbound alien spacemarines.



There is a single mad necron overlord who isn't aware he died and so goes about like he is a living honour-bound warrior.


...who also appears to be the best model in terms of power for the book that has so far been discussed. We can rant about Draigo carving his name into the heart of a demon primarch but suddenly making fun of the honor-bound "I'm okay with aliens" crons is out of bounds? :shrug: Arright.


...What?
I do think you are mistaken. No one knows this guys power yet.
We only know the abilities of 2 Overlords
The Stormbringer
The Infinite

And none of them is that mad overlord who thinks he's fleshy.


Was the Stormbringer NOT the guy who allied with the Blood Angels? Was the Strombringer also not the guy who can make the game Night Fight theo whole way through while striking units with lightning? If he's not the one, well, sorry then. Regardless, this is still a full rewrite of the backstory that I actually liked. If that makes me a Pariah, well then good news! Those aren't in this codex anymore either! Exeunt.


The Silent King allied with Blood Angels, the Stormbringer does make it night, and neither are the honor bound Necron lord. Do you even read the rumors/Codex or just get online to get angry?


And to be fair, i thought the Stormbringer was called "The Stormlord." You might see how "Storm Lord" and "Silent King" are confusable if one reads quickly. And if the Silent King is not the "honorable crazy one who thinks he is still alive" you might see how I could confuse the two when the Silent King found the idea of killing the Blood Angels "Distatsteful."

See my point now? Several little details that seem to be alike. That isn't anger, it's pattern recognition. The pattern is a different one than what i am used to and what i like. This is not a matter of "Change is evil, GYAAAAARGH!!!" but more of "This change is incongruous with my expectations and I find it unpalatable."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/16 23:56:39


Post by: CthuluIsSpy


insaniak wrote:
The new fluff doesn't make them 'good guys' It takes an army that was boring and one-dimensional and makes them a widely diverse alien race with different motivations for each faction. And one of those factions even keeps the flavour of the previous codex... so all those complaining about their Necons being turned into Tomb Kings can just ignore the bits they don't like and continue using their Necrons as mindless automatons that just want to kill everything.


This.
At first I was annoyed that the C'Tan were no longer the gods of the necrons, but then I realised I could make an army of crons that worshipped the C'Tan as said god, and in addition considered every organic lifeform as impure and therefore must be exterminated. Well, something like that anyway.

Anyway, no fluff isn't quite as bad as most would think. In fact, it's passable and opens up new possibilities for an army.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:03:24


Post by: Buzzsaw


Nagashek wrote:...
And to be fair, i thought the Stormbringer was called "The Stormlord." You might see how "Storm Lord" and "Silent King" are confusable if one reads quickly. And if the Silent King is not the "honorable crazy one who thinks he is still alive" you might see how I could confuse the two when the Silent King found the idea of killing the Blood Angels "Distatsteful."

See my point now? Several little details that seem to be alike. That isn't anger, it's pattern recognition. The pattern is a different one than what i am used to and what i like. This is not a matter of "Change is evil, GYAAAAARGH!!!" but more of "This change is incongruous with my expectations and I find it unpalatable."


Necrons were my first army, and the backstory from the current codex is what drew me into Warhammer (and GW games in general) in the first place. I dislike the new direction for this army.

How much do I dislike it? Hmmm....

Many people have pointed out that the backstory needed some fixes. I don't disagree, but needing some fixes doesn't mean these fixes.


Rest of this was a little ! strong I'm afraid, please try and keep it to a PG/13 rating. Ta.
Reds8n


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:21:35


Post by: Altruizine


gorgon wrote:
Tyranid fluff -- and gameplay -- has changed with every incarnation. Not sure that's the best example.

So does Necron fluff and gameplay.

I'm not sure what you mean by "example"; it kind of seems like you didn't really read my post in the haste of making your own point. The guy I quoted mocked the concept of Tyranids needing a reason/having different reasons to facilitate their "kill everybody else" motivation, and I responded by pointing out that the latest Tyranid codex did in fact give them more complicated reasons for doing that, and a more fragmented overall strategy for achieving it.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:23:24


Post by: lazarian




Necrons werent my first army, having played since Rogue Trader, but I did get them as soon as they became available and im ecstatic about this fluff change. Boring vagueness is beaten by variety and nuance every time. There is actual motivation, and customization opportunities now present where only blandness used to be.

Another aside which makes me very happy is that they took an army that in its previous fluff was unstoppable in every sense of the word and changed it to a wild card. Boring absolutes are very stale. The rules as listed so far seem to point to a powerful addition to the current line and gives the army a legit chance to have wide variety in army composition.

Aside from being hung up on some minutia from a ten year old book who is really upset over this?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:25:30


Post by: masterofstuff1


lazarian wrote:

Aside from being hung up on some minutia from a ten year old book who is really upset over this?


I sure am not, Necrons were my first army as well, and there is nothing but positives from the change in my view.

I hope GW does well on this revamp of the necrons


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:26:56


Post by: Cruentus


And if GW had kept the necron background the same, ie faceless automatons, then a lot of people would have complained that they're boring, and GW didn't do enough for the army or the concept, which was thin in the last codex.

Instead, GW 'advanced the timeline' from just waking up to awake. And people are complaining.

GW can't win if they don't move the timeline, and they lose if they do.

I like the new models and concepts, so much that I'm considering a small force to go with my 6 or so other 40k armies.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:49:10


Post by: FalkorsRaiders


Everyone needs to stop arguing and focus on the most important thing:

No
More
Phase
Out
!



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:51:53


Post by: mousespook


So excited. The only army I ever made an effort to play/seek games with. Finally now can theme them, instead of "dark grizzly swamp-(space robots)"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:52:31


Post by: Hexol


Cruentus wrote:And if GW had kept the necron background the same, ie faceless automatons, then a lot of people would have complained that they're boring, and GW didn't do enough for the army or the concept, which was thin in the last codex.

Instead, GW 'advanced the timeline' from just waking up to awake. And people are complaining.

GW can't win if they don't move the timeline, and they lose if they do.

I like the new models and concepts, so much that I'm considering a small force to go with my 6 or so other 40k armies.


I think there has to be a way to advance the timeline without turning the Necrons into yet another humanized alien force. Now they just seem like yet another human army with the only thing making them alien being that they're metal skeletons. So while it's great that they expanded the Necrons, for at least some players it was at the cost of what was appealing, a truly alien race.

Even if I'm somewhat disappointed in the shift from subtle TK in space to ramming it down our throats and the overhaul in the fluff, I'm more disappointed in the codex becoming yet another mech army with a weakened infantry.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:56:22


Post by: Dravenguild


I don't understand, Monoliths lose the awesomeness of living metal (I understand they haven't lost it completely, but why take away it's effectiveness?) while blood angels get it on their derp ravens?

I realize what people have told me, don't rely on having a theme in your army, Space marines will get it next codex.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 00:57:25


Post by: Lukus83


Personally loving the fluff and can't wait for the codex to come out. The new direction is refreshing and gives the Necrons an actual identity rather than a faceless army that’s trying to scour all life from the Galaxy. Nids do that already. Now if you want zombified Warriors you can of course do it, but there are other options to play with if you want to.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:02:33


Post by: Altruizine


Hexol wrote:
Cruentus wrote:And if GW had kept the necron background the same, ie faceless automatons, then a lot of people would have complained that they're boring, and GW didn't do enough for the army or the concept, which was thin in the last codex.

Instead, GW 'advanced the timeline' from just waking up to awake. And people are complaining.

GW can't win if they don't move the timeline, and they lose if they do.

I like the new models and concepts, so much that I'm considering a small force to go with my 6 or so other 40k armies.


I think there has to be a way to advance the timeline without turning the Necrons into yet another humanized alien force. Now they just seem like yet another human army with the only thing making them alien being that they're metal skeletons. So while it's great that they expanded the Necrons, for at least some players it was at the cost of what was appealing, a truly alien race.

Even if I'm somewhat disappointed in the shift from subtle TK in space to ramming it down our throats and the overhaul in the fluff, I'm more disappointed in the codex becoming yet another mech army with a weakened infantry.

Please attempt to explain to me how they were ever "truly alien". With, you know, specific examples and cogent arguments.

Because, to me, they looked like humanoid robots, with a human skeleton-inspired appearance, who used traditionally-shaped firearms, and drove floating pyramids, while embarked on their quest for traditional conquest. Nothing is alien about that.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:06:41


Post by: Cruentus


Hexol wrote:I think there has to be a way to advance the timeline without turning the Necrons into yet another humanized alien force. Now they just seem like yet another human army with the only thing making them alien being that they're metal skeletons. So while it's great that they expanded the Necrons, for at least some players it was at the cost of what was appealing, a truly alien race.

Even if I'm somewhat disappointed in the shift from subtle TK in space to ramming it down our throats and the overhaul in the fluff, I'm more disappointed in the codex becoming yet another mech army with a weakened infantry.


You're probably right, but how do you advance what was an army with very limited unit selections? If they're mindless automotons, why would they have more choices in terms of waging war, that'd be rather humanized. Nids already evolve new weapons to deal with threats, so that's not an option, as an example. The fact appears that Necrons were 'humanized' at one point, and now find themselves along a continuum of humanization, which was their ultimate goal from the get-go, to get out of their metal shells and back into organic life forms.

Heck, I'm a Fleshtearer player, and got into it due to the FTs fluff from the Armageddon conflict. Now they're trying to be all honorable on their way out, which is total BS, and I ignore it (along witih a lot of the BA fluff from the new book).

I think your second point is the more telling. Every codex that comes out, many hope that it 'changes the meta' for the whole game of 40k. Necrons ain't it. Clearly GW is going to mech up every army they can (more expensive vehicles at a better margin) in the current edition, and we'll just have to see what 6th brings. Could the studio have been more creative in making a more unique 'alien' army? Maybe, but that's not what we have unfortunately. And GW is seling models, and this is probably the best way they saw to pander to their target audience (ie not most posters on dakka) by creating something 'almost marine like' in terms of creativity (necron empires = chapters).

Still, it'll be nice to see more necron armies on the table, and more necron armies with more variety than before.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:07:50


Post by: Sasori


Hmm

Further review on the Models, seems like we are really going to compete for our Elite, and Heavy support slots!

I really like the Idea of the Triarch Stalker, and the laser Targeting. Will be really good for taking out something nasty.

With the Gauss blaster becoming Rapid Fire, Immortals aren't a clear cut winner anymore.

I know for sure though, that I'm going to be missing having a Nightscythe! Seems like I'm going to be suffering from Dark Eldar Venom Syndrome!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:10:04


Post by: mousespook




Altruizine wrote:
Hexol wrote:
Cruentus wrote:And if GW had kept the necron background the same, ie faceless automatons, then a lot of people would have complained that they're boring, and GW didn't do enough for the army or the concept, which was thin in the last codex.

Instead, GW 'advanced the timeline' from just waking up to awake. And people are complaining.

GW can't win if they don't move the timeline, and they lose if they do.

I like the new models and concepts, so much that I'm considering a small force to go with my 6 or so other 40k armies.


I think there has to be a way to advance the timeline without turning the Necrons into yet another humanized alien force. Now they just seem like yet another human army with the only thing making them alien being that they're metal skeletons. So while it's great that they expanded the Necrons, for at least some players it was at the cost of what was appealing, a truly alien race.

Even if I'm somewhat disappointed in the shift from subtle TK in space to ramming it down our throats and the overhaul in the fluff, I'm more disappointed in the codex becoming yet another mech army with a weakened infantry.

Please attempt to explain to me how they were ever "truly alien". With, you know, specific examples and cogent arguments.

Because, to me, they looked like humanoid robots, with a human skeleton-inspired appearance, who used traditionally-shaped firearms, and drove floating pyramids, while embarked on their quest for traditional conquest. Nothing is alien about that.


Haven't you heard that conspiracy that says aliens brought humans to earth?
Ancient Aliens on the history channel/netflix, man.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:12:17


Post by: Sidstyler


gorgon wrote:and there's an argument for them being rare on the battlefield. So I understand.


That's never a good argument, though. Space Marines are supposed to be rare on the battlefield, too. Grey Knights even more so, to the point where their existence is supposedly a myth. But most armies you play against are likely to be a Space Marine variant or the new Grey Knights.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:29:03


Post by: Marik Law


Love the new rules (thank god Phase Out is gone), but as far as the lore goes I'm in a bit of a love hate relationship with it at the moment.

On the Love side I'm glad that the lore got changed a bit and that now they have a much deeper background and history. I know they are meant to be robotic but before even their lore was fairly robotic, which wasn't a good thing.

On the Hate side I think the word "subtlety" escaped the GW team this Codex and units. As others have said this seems far too much like "Tomb Kings in Space" and it seems they made very little effort to hide the Egyptian styling and overtones where as before such things were a lot more subtle, now it just screams at you and shoves the overtones in your face.

With that said I love the models and the Flayed Ones are growing on me, I just think the paint scheme in the picture for them isn't the best (add a bit more blood to the skinned hides and they'd look much more intimidating). So want that Flayed One giving the corpse a morbid piggy-back ride.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:41:44


Post by: Nagashek


Altruizine wrote:
Hexol wrote:
Cruentus wrote:And if GW had kept the necron background the same, ie faceless automatons, then a lot of people would have complained that they're boring, and GW didn't do enough for the army or the concept, which was thin in the last codex.

Instead, GW 'advanced the timeline' from just waking up to awake. And people are complaining.

GW can't win if they don't move the timeline, and they lose if they do.

I like the new models and concepts, so much that I'm considering a small force to go with my 6 or so other 40k armies.


I think there has to be a way to advance the timeline without turning the Necrons into yet another humanized alien force. Now they just seem like yet another human army with the only thing making them alien being that they're metal skeletons. So while it's great that they expanded the Necrons, for at least some players it was at the cost of what was appealing, a truly alien race.

Even if I'm somewhat disappointed in the shift from subtle TK in space to ramming it down our throats and the overhaul in the fluff, I'm more disappointed in the codex becoming yet another mech army with a weakened infantry.

Please attempt to explain to me how they were ever "truly alien". With, you know, specific examples and cogent arguments.

Because, to me, they looked like humanoid robots, with a human skeleton-inspired appearance, who used traditionally-shaped firearms, and drove floating pyramids, while embarked on their quest for traditional conquest. Nothing is alien about that.


-You could not communicate with them (occasionally they would respond to the Techpriests foolish enough to try, but usually not in a polite fashion) (Codex: Necrons; Ciaphas Cain: Caves of Ice)

-They appeared and disappeared at will, striking seemingly random targets with no real identifiable goal. This included ignoring interlopers inside their infrastructure, destroying seemingly harmless settlements in other systems, or sending a strikeforce to Mars. (Codex: Necrons; Caves of Ice)

-Their technology was inscrutable, even to the elite of the Priests of the Omnissiah and members of Ordo Xenos (Codex: Necrons; Ciaphas Cain: Caves of Ice)

-They were the remaining pawns of once shapeless energy beings that fed off of the energy of stars. Once those star beings were condensed into a body, they found the life energy of sentient beings highly palatable. The Necrons as we know them partake in a "Red Harvest," to take living beings to drain dry, or terrify them, with certain emotions "flavoring" the life energy and therefore feeding the star vampires the necrons revere as gods. Even this piece of information is largely unknown to all but the Eldar. So, the race is so strange that only the Eldar understand them, and that only barely. (Codex: Necrons)

-They do not exist to conquer, per se, but to feed. Conquering is a very human desire (and one easily understood). Living beings are food to them, and hated food at that for their continued living condition. So the Necrons both need and loathe the living. One could see that as a vampiric kind of dichotomy, which is also alien. (Codex: Necrons)

-They do not use the warp, or even fully understand it. If the severing of the material and immaterial would kill all life, causing their C'tan masters to starve, they may not even understand this, much as a Tau would not understand it, having no psykers. (Codex: Necrons)

-They are immortal, soulless, and therefore fearless. (Codex: Necrons)

-Their skeletal form is a bipedal creature with 4 limbs and one head. And thus takes the form of: Humans, demons, tau, kroot, eldar, and orks. As the majority of that list is not human, I would therefore posit that their skeletal forms are as much elvish as human, and therefore: alien, if only by virtue of statistics. (Empirical evidence)

Is that sufficiently cogent?

Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

This is not as alien as: fearless, soulless, silent, inscrutable, nameless and faceless.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:44:27


Post by: candy.man


It always surprises me how despite GW clamping down on information, we’re able to get incredibly detailed rumours.

I quite like the new direction the necron fluff has taken. There is a lot more depth and character to their fluff now (although I will reserve final judgement for the final product). Not a fan of the new sculpts and I agree with the “tomb kings in space” criticisms. If I personally were to collect them (which I’m not), I’d clip and green stuff away all the Egyptian stuff.

Rulewise, the only thing that glares out to me is the Storm Lord as he doesn’t seem like a very fun rule set to play against.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:45:30


Post by: peebzguy


I'm super pumped, I've got $300 in GW virtual gift certificates waiting to purchase these blokes. Finally, I'll be able to do my iCrons theme


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:50:24


Post by: insaniak


Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 01:57:35


Post by: gorgon


Sidstyler wrote:
gorgon wrote:and there's an argument for them being rare on the battlefield. So I understand.


That's never a good argument, though. Space Marines are supposed to be rare on the battlefield, too. Grey Knights even more so, to the point where their existence is supposedly a myth. But most armies you play against are likely to be a Space Marine variant or the new Grey Knights.


Although we're only talking about a single unit type here. My issue with them was the illogic in the Necrons expending resources to capture these rare and extremely valuable individuals, only to turn them into cyborgs, hand them an axe and send them to the front lines to get gunned down by Guardsmen. The value is in their pariah gene, not combat ability. That's partially why I felt that Pariahs needed a complete rethink in terms of their battlefield role.

But if you're not going to do that, I guess I can see going the other route and removing them, especially since it sounds like people can still field their Pariah models as Crypteks. I sold mine off a while back just because I couldn't stand the "50s movie robot on lithium" look and figured they'd eventually get new models anyway, lol.

But I understand if someone was a fan and is miffed they aren't still around.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:01:24


Post by: Nagashek


insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:02:17


Post by: Xeriapt


I get how many people seem miffed about the TK in space theme, but all it takes is a sharp knife and some basic GS skills to change that.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:06:28


Post by: plastictrees


Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:07:55


Post by: -Loki-


Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


I wasn't aware being alien meant your only motivation was allowed to be 'kill them all'. They do that for Tyranids, and it works. They did it for Necrons, and made a really dull race.

Other alien races stil manage those things and still be alien. Tau, Eldar and Dark Eldar have motivations beyond 'kill everything' and still remain pretty alien. Wait for the book, and read the fluff for yourself.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:10:45


Post by: Nagashek


Xeriapt wrote:I get how many people seem miffed about the TK in space theme, but all it takes is a sharp knife and some basic GS skills to change that.


I agree here. Those Lychguard, if plastic (actually, even finecast is easily carved up) will be easily modded to be less... head-cresty. Yes. That is a word. No, don't bother looking it up. It's not in any dictionary YOU would have heard of. #hipsterlinguist

In any event those head-cresty things plus the silly scarab loin cloths would be removed if I fielded them. I think I'm a bigger fan of the "Bigger shoulders/spinal column/different kind of gun" asthetic that sets different necrons apart from each other than the "clothing" one. Not too keen on "Being a destroyer is a virus" idea. That seems... weird. I might buy Wraiths having that explaination. Or even Flayed ones (They were serial killers in life). But destroyers? Very odd...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:10:51


Post by: megatrons2nd


Question on the Scarab ability:

Is it unsaved wounds that don't kill a model, or a model that made it's save?

Example 1A: A Fire Warrior makes his save and thus does not take a wound so keeps his armor.

Example 1B: A Fire Warrior makes his save and loses his armor for the rest of the game.

Example 2: A Battlesuit fails it's save takes a wound, but does not die, and thus has an SV- for the rest of the game.

The rumors as it stands can be interpreted both ways.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:12:44


Post by: -Loki-


Woulnd't a Battlesuit thats had its armour dissolved just be, like, a firewarrior without a gun?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:14:07


Post by: BeefCakeSoup


By the way, thx Yak for solid info dude.

Also, thx to Kroot for making a consolidated thread!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:14:41


Post by: megatrons2nd


-Loki- wrote:Woulnd't a Battlesuit thats had its armour dissolved just be, like, a firewarrior without a gun?


Possibly, but he could also have an armor less skeleton that he is riding on similar to the Power loader from Aliens or a Dreadknight.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:16:01


Post by: insaniak


Nagashek wrote:Do these things or do they not add "personality" to the Necrons?

Sure they do. But they do so by providing different factions so that people can choose which version they prefer to use. If you prefer your Necrons to be mindless automatons, use the faction that has their Necrons as mindless automatons and ignore the rest.


The idea of factions and different personality traits in and of itself is LESS alien than it was before.

I don't see how. The fact that GW are stearing away from the Star Trek and Star Wars style of each alien species having a single, defining set of personality traits is a good thing. Rather than making them less alien, it makes them less like cartoon cut-outs. They're still more than alien enough without needing all of the billions or Necrons from multiple different parts of the galaxy all be exactly the same.


The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."

It also makes their motivation mind-numbingly boring.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:18:57


Post by: Hexol


plastictrees wrote:
Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".


But now you have a way of communicating. That one shark could become an ambassador for the other sharks. And in another few millenia you could be fighting side by side with your shark brothers against the evil squids who wish to consume all non-cephalopods.

Terrible analogies aside, it's just a matter of personal preference. Some people liked the mysterious, unknowable, singular threat to the universe. And now having a fractured civ where that concept is just a small part of the race kind of ruins the whole thing for them. I understand that it makes the race more accessible to have it now broken up into different factions, doesn't mean I have to like it. Just like people didn't like the now previous fluff since they thought the necrons were dull and boring.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:21:44


Post by: Mewiththeface


The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."

Sharks also cannot do the kessel run in 12.4 parsecs. Oh wait that's star wars.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:22:41


Post by: insaniak


Hexol wrote:Some people liked the mysterious, unknowable, singular threat to the universe. And now having a fractured civ where that concept is just a small part of the race kind of ruins the whole thing for them.

Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:31:14


Post by: Anpu-adom


So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:33:26


Post by: Swara


Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


What are you planning to magnetize? I'm planning (after looking at the rules) on buying a bunch of transports and lychguards.... love those shields.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:38:52


Post by: Deathly Angel


plastictrees wrote:
Nagashek wrote:
insaniak wrote:
Nagashek wrote:Now they are: Honorable, Murderous, Plotting, Communicative, Understandable, Wear clothing, utilize common strategies, have titles and reputations, merciful, and worry about being surrounded and cut down.

Except, again, these things only apply to certain factions, not to the entire race.


Do these things or do they not add "personality" to the Necrons? The idea of factions and different personality traits in and of itself is LESS alien than it was before. I am not lumping in the WHOLE Necron race as having these traits. The simple fact that enough of them have them to allow an observer to deliniate the differences between factions mean that their once inscrutible ways are now decipherable, even going so far as to allow communication and cooperation.

It does not matter that these things are rare, it matters that they HAPPEN. The shark does not communicate with the surfer. It does not cooperate. The surfer is either food, or ignored. There is no middle ground. That makes them alien. That makes them "outsiders."


To continue a terrible analogy, if a shark suddenly set up a kiosk at a beach and started selling those little rocks with googly eyes stuck on them, it wouldn't make the other sharks that just wanted to eat you less "alien".


The Necrons are also alien in that they are supposed to be the ultimate embodiment of order. Having individual Necron empires and Lords with different motivations contridicts the entire purpose of the race. If this rumour turns out to be true (which I choose not to believe) they will not be that. They will not be uniform, they will not be unified. This is actually more on par to Chaos. The necrons will lose that aspect that makes them what they are in the background. Absolute, unadulterated, oppresssive order in its purest form to the point of no free will is very chilling and frightening to me, and the Necrons could be just as interesting by expanding on this existing background.

TBH, all this change would still be okay with me if they leave the C'tan where they've always been; the Star Gods of the galaxy's dawn, preying on these lesser infant races with their legions of undead. The C'tan don't really have to be retconned for this change. Overlords can still have their own personalities but their free will and allegiance ultimately belongs to the Star Gods. I understand with these rumours that there still are some Lords like this, but that approach feels too ragtag and chaotic, and again is best done for the minions of Chaos. A good reason for Necrons to fight each other might be their allegances to different C'tan, as they were bitter rivals and ended eating each other anyway, so it would make a lot of sense if their servants warred against one another for their gods.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 02:50:55


Post by: -Loki-


Fluff evolves, and it is written from the Imperiums point of view. The Necron fluff for the 3rd edition book was when they were waking up and no one had any clue what they were. Now they're awake, and their individual motivations are becoming clear.

As for the C'tan, look at is this way. The Tau thought they'd killed Slaanesh when they killed a Keeper of Secrets. The Imperium thinking that the C'tan roaming the galaxy now are the actual C'tan fits the fluff. They didn't realize they were just shards of the actual C'tan. The C'tan fieldable from the codex being the actual C'tan who could end worlds was ludicrous anyway. At their full power, they shouldn't be fieldable, even in Apocalypse.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:02:35


Post by: H.B.M.C.


insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:12:00


Post by: ShumaGorath


H.B.M.C. wrote:
insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.


I acknowledge how wrong they were. The necrons could of been a great cthulu esque force, but they never had the models for it and that idea is somewhat overpowering anyway (how could they possibly lose?). The C'Tan were the closest they came and they weren't fantastic in that regard either. As a saturday morning cartoon villain they used to be perfect. They were something the power rangers would fight. Now they're still that but with a fluff that matches the models.

Before they were badly written and had models that didn't fit, now they could be badly written but at least there is accounting for the plastic. Nothing that can control time and space doctor manhatten style without repercussion should be in the game. That the necrons didn't win every engagement they ever fought in instantly is telling of a fluff set that isn't compatible with the concept of the game.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:21:52


Post by: LunaHound


Before, they were Space skeletons with a hint of Egyptian theme, that made them mysterious as we ponder why they were that way.

Now they are the same space skeleton with full blown Egypt like theme. Where is the mystery in that?



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:22:17


Post by: masterofstuff1


ShumaGorath wrote:
H.B.M.C. wrote:
insaniak wrote:Unles you're planning on assembling the entire Necron race, I honestly don't see why that should be a problem.


I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.


I acknowledge how wrong they were. The necrons could of been a great cthulu esque force, but they never had the models for it and that idea is somewhat overpowering anyway (how could they possibly lose?). The C'Tan were the closest they came and they weren't fantastic in that regard either. As a saturday morning cartoon villain they used to be perfect. They were something the power rangers would fight. Now they're still that but with a fluff that matches the models.

Before they were badly written and had models that didn't fit, now they could be badly written but at least there is accounting for the plastic. Nothing that can control time and space doctor manhatten style without repercussion should be in the game. That the necrons didn't win every engagement they ever fought in instantly is telling of a fluff set that isn't compatible with the concept of the game.


Some people like things one way, others, a different way.

I happen to have liked the old fluff, but i like what i am hearing about the new fluff.

If you don't like it.....well either To Bad stop complaining about a choice that has been made, or think of your army as an what ever you want......


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:25:39


Post by: MajorTom11


In the spirit that perhaps the new fluff allows both old style crons (Tomb World AI Controlled) and Crons that would in fact ally...



If these two can get along, certainly there will be a way everyone can get a style of Necron they like... I have a feeling on the plastic kits, a lot of the tabards will be seperate pieces... and shaving the heads shouldn't be too tough either as has been mentioned. A mix of that, and a few older models for good measure should still let you get a reasonably uniform look.

I personally hated the idea of Crons with personality when I initially heard it as I thought it was too drastic a change from the previous and quite enmeshed in BL books fluff... but with the news that there are indeed old style Crons in the universe I find myself warming up to the new style quite bit.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:31:46


Post by: peebzguy


Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


That was the very first thought I had when I saw that duel kits were going to be released.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:42:17


Post by: Sasori


Tom...you disappoint me...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:43:26


Post by: KilroyKiljoy




Thank you for the new wall paper, Tom


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 03:47:10


Post by: MajorTom11


You're welcome


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 04:10:59


Post by: thesilverback


Hope to see the codex soon to see what all these new leaked units can do.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 04:13:36


Post by: JohnnoM


best picture ever.

Back to reality, the old necron fluff is what got me interested in them in the first place. The "unknown enemy" style idea was awesome. I just found it hilarious
that they made the imperium shake in their boots. Now with the new fluff, I think its awesome! Seperate factions idea is really cool. Makes your own crons so much more customisable
without making them completely different to the rest. (meaning with the old codex, if your were different, they werent crons.)


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 04:29:02


Post by: SpaceMonk


Awesome totally awesome!

Thank you Kroothawk

And cool pic MajorTom11



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 04:37:32


Post by: GiantSlingshot


I started 40k, and miniature gaming in general, with Necron's not too long ago (a few months). They were perfect for what I needed to get into the game.

The units cost a ton of points--So I only had to spend a fraction of the Dollars my Bro spent coming up with the same point values for his DE army. They were fun to paint, yet didn't have a ton of intricate detail, so I could develop some skill in that respect, while still getting some usable models straight out of the gate. They had next to nothing in terms of wargear options, so building army lists was extremely simple. Perfect for a beginner to collect.

Now with the wee bit of experience I've gained getting krumped by my friends running DE, IG, BA, and Orks, the 'Crons have sat on my shelf for some time. I am pretty stoked to get to pull them back out, and maybe even win some games. The new fluff for me is, at worst, a lateral move. I did enjoy the "We didn't lose! Nuts to you, budday! We're just gonna teleport away for a bit. Seeya tomorrow; I'll be the guy firing the death laser through your torso" attitude. Beings effectively immortal and having the ability to just leave when victory was unlikely, appeal to statistics, and come back when conditions are more favorable. Now they have personality, and seem more vulnerable and less inevitable. Casting off the chains of bondage they effectively placed on their own wrists, and actually looking to cure themselves of their soulless condition does hold some dramatic interest ala Faust for me.

Aside, every few pages someone posts a little dejectedly about the loss of the Monolith's puncture resistance. While I also am a bit disappointed, It is clear that this incarnation would not let the living metal invulnerability fly. It wasn't terribly over powered in 3e, because, with phase out, there was pretty much no circumstance when killing the death pyramid was mandatory. Now with no phase out, having a vehicle with that kind of staying power would be insane.

Just my 2 cents, I guess.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 04:54:05


Post by: Adam LongWalker


As people argue, right or wrong about the fluff, the game mechanics is what makes or break an army and we really have not seen much of that. How the leaks suddenly came out of nowhere, with a date of sales, sound completely planned and according to plan with the Corporation's Information restriction policy.

Tomb Kings in Space with the underline concepts (fluff) taken from the fantasy version such as how they woken up and now try to rebuild their empire from it glory days is too similar to be accidental. I believe that the underling game mechanics will be a similar underling feel from the fantasy version but with the same standard cookie cutter game mechanics that are prevalent in the most recent 40K codexes. I also believe that they will become an Almost Army as well, but we shall see about that when I get to read the codex and break down all of the contrived math that is involved within.

I could be wrong though. Not the first time that made up a screwed up an assumption and it won't be the last.

But I'll based my prediction on the Nercons as being an Almost Army is because of GW's past practices with Xeno codexes.

Hey Maybe the Necons in the new codex are able to Ally with the Blood Angels I mean this is Matt Ward as the main writer eh?

Giant Sling Shot Wrote:
there was pretty much no circumstance when killing the death pyramid was mandatory. Now with no phase out, having a vehicle with that kind of staying power would be insane.


Have you ever thought that GW did this so you will have to buy new models for transport? Game Mechanic wise this was a serious nerf bat to the Monolith.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:00:46


Post by: H.B.M.C.


Exactly. Necron players own Monoliths already. GW wants them to buy new models, so they swing that pendulum.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:03:24


Post by: LunaHound


I thought its common knowledge by now.

The fluff, the stats, the point cost, special rules,
are all "adjusted" for the sake of selling new products.

Essentially " how do we **** up what people already own, subtlely, so they won't notice, yet have to purchase a whole brand new army"


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:04:19


Post by: Kanluwen


It's almost like GW is a company which makes and sells models first, and rules and a game system second.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:04:28


Post by: Sasori


H.B.M.C. wrote:Exactly. Necron players own Monoliths already. GW wants them to buy new models, so they swing that pendulum.


Uh, it still sounded like Monoliths were better, in a lot of ways in Yak's post. They lost the ability to be invincible, but The fact that they can fire the flux Arcs, The Particle Whip, and still use the portal (In Multiple ways, I might add) Is good. It will also probably not be near as slow as the current incarnation.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:10:25


Post by: H.B.M.C.


Look, I can't speak to the rules - none of us really know them yet - but the strategy is the same.

Kanluwen wrote:It's almost like GW is a company which makes and sells models first, and rules and a game system second.


Who are you and what have you done with the real Kan?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:11:37


Post by: plastictrees


Sasori wrote:
H.B.M.C. wrote:Exactly. Necron players own Monoliths already. GW wants them to buy new models, so they swing that pendulum.


Uh, it still sounded like Monoliths were better, in a lot of ways in Yak's post. They lost the ability to be invincible, but The fact that they can fire the flux Arcs, The Particle Whip, and still use the portal (In Multiple ways, I might add) Is good. It will also probably not be near as slow as the current incarnation.


Reality is no impediment for Dakkas pillars of smug, practised cynicism.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:11:43


Post by: insaniak


H.B.M.C. wrote:I've often said that nothing within the fluff is sacred and that it can and will be changed at the whim of whoever is writing it, but your cast iron inability to see how this change might annoy people is somewhat puzzling. Yeah, you thought they were boring before. Others clearly didn't. Maybe try to acknowledge that rather than telling them that what they think is wrong.

I'm not telling people that what they think is wrong, just pointing out that I don't agree with them. People are perfectly entitled to be annoyed if that makes them feel better. And if they express that annoyance on the internet, other people will question the reasons behind it. That's how discussion works.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:26:43


Post by: omerakk


I just love how for the past 5 years Necron players have complained that their army is too bland because they don't have enough variety in units.

And what happens when they finally do get variety? They complain about having to buy new models.

If only gw would let you represent 47 different types of unit with just 1 model... but oh no, those greedy bastards have to go and make many types of models according to what people have been asking for. Dirty s.o.b's.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:28:50


Post by: masterofstuff1


omerakk wrote:I just love how for the past 5 years Necron players have complained that their army is too bland because they don't have enough variety in units.

And what happens when they finally do get variety? They complain about having to buy new models.

If only gw would let you represent 47 different types of unit with just 1 model... but oh no, those greedy bastards have to go and make many types of models according to what people have been asking for. Dirty s.o.b's.



But it doesnt fit my personal FLUFF

but really, cant make everyone happy, especially the demographic of small miniature war game players


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:32:23


Post by: Red Corsair


H.B.M.C. I am waiting to hear you start complaining on the behalf of us CSM players again


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:33:41


Post by: LunaHound


Something just hit me and i don't like it....

I had more interest in fatty ogre kingdom than Necrons.

uhoh....


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:35:06


Post by: omerakk


LunaHound wrote:Something just hit me and i don't like it....

I had more interest in fatty ogre kingdom than Necrons.

uhoh....


Of course you did. Ogres are schmexy!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:36:45


Post by: KarlPedder


LunaHound wrote:
Essentially " how do we **** up what people already own, subtlely, so they won't notice, yet have to purchase a whole brand new army"


What I love is that Deathmarks a new unit, Lychguard a new unit (sure you could use existing Pariahs if you want the Warscythe version) and Immortals an existing unit but redone in plastic with a new option to give the "I'm fine with my exisitng metal Immortals" crowd a reason to buy the new ones. All these units have access to a transport thats not going to be in the initial wave (Ok I don't know that and I'd happily be wrong but I doubt it). Instead they do the Ghost Ark which can only be taken by warriors that also has an extra cool bonus for warriors plus the reduce the warriors price by a 3rd and make Scarabs awesome and keep the Warriors the only way of getting them.
All adds up to more sales, the upshot being that unlike the Monolith and Im going to hazard Destroyers/H Destroyers the Warriors/Scarabs didn't need to be hit with the nerfbat (no I don't think a -1sv at 6pts less a model is a nerf rules wise even if it is a shot at our wallets.) in the same way.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:46:33


Post by: Tech Guard


KarlPedder wrote:
What I love is that Deathmarks a new unit, Lychguard a new unit (sure you could use existing Pariahs if you want the Warscythe version) and Immortals an existing unit but redone in plastic with a new option to give the "I'm fine with my exisitng metal Immortals" crowd a reason to buy the new ones. All these units have access to a transport thats not going to be in the initial wave (Ok I don't know that and I'd happily be wrong but I doubt it). Instead they do the Ghost Ark which can only be taken by warriors that also has an extra cool bonus for warriors plus the reduce the warriors price by a 3rd and make Scarabs awesome and keep the Warriors the only way of getting them.
All adds up to more sales, the upshot being that unlike the Monolith and Im going to hazard Destroyers/H Destroyers the Warriors/Scarabs didn't need to be hit with the nerfbat (no I don't think a -1sv at 6pts less a model is a nerf rules wise even if it is a shot at our wallets.) in the same way.


Is it just me or is it hard to read? Should go and put my reading glasses on.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:47:13


Post by: Sasori


omerakk wrote:I just love how for the past 5 years Necron players have complained that their army is too bland because they don't have enough variety in units.

And what happens when they finally do get variety? They complain about having to buy new models.

If only gw would let you represent 47 different types of unit with just 1 model... but oh no, those greedy bastards have to go and make many types of models according to what people have been asking for. Dirty s.o.b's.



I think an Overwhelming majority like the way this is. I've seen few complaints about buying new models, and more complaints about they don't like the look of them.

And Please, watch where you stroke that massive brush.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:51:47


Post by: H.B.M.C.


Red Corsair wrote:H.B.M.C. I am waiting to hear you start complaining on the behalf of us CSM players again


When we get a Legion Codex where your Legion is defined by the Special Character you take, then you'll hear me complain. In the meantime, other than the reduction of the C'Tan and the retconning of the Enslaver Plague, I like this new direction. I think the transport is stupid and I think the Flayed Ones look terrible, but the rest is win/win from my perspective.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 05:52:24


Post by: JohnnoM


yeah watch what you say about people.

wonder what the codex will look like?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:07:32


Post by: Maelstrom808


I think the only thing that will save the Crons for me at this point is if the dex turns out to be pretty strong, and remains so after a FAQ release. It's a shame after having spent so much time with them, to have almost everything that drew me to them flipped on it's head. Are they boring in their current form and need a change? Sure, to a certain point, however this just takes it too far and without a whole lot of imagination behind it. From an asthetic viewpoint I like how the current Crons give hints and nods to the Tomb Kings in Space concept, without completely giving into it. That gets completely thrown out the window with this update. The loss of cohesion and fragmentation of the race just takes away the feel and menace that I enjoyed about them. I don't blame Matt Ward as a lot of people do, as this has stemmed from a lot of sources.

It's also a shame that GW has the track record that it does. After loving Tyranids at release, and buying into the concept, only to have the rug pulled out from under us then being left out in the cold, I can guarantee that even if I decide to continue playing Necrons, I won't be buying a single model until I own the codex, a FAQ gets released, and all the new units I want to field are released....so probably a bare minimum of sometime mid to late next year.

A lot of people like the changes and that's good. At least there will be solid support for the line. Heck, if I bow out, maybe even some of them will buy my current army


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:15:16


Post by: LunaHound


Maelstrom808 wrote:A lot of people like the changes and that's good. At least there will be solid support for the line. Heck, if I bow out, maybe even some of them will buy my current army

I can tell you are a very nice person *hugz


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:22:49


Post by: Slackermagee


Aw man, GW's new policy on leaks and rumors is working so, so well. We've got close to the whole codex and they've not even decided to disclose release day.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:27:54


Post by: ph34r


Slackermagee wrote:Aw man, GW's new policy on leaks and rumors is working so, so well. We've got close to the whole codex and they've not even decided to disclose release day.
At least they're still holding on to the one last bit of information that matters!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:43:43


Post by: Anpu-adom


Swara wrote:
Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


What are you planning to magnetize? I'm planning (after looking at the rules) on buying a bunch of transports and lychguards.... love those shields.


A couple of the transports, and see if I could magnetized a squad of Immortals/Deathmarks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:45:33


Post by: LunaHound


I dont really dislike the "new sculpts"
What irks me is how out dated the necron pilots / crews look.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:52:11


Post by: Red Corsair


JohnnoM wrote:yeah watch what you say about people.


I wasn't trying to be mean, I actually agree with most of what he has to say, hence the joking in regards to the fact that we will have to fall back on our CSM dex sucking....


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:54:50


Post by: Ouze


I wish the fine men and women who leaked all this info would also release some elements of the FOC, specifically the min-max per squad. I'd love to spend tonight planning out my dream army and seeing what it would cost. I'd assume that it's probably 5-15 or whatever for most squads but I wish I knew for sure.

/waiting sucks


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 06:56:14


Post by: masterofstuff1


So is there a Silent King Character that will actually get a model? or is he just a fluff guy?


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:15:08


Post by: Maelstrom808


LunaHound wrote:I dont really dislike the "new sculpts"
What irks me is how out dated the necron pilots / crews look.


You know, I'm begining to agree with you in a sense. Individually, any of the new models are not over the top Space Tomb Kings (other than the vehicles, which I hate almost everything about.) It's just when taken as a whole, they just give too much of that vibe to me.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:18:50


Post by: LunaHound


Maelstrom808 wrote:
LunaHound wrote:I dont really dislike the "new sculpts"
What irks me is how out dated the necron pilots / crews look.


You know, I'm begining to agree with you in a sense. Individually, any of the new models are not over the top Space Tomb Kings (other than the vehicles, which I hate almost everything about.) It's just when taken as a whole, they just give too much of that vibe to me.

The limbs of the old ( and also current Necrons ) was one of the most sub par areas of that line.
It's disappointing to see them staying the same knowing GW has the technology to produce better.

On the positive side.... old Necron owners wont feel left out...


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:28:46


Post by: cyberscape7


Man, I'm loving these new rumours bout the fluff and rules
Can't wait to see what the codex cover looks like, (as long as it isnt a BA/ cron fistbump...)


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:29:17


Post by: Maelstrom808


LunaHound wrote:
Maelstrom808 wrote:
LunaHound wrote:I dont really dislike the "new sculpts"
What irks me is how out dated the necron pilots / crews look.


You know, I'm begining to agree with you in a sense. Individually, any of the new models are not over the top Space Tomb Kings (other than the vehicles, which I hate almost everything about.) It's just when taken as a whole, they just give too much of that vibe to me.

The limbs of the old ( and also current Necrons ) was one of the most sub par areas of that line.
It's disappointing to see them staying the same knowing GW has the technology to produce better.

On the positive side.... old Necron owners wont feel left out...


I don't mind the limbs so much, and it does seem that they've done some better detail work on the legs. My biggest gripe with the current necrons is that they pretty much came in two flavors: Regular shoulder pads, and World of Warcraft sized shoulder pads. The new sculpts seem to change that up quite a bit, and even get away from shoulder pads all together. I just wish they'd have done something other than the headresses and metal cloaks.

cyberscape7 wrote:Man, I'm loving these new rumours bout the fluff and rules
Can't wait to see what the codex cover looks like, (as long as it isnt a BA/ cron fistbump...)


I dunno, the current dex cover art is the best they've ever done imo. It'd be hard to top. Won't be overly disapointed if it doesn't live up to the current artwork, pleasently suprised if it does.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:36:47


Post by: LunaHound


Dooms Day Ark


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:41:03


Post by: KarlPedder


Anpu-adom wrote:
Swara wrote:
Anpu-adom wrote:So... which other Necron players are planning on buying LOTS of magnets in the near future?!?


What are you planning to magnetize? I'm planning (after looking at the rules) on buying a bunch of transports and lychguards.... love those shields.


A couple of the transports, and see if I could magnetized a squad of Immortals/Deathmarks.


Transports look like they will be a pain to magnetize I'm even considering having "my" Doomsday Arks with their gun on the top because of how difficult it looks like magnetizing each of those prongs is going to be.

Command/Support barge looks easy enough.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 07:47:19


Post by: plastictrees


KarlPedder wrote:

Transports look like they will be a pain to magnetize I'm even considering having "my" Doomsday Arks with their gun on the top because of how difficult it looks like magnetizing each of those prongs is going to be.



Hard to tell from the pics, but I imagine you'd just magnetize the prow type piece and then assemble the whole hull part and have that magnetized at each end. It seem to attach higher on the engine/command thing in gun mode than in transport mode.

I'll have to see what the full description of the Ghost Ark is, but I'm already working on some alternatives to the warriors in stasis or whatever is going on there. Those models will be useful elsewhere though for sure.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 09:30:49


Post by: Sir Harry Flashman, VC


People have obviously got their hands on a leaked codex, only a matter of time until a PDF appears somewhere on the vast internet (I will be buying mine btw )


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 09:39:55


Post by: junk


I'm curious as to what's going to be the first necron unit or piece of wargear that GW is going to fail to manufacture that will end up being a linchpin of competitive netlists and immediately lead to a combi-melta-like string of posts in the painting and modeling forums. We should start a betting pool.



Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 09:45:31


Post by: Sasori


junk wrote:I'm curious as to what's going to be the first necron unit or piece of wargear that GW is going to fail to manufacture that will end up being a linchpin of competitive netlists and immediately lead to a combi-melta-like string of posts in the painting and modeling forums. We should start a betting pool.



I'd say the Triarch Walker. Thing sounds like a must have so far.




Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 09:58:04


Post by: Temujin


BrookM wrote:Vulkan, Corax or a pre-Heresy Thunder Warrior, whom have been described as being huger than Space Marines. In a few months that last one will make more sense.


BrookM wrote:
H.B.M.C. wrote:Elaborate on that last bit Brook.
I got it from a novel that's due to be released soon.


I know I have a pretty hardline attitude to avoiding spoilers from a book I'm looking forward to, but as if it wasn't enough that I have to boycott the Black Library thread, now I have to avoid threads about Necron minature releases too? Spoiler tags would have been nice.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:18:24


Post by: BEASTSOFWAR


Lots of allegations and misinformation running around regarding our handling of the Necron LeaK, makes for interesting reading... however...

For those that are interested we’re running a LIVE show ( We call it Turn8 ) on Thursday Night 10pm BST (GMT+1) where we will be giving the inside story on this whole affair

We won’t be discussing our source but I’ll be happy to say who it wasn’t!

More info will be published here: http://www.beastsofwar.com

You can contact us on the show with questions etc by tweeting @beastsofwar

Hope the MODS don't mind us posting this, but this will give us the chance to set the record straight and give anyone whose interested a glimpse into who these leaks come about and are managed.

Thanks Folks for making Friday Night so exciting!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:21:58


Post by: kitch102


No! Don't do it! If you do, GW will clamp down and silence will fall again!

That makes me a saaaaad panda


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:37:33


Post by: BEASTSOFWAR


kitch102 wrote:No! Don't do it! If you do, GW will clamp down and silence will fall again!

That makes me a saaaaad panda


Like I said, we won't be discussing sources we have a right to protect them. But you may find everything else interesting.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:41:09


Post by: The Decapitator


I'm pretty happy with the majority of the models, the only ones I'm slightly disappointed with are the Flayed Ones. Don't waana run on about it though as I know it's been said a lot in this discussion.

I've always had a soft spot for the old models, always thought they looked threatening and menacing. Not sure if it's been mentioned or not, but they are still available on the GW website, I've just ordered 5 packs.

So I suggest to all you guys out there who are not fans of the new sculpts, get your orders in before they take them down and you have to pay exorbitant prices on EBay to get the Flayed Ones you want for your army.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:42:36


Post by: samrtk


Look forward to the show BoW, and more Necron deliciousness.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 10:53:34


Post by: Kroothawk


LunaHound wrote:I thought its common knowledge by now.
The fluff, the stats, the point cost, special rules,
are all "adjusted" for the sake of selling new products.

Mandrakes? Pyrovore? Tervigon?
Slackermagee wrote:Aw man, GW's new policy on leaks and rumors is working so, so well. We've got close to the whole codex and they've not even decided to disclose release day.

Officially they haven't even confirmed Necrons
But there still seem to be some people at GW with common sense, balls, interest in marketing and pity for customers who leak this info. But GW works on eliminating them
LunaHound wrote:Dooms Day Ark

Tempted to include it in the first post!
BEASTSOFWAR wrote:For those that are interested we’re running a LIVE show ( We call it Turn8 ) on Thursday Night 10pm BST (GMT+1) where we will be giving the inside story on this whole affair.

Will be a busy Thursday Night for me then.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 11:16:59


Post by: PhantomViper


BEASTSOFWAR wrote:Lots of allegations and misinformation running around regarding our handling of the Necron LeaK, makes for interesting reading... however...

For those that are interested we’re running a LIVE show ( We call it Turn8 ) on Thursday Night 10pm BST (GMT+1) where we will be giving the inside story on this whole affair

We won’t be discussing our source but I’ll be happy to say who it wasn’t!

More info will be published here: http://www.beastsofwar.com

You can contact us on the show with questions etc by tweeting @beastsofwar

Hope the MODS don't mind us posting this, but this will give us the chance to set the record straight and give anyone whose interested a glimpse into who these leaks come about and are managed.

Thanks Folks for making Friday Night so exciting!


You could always say it was Matt Ward who leaked all this, it might get him fired and then all 40k players would be forever in your debt!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 11:18:07


Post by: Aduro


H.B.M.C. wrote:
Red Corsair wrote:H.B.M.C. I am waiting to hear you start complaining on the behalf of us CSM players again


When we get a Legion Codex where your Legion is defined by the Special Character you take, then you'll hear me complain. In the meantime, other than the reduction of the C'Tan and the retconning of the Enslaver Plague, I like this new direction. I think the transport is stupid and I think the Flayed Ones look terrible, but the rest is win/win from my perspective.


Pretty much where I'm at as well. I fully endorse the evolution of the Necrons themselves, but I hate the diminishing of the C'Tan and I think could have easily kept the current backstory and just added to it rather than the full on rewrite it's sounding like. Would have Much preferred an Obelisk than the transport they've shown. At the very least if I decide to get the new stuff I'll be removing all of the vehicle crews and transported warriors and installing portals onto them.

Do we know if the Flayed Ones are finecast or plastic? They might not look Too bad with better posing and paintjobs, but yes the picture they've got makes them the worst looking new models, and much worse than the old.

Changing Destroyers to Jump Infantry amuses me due to how I built mine already. Makes my conversions of them very fortunate indeed.

And I'm already hoping to get enough extra weapons and shields from the lych guard to upgrade the arms on my Bane Knights. Will be interesting to see what other elements of the new Necrons in can incorporate into my Cryx as well.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 11:25:37


Post by: BEASTSOFWAR


PhantomViper wrote:
You could always say it was Matt Ward who leaked all this, it might get him fired and then all 40k players would be forever in your debt!


The Joys of being a game designer, they get more stick than we do lol!

You may not like him but he must be a money making machine for GW


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 11:52:14


Post by: Sasori


Aduro wrote:
H.B.M.C. wrote:
Red Corsair wrote:H.B.M.C. I am waiting to hear you start complaining on the behalf of us CSM players again


When we get a Legion Codex where your Legion is defined by the Special Character you take, then you'll hear me complain. In the meantime, other than the reduction of the C'Tan and the retconning of the Enslaver Plague, I like this new direction. I think the transport is stupid and I think the Flayed Ones look terrible, but the rest is win/win from my perspective.


Pretty much where I'm at as well. I fully endorse the evolution of the Necrons themselves, but I hate the diminishing of the C'Tan and I think could have easily kept the current backstory and just added to it rather than the full on rewrite it's sounding like. Would have Much preferred an Obelisk than the transport they've shown. At the very least if I decide to get the new stuff I'll be removing all of the vehicle crews and transported warriors and installing portals onto them.

Do we know if the Flayed Ones are finecast or plastic? They might not look Too bad with better posing and paintjobs, but yes the picture they've got makes them the worst looking new models, and much worse than the old.

Changing Destroyers to Jump Infantry amuses me due to how I built mine already. Makes my conversions of them very fortunate indeed.

And I'm already hoping to get enough extra weapons and shields from the lych guard to upgrade the arms on my Bane Knights. Will be interesting to see what other elements of the new Necrons in can incorporate into my Cryx as well.


Aduro! I figured you'd be making additions to your own force!


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 12:10:00


Post by: Flashman


Cheeky email sent to the mail order monkeys

Flashman wrote:Hi there

Saw some awesome new Necron miniatures over the weekend.

Could you tell me when these are being released?

Looking forward to reading the new codex anyway. The new background sounds amazing!

Kind regards

Flashman


Immensely childish I know, but it's lunch and I'm bored.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 12:11:05


Post by: kitch102


I was gonna do exactly the same thing, just for the sake of it, and to point out that this secrecy act really doesn't work and doesn't suit them


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 12:26:37


Post by: jspyd3rx


Great idea! Guess I will send an email as well. Everyone else should as well. Just to let them know how foolish their new secrecy policy is.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 12:52:45


Post by: Vampirate of Sartosa


I suspect that the Flayed Ones are plastic, as they're priced the same as the Immortals and Deathmarks.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 13:05:20


Post by: KarlPedder


Vampirate of Sartosa wrote:I suspect that the Flayed Ones are plastic, as they're priced the same as the Immortals and Deathmarks.



Correct me if I'm wrong but the price quoted for all the above units is the same as for a unit of 5 Grey Knights PA, which in turn are the same price as 5 Wracks, 5 Mandrakes etc.....l


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 13:47:04


Post by: Ascalam


It's the pricing on the troop transport that's bugging me.

If my money conversion fu is accurate we'd be paying close to land raider prices for flying rhinos, or footslogging.

They are priced for the heavy support slot. It'd be like buying ravagers to make raiders in a DE army.

31.00 pounds = 48.94 USD at time of writing.

I can't think of any other race's basic transports that clock in this high. The scythe model may be cheaper, but we don't know yet, and somehow i doubt it, as it also has a HS feel to it..


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 14:18:25


Post by: Conrad Turner


Definately WON'T be using the command chariot, but the support variant, now there is something worth looking at. I just don't like the idea of my lord preaching to the troops.

Funny enough, I feel the same way about the transport model, don't like the 'trade federation driod carrier' variant, but like it more with a BIG GUN! I will probably do both conversions as suggested earlier in this thread, shorten the arms AND turn the ends around to better encase the weapon. I will also be modding the 'crew' on all vehicles, however. Probably making the bottom of the torso more like that of a Destroyer. I don't see the sense of having a Destroyer give up it's legs for a platform but having 'crew' on 'vehicles'. If we were to make a 'robot car', we would not make a humanoid robot that could drive a car. The Destroyers prove that the Necrontyr are not adveerse to combining themselves into non-humaniod chassis, so why have full bodied 'crew'? I will probably still leave the controls and the rest of the 'crew' s bodies, just remove the legs.


Hope the warriors are just being re-boxed, possibly with the green weapon rods being replaced with the new design as I could do with at least 10 more, up to a maximum of 90 more to max out my troops under the current rules. I like the snipers, not that fussed about the infantry weapons as I am a bit of a fan of the coloured acrylic rods as they at least make the 'crons a bit more sylistically individual.

HOWEVER, what I plan on doing is converting them anyway. I am already ordering some blue rods to replace the green I already have - including those in my Monolith - and will use one of the old green ones to see if I can mask some Necron patterns in one, CB undercoat the rest of the rod (or possibly Mithril silver the rod, then CB over the top) to see if I can tie both generations of weapons together.

The thing is, the new transports have a maximum capacity of 15. Is this the new max. unit size, or will it remain at 20? As I am re-painting my 'crons at the moment, I would like to know as I will be using the chestplate/ribcage as a squad identifier and don't want to have to re-paint some of them again if the squad size is being reduced. I could of course just paint them in squads of 15 for the moment anyway, as I need more of the 'current' style warriors to bulk out my forces to get them up to capacity anyway.


Necron rumor & pics summary in 1st post (now with 2nd wave pics!) @ 2011/10/17 14:19:06


Post by: Vemores32


Ascalam wrote:
I can't think of any other race's basic transports that clock in this high. The scythe model may be cheaper, but we don't know yet, and somehow i doubt it, as it also has a HS feel to it..


Eldar's Wave Serpents are £28 so its pretty close. Remember that only Warriors can use Ghost Arks, so your talking a maximum of 6 in a normal 40k game.

I know were your coming from though, one thing that annoyed me about Orks was the £41 price tag on their good transport. Hopefully we'll see Scythes at £20 - though I agree with you that we'll likely see it at the same price as it will most likely double as the Doom Scythe.

Still, Necrons are looking schweet!