Apparently those responsible for Prophesy of Pendor decided to punish players with archer-centric armies by having the defenders 'sally forth' should you siege them. To simulate the 'surprise' this causes all of your shooting units' quivers start with something like 0-2 arrows and you are plunked down in a really bad spot. For certain compositions this *could* work to your favor... but it seems like something they did to punish/balance beating a siege with a lot of archers... Also, a melee-centric siege target is really unfavorable for you as the player to run into like this. Normally these berserkers would be safe in the castle waiting to cleave your dudes down once they get up the ladders... now they're basically dropped straight into melee with no chance for you to soften them up like you could in a normal siege or on the field...
Lame. I spent a fair bit of time setting up this stupid siege and now a weird design choice is really crippling my ability to continue it.
For those of you who have played a lot of skyrim, is there anything about the dwarves in the game, or are their ruins all that is there? They seem quite interesting. I have never played any of the other ES games (and my computer at the time probably wouldn't have been able to play them anyway).
Co'tor Shas wrote: For those of you who have played a lot of skyrim, is there anything about the dwarves in the game, or are their ruins all that is there? They seem quite interesting. I have never played any of the other ES games (and my computer at the time probably wouldn't have been able to play them anyway).
Dwarves vanished a long time ago in the timeline. They were gone before the empire was formed. And that's been around since the first game.
A key thing to note, and what bothers me, is that they shouldn't be called dwarves! They're a species of elf who abandoned the gods and magic for science. And lived underground.
At the moment, I'm back to Arkham Origins and Injustice, after quite a while of playing nothing at all. I also have Arkham City on order, to tide me over until Knight releases. I finised the main quest on Origins the other day, so am now working on tying up loose ends in the Most Wanted file and trying to figure out where the hell Deadshot is supposed to be...
I'm also considering downloading the Battlefield Hardline beta, has anyone played it yet?
Sort of. If you really want to find out more about them, pick up a copy of Morrowind for a few bucks and play through that. The main storyline actually has you investigating the history of their culture and civilization, and ties pretty heavily into who they were and what happened to them. Morrowind also has a lot more Dwemer ruins and items, since Vvardenfell was their main home.
And the Dwemer are Dwarves- however, they were only called that at first by the Giants (who I guess the Nords used to talk to?), and the stories of them being tiny technological earth-dwellers was because they were so small compared to the Giants. The stories travelled before the knowledge of them being a race of Deep Elf, and so the traditional idea of Dwarfs got cemented pretty well in Tamrielic culture before serious exploration and excavation of their ruins turned up the truth.
Oh, and in Morrowind, Dwemer armour is bits of Centurions that you wear. It's awesome.
Co'tor Shas wrote: For those of you who have played a lot of skyrim, is there anything about the dwarves in the game, or are their ruins all that is there? They seem quite interesting. I have never played any of the other ES games (and my computer at the time probably wouldn't have been able to play them anyway).
Not as people, though there are is a quest series that deals with them in Dawnguard.
I finished YS1 and have started YSII on steam. These games still play pretty well, despite the age on them. Probably due to the bare bones simplicity of the mechanics, run your dude at the other dudes don't let the other dudes run at you. Not particularly substantive in any way but fun.
Melissia wrote: The only Ys game I remember playing was the sidescroller on snes...
Sounds like YS3, based on what I know of the series. It's something of the black sheep, with entirely different mechanics than the other games. Think "Zelda 2: The Adventure of Link" vs basically every other Zelda game.
Splitting my time between SR4 on my PS3 and a modded Skyrim on my PC. Having a whale of a time in SR4; laughed so hard I ran out of breath in one recent mission. Loving Skyrim, or more accurately, I'm loving Serana from the Dawnguard expansion. I don't know if it's just Laura Bailey's voice (I *do* use her voice on my Boss in Saint's Row) or if Serana is just that fun of a character, but she and my Imperial werewolf spellsword are fantasy adventure BFFs. I can't imagine using any other NPC as a sidekick in that game...
squidhills wrote: Serana is just that fun of a character, but she and my Imperial werewolf spellsword are fantasy adventure BFFs. I can't imagine using any other NPC as a sidekick in that game...
Agreed, she is a contender for the best-written/performed NPC on the game (just beaten by the hilarity of Master Neloth, though!). It helps that the DG questline is the most interesting, to the point where I play it in place of the actual main quest on most games. Pretty handy in a fight too, even at higher levels (although you may get one or two Ice Spears through the back of your skull if you're not careful; her aim can be a bit... vague at times )
Melissia wrote: The only Ys game I remember playing was the sidescroller on snes...
Sounds like YS3, based on what I know of the series. It's something of the black sheep, with entirely different mechanics than the other games. Think "Zelda 2: The Adventure of Link" vs basically every other Zelda game.
Apparently those responsible for Prophesy of Pendor decided to punish players with archer-centric armies by having the defenders 'sally forth' should you siege them. To simulate the 'surprise' this causes all of your shooting units' quivers start with something like 0-2 arrows and you are plunked down in a really bad spot. For certain compositions this *could* work to your favor... but it seems like something they did to punish/balance beating a siege with a lot of archers... Also, a melee-centric siege target is really unfavorable for you as the player to run into like this. Normally these berserkers would be safe in the castle waiting to cleave your dudes down once they get up the ladders... now they're basically dropped straight into melee with no chance for you to soften them up like you could in a normal siege or on the field...
Lame. I spent a fair bit of time setting up this stupid siege and now a weird design choice is really crippling my ability to continue it.
They also sally forth if the garrison is stronger (more men) then the besiegers. Try to keep your force to about 75% archers, and have them hold their fire until the enemy is really close to make the 2-3 arrows count.
Huh. My thoughts were to just disband all of the archers, go solo a couple of jatu raiding parties/warbands (30ish and 50-70ish sized groups) and hire all of the heavier cav and possibly infantry units that they had as prisoners. I had a nasty team built up in just a couple of days before I was doing all of the vassal stuff... then they either won't sally forth and I'll shoot them all to death to escort my lads in, or they'll come out and get krumped by my elite core of melee vets.
Still gonna have to give up being the siege-starter for this town, which means the king will give it to whoever did start it...even though I'll kill all of the enemy archers AND do most of the fighting in the two smaller levels that come after the main siege. Le Sigh.
I guess I don't want that many properties as a vassal anyway... I'll just have to give them back when I choose to go independent I think.
GrimDork wrote: Huh. My thoughts were to just disband all of the archers, go solo a couple of jatu raiding parties/warbands (30ish and 50-70ish sized groups) and hire all of the heavier cav and possibly infantry units that they had as prisoners. I had a nasty team built up in just a couple of days before I was doing all of the vassal stuff... then they either won't sally forth and I'll shoot them all to death to escort my lads in, or they'll come out and get krumped by my elite core of melee vets.
Still gonna have to give up being the siege-starter for this town, which means the king will give it to whoever did start it...even though I'll kill all of the enemy archers AND do most of the fighting in the two smaller levels that come after the main siege. Le Sigh.
I guess I don't want that many properties as a vassal anyway... I'll just have to give them back when I choose to go independent I think.
The siege doesn't go to whoever starts it.
It goes down to a lord vote which is influenced by the relations. If more lords like you, more lords vote for you, thus making it easier to get a fief.
Yes, but don't you get a slight boost when you personally conquer a fief? (Getting to "Ask that the fief be awarded to you" / Do not ask for a reward).
In my experience the only times I've been awarded towns/castles have been when I lead the siege.
Every time I've asked where a fief should go, the guy says I think X should have it, as he was the guy who took it. Once they said a guy should get one because he didn't have any. And several times the king just takes them for himself. My best chance would be to take it myself.
But again I don't think it really matters in the end because there's no way for me to break ties with a kingdom and keep my lands, right? I can't decided I'm independent I have to go ask to be released (for a 20 or better rep hit with the king) and then lose my lands. Which I could then go siege and retake I guess... Still trying to figure out the best place and way to start my own kingdom at this point.
Got Deus Ex, Thief, and some other game called Divine Divinity. Deus Ex is... interesting. Not my favorite older game (that goes to System Shock 2), but the stealth stuff seems pretty cool. I have no idea what Thief is, other than it's supposedly good and also focuses on stealth. Divine Divinity, I have no idea what is at all other than something that looks an awful lot like Diablo.
For anyone looking for those games, each costs as much as a cup of coffee on the current Steam sale.
Shadow Captain Edithae wrote: Yes, but don't you get a slight boost when you personally conquer a fief? (Getting to "Ask that the fief be awarded to you" / Do not ask for a reward).
In my experience the only times I've been awarded towns/castles have been when I lead the siege.
Yes, but it's not that much of a boost.
The formula for the vote is:
Take renown and add 500 as a base value.
Divide by the 'ownership factor' which is 1+(owned towns*3)+(owned castles*2)+ owned villages. If you own two castles and three villages, the score would be 1+(0*3)+(2*2)+3=8
Multiply by a random number between 50 and 100.
The one who conquered the fief gets his score multiplied by 1.5.
Add twice the relationship value with the king to the score.
If you captured the fief yourself and did not request that the fief be awarded to you, your score is reduced.
If you persuade other lords to vote for you successfully, their renown may be added to yours.
In PoP type mods, and vanilla(Not sure about Brytenwalda), there is a guaranteed way to net yourself a fief. (Two if you don't resort to cheating.) You capture a fief will not a vassal, then swear loyalty to a faction.
GrimDork wrote: Every time I've asked where a fief should go, the guy says I think X should have it, as he was the guy who took it. Once they said a guy should get one because he didn't have any. And several times the king just takes them for himself. My best chance would be to take it myself.
But again I don't think it really matters in the end because there's no way for me to break ties with a kingdom and keep my lands, right? I can't decided I'm independent I have to go ask to be released (for a 20 or better rep hit with the king) and then lose my lands. Which I could then go siege and retake I guess... Still trying to figure out the best place and way to start my own kingdom at this point.
When you ask for a castle/town that you besieged/conquered, if the king turns you down there is 2 options. One is to declare independent with all of your current holdings.
Banesword you have just made my day! Probably not *this* time around... but to know that there is a way to leave a kingdom and keep my holdings.... evilgrin
That way, I just need to find a castle, any castle, preferably near to a town I want to take and then not be given. I can fill the castle with hundreds of archers, many hundreds, remaining easy to pay due to the garrison half-price. Then when I take the town, if it isn't awarded to me... I can dump my entire army in it temporarily, nab large hordes of archers from the keep, and fill the town up with them
Cool, I'm sure something will fail/backfire, but to know that I can potentially break away the way I want to is great. Thanks
Banesword you have just made my day! Probably not *this* time around... but to know that there is a way to leave a kingdom and keep my holdings.... evilgrin
That way, I just need to find a castle, any castle, preferably near to a town I want to take and then not be given. I can fill the castle with hundreds of archers, many hundreds, remaining easy to pay due to the garrison half-price. Then when I take the town, if it isn't awarded to me... I can dump my entire army in it temporarily, nab large hordes of archers from the keep, and fill the town up with them
Cool, I'm sure something will fail/backfire, but to know that I can potentially break away the way I want to is great. Thanks
when I went independent I had 1 town, 2 castles and i think 4 villages and production thingies in 75% of towns. it worked out rather well as I also had my own knighthood order about half tooled up and knights of the ebon gauntlet in my castle. I'm now curb stomping the empire after taking about 1/4 of the sarleon holding and then declaring peace.
Just playing more 'Endless Space'. I was at the end of the other game with sheredyn and lost with them (ended in 2nd place when an opponent got an economic victory which is basically having a crap ton of money/dust on hand) and got bored and wanted to try cravers again. Funny how when you're beating the crap out of your enemies long enough they tend to give you a ridiculous amount of planets for leaving them alone for a while. It's just a little odd since sometimes they damage themselves more than you would by giving you all these nice planets you could've never grabbed during that whole cease fire. You have to leave them alone though (and have no choice in the matter) for about 20 or so turns during a cease fire.
It's pretty fun to have a numbers advantage with cravers and i'm using the knowledge gained for every dead enemy command point (dead enemy units have different command point amounts) to my full advantage. It's so much fun destroying enemy fleets and pooping out new scientific achievements every time. The only not fun part is when an enemy tries to run away and you can't kill them in time or if you can't capture more ground as cravers slowly devour all the planets they own. I also wish there was a way around the whole "can't improve relations beyond 'cold war' with other factions". Sadly there isn't but cravers have some nice abilities that help a ton.
I slightly wish i would've kept on the massed ships approach to go with the swarm tactics of the cravers but a few solid ships that kill everything is working well too. The knowledge gathering when destroying enemies is definitely my favorite bit though.
Currently installing all the games from my childhood on my HD. I miss the days when CD cases came with the idea of an integrated product key and a installation soundtrack.
SkavenLord wrote: Got Deus Ex, Thief, and some other game called Divine Divinity. Deus Ex is... interesting. Not my favorite older game (that goes to System Shock 2), but the stealth stuff seems pretty cool. I have no idea what Thief is, other than it's supposedly good and also focuses on stealth. Divine Divinity, I have no idea what is at all other than something that looks an awful lot like Diablo.
For anyone looking for those games, each costs as much as a cup of coffee on the current Steam sale.
Well, prepare to be suprised by Divine Divinity, it's an old school RPG with amazing writing.
Co'tor Shas wrote: Goddammit, I hate exclusives. I finally see an ad for a game that looks vaguely interesting, an it's only on PS4.
Come to the Sony side... we're a bunch better than those silly Microsoft idiots
Nah, I don't even have an xbox. Although it's not out of some PCMR bs, but more in the line that I can't afford to get them right now. Although if I did get any consoles, I would probebly get a PS4 after I get a wiiu. Nothing on the xbox1 interests me right now.
Haven't touched my x360 since September when I built my first scratch built pc for myself. I'm quite happy with my Ivory Tower, you can keep your outdated boxes of crap. :p
Part of me wants to replay Fallout 3, but another part doesn't want to deal with all the tweaks needed to get it running in Win 8.1, and the rest doesn't want to pay £16 for a GotY edition that came out 5 and a half or so years ago, of a game that originally came out a year before that.
I was thinking of buying a used GB advanced sp because mine broke a year ago, and I wanted to play some of my old Pokemon games. People are severely overvaluing those things. They are not worth $300. Even in box, I wouldn't pay that much. And some idiots are trying to sell them for upwards of $1K. I'm not paying over $60 for a used GBAsp (that's how much they sold for IIRC). I may have to use an emulator, irritatingly enough. I really don't want to have to do that.
Got gifted Wolfenstein The New Order, and I now wonder if the person that gave it to me secretly hates me. Because the game reeks! They even made shooting Nazis boring!
I've got to say, if it weren't for all the assorted 'gangsta' elements that still kick around in the game, I'd probably put it as one of the most simply fun games ever made. You start off with a Call of Duty / Zero Dark Thirty / Armaggedon mashup and it just gets more fun from there.
Right now I'm playing a mission that's a spoof of Metal Gear Solid. Including if/when you fail it, assorted cries of, "BOSS! BOSS! BOSS!"
Trondheim wrote: Got gifted Wolfenstein The New Order, and I now wonder if the person that gave it to me secretly hates me. Because the game reeks! They even made shooting Nazis boring!
Huh, from what I have heard of it, it was supposed to have been good. Nostalgia perhaps?
Trondheim wrote: Got gifted Wolfenstein The New Order, and I now wonder if the person that gave it to me secretly hates me. Because the game reeks! They even made shooting Nazis boring!
That game was fantastic. Not sure how you can think it was boring.
Been playing a bit more payday, and some starbound. Also someone roped me in to playing tera online, idk how I feel about it, but I DO know how I feel about its installation (I hate it I hate it I hate it I hate it I hate it I hate it I hate it I hate it I hate it I hate it [...] AND I WANT ITTO DIE).
Also pyeatt, your sig is mesmerizing for some reason...
Bouncing around about a dirty dozen differing games, from Binding of Isaac Rebirth to Warband, WOW, I feel like some dayz, but I don't want to play KOS with a buncha hackers. Just killing time before GTA 5 comes out.
I played some more Prophesy of Pendor today... ok some doesn't really cover it, I think I played it almost literally all day. =/
It was a day off, and it's not like I didn't take the kiddo and run around outside for awhile (it was sunny and warm-ish here), but.... yeah that was a lot of mount and blade =/
On the bright side, I managed to take a castle, get it awarded to me, found a chapter of the Knights of the Dragon, join said chapter, go from squire to knight within said chapter, get married to the lady my character has been courting for a good while now (apparently even if you sneak around, pissing off the father, if relation to him is high enough he will still tell you to visit her during a feast...sometimes), take a town, get awarded the town, help take another town, capture a unique spawn and trade his freedom for a qualis gem... turning that in for a potion should net me 30 str for the bestest gear woot, and I've taken one more castle but I won't install a garrison unless they give it to me... so I guess I'll be squatting on that property till the war is over whenever I play next.
The takeaway from all of this, I would say, is twofold. Going to your castle/town steward and ordering a baggage train is amazing. It's a +30 morale 'food' that comes in 250/250 instead of the 50/50 or whatever most food comes with. The other thing is that you should never fight alone. Not when you can suggest a course of action: follow me I have a plan.... maybe 2-4 lords, get a posse of maybe 800-1000 guys and most sieges or random fights go a lot easier, especially useful for chasing down the unique spawns to harvest qualis gems, or just clear them out of your lands.
Trondheim wrote: Got gifted Wolfenstein The New Order, and I now wonder if the person that gave it to me secretly hates me. Because the game reeks! They even made shooting Nazis boring!
That game was fantastic. Not sure how you can think it was boring.
Oh I dunno, very poor AI even worse combat and a story that even by FPS standards really blows helps. But ones prefrefences may vary
GrimDork wrote: I played some more Prophesy of Pendor today... ok some doesn't really cover it, I think I played it almost literally all day. =/
It was a day off, and it's not like I didn't take the kiddo and run around outside for awhile (it was sunny and warm-ish here), but.... yeah that was a lot of mount and blade =/
On the bright side, I managed to take a castle, get it awarded to me, found a chapter of the Knights of the Dragon, join said chapter, go from squire to knight within said chapter, get married to the lady my character has been courting for a good while now (apparently even if you sneak around, pissing off the father, if relation to him is high enough he will still tell you to visit her during a feast...sometimes), take a town, get awarded the town, help take another town, capture a unique spawn and trade his freedom for a qualis gem... turning that in for a potion should net me 30 str for the bestest gear woot, and I've taken one more castle but I won't install a garrison unless they give it to me... so I guess I'll be squatting on that property till the war is over whenever I play next.
The takeaway from all of this, I would say, is twofold. Going to your castle/town steward and ordering a baggage train is amazing. It's a +30 morale 'food' that comes in 250/250 instead of the 50/50 or whatever most food comes with. The other thing is that you should never fight alone. Not when you can suggest a course of action: follow me I have a plan.... maybe 2-4 lords, get a posse of maybe 800-1000 guys and most sieges or random fights go a lot easier, especially useful for chasing down the unique spawns to harvest qualis gems, or just clear them out of your lands.
That Gem could have gotten you into the Noldor fort! And gotten you the best troops in the game!
Trondheim wrote: Got gifted Wolfenstein The New Order, and I now wonder if the person that gave it to me secretly hates me. Because the game reeks! They even made shooting Nazis boring!
Huh, from what I have heard of it, it was supposed to have been good. Nostalgia perhaps?
No nostialgia played no part in it, playing a glorified errand boy, having to run around finding lost wedding rings and missing welding tools. That and the absolut lack of decent music killed it for me
Picked up what I think is the last good CoD, Modern Warfare 2, yesterday on 360 for £1.99. It's nice to play something brainless after all the frustration caused by Warhammer Quest.
I'm semi-tempted to buy Diablo 3 because I can't get D2 to work on my iMac. No matter what I try
Yeah that's another use for the gem. My realm is currently at war though and my rep with noldor isn't high enough to go to that place. Almost. Just have to catch and release another rare spawn. I'll need the str boost to wear noldor armor anyway.
I just played the first half hour of FFXIII. The visuals are good, but the combat seems too simple. It's weird controlling only one person, and it's mostly just repeatedly hitting the mouse button with auto attack. I'm only half an hour in though.
sarpedons-right-hand wrote: Picked up what I think is the last good CoD, Modern Warfare 2, yesterday on 360 for £1.99. It's nice to play something brainless after all the frustration caused by Warhammer Quest.
If you got it for PC...does it run fine? Sadly, I wanted to play it again after a while and I have weird sound problems (muffled voices), making the game unenjoyable :(
Went back a few years(1997 to be exact) and played a bit of Tomb Raider and Crash Bandicoot - Cortex Strikes Back. Damn those games are annoying, Tomb Raider more so because it doesn't give you any hints on what to do or where to go. Crash was just annoying trying to get the controls to work again.
6 Hours with Tomb Raider and not anywhere near finishing it. managed to complete Crash within a few hours, probably 3-5 i would say. Not sure what to play now.
I think my wife likes that crash bandicoot game... Not quite my style anymore but platformers *can* be fun sometimes.
I think I got lost in the original tomb raider too.... Eventually I get frustrated and search around for an appropriately tall rock such that I can initiate a dive maneuver without enough room to go into a roll... CRACK
So whats the story with the Star Wars Humble Bundle folks? Would I be a fool to miss it, or do most of those games come pretty cheap these days anyway? I've played some of the old republic and the first force unleashed... am I missing any gems that are found in the pack?
Wouldn't it be (marginally) better to play Tomb Raider: Anniversary, than trying to play Tomb Raider 1? At least there's something marginally better to look at while you're tearing your hair out...
I've got to admit though, I kinda preferred Tomb Raider Legends and Underworld compared to the latest re-imagining. More, you know, well, raiding of tombs... Legends was probably my favourite one of the lot.
I've heard that Republic Commando and Battlefront II were both really good, and I know that the two Kotor games are cool (with the first being better since the second got truncated by stuff and was sorta rushed at the end). I think it'd be worth it right there for the 12 bucks or so.
sarpedons-right-hand wrote: Picked up what I think is the last good CoD, Modern Warfare 2, yesterday on 360 for £1.99. It's nice to play something brainless after all the frustration caused by Warhammer Quest.
If you got it for PC...does it run fine? Sadly, I wanted to play it again after a while and I have weird sound problems (muffled voices), making the game unenjoyable :(
No. I have it on Steam, but no PC as I use an iMac And because I'm lazy and have yet to update to the latest OS, I can't play it on my iMac. So I went and bought it on the Xbox 360 for dirt cheap. Especially seeing as it's still £19.99 on Steam...
I am rediscovering the strange experience of single player mods for Half Life. I had forgotten just how many of these things people made! And how... mixed the quality is.
Compel wrote: Wouldn't it be (marginally) better to play Tomb Raider: Anniversary, than trying to play Tomb Raider 1? At least there's something marginally better to look at while you're tearing your hair out...
I've got to admit though, I kinda preferred Tomb Raider Legends and Underworld compared to the latest re-imagining. More, you know, well, raiding of tombs... Legends was probably my favourite one of the lot.
I loved TR 2013, but that was my main complaint. Not enough Tombs.
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Jehan-reznor wrote: Those were the days when you were not led by the hand, and didn't have the interwebs to look everything up.
Well don't know about you but I had my Prima game guides.
I picked up Sunless Sea now that its out of early-access. The first time that I played it I thought it was fine, till I repeatedly died and had to re-read the same dialogue, which decent as it is, becomes dull after a couple of goes. Now my character's doing if not entirely well for themselves, at least they aren't being killed quite so often. So now that I've worked out the mechanics enough to actually make head with the game I'd say its interesting enough to warrant further playing, but it'll certainly take a while yet before I can actually grind my way anywhere. By the looks of it it'll take ages to buy something better than the starting ship, which is a shame, as that locks you out of buying a wider variety of guns and so I'm stuck with the crappy combat mechanics for a while yet. =/
I also decided to see what the browser game Sunless Sea is based on, Fallen London, is like. Playing it for a bit already shows me that that game borrows its narrative style quite a bit from it ...along with quite a few of its visual assets used in dialogue. I haven't played a browser game in years, but it seems the same mechanics are still there, and even if it still has the annoying set number of actions per day I'll say that at least there's some actual interesting text and choices set out rather than just a generic "you won, here's a stat boost". I'd like to see more options to link to your Sunless Sea character (early on there was an option to either take a payout, or instead give the items to a captain you know), though learning more about the setting is keeping my interest. I may. Its definitely a time sink, but a better written one than most.
Compel wrote: Wouldn't it be (marginally) better to play Tomb Raider: Anniversary, than trying to play Tomb Raider 1? At least there's something marginally better to look at while you're tearing your hair out...
Would be better to look at but graphics ain't everything. I remember playing Anniversary and from what I recall it was quite a bit different than the original Tomb Raider. still I think I have all the Tomb Raider games so will probably end up playing through the lot of them again.
Shadow Captain Edithae wrote: Well don't know about you but I had my Prima game guides.
Ah the Prima game guides were great, think I still have a few of them somewhere.
@Grim: Looks like a great deal to me. Battlefront is one of the most fun games ever made, simple but endlessly playable, while KotOR is a little more complex and the graphics a tad dated, but once you get into it it's a very fun game. Republic Commando is a simple FPS, but the squad control mechanics add another element to it, and the design/style are a bit of a grittier take on SW. Force Unleashed is brilliant for mindless jedi-fuelled destruction; the plot of the second one is a bit iffy, but it's all non-cannon anyhow, and mechanically and graphically the game is one of the best.
I've got to say, if it weren't for all the assorted 'gangsta' elements that still kick around in the game, I'd probably put it as one of the most simply fun games ever made. You start off with a Call of Duty / Zero Dark Thirty / Armaggedon mashup and it just gets more fun from there.
Right now I'm playing a mission that's a spoof of Metal Gear Solid. Including if/when you fail it, assorted cries of, "BOSS! BOSS! BOSS!"
Saints Row 4 is crazy fun. I've really taken to the franchise since it stopped taking itself so seriously (so around SR3 or so). It's funny that the GTA games have gotten progressively darker and darker, but the SR games have gotten lighter and lighter. I played a mission last week that was so funny I literally ran out of breath at one point. Plus, Laura Bailey is the default voice for a female Boss, and I never get tired of hearing her talk.
In other news, I started a new game of FF Tactics because.... nostalgia? I lost a bar bet? I dunno... But I'm playing a new game and currently grinding through the early missions to get access to all the job classes before the second chapter. I'm also naming all of my troops after adult film stars because... boredom? Head trauma? I dunno...
FFT ftw! I sunk quite a few hours into that not long ago. Hint: it's pretty deadly if you emulate the game on your phone, gets preeety hard to put it down =/
I have a problem with making heavily themed parties and starting over when I come up with a new theme...even though all of the characters can learn all of the classes =/
If the multi wasn't deader than e Mitt Romney presidential bid, it'd be great. As it is, it's something fun to play with friends if you have at least four people playing.
Gone crawling back to New Vegas, and currently hunting down skill books.
One peeve I have with it is the sneak and stealth system. Skyrim's feels a lot better, but is also more abusable--enemies stop looking after a short time, and from then on walk over their friend's corpse until you shoot them, or walk up to and let you shove a dagger into their stomach after they trod on your foot and didn't notice because you were crouched.
NV's so far allows for about 1 stealth kill before you need to go loud, and I've been unable to get close enough to perform a stealth melee kill, even with high agility, reasonably high stealth, a light weapon, and light armour. If you shoot a guy dead from a mile away, with a silenced weapon, his friends notice his corpse, and will notice it every time they see it, no matter if it's the 10th time, or 100th time they've done so. You stay 'Hidden' for a split second after they turn around, but they tend to go back to 'Caution' a second later, and you get no bonus to attacks in that alert level--even if they don't know where you are--making it largely pointless to keep the stealth charade up. Once you hit them in that mode, unless you're packing an AM Rifle or extremely high damage, they know where you are, silencer or not, and you end up with a gang of whatevers running up to your hiding place.
On my current playthrough, I've taken to carrying my Ratslayer, Sniper Rifle (for when I don't want the Ratslayer's almost guaranteed dismemberment on a limb shot, like during the Fiend bounty quest), a scoped Hunting Rifle, and This Machine around with me. The first two get sneak kills, the hunting rifle is for going loud at range, and This Machine for when I'm being charged.
Having a 'Caution' alert level not remove the sneak bonuses, or at least do something like halve them or remove the guaranteed crit. In the latter case, Sniper Rifles have increased chances to crit anyway, so would still be able to function as sniper weapons, whereas other weapons would be relegated to doing normal damage outside of crits.
Having 4 levels of alertness might also help, with hidden providing full bonuses, caution providing the bonus damage on a sneak critical hit, but removing the guaranteed crit chance, a 3rd level, perhaps 'Alert' removing all bonuses and causing enemies to actively seek you out, and finally Danger acting as normal.
Just a minor annoyance, really. As a sniper, I spend most of my time shooting stuff that's running at me, even if they haven't seen me yet, and doing comparatively minor damage as a result, often ditching my silenced stuff for my aforementioned 'go loud' guns, simply because they deal more base damage, and have a greater DPS. I don't feel like I'm playing a sniper at all.
Avatar 720 wrote: Gone crawling back to New Vegas, and currently hunting down skill books.
One peeve I have with it is the sneak and stealth system. Skyrim's feels a lot better, but is also more abusable--enemies stop looking after a short time, and from then on walk over their friend's corpse until you shoot them, or walk up to and let you shove a dagger into their stomach after they trod on your foot and didn't notice because you were crouched.
NV's so far allows for about 1 stealth kill before you need to go loud, and I've been unable to get close enough to perform a stealth melee kill, even with high agility, reasonably high stealth, a light weapon, and light armour. If you shoot a guy dead from a mile away, with a silenced weapon, his friends notice his corpse, and will notice it every time they see it, no matter if it's the 10th time, or 100th time they've done so. You stay 'Hidden' for a split second after they turn around, but they tend to go back to 'Caution' a second later, and you get no bonus to attacks in that alert level--even if you don't know where you are--making it largely pointless to keep the stealth charade up. Once you hit them in that mode, unless you're packing an AM Rifle or extremely high damage, they know where you are, silencer or not, and you end up with a gang of whatevers running up to your hiding place.
On my current playthrough, I've taken to carrying my Ratslayer, Sniper Rifle (for when I don't want the Ratslayer's almost guaranteed dismemberment on a limb shot, like during the Fiend bounty quest), a scoped Hunting Rifle, and This Machine around with me. The first two get sneak kills, the hunting rifle is for going loud at range, and This Machine for when I'm being charged.
Having a 'Caution' alert level not remove the sneak bonuses, or at least do something like halve them or remove the guaranteed crit. In the latter case, Sniper Rifles have increased chances to crit anyway, so would still be able to function as sniper weapons, whereas other weapons would be relegated to doing normal damage outside of crits.
Having 4 levels of alertness might also help, with hidden providing full bonuses, caution providing the bonus damage on a sneak critical hit, but removing the guaranteed crit chance, a 3rd level, perhaps 'Alert' removing all bonuses and causing enemies to actively seek you out, and finally Danger acting as normal.
Just a minor annoyance, really. As a sniper, I spend most of my time shooting stuff that's running at me, even if they haven't seen me yet, and doing comparatively minor damage as a result, often ditching my silenced stuff for my aforementioned 'go loud' guns, simply because they deal more base damage, and have a greater DPS. I don't feel like I'm playing a sniper at all.
Are you on PC? Because I'd be surprised if there isn't a mod to affect stealth or something to fix sniping for you. Off the top of my head, I don't know if there is one because i rarely do anything stealthy in that game. The BAR from Dead Money isn't really a stealth weapon, y'know?
I am, but the mods out there also change other things in addition, and I'm not well-versed enough in modding to do anything myself.
I foolishly started the Old World Blues DLC today, too, hoping to rush through it all, grab the unique Sniper Rifle variant, and be out. The expansion had other ideas. From my own experience, and from Googling, it seems that the Sneak skill, and stealth in general, rarely actually works in the OWB DLC, with some people reporting that even with Sneak at 100, and most enemies having Perception 5, that they're spotted from miles off, and with Stealth Boys flat-out not working numerous times.
I spend most of my time in Big MT in an almost permanent state of 'Caution', even with no enemies around, and that quickly switches to 'Danger' on a whim. I've sat in Danger for 5 minutes, with no red blips on my compass, and no enemies coming for me. I levelled to 15 whilst in Caution, and managed to get halfway to 16 before the game actually brought up the skill menu, since it doesn't come up if you're in combat (which Caution is counted as). I immediately went back into Caution mode afterwards. I think I've spent 90% of my time in Caution mode, which has made my sniper build all but useless.
Factor in, too, that enemies can and will respawn at any point, and you get an otherwise comedic, fun expansion pack that underestimates its difficulty (it recommends level 15+, whilst the other 3 recommend 25+), and makes it a ball-ache to go from A to B if you aren't playing a Rambo-style gunslinger character who doesn't care if they're seen or not.
Avatar 720 wrote: Gone crawling back to New Vegas, and currently hunting down skill books.
One peeve I have with it is the sneak and stealth system. Skyrim's feels a lot better, but is also more abusable--enemies stop looking after a short time, and from then on walk over their friend's corpse until you shoot them, or walk up to and let you shove a dagger into their stomach after they trod on your foot and didn't notice because you were crouched.
NV's so far allows for about 1 stealth kill before you need to go loud, and I've been unable to get close enough to perform a stealth melee kill, even with high agility, reasonably high stealth, a light weapon, and light armour. If you shoot a guy dead from a mile away, with a silenced weapon, his friends notice his corpse, and will notice it every time they see it, no matter if it's the 10th time, or 100th time they've done so. You stay 'Hidden' for a split second after they turn around, but they tend to go back to 'Caution' a second later, and you get no bonus to attacks in that alert level--even if they don't know where you are--making it largely pointless to keep the stealth charade up. Once you hit them in that mode, unless you're packing an AM Rifle or extremely high damage, they know where you are, silencer or not, and you end up with a gang of whatevers running up to your hiding place.
On my current playthrough, I've taken to carrying my Ratslayer, Sniper Rifle (for when I don't want the Ratslayer's almost guaranteed dismemberment on a limb shot, like during the Fiend bounty quest), a scoped Hunting Rifle, and This Machine around with me. The first two get sneak kills, the hunting rifle is for going loud at range, and This Machine for when I'm being charged.
Having a 'Caution' alert level not remove the sneak bonuses, or at least do something like halve them or remove the guaranteed crit. In the latter case, Sniper Rifles have increased chances to crit anyway, so would still be able to function as sniper weapons, whereas other weapons would be relegated to doing normal damage outside of crits.
Having 4 levels of alertness might also help, with hidden providing full bonuses, caution providing the bonus damage on a sneak critical hit, but removing the guaranteed crit chance, a 3rd level, perhaps 'Alert' removing all bonuses and causing enemies to actively seek you out, and finally Danger acting as normal.
Just a minor annoyance, really. As a sniper, I spend most of my time shooting stuff that's running at me, even if they haven't seen me yet, and doing comparatively minor damage as a result, often ditching my silenced stuff for my aforementioned 'go loud' guns, simply because they deal more base damage, and have a greater DPS. I don't feel like I'm playing a sniper at all.
That's funny - I played a stealth sniper in Fallout 3 and once you get the stealth armor from the armory after the Chinese hologram mission it just got too easy and I never bothered to finish the game. Hide - silenced headshot - hide repeat. I never tried a stealth person in New Vegas... that's a game I should revisit soon.
I had the same problem you described when I played Crysis 3. You'd be invisible, hiding behind a bunker, and half a block away and the second you snipe one person everyone in the level comes running right for you while opening fire immediately. I soon ditched the sniper rifle in favor of pure dakka power. You would uncloak, step out, chaingun a guy into ribbons while everyone panics and starts screaming. Re-cloak and step aside and watch all the guards shrug, "Huh... I guess his body just did that."
Avatar 720 wrote: I am, but the mods out there also change other things in addition, and I'm not well-versed enough in modding to do anything myself.
I foolishly started the Old World Blues DLC today, too, hoping to rush through it all, grab the unique Sniper Rifle variant, and be out. The expansion had other ideas. From my own experience, and from Googling, it seems that the Sneak skill, and stealth in general, rarely actually works in the OWB DLC, with some people reporting that even with Sneak at 100, and most enemies having Perception 5, that they're spotted from miles off, and with Stealth Boys flat-out not working numerous times.
I spend most of my time in Big MT in an almost permanent state of 'Caution', even with no enemies around, and that quickly switches to 'Danger' on a whim. I've sat in Danger for 5 minutes, with no red blips on my compass, and no enemies coming for me. I levelled to 15 whilst in Caution, and managed to get halfway to 16 before the game actually brought up the skill menu, since it doesn't come up if you're in combat (which Caution is counted as). I immediately went back into Caution mode afterwards. I think I've spent 90% of my time in Caution mode, which has made my sniper build all but useless.
Factor in, too, that enemies can and will respawn at any point, and you get an otherwise comedic, fun expansion pack that underestimates its difficulty (it recommends level 15+, whilst the other 3 recommend 25+), and makes it a ball-ache to go from A to B if you aren't playing a Rambo-style gunslinger character who doesn't care if they're seen or not.
All I wanted was the damn unique sniper rifle.
I hadn't noticed that problem when I played OWB, but like I said: Browning Automatic Rifle. Only time I crouched was to steady my aim.
That being said, if the Stealth issue is a bug, there may be a patch (official or unofficial) for it. The Nexus mods site will often have patch mods to fix bugs the developers missed. I'm not referring to mods that tweak Stealth or any of the other skills; I'm talking straight-up patches. I don't know about ones for FNV (I may be running one or two... I have so many mods installed it's hard to remember them all) but I know I'm running four in Skyrim right now (one for core game, and one for each DLC) and all of them are unofficial patches. They *do* work, though, as I've noticed that I don't encounter certain issues on my PC that I had to deal with when I played on console...
Yeah the Operation Anchorage items are OPlol. Its a fun scenario though. I used the stealth armor and lightning sword and could crouch around hacking up those nasty higher tier lobster people or whatever they are. Hit them more than once and they still don't find me...
Dunno we're technically in the video games sub forum, but I dunno that people will crucify you for mentioning it
Playing the newest rules or an older edition? Have fun, don't forget to loot all of the bodies
Still chipping away at Prophesy of Pendor. Starting to wonder if I should help the one faction too much more, I mean.... if I help them take over half the map and then betray them, there will be one faction with a *lot* more potential guys than the others and it will start out hating me by default lol...
After finally getting OS X Yosemite working properly (it's been a long, hard road) I'm eagerly awaiting Darkest Dungeon. I've been looking forward to playing it so bad, and have been unable since I bought it because of problems with my old OS. But that's all fixed now, so i shall be cracking on with that a little later. Still playing Diablo 3 and CoD: Modern Warfare 2 as well though... Busy, busy, busy
I'm currently agonising over whether to invade Knosso, thereby securing an alliance with Sparta (who controls all Greece and Macedon) but risk pissing off the Seleucid Empire (the second world superpower after me, they control a huge swathe of land from Egypt to Jerusalem to Turkey). Or do I ignore Knossos and invade Greece instead, thereby making a potential ally of the Seleucids?
Currently I control all Italy, 90% of Iberia (my Arverni allies grabbed a few settlements during the war with Carthage) and West Africa, from Morocco to Libya.
it's been a long time since I've played a racing game, and did have my eye on this, but it had such a rocky release that I wrote it off. I found it for $30au second hand, and had heard the recent updates had fixed a lot of the problems, so I gave it a go.
If it released like this, rather than take months of patches and server instability to get here, it would have made a much bigger impact. Such a great racing game.
Just cleared Nassau and Havana in AC:Black Flag. Still have some missions to do in Nassau, but I find I enjoy clearing each area 100% of the side objectives before I do.
I'm currently agonising over whether to invade Knosso, thereby securing an alliance with Sparta (who controls all Greece and Macedon) but risk pissing off the Seleucid Empire (the second world superpower after me, they control a huge swathe of land from Egypt to Jerusalem to Turkey). Or do I ignore Knossos and invade Greece instead, thereby making a potential ally of the Seleucids?
Currently I control all Italy, 90% of Iberia (my Arverni allies grabbed a few settlements during the war with Carthage) and West Africa, from Morocco to Libya.
Playing the newest rules or an older edition? Have fun, don't forget to loot all of the bodies
5th Ed. D&D. I'm playing a Ranger.
Somehow i feel like by lore you should be against persia though i don't know much about history. Something about the west and middle east fighting a ton.
Can anybody recommend the monster hunter series, I've been thinking of picking up the new one.
Yes, I would fully recommend the Monster Hunter series. I got the new 3ds specifically for the new one and its great. Must admit I am a bit stuck now, done the 2* quests and the 3* quests havnt unlocked. I must have missed something....
But yea been playing Monster Hunter 4 Ultimate and Omega Ruby on 3ds and a bunch of really old games(Crash Bandicoot and Spyro being the main series).
I'm currently agonising over whether to invade Knosso, thereby securing an alliance with Sparta (who controls all Greece and Macedon) but risk pissing off the Seleucid Empire (the second world superpower after me, they control a huge swathe of land from Egypt to Jerusalem to Turkey). Or do I ignore Knossos and invade Greece instead, thereby making a potential ally of the Seleucids?
Currently I control all Italy, 90% of Iberia (my Arverni allies grabbed a few settlements during the war with Carthage) and West Africa, from Morocco to Libya.
Playing the newest rules or an older edition? Have fun, don't forget to loot all of the bodies
5th Ed. D&D. I'm playing a Ranger.
Somehow i feel like by lore you should be against persia though i don't know much about history. Something about the west and middle east fighting a ton.
At that time Persia wasn't really a thing. The grand campaign starts in 272 BC, at which point the Seleucid Empire - one of the most powerful states in the world at the time ruled Persia. They were a Hellenistic state succeeding Alexander the Great's Empire. In actuality there were a number of "Persian Empires", the next 'Persian' Empire to emerge was founded by the Parthians a few decades later. You can of course play as them in Rome 2 and hasten their ascension.
I'm currently agonising over whether to invade Knosso, thereby securing an alliance with Sparta (who controls all Greece and Macedon) but risk pissing off the Seleucid Empire (the second world superpower after me, they control a huge swathe of land from Egypt to Jerusalem to Turkey). Or do I ignore Knossos and invade Greece instead, thereby making a potential ally of the Seleucids?
Currently I control all Italy, 90% of Iberia (my Arverni allies grabbed a few settlements during the war with Carthage) and West Africa, from Morocco to Libya.
Playing the newest rules or an older edition? Have fun, don't forget to loot all of the bodies
5th Ed. D&D. I'm playing a Ranger.
Somehow i feel like by lore you should be against persia though i don't know much about history. Something about the west and middle east fighting a ton.
The Seluecids are not Persia. Though I think Persia might be one of their Satrapies. You're probably thinking of the Parthians - an eMpire which rose in the east and became a thorn in Rome's side. Crassus (the third member of the first triumvirate with Casaer and Pompey) campaigned against them, but was defeated and killed (iirc they poured liquid gold down his throat. Not sure f true or just a legend). I think Mark Antony also campaigned against them.
I chose the latter option in the end.
The Seluecids are actually the first world superpower currently. They're stronger than me (3/5 of the bar), with all their Satrapies ( about 7 or 8), their empire stretches from Turkey, to Persia, to Egypt and Libya. I have Italy, the Alps, Iberia, Africa (right up to Libya, and Greece. Next up is Pannonia and Dacia. (Suebi and spartan territory).
im going to need a lot more territory and income before I can take them on. May need to take Germania too.
Invading the East will be the End Game. Until then I want to stay on the Seluecids good side. I'm scared of them.
That's how Rome2 is ending for me. Between me and my Spartan client states, I controlled everything west of the Crimea. Armenia, allied with Parthia and a good half dozen satrapies control everything to the east. When the war started it was like the opening of WW1 but in ancient times.
I ended up being quite sneaky and ceasefiringb Armenia while I took chunks out of Parthia.
The problem now is not enough armies and too big a front line.
Now i think i do remember hearing the germanic tribes actually being a thorn in rome's side. Something about losing a good many guys when trying to take sections of it.
Anyway like i said i don't know history too well. I am after all a science man. Ask me about anti-matter and not about who did what in some book detailing the past. Let's just hope they didn't write the history books without being too biased but i think we all know the writers most likely were ;P.
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@Compel: Do you have any characters/heroes that can sabotage enemy armies? I'm not sure how it works in rome 2: total war but in my shogun 2: fall of the samurai campaign i just started a whole bunch of uprisings in enemy territory and sabotaged their armies so the rebel uprisings would take their provinces without any resistance. I even managed to finish off and wipe out some factions by doing this. It was quite funny and underhanded but i felt like patting myself on the back for something so underhanded and fairly clever. Besides if they can't bring heroes out to counter mine as a proper defense then clearly they deserve some of these shenanigans.
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I've been playing endless space. Oddly enough i had more fun as the sophons than as the amoeba.
Amoeba are supposed to be more diplomatic yet oddly their victory conditions felt a bit boring even if their trade is enhanced for alliances and cooperation agreements. I looked in the manual on steam and found them saying human players could take advantage of diplomatic victories and ruin them from happening (doesn't help a timer shows up). That said i find diplomacy in the game works better if you keep the other players on a dependency of you with possible military reprisal on your part. I won a diplomacy victory but only just barely. I was closing in on various other victory conditions as well with science victory, wonder victory and even to an extent economic victory and expansion victory. Really i could've just conquered the galaxy with amoeba but that would've been awkward and i wanted achievements and almost lost because of them. Turns out you also don't need unspent dust to get the economic victory. You just need to have made enough dust.
With sophons it's much easier. You get all these science bonuses. The only terrible part is it's totally true that they're terrible fighters. You can still make up for it by researching everything much faster though. I won with sophons with a science victory (big surprise).
I have to say Endless Space is an interesting game and each factions has pretty interesting features. Perhaps i'll play the vaulters or the pilgrims next. Vaulters are a rather strange faction. They can hold huge amounts of land easily with their warp portals allowing them to reinforce just about anywhere they command but it's interesting when you take the land of vaulters as when you have enough of it and possibly destroy them you can use their portals after the fact which is really neat and sometimes super annoying.
I'm curious about the pilgrims though as pilgrim AI never seems to do very well. On the complete flip side horatio AI always seems to do really ridiculously well and command a very large empire.
So yeah i'm just going to say some factions are probably OP but maybe some are just more straightforward than others. I get the feeling with a skilled opponent vaulters would be really freaking annoying to face as you can never bottle them in or cut them off. In case anybody wants an idea of the vaulters think of them as futuristic amazonian warrior women with tribal tattoos.
FTL: Faster than Light as the Mantises' ship.
Truth be told, I'm terrible at this game, but it's just so much fun - plus the Mantises' teleporter allow me to board people, which is honestly my favourite tactic.
Don't want to get too much mods this time. Only the necessities. It's too easy to go mad.
So no Shivering Isles, then? :p
...That took me about five minutes to long to get. Well done!
One of the first things I remembered on loading up Oblivion: While I was annoyed that Skyrim removed some things, the removal of acrobatics and athletics? That I was ok with.
Just being playing ZombiU (which is awesome! Much prefer to H1Z1 and DayZ, although they are different types of games) and a bit of Elite Dangerous. Picking up the new 3DS Pokemon games next week, friend and I are buying one version each so really looking forward to that!
Zarjaz! wrote: FTL: Faster than Light as the Mantises' ship.
Truth be told, I'm terrible at this game, but it's just so much fun - plus the Mantises' teleporter allow me to board people, which is honestly my favourite tactic.
BF4.
And at times frustrating.
But Operation Locker on the other hand..
That's a meatgrinder of a map.
A Tunnel Rats dream come true. Corridors, ambush sites.
Claymores and incendiaries for shutting down corridors.
Shotguns for crowd control.
My absolute FAVE map.
Tjomball wrote: BF4.
And at times frustrating.
But Operation Locker on the other hand..
That's a meatgrinder of a map.
A Tunnel Rats dream come true. Corridors, ambush sites.
Claymores and incendiaries for shutting down corridors.
Shotguns for crowd control.
My absolute FAVE map.
^ this exactly. I just love defending the central chokepoint. Explosions and dust everywhere, frustration levels rising as death comes out of nowhere.. Absolutely brilliant.
Im playing a mixture of Xcom Long War mod and world of tanks, both provide equal amount of frustration and nerdrage. One more aimed the sheer incompetence of my soldiers, and the other at the Ork brains that my team mates often seem to be
Saw someone earlier show some love for the support class..
For me that is my least used class.
Engineer with the ACE 52 CQB with prisma 3.4X scope, Canted Irons, supressor and stubby grip.
Shorty 12 G secondary. M2 slam and SRAW for gadgets.
My normal loadout.
Or my recon.
M40A5, DAT GLOCK, radio beacon and C4 for busting armour.
Assault on locker gets a shotgun and DAT GLOCK (G18) and medbag and defib.
I'm only Rank 6 so far, but I've hardly played anything other than Support.. My k/d is 52% and I've won only 11% of all my games (only really played Conquest so far).. I do get quite a lot of assists usually, though.
What I'm currently using:
Type-88 LMG
-Magnifier (x2)
-Muzzle Brake
-Stubby Grip
M412 Rex
XM25 Airburst
Ammo Pack (prefer it over the box)
Tanto Knife
I'm a bit meh level wise atm..
My best score in locker is so so..
Only 38-12
With recon class of all things..
Normally I run around 30 kills on locker on a 400 ticket conquest round.
A bad round is around low 20 something kills.. And around 10-15 deaths..
Re:FTL the mantis ship is great Boarding is a viable strategy throughout the entire game and, though difficult in this case, can make the final battle loads easier. You've got to make sure you progress your ship the rest of the way, getting upgrades and weapons and so on...but most of that is easier with the extra scrap and resources you get for wiping out the enemy crew. The slug ship with the bio-beam can do it too, and sometimes that's even more amusing
Phone/Tablet - Clash of Clans - TH8 currently... done maxing out anything requiring elixir for upgrades at that TH... just working on stuff that requires DE for upgrades... as well as walls...
PC - Warframe - Just leveling up a pistol right now... I forget what its called... think this is like my 3rd or 4th pistol... next up going to level up the rifle I have... a Gorgon... fun thing to play around with.
PC - 100% Orange Juice - finally got around to trying it last night... fun cute game.
Had a terrible run with the pilgrims faction in endless space. I think part of it was the shape of the map and the fact i started to expand in the center which may have accidentally triggered the computer opponents to all attack me since they were in my sphere of influence and probably couldn't move through it. I thought i'd allowed them too but either way for some reason they attacked me. It was quite dumb being overwhelmed by two powerful and allied AI opponents. Sad thing is i could handle one but not both.
I tried hissho again and man did i play them right this time. Hissho get ridiculous once they have the momentum. If you invade enough planets and win enough space battles at a time they must be super hard to stop because nobody could stop me. In case you guys don't know they get battle bushido every time they win those types of battles and whether it's in space or a successful invasion on land it gives different bonuses which really boost fighting power of the fleet and production capability. At one point i just overwhelmed with numbers but then i got bored of that and went for straight super powerful ships with super strong boosted weapons.
It's okay. Could use better controls though. Sad that I feel like the original AC series (I had played up to Another Age and Silent Line) had better controls than this.
WAAAAAGH BF4 frustrates me..
Mah team mates are utterly useless.
Worthless pilots. Can't fly helos for gak.
As tankers. Feth no. They have no concepts of firing arcs or watching rear flanks.
Objective holders. Feth no. It ruins their precious K/D ratios.
USELESS FETHIN STEAMING PILES OF GAK.
I'm so close to simply deleting the fethin game.
But me running solo and capturing objectives without team support has worked so far. So might as well keep it up.
Idunno... planetside2 flyer controls could be preeeety harsh. I never got good enough to dogfight, I could fly my mosquito from base to base and shoot at stationary targets but that was about it.
I just got my last achievement in BF4, no longer do I have to use the UCAV and Bomber spam
carlos13th wrote: If ever a game needed a tutorial for aircraft control it battlefield.
I believe that's what the Test Range is there for
Tjomball wrote: WAAAAAGH BF4 frustrates me..
Mah team mates are utterly useless.
Worthless pilots. Can't fly helos for gak.
As tankers. Feth no. They have no concepts of firing arcs or watching rear flanks.
Objective holders. Feth no. It ruins their precious K/D ratios.
USELESS FETHIN STEAMING PILES OF GAK.
I'm so close to simply deleting the fethin game.
But me running solo and capturing objectives without team support has worked so far. So might as well keep it up.
This seems to sum up the game. Some teams can co-ordinate with little more than the leader designating an objective. Other times it is like herding cats as 3 members of a 4 man team are snipers and run off in different directions to spend their time missing shots. One of the last games I am convinced was full of people in the wrong game mode; no attempt to capture objectives, just running after kills - and usually head long into enemy fire
Sigvatr wrote: The Mass Effect series is a good trilogy of games.
Assassin's Creed 3 is good and takes part in a scenario that's been rarely covered before (American Civil War). Great story.
Command and Conquer series for strategy games.
Witcher series for the currently best RPG series that there is.
Dragon Age: Inquisition if you want an offline MMORPG.
Diablo III on console is awesome, better in Co-Op.
Risk of Rain is a really good action indie roguelike.
Civilization V remains being the best turn-based game.
Dishonored is the Thief 4 everyone has been waiting for. Excellent game.
Fallout series is top tier too. Same goes for Skyrim. PC Master race of course.
Freedom Force is a very interesting yet dated strategy game. A very good one to add.
I find it funny i actually find myself liking 'command and conquer 3'. I was unaware of the original 'command and conquer' because i played the crappier version on the n64 and that's how i got into the computer ones and never saw the cutscenes for the original. I must say they're actually rather fun looking now that i've finally seen a bunch on youtube.
Only played diablo 3 on the computer and can't stand the end-game grinding and ridiculously highly competitive gaming of blizzard games.
I was always curious about 'dishonored'.
Some don't like 'fallout 3' but i'm rather curious about the previous ones. I liked fallout 3 and only played the smallest amount of fallout 1. The game over screen sounds like such a massive f**k you to the player though.
With the 'witcher' series i find Geralt to be such a massive man wh*re that it's ridiculous. I only played the first game but for a dude with cat eyes and an undead/necromancer look on his skin he sure does get around. Women are ridiculously easy in that game and when i say women are i mean almost all the attractive women can be boned and some with little more than a paragraph worth of dialogue. I only wish i was so lucky.
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@SkavenLord: (good choice of warhammer fantasy faction btw even if they aren't as powerful as they used to be with 'end times' not included) Avoiding games you have to be online to play is tough because that pretty much gets rid of all the steam games available. If i were to recommend a game it'd most likely be 'deus ex: human revolution'. If that isn't your thing go with 'xcom: enemy unknown' as it should be on console as well though i'm not sure on the console port and how it was. Deus Ex: HR is nearly the most perfect game i know and if you get it on a steam sale it's about 5 USD and 'xcom: enemy unknown' i've sunk 800+ hours into it and it's expansions and is fantastic. That said the slingshot DLC for xcom enemy unknown is nearly worthless. Enemy within though is fantastic and EXALT are fun if a fumbling faction to stomp. I only wish there were more opposing factions or they were detailed more. EXALT was so much fun i almost wanted an EXALT dedicated campaign to play. If only there was one that existed i'd play it to death. As long as they can have super awesome gene mods that make xcom ones look like crap i'm totally in.
Sanctum 2 is great fun with a friend. Just don't get in to an argument over tower placement. Take it out on the enemies . that's what they're there for.
And I've been having an absolute blast. It's kind of a choose your own adventure deal where you play as Passepartout escorting Phineas Fogg across a steampunk version of the Earth. Pretty fun, and only one of two games I've actually paid for on a mobile device. I'd say worth it.
With the 'witcher' series i find Geralt to be such a massive man wh*re that it's ridiculous. I only played the first game but for a dude with cat eyes and an undead/necromancer look on his skin he sure does get around. Women are ridiculously easy in that game and when i say women are i mean almost all the attractive women can be boned and some with little more than a paragraph worth of dialogue. I only wish i was so lucky.
How does this influence how good the game is? That'd be like saying Dragon Age Inquisition is better or worse because there's gay people in it.
Yeah, the trading cards were a stupid idea. While being looking for pickups is Gerald's thing and vice versa, it was kinda overexaggerated. Apart from that, though, the game's top-notch and it sadly is one of the last RPG series that dares introducing actual moral conflicts instead of that Bioware crap.
Compel wrote: Apparently a significant portion of the jokes and gags in Saints Row IV have gone over my head because I haven't seen 'They Live.'
Including an entire mission, which I have a distinct feeling would have been utterly hilarious if I had seen the film...
I laughed so hard at that point that I forgot how to breathe. Every part of that mission was pure awesome.
In related news: I've beaten Saints Row IV's story mode... I might go back and finish up all the missions, but I still have the DLC expansions to play through. I'll probably hold off on it until after I finish moving.
I finished my Titans playthrough on Gihren's Greed with max allignment last night. I'll probably start up a game for Casval's Zeon, to celebrate the impending release of Gundam the Origin (in theaters... it'll be a year before we see it here).
With the 'witcher' series i find Geralt to be such a massive man wh*re that it's ridiculous. I only played the first game but for a dude with cat eyes and an undead/necromancer look on his skin he sure does get around. Women are ridiculously easy in that game and when i say women are i mean almost all the attractive women can be boned and some with little more than a paragraph worth of dialogue. I only wish i was so lucky.
How does this influence how good the game is? That'd be like saying Dragon Age Inquisition is better or worse because there's gay people in it.
Well it's just personal taste really. Anyway i'm conflicted with the game because if i needed fap material i'd just look at p**n but it's got a very in depth lore. If i want to play a video game then i just can't combine it with pervy stuff. It halts the game up for me. I will admit though that when i saw the scene on youtube of triss swimming in the water and later being erm 'done' by geralt was rather hot. They didn't really show the sex if i recall though but holy crap does triss have one nice body. I'd tap that any day but i'd never be so lucky in real life.
So yeah on the positive side of the game it does show a lot of darker stuff and it has a non-tolkien version of fantasy that works really well. It's fairly unique but i find the sex scenes to interrupt my immersion and i'm a pervy guy.
The other issue i had with 'the witcher' or at least the first game was you either screw over one party, a different party or everybody but you. The choices in that game are so final and extreme as if to force consequences of your actions by not having any way of learning more about a situation or the ability to repair an issue.
I tried playing The Witcher, but the combat system did my head in. I just could not stand it. What's the point of graphics, if all you can do is zero in on whether a little icon blinks or not.
Yeah... large quantities or extreme doses of fanservice turn me off of a lot of games, and animes too, one reason I haven't really picked up the witcher series yet.
I prefer some degree of separation, as FKM says, if I want a game I want a game. If I want an action movie, I'd prefer to have an extra 2-5 minutes of knife fighting/kung fu/ giant robots/car chases to a sex scene.
Sigvatr wrote: Yeah, the trading cards were a stupid idea. While being looking for pickups is Gerald's thing and vice versa, it was kinda overexaggerated. Apart from that, though, the game's top-notch and it sadly is one of the last RPG series that dares introducing actual moral conflicts instead of that Bioware crap.
I'll admit bioware isn't the best at it but i find 'the witcher' forced it's moral choices on you without giving you a chance to explore better options.
I still prefer Deus Ex: Human Revolution if we're talking about the moral issues of a situation. Look at the many ways to handle a situation in each part of the game and realize a lot of choices could be better if sought out but they exist. Also the ending decision of what to do was an actual moral decision which affected many people for better or worse. In the end you find regardless of the decision each has great consequences and ways for people to abuse each option like the little pr*cks we all know some people are. Even if you chose the 4th option to destroy the facility you destroy a facility that didn't just take a lot of effort and money to build and helped bring about some bad things but everybody augmented inside that was still hacked and under control would've had control released and would've been normal and not just that but all the pockets of under control normal humans would be dying too. My favorite part about Deus Ex: HR was the fact that you didn't see everything that was going on and had to hear or see it from other sources just like real life so you didn't even have a full picture but as much good info on it as one person could hope to achieve. I feel like 'the witcher' never did that. You had 2-3 extreme options in every choice rather than just a final choice after getting plenty of info on everything. Also 'the witcher' often gave infinitely extreme options like where you burn a town to the ground and kill off a whole angry mob and town to save a witch if you so choose. That said maybe i'm just not into craziness of 'killing everything down to a dog unable to climb a tree' or however he put it.
I just prefer Deus Ex: Human Revolution. It has hookers but no sex scenes. It's even possible to do a no-kill playthrough and get the achievement (and i have) but it's very tempting esp. during that massive ambush to give in and kill some people. In reality i probably would've had to as it was just too tough not to.
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Like i said before i'm a massive perv and throw it around in a lot of conversations but when i'm playing a game i do it for the game and not to fap. It would break the immersion if i had the need to fap every hour or so of playing the game.
There was a TV show called The Unit, that slipped this little gem of a line into the show that I've grown very fond of. Funnily enough, I've never really seen the phrase show up quite exactly elsewhere.
"A moral choice isn't a choice between good and evil, for one must always choose good. No, a moral choice is a choice when asked to find the lesser of two evils."
Compel wrote: There was a TV show called The Unit, that slipped this little gem of a line into the show that I've grown very fond of. Funnily enough, I've never really seen the phrase show up quite exactly elsewhere.
"A moral choice isn't a choice between good and evil, for one must always choose good. No, a moral choice is a choice when asked to find the lesser of two evils."
Personally in the end i find the choices often don't matter so much as how some things are carried out. Take political issues for example. You could have the same issue tackled with a similar method but in different ways and some would be tackled in a ham-handed idiotic way that doesn't work. It really matters more how something is carried out than the choice i think.
Btw this is often why i don't like the moral system in star wars because it's to black and white but i also don't like it in warhammer 40k because it's too crazy. Normally with those types of settings you either get over-simplified child-like morality or psychotic behavior that no sane person running any system bigger than a bakery store should have. I also don't believe in that 'ends justifies the means' crap. It's just excuses to be an evil jerk. That said i do realize there's a difference between wishful thinking and dreams and putting them to work in the real world showing they probably aren't such a good idea. For instance the USA supposedly should be about spreading freedom but we also need to watch our economy and get something out of it. Freedom can't run without food and shelter sadly and if we destroy our economy completely then we won't have either.
I dunno, I think that if someone properly, properly talented could write a Star Wars story that took into account that The Light Side and The Dark Side are real, actual, proper things in the universe (and dodge the whole grey Jedi, wishy washy cop-outness), would be completely fascinating.
Especially if you give the Jedi the proper moral choice. The sort of thing that Doctor Who tries to play with occasionally, but tends to do so in a hackneyed, hamfisted way (I can't save everyone because, arbitrary reason).
I do suppose that KOTOR2 played with the concept a bit, though.
I recently picked up Fallout new vegas. It was only $10, and I haven't played any of the fallout series, so I though I'd check it out. It's quite fun. Although I have been having some crashing issues.
Co'tor Shas wrote: I recently picked up Fallout new vegas. It was only $10, and I haven't played any of the fallout series, so I though I'd check it out. It's quite fun. Although I have been having some crashing issues.
Have been playing Necrons but recently started up a tau strike force.
Was really inspired by the Mephrit dynasty so i re did my whole necron force in the mephrit colors.
Konstantine1089 wrote: Have been playing Necrons but recently started up a tau strike force.
Was really inspired by the Mephrit dynasty so i re did my whole necron force in the mephrit colors.
This thread is about Video Games specifically. I see you are new though, welcome to DakkaDakka.
Melissia wrote: How is Gihren's Greed anyway? Heard good stuff about it so far.
I'm playing the 5th game, Threat of Axis on the PS2. It's a port from the PSP. There's a new PSP Gihren's Greed, but I don't have that so I can't speak to how good it is or isn't.
What I can say about Threat of Axis is: If you are a fan of the Universal Century-era Gundam series/OVAs, you will probably enjoy the game. There are scenarios for many different factions that let you replay the events of the various shows from different sides of the war (you can replay the original series, Z Gundam, and ZZ Gundam as each faction involved in the respective conflict). There are 400 (no exaggeration) different units to research/build and there are almost that many pilots/officers to recruit and use. I don't speak much Japanese (I know the odd swear word or two) but I'm able to follow what's going on in the game because I know so much about the anime. Without that knowledge, I would be hella lost. Especially considering the fact that winning any of the scenarios requires deviating from the events of the game (all the faction leaders die in canon; your leader dying in the game is an instant game-over, so winning requires knowing when *not* to do certain things).
That being said, it is a fun strategy game with an absolutely punishing learning curve. "Normal" difficulty is Nintendo Hard, especially in certain scenarios (One Year War, AUEG, Axis Zeon) and there are three higher levels of difficulty above that. I'm too scared to try them, though, as I'm still haven't beaten some of the scenarios on Normal, yet.
The draw of the game, for me, is the ability to take a faction and play them differently (from a moral standpoint) than how they acted in the show. I loved my recent run through as the Titans, having run through choosing to only perform good actions and avoiding all the evil crap they did during Z Gundam. As a result of being the good guy, Scirocco didn't betray me (and take half my pilots with him) and a few pilots from other shows signed up to help me fight the Zeon. Sure, I had to execute Bask Om for war crimes in order to keep my allignment up, but he's ugly and his mother dresses him funny, so it wasn't a loss. I just started an Axis Zeon playthrough, and I intend to run them as good as well. I know for a fact that if my allignment is high enough, then annoying mama's boy Glemmy Toto won't start a rebellion against me (and take half of my pilots with him).
Of course, evil gets to have fun, too. Low allignment forces get access to nuclear weapons and colony drops, which can make a battle a lot easier when you are outnumbered or your enemy's tech level is higher than yours. I ran Kycillia Zabi's Zeon faction as pretty evil just to see how effective nukes were at mid to high tech levels. The fact that my opponents had me backed into a corner had nothing to do with the fact that I started tossing hydrogen bombs around like footballs, I swear. I was doing it for research purposes.
Finding the game is the trick. It pops up on ebay only rarely (the earlier games in the series show up more frequently) and usually for a lot of money. Import games sellers sometimes stock it, but they charge a lot for it, too. I paid $80 for my copy several years ago. I saw it at a con last summer for $90. I really like the game, so I don't regret spending that much on it.
TL;DR: If you like strategy games and graphics aren't the most important thing in your life (it's a PSP port from several years back) and you are a fan of UC era Gundam, you will probably like the game, regardless of whether or not you speak/read Japanese (and there's a half-decent wiki that has translated event trees for the major factions, so that's a plus, too).
Melissia wrote: Hm. Hopefully not TOO much focus on ZZ Gundam.
Man, that series was garbage... the low point of Gundam history...
In the early versions of Giren's Greed, you always played as the designated bad guys. So when ZZ Gundam was added, you would have been attempting to squash that annoying bug Judeau. I don't know if the most recent versions carry on with that tradition, though.
Giving my neck a break from playing Pendor, my daughter likes to sit with me and watch TV while I'm in the office trying to play games so it's an awkward seating arrangement and hurts my neck =/ Switched it up to Agarest Generations of War again, its a good one-handed g... wait that kind of makes it sound pervy... Ahem... the controls are really simple so I can do pretty much everything (but quit) with the mouse, so it's a lot easier to play.
The difficulty seems to be ramping up so I forsee much grinding in my future... however I did just get the item that lets you make necro/clone/doll/whatever versions of the characters missing from prior generations(acts,whatever) of the game, so I spent all my money to get the current MC's Mom and Dad back to replace the gimp-ass fools they'd been forcing me to use. Should make the party a little stronger and help keep me from having to slow down and grind as much.
Melissia wrote: Hm. Hopefully not TOO much focus on ZZ Gundam.
Man, that series was garbage... the low point of Gundam history...
In the early versions of Giren's Greed, you always played as the designated bad guys. So when ZZ Gundam was added, you would have been attempting to squash that annoying bug Judeau. I don't know if the most recent versions carry on with that tradition, though.
Hopefully at least. I mean, I found Amuro to be an irritating brat that grew up to be an annoying prick, but he's still massively better than Judeau at least...
Melissia wrote: Hm. Hopefully not TOO much focus on ZZ Gundam.
Man, that series was garbage... the low point of Gundam history...
In the early versions of Giren's Greed, you always played as the designated bad guys. So when ZZ Gundam was added, you would have been attempting to squash that annoying bug Judeau. I don't know if the most recent versions carry on with that tradition, though.
Hopefully at least. I mean, I found Amuro to be an irritating brat that grew up to be an annoying prick, but he's still massively better than Judeau at least...
Did you ever see the Gundam Sousei manga? It was a spoof of the creation of MS Gundam. In one segment, Tomino is frustrated with Toru Furuya's delivery of Amuro's "Even my father never hit me!" line to Bright after the latter slaps him. So Tomino goes into the sound studio room with Furuya and engages in a bit of method acting by punching him.
Melissia wrote: Hm. Hopefully not TOO much focus on ZZ Gundam.
Man, that series was garbage... the low point of Gundam history...
The ZZ Gundam scenarios are: Haman Karn's Axis Zeon (Z to ZZ) Quatro Bajeena's AEUG (after Blex is assasinated) Scirocco's Titans (after Jamitov is assassinated) and Glemy Toto's Neo Zeon.
If you play an earlier scenario, like the One Year War or the Z Gundam era, you will play out all of the events through to the end of Char's Counterattack. Though it gets a bit wacky in the Federation side of the OYW, as Haman's Axis appears before the Titans do, typically with a tech level five or more levels above yours (making the game even harder). Once you beat them, the Titans arrive... with a tech level five or more levels below yours (making for a curbstomp battle). But yeah, if you start in Z Gundam as Titans or AUEG, you will eventually have to deal with the ZZ Gundam events, possibly. Depending on your choices in the AEUG campaign, you may not have to recruit Judau and his gang (though you may want to, despite how annoying he is, as it's hard to keep most of your starting pilots alive and you'll need replacements). And if you roll as the Titans, you can whup the AEUG so hard that they never get the chance to recruit Judau in the first place (and you can capture the plans for the Z Gundam and Nahel Argama, too).
There are also "What If" scenarios that have little to do with any of the storylines. There's a "what if Kycillia Zabi staged a coup and started her own faction in the middle of the OYW" scenario; there's a "what if Char Aznable came out as Casval Deikum in the OYW and started his own Zeon faction" and my personal favorite, "what if Tem Ray didn't lose his mind from oxygen deprivation and the Federation gave him ALL of the money and resources to make mobile suits". Tem Ray's Army scenario is great... your tech starts out much lower than your opponents' and your pilots are all garbage (you basically only get engineers rather than aces) but you can research every single unit the game has in it's catalogue (except for ace customs, like Ramba Ral's Gelgoog, or Char's Rick Dom).
This time, I'm calling it The Saga of Ineptitude!(Apart from the Bard.)
This is on account of my bard being a Jester. And all he does is be badass and take on the WORLD, whilst the rest of the party just fail to figure out how doors work. (Yep. That happened. Five out of Six party members spent god knows how long walking into a section of wall FIVE FEET from the correct doorway).
Also playing Baldur's Gate. For the 17,428th time. This one is called "Hey! Rasaad! Get back here!".
Oh my god is it the same bard kit they introduced in BG2 and that the EE allows you to use in BG1? Cause it's preeety OPIMO.
I mean just wait till you get invisibility. It lasts practically forever if you don't attack. And the chaos song still works. Even things will high will saves will eventually succumb and it's hilarious watching clusters of wizards get into fist fights and then start spelling each other to death
Still working my way through AC:BF. Taking fortresses, building up my fleet (wow that is addicting!), and basically pillaging my weaselly black guts out.
Not sure how to find the 'Aid the Assassin' missions after seeing them on that initial map after you capture your personal cove. Do I have to go back to that map every time?
Also, legendary ships? Holy hell those things are tough.
The only word I can really use is awesome. I mean, seriously. There's no better word for it. One of the last mission objectives is simply 'be a badass.'
I can't recommend it enough if you have a sense of humour and a love of classic geek culture.
Compel wrote: I just completed the main game of Saints Row 4.
The only word I can really use is awesome. I mean, seriously. There's no better word for it. One of the last mission objectives is simply 'be a badass.'
Not to mention doing a line by line reading of the Transformers movie, large ham et al.
Ah damn. I've had Saints Row IV installed for months and've been gradually chipping away at the missions. I must be close to the end now (I have all the homies) and plugging it here might well push me to try and finish it over the weekend. ...Then download Gat out of Hell and see what that's like. Hmn, I didn't really like either of those characters though and its apparently just mostly mini games (which there was plenty of in IV already), so maybe I'll leave it till the sales. =P
gunslingerpro wrote: Still working my way through AC:BF. Taking fortresses, building up my fleet (wow that is addicting!), and basically pillaging my weaselly black guts out.
Not sure how to find the 'Aid the Assassin' missions after seeing them on that initial map after you capture your personal cove. Do I have to go back to that map every time?
Also, legendary ships? Holy hell those things are tough.
What's "aid the assassin" again? The mission's where you are getting the keys for the Templar armour? They should be on the map.
Yes, Legendary ships are hard. Don't bother until you get the swivel guns fully upgraded.
I *kind of* want to play that game... saints row IV. Would I be missing anything having not played the other titles in the series? I'm not super easy to offend but is it gonna offend me anyway? Am I encouraged to solicit hookers and then run them over and genocide ethnic groups like the GTA series, or are they not as close in style as I had led myself to believe?
GrimDork wrote: I *kind of* want to play that game... saints row IV. Would I be missing anything having not played the other titles in the series? I'm not super easy to offend but is it gonna offend me anyway? Am I encouraged to solicit hookers and then run them over and genocide ethnic groups like the GTA series, or are they not as close in style as I had led myself to believe?
Generally, Saints Row is much lighter hearted than GTA yet tries to be more offensive if that makes sense. More poop jokes and less genocide.
GrimDork wrote: I *kind of* want to play that game... saints row IV. Would I be missing anything having not played the other titles in the series? I'm not super easy to offend but is it gonna offend me anyway? Am I encouraged to solicit hookers and then run them over and genocide ethnic groups like the GTA series, or are they not as close in style as I had led myself to believe?
There will be some references to earlier games. But you don't need to have played those games to enjoy the story.
While the Saints Row series started off as a GTA clone, it started heading in other directions fairly early on. I've never played the first game, so I can't comment on that one. But while the second game was mostly serious... One of the trailers probably put it best. In GTA, you could go play darts. In Saints Row 2, you could spray down the city while driving a septic truck. GTA was serious. Saints Row was already starting to move toward silly awesome fun.
The third game just completely went over the top nuts, with transformable mecha, and Burt Reynolds (yes, Burt Reynolds appears in the game, played by himself, as a supporting character). Saints Row IV is similar in that fashion, with a ruthless alien invader who posts in his Twitter feed shortly before release day that one of the best things to come out of Earth is Downtown Abbey.
In short, the series is all about awesome and fun and good silly.
I'd recommend playing Saints Row 3, if you can get it cheap first, just to introduce some of the characters. That and it might be disappointing if you enjoy 4, then go back to 3 and you start missing the super powers.
A lot of SR4 actually works on the basis you haven't played the first 1 games, I'd say. To those that have, it might feel like you're retreading old ground on some missions. To those that haven't, they're flashbacks.
To continue the tradition made in Saints Row 3, in SR4 Keith David plays Vice President... Keith David.
I do strongly recommend you watch 'They Live' before playing much of the game though.
Fall damage in games is always irritating to me. "Oh, you fell the eqivilent of jumping out the window of a one story building? You're now dead." I have falled further than that, and I have never broken a bone in my life.
I once broke my freaking humerus dropping less than 6 feet. Granted I fell the 6 feet more or less plank position and it *was* a hairline fracture... but still. And this was in my bouncy childhood, let alone now that my bones are all years older and less springy.
Most video games vastly ignore/reduce/otherwise mitigate falling damage. And of course falling accidentally and dropping on purpose with a plan are vastly different situations.
GrimDork wrote: I once broke my freaking humerus dropping less than 6 feet. Granted I fell the 6 feet more or less plank position and it *was* a hairline fracture... but still. And this was in my bouncy childhood, let alone now that my bones are all years older and less springy.
Most video games vastly ignore/reduce/otherwise mitigate falling damage. And of course falling accidentally and dropping on purpose with a plan are vastly different situations.
Annoyingly enough, I always seem to take more fall damage from my planned descents than my accidental or #YOLO ones. Invisible walls also play a large part in pushing me off what would otherwise look like a perfectly suitable ledge, and doing nothing to dampen the fall. Going back to F:NV for a second, the invisible walls in that game are a fething joke, stopping you from even jumping onto a perfectly suitable boulder and the likes lest you take a shortcut that saves 10 seconds of walking around a pointless barrier.
I guess, I'm just weird. I've dropped from the top of my house (2 stories), and I was fine. All you have to do is allow your legs to compress, cushioning you fall.
Well I was a kid and it was an accident for one thing. I know how to drop into a roll but I sure wouldn't *want* to try it on anything over 10 feet just because broken/torn/sprained/pulled stuff sucks
Fallout has some funky walls and clipping/hitbox stuff going on. You get into a really advantageous/sneaky position and try to shoot through an obvious gap and miss every single shot you take, only to discover the gap in the metal fence you where shooting through was written as a solid wall and you were wasting your time and alerting your enemies.
Bit obnoxious but you get used to it. Just another one of those nuances.
GrimDork wrote: Well I was a kid and it was an accident for one thing. I know how to drop into a roll but I sure wouldn't *want* to try it on anything over 10 feet just because broken/torn/sprained/pulled stuff sucks
Fallout has some funky walls and clipping/hitbox stuff going on. You get into a really advantageous/sneaky position and try to shoot through an obvious gap and miss every single shot you take, only to discover the gap in the metal fence you where shooting through was written as a solid wall and you were wasting your time and alerting your enemies.
Bit obnoxious but you get used to it. Just another one of those nuances.
Those fake gaps have been the cause of many quick-loads in my playthroughs, to the point where I have to come quite far out of cover to take shots to ensure that nothing's physically in the way, and neither is its oversized hitbox.
Fallout 4 needs to come out soon, both to take advantage of newer technologies, and so I can have some deeper character creation, or at least deep enough that mods can add even more if need be (see: Skyrim).
Yeah, would be kind of cool to have the option to see a raider camp and just blow on past it quickly losing aggro but marking the spot to come back to at night
Expanding on the radio would be cool as well. More stations, more songs, more news. They could do some pretty cool things with it. They could even have the player get waylaid by a reporter and have that answer be broadcast.
Co'tor Shas wrote: What I'd love to see is them use that bike model to make a "mount". Like the horses in skyrim, but faster, and not able to ignore gravity.
That'd give a use to things like fission batteries, and could perhaps be customisable. The shishkebab weapon in F3 suggests that fuel is still available, but I like the idea of a fission battery-powered vehicle instead, and it's hardly outside the realms of believability. Maybe fuel tanks could be added for occasional boosts, at the cost of having to track down fuel to refill it with. On customisation, things like lawnmower blades could be added to the wheels as makeshift scythes if your repair skill is high enough, or you can afford to pay someone to do it for you. Track down some paint and you can paint it. Get hold of some lights and you can add a working headlamp.
Depending on the repair skill you have, crossed with others like science, guns, energy weapons, survival etc, you could have varying types of bike, from a loud ramshackle thing purely to get from A to B, to a robotic one with an energy weapon defence system, or one with armour plates and spikes and the ability to crush through things. Maybe it's got built-in injectors for stims and drugs, or built-in smgs, grenade launchers, or minelayers. The only existing skills I can't see it benefiting from are Barter, Speech, Unarmed, and Melee Weapons (although that might in to rams or aforementioned scythes).
...
It's gone 7am, I haven't slept, and I might be getting a little ahead of myself... >_>
The cars are nuclear/fission powered are they not? Isn't that why they explode into mushroom clouds after taking enough damage? Bikes may as well have the same power source.
Even if they just get the working bike model into the game w/o customization stock, modders should be able to fix it form there. Just get them the basic framework for a drivable bike and or even ATVs and they'd be GTG.
The really scary thing is once you get a bike, the raiders will probably have them too.. Kind of terrifying when you think about it!
Also if the bikes are fission powered, they should blow up into mushroom clouds too, good luck surviving that while riding one
I was counting on that last aspect; brings some risk. With a high enough explosives skill you might be able to rig a failsafe detonator to it, allowing you to activate it, bail, and have it keep driving until it explodes. Science could let you programme it to home in on a hostile selected from VATS. Energy weapons might add an EMP effect.
GrimDork wrote: The cars are nuclear/fission powered are they not? Isn't that why they explode into mushroom clouds after taking enough damage? Bikes may as well have the same power source.
Even if they just get the working bike model into the game w/o customization stock, modders should be able to fix it form there. Just get them the basic framework for a drivable bike and or even ATVs and they'd be GTG.
The really scary thing is once you get a bike, the raiders will probably have them too.. Kind of terrifying when you think about it!
Also if the bikes are fission powered, they should blow up into mushroom clouds too, good luck surviving that while riding one
I find it ridiculous not just because it's unsafe but imagine what would happen in a car crash. One blows up which causes another to blow up and pretty soon you have half a city block in a nuclear explosion. Nobody would be that crazy or stupid to make something that'd turn a simple car crash into a massive chain reaction killing hundreds of people.
But presumably there would have been safety systems in place whilst they were in use?
We are only able to look at what happens AFTER they have spent some considerable time deteriorating.
And even then, it's actually more likely that the reactor had deteriorated to the point where nothing would have happened, but they explode in mini nuclear explosions because
.
.
.
It's fun! No better way of taking out a Supermutant.
Conrad Turner wrote: But presumably there would have been safety systems in place whilst they were in use?
We are only able to look at what happens AFTER they have spent some considerable time deteriorating.
And even then, it's actually more likely that the reactor had deteriorated to the point where nothing would have happened, but they explode in mini nuclear explosions because
.
.
.
It's fun! No better way of taking out a Supermutant.
Never been a fan of the Rock-it Launcher. I'm a railway Rifle kind of a guy. What's not to love about taking someone down whilst making "Choo-Choo" noises?
Conrad Turner wrote: Never been a fan of the Rock-it Launcher. I'm a railway Rifle kind of a guy. What's not to love about taking someone down whilst making "Choo-Choo" noises?
My character was heavy on explosives. It's so awesome using the bottlecap mines and nuka-cola grenades which do so much freaking damage. Even early on i used one bottlecap mine while running from some baddies (threw it into a hallway or out of view towards the side of it) and some guys come through and like 5-8 died all at once.
I would get bored and then stack every single explosive article I could find... mines, grenades, lunchbox bombs, what have you... pile them all up and shoot one. BOOOOOOOOOM!
It's even more fun if you stand on on the pile and do it, watch your character ragdoll potentially to the extent of the skybox.... I should have tried it off of tenpenny tower come to think of it..
I really would like to see vehicles in general in FA4. I mean, even if they run of fuel, they could distill ethanol right. And there could be a quest point about an oil refinery/well or something.
I'm holding off for some GOTY edition or something... plus I still need to get a decent single player game going of Rome Total War... used to play it plenty with a wargaming buddy of mine. Never did get around to playing single player all the way through... never even finished the tutorial.
But I told myself when I saw Attila was releasing that I'd try out a single player game of Rome first (and maybe Rome II as well) before getting it.
Co'tor Shas wrote: I really would like to see vehicles in general in FA4. I mean, even if they run of fuel, they could distill ethanol right. And there could be a quest point about an oil refinery/well or something.
So you want Mad Max, the game? Albeit a more lighthearted one.
Hand of Fate. A choose your own adventure style game which uses cards randomly drawn from a deck to generate the story. Its all right, the combat could be better and some times the random nature of the game can really screw you. At times its easy, but overall its fair. You don't know what a card does when you first collect it, you only find this out when its played during a game. Because of this you'll want to gradually phase out the older cards and include the newer ones you gain as you learn which are useful and aren't (also you only gain new cards by succeeding in non completed scenarios, so you'll want to keep playing new cards).
So its decent. Not spectacular and there's room to improve, but I wouldn't say its crap. They'll be adding more cards in future and hopefully expanding on the story mode (at the moment I have three hours in the game and I'm half way through the levels, but there's still a load of cards to discover). Damn that RNG though. Come on no food or gold cards for twelve turns? My character bloody starved to death, twice (he had an item which gives you full health when you almost die the first time)!
Oh and the voice actor totally sounds like the guy who voiced the male Dark Elves in Skyrim. =P
Co'tor Shas wrote: I really would like to see vehicles in general in FA4. I mean, even if they run of fuel, they could distill ethanol right. And there could be a quest point about an oil refinery/well or something.
So you want Mad Max, the game? Albeit a more lighthearted one.
Never played it, so I have no idea, but vehicles would allow for realistically sized wastelands (like a map that is actually the size of a state).
Co'tor Shas, have you tried playing Interstate '76? Its got that riding around in weaponized vehicles against opponents vibe, and plenty of space. However, its definately not Dystopian or post apocalyptic.
Automatically Appended Next Post: In other news, I've been listening to bizarre Japanese songs while I play new vegas, which makes it absolutely hilarious. I usually get really anxious when ever I'm sneaking around building, but it's impossible to be with this in the background
I installed the comix mod for wow a looo'ooong time ago, one of the first wow mods I ever used. Instantly made the game better and I never uninstalled it once, or played without it.
Sometimes you want a really serious experience, but often injecting a little humor into a game goes a long way
I hate sneaking around buildings in NV, especially at night IRL. I tend to have a podcast playlist on in the background, or a lengthy standup on Netflix. Makes clearing out the repconn test site far less terrifying.
I bit the bullet and tried downloading Robocraft after seeing a guy I like on youtube stream it. That game is insanely addicting! It's to to the point I can even overlook the blatant micro-transactions (which normally make me not even consider playing a game).
I'm only at the very bottom of T3 at the moment though (i.e. everybody still running around in what basically amounts to armored cars with a wall of machine guns on the front), so things could change a lot. I do enjoy my early hover prototype "flying brick" (i.e. a rectangle with a pilots seat on top, hover blades on the corners, and a mass of SMGs hanging off the bottom)
That's me finished the DLC for Saints Row IV. - ETD and How the Saints Saved Christmas. I'm not lying when I say they were only about 1 hour or so long each. While it's no doubt going to be fun / hilarious, I won't be getting Gat out of Hell until it becomes < £5.
I think next on the list is Blood Dragon. I know it's supposed to be a lot of fun, but it's not going to have 'The Touch.'
Compel wrote: That's me finished the DLC for Saints Row IV. - ETD and How the Saints Saved Christmas. I'm not lying when I say they were only about 1 hour or so long each. While it's no doubt going to be fun / hilarious, I won't be getting Gat out of Hell until it becomes < £5.
I think next on the list is Blood Dragon. I know it's supposed to be a lot of fun, but it's not going to have 'The Touch.'
Blood Dragon is miles ahead of than Far Cry 3 and Far Cry 3.5, in terms of quality.
Playing oddball builds, oftentimes focused on turning tanks or supports in to AP monsters.
AP Leona is fun. NOBODY EXPECTS THE SUN.
Even when you know she's built for AP, you instinctively underestimate Leona's offensive capabilities
Even after watching a ton of Purge, I'm still confused by some of the terms.
I know what a Tank is. I know what a Support is. They're pretty self-descriptive. I even understand what a Carry is, and the differences between the lanes. But what does AP stand for? (Or AD in DOTA2, I think).
Playing Attila total war and enjoying it. So far I have been pleanstly suprised, now as I have passed the 80ish turn the game has jumped up a notch. Several factions declared war and moved armies to wage war. Good times good times
Holy Moly Roly Poly I just played a teensy bit of Amnesia: The Dark Descent and videos nor pictures do it justice. Playing it is something else. Totally digging the atmosphere going to try more tonight when there is absolutely no sunlight outside.
Compel wrote: The only farcry I've played is 2, so I'm going to the game with a relatively open mind.
Blood Dragon ruins vanilla 3. Hands down.
Blood Dragon is mind numblingly bad, Far Cry 3 is the superior game. In my humble opion that is
I'm curious? In what way?
For me, FC3 characters had no redeeming features, apart from Vaas, who they killed for that precise reason.(Being he was the only good character.) Whereas Blood Dragon's characters were purposefully bad, due to them being a disjointed parody of 80s action culture. Which made them far better. By steeling myself and preparing for terribleness, I found myself doing something strange, actually enjoying the dialogue. I had to play the vanilla game on mute, and still haven't even gotten to the part where Vaas actually dies. The setting is so generic, it hurts. From a mechanical standpoint, there are no differences, apart from laser dinosaurs.
Playing oddball builds, oftentimes focused on turning tanks or supports in to AP monsters.
AP Leona is fun. NOBODY EXPECTS THE SUN.
Even when you know she's built for AP, you instinctively underestimate Leona's offensive capabilities
Even after watching a ton of Purge, I'm still confused by some of the terms.
I know what a Tank is. I know what a Support is. They're pretty self-descriptive. I even understand what a Carry is, and the differences between the lanes. But what does AP stand for? (Or AD in DOTA2, I think).
GrimDork wrote: I dunno if it was because they were generic, but I couldn't really get into either of those games myself.
?
Isn't that master chief in your avatar? I mean some consider him to be generic sci-fi shooter.
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As for games i've been playing lots of 'Endless Space'. I've actually been wondering if i should play 'xcom: enemy within' lately but i'll probably do some warhammer fantasy hobbying soon. This would mean gaming would take the back burner.
Anvildude wrote: Even after watching a ton of Purge, I'm still confused by some of the terms.
I know what a Tank is. I know what a Support is. They're pretty self-descriptive. I even understand what a Carry is, and the differences between the lanes. But what does AP stand for? (Or AD in DOTA2, I think).
AP = Ability Power. This refers to the damage that abilities do when used. Especially used by mages and such.
AD = Attack Damage. This refers to the damage that auto-attacks do when used. This is where ADC, "attack damage carry", came from-- someone whom is built to do a ton of sustained auto-attack damage.
Finally I'm being able to play Resident Evil 6 for a decent amount of time (don't ask me why, while playing half of Leon's campaign's I'd get very nauseous but after chapter 2 it seems I got used to it).
It's being quite a fun game IF you remember the "main" RE games are not survival horrors anymore. Lots of cool action and explosions and daring escapes worthy of a 90's action movie. Or Michael Bay.
The "Get on a bike, escape from a tank, enemy bikes throwing molotov cocktails and an attack helicopter while blowing gak up" was one hell of a cool scene.
Sniper Elite V2, it was free on LIVE. It isn't terrible so far. I was expecting more stealth to the game, so I got killed a lot trying to sneak where sneak was impossible
Trying the Dead Money DLC, and apparently there's a bug where the Ghost People (normally Perception 0-1) suddenly become impossibly perceptive, and can spot you from a mile off. There doesn't seem to be a fix, and it's buggered up my entire stealth-melee (yeah, another new stealth character) run. Killing one whilst detected is fine, two is a challenge, and three is impossible. I'm considering turning on God Mode for the rest of the DLC.
Trying the Dead Money DLC, and apparently there's a bug where the Ghost People (normally Perception 0-1) suddenly become impossibly perceptive, and can spot you from a mile off. There doesn't seem to be a fix, and it's buggered up my entire stealth-melee (yeah, another new stealth character) run. Killing one whilst detected is fine, two is a challenge, and three is impossible. I'm considering turning on God Mode for the rest of the DLC.
The solution to Ghost People is headshots. Which you can't do on melee, so that doesn't help you at all. But for any future playthroughs, headshots with anything drop them pretty reliably (especially if you take the perks that boost crit chance).
I've got an annoying bug in Attila that causes the screen to go black at some random point immediately following a mouse click on the strategic map (and the click doesn't have to be anything important; it can occur while trying to open a panel, or it can occur because I clicked on an empty spot on the map). I've been running the game in full screen mode, and I'm forced to log out to fix the issue. I might try again in Windowed mode, and see whether that solves the problem, or at least makes it easier to shut the game down to resolve the problem.
I've also been playing Tropico 4. All hail El Presidente!
TheDraconicLord wrote: Finally I'm being able to play Resident Evil 6 for a decent amount of time (don't ask me why, while playing half of Leon's campaign's I'd get very nauseous but after chapter 2 it seems I got used to it).
It's being quite a fun game IF you remember the "main" RE games are not survival horrors anymore. Lots of cool action and explosions and daring escapes worthy of a 90's action movie. Or Michael Bay.
The "Get on a bike, escape from a tank, enemy bikes throwing molotov cocktails and an attack helicopter while blowing gak up" was one hell of a cool scene.
You know, if they had just changed the evil corporation, some of the names, and called it ANYTHING other than Resident Evil, it would be a decent game.
TheDraconicLord wrote: Finally I'm being able to play Resident Evil 6 for a decent amount of time (don't ask me why, while playing half of Leon's campaign's I'd get very nauseous but after chapter 2 it seems I got used to it).
It's being quite a fun game IF you remember the "main" RE games are not survival horrors anymore. Lots of cool action and explosions and daring escapes worthy of a 90's action movie. Or Michael Bay.
The "Get on a bike, escape from a tank, enemy bikes throwing molotov cocktails and an attack helicopter while blowing gak up" was one hell of a cool scene.
You know, if they had just changed the evil corporation, some of the names, and called it ANYTHING other than Resident Evil, it would be a decent game.
Should have done that with so many games lately
Latest hitman
Splinter cell conviction onwards
Thief 4
Resident evil 6 (and arguably 5) 4 was pretty great
TheDraconicLord wrote: Finally I'm being able to play Resident Evil 6 for a decent amount of time (don't ask me why, while playing half of Leon's campaign's I'd get very nauseous but after chapter 2 it seems I got used to it).
It's being quite a fun game IF you remember the "main" RE games are not survival horrors anymore. Lots of cool action and explosions and daring escapes worthy of a 90's action movie. Or Michael Bay.
The "Get on a bike, escape from a tank, enemy bikes throwing molotov cocktails and an attack helicopter while blowing gak up" was one hell of a cool scene.
You know, if they had just changed the evil corporation, some of the names, and called it ANYTHING other than Resident Evil, it would be a decent game.
Should have done that with so many games lately
Latest hitman
Splinter cell conviction onwards
Thief 4
Resident evil 6 (and arguably 5) 4 was pretty great
I only played the first 4 splinter cell games but so far of what i played i'd say 'chaos theory' was the best. I have no idea what the games beyond 4 changed.
I've also only played the latest hitman game which is probably a bad place to start. Total biscuit (the cynical brit) said that blood money was the best hitman game so far even with absolution.
I played part of Splinter Cell Conviction. Didn't finish it, but it was a somewhat okay attempt to make the series more morally ambiguous. Fair enough.
What bugged me, though, was when I played through the demo of the next game. The games up until then had emphasized stealth, with bonuses if you could get through levels without killing anyone, or even getting noticed. Instead, the demo now emphasized Sam's ability to "mark" a bunch of target's and then shoot all of them at once. I saw that, and realized that the Splinter Cell I'd enjoyed was gone.
Blood money was easily the best hitman game. Open levels where you could make deaths look like accidents and had several way of doing things. It was part stealth game part puzzle game.
Chaos Theory was probably the best Splinter cell game. Conviction onwards are closer to action stealth games than the pure stealth games of the older titles. Stealth games generally force you to take guys out one at a time because otherwise you will get outnumbered and shot to death but mark and execute from conviction onwards unlocked essentially three instant kills as long as you take out one guy with hand to hand. It allowed for some really cool room clearing kills and the like but didnt feel like the same kind of stealth game were were used to from the splinter cell series.
Yeah, I always thought it was kind of cool that you had to quietly take dudes out in splintercell. Even on missions with the silenced assault rifle (or carbine, or w/e it was) you only got one or two magazines and so trying to Rambo stuff would see you out of ammo if you didn't get shot down running around like a n00b.
Eventually, stashing bodies gets kind of tedious, but I do it on sneaky Skyrim characters by default sometimes, kind immerses you in the whole sneaking around part.
I may have to install hitman Blood Money then... if you guys all like it so much. I couldn't get into the first one, the graphics gap turned me off, but for superior gameplay I may try Blood Money, especially since I own it from a square enix pack.
Eumerin wrote: I played part of Splinter Cell Conviction. Didn't finish it, but it was a somewhat okay attempt to make the series more morally ambiguous. Fair enough.
What bugged me, though, was when I played through the demo of the next game. The games up until then had emphasized stealth, with bonuses if you could get through levels without killing anyone, or even getting noticed. Instead, the demo now emphasized Sam's ability to "mark" a bunch of target's and then shoot all of them at once. I saw that, and realized that the Splinter Cell I'd enjoyed was gone.
Whoops! The last Splinter Cell I played was Double Agent. The Conviction demo was the one that made me realize that the game franchise had gone into something else.
Just played impossible ironman in xcom: enemy within. A whole nice of restarting the game because of a bad round of shooting. This game can be really unforgiving. Doesn't help your guys can die so easy even with the nano fibre vests early on. It's so true that beginning to mid-game is the toughest part of the game. End game is mostly a cake walk. Once you have the momentum at that point it's hard to lose it even with plenty of wiped out A-teams.
Playing through the Destiny demo now.
Trying out the three classes.
So far Titan has been the easietst.
Hunter has suited my playstyle the best.
Starting a Warlock now.
Eventually managed to finish the Dead Money DLC, after turning on God Mode, and redoing the final part of the last quest several times because it bugged.
At least OWB was fairly consistent in how it played (super-perceptive enemies everywhere, etc.), and I only encountered one bug in it that was simple enough to fix. Dead Money was a fairly sloppy mess; a rather unsatisfying introduction to what had the potential to be an interesting character, complete with an extremely unfulfilling ending; and was buggy as all hell.
I'm going to move on to Honest Hearts next, then Lonesome Road, and finally clean up the main game's side quests and main quest.
Sorta yes. It's not an overt storyline, but there's hints about what's going on that you won't quite follow if you haven't played them in order. - I think Dead Money is important to do first?
Yeah, there are only really hints, like Compel said. Dead Money has links to OWB, and Lonesome Road at the end depending on what ending you get, but it's nothing close to game-breaking. Oddly enough, the Bethesda level recommendations don't follow the DLC play-order (Dead Money>Honest Hearts>Old World Blues>Lonesome Road), because Honest Hearts is completable at fairly low levels, OWB is recommended for level 15+, Dead Money 20+, and Lonesome Road 25+. You end up generally being able to play them in the order HH>OWB>DM>LR, which can make some of the character mentions and references a little screwy.
It's made more difficult by the fact that Dead Money is very much stats-based. If you're a pacifist character, or not very heavy on combat stats, you WILL struggle, since you bring nothing with you into the Sierra Madre from the Mojave, not even stimpacks. You have to use the gear that you find, and if you don't have the stat requirements to use them effectively, then you'll have a bad time.
To make matters worse, the main enemies in Dead Money are bullet sponges, and take no extra damage from headshots. Crippling limbs will instagib them, but reducing their health to 0 does nothing except make them unconscious. Using a melee weapon to bash a limb in when they're down is best, but otherwise you're stuck targeting a specific limb in VATS--they jump around and are fairly quick; hip-shooting = wasted ammo in most fights against them--or stealth-meleeing them with the bear-trap claw weapon they drop and hoping the Bloody Mess perk (which is practically mandatory in DM) takes care of a limb. In packs, you'll have an exceptionally hard time.
Honest Hearts has a weight limit of gear you can take with you, and Old World Blues allows you to bring everything, as does Lonesome Road, making them significantly easier. You also can't leave any of the DLC areas until you complete them, with the exception of Lonesome Road, and none of them allows you to bring companions along.
Having Dead Money be the 'first' DLC in order of following the plot was a huge mistake.
Avatar, did you play through any of the DLC's in fallout 3? I've gone through the Alien one, (Headshots for DAYZ!) and tried then quit the Riverboat one (loaded up a older save to get out of it. It was just to hard for my level) and just started operation Anchorage. Which do to lack of health stuff I'm finding difficult to say the least. The good news is my companion can do most of the work for me, and failing that headshots do me good
Overlord Thraka wrote: Avatar, did you play through any of the DLC's in fallout 3? I've gone through the Alien one, (Headshots for DAYZ!) and tried then quit the Riverboat one (loaded up a older save to get out of it. It was just to hard for my level) and just started operation Anchorage. Which do to lack of health stuff I'm finding difficult to say the least. The good news is my companion can do most of the work for me, and failing that headshots do me good
I didn't, no. I don't think I ever made it far past Megaton in F3; I wasn't very capable at RPGs in any sense when I played it. I wouldn't mind having another go at it, but I don't want to spend £15 on a game as old as it is, or have to jump through the hoops required to get it working on my machine.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
It turns out being pure ranged stealth isn't easy against a tough melle boss. And as I said, I was underleveled. I tend to roleplay as well, which means I'm often weaker than I should be because I often use sub-optimal weapons and armour.
Also, I have to wonder why finishing that gives you a bunch of xp, when you don't get to keep any of it.
It was a better ending than FO3 but still left me kind of underwhelmed. I really wanted the weapon that last dude from the legion had... super epic but then the game kind of ends with no travel or saving allowed.
Avatar 720 wrote: Eventually managed to finish the Dead Money DLC, after turning on God Mode, and redoing the final part of the last quest several times because it bugged.
At least OWB was fairly consistent in how it played (super-perceptive enemies everywhere, etc.), and I only encountered one bug in it that was simple enough to fix. Dead Money was a fairly sloppy mess; a rather unsatisfying introduction to what had the potential to be an interesting character, complete with an extremely unfulfilling ending; and was buggy as all hell.
Just out of curiosity, what bugs did you encounter in Dead Money? I'm curious because I haven't run into any that I can remember (certainly nothing that broke the game). Are you playing with an older version of the software, maybe?
DM is my favorite of the dlcs; I like the atmosphere and tone and horror aspects of it. And it introduces the BAR into New Vegas, which I love. And Vera's Dress is an awesome looking outfit for a fashionably conscious female character.
Avatar 720 wrote: Eventually managed to finish the Dead Money DLC, after turning on God Mode, and redoing the final part of the last quest several times because it bugged.
At least OWB was fairly consistent in how it played (super-perceptive enemies everywhere, etc.), and I only encountered one bug in it that was simple enough to fix. Dead Money was a fairly sloppy mess; a rather unsatisfying introduction to what had the potential to be an interesting character, complete with an extremely unfulfilling ending; and was buggy as all hell.
Just out of curiosity, what bugs did you encounter in Dead Money? I'm curious because I haven't run into any that I can remember (certainly nothing that broke the game). Are you playing with an older version of the software, maybe?
DM is my favorite of the dlcs; I like the atmosphere and tone and horror aspects of it. And it introduces the BAR into New Vegas, which I love. And Vera's Dress is an awesome looking outfit for a fashionably conscious female character.
I'll stop gushing, now.
The main one was the Ghost People suddenly becoming super-perceptive--despite having Perception 0--and detecting you regardless of stealth level, and sometimes knowing exactly where you were even if you were crouching out of LoS. I'd had Sneak 100 for ages, Silent Running, and very little on me (since there's nothing really worth keeping in that DLC), and the bug only appeared when escorting Dean to his gala position, and persisted afterwards. Everything up until then had been fine, but after that, sneaking was thrown out of the window, and my stealth melee character found herself very much out of her depth. The second, equally annoying one was right at the end, after persuading Father Elijah to come down to the vault. It took about 5 auto-save reloads before he actually started moving, and I cocked up that attempt to sneak past him, so it took a further 5-6 reloads until I was actually able to complete the quest and get Safety Deposit Box (although I didn't get the Steam Achi since I was in God Mode, and I had to spawn in some Stealth Boys for the sneaking to work). 80% of the other attempts had him doing nothing, and it required me manually triggering him by walking up to where he normally comes out from, and being auto-detected. I even toggled clipping off to check he had actually spawned, and he he had, but he was just standing in front of the elevator doing absolutely nothing.
The rest were assorted crashes out of nowhere that you tend to accept when playing a Bethesda game, and F:NV especially.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
I powerlevelled the gak out of that game and still had trouble on my sniper character. AMRs don't do gak against the legate.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
I powerlevelled the gak out of that game and still had trouble on my sniper character. AMRs don't do gak against the legate.
Really? I remember headshotting them all in one hit. Mind you, ages ago.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
I powerlevelled the gak out of that game and still had trouble on my sniper character. AMRs don't do gak against the legate.
If you've been detected, there's really no point in using the AMR unless the enemy is distracted, in which case Armour-Piercing or Explosive rounds make short work of nearly everything (hand-loaded rounds are better than AP if the weapon condition is above 75%). If there's something bearing down on you, you need something like a Riot Shotgun with the Shotgun Surgeon perk. Outside direct combat, a sneak-crit with an AMR is pretty much a guaranteed kill, especially with with the right ammo loaded.
The main one was the Ghost People suddenly becoming super-perceptive--despite having Perception 0--and detecting you regardless of stealth level, and sometimes knowing exactly where you were even if you were crouching out of LoS. I'd had Sneak 100 for ages, Silent Running, and very little on me (since there's nothing really worth keeping in that DLC), and the bug only appeared when escorting Dean to his gala position, and persisted afterwards. Everything up until then had been fine, but after that, sneaking was thrown out of the window, and my stealth melee character found herself very much out of her depth. The second, equally annoying one was right at the end, after persuading Father Elijah to come down to the vault. It took about 5 auto-save reloads before he actually started moving, and I cocked up that attempt to sneak past him, so it took a further 5-6 reloads until I was actually able to complete the quest and get Safety Deposit Box (although I didn't get the Steam Achi since I was in God Mode, and I had to spawn in some Stealth Boys for the sneaking to work). 80% of the other attempts had him doing nothing, and it required me manually triggering him by walking up to where he normally comes out from, and being auto-detected. I even toggled clipping off to check he had actually spawned, and he he had, but he was just standing in front of the elevator doing absolutely nothing.
The rest were assorted crashes out of nowhere that you tend to accept when playing a Bethesda game, and F:NV especially.
OK, the stealth one I've run into before. All the time, actually. I just assumed the ghost people had Perceptions of 10+. Had no idea it was a bug. Usually, the Ghost people can detect me anywhere, anytime, so I don't bother with stealth. But I have small guns (or energy weapons) and the Automatic Rifle is great (especially with .308 rounds available from the vendor machines) and the Holorifle is broke as hell. So the omniscient gas-mask clan isn't an issue for me (I can see how it would be a big problem for a stealth melee character, though). I didn't have any of the other issues you listed, though. Elijah has never gotten stuck for me, and when I do try to sneak past him, he doesn't spot me. Maybe you've got a mod conflict or something?
As for comments about AMRs not being ideal on Legate Angryface; my NCR character tore him up with This Machine (admittedly, this was before they nerfed its damage and crit %), Finesse, Boone's hat, VATS targetting of legs, and a fair amound of backpedalling. If he can't catch you, he can't wreck your face with his big sword of face wrecking.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
I powerlevelled the gak out of that game and still had trouble on my sniper character. AMRs don't do gak against the legate.
Really? I remember headshotting them all in one hit. Mind you, ages ago.
where you protect the damn from the legion with the help of NCR
I felt kind of under-leveled. I also did not take enough special and regular ammunition. I ended up going into god mode and blowing everybody up with rockets for the last bit.
Spoiler:
the fort
I thought how they did the ending was really cool. You get to see how your actions effected the people of the Mojave in the future.
Wait.. people cheat in Fallout..? What's the point of that? It's piss easy to power level in that game.
I powerlevelled the gak out of that game and still had trouble on my sniper character. AMRs don't do gak against the legate.
If you've been detected, there's really no point in using the AMR unless the enemy is distracted, in which case Armour-Piercing or Explosive rounds make short work of nearly everything (hand-loaded rounds are better than AP if the weapon condition is above 75%). If there's something bearing down on you, you need something like a Riot Shotgun with the Shotgun Surgeon perk. Outside direct combat, a sneak-crit with an AMR is pretty much a guaranteed kill, especially with with the right ammo loaded.
I ran with a .44 magnum and the AMR. It worked amazingly until that guy. THAT. fething. GUY.
Gonna be honest, can't even remember the final boss of NV, that game was pretty forgettable. If someone says fallout final boss my brain just goes to The Master and Frank Horrigan.
Getting owned in impossible ironman even more. I got close once to beating the first council mission in france but one lucky shot from the last alien failed that and my good soldiers were mostly dead anyway. I also had another more recent go at it and had a ton of guys but fewer available heavies which as usual proves to be a death sentence. I may need rapid recovery and the will boosts or something (3-4 guys panicking happens often enough that i need to make sure it doesn't happen). That or adaptive bone marrow early or something to speed up recovery times.
Soladrin wrote: Gonna be honest, can't even remember the final boss of NV, that game was pretty forgettable. If someone says fallout final boss my brain just goes to The Master and Frank Horrigan.
Legate Lanius, provided you are not sided with the Legion.
If you are working for the Legion you fight General Oliver instead.
The Second Battle of Hoover Dam is pretty lacklustre. It suffers from Bethesda Battle Syndrome, where their idea of a large scale conflict is 20 guys with small arms who have bloated health pools.
There is a mod though that increases the number of guys you fight, and it does get slightly better.
Frank Horrigan and the Master were way better end game bosses than anything the new games came up with.
Soladrin wrote: Gonna be honest, can't even remember the final boss of NV, that game was pretty forgettable. If someone says fallout final boss my brain just goes to The Master and Frank Horrigan.
The Second Battle of Hoover Dam is pretty lacklustre. It suffers from Bethesda Battle Syndrome, where their idea of a large scale conflict is 20 guys with small arms who have bloated health pools.
Skyrim suffered horribly from that; the Whiterun siege, and the subsequent capital sieges were underwhelming as hell. Large battles are one of the times where I don't mind an introductory cut-scene. You get to see the scale of the clashes, as well as how you came to be in your cut-off position instead of at the front-lines, without having to fight through it yourself and likely kill any but the most top-end PCs in the process. There needs to be more of a balance between the Bethesda 10-participant 'wars', and something on the scale of Dynasty Warriors, though, or at least background fights to give the impression that the battle has become a series of smaller skirmishes. The Battle of Hoover Dam on the NCR side was just you and a companion fighting through 3 or so triggered waves of 4 Legion NPCs. Maybe the artillery piece would be 'destroyed' (see: hit by something but visibly unscathed) and the Boomers might firebomb the dam by dropping pretty flames on nothing in particular. To its credit, the Skyrim sieges had the ambience of a siege, even if they didn't have the numbers. Hoover Dam was about as lacklustre as it could possibly have been.
Avatar 720 wrote: There needs to be more of a balance between the Bethesda 10-participant 'wars', and something on the scale of Dynasty Warriors, though, or at least background fights to give the impression that the battle has become a series of smaller skirmishes.
If charging at a deathclaw with a pea shooter is wrong, I don't want to know what's right.
flamingkillamajig wrote: Getting owned in impossible ironman even more. I got close once to beating the first council mission in france but one lucky shot from the last alien failed that and my good soldiers were mostly dead anyway. I also had another more recent go at it and had a ton of guys but fewer available heavies which as usual proves to be a death sentence. I may need rapid recovery and the will boosts or something (3-4 guys panicking happens often enough that i need to make sure it doesn't happen). That or adaptive bone marrow early or something to speed up recovery times.
Man, now I got to get XCOM out again. Not impossible ironman though; I do not have those skills.
Playing League of Legends. Kha'zix was free this week so playing the gak out of him.
While he's overpriced (6300 IP... the same as brand spanking new champions) and underpowered (he's more fragile than most mages, and his damage output isn't 'really that spectacular for how easy it is for him to die), he's at least fun.