I haven't picked this up yet through lack of monies (bloody dollies taking all my money), but its certainly on my wish list. What sells the game for me? Why good old Tetris style inventory system instead of the silly text based scroll menus other games have.
Hmn, I'll like to see how they re-envisioned the original game's setting. Given that the Fallout series was Wasteland's successor, I want to see how this game goes about differentiating itself from the route Fallout took with the original.
What's wrong with tetris inventories? Isn't it like a minigame all by itself?
As for setting differentiation, so far I'd say it just takes itself a little more seriously, meaning it's less OTT than Fallout (more in comparison to the 3rd game as opposed to the first), both in terms of references/jokes as well as sci-fi technology.
Lynata wrote: What's wrong with tetris inventories? Isn't it like a minigame all by itself?
As for setting differentiation, so far I'd say it just takes itself a little more seriously, meaning it's less OTT than Fallout (more in comparison to the 3rd game as opposed to the first), both in terms of references/jokes as well as sci-fi technology.
Yeah it's more serious when it comes to things, expect darker humor over more "silly" alien or random Tardis appearances.
It took Brian Fargo 26 years to get to revisit the world of the Desert Rangers. It took a $3 million Kickstarter campaign to fund inXile’s initial development. And it took a welcome resurgence in complex computer role-playing games to make it all possible. Wasteland 2 lives up to its legacy. It’s a game that has come full circle—from inspiration for Interplay’s Fallout, to spiritual successor for that franchise’s roots. This wasteland is deep and dark and dangerous, and a great place to get lost in.
It looks interesting, I couldn't get into the first two Fallouts (love New Vegas and 3) but I might enjoy this as it seems to modernize the style of first two fallout games.
Heh, I meant that comment about the inventory system as a positive. I love that type of interface.
Bought it and had a go at installing it. Pity my computer decided to pop out "Disc Write Error" after installing 20% of the game though. Eugh, what a fantastic day. =P
I'm just getting started. I steered clear of the limited pre release stuff, so I am having a hoot just with the character creator.
So far my party is...
Jericho Jones, mostly Charisma/Int with some Coordination - Leadership, Pistols, Sniper Rifles and Toaster Repair (because I feel like that might come in handy). Gonna play him as a well meaning smart ass who aspires to live up to his idealized opinion of the Rangers and lawmen in general.
Rambir Singh - Strength, Coordination, and Speed. Blades, Shotguns and Brute Force.
Jericho's best friend and constant companion - a prickly loner who doesn't fit in well with most, but an absolute terror in a fight.
Lone Sky - Awareness, Coordination, and Speed. Perception, Outdoorsman, Assault Rifles, and Field Medic.
Jericho and Rambir saved her from slavers, and a terrible fate. She absolutely hates most people. A skilled tracker and scout, she is loyal only to her few friends.
Vlad "the Impaler" - Coordination, Awareness, Intelligence, Luck. Submachineguns, Lockpicking, Weaponsmithing, Perception, Alarms and Computer Science. A traveler and vagabond, his casual improprieties and social faux pas spur on his wandering as he is seldom welcome for long. How he ended up in Arizona is anyone's guess, as he remembers only the start of an epic bender in Belarus and "being on a ship, I think."
Name, customize - appearance and skill wise - , choose their religion from Atheist, Buddhist, Christian, Hindu, Indigenous, Mormon, Jewish, Muslim, None, Sikh;
Ethnicity from among African, Arabian, American, Asian, European, Indian, Latino, Native American, Russian;
and even choose their favored brand of cigarettes from among six or so.
-note that all of my characters are ones that I came up with, on the fly - not pregen ones.
I decided to start a new party, shift a few skills around. Especially when I found out
Spoiler:
What a whiny bunch of dicks Highpool is
Stuck with the charismatic gunslinger thing for my main guy - got rid of sniper rifles and moved my medic skills to him since he has high int.
Optimized Mr. Singh more for pure combat - aside from Brute Force he is purely weapon based - still Shotguns and Blades.
Redid Lone Sky to use SMGs instead of Assault Rifles and made her a better scout with the points saved on the medic skills that Jericho now has, gave her the animal friend skill.
Ditched Vlad entirely and made Hannibal Chau - built for Int, Coordination and Strength. Gave him tech skills, Assault Rifles, and Snipers. Will eventually get Heavy Weapons too. Basically going to be tech mixed with long range firepower.
I bought the game early access and played through all the content at the time.
By the end of it, I had my 'tank' which used blunt weapons and heavy weapons. Lots of health, and hit things hard. I had the party leader, with leadership and assault rifles for damage, then a medic/tech with some technical skills and energy weapons. Finally, I had my sniper/lockpicker.
Had a good variety of weapons, nice balance of long and close weapons, and all the skills were covered.
Oh, and throw Angela Deth in there for a solid all-rounder.
I enjoyed the game in early access, now I just have to boot it up and play the full version. Kind of hard though, as I'm replaying Borderlands 2, and seriously debating getting Endless Legend, which will be followed by Civ Beyond Earth, Borderlands the Pre-Sequel, and GTA V in the fall.
Yeah been playing a couple of hour this weekend. So far assault rifles seem to be best weapon I've come across, got my hands on a HK33 really early on in a random encounter and that thing just murders.
I have a question about the speech skills, as I haven't finished character creation yet. If one character has Smart Ass and another has Kiss Ass, will both options be available to me in dialogues, or is there only one "active" character in a dialogue?
Tannhauser42 wrote: I have a question about the speech skills, as I haven't finished character creation yet. If one character has Smart Ass and another has Kiss Ass, will both options be available to me in dialogues, or is there only one "active" character in a dialogue?
You can switch between active speakers in a conversation so both I guess.
And it is important to note that you are not limited to four party members. I did not know that, so my starting characters had almost every skill by level 2-3 at at least one point. While redundancy on something like Surgeon seems useful, I haven't seen much use for anything else.
I play normal difficulty and having no problems with ammo conservation yet, I'm not sure how far I am in the game, though, tbh(spoilers)
The key that I have found is to spread weapon types out, that way one toon is 5.56, the other is .38, etc.. I think right now I have all 6 members of my party with different ammo types, but each with a backup sidearm at 9mm or .38 and a knife to conserve their main ammo.
The most challenging thing for me is that I didn't make any "mules" to carry all the junk(and there's alot) to sell and I don't feel like starting over just for that reason. Just a constant war against negative effects from larger inventories.
Spoiler:
I just left a prison area to go resupply and got orders to revisit an earlier mission site and there were robots there. Not sure how deep in I am yet.
I'm on Rookie difficulty and have trouble keeping a good ammo supply. 3/7 of my guys use 5.56mm weapons, including a machine gun, so that might have something to do with it.
I like it though. Gives a good post-apocalyptic feel and actually gives sidearms and melee a purpose.
Anything that burst fires you tend to burn through quick; I haven't had any problems keeping shotguns and/or sniper ammo stocked (half the time I can't use my shotgun anyway for danger of friendly fire, so out comes the machete).
Courtney Crown - 30, American, Christian, smokes Red Rooster
C4 L1 A1 S1 S5 I8 C8
Leadership 1, Perception 1, Smart Ass 1, Sniper Rifles 1, Field Medic 1, Surgeon 1
Brought up by God-fearing people, Courtney Crown truly believes most folks are good deep down. But he has learned it usually takes a bullet to find out for sure.
Catherine of Sierra - 17, Latina, Christian, does not smoke
Catherine is the sole survivor of her order. Some radsick raiders the sisters nursed back to health repaid their kindness by torching the mission.
Mogul the Mighty - 36, Indian, Hindu, smokes Nico-Pops
C1 L1 A4 S10 S9 I2 C1
Animal Whisperer 1, Brute Force 1, Brawling 3
Vishal is the third in his family to wrestle as Mogul the Mighty. Unlike his forbears, however, he claims all the Wasteland for his ring and every day as a fresh shot at the title belt.
Having a lot of fun with it but stuck at the moment....
Spoiler:
I am at the Los Angeles Oracle and have found out the plot to overthrow Mr Manners by the Robbinsons. Mr Manners then gave me a task to kill the leader in the LA Aqueduct but when I got there I spared her life. I really don't like the Mannerites and they are cannibals as well etc. but I can't see any way to overthrow, depose or assassinate Mr Manners without cutting a swathe through the whole settlement. Anyone done this or knows what to do next? I am at a bit of a loss.
If toast slips away, then civilization is truly gone.
That said, I found a can of white spray paint (I like to think it is Citadel primer) and some contact lenses in the two toasters I have come across so far.
Manchu wrote: If toast slips away, then civilization is truly gone.
That said, I found a can of white spray paint (I like to think it is Citadel primer) and some contact lenses in the two toasters I have come across so far.
There is a nod to Warhammer/GW in there:
Spoiler:
There is a character called Lexicanum and when quizzed on it, he mentions it is the name of an encyclopaedia in the 41st millennium or words to that effect.
Manchu wrote: Bet the Lexicanum boys are chuffed about that and good on 'em for getting a little recognition, albeit not from GW.
What kind of party are you running filbert?
Same as everyone really - tried to take as balanced a party as possible. I have a couple of sniper type characters and a surgeon and a hacker type character. I have found both sniper rifles and assault rifles to be the go-to weapons. I finished the game a few hours ago and my two 'main' party characters were toting an AK-47 and an Anti-material rifle and did quite significant damage. The rest of the party chip in where they can with regards to shooting - I don't have any melee characters.
I heard melee was pretty OP in beta but brawling has really underwhelmed me so far.
I do like the idea of a huge Indian guy charging up and mashing raider face with his colossal paws, however. My little nun is also fighting H2H (bladed weapons) and she is a terror, like Alia from Dune or something. But I am only playing on the second-lowest difficulty rating as I have no time to attempt things over and over again at this point in my life. How long did your playthrough take?
Yeah, I also have no melee characters, although I tried. I recruited that security guy from Rail Nomad Camp after finishing my quests there, and he is almost all melee. Wasn't too impressed with melee in this game, so I went back and got Rose.
Its possible melee is deeper than I saw, but my two main gunners can usually kill stuff before it gets close enough to not have to worry about melee. Having one dude out all by his lonesome in the midst of enemies seemed suicidal and a distraction.
I remember liking melee in Fallout 1,2 and tactics, but this not so much. I think after my first playthrough, I'll get on the extreme difiiculty setting and run a character that's dumb as nails, with the personality of a rock but hits like a freight train.
I'd say maybe 30 hours or so? But then again, I have been playing on the lowest difficulty setting and I missed some of the side quests, either through ignorance or stupidity so will be back to see more of that.
My own experience with the Linux version off of Steam so far have been a tad buggy. So far I've had to redownload files twice after verifying their integrity (the first time the .exe file wouldn't run and the second because a bunch of items were missing images), which given that my download speed's decided to tank right now is a bit of a bugger (...it was at a single byte per second at one point). I've also noticed that voiced dialogue tends to not stop if you chose to skip that particular bit, leading to the characters talking over themselves.
Ah, and another thing is that there doesn't seem to be anti save scumming features. Oh, a trap exploded, guess I'll just reload till that doesn't happen. I'm not entirely sure why canteens are a thing, other than to serve as an extra bit of depth/nuisance. They're easy enough to restock, so I can only see them being a problem in case you happen to forget. In regards to character generation, is it possible to unassign a attribute or skill point? If not then that's just annoying... Additionally it'd be nice if female characters had counterpart items to the male ones, and if certain pieces didn't use the same model for both genders (two of the backpacks don't sit right on women, as does it look like some of the men have rather feminine legs...). A bloody nuisance too that men don't have any full face gas masks either from what I can tell at character generation (despite women having three), nor there being items available to properly replicate the vanilla portraits (some do, but even in those cases only partly. Its annoying as there's so many options available). And uh, finally on the nitpicking list, there's no bald or short haired female hairstyles (well there is one, but its more of a tied up thing). :/
Cheesecat wrote: It looks interesting, I couldn't get into the first two Fallouts (love New Vegas and 3) but I might enjoy this as it seems to modernize the style of first two fallout games.
Seriously, though, I'm going to pick this up this weekend now that the truck payment has been made.
Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
Had a frustrating session last evening. For those just starting, you can only do Highpool -OR- the Ag Center. Unlike many contemporary RPGs, WL2 makes you take hard decisions and live with them.
Spoiler:
Without knowing it was a choice, I strolled into Highpool and handily took care of the Wreckers just to have that feth wit Sean Bergin spit in my face. Whatever.
Taking the rangerly high road, I proceeded to put out a house fire, help the town idiot find his dog, and hand over a sling shot to a tribe of juves. The brats not unreasonably wanted some ammo as well and when I couldn't find it nearby, I decided to head down into the water works. This started the main quest for that area, turning on a lot of pressure valves to save the reservoir.
Kate Preston, being a damn sight friendlier than Bergin, then told me she needed to go get elected mayor. I came back up to the surface just in time to see her landslide defeat. Mayor Bergin then told me to get the hell out of dodge. Preston said it was my fault for letting the reservoir blow. Then WTF did I just finish doing Preston?
Not sure if I hit a bug or just totally missed something.
The long and the short of it is, I made a new party and restarted. The plan is to head to the Ag Center. Bergin and Sean and the idiot who lost his dog 100 feet away can all feth off. Although I gotta say, I don't get what Jackhammer's plan is there. Raiders amirite?
Immokalee is the only returning PC but I reconfigured her to be the high INT/CHAPC since she was handling more skills than anyone. I kept a melee specialist but gave him Blunt rather than Brawl. I will try to post everyone's stats later on.
Just downloaded this last night, I've watched a few videos of this on Youtube and I think I'm going to really enjoy it.
Didn't have a ton of time to play it, but I did run into my first random combat. Unfortunatly my only character with surgeon is the one bleeding out... So I'm probably going to restart and have both of the characters with medic also have surgeon. On another note, how do you end the bleeding effect?
You need an item called suture kits. It's really ... well, flat-out aggravating actually that you need a separate item for every single status effect. Not in and of itself, mind. What makes its so irritating is that those items are basically nowhere to be found.
Speaking of which:
Spoiler:
I went through parts of the Ag Center last evening. The team made it to the computer in the basement and was told they'd need some kind of secret genius hacker to get any use out of it. Fortunately, I happen to have brought along a secret genius hacker. After a successful skill check, the computer told me all the airlocks are open. WTF does that mean? I now have access to corridors filled with poison gas? What the hell am I supposed to do about it?
You'd think that the morons who live and work there could tell me but they seem to know pretty much nothing about the place. "Go find the generator, it's somewhere." Thanks. You know, I had the impression that Vargez is a gak leader who let the Wasteland go to pieces but I am beginning to think he wants all these people to die horribly and I can't say I blame him. (Listening over the wireless from Ag Center as Sean Bergin got murdered was not unpleasant.)
For example, the uber bitch who runs Ag Center screams derisively at me to save her ungrateful ass by fetching this'n'that for a cure to pod people disease. The fact that one of my PCs was infected put me in an obliging mood. That the rest of them became infected in the search for the ingredients only heightened my willingness to help. But after she made the cure and administered it to her wheelchair-bound lackey (who charges extortionate prices for medkits the Rangers trying to save his life so desperately need), the cow didn't bother to give us any nor even really mention it. It was right back to moaning about us fixing X, Y, and Z. As we continued dying of pod people disease in front of her.
So again, I am left wondering if something glitched or the game really is just a series of punishing dead ends.
You're not doing all of the quests, Manchu. You're missing a step somewhere. I remember getting frustrated in a similar manner with that quest in the beta, but now it takes me about 5 minutes. I always choose AG Center because Rose is uber useful to supplement my character builds.
You'll automatically be cured when you complete the quest, and be given more cures to disinfect other farms and such where the virus spread.
Manchu wrote: You need an item called suture kits. It's really ... well, flat-out aggravating actually that you need a separate item for every single status effect. Not in and of itself, mind. What makes its so irritating is that those items are basically nowhere to be found.
Speaking of which:
Spoiler:
I went through parts of the Ag Center last evening. The team made it to the computer in the basement and was told they'd need some kind of secret genius hacker to get any use out of it. Fortunately, I happen to have brought along a secret genius hacker. After a successful skill check, the computer told me all the airlocks are open. WTF does that mean? I now have access to corridors filled with poison gas? What the hell am I supposed to do about it?
You'd think that the morons who live and work there could tell me but they seem to know pretty much nothing about the place. "Go find the generator, it's somewhere." Thanks. You know, I had the impression that Vargez is a gak leader who let the Wasteland go to pieces but I am beginning to think he wants all these people to die horribly and I can't say I blame him. (Listening over the wireless from Ag Center as Sean Bergin got murdered was not unpleasant.)
For example, the uber bitch who runs Ag Center screams derisively at me to save her ungrateful ass by fetching this'n'that for a cure to pod people disease. The fact that one of my PCs was infected put me in an obliging mood. That the rest of them became infected in the search for the ingredients only heightened my willingness to help. But after she made the cure and administered it to her wheelchair-bound lackey (who charges extortionate prices for medkits the Rangers trying to save his life so desperately need), the cow didn't bother to give us any nor even really mention it. It was right back to moaning about us fixing X, Y, and Z. As we continued dying of pod people disease in front of her.
So again, I am left wondering if something glitched or the game really is just a series of punishing dead ends.
Yeah, you don't
Spoiler:
get cured until the end of the Ag Center questline. And to be fair, the Ag Center people don't use those tunnels to access the fields, normally they would just walk there. You have to take those tunnels (there's even a throwaway line when you go down the one with the fans that Rose says about having never been down there) because of all the overgrown plantedness. And to be fair, that wheelchair bound dude is her boss, not her lackey.
What difficulty are you at? Because I am at the next to highest - whatever that is, and I haven't really had any troubles. I have a secondary surgeon guy (one point is enough to get my main surgeon back on her feet), and I've not dropped below ten medkits or so. I am actually kind of drowning in them at this point, I have like thirty of the basic and twelve or so of the next better ones.
- now once you get out of
Spoiler:
the Ag Center, and clear the ruins of Highpool you are going to start running into enemies that will make the game pretty tough. Save up you cash and buy the best weapons from Ranger Citadel (you won't find better 'til significantly later) I recommend Assault Rifles and Sniper Rifles first and then work your way down to SMGs and Shotguns if you use them. And armor. Oh, and probably have one guy with a melee skill because some enemies move fast, and once you get a good melee weapon with grip tape - takes one less AP per hit - you do a lot of damage. Just use them defensively, and don't charge anyone all gung ho.
I am on second to lowest difficulty but it isn't the that enemies are too difficult it's just that I have little sense of what I am supposed to be doing.
Manchu wrote: I am on second to lowest difficulty but it isn't the that enemies are too difficult it's just that I have little sense of what I am supposed to be doing.
Yeah, it took me a while to get back into the mindset necessary for an actual open game. Luckily I still play Darklands every once in a while or else it would have been even worse. Just explore everything, question everything. Keep two surgeons and one medic. In retrospect I'd probably say skip social skills (I have a character who has Smart Ass and I've never seen a skill check that wasn't two levels above where I was at - Kiss Ass seems to have much lower checks but I will never ever get that as a skill. Rangers don't kiss ass.
It can be weird sometimes in this world of modern games with quest markers in your HUD showing you everywhere to go.
Oh, and hang onto all those misc items - not 'junk' or weapons or what have you. Most of those have a specific NPC who will buy them for more.
And instead of selling weapons (at least early one), get a weaponsmith to break them down. Either you get a weapon mod - which you can use or sell - or you get junk weapon parts which you can sell in the ranger citadel for more than the weapon was worth.
I think my main problem is just scanning through the reams of boring text-based talking-at-me NPCs insist on doing. It doesn't help that the game uses a key word system that does not actually help direct you.
But you are right about clicking everything.
Spoiler:
I nearly missed healing the patients in Highpool because the Doc explicitly says for you not to help but you can actually do it anyway to score points with the town.
And yes, I have been hanging on to everything that is not labeled junk. Didn't know broken weapon parts sold for more in the Citadel, I had just been selling them to whoever.
Manchu wrote: I think my main problem is just scanning through the reams of boring text-based talking-at-me NPCs insist on doing. It doesn't help that the game uses a key word system that does not actually help direct you.
But you are right about clicking everything.
Spoiler:
I nearly missed healing the patients in Highpool because the Doc explicitly says for you not to help but you can actually do it anyway to score points with the town.
And yes, I have been hanging on to everything that is not labeled junk. Didn't know broken weapon parts sold for more in the Citadel, I had just been selling them to whoever.
Yeah, not reading the dialogue could be an issue, lol. I find that after a while I start just clicking through it - and that is when I force myself to quit playing. It's a game that requires a basic level of interest in actually finding out what's what - and I've played too many games in recent years where it's all just dross to justify a writer credit.
Went through the Prison, as usual everything ended in a bloodbath when somebody thought he could extort me. Small wonder Rangers have the bloodthristy rep they have.
Got the game last night. Must've restarted like 3 times just to get my stats right. OCD and rpgs do not go well together. :(
I've finished Highpool and the Ag center, now Vargas wants me to go to the prison. Does anyone know when will I be able to go to the rail nomad camp? Couldnt find a way round the radiation. Does it go away later or is there actually a way round?
Velour_Fog wrote: Got the game last night. Must've restarted like 3 times just to get my stats right. OCD and rpgs do not go well together. :(
I've finished Highpool and the Ag center, now Vargas wants me to go to the prison. Does anyone know when will I be able to go to the rail nomad camp? Couldnt find a way round the radiation. Does it go away later or is there actually a way round?
You can go to the Rail Nomad camp whever. I waited til I got rad suits from the questline, but you can buy some from the vendor out in front of the Ranger Citadel. I forget how good they are, but most of the rad levels on the way to the rail nomads is 1 or 2.
Heh, someone's done their sweep of deviantArt (...I know because I came across a fair few of those images when searching post apocalyptic tags). Huh, well I suppose once mods start coming out these will be pretty common (though with less copyright infringement), but that one should do till then. As I don't have the game installed any more they won't be much use for playing with, but I think I may nab it just as ideas for some minis.
Some kind of weird bug didn't allow me to access a secret cache NW of ranger citatel. Restarted and behold now I can and I have found the biggest treasure ever!
Spoiler:
The wonderful ET files. So ETs were real and supressed by the US gov. Now I need a thing called Atari for it
Automatically Appended Next Post: And why everybody is so upset about the things that happened 15 years ago in the 1st game. Come on it was just a dog!
Man I'm having a hard time with this... After work tonight I'll be on my third restart. On my second try I managed to get my leader one shot killed in the first encounter of the game...
Miguelsan wrote: Some kind of weird bug didn't allow me to access a secret cache NW of ranger citatel. Restarted and behold now I can and I have found the biggest treasure ever!
Spoiler:
The wonderful ET files. So ETs were real and supressed by the US gov. Now I need a thing called Atari for it
Hehe, yeah. I found those yesterday. Shame they're all completely worthless!
Automatically Appended Next Post:
Catyrpelius wrote: Man I'm having a hard time with this... After work tonight I'll be on my third restart. On my second try I managed to get my leader one shot killed in the first encounter of the game...
Are you doing super hardcore playthroughs or something? Why are you restarting the whole thing?
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Such a pity they dummied out groin shots in Fallout 3 then. I could have sworn that one of the earlier V.A.T.S. screenshots had that area of a Super Mutant as a target. :(
As for Fallout 2's tutorial, yeah nobody likes that. It was stuck on as a requirement by the publisher, which perhaps goes a ways to explaining away "bang, look at this random apparently pre-war temple out in the middle of nowhere". Looking at that thing I wonder if they tore it out of another game entirely, but I can get that the devs didn't really put their best effort into that area thematically given that it was a fairly arbitrary tutorial. Its nice that at least one mod gave you the option going up to your guide and saying, "this is bullgak, can't I just tell everyone I went through the temple?". That's an option in the original game too I think, but its nice not have to spend ten minutes stabbing at ants with a spear (carried by a character who doesn't have a single point in melee). I will say though that in regards to the game "having no tutorial", it was from an era where players were sort of expected to read the manual first. Given that a lot of the game's exposition is provided through it, its kind of a loss on your part if you don't at least give the initial parts detailing what happened to the first game's character first.
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get to experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
Cheesecat wrote: Sorry couldn't help it, I found the first 2 Fallout's combat bland (then again most old school RPG's have bad combat, in fact that's probably still a relevant criticism towards a lot of modern ones as well), the lack of a tutorial annoying and the controls awkward (that may not be a fair criticism
as that could be more a product of having no tutorial).
I thought the opposite. Product of living in the age maybe, but the notion that you could switch weapons, do called shots (at a cost), and also do a normal shot if you were hard up for AP made it pretty cool for me, though as an immature child, I spent waaay too much time lining up that perfect groin shot... which is something that as a reasonable, mature adult, I never felt inclined to do in Fallout 3. Never. Nope. Not this guy.
Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
I honestly probably put 300 hours into the two of them and couldn't tell you a thing about stealth. Because Gatling Lasers.
Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
To remove points from a character creation after adding them you have to click on the lower level of the skill or the name of it I beleive. So to reduce smart ass level 2 to level one you click on the level one part. That confused me too.
I am enjoying wasteland 2 a lot at the moment. Very reminiscent of the fallout games. The lack of any kind of tutorial does make the game harder to get into I feel.
I created four characters very loosley based on me and some friends.
Got someone who talks there way into and our of trouble.
Someone who likes fire and explosions and can lift heavy stuff.
A medic who thinks they can talk to animals but no one else beleives them.
And a computer wiz who even in the wasteland worrys about what clothes he is wearing.
Cheesecat wrote:Maybe I'll give it another shot in the future, I only played a couple of hours and all I was doing was punching rats (didn't get to experience VATS because of it ) in a cave which wasn't too frilling maybe it's one of those games that takes awhile before it gets exciting, also how do you use stealth?
I never actually messed around with stealth too much, to be honest. I can't really think of a single game I've played that the stealth system didn't actually disappoint me somehow. Might just be me.
Perhaps I'll play the game (yet again) as a stealth character at some point in the future. Were I to do so, I will let you know if I figure something satisfactory out.
ZultanQ wrote:Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
Did they actually say that? Are they saying it won't now?
Here's video of it being played on a system with Intel HD 4000. I'm pretty sure that's gotta be about standard issue for even a cheap laptop nowadays. Hell, I bought a budget Lenovo for $500 several years ago that should meet the specs on it. Surely by now such a laptop would run about $300, especially if it had Dell on the box.
I had an hour or so to kill, created a new party and went at it. Survived my first couple of combats, gained a level and have progressed the story line. On to the AGCenter, although I seem to be missing a page of Ace's log.
I absolutely adore this game. Post-apocalyptical settings are my favourites, and I love that you have an entire squad instead of just a single person. Also love the turn-based combat.
It is a pretty unforgiving game though. I had my medic die in the first mission, and realised there was no way to get her back alive again, and that dead is permanent in this game. I love it. Knowing they can actually die makes your characters much more valuable.
Like in the 1st game it pays to build carefully your party. I recomend coordination, speed and awareness over intelligence. You can gain skills later at a slower pace if you are alive to do it.
ZultanQ wrote:Kinda disappointed that this game went from "you should be able to play it on pretty much any system made this century, even a crappy $300 Wal-Mart laptop" in early development to "lol just kidding you need a real graphics card and at least 4GB of RAM for this isometric RPG to even work", and I'm sure people who supported it on Kickstarter who can't play it are feeling pretty salty. Luckily I do not fund Kickstarter campaigns.
Did they actually say that? Are they saying it won't now?
Here's video of it being played on a system with Intel HD 4000. I'm pretty sure that's gotta be about standard issue for even a cheap laptop nowadays. Hell, I bought a budget Lenovo for $500 several years ago that should meet the specs on it. Surely by now such a laptop would run about $300, especially if it had Dell on the box.
If I had any complaint about this game it'd be the optimisation. I mean, the graphics reminded me of dungeon siege, and I wouldn't say they're alot better than that game tbh, so I'd expect to be able to run it flawlessly on max on the machine I have now, but I don't.
If I had any complaint about this game it'd be the optimisation. I mean, the graphics reminded me of dungeon siege, and I wouldn't say they're alot better than that game tbh, so I'd expect to be able to run it flawlessly on max on the machine I have now, but I don't.
Are you talking about the first dungeon siege, from like, 10 years ago? I think Wasteland 2 looks better than that. There's some very nice wind effects I've seen done with shaders that probably couldn't have been done on a computer from that long ago. That's just the first thing that comes to mind. The models look to be a slightly higher poly count also. Hard to say for sure though without going out of my way to compare, I suppose.
The other thing you have to consider is that when you optimize graphics, you often do so for a particular generation of architecture. No one is writing software optimized to a 10 year old set of hardware. Sad, but it's just not practical, as you either radically inflate your binary size (and induce extra work upon yourself) by optimizing for multiple generations of hardware, or you go for something old, and you risk aging yourself out of the market.
Damonta is a mess. NPCs are falling left and right as I make my way forward. Wasteland 3 is going to be full with references about how Rangers are like Huns.
Miguelsan wrote: Damonta is a mess. NPCs are falling left and right as I make my way forward. Wasteland 3 is going to be full with references about how Rangers are like Huns.
M.
My second playthrough I am going to go full on a-hole mode. People talk crap, they get shot in the stomach.
It's making me upset that either there is a bug/glitch or certain things are on some kind of hidden timer.
Saw Vax once now I cannot find him. In Silent Springs there was a survivor after having to reload I'm always arriving late.
WTH?
Absolutely fantastic game, burnt far too much time on this over the weekend!
Love the different references to movies/books/games etc the game is full of them. Just so many small details, my leader (a Nikolai Dante, who has top 'kiss ass' skill level) carries a small cross (he is a Christian) and smokes red tops. He has one after each gunfight, no idea whether it does anything but just feels like the right thing to do.
There was quite a funny review of this on 'Worth a Buy' on youtube, "think you won't be able to play this if you are married. Unless you have a wife who is thoroughly addicted to watching soaps, then you can play this while she does that".
I'm just on my way to Damonta.. has anyone managed to find the secret base the one NPC ('shadowy figure') is talking about?
Yeah the secret base is in the canyons when you're trying to find the 3 vials of ooze. I think it's just after the bit where the 2 monks nuke each other. Take the middle path and mess with the junked fridge.
Yes Int is really important, Co-ordination I think also because of the extra actions you get. And Str so you can carry plenty of loot
Alex C wrote: Yeah the secret base is in the canyons when you're trying to find the 3 vials of ooze. I think it's just after the bit where the 2 monks nuke each other. Take the middle path and mess with the junked fridge.
Many thanks for that. If possible, I'd like to back them up rather than the Planet of the Apes-style nuke-worshipping nutjobs!
I have Takayuki with a combat machete and he tears them up. And my own character did a crit of like 200 with a rebar staff.
Hmm... I'm admitedly not very far in the game, but my blunt weapon weilding character is my most usless character in the group.
I'm not sure if it's the build I'm using or the character mix, but I'm having a real hard time progressing... I've got two characters using Assualt Rifles, my Blunt Weapon user, a Sniper Rifle/Energy Weapon guy and a Submachine gun. It's gotten easier since I discovered crouch and burst shot on the assualt rifles but I'm still not really progressing even on the second lowest difficulty setting.
Good luck with that.
Word of warning: Surgeon General recomends to play W2 in small doses as overexposure to W2 is known to cause "4am, WTH I thought midnight" and "Yes dear, just 5 more minutes before I join you in bed" syndrome with deadly consecuences.
I have a confession. I was making joke characters with some friends. We started by making a friend of ours in the game before, we then made a not-jesus for fun, then we created a hippie, and finally I created a nun. Is it wrong if, after playing it on the hardest difficulty till they died, I now want to restart and make a group of religious rangers with most of them being nuns?
I'm personally thinking either 1 priest and 3 nuns or 2 priests and 2 nuns. Give a nun a sniper gun and another a shot gun, one priest with a blunt weapon. Any recommendation for the last weapon?
Is it wrong if, after playing it on the hardest difficulty till they died, I now want to restart and make a group of religious rangers with most of them being nuns?
But Hollywood/Bastion itself, multiple bugs that require reloading the zone, quest bugs repeating themselves... Reloaded multiple times even with this newest patch and still same bugs. May put this game down and try out Alien:Isolation or Evil Within, until its better.
Its not gamebreaking by any means and I would love to play to the end, but I'm trying to get as much done on this playthrough as possible and these bugs prevent that.
But Hollywood/Bastion itself, multiple bugs that require reloading the zone, quest bugs repeating themselves... Reloaded multiple times even with this newest patch and still same bugs. May put this game down and try out Alien:Isolation or Evil Within, until its better.
Its not gamebreaking by any means and I would love to play to the end, but I'm trying to get as much done on this playthrough as possible and these bugs prevent that.
Is that before or after the patch from yesterday? That specifically mentioned addressing problems in the California areas.
Yeah, I just decided to start my second playthrough. I am going for more of a hardass, less diplomatic party. I am making all their ages slightly higher and having them be a group of mercs that decided that their lives needed to mean something, so they joined the Rangers. I will not be bringing Angela with me to make things more interesting.
So far I am rehashing my Jericho gunslinger character. I am trying a rather extreme build with him - 2 luck, 10 intelligence, and 4 charisma; with 3 handguns and 1 leadership. I will miss out on a lot of skill tests early on, but the idea is to level him and give him as many skills as possible to cover nearly everything. He will never be better than mediocre at combat. American Atheist who smokes Coffin Nails.
Sister Mercy - a mysterious figure, who hides her face behind a gas mask. Only Jericho has seen her without it. She scrupulously provides the last rites to everyone their group kills. (She is a member of a degenerate offshoot catholic death cult that was exterminated). 4 coordination, 2 luck, 8 awareness, 6 speed, 2 int. 3 Perception, 2 submachine guns, 1 bladed weapons. American Christian who smokes Bones.
Rampant Bear - Born to a small group of Lakota who fled the nuclear bombardment of the Dakotas, he was always wandering ruins and scavenging; never one for people. He and Jericho were captured by a band of cannibals; and managed to escape, killing most of them after Sister Mercy provided a distraction. 4 coordination, 2 luck, 4 awareness, 8 strength, 4 speed, 4 intelligence, 2 charisma. 1 animal whisperer, 2 weaponsmithing, 1 assault rifles, 1 blunt weapons. Native American Indigenous who smokes Red Roosters.
Agansing "Cutter" Rai - Member of a dwindling community of people claiming Nepalese descent, he and his sons joined the group working as caravan guards. After mutant raiders attacked their caravan - killing the rest of their group, including his sons - the survivors learned that the attack was set up by a business rival of the man they'd been hired to protect. An extended campaign of vengeance gained him the nickname "Cutter" and motivated Jericho to a change of heart about their paths. It was after this they decided to join the Rangers and make the world a better place.
-6 coordination, 2 luck, 4 awareness, 4 strength, 5 speed, 4 intelligence - 2 assault rifles, 2 bladed weapons, 1 sniper rifles, 1 medic. Indian Hindu who smokes Styx.