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Post by: Irishpeacockz
I have written another piece but i will wait and post it tomorrow as i just posted yesterday and the fact that i think i can improve it if i read it over.
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Post by: TheEyeOfNight
I feel you. Trying to balance the excitement of writing a new story with the need to not spam posts
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Post by: Irishpeacockz
TheEyeOfNight wrote:I feel you. Trying to balance the excitement of writing a new story with the need to not spam posts
No matter how much i try i cannot stop laughing at your profile picture. But ya i know, i got two weeks free time now so im writing when i can but I understand other people are not so lucky so i will just wait for them.
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Post by: War Kitten
I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
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Post by: Tactical_Spam
War Kitten wrote:I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
Should they be trolled by the Arbiters of Truth?
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Post by: TheEyeOfNight
Irishpeacockz wrote: TheEyeOfNight wrote:I feel you. Trying to balance the excitement of writing a new story with the need to not spam posts
No matter how much i try i cannot stop laughing at your profile picture. But ya i know, i got two weeks free time now so im writing when i can but I understand other people are not so lucky so i will just wait for them.
Splendid, that's part of Death Budgie's job.  What I can recommend, during the pauses where I actually have writing time, is to go ahead and write passages that I'm either anticipating happening, or am going to try to make happen, that way when the events roll around, I've got a draft ready to go.
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Post by: Buttery Commissar
Today in CoF: Literal tea party and nothing else.
I'll have to do the crunch and Kroot later, but I wrote this on my phone so I wanted to get it up and saved.
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Post by: Irishpeacockz
Good idea EoN, I do have certain things that i want to happen so i suppose i could write about that. BC i find that i prefer the tea parties and the meetings of the imperial leaders, it allows you to visualise the characters and besides it cant always be big battles.
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Post by: jhe90
My chunk is low combat, but I'm still trying to set ny scene. Nail down character and get a solid portrayal of them so people know them before I start teaming them up etc.
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Post by: 2BlackJack1
I have a tendency to throw some bolter porn into my writing at times, but I'd like to think the bits of dialogue help balance it out.
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Post by: jhe90
I was just holding off that for a bit. Get my people solid etc first. I'm methodical lol
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Post by: Buttery Commissar
jhe90 wrote: Buttery Commissar wrote: jhe90 wrote: Tactical_Spam wrote: jhe90 wrote:Well chunk I'm aiming up for this weekend. Meeting wotan. Hop to hive grim joy, agmar chunk. Couples crusade.
Couple's Crusade has been on the downlow so far in the Crusade.
I'm opening it.
Hey, we had grumpyssar and his captain already.
I'm tempted to inflict Liza on someone. Be warned, fellas.
Yarl Agmar is planned for. Please leave him alone 
 I may have an idea for a one sided love triangle.
???? > Liza > One of WK's Knight's machine spirits.
Ezra Tyrius wrote: Buttery Commissar wrote:
Hey, we had grumpyssar and his captain already.
I'm tempted to inflict Liza on someone. Be warned, fellas.
That reminds me, I still need to find a way to get Liza and Circe to meet one another...
...maybe Lord Breacher will let her tag along when he comes to trade tech with the Admech base
That would be very cool. I think the techpriests would end up being told off by Liza for just standing around silently talking in binary.
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Post by: Irishpeacockz
As a newcomer to this writing thing I sometimes find it hard to give my characters a personality, but it is something I am trying to improve upon.
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Post by: War Kitten
Irishpeacockz wrote:As a newcomer to this writing thing I sometimes find it hard to give my characters a personality, but it is something I am trying to improve upon.
Story of my life
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Post by: Tactical_Spam
Irishpeacockz wrote:As a newcomer to this writing thing I sometimes find it hard to give my characters a personality, but it is something I am trying to improve upon.
You could write characters with zero personality... like Sylus...
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Post by: Ezra Tyrius
I think the tech-priests will probably be more busy pissing themselves at the sight of the ancient, Terminator armour- and foul mood-equipped Iron Warrior that is Lord Breacher, who will be glaring at them dismissively
Also, I've been thinking, one of the other Lords of the Remnants (the Lord Executioner) used to be part of the Emperor's Children as well, maybe he could have a chat with his former brethren during the course of the campaign?
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Post by: Ezra Tyrius
Tactical_Spam wrote: Irishpeacockz wrote:As a newcomer to this writing thing I sometimes find it hard to give my characters a personality, but it is something I am trying to improve upon.
You could write characters with zero personality... like Sylus...
I thought his personality was; "I follow the orders of my madman of a Chapter Master and have conflicting emotions about women?"
Although the first part *has* slightly changed over the course of the last Crusade
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Post by: Tactical_Spam
Ezra Tyrius wrote: Tactical_Spam wrote: Irishpeacockz wrote:As a newcomer to this writing thing I sometimes find it hard to give my characters a personality, but it is something I am trying to improve upon.
You could write characters with zero personality... like Sylus...
I thought his personality was; "I follow the orders of my madman of a Chapter Master and have conflicting emotions about women?"
Although the first part *has* slightly changed over the course of the last Crusade
That's some good humour, Ezra
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Post by: Buttery Commissar
Ezra Tyrius wrote:I think the tech-priests will probably be more busy pissing themselves at the sight of the ancient, Terminator armour- and foul mood-equipped Iron Warrior that is Lord Breacher, who will be glaring at them dismissively
Also, I've been thinking, one of the other Lords of the Remnants (the Lord Executioner) used to be part of the Emperor's Children as well, maybe he could have a chat with his former brethren during the course of the campaign?
They are at least Explorator Admech, which means they are to techpriests what Indiana Jones is to archeology. They see a lot more weird and interesting people and things than sheltered techpriests.
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Post by: jhe90
My charecters are new, and have some character. Not everyone has crusade of fury one veterans.
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Post by: 2BlackJack1
I think it'd be funny if my Kroot run into your Tau, Smudge, and both sides assume the other one is a part of the Tau Empire, and immediately both go "Oh feth."
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Post by: Sgt_Smudge
2BlackJack1 wrote:I think it'd be funny if my Kroot run into your Tau, Smudge, and both sides assume the other one is a part of the Tau Empire, and immediately both go "Oh feth."
I never thought of it that way actually! I never realised that I'd see you as part of the Empire
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Post by: War Kitten
I might see about taking your Tau on as allies for my Eldar Smudge. Us xenos need to stick together.
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Post by: 2BlackJack1
And leave my Kroot out of it? After a few awkward minutes of misunderstanding, the Tau and Kroot should get along, and the Eldar have nothing against Kroot, I'd imagine.
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Post by: Buttery Commissar
I should probably make it clear, blackjack, that you're not gonna be guarding the snow fort. While they report back to HQ, most of the Explorators will set out to the mainland to search.
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Post by: 2BlackJack1
So much for my idea of Kroot wearing parkas.
I'm curious how my defending will work. Will I have to roll for the defenses as well? I don't want to feth someone else up by not protecting them because my poor luck, but then again, it seems unfair if by hiring me that employer cannot lose his assault. Are the Kroot serving as an NPC for that duration, because then people don't have much of an incentive to hire them aside from having variety in the army.
Sorry for the sudden predicament, but now that I thought about it, I can't really come up with a simple answer.
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Post by: Irishpeacockz
New piece is up, now im just waiting on the banquet, dont feel pressured from this post Chazz.
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Post by: War Kitten
Nice to see your leader appreciates a good Necron punting Irish
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Post by: Kharne the Befriender
War Kitten wrote:I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
I'm going to Exterminatus the forest
Tactical_Spam wrote: War Kitten wrote:I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
Should they be trolled by the Arbiters of Truth?
My job TS.
War Kitten wrote:I might see about taking your Tau on as allies for my Eldar Smudge. Us xenos need to stick together.
I called dibs on the Tau
War Kitten wrote:Nice to see your leader appreciates a good Necron punting Irish
Grulahk did
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Post by: War Kitten
Gruhlak appreciated getting punted into a cliff? Weird sense of humor
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Post by: Tactical_Spam
Kharne the Befriender wrote:War Kitten wrote:I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
I'm going to Exterminatus the forest
That's meta gaming isn't it?
Tactical_Spam wrote: War Kitten wrote:I don't even know what I want my Eldar to do.
Should they go after the Space Sharks?
Should they troll the Imperials?
Should they crash this banquet that's coming up?
Should they be trolled by the Arbiters of Truth?
My job TS.
Oh contraire, mon ami. I am the greatest mind fether of the crusade.
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Post by: Kharne the Befriender
War Kitten wrote:Gruhlak appreciated getting punted into a cliff? Weird sense of humor I mean, it's not like he's not getting revenge (Haven't typed it yet) I wouldn't say it's metagaming. It'd be meta gaming if I was killing the forest on a warpath to the Eldar. I'm killing trees to expand the base. And the Eldar are mine to kill. Taranis will be angry if anyone else kills an Eldar
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Post by: War Kitten
He's trying to get back at Sera right? (she's the one who kicked him). If so, she's not at basecamp, she's off fighting the feral orks.
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Post by: Kharne the Befriender
War Kitten wrote:He's trying to get back at Sera right? (she's the one who kicked him). If so, she's not at basecamp, she's off fighting the feral orks.
Grulahk doesn't know that, he's just after a knight
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Post by: 2BlackJack1
So, does anyone have a suggestion to my predicament? The way I see it is that the Kroot can become a huge help to any hiring faction, or are absolutely useless when it comes down to it, mechanic wise. I understand that the crusade is an outlet for writing, and not focused on the winning or competition part of it, but I don't see a good workaround for this right now.
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Post by: Kharne the Befriender
2BlackJack1 wrote:So, does anyone have a suggestion to my predicament? The way I see it is that the Kroot can become a huge help to any hiring faction, or are absolutely useless when it comes down to it, mechanic wise. I understand that the crusade is an outlet for writing, and not focused on the winning or competition part of it, but I don't see a good workaround for this right now.
Grulahk could really use some Kroot right now...
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Post by: War Kitten
Kharne the Befriender wrote: War Kitten wrote:He's trying to get back at Sera right? (she's the one who kicked him). If so, she's not at basecamp, she's off fighting the feral orks.
Grulahk doesn't know that, he's just after a knight
He'd also be smart enough to recognize heraldry right? And that each one was unique? 3 of my Knights are off fighting the Orks, and I have one off with Jhe's Wolves. Unless you intend to go after them at the banquet, in which case things might get loud
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Post by: Kharne the Befriender
Well... my options are to have him challenge your knight when they're doing their thing or challenge them at the Banquet...
If Grulahk goes to the banquet I think Smudge will make a comment about carrot sticks
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Post by: War Kitten
One of those options will involve him getting soccer kicked again. Guess which one that is?
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Post by: TheEyeOfNight
2BlackJack1 wrote:So, does anyone have a suggestion to my predicament? The way I see it is that the Kroot can become a huge help to any hiring faction, or are absolutely useless when it comes down to it, mechanic wise. I understand that the crusade is an outlet for writing, and not focused on the winning or competition part of it, but I don't see a good workaround for this right now.
I imagine if someone hires your kroot, and they occupy the same 'hex' as the hirer's army, it'd give them some sort of bonus on defending. Or, at the very least, it would let your kroot focus on defending/attacking on the hirer's behalf while they undertake other actions.
Also recommend coming up with a sub-plot for your kroot, some goals they can pursue besides just "get hired"
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Post by: Kharne the Befriender
War Kitten wrote:One of those options will involve him getting soccer kicked again. Guess which one that is?
If he shows up to the banquet and goes, "I venerate the Emperor!" Would anyone not kill him?
And 2BJ1, how would I contact your Kroot
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Post by: War Kitten
If he shows up and says that he'll get blamed twice. Once for being a xeno, and twice for heresy
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Post by: 2BlackJack1
I've been doing stuff with the Governor, but I just haven't been able to post it yet. I've been slowly pecking away at it, and it's almost done. They'd be serving for NPC Commanders for now as well, so that gives me more autonomy than relying on players. I'll milk that idea for now until I can get a bigger picture for them.
Thanks for the suggestions, EoN. Perhaps the Kroot give people better leeway with their rolls, so BC has an easier time with the rolls on Indiana Jones exploration, for example?
And Kharne, I'm not entirely sure. They current two residing points are Governor's Mansion and the South Pole where BC's Admech are. Make of that what you will.
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Post by: Tactical_Spam
Kharne the Befriender wrote:War Kitten wrote:One of those options will involve him getting soccer kicked again. Guess which one that is?
If he shows up to the banquet and goes, "I venerate the Emperor!" Would anyone not kill him?
And 2BJ1, how would I contact your Kroot
Considering most Necrontyr have a deep contempt for any other sentient life (which they should as the Necrontyr are the pinnacle of a species), I doubt one would openly praise the of the Human race.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:War Kitten wrote:One of those options will involve him getting soccer kicked again. Guess which one that is?
If he shows up to the banquet and goes, "I venerate the Emperor!" Would anyone not kill him?
And 2BJ1, how would I contact your Kroot
Considering most Necrontyr have a deep contempt for any other sentient life (which they should as the Necrontyr are the pinnacle of a species), I doubt one would openly praise the of the Human race.
I see what you mean, the Imperials wouldn't believe him... would there be any way for him to be at the banquet and not get shot?
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Post by: War Kitten
Nope. He gon get shot.
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Post by: Sgt. Vanden
In da face Who in their right mind would let a necron into a imperial banquet? Unless the guvnah wants a bullet inbetween his eyes, you would get shot the moment you come into view.
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Post by: TheEyeOfNight
I've got this really great mental image now, of Grulahk walking into the banquet hall in 'disguise', looking like a poorly-dressed scarecrow.
"Hello, fellow organics! Great day to praise the Emperor and breath oxygen, is it not!"
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Post by: Sgt. Vanden
You do that, and Iodius would definately let you through, just to see what you would do and how funny it is.
He would then proceed to bash your metallic skull into shards with his Crozius.
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Post by: EvergreenArcher
TheEyeOfNight wrote:I've got this really great mental image now, of Grulahk walking into the banquet hall in 'disguise', looking like a poorly-dressed scarecrow.
"Hello, fellow organics! Great day to praise the Emperor and breath oxygen, is it not!"
I would love to see that happen.
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Post by: 2BlackJack1
New tactic everyone: Put a bunch of rodents down in front of the tyranids, it'll keep them busy for ages.
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Post by: Kharne the Befriender
Ok, so to explain what's going on, because I got confused, is this. -Tach'Var and assorted Earth Caste mooks are in my base. -Kageros is meeting with the Flayed Legion -Grulahk is still salty about being kicked -Ultarn is to confused to care about being confused -Chagh parked a ship behind Vorhees and recruited an Iron Warrior And seeing how I'm trying to join up with Smudge's Tau and 2BJ1's Kroot.... Things are getting interesting EDIT:Nice writing Evergreen
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Post by: War Kitten
It was Gruhalk's fault. He's the one who insisted on observing the duel. He has no right to be salty.
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Post by: EvergreenArcher
2BlackJack1 wrote:New tactic everyone: Put a bunch of rodents down in front of the tyranids, it'll keep them busy for ages.
SHH! You are giving away my secrets! Now my army is going to be chasing around little creatures all day instead of consuming the planet.
Kharne the Befriender wrote:Ok, so to explain what's going on, because I got confused, is this.
-Tach'Var and assorted Earth Caste mooks are in my base.
-Kageros is meeting with the Flayed Legion
-Grulahk is still salty about being kicked
-Ultarn is to confused to care about being confused
-Chagh parked a ship behind Vorhees and recruited an Iron Warrior
And seeing how I'm trying to join up with Smudge's Tau and 2BJ1's Kroot....
Things are getting interesting
EDIT:Nice writing Evergreen
Thank you. I like how you are bringing old friends back into this.
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Post by: Kharne the Befriender
I do what I can
How do your Nids feel about non-organic things?
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Post by: Sgt. Vanden
Nice writing kharne, but i cant actually manage to read the blue writing... Edit: Nevermind, i just had to highlight them, All good.
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Post by: Kharne the Befriender
Sgt. Vanden wrote:Nice writing kharne, but i cant actually manage to read the blue writing... I'll fix it EDIT: Fixed, is there any other color that's hard to read?
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Post by: Sgt. Vanden
Nope, its fine, thank you.
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Post by: Kharne the Befriender
Good to know there's an insane Chaplain hanging around
Nice writing Vanden
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Post by: Sgt. Vanden
He isn't insane...He's just...Special...
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Post by: chazz huggins
Map has been updated I think that everyone knows what their icons are but I will make a key for the players eventually.
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Post by: Kharne the Befriender
chazz huggins wrote:Map has been updated I think that everyone knows what their icons are but I will make a key for the players eventually.
Looks good!
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Post by: Buttery Commissar
2BlackJack1 wrote:So much for my idea of Kroot wearing parkas.
I'm curious how my defending will work. Will I have to roll for the defenses as well? I don't want to feth someone else up by not protecting them because my poor luck, but then again, it seems unfair if by hiring me that employer cannot lose his assault. Are the Kroot serving as an NPC for that duration, because then people don't have much of an incentive to hire them aside from having variety in the army.
Sorry for the sudden predicament, but now that I thought about it, I can't really come up with a simple answer.
I would treat it as this:
Roll for Kroot to notice approach
(Confitional roll: Success): Roll for Kroot to get the initial jump
Roll for Kroot Defense
(Conditional roll: Failure of both above): Roll for Admech defense
If exploring an area:
Roll for Kroot to assess threat/spot enemies both npc and player
(Optional) Roll for Admech (lower awareness) to spot the above
Roll for Admech to locate point of importance (time required to do so)
Roll for Admech to notice secondary points of interest (ruins, wrecks, signs)
Roll for Kroot to set up defenses
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Post by: Tainted
Sorry if this has already been asked, but would one require access to a space elevator to move between Crion and the moons?
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Post by: Irishpeacockz
Tainted wrote:Sorry if this has already been asked, but would one require access to a space elevator to move between Crion and the moons?
Good question, in fact i never thought about moving from planet to moon or vice versa.
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Post by: Sgt_Smudge
Irishpeacockz wrote: Tainted wrote:Sorry if this has already been asked, but would one require access to a space elevator to move between Crion and the moons?
Good question, in fact i never thought about moving from planet to moon or vice versa.
Same, I'm just setting up a stable base for my cadre, I'm mostly going to be keeping to myself throughout this crusade unless a new threat arises.
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Post by: Buttery Commissar
Tainted wrote:Sorry if this has already been asked, but would one require access to a space elevator to move between Crion and the moons?
Yes you do.
Also covered: No camping on the space elevators.
Because, amongst reasons, if you do and then for whatever reason cannot participate in time, it feths over the entire area.
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Post by: War Kitten
I do think you're allowed to keep some forces near the elevator to keep an eye on it; however, you just can't camp on it to keep others from using it. So like I could leave some armsmen near it to warn me if, say EON starts moving his flayed legion up onto my moon.
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Post by: Buttery Commissar
Yeah that's not the same as camping it to block people on the moon though.
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Post by: War Kitten
Indeed Buttery One, it is not the same
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Post by: TheEyeOfNight
War Kitten wrote:I do think you're allowed to keep some forces near the elevator to keep an eye on it; however, you just can't camp on it to keep others from using it. So like I could leave some armsmen near it to warn me if, say EON starts moving his flayed legion up onto my moon.
Good point. And each elevator is in a capture-able area, so it makes sense that you'd be able to keep some sentries nearby.
I have to get down from my moon first, though, and that first step is a bit of a doozy...
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Post by: 2BlackJack1
Thanks BC. That way it would give people a much better chance of getting a success of some sort when I can roll for a modifier (scouting ahead/attempting to notice the assault) and then an actual defense for defending, and if all else fails then the Admech (or anyone who employs the Kroot) get a chance to defend/grab the loot.
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Post by: jhe90
ok new chunk up. only 1800 words this time
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Post by: 2BlackJack1
Nicely done, Jhe. And the ending remark was a rather good one. Who doesn't love a bit of drinking after a job well done?
And Vanden, your update was rather intriguing. Perhaps the Sorcerer has found his newest toy, seeing as how he broke the last one?
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Post by: Tactical_Spam
Are the players making up rulez now?
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Post by: 2BlackJack1
Well, I asked to anyone in general, and you never said any suggestions, and others did. How am I supposed to know it will be an issue if you didn't say anything about it, TS?
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Post by: Tactical_Spam
2BlackJack1 wrote:Well, I asked to anyone in general, and you never said any suggestions, and others did. How am I supposed to know it will be an issue if you didn't say anything about it, TS?
I don't know. We will have to see what problems occur.
Also
If you could indicate where your forces are spread to everytime you post in the narrative thread, it would be most appreciated and helpful.
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Post by: 2BlackJack1
I'm confused, why is it an issue that others suggest how my Kroot will work, but then you agree to test out their suggestion because you don't have anything better?
And I'll just throw a little header such as +++Governor's Mansion+++ or something or other, if you don't mind.
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Post by: jhe90
2BlackJack1 wrote:I'm confused, why is it an issue that others suggest how my Kroot will work, but then you agree to test out their suggestion because you don't have anything better?
And I'll just throw a little header such as +++Governor's Mansion+++ or something or other, if you don't mind.
i can add titles just to say where i am. ie like in my chunk.
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Post by: Tactical_Spam
2BlackJack1 wrote:I'm confused, why is it an issue that others suggest how my Kroot will work, but then you agree to test out their suggestion because you don't have anything better?
And I'll just throw a little header such as +++Governor's Mansion+++ or something or other, if you don't mind.
Just toss it in a spoiler at the bottom
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Post by: Sgt_Smudge
Not relevant for my guys. They've not moved from where they last were, and I'll make it clear when they do.
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Post by: War Kitten
First chunk is up for my Knights! Managed to defeat some Feral Orks, please ignore how poorly its' written. Now all my Knights are heading back to base for repairs, then it's banquet time!
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Post by: jhe90
War Kitten wrote:First chunk is up for my Knights! Managed to defeat some Feral Orks, please ignore how poorly its' written. Now all my Knights are heading back to base for repairs, then it's banquet time!
Just remember that the base is a tad basic as yet. Onlyjuat landed at tgr old spaceport.
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Post by: Buttery Commissar
I've git some work to do, but I'll try and get boots on ground today.
In all honesty if stuff keeps speeding along I may have to just concede I can't do this.
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Post by: jhe90
Honestly I do 12 hour days too at work + travel too
Those chunks took a week + but write when you have time. No rush
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Post by: Ezra Tyrius
The pace is a bit high at the moment, but that was to be expected with the start of the thread I'm sure things will slow down a bit soonish (or at least, I hope so), and then we'll all have a bit more breathing room Which reminds me, the Remnants still need to park their butts somewhere on Crion or the Moons...
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Post by: Buttery Commissar
I'm just aware that I missed my own intro and am still trying to catch up with that, and the story is about to hit a second imperial group event, and I'm not even on the planet.
And I'm holding up half of the Kroot, and I'm aware that I need to do stuff faster.
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Post by: VladimirUhl
Buttery Commissar wrote:I'm just aware that I missed my own intro and am still trying to catch up with that, and the story is about to hit a second imperial group event, and I'm not even on the planet.
And I'm holding up half of the Kroot, and I'm aware that I need to do stuff faster.
I totally haven't posted my intro to the planet either. But I just got onto spring break. So. That'll go up. Ya'll can watch the flayed ones set up macabre camp.
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Post by: 2BlackJack1
It's no big deal on my end, BC. I'm certainly not about to launch a giant assault with them anyway. My current installation only has two Kroot actually doing something for the main scene involving my roll, and three total for the entire installation. I can work with a small amount of characters, and I have another eighty or so sitting back at base on Governor's Mansion.
As for the rate of writings, it should simmer down soon. It exploded with participation because people had all of the intros already written, and people are excited to get things going.
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Post by: War Kitten
It's because a lot of people already have stuff written up for their armies BC, and they were eager to post them (myself included). It'll simmer down soon, and things will fall into their normal rhythm
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Post by: Kharne the Befriender
1.) Can we blow up the space elevator? I know it's a no, I just wanted to ask
2.) Do we have to use the elevator to move between the moons and planet?
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Post by: Tactical_Spam
Kharne the Befriender wrote:1.) Can we blow up the space elevator? I know it's a no, I just wanted to ask
2.) Do we have to use the elevator to move between the moons and planet?
1): No you can't
2): Yes you have too
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Post by: Kharne the Befriender
but why? I have Night Scythes that are perfectly capable of void travel, same with the Carcharodons
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Post by: 2BlackJack1
Because everyone has some form of space travel, and it's a balancing factor. It wouldn't be fair if only one person could move from planet to planet at whim, and everyone else was stuck. It also would be chaotic if everyone could be hopping around all the time, and it also makes any form of movement rules irrelevant, because if you can go from planet to planet at any time, why would I not be able to go from one side of the planet to the other?
98168
Post by: Tactical_Spam
We are assuming all void space is hotly contested.
84405
Post by: jhe90
There's a bunch of strike cruisers, traders, a necron ship, chaos, all orbiting. Space is not the place for a small gunship etc..
91468
Post by: War Kitten
Thank goodness I just used a Webway gate.
And I find the mental image of Gruhlak on a space elevator hilarious for some reason. Slowly being shuttled up while listening to Celine Dion
98168
Post by: Tactical_Spam
War Kitten wrote:Thank goodness I just used a Webway gate.
And I find the mental image of Gruhlak on a space elevator hilarious for some reason. Slowly being shuttled up while listening to Celine Dion
I would think the "elevator" is more like a massive teleporter or a warp gate of some kind.
93655
Post by: Buttery Commissar
I run a very competitively priced taxi service.
97127
Post by: Kharne the Befriender
2BlackJack1 wrote:Because everyone has some form of space travel, and it's a balancing factor. It wouldn't be fair if only one person could move from planet to planet at whim, and everyone else was stuck. It also would be chaotic if everyone could be hopping around all the time, and it also makes any form of movement rules irrelevant, because if you can go from planet to planet at any time, why would I not be able to go from one side of the planet to the other?
That actually makes a lot of sense
War Kitten wrote:Thank goodness I just used a Webway gate.
And I find the mental image of Gruhlak on a space elevator hilarious for some reason. Slowly being shuttled up while listening to Celine Dion
there would be elevator music and he would just sit there and tap his foot while reading something
84405
Post by: jhe90
Kharne the Befriender wrote:2BlackJack1 wrote:Because everyone has some form of space travel, and it's a balancing factor. It wouldn't be fair if only one person could move from planet to planet at whim, and everyone else was stuck. It also would be chaotic if everyone could be hopping around all the time, and it also makes any form of movement rules irrelevant, because if you can go from planet to planet at any time, why would I not be able to go from one side of the planet to the other?
That actually makes a lot of sense
War Kitten wrote:Thank goodness I just used a Webway gate.
And I find the mental image of Gruhlak on a space elevator hilarious for some reason. Slowly being shuttled up while listening to Celine Dion
there would be elevator music and he would just sit there and tap his foot while reading something
That or a space shark sat waiting about as classical music plays whilst the stormbird sits in a corner.
100366
Post by: EvergreenArcher
My nids care only aboout the consumption of all biomass on the planet. Anything considered food shall be eaten, and all metal or anything else such as that, that does not impede the progress of the swarm, shall be left alone on the barren wasteland. Your necrons are technically safe from my nids as long as they don't attack me. That is when Retaliation is in order.
100524
Post by: Robin5t
So, is this open for new players? If so, how would someone go about joining?
98168
Post by: Tactical_Spam
Robin5t wrote:So, is this open for new players? If so, how would someone go about joining?
New writers* and yes, it is open. I am one of your friendly neighborhood GMs.
94485
Post by: 2BlackJack1
It is most definitely open to new players. Luckily for you, we just started a new crusade as well.
To start:
1)Pick a faction to do. On the first page is a roster so you know who is doing what.
2) Choose a starting location. The first page of the crusade itself shows where players are, but do note the places with the space elevator cannot be started on, on with a few other places.
3) PM Chazz Huggins or Tactical_Spam depending on where you are, moon 1 or 2 goes to TS and the planet goes to Chazz. The PM should include army information, characters, what they're doing, etc.
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Post by: Ezra Tyrius
Tactical_Spam wrote: Robin5t wrote:So, is this open for new players? If so, how would someone go about joining?
New victims of TS* and yes, it is open. I am one of your friendly neighborhood GMs who will troll you until the end of days.
Fixed that for you
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Post by: Irishpeacockz
Robin5t wrote:So, is this open for new players? If so, how would someone go about joining?
Sure, i love seeing new writers come in, preety new myself. Just decide on a force with a couple of characters, pick a planet/ moon to deploy on and pm on the the GMs for details. After that you are pretty good to start writing!
100524
Post by: Robin5t
Thanks for the info, folks.
Should I post the force and preferred deployment location here or just include it as part of the PM?
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Post by: Tactical_Spam
Robin5t wrote:Thanks for the info, folks.
Should I post the force and preferred deployment location here or just include it as part of the PM?
I would start with a force, then write an intro for them. PMs go to either Tactical_Spam or chazz huggins
84405
Post by: jhe90
Included it here. Makes sure we know to tell you if you are on someone else's spot before you get too invested in one chunk
Not everything, just outline, if your one a spot or very close, someone wil tell you.
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Post by: Irishpeacockz
Robin5t wrote:Thanks for the info, folks.
Should I post the force and preferred deployment location here or just include it as part of the PM
I'd say both.
91468
Post by: War Kitten
Robin5t wrote:Thanks for the info, folks.
Should I post the force and preferred deployment location here or just include it as part of the PM?
Welcome to the party, I'd say maybe put it here and in a PM to the GM's. That way everyone kind of knows where you are to begin with, who you're bringing to this party, and the GM's can put you on the map
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Post by: 2BlackJack1
Also, I forgot to mention this earlier, but I didn't expect that to he the logo for my Kroot, Chazz, but I certainly can't complain. Especially considering I didn't tell you what to pick, and also because of how cool that one looks. Then again, from the sort of work you can do on the maps alone, I shouldn't be suprised when a small image looks nice.
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Post by: jhe90
Enjoy, hope you join the loyalists lol :-)
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Post by: Tactical_Spam
The plot thickens
100524
Post by: Robin5t
Alrighty, then! Here's the general outline of who I intend to write:
The Masque of the Blameless Culprit
When those with knowledge of them are asked about the Harlequins of Cegorach, many will describe them as tricksters, masters of deception and fraud even compared with many of their Craftworld kindred. This is a reputation that the Masque of the Blameless Culprit actively tries to cultivate. True to their name, their modus operandi is to sow discord among their enemies, turning them against each other - softening them up before the Masque takes to the field of battle to dance the dance of death. Now, like many others these enigmatic servants of the Eldar's Laughing God have set their sights on the Imperial world of Crion, drawn there by vague warnings of some great catastrophe that could result from the events unfolding upon that beleaguered world. The presence of the servants of the Ruinous Powers, eternal enemies of Cegorach's chosen, only makes it more important to find out what the threat is and determine how to deal with it.
The Masque is led by the High Avatar, Feubryn Valorbane. A Harlequin extremely invested in his persona, his very personality can change depending on which role he is looking to portray on a given day. Commonly found advising him is the Shadowseer Imryll Fatewalker, a gifted sorceress with a powerful talent for weaving illusions - this talent seemingly came at the expense of her future sight, however, as the visions of the future she can divine are often frustratingly vague. The other steady presence at Feubryn's side is Cuddio - the Master Mime of the Masque, as silent in conversation as he is when infiltrating an enemy position. Rounding out this odd assortment is Dranc - the morbid Death Jester of the Masque, constantly finding amusement in the most lethal of schadenfreude.
These four stand at the head of the Masque, an assortment of Players with their varied equipment - from Skyweaver jetbikes to the swift Starweavers and Voidweavers that ferry the Troupers across battlefields and rain down doom upon their opponents with equal fervour. Mimes operate outside of the Masque, serving directly under Cuddio.
Often, the Masque might find themselves playing host to another unique individual - this one both feared and respected by the rest of the Masque. Fallacy is what is known as a Solitaire - the most deadly of the Harlequins, extraordinarily fast and skilled with powers unknown even to her fellow Harlequins. Her soul is doomed to Slaanesh upon the moment of her death, unless Cegorach can win it back with a daring gambit - but it would be a powerful and deadly enemy indeed that could take her life in combat.
Force Organisation:
Masque Leaders:
Feubryn Valorbane (Great Harlequin)
Imryll Fatewalker (Shadowseer)
Dranc (Death Jester)
The Troupes:
Comprised of Players, Skyweavers, Starweavers and Voidweavers.
Light Troupe: led by The Sun Prince (Troupe Master)
Twilight Troupe: led by The Dusk Knight (Troupe Master)
Dark Troupe: led by the Shadow Duke (Troupe Master)
The Supporting Cast:
Cuddio (Master Mime)
Mimes
The Soloist:
Fallacy (Solitaire)
I'd look at deploying on Crion in the Avarqwell region to begin with. We're here on a fact-finding mission to begin with before we start trying to pull any strings.
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Post by: War Kitten
Very nice. Would you be interested in allying with my Eldar?
94485
Post by: 2BlackJack1
Robin, I look forward to meeting your Death Jester. Or watching him fight someone else, as long as I'm not on the receiving end.
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Post by: jhe90
What are space wolf eldar fluff relations? And kroot for that matter?
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Post by: 2BlackJack1
Well, GW and BL don't do much with the Kroot, so I'm not sure about that. Depending on the Wolf Lord, one might see that they're honorable fighters and grudgingly respect them and fight alongside them. Another might see them as filthy xenos and try to curbstomp them ASAP. Of course, the former is much more appreciated on my end, but I'll make do with either, or a moderate in between. I can't help you with Eldar, sadly I don't know much about the knife ears.
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Post by: jhe90
Il go with a mid distrust then... Middle. May have a tricky start but a few wolf scouts or kroot saving each other may go a good way to opening a bridge of sorts.
Open to respect. Just got to get past first few meetings though.
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Post by: War Kitten
Well jhe, if you want to talk to my Eldar, you have to find them. Just look for the space sharks.
I'm more interested in talking to the Harlies.
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Post by: jhe90
Was just im less expert on wolf fluff.
Wondering if there was a established anything on how they interact to use as help.
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Post by: Tactical_Spam
I am surprised not one soul commented on my piece.
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Post by: War Kitten
Join the club TS. People rarely comment on my stuff anymore
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Post by: jhe90
TS, We expect mind breaking ideas from you. The deamon hunting the fallen order..
And wk, it was good, though my scouts did have names if you wanted lol
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Post by: Tactical_Spam
jhe90 wrote:TS, We expect mind breaking ideas from you. The deamon hunting the fallen order..
Can you explain?
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Post by: jhe90
Must have misread. Thought it tied to new order chapter master and that deamon he had bound etc. Never mind.
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Post by: Kharne the Befriender
Harlequins are amazing.
Welcome to the Crusade Robin, if you ally with WK's Eldar you will be subject to slaughter
I'm interested to see what the Harlequins will do
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Post by: War Kitten
Don't threaten my (potential) allies Kharne. If you do I'll have to stab Taranis in the throat (again)
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Post by: Kharne the Befriender
War Kitten wrote:Don't threaten my (potential) allies Kharne. If you do I'll have to stab Taranis in the throat (again)
Hey, I'm just warning him of the risks.
And another transport question, If I build a Dolman Gate in my base and then another one on the planet or something can I use that as transport?
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Post by: Tactical_Spam
jhe90 wrote:
Must have misread. Thought it tied to new order chapter master and that deamon he had bound etc. Never mind.
So you did catch the reference and just when I thought nobody was paying attention to detail.
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Post by: jhe90
Ok and b2j my wolf lord would be open to meet kroot at some point, but may not fully trust at first. I know your yet to get on same planet!
Pm me if you ever want to sort something.
Well, I try to scrape the top off your continental shelf deep plots lol
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Post by: Tactical_Spam
jhe90 wrote:Well, I try to scrape the top off your continental shelf deep plots lol
As do I, Jhe, as do I.
91468
Post by: War Kitten
I wonder if the Harlies will be able to match TS's trolling might...
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Post by: Tactical_Spam
War Kitten wrote:I wonder if the Harlies will be able to match TS's trolling might...
Not to sound rude, but I doubt it.
100574
Post by: VladimirUhl
Finally got my roll back. Major Victory 49 to 50. Found a useless neato sword to mount next to the tyranid hive tyrant skull. #Raidersofthelosttomb
100072
Post by: Irishpeacockz
2BlackJack1 wrote:Well, GW and BL don't do much with the Kroot, so I'm not sure about that. Depending on the Wolf Lord, one might see that they're honorable fighters and grudgingly respect them and fight alongside them. Another might see them as filthy xenos and try to curbstomp them ASAP. Of course, the former is much more appreciated on my end, but I'll make do with either, or a moderate in between. I can't help you with Eldar, sadly I don't know much about the knife ears.
Well we all know which camp Faolan falls into .......
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Post by: Irishpeacockz
Kharne the Befriender wrote: War Kitten wrote:Don't threaten my (potential) allies Kharne. If you do I'll have to stab Taranis in the throat (again)
Hey, I'm just warning him of the risks.
And another transport question, If I build a Dolman Gate in my base and then another one on the planet or something can I use that as transport?
Would that not negate the point of the space elevator ?
100574
Post by: VladimirUhl
Irishpeacockz wrote: Kharne the Befriender wrote: War Kitten wrote:Don't threaten my (potential) allies Kharne. If you do I'll have to stab Taranis in the throat (again)
Hey, I'm just warning him of the risks.
And another transport question, If I build a Dolman Gate in my base and then another one on the planet or something can I use that as transport?
Would that not negate the point of the space elevator ?
Yeah. I think it would yo.
100574
Post by: VladimirUhl
Kharne the Befriender wrote:Harlequins are amazing.
Welcome to the Crusade Robin, if you ally with WK's Eldar you will be subject to slaughter
I'm interested to see what the Harlequins will do
Good... Good... More trophies to harvest.
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Post by: Tactical_Spam
Kharne the Befriender wrote: War Kitten wrote:Don't threaten my (potential) allies Kharne. If you do I'll have to stab Taranis in the throat (again)
Hey, I'm just warning him of the risks.
And another transport question, If I build a Dolman Gate in my base and then another one on the planet or something can I use that as transport?
No.
Edit: Another note, my proof-reading for the last piece was awful.
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Post by: Irishpeacockz
Just caught up with the last few posts, nice writing gents.
98168
Post by: Tactical_Spam
Just wait until I start going.
94485
Post by: 2BlackJack1
I'm sorry guys, today has been really busy for me. If I wasn't on the road somewhere I was working, so I've only been on (via phone) for a few moments at a time. I wish this was an exaggeration.
You guys have some rather nice things written. Now, who wants to sign my petition to hang Edgar the rebel? He's the new target #1 for me, that mook might not compare with the nobles of Novus Regulus, but I'm still willing to drive a chimera over him.
And Jhe, I'll probably try to work things out with you sometime, it could be an interesting subplot to have the two factions have a grudging respect for each other.
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Post by: Tactical_Spam
Where did this Edgar character come from?
94485
Post by: 2BlackJack1
Chazz's idea. I PM'ed him a roll for meeting the governor, and Paynne gave Ta'lok a job: Kill the rebel Edgar. Unfortunately, it failed, but now it's personal.
98168
Post by: Tactical_Spam
2BlackJack1 wrote:Chazz's idea. I PM'ed him a roll for meeting the governor, and Paynne gave Ta'lok a job: Kill the rebel Edgar. Unfortunately, it failed, but now it's personal.
Bolt shells to the back tend to make it personal
94485
Post by: 2BlackJack1
Don't make the man eating bird men mad. Edgar will have to learn that lesson. Perhaps a nice display of it, or a nice reference to the Dark Knight where his body is on the side of a building, courtesy of the Joker?
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Post by: Tactical_Spam
2BlackJack1 wrote:Don't make the man eating bird men mad. Edgar will have to learn that lesson. Perhaps a nice display of it, or a nice reference to the Dark Knight where his body is on the side of a building, courtesy of the Joker?
Where is she?
94485
Post by: 2BlackJack1
I'll have him kidnap Voshia for it. Now, which Kroot of mine makes the best Batman? Meenos could do it, he's already a bit of an outsider.
99215
Post by: Sgt. Vanden
Rolled Major defeat in exploration of the Namrex Dunes...
Better get writing...
93655
Post by: Buttery Commissar
I'm going to finish my intro and landing today, hopefully.
Then assume we attended the duel, and the explorators will be heading to Site Alpha to have a lookie-loo (or trying to).
I say this because it may take me a while to write that part and I'm giving notice I'll roll up there.
As I have to pass between two cities, blackjack, do you have any preference as to how you go (stealthy, bold, etc)?
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Post by: jhe90
Ok, next move is to begin scouting out the nearby lands probably and locate things, enemies and such.
Well that is the plan anyway. Wolf scouts can go for a nice wander round the area backed by a few teams of space wolves in fliers.
91468
Post by: War Kitten
I'll stay at base and look pretty. Knights aren't that good at scouting missions. Or stealth for that matter.
84405
Post by: jhe90
Aye, plus the knights need to have there hangers repaired. Bit leaky at the mo.
94485
Post by: 2BlackJack1
I'd say stealthy. Few people are used to aliens, and even fewer wouldn't want them dead upon seeing them, seeing as how these are your average Imperial citizens.
84405
Post by: jhe90
Later my wolf scouts can meet you quietly in the wilderness.
No need for citizens to cause trouble.
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Post by: Kharne the Befriender
Vanden, I love the Wizard of Oz reference, great writing
100524
Post by: Robin5t
That seems like the most logical thing to do, doesn't it!
Yeah, I'm cool with that. Just writing up an introductory snippet for them now, though.
91468
Post by: War Kitten
We'll be in touch at some point.
98168
Post by: Tactical_Spam
Updated the Op. I almost have all the deployments down.
71547
Post by: Sgt_Smudge
Rolled 63-19, so, not too well.
I've only found combustion fuels, and three of my Piranhas and some crew were killed off by feral orks. But, we have a target now.
94485
Post by: 2BlackJack1
I lose a Kroot to some trigger happy mook with a bolt pistol, and then Smudge has his tau get eaten. Not a good time for the friendly local xenos, eh?
And BC, how should we do the rolls for the exploration? I could send him the rolls for Kroot scouting and the actual looting part, and then you send in your rolls as well, but it also feels like a lot of PM spam. Then again, I could just be being picky about it, and it isn't really an issue at all. I overthink things and now my head hurts.
98168
Post by: Tactical_Spam
Wow, Crion really doesn't like you guys
93655
Post by: Buttery Commissar
I could do the rolls and then tell you the results so that you can do a kroot's eye view?
71547
Post by: Sgt_Smudge
That works very well actually. I second BC's idea.
91468
Post by: War Kitten
98168
Post by: Tactical_Spam
Remind me to start adding modifiers so you guys aren't getting boned on every roll
94485
Post by: 2BlackJack1
I'll make sure to do that, TS. And BC, that idea will work. I don't want to make Chazz wade through several PM's for the same general roll/mission.
91468
Post by: War Kitten
So I'm curious. If I want to get in touch with another player's force, is that something I'd need to roll for? For example, I want to try and contact the Space Clowns. How would I go about doing that?
100524
Post by: Robin5t
Jotted down a quick introductory snippet.
So how do I go about getting my face unexpectedly beat in by orks? I don't want to feel left out.
(This planet seems to have some extremely tough Orks!)
91468
Post by: War Kitten
Very nicely done Robin. And I like the reference to my Eldar being nearby (I assume that's what she was referring to at least, you can never tell with these Space Clowns)
84405
Post by: jhe90
Well seems to be alot of webway gates on this planet.....
My wolves better go looking carefully on this rock for sneaking about eldar.
71547
Post by: Sgt_Smudge
Very well done, I enjoy all of the Solitaire's jests. You do a fine job of bringing them to life, looking forward to seeing these guys.
97127
Post by: Kharne the Befriender
Just because the Orks are doing well I'm going to roll to attack some maybe EDIT: Fantastic writing Robin!
98168
Post by: Tactical_Spam
War Kitten wrote:So I'm curious. If I want to get in touch with another player's force, is that something I'd need to roll for? For example, I want to try and contact the Space Clowns. How would I go about doing that?
No need for a roll. I will say communicating with another writer is a hard enough go at the hand of chance
91468
Post by: War Kitten
Alright. Time to go write up sending a message to the Space Clowns...
97127
Post by: Kharne the Befriender
In that case I will be making a few calls to both enemies and friends alike.
Also, expect an appearance from the Heralds of TS's Herald
91468
Post by: War Kitten
Oh dear. Taranis is going to try and call Lilliana isn't he? Will he at least use a wireless phone? My Eldar are trying to stay modern
98168
Post by: Tactical_Spam
War Kitten wrote:Oh dear. Taranis is going to try and call Lilliana isn't he? Will he at least use a wireless phone? My Eldar are trying to stay modern
The IoM are still at the clunky Nokia brick phone stage for technology. It may look like a toaster with a few antennae, but its durable.
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Post by: Tactical_Spam
97127
Post by: Kharne the Befriender
War Kitten wrote:Oh dear. Taranis is going to try and call Lilliana isn't he? Will he at least use a wireless phone? My Eldar are trying to stay modern
Wrong faction
Tactical_Spam wrote: War Kitten wrote:Oh dear. Taranis is going to try and call Lilliana isn't he? Will he at least use a wireless phone? My Eldar are trying to stay modern
The IoM are still at the clunky Nokia brick phone stage for technology. It may look like a toaster with a few antennae, but its durable.
It may only have 3 buttons but it doubles as a weapon
84405
Post by: jhe90
Do the hounds need vioarrs help with the Wotan?
100524
Post by: Robin5t
War Kitten wrote:Oh dear. Taranis is going to try and call Lilliana isn't he? Will he at least use a wireless phone? My Eldar are trying to stay modern
'Phone?' What is this 'Phone' you speak of? You'll be receiving correspondence by His Most Holy Telegraph.
98168
Post by: Tactical_Spam
No one is Tzeentch here...
97127
Post by: Kharne the Befriender
Correct (I'm not bringing in more forces, don't worry)
98168
Post by: Tactical_Spam
Do you want to PM me and explain what you mean?
97127
Post by: Kharne the Befriender
Yeah sure.
87465
Post by: Ezra Tyrius
Wrote the intro piece for the Remnants
I'm going to set up a base in the ruins, but I'll probably roll to see if anything nasty pops up in the catacombs
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Post by: Tactical_Spam
Ezra Tyrius wrote:Wrote the intro piece for the Remnants
I'm going to set up a base in the ruins, but I'll probably roll to see if anything nasty pops up in the catacombs
I bet they found inacting-Captain Aurelius.
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Post by: Ezra Tyrius
Tactical_Spam wrote: Ezra Tyrius wrote:Wrote the intro piece for the Remnants
I'm going to set up a base in the ruins, but I'll probably roll to see if anything nasty pops up in the catacombs
I bet they found inacting-Captain Aurelius.
Oh you
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Post by: Tactical_Spam
You know... now that I think about that... What ever happened with that vault on Gallor Prime?
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Post by: Irishpeacockz
Not sure tbh, still thinking about that, will get back to you soon
71547
Post by: Sgt_Smudge
Tactical_Spam wrote:
You know... now that I think about that... What ever happened with that vault on Gallor Prime?
The vault was a huge cache of weapons for the orks. I'm pretty much assuming that it psychically manifested to whatever the opener desired. For the orks, it was the chance to have war unending and plenty of dakka.
As for Aurelius? He's pretty much entirely in the Remnant's hands as of the Charadon Crusade, even I don't know what happened to him.
84405
Post by: jhe90
Bwhats happening with this party at the mansion?
Wondering what to do with stormclaw if he,s earmarked for another location.
99215
Post by: Sgt. Vanden
Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
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Post by: jhe90
Sgt. Vanden wrote:Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
Aye, why my wolf lord left with bodyguards
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Post by: Tactical_Spam
Sgt. Vanden wrote:Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
Chazz doesn't troll that bad, I do.
I trust that Chazz has good intentions
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Post by: Sgt. Vanden
jhe90 wrote: Sgt. Vanden wrote:Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
Aye, why my wolf lord left with bodyguards
And my chappy is chilling with a captain and over a dozen veterans. I dont want to lose my two main characters now do i?
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Post by: Sgt. Vanden
Tactical_Spam wrote: Sgt. Vanden wrote:Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
Chazz doesn't troll that bad, I do.
I trust that Chazz has good intentions
I sense your intervention...
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Post by: Bobthehero
I sent my most diplomatic Tempestor Secundus, alone.
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Post by: Tactical_Spam
This is all Chazz's doing. I play no part in it.
97127
Post by: Kharne the Befriender
I sent a raging madman, I'm content
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Post by: Sgt_Smudge
I sent a few stealth suits to watch and try and understand who's here and who not to mess with.
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Post by: jhe90
Sgt. Vanden wrote: jhe90 wrote: Sgt. Vanden wrote:Considering Chazz had us roll for it, I'm expecting a big ass troll coming our way.
Aye, why my wolf lord left with bodyguards
And my chappy is chilling with a captain and over a dozen veterans. I dont want to lose my two main characters now do i?
I only sent two wolf guard . who,s the paranoid one lol
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Post by: Sgt. Vanden
I see i went a little overkill...Maybe i should withdraw my veterans...
87465
Post by: Ezra Tyrius
Sgt_Smudge wrote:As for Aurelius? He's pretty much entirely in the Remnant's hands as of the Charadon Crusade, even I don't know what happened to him.
I'll be honest, I totally get what the Joker meant when he said "I'm a dog chasing cars. I wouldn't know what to do with one if I caught it."
I'm really struggling to come up with a satisfying conclusion for the entire Sorcerer/Aurelius arc, because I don't want to reveal too much, but don't want to keep things completely vague either... and it doesn't really help that I didn't have much of a plan to begin with
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Post by: Tactical_Spam
I sent a tranquil sane woman. Your move, Sharky boy.
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Post by: jhe90
Nare, makes in interesting to have a few guards about.
Maybe shows the new chapter does not ywet trust its ment to be allies fully.
I just added two guards as well. But wolf guard so veterans with a V
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Post by: Sgt_Smudge
Ezra Tyrius wrote: Sgt_Smudge wrote:As for Aurelius? He's pretty much entirely in the Remnant's hands as of the Charadon Crusade, even I don't know what happened to him.
I'll be honest, I totally get what the Joker meant when he said "I'm a dog chasing cars. I wouldn't know what to do with one if I caught it."
I'm really struggling to come up with a satisfying conclusion for the entire Sorcerer/Aurelius arc, because I don't want to reveal too much, but don't want to keep things completely vague either... and it doesn't really help that I didn't have much of a plan to begin with
You can leave it open ended if you want, I'm really not bothered.
I had this same issue with my goals in CoF 1. If I'd have won Gallor or the final battle, I wouldn't have known what to do and just passed it on.
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Post by: Sgt. Vanden
Its true, we dont trust the majority of the imperial forces here. Im writing up back story with the Carcharadons (nothing to do with Kharne) that dates back a couple hundred years before this crusade.
So eh, ill keep the vets, they might help with whatever chazz is planning...
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Post by: jhe90
Sgt. Vanden wrote:Its true, we dont trust the majority of the imperial forces here. Im writing up back story with the Carcharadons (nothing to do with Kharne) that dates back a couple hundred years before this crusade.
So eh, ill keep the vets, they might help with whatever chazz is planning...
Your not far from me, narmex dunes, I'm at grim joy .
Send a envoy over maybe?
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Post by: Kharne the Befriender
Sgt. Vanden wrote:Its true, we dont trust the majority of the imperial forces here. Im writing up back story with the Carcharadons (nothing to do with Kharne) that dates back a couple hundred years before this crusade.
So eh, ill keep the vets, they might help with whatever chazz is planning...
I like the sound of that... Maybe Exitar had something to do with that?
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Post by: Sgt. Vanden
I cant see why not, you'll be receiving a thunderhawk within the week. Edit: A company of my marines met with a company(or the equivalent) of Carcharadons. They chased some eldar around for a while, but then the Carcharadons broadcast my chapters coordinates, which was intercepted by the eldar, they attacked my camp, killed everybody, then got curb stomped by the Carcharadons who magma bombed it and droped a million drop pods on it, claiming the head of the farseer. My strike cruiser got out of there and brought word of the betrayal. Summary ftw!
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Post by: jhe90
We shall try to maker our semi deralict spaceport presentable lol
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Post by: Sgt. Vanden
jhe90 wrote:
We shall try to maker our semi deralict spaceport presentable lol
We really don't mind, our camp is basically a couple of tents surrounded by fortified buildings, surrounded by walls with turrets, surrounded by a lot of fething landmines.
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Post by: jhe90
Sgt. Vanden wrote: jhe90 wrote:
We shall try to maker our semi deralict spaceport presentable lol
We really don't mind, our camp is basically a couple of tents surrounded by fortified buildings, surrounded by walls with turrets, surrounded by a lot of fething landmines.
No one's based in a mansion! Ok bar kroot lol
Yeah, my wolves took up in what I made as a disused spaceport that had fell our of need by the hive city .
Solid, but not luxurious.
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Post by: Buttery Commissar
The admech are building into the ice cliffs. Because they can also be Superman.
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Post by: Sgt. Vanden
So in other words, your admech are gonna get their asses whooped by the batman kroot. Have fun with that.
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Post by: TheEyeOfNight
Minor victory for Lazarus and his merry band of reprobates. Will start writing tonight, probably won't be up until tomorrow.
Which is good, because I've apparently got some good reading material to catch up on in the main thread
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Post by: Irishpeacockz
Well if things go belly up at the mansion i will lose my two main characters, it wouldnt be so bad. In fact as im typing this i have a great story arc forming but alas I feel it would be too soon for ole Faolan and Cearul.
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Post by: Sgt. Vanden
You could maybe get some help (Emphasis on maybe) From by troops, because you know, your a servant of the Emperor, plus, it'd just be bad manners not to help...
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Post by: Bobthehero
Last Crusade we had agreed not to kill some characters.
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Post by: 2BlackJack1
Yeah, named characters automatically have a form of plot armor unless the writer themselves want to get rid of them, or insist that they should be a looked to die at any time.
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Post by: Tactical_Spam
Irishpeacockz wrote:Well if things go belly up at the mansion i will lose my two main characters, it wouldnt be so bad. In fact as im typing this i have a great story arc forming but alas I feel it would be too soon for ole Faolan and Cearul.
We won't kill your dudes unless you let us.
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Post by: Irishpeacockz
Cool beans guys, but this new story arc i got going on in my head is awfully tempting......
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Post by: Sgt. Vanden
Irishpeacockz wrote:Cool beans guys, but this new story arc i got going on in my head is awfully tempting...... I know what you mean...
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Post by: Kharne the Befriender
Vanden, that sounds good.
So the former Captain will have been doing that. Exitar would have been present so that could be how it ties in.
Maybe one of your guys recognizes him?
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Post by: Sgt. Vanden
My chaplain will. He. Was. There(By there i mean he was at the meeting when the strike cruiser returned, adn he was pretty pissed.)
I would see a brawl maybe popping up, but Iodius has need of a chaplain, so either you or Jhe could do that, so he might try to remake the Allegience...
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Post by: War Kitten
If things get too crazy one of the two is going to have a VERY big gun pointed at their face. My Knights are the new peacekeepers
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Post by: Sgt. Vanden
Then the peacekeeper will have a meltagun up the arse. My veterans won't like you threatening/ interupting my Chappy/Captain.
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Post by: Bobthehero
'' Can't we all just get along '' - Castella
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Post by: War Kitten
And my Knights get irritated when Imperial servants get into pissing contests with each other.
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Post by: Tactical_Spam
Sgt. Vanden wrote:I would see a brawl maybe popping up, but Iodius has need of a chaplain, so either you or Jhe could do that, so he might try to remake the Allegience...
You should stop by the Arbiters of Truth or spend an extended amount of time near the Angel. That should solve your daemon problems
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Post by: jhe90
Also wolf priest vioarr
May have to pm me as maybe earmarked this wrak to help hounds with the Wotan. Make sure my guys not two places at once lol
Just keeping track who is asigned to whom...
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Post by: Buttery Commissar
"Piss off, bleeding-heart pacifist.' - Selka
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Post by: Tactical_Spam
"We should pray about it" -Angel
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Post by: jhe90
Just have a ferasian ale, don,t be a coward.
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Post by: Sgt. Vanden
"I'm a precious chaplain plauged by ghosts of the past! Don't include me in this, I won't be able to handle the stress!" ^^^This. Has. To. Change. Edit: TO THE ANGEL I GO!!! (How might i get in contact with her?)
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Post by: Buttery Commissar
"Garth, your tea's getting cold. Sit down." -Edward
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Post by: Kharne the Befriender
"On all levels excluding physical, I am a shark." *Can't sit still or turn around* -Taranis
Taranis is attending the banquet while Exitar watches over the base and makes bone totems
Also, I pissed off the local lumberjacks
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Post by: Tactical_Spam
Sgt. Vanden wrote:
"I'm a precious chaplain plauged by ghosts of the past! Don't include me in this, I won't be able to handle the stress!"
^^^This. Has. To. Change.
Edit: TO THE ANGEL I GO!!! (How might i get in contact with her?)
Bad things happen when you ally with the Arbiters of Truth/New Order. Very bad things. The older writers can attest.
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Post by: War Kitten
Can confirm
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Post by: Kharne the Befriender
I don't know TS, I touched your ship and they never retaliated, so you're probably right
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Post by: Sgt. Vanden
Tactical_Spam wrote: Sgt. Vanden wrote:
"I'm a precious chaplain plauged by ghosts of the past! Don't include me in this, I won't be able to handle the stress!"
^^^This. Has. To. Change.
Edit: TO THE ANGEL I GO!!! (How might i get in contact with her?)
Bad things happen when you ally with the Arbiters of Truth/New Order. Very bad things. The older writers can attest.
*Turns around mid journey to the angel*
TO THE SPACE WOLVES WE GO!
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Post by: Tactical_Spam
Touch it again, Kharne. Do it. I double dog dare- no! Triple dog dare you to touch it. Do it mother fether, touch my ship again.
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Post by: jhe90
Sgt. Vanden wrote: Tactical_Spam wrote: Sgt. Vanden wrote:
"I'm a precious chaplain plauged by ghosts of the past! Don't include me in this, I won't be able to handle the stress!"
^^^This. Has. To. Change.
Edit: TO THE ANGEL I GO!!! (How might i get in contact with her?)
Bad things happen when you ally with the Arbiters of Truth/New Order. Very bad things. The older writers can attest.
*Turns around mid journey to the angel*
TO THE SPACE WOLVES WE GO!
Vioarr is open to exorcise people. Just don,t expect to leave without sampling the ale.
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Post by: Tactical_Spam
Sgt. Vanden wrote: Tactical_Spam wrote: Sgt. Vanden wrote:
"I'm a precious chaplain plauged by ghosts of the past! Don't include me in this, I won't be able to handle the stress!"
^^^This. Has. To. Change.
Edit: TO THE ANGEL I GO!!! (How might i get in contact with her?)
Bad things happen when you ally with the Arbiters of Truth/New Order. Very bad things. The older writers can attest.
*Turns around mid journey to the angel*
TO THE SPACE WOLVES WE GO!
Bad things include, but are not limited to: Losing your Battle Barge, Losing your Significant other, Dying...
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Post by: War Kitten
Can confirm
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Post by: jhe90
Yeah, there's a reason no one has sent or planned any envoys to there camp.
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Post by: Sgt. Vanden
I enjoy keeping all of my possessions to myself thank you, so im going to rule out an allegiance. Oh, btw jhe, you mind if i maybe include your Wolves in my next piece? I'm writing the piece now. Edit: Lame, ive been calling Kharnes marines a completely different thing...Charcharadons>Carcharadons... Editing the edit: Nice writing WK, but you could always find an ally in my Marines, we're porbably the only faction that would accept the allegiance with open arms...For...Reasons...
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Post by: jhe90
Not at all. Welcome to include them.
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Post by: Bobthehero
I worked with the New Order, for however short of a time it was.
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Post by: War Kitten
I'm intrigued now about what Vanden's up to. Wonder if Amanda will make an appearance
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Post by: Sgt. Vanden
Erhem, who's Amanda? I have no idea what your talking about...Nothing at all...
They'll never see this coming...
I mean...Erhem...Nothing...
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Post by: Tactical_Spam
And now you have a Death Raven who really wants to incriminate you for being a dirty heretic.
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Post by: Bobthehero
Well, I am not heretic, so I'll be fine.
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Post by: Sgt. Vanden
That can be argued...Say that to the Ultrasmurfs...I dare you...
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Post by: War Kitten
The Ultrasmurfs just want nothing to do with it at this point.
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Post by: Sgt. Vanden
Thats probably because they're licking their wounds...Pansies...
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Post by: War Kitten
You weren't there man! You don't understand!
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Post by: Tactical_Spam
The Scions were there, why don't you ask them?  I'm sure they would love to atone for their crimes.
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Post by: Sgt. Vanden
Still can't see why your strike cruiser didn't bomb the absolute gak out of them...Unless it was explodinated, that would explain a lot...
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Post by: War Kitten
My ship was very much exploded.
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Post by: Kharne the Befriender
Tactical_Spam wrote:
Touch it again, Kharne. Do it. I double dog dare- no! Triple dog dare you to touch it. Do it mother fether, touch my ship again.
It titillates me how much that bothers you
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Post by: Bobthehero
Sgt. Vanden wrote:Still can't see why your strike cruiser didn't bomb the absolute gak out of them...Unless it was explodinated, that would explain a lot...
Lack of comms, too, lack of reliable data (troops were spread all over the place), I had my own support ships in space.
Pick one
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Post by: Sgt. Vanden
Ok then. RIP pretty Strike Cruiser, RIP in peace... I don't know whether to have the entirety of my chapters remaining fleet in orbit (3 strike cruisers and a battle barge, along with an assortment of Gladius class and Nova class frigates.) Because the entirety of my chapter is here...But that would be a bit op wouldn't it? Edit; IF the strike cruiser was still alive, I cant see a couple gakky Guard ships stopping that monstrosity.
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Post by: Bobthehero
Quote from the wiki
Strike Cruisers are fast, lightly-armed starships which mass slightly less than the Imperial Navy's Dauntless-class Light Cruisers.
I have a Light Cruiser (no class) and 3 Frigates (again, no class) as part of my flotilla, it would be enough to take out the Strike Cruiser. Although reading about numbers, I should probably dump it to a medium Cruiser to fit everyone in.
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Post by: Tactical_Spam
Numbers don't count... at all... when it comes to how well you do
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Post by: Sgt. Vanden
Srtike cruisers are also armed with bombardment cannons, instead of the forward firing lance battery the Dauntless have. Plus i really couldnt see anything lower than a firestorm class frigate touching a Strike cruiser. Edit: A Endeavour or Endurance class would you do nicely.
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Post by: Bobthehero
So basically, they lose out on a ship to ship weapon in favor of a space-to-surface weapon. That makes them even less likely to come out on top agaisnt other ships.
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Post by: Tactical_Spam
I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
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Post by: Sgt. Vanden
Bobthehero wrote:So basically, they lose out on a ship to ship weapon in favor of a space-to-surface weapon. That makes them even less likely to come out on top agaisnt other ships.
If you get hit by a volley from its bombardment cannon you ship will combust. No doubt. Plus space marine boarding parties would feth you up de bum
Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Shhh you, You might have the biggest ship, but it hasn't odone much now has it?
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Post by: Bobthehero
Its pretty easy to avoid the cannons, as for Marines in the ship, eh... you would deal with stormtroopers and Navy armsmen. The Company would be awfully short staffed
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Post by: Sgt. Vanden
If worse came to worse, you'd be receiving a lot of chapter serfs armed with bolters and shotguns. They are probably a little less trained than stormtroopers, and are tuff as nails.
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Post by: Tactical_Spam
Sgt. Vanden wrote:Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Shhh you, You might have the biggest ship, but it hasn't odone much now has it?
It crippled two Battle barges in a single volley from its Macro-Cannon batteries (though they were close as feth and were unshielded). It can also obliterate a planet in one shot from its Nova cannons... while also destroying the cannons.
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Post by: Sgt. Vanden
And what kind of ship is this? I would assume a Apocalypse class but i may be mistaken...
P.s. Taken straight frm the wiki
It can be used in ship-to-ship combat to great effect. The high power of the warheads will literally render armour plating irrelevant, and can tear an enemy vessel to shreds in mere moments.
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Post by: Kharne the Befriender
Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Right for now but soon you will be wrong [the Megalith]
Let's all agree that I not only have the largest fleet at my disposal, but some of the deadliest ships, and extremely potent ship-to-ship combat if we're going off the fluff.
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Post by: Tactical_Spam
Kharne the Befriender wrote:Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Right for now but soon you will be wrong [the Megalith]
Let's all agree that I not only have the largest fleet at my disposal, but some of the deadliest ships, and extremely potent ship-to-ship combat if we're going off the fluff.
I still out kill any ship you have...
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote:Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Right for now but soon you will be wrong [the Megalith]
Let's all agree that I not only have the largest fleet at my disposal, but some of the deadliest ships, and extremely potent ship-to-ship combat if we're going off the fluff.
I still out kill any ship you have...
Yeah but I have Deathmarks
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Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:Tactical_Spam wrote:I think you two can stop comparing ship weiners because I will tell you right now, I have the biggest ship.
Right for now but soon you will be wrong [the Megalith]
Let's all agree that I not only have the largest fleet at my disposal, but some of the deadliest ships, and extremely potent ship-to-ship combat if we're going off the fluff.
I still out kill any ship you have...
Yeah but I have Deathmarks
I have Hassassins, your move.
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Post by: Kharne the Befriender
Hmmm....
I can flood every hold of your ship with Scarabs and other Canoptek goodies
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Post by: Sgt. Vanden
I have scouts with jump packs and powerswords. Come at me brah
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Post by: Irishpeacockz
I have puppies
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Post by: War Kitten
I have cookies
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Post by: Kharne the Befriender
I have the Megalith
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Post by: Sgt. Vanden
I have the Astral Knights Pre-World Engine. Your ded
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Post by: Kharne the Befriender
That was a Necron vehicle...and don't get me started about Voor'Han
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Post by: Bobthehero
I have hellguns, best name for a gun ever.
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Post by: Tactical_Spam
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Post by: Sgt. Vanden
You shall never survive the onslaught! Die metal wretches die!
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Post by: Kharne the Befriender
I'm currently working on two other campaigns. One kind of an experimental survival one, the other is in my Sig
I'm a double GM, your turn
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Post by: Sgt. Vanden
I like pie
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Post by: Tactical_Spam
And we are done with the "Lol, I have [blank]" comments.
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Post by: Sgt. Vanden
Yes we are.
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Post by: War Kitten
For now
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Post by: Kharne the Befriender
Indeed, btw Ultarn's dead
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Post by: Ezra Tyrius
Tactical_Spam wrote:
And now you have a Death Raven who really wants to incriminate you for being a dirty heretic.
I think you missed something old chap, some Marines were not quite like the others, if you know what I mean...
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