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Post by: Swampmist
2BJ1, mall has land; I made planet fall already
94485
Post by: 2BlackJack1
Smudge told me it was a gas giant in his report to me.
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Post by: Swampmist
...Huh. He said I could choose what kind of death world it is. I mean, there are massive storms, so gas giant isn't wrong I guess? Just, mars-y on the ground.
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Post by: Sgt_Smudge
Swampmist wrote:
...Huh. He said I could choose what kind of death world it is. I mean, there are massive storms, so gas giant isn't wrong I guess? Just, mars-y on the ground.
Pretty much. Or, you're on a moon of the main gas giant. Or, there's land in the centre that the previous fleet missed. Again, apologies for not keeping track of what this world actually was
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Post by: Kharne the Befriender
Sounds good, I'm going to type my chunk now.
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Post by: thenoobbomb
What would be some good numbers for traitor guard?
I'm trying to go with a mix of the regular insane bunch, and some more disciplined elites.
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Post by: Sgt_Smudge
thenoobbomb wrote:What would be some good numbers for traitor guard?
I'm trying to go with a mix of the regular insane bunch, and some more disciplined elites.
Realistically? In the millions, especially of the insane ones. The elites? How elite? Standard guard-level elite, or Scion-level elite?
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Post by: thenoobbomb
Sgt_Smudge wrote: thenoobbomb wrote:What would be some good numbers for traitor guard?
I'm trying to go with a mix of the regular insane bunch, and some more disciplined elites.
Realistically? In the millions, especially of the insane ones. The elites? How elite? Standard guard-level elite, or Scion-level elite?
Thought I'd check, first.
Between Guard Veteran and Scion, I'd say. Not brainwashed and trained from child on like the Scions, but eh..
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Post by: Bobthehero
And lacking the gear, too, that makes a difference, as War Kitten will find out when I write my part
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Post by: War Kitten
Oh dear, I think I angered the Scions. But I thought my DEldar fell back to their ships to lick their wounds, or did you mean you'd find the ship? As far as I'm aware the DEldar aren't prone to making bases on the ground.
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Post by: Bobthehero
I'll keep the mystery floating for now and give you that time to soil your pants.
But don't worry too much, my Scions have been given an objective and they won't go for your DEldars till its done.
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Post by: War Kitten
Have fun with that. My Dark Eldar will be soiling their skin suits if you need us.
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Post by: Tactical_Spam
War Kitten wrote:Have fun with that. My Dark Eldar will be soiling their skin suits if you need us.
Ahem the are called wych suits
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Post by: War Kitten
Oh. I'm sorry oh mighty Tactical Spam, please forgive me for forgetting the correct terminology.
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Post by: jhe90
at last updated. Death Korp rule is pretyt grim....
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Post by: Tactical_Spam
War Kitten wrote:
Oh. I'm sorry oh mighty Tactical Spam, please forgive me for forgetting the correct terminology.
 I like fluff. If they had skin suits, I might call them flayed ones
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Post by: Kharne the Befriender
Tactical_Spam wrote: War Kitten wrote:
Oh. I'm sorry oh mighty Tactical Spam, please forgive me for forgetting the correct terminology.
 I like fluff. If they had skin suits, I might call them flayed ones
Metal can get pretty cold in the winter after all.
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Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote:
Oh. I'm sorry oh mighty Tactical Spam, please forgive me for forgetting the correct terminology.
 I like fluff. If they had skin suits, I might call them flayed ones
I like fluff too. But I also have a horrible memory. You'll have to forgive the occasional slip oh wise one
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Post by: Tactical_Spam
jhe90 wrote:at last updated. Death Korp rule is pretyt grim....
the Death Korps makes Archarus look nice
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Post by: Bobthehero
Clearly you did not read Dead Men Walking
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Post by: Kharne the Befriender
WK, 2BJ1, I got my part up and sent you guys messages in plot. I realised I cant hack crusade comms, they use Psykers to communicate right?
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Post by: Tactical_Spam
Why are there Tau working with Necrons?
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Post by: Tactical_Spam
Care to give me the Spark Notes version?
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Post by: Kharne the Befriender
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
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Post by: War Kitten
Just a comment, the Necrons wouldn't go "Oh, the ship missed... It must be a Wych Cult ship!" They might figure out that it's an Eldar vessel (maybe, haven't seen too much DE/Necron fluff where they meet), but knowing it's a Wych Cult on board? Reaching a bit.
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Post by: Kharne the Befriender
War Kitten wrote:Just a comment, the Necrons wouldn't go "Oh, the ship missed... It must be a Wych Cult ship!" They might figure out that it's an Eldar vessel (maybe, haven't seen too much DE/Necron fluff where they meet), but knowing it's a Wych Cult on board? Reaching a bit. Didn't I put in there that they had the Dirge scan the ship? Im sure I did, if i didn't I'll correct it this is where I wrote it, 3rd paragraph Kharne the Befriender wrote: "Have the Dirge scan that ship." A minute or two later and a warrior replied from his hiding spot. "My Lord, it appears to be a Dark Eldar vessel. Particularly a Wych Cult vessel." "Oh..." Kageros was delighted yet disappointed to hear this, "To the Communications Room! we have messages to send. And Zyfek, you may return to your duties."
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Post by: War Kitten
You did, but scanning It wouldn't tell them there's a bunch of Wyches on board, just that there is life on board
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Post by: Tactical_Spam
Kharne the Befriender wrote:
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum
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Post by: Kharne the Befriender
War Kitten wrote:You did, but scanning It wouldn't tell them there's a bunch of Wyches on board, just that there is life on board
I'm sure that they'd have the technology to teleport some tiny-scarabs to do a little surveying? It was the best I could think of
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Post by: War Kitten
Tactical_Spam wrote: Kharne the Befriender wrote:
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum
I wouldn't say Necrons are True Evil now. It would depend on the leader of the Dynasty. Some of them would just want to be left alone, while others might want to kill everyone. I think of the Necrons as just plain Neutral in their new fluff. But that's just my opinion
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: I love Spark Notes, sure. Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han Tau are attacked by a lot of Ork pirates, I mean alot. They enter system sending distress call, about half their fleet remains. Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities. Necrons help Tau defeat Orks. Tau leaders meet with Greater Court. In return for power the Necrons will protect Tau and what not. It's in the link in my signature. I'm currently writing fluff from Tau POV. On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum Yeah, most are, but my Necrons don't have the firepower, man power or inclination to be true evil. If they fight everyone then they'd be destroyed. My dynasty is minuscule compared to others.
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Post by: Tactical_Spam
War Kitten wrote: Tactical_Spam wrote: Kharne the Befriender wrote:
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum
I wouldn't say Necrons are True Evil now. It would depend on the leader of the Dynasty. Some of them would just want to be left alone, while others might want to kill everyone. I think of the Necrons as just plain Neutral in their new fluff. But that's just my opinion
Nids are true neutral.
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Post by: Kharne the Befriender
Nids are true hungry
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Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum
Yeah, most are, but Necrons don't have the firepower, man power or inclination to be true evil. If they fight everyone then they'd be destroyed. My dynasty is minuscule compared to others.
Firepower? Man power? Necrons have neither of these? What fluff have you been reading?
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Post by: War Kitten
Like I said, it's just my opinion, but with the Newcron fluff it depicts each Phaeron (I think that's the right name for the head of a dynasty) as having their own personalities and goals. It's not too much of a stretch that one might be a bit more diplomatic and try to work with some of the other races.
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Post by: Kharne the Befriender
Tactical_Spam wrote: Kharne the Befriender wrote: Tactical_Spam wrote: Kharne the Befriender wrote:
I love Spark Notes, sure.
Necrons are on planet Voor'Han. Tau send a mining fleet(From lubragh or whatever the FSE plents called) to planet near Voor'Han
Tau are attacked by a lot of Ork pirates, I mean alot.
They enter system sending distress call, about half their fleet remains.
Necrons need power to restore Voor'Han to full capacity. Tau have power capabilities.
Necrons help Tau defeat Orks. Tau leaders meet with Greater Court.
In return for power the Necrons will protect Tau and what not.
It's in the link in my signature. I'm currently writing fluff from Tau POV.
On a moral scale, Necrons would be True Evil and Tau are True Good... Completely opposite ends of the spectrum
Yeah, most are, but Necrons don't have the firepower, man power or inclination to be true evil. If they fight everyone then they'd be destroyed. My dynasty is minuscule compared to others.
Firepower? Man power? Necrons have neither of these? What fluff have you been reading?
My bad, oops on my part, I ment to say MY Necrons don't have those.
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Post by: Tactical_Spam
Oh new thoughts I just had:
Ordo Malleus is named after the part of the ear called the Malleus. Grey Knights start their battle cry with "I am the Hammer." A Malleus is nicknamed the "hammer."
Just noticed that Papa Smurf (Lord Calgar) attacks at Initiative 5 with his power fists. I am now using his profile for Sylus
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Post by: War Kitten
Got up the section for my Marines. One more major victory and all you Imperials get some expertise in fighting the Nids in space.
Ultramarines 3rd company attached fleet assets:
Battle Barge "Honour"
Strike Cruiser "Guilleman's Blade"
Strike Cruiser "Retribution"
Assorted escort vessels
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Post by: Ashiraya
Tactical_Spam wrote:Ordo Malleus is named after the part of the ear called the Malleus. Grey Knights start their battle cry with "I am the Hammer." A Malleus is nicknamed the "hammer." It is, in fact, much easier than that. Malleus literally means hammer, so they are the Order of the Hammer, of which the Grey Knights is their Chamber Militant. The ear is not involved at all. It is Low Gothic and, originally, Latin.
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Post by: Tactical_Spam
War Kitten wrote:Got up the section for my Marines. One more major victory and all you Imperials get some expertise in fighting the Nids in space.
Ultramarines 3rd company attached fleet assets:
Battle Barge "Honour"
Strike Cruiser "Guilleman's Blade"
Strike Cruiser "Retribution"
Assorted escort vessels
You didn't post it...
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Post by: War Kitten
Oh yes I did. Go look again
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Post by: Tactical_Spam
Like 3 hours ago.
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Post by: War Kitten
And your point is? I mentioned it now so people could go and look at it if they wanted to.
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Post by: Kharne the Befriender
WK, when do you think your DE will reply?
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Post by: War Kitten
When I get around to it. I'm simultaneously browsing Dakka and studying for my last college exam next week.
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Post by: Kharne the Befriender
War Kitten wrote:When I get around to it. I'm simultaneously browsing Dakka and studying for my last college exam next week.
Good luck, i'm about to go on a 2 week break
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Post by: War Kitten
Nice section Bob, yeah my attack on you rolled a draw, so I got a fair number of kills and capture some Scions, but I took casualties as well. I'm a tad nervous about your "plans" however. I'm just hoping to improve my writing for the next time.
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Post by: jhe90
Good chunk, the small unit actions are almost better in some sense than giant battles
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Post by: Bobthehero
War Kitten wrote:Nice section Bob, yeah my attack on you rolled a draw, so I got a fair number of kills and capture some Scions, but I took casualties as well. I'm a tad nervous about your "plans" however. I'm just hoping to improve my writing for the next time.
Notice how their locator is still working.
Or don't because perhaps the DEldars are familiar with that tech
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Post by: War Kitten
I noticed, I'm just trying to figure out whether or not the DEldar would actually notice. I'm really not that great with fluff, but I'm trying
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Post by: Bobthehero
I figured this trick wouldn't work agaisn't say, anything ex-imperial, hence why I was quite happy to be able to pull it on you.
I refrained from killing the Scions using a kill-switch or something, because then you'd have lost your prize from that draw, which would be kinda mean.
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Post by: War Kitten
I hate that it's being pulled on me (because I'm a bit slow on the upkeep) Yep. Might have to have Smudge roll to see if I'm able to figure it out. Stupid question but are the locators a part of their equipment or planted in their bodies? I'm not familiar with Scion fluff
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Post by: Kharne the Befriender
Bob, I have a feeling that your scions will hinder my coalition forces. I will have to see about this
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Post by: Tactical_Spam
jhe90 wrote:Good chunk, the small unit actions are almost better in some sense than giant battles
Or just focussing on two characters and all other plot elements are mentioned once... I wonder who writes like that.
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Post by: Bobthehero
Part of their gear
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Post by: War Kitten
Very good, I have some plans now.
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Post by: Bobthehero
And there's the monoscopes, too,, though they might be too far to give an image, I guess we can leave it up to Smudge
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Post by: Ashiraya
Omniscopes you mean? I think Scions use them, not 100% sure on that though as they are rare even compared to carapace and hotshots.
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Post by: Bobthehero
Nope, monoscope, its from the Scion 'dex
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Post by: Ashiraya
Ah okay, that makes sense.
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Post by: thenoobbomb
How many foot soldiers/ground forces does everyone have?
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Post by: Tactical_Spam
1200 Marines + Command, 2 "Imperial Guard" regiments and a super heavy tank Battalion.
Edit: Forgot New Order Armour
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Post by: jhe90
400ish marines (black templers, full armour. Odd super hevey, land raiders, etc etc)
Death korps brigades (plenty) (part siege army, artillery, death riders and such)
1250 fausteens
500 catchans
Several hundred admech
Enough, not millions though.
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Post by: Sgt_Smudge
Cadian 13th: Artillery Company, LRBT Company, Mech Infantry Company, Two Line Infantry Companies, Veteran Company. Whatever men that entails.
Ultramarine Strikeforce Praetoria: Standard Demi-company, three 1st Company reinforcement squads. Armoured support.
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Post by: War Kitten
I posted up a little blurb for Kharne and Bob detailing Nelith accepting his terms and finding the locators. I did PM Smudge and inform him that I would leave it up to him if my DE were able to dispose of them in time to be able to disappear. I sent him a number with my PM, maybe you should do so as well Bob to see if your Scions can still have an idea of where I am?
Oh. and my Marines have been reduced to:
Captain Julius
Command Squad
1 Assault Squad (10 man)
1 Tactical Squad (5 man)
1 Scout Squad (5 man)
1 Terminator Squad (5 man)
2 Devastator Squads (5 man each)
Plus armored support/aircraft
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Post by: Tactical_Spam
War Kitten wrote:I posted up a little blurb for Kharne and Bob detailing Nelith accepting his terms and finding the locators. I did PM Smudge and inform him that I would leave it up to him if my DE were able to dispose of them in time to be able to disappear. I sent him a number with my PM, maybe you should do so as well Bob to see if your Scions can still have an idea of where I am?
Oh. and my Marines have been reduced to:
Captain Julius
Command Squad
1 Assault Squad (10 man)
1 Tactical Squad (5 man)
1 Scout Squad (5 man)
1 Terminator Squad (5 man)
2 Devastator Squads (5 man each)
Plus armored support/aircraft
Your Smurfs are boned, Dude
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Post by: jhe90
, the Demi company under Ivan is down from the blowing up ship + fog monsters to 10-15 marines only.
the dicet take away, alot from him.
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Post by: Tactical_Spam
The New Order would be glad to assimilate them
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Post by: Sgt_Smudge
War Kitten wrote:I posted up a little blurb for Kharne and Bob detailing Nelith accepting his terms and finding the locators. I did PM Smudge and inform him that I would leave it up to him if my DE were able to dispose of them in time to be able to disappear. I sent him a number with my PM, maybe you should do so as well Bob to see if your Scions can still have an idea of where I am?
Oh. and my Marines have been reduced to:
Captain Julius
Command Squad
1 Assault Squad (10 man)
1 Tactical Squad (5 man)
1 Scout Squad (5 man)
1 Terminator Squad (5 man)
2 Devastator Squads (5 man each)
Plus armored support/aircraft
Add to that:
Five Tactical Squads of the Sixth Company, under Sergeants Tarpei, Fabius, Asinius, Salonius and Vergilius
Three teams of Assault Centurions from the Eighth Company, under Sergeants Factus, Proctor, and Tyrius
An Ironclad Dreadnought, Honoured Brother Hennion.
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Post by: Bobthehero
Started at 1250 Scions now down 1229
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Post by: War Kitten
Forgot to add dreadnoughts when I posted up my Marines. 1 Contemptor Dreadnought.
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Post by: Kharne the Befriender
I have a few legions of higher ranking things and more legions of lesser people.
I don't know how many swarms of Canoptek Creations, and quite a few vehicles including a vault and obelisks.
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Post by: Bobthehero
Oh and 20 Taurox Primes, 60 Valkyries and 6 Vultures, the latter of which is subject to change
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Post by: 2BlackJack1
On behalf of all Kroot, I am offended, good sir. They do have souls, (though now I'm thinking about fishing the Kroot out of the warp and sticking daemons in some of them). Just because. Man, it's nice to be able to do this sort of evil stuff. Writing from a good guy's perspective can be draining sometimes.
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Post by: jhe90
im not yet that drastic lol
however i do need to find a way to to make use of his smaller numbers.... he could join ultra marines for time being? maybe.
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Post by: Kharne the Befriender
2BlackJack1 wrote:On behalf of all Kroot, I am offended, good sir. They do have souls, (though now I'm thinking about fishing the Kroot out of the warp and sticking daemons in some of them). Just because. Man, it's nice to be able to do this sort of evil stuff. Writing from a good guy's perspective can be draining sometimes.
Lol, Kroot spawns running around would make my day.
Oh, and WK, glad to see the terms accepted, how should we go about negotiations?
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Post by: Sgt_Smudge
jhe90 wrote:
im not yet that drastic lol
however i do need to find a way to to make use of his smaller numbers.... he could join ultra marines for time being? maybe.
Aurelius welcomes his Templar brethren with open arms
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Post by: Tactical_Spam
Sgt_Smudge wrote: jhe90 wrote:
im not yet that drastic lol
however i do need to find a way to to make use of his smaller numbers.... he could join ultra marines for time being? maybe.
Aurelius welcomes his Templar brethren with open arms 
Aurelius is a Heretic!
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Post by: War Kitten
jhe90 wrote:
im not yet that drastic lol
however i do need to find a way to to make use of his smaller numbers.... he could join ultra marines for time being? maybe.
They can hop a ride with my Ultramarines if they want. I'm back up to full company strength (thanks Smudge!), but they can come along, Ivan can be the go-between between Julius and Karak?
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Post by: jhe90
War Kitten wrote: jhe90 wrote:
im not yet that drastic lol
however i do need to find a way to to make use of his smaller numbers.... he could join ultra marines for time being? maybe.
They can hop a ride with my Ultramarines if they want. I'm back up to fully company strength (thanks Smudge!), but they can come along, Ivan can be the go-between between Julius and Karak?
Given the state of things on that front Ivan and his destroyer might be needed over with Julius. I also have a flying sensor array of a destroyer that already has got some idea of how to track the beasts
Though Vargos will most likely be returning to main fleet, sorry i want him back lol
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Post by: War Kitten
No, he's mine now, he's even got a blue shoulder pad and everything.
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Post by: jhe90
War Kitten wrote:No, he's mine now, he's even got a blue shoulder pad and everything.
Lol, well you can have a slightly broken Acting Marshall  still needs to vent some of his frustration and doubt about losing all the men he has lost, but nothing too bad the negates his rolls on smudges charts
get your own Chaplain!
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Post by: War Kitten
I do have my own chaplain, but I want two.
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Post by: jhe90
fair deal, i keep vargos, if Karak goes west to join the war vs tyranids instead of just fungus border guard you can team up with him abit
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Post by: thenoobbomb
So, what'd be a fair number for me? I mean, millions would be pretty realistic and actually able to hold a planet, but that'd be by far a lot more than all of you, which is why I'm asking.
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Post by: War Kitten
I would imagine a few thousand of the Renegade Guard (so a few regiments), and then hordes and hordes of the unwashed masses
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Post by: 2BlackJack1
Well, I have no idea how many slaves Archarus has. And humans are willing to fight like a daemon itself if they have a hope of survival. Not something they are used to while working in the forges.
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Post by: jhe90
War Kitten wrote:I would imagine a few thousand of the Renegade Guard (so a few regiments), and then hordes and hordes of the unwashed masses
fewThousand of trained troops and alot of basically trained, barely equipped cultest fodder sounds about right. guard have all the good gear, any tanks, artillary etc.
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Post by: War Kitten
Kharne the Befriender wrote: 2BlackJack1 wrote:On behalf of all Kroot, I am offended, good sir. They do have souls, (though now I'm thinking about fishing the Kroot out of the warp and sticking daemons in some of them). Just because. Man, it's nice to be able to do this sort of evil stuff. Writing from a good guy's perspective can be draining sometimes.
Lol, Kroot spawns running around would make my day.
Oh, and WK, glad to see the terms accepted, how should we go about negotiations?
I'll leave that for when Nelith and your Overlord actually meet for the first time. At the moment I'm playing a rousing game of "Hide from the Scions and their friends"
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Post by: War Kitten
Well, I got out-rolled on the locators and I wasn't able to nullify them in time. Just have to wait and see what Bob does with that information.
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Post by: Swampmist
So, no takers on the name game?
Also, rolled well on killing the worm, but lost another fething scout.
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Post by: War Kitten
I lost the bulk of my battle company against fog-creatures. I know how it feels
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Post by: jhe90
What's worse?
Battle company or strike cruiser lol?
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Post by: Bobthehero
Swampmist wrote:So, no takers on the name game?
Also, rolled well on killing the worm, but lost another fething scout.
So I won, because I guess one?
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Post by: Swampmist
Bobthehero wrote: Swampmist wrote:So, no takers on the name game?
Also, rolled well on killing the worm, but lost another fething scout.
So I won, because I guess one? 
Nope, only giving out the Gift when all of the names have been guessed
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Post by: TheEyeOfNight
So good evening and all, newcomer looking to join. I'm EoN, random champion of Chaos, looking to interject some CSM into the mix. Got a thread over yonder with the write-up for The Flayed Legion.
Cleared entry with Sgt_Smudge, so before I dive headlong into the pool of madness, thought I'd toss out an offer if anyone has need of CSM intervention or plot goodness.
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Post by: Swampmist
...Mind figjting the tyranids
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Post by: Bobthehero
Seems Chaos is going to get a lot of millions of cultists all of a sudden.
This will be troublesome
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Post by: TheEyeOfNight
Swampmist wrote:...Mind figjting the tyranids 
I'm down for a challenge. Hit me up in a PM if you have something specific in mind
Bobthehero wrote:Seems Chaos is going to get a lot of millions of cultists all of a sudden.
This will be troublesome
No harm in a revolution now and then...
90480
Post by: Righteousrob
Amazing seeing this continue to take off. I got the new job and should be able to insert some forces here shortly. Keep it going. You guys handling better than I could.
91468
Post by: War Kitten
TheEyeOfNight wrote:Swampmist wrote:...Mind figjting the tyranids 
I'm down for a challenge. Hit me up in a PM if you have something specific in mind
Bobthehero wrote:Seems Chaos is going to get a lot of millions of cultists all of a sudden.
This will be troublesome
No harm in a revolution now and then...
Shame all my Guard died or else I'd try and join you. Alas I'm playing UM, Eldar, and DEldar now, none of whom would be inclined to join you. I can send my Marines to fight with you if you want though.
98168
Post by: Tactical_Spam
Righteousrob wrote:Amazing seeing this continue to take off. I got the new job and should be able to insert some forces here shortly. Keep it going. You guys handling better than I could.
What job did you get?
97127
Post by: Kharne the Befriender
TheEyeOfNight wrote:So good evening and all, newcomer looking to join. I'm EoN, random champion of Chaos, looking to interject some CSM into the mix. Got a thread over yonder with the write-up for The Flayed Legion.
Cleared entry with Sgt_Smudge, so before I dive headlong into the pool of madness, thought I'd toss out an offer if anyone has need of CSM intervention or plot goodness.
I have use for your skills, I'll PM you.
98940
Post by: Swampmist
I meant it more as a joke; cuurently us imperials are trying to fight on all fronts, and throwing cultists at the nids would help
76036
Post by: TheEyeOfNight
Kharne the Befriender wrote: TheEyeOfNight wrote:So good evening and all, newcomer looking to join. I'm EoN, random champion of Chaos, looking to interject some CSM into the mix. Got a thread over yonder with the write-up for The Flayed Legion.
Cleared entry with Sgt_Smudge, so before I dive headlong into the pool of madness, thought I'd toss out an offer if anyone has need of CSM intervention or plot goodness.
I have use for your skills, I'll PM you.
Evil laugh time? Evil laugh time.
94485
Post by: 2BlackJack1
If you find some Kroot lost in the warp, please return them to their owner. (That being the Iron Warriors, mind you). It seems I lost them, but what did I expect when some necrons would have to fiddle with a warp rift? They're good at closing it, and killing anything that comes out, but I don't think they really anticipated having to send something into it unscathed.
91468
Post by: War Kitten
I'm just pleased with how many new people we're getting now.
Kharne
Swamp
Eye
Bob
Ashiraya might be coming back
All in all a very good couple of days
98168
Post by: Tactical_Spam
I am pleased with how many punks can end up on the business end of my novacannons
97127
Post by: Kharne the Befriender
2BlackJack1 wrote:If you find some Kroot lost in the warp, please return them to their owner. (That being the Iron Warriors, mind you). It seems I lost them, but what did I expect when some necrons would have to fiddle with a warp rift? They're good at closing it, and killing anything that comes out, but I don't think they really anticipated having to send something into it unscathed.
I would like my Harvester back when you find those Kroot Spawns
And I would like to welcome Eye of Night to the Coalition.
Coalition forces as of now:
Kageros Necrons
Iron Warriors
Probably Dark Eldar
EoN's Flayed Legion
We will have to gather a council for negotiations at some point
91468
Post by: War Kitten
Them's fightin' words TS, do you want me to send more Pathfinders to blow up your engines again? That worked out swimmingly last time.
97127
Post by: Kharne the Befriender
War Kitten wrote:Them's fightin' words TS, do you want me to send more Pathfinders to blow up your engines again? That worked out swimmingly last time.
And I could send another team of Deathmarks ?
51866
Post by: Bobthehero
Also, TS, it would be quite appreciated if you were to let me evacuate the planet before Exterminatusing it
91468
Post by: War Kitten
Would you mind telling me which of my ships you killed 2BJ1? I only have so many. I assume it was one of the two I had out and about.
94485
Post by: 2BlackJack1
Yeah, sorry for not being specific. I have practically no area of expertise involving ships, but it was one of the out and about ships. It's also the reason why I don't write up ship battles (or when I rarely do, they aren't long or descriptive).
91468
Post by: War Kitten
It's fine. I just wanted to know which one had died. I'll take off one of them, you got one of the smaller, but really fast ones. Gonna have to wreck some more Iron Warrior ships now, take 5 IW lives for every Eldar you killed.
97127
Post by: Kharne the Befriender
I would also like to announce my necrons were never necrons.
They were orks, this is now Waaagh! Kageros...
It was a ruse and you all have been duped
I hereby challenge Chazz's Waaagh! with my own...
91468
Post by: War Kitten
It would certainly explain your tendency to crash ships into things for no other reason than because you like it.
97127
Post by: Kharne the Befriender
War Kitten wrote:It would certainly explain your tendency to crash ships into things for no other reason than because you like it.
Hey, it sends a message
98168
Post by: Tactical_Spam
Sylus' first name is Ajax and I have posted once again
97127
Post by: Kharne the Befriender
So I guess no more Deathmark raids? Good writing, I enjoyed the beginning suspense.
91468
Post by: War Kitten
Was that last bit about watching the stars just because I happened to blow up your engines one time? Man you hold a grudge. Also, leave my Eldar out of this, they're currently busy fighting 2BJ1 and his Iron Warriors
97127
Post by: Kharne the Befriender
War Kitten wrote:Was that last bit about watching the stars just because I happened to blow up your engines one time? Man you hold a grudge. Also, leave my Eldar out of this, they're currently busy fighting 2BJ1 and his Iron Warriors
I think he was referring to me, maybe both of us.
98168
Post by: Tactical_Spam
War Kitten wrote:Was that last bit about watching the stars just because I happened to blow up your engines one time? Man you hold a grudge. Also, leave my Eldar out of this, they're currently busy fighting 2BJ1 and his Iron Warriors
I will come and use BOTH my Nova cannons on "world destroyer" setting, that is the grudge I hold. Touch my ship and I give you to Slaanesh in a hand basket...
I kid, I kid.
91468
Post by: War Kitten
How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
98168
Post by: Tactical_Spam
War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
94485
Post by: 2BlackJack1
Archarus is getting all sorts of popularity. Orks want his help with building stuff, I got asked to join a necron alliance, and Eldar want to see his head on a pike. It's nice for him to get the recognition he deserves.
97127
Post by: Kharne the Befriender
Tactical_Spam wrote: War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
We're both enemies of the Nids... Friends?
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote: War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
We're both enemies of the Nids... Friends?
But I can kill Nids. I figured out the anathema of a hive fleet and I am fully prepared to use it
98168
Post by: Tactical_Spam
2BlackJack1 wrote:Archarus is getting all sorts of popularity. Orks want his help with building stuff, I got asked to join a necron alliance, and Eldar want to see his head on a pike. It's nice for him to get the recognition he deserves.
Popularity until his planet gets krumped. Watch the stars.
97127
Post by: Kharne the Befriender
True, I can also kill Nids
91468
Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
Yes. I'll see about arranging for Lilliana to try and meet up with Ryus at some point. We'll figure it out.
94485
Post by: 2BlackJack1
Tactical_Spam wrote: 2BlackJack1 wrote:Archarus is getting all sorts of popularity. Orks want his help with building stuff, I got asked to join a necron alliance, and Eldar want to see his head on a pike. It's nice for him to get the recognition he deserves.
Popularity until his planet gets krumped. Watch the stars.
You better watch it. The only stable route is through a Slaneesh infested planet. You'd have to blow that up or conquer it to get through, and then get in range of the literal planet version of the death star.
98168
Post by: Tactical_Spam
2BlackJack1 wrote: Tactical_Spam wrote: 2BlackJack1 wrote:Archarus is getting all sorts of popularity. Orks want his help with building stuff, I got asked to join a necron alliance, and Eldar want to see his head on a pike. It's nice for him to get the recognition he deserves.
Popularity until his planet gets krumped. Watch the stars.
You better watch it. The only stable route is through a Slaneesh infested planet. You'd have to blow that up or conquer it to get through, and then get in range of the literal planet version of the death star.
I have two Nova cannons... One for that planet, one for yours
51866
Post by: Bobthehero
TS, I think its time we play out the meeting between our commanders.
98168
Post by: Tactical_Spam
War Kitten wrote: Tactical_Spam wrote: War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
Yes. I'll see about arranging for Lilliana to try and meet up with Ryus at some point. We'll figure it out.
No I am arranging for Ryus to meet with Lilliana. I will make it work.
98168
Post by: Tactical_Spam
Bobthehero wrote:TS, I think its time we play out the meeting between our commanders.
Logical idea, but which commander
97127
Post by: Kharne the Befriender
Tell me, TS, how well would your Novacannon fare against an operational world engine?
51866
Post by: Bobthehero
Gallus who landed at the New Order camp/base and whoever's in charge, which is why I left the names out for you to decide.
98168
Post by: Tactical_Spam
Smudge said bring in a World engine would be meta-gaming
Sgt_Smudge wrote:Tactical_Spam wrote:If Kharne brings a World Engine, I am gimping it with both guns.
The World Engine may have advanced shielding in the case of this, but in any case, a direct counter to the guns is technically metagaming. So, semantics.
91468
Post by: War Kitten
Tactical_Spam wrote: War Kitten wrote: Tactical_Spam wrote: War Kitten wrote:How about this, my Eldar leave you alone and you leave us alone. Deal? I don't have enough ships to take on your giant feth-you ship, and I'd rather focus on the dastardly 2BJ1
I may ally with you as well... Ryus hates Fyragh more than you. Enemy of my Enemy is friend, yes?
Yes. I'll see about arranging for Lilliana to try and meet up with Ryus at some point. We'll figure it out.
No I am arranging for Ryus to meet with Lilliana. I will make it work.
Alright. Just let me know when you plan on doing that so I can actually give you an idea of what Lilliana looks like and all that good stuff.
98168
Post by: Tactical_Spam
Bobthehero wrote:
Gallus who landed at the New Order camp/base and whoever's in charge, which is why I left the names out for you to decide.
Then you are going to speak to the inquisitor
97127
Post by: Kharne the Befriender
Tactical_Spam wrote:
Smudge said bring in a World engine would be meta-gaming
Sgt_Smudge wrote:Tactical_Spam wrote:If Kharne brings a World Engine, I am gimping it with both guns.
The World Engine may have advanced shielding in the case of this, but in any case, a direct counter to the guns is technically metagaming. So, semantics.
I'm not bringing it in, I'm curious as to how much damage a Novacannon would do.
51866
Post by: Bobthehero
Tactical_Spam wrote: Bobthehero wrote:
Gallus who landed at the New Order camp/base and whoever's in charge, which is why I left the names out for you to decide.
Then you are going to speak to the inquisitor
I'll let you play it out, if you don't mind.
98168
Post by: Tactical_Spam
Kharne the Befriender wrote: Tactical_Spam wrote:
Smudge said bring in a World engine would be meta-gaming
Sgt_Smudge wrote:Tactical_Spam wrote:If Kharne brings a World Engine, I am gimping it with both guns.
The World Engine may have advanced shielding in the case of this, but in any case, a direct counter to the guns is technically metagaming. So, semantics.
I'm not bringing it in, I'm curious as to how much damage a Novacannon would do.
Considering Nova cannons are explosive warheads primarily and I can fire one shot from each gun that can individually kill a planet at the cost of making the guns unusable for the time being and gimping my own power capacitors, I would say it would be very dead
97127
Post by: Kharne the Befriender
How wide is the opening of a Novacannon?
98168
Post by: Tactical_Spam
No ship can get close enough to actually get inside the gun. You've got a whole damn fleet and a powerful frontal shield to get through
91468
Post by: War Kitten
It would kind of be like throwing a Pidgeon at the side of a battleship wouldn't it?
97127
Post by: Kharne the Befriender
Tactical_Spam wrote:
No ship can get close enough to actually get inside the gun. You've got a whole damn fleet and a powerful frontal shield to get through
This is why it's hypothetical but entertaining.
91468
Post by: War Kitten
Put up a small blurb about the Eldar's reaction to 2BJ1's attack. The Eldar are now looking for friend's in this sector, who's up for it? (Sorry Kharne, but not you, Eldar and Necrons don't mix and you're already friends with my DE possibly)
94485
Post by: 2BlackJack1
And he's friends with the person you're hunting. That's be an awkward meeting, wouldn't it?
91468
Post by: War Kitten
Quite. It feels odd to play both sides. Maybe I shoulda just stuck to good or evil. Oh well.
94485
Post by: 2BlackJack1
I don't know. I brought in my Histans to counter my evil. So far it's working out, then again, the first decent bit I did with them was today.
97127
Post by: Kharne the Befriender
I mean, my Necrons could be the good guys if the Imperium would just let me in
My web grows larger, every evil player that joins will probably join my coalition.
Now, about those Orks...
84405
Post by: jhe90
Well my death korps have slip firmly into lawful evil.
Things are grim on krieg....
89023
Post by: chazz huggins
If I might make a suggestion, as of late our crusade has started to lack somewhat in the way of unity. For those of us who have been part of the crusade since Gallor Prime and those of you who took the time to read the events of Gallor prime (I thank you if you did) recall having a single event that unified the crusade, now we are spread across the Charrdon sector. What I suggest is that we attempt to create another crusade unifying event. Something that would pool all our forces together, because I personally feel like a lot of the actions we have been taking have not had any real effect on each other. Again speaking personally, I really liked it when we had cross player character interaction like when the Templars and Ultramarines teamed up to hunt down that ork biker or those epic battles where Ultramarines and Novamarines teamed up to try to rescue a general. But since most of our characters are deployed on completely different worlds we lost a lot of those epic team up moments. So let e know what you guys think, if you'd prefer something like this or just simply continue on as is.
As for what these events could be a few thoughts come to mind. The most obvious being the nid invasion, a horde of xenos our advancing upon the imperials quickly and it can only be halted if the imperials band together to face it, not sure where that would leave the xenos and chaos players however. Or I’m not sure what happened to Ezra and the Remnants but he had some pretty interesting things a brewing last we heard from him. Harvested DNA from our acting captain, and the entire Death ravens chapter being held hostage. Any how sorry for the long wordy post, I'd like the opinion of the rest of you guys on this and to discuss possible plot points that would make for an epic crusade unifying event, if that is the route we would lime to take.
Oh also would anyone be interested in bringing back the mission lists that we had for Gallor Prime, I liked them but I also don’t want to stifle on anybody else’s creative vision.
84405
Post by: jhe90
It was fun, Il have to bring my forces back more to middle
Made great character development, like how karak and our acting captain earned each others respect
94485
Post by: 2BlackJack1
Getting something to unify the crusade would be pretty cool, and now I have a force that can actually take part in it.
84405
Post by: jhe90
We have a giant invasion....
Work up to a strike vs its giant chomand ship?
98168
Post by: Tactical_Spam
Or that one epic battle where I sat on my thumbs guarding a hive city! Great times they were indeed.
84405
Post by: jhe90
Eh, I'm now guarding the warp passage...we all have thumb sitting time.
Its not most interesting task.
71547
Post by: Sgt_Smudge
Righteousrob wrote:Amazing seeing this continue to take off. I got the new job and should be able to insert some forces here shortly. Keep it going. You guys handling better than I could.
Congratulations mate, I'll eagerly await your return!
chazz huggins wrote:If I might make a suggestion, as of late our crusade has started to lack somewhat in the way of unity. For those of us who have been part of the crusade since Gallor Prime and those of you who took the time to read the events of Gallor prime (I thank you if you did) recall having a single event that unified the crusade, now we are spread across the Charrdon sector. What I suggest is that we attempt to create another crusade unifying event. Something that would pool all our forces together, because I personally feel like a lot of the actions we have been taking have not had any real effect on each other. Again speaking personally, I really liked it when we had cross player character interaction like when the Templars and Ultramarines teamed up to hunt down that ork biker or those epic battles where Ultramarines and Novamarines teamed up to try to rescue a general. But since most of our characters are deployed on completely different worlds we lost a lot of those epic team up moments. So let e know what you guys think, if you'd prefer something like this or just simply continue on as is.
As for what these events could be a few thoughts come to mind. The most obvious being the nid invasion, a horde of xenos our advancing upon the imperials quickly and it can only be halted if the imperials band together to face it, not sure where that would leave the xenos and chaos players however. Or I’m not sure what happened to Ezra and the Remnants but he had some pretty interesting things a brewing last we heard from him. Harvested DNA from our acting captain, and the entire Death ravens chapter being held hostage. Any how sorry for the long wordy post, I'd like the opinion of the rest of you guys on this and to discuss possible plot points that would make for an epic crusade unifying event, if that is the route we would lime to take.
Oh also would anyone be interested in bringing back the mission lists that we had for Gallor Prime, I liked them but I also don’t want to stifle on anybody else’s creative vision.
I also concur with this. The Hybrid forces I brought in are pretty much an example of this, trying to bring a unifying event. I am thinking of having a massive surge from them, with each player having to roll to deal with the initial first wave. More events would occur within, with smaller subgoals. In fact, I'll try and add this all in now.
91468
Post by: War Kitten
Sgt_Smudge wrote:Righteousrob wrote:Amazing seeing this continue to take off. I got the new job and should be able to insert some forces here shortly. Keep it going. You guys handling better than I could.
Congratulations mate, I'll eagerly await your return!
chazz huggins wrote:If I might make a suggestion, as of late our crusade has started to lack somewhat in the way of unity. For those of us who have been part of the crusade since Gallor Prime and those of you who took the time to read the events of Gallor prime (I thank you if you did) recall having a single event that unified the crusade, now we are spread across the Charrdon sector. What I suggest is that we attempt to create another crusade unifying event. Something that would pool all our forces together, because I personally feel like a lot of the actions we have been taking have not had any real effect on each other. Again speaking personally, I really liked it when we had cross player character interaction like when the Templars and Ultramarines teamed up to hunt down that ork biker or those epic battles where Ultramarines and Novamarines teamed up to try to rescue a general. But since most of our characters are deployed on completely different worlds we lost a lot of those epic team up moments. So let e know what you guys think, if you'd prefer something like this or just simply continue on as is.
As for what these events could be a few thoughts come to mind. The most obvious being the nid invasion, a horde of xenos our advancing upon the imperials quickly and it can only be halted if the imperials band together to face it, not sure where that would leave the xenos and chaos players however. Or I’m not sure what happened to Ezra and the Remnants but he had some pretty interesting things a brewing last we heard from him. Harvested DNA from our acting captain, and the entire Death ravens chapter being held hostage. Any how sorry for the long wordy post, I'd like the opinion of the rest of you guys on this and to discuss possible plot points that would make for an epic crusade unifying event, if that is the route we would lime to take.
Oh also would anyone be interested in bringing back the mission lists that we had for Gallor Prime, I liked them but I also don’t want to stifle on anybody else’s creative vision.
I also concur with this. The Hybrid forces I brought in are pretty much an example of this, trying to bring a unifying event. I am thinking of having a massive surge from them, with each player having to roll to deal with the initial first wave. More events would occur within, with smaller subgoals. In fact, I'll try and add this all in now.
Good thing my Marines have experience against those things
97127
Post by: Kharne the Befriender
Sgt_Smudge wrote:Righteousrob wrote:Amazing seeing this continue to take off. I got the new job and should be able to insert some forces here shortly. Keep it going. You guys handling better than I could.
Congratulations mate, I'll eagerly await your return!
chazz huggins wrote:If I might make a suggestion, as of late our crusade has started to lack somewhat in the way of unity. For those of us who have been part of the crusade since Gallor Prime and those of you who took the time to read the events of Gallor prime (I thank you if you did) recall having a single event that unified the crusade, now we are spread across the Charrdon sector. What I suggest is that we attempt to create another crusade unifying event. Something that would pool all our forces together, because I personally feel like a lot of the actions we have been taking have not had any real effect on each other. Again speaking personally, I really liked it when we had cross player character interaction like when the Templars and Ultramarines teamed up to hunt down that ork biker or those epic battles where Ultramarines and Novamarines teamed up to try to rescue a general. But since most of our characters are deployed on completely different worlds we lost a lot of those epic team up moments. So let e know what you guys think, if you'd prefer something like this or just simply continue on as is.
As for what these events could be a few thoughts come to mind. The most obvious being the nid invasion, a horde of xenos our advancing upon the imperials quickly and it can only be halted if the imperials band together to face it, not sure where that would leave the xenos and chaos players however. Or I’m not sure what happened to Ezra and the Remnants but he had some pretty interesting things a brewing last we heard from him. Harvested DNA from our acting captain, and the entire Death ravens chapter being held hostage. Any how sorry for the long wordy post, I'd like the opinion of the rest of you guys on this and to discuss possible plot points that would make for an epic crusade unifying event, if that is the route we would lime to take.
Oh also would anyone be interested in bringing back the mission lists that we had for Gallor Prime, I liked them but I also don’t want to stifle on anybody else’s creative vision.
I also concur with this. The Hybrid forces I brought in are pretty much an example of this, trying to bring a unifying event. I am thinking of having a massive surge from them, with each player having to roll to deal with the initial first wave. More events would occur within, with smaller subgoals. In fact, I'll try and add this all in now.
The Nid invasion is what inspired me to unite the xenos/chaos factions, we just need to negotiate and solidify our own blockade
71547
Post by: Sgt_Smudge
PMs sent to all participants, to my knowledge. If you didn't receive one, just send me a number and I'll get your result for the defence.
84405
Post by: jhe90
Ok, got it and replied.
Il head to new threat and stop guarding the passage area as no one ever came out....
Of course once I go....
91468
Post by: War Kitten
I just had a thought. Do my Eldar and DEldar have to roll as well?
98168
Post by: Tactical_Spam
Smudge is going to hurt me for dodging my roll with a long stream of questions.
71547
Post by: Sgt_Smudge
War Kitten wrote:I just had a thought. Do my Eldar and DEldar have to roll as well?
Yes, they should, if you please.
Tactical_Spam wrote:Smudge is going to hurt me for dodging my roll with a long stream of questions.
Haha, I don't hurt for things like that, mate
91468
Post by: War Kitten
When are you planning on holding that council meeting Smudge? Julius has plenty of experience to pass on to the others.
94485
Post by: 2BlackJack1
I suppose I'll have to make up a character to speak for the Histans. Colonel is probably too low of a rank for that.
84405
Post by: jhe90
Karak would like to join this council, and maybe my senior Chaplain Vargos who was serving on the Planet vs the mosters first hand.
71547
Post by: Sgt_Smudge
War Kitten wrote:When are you planning on holding that council meeting Smudge? Julius has plenty of experience to pass on to the others.
I will be initiating it after the big Hybrid attack.
2BlackJack1 wrote:I suppose I'll have to make up a character to speak for the Histans. Colonel is probably too low of a rank for that.
Colonel is fine for this!
jhe90 wrote:Karak would like to join this council, and maybe my senior Chaplain Vargos who was serving on the Planet vs the mosters first hand.
Of course, I'll invite an envoy from each Imperial force to attend.
98940
Post by: Swampmist
My Masters of the Forge and Master of Sanctoty have been waiting to speak to the leaders, so a meeting is perfect
91468
Post by: War Kitten
Well, Smudge had mentioned to me in a PM that since Julius and his company had been getting so much experience against the hybrids in space (read: not dying and managing to kill them) that he would be summoned to a council at some point to speak.
84405
Post by: jhe90
Marshall karak may have too don his finest Terminaitor plate for this one lol, seems a rather formal event  .
Oh i forgot Acting Marshall Ivan who was on thee ground with Julius and Vargos.
51866
Post by: Bobthehero
I am assuming Gallus is going, as well?
Tempestor Prime is pretty much Colonel as far as Scions are concerned.
94485
Post by: 2BlackJack1
Ok, then Colonel Detta will be speak for the Histans.
40392
Post by: thenoobbomb
If all goes to plan, tomorrow shall see the arrival of some Chaos
91468
Post by: War Kitten
Just in time for a Hybrid invasion. Perfect timing eh?
98940
Post by: Swampmist
JUST AS PLANNED ehehehehehe!!!
71547
Post by: Sgt_Smudge
Just waiting on Benlisted and thenoobbomb to give me a number. I must admit, your rolls are... interesting.
98168
Post by: Tactical_Spam
Sgt_Smudge wrote:Just waiting on Benlisted and thenoobbomb to give me a number. I must admit, your rolls are... interesting.
Define interesting
71547
Post by: Sgt_Smudge
Y'all see when I post them all.
91468
Post by: War Kitten
Translation: We're all about to get wrecked by the Hybrids.
98168
Post by: Tactical_Spam
Dont say it. These are the best laid plans of mice and men
98940
Post by: Swampmist
Well, hopefully me bringing the Dawn Striders IG regiment will help. I mean, their basically all veterans in training to be scouts, so should be... Decent, atleast
51866
Post by: Bobthehero
So like my Scions, without all the fancy kits?
98940
Post by: Swampmist
But with more special weapons (aka flamer city) and armor, and less brainwashing (there is the odd Kriegian or Scion joined in though  )
51866
Post by: Bobthehero
I erm... ''acquired'' Kriegsmen too
And we have flamers, but they're quite problematic when it comes to not set the forest on fire and reveal our position to everyone.
98940
Post by: Swampmist
Bobthehero wrote:I erm... ''acquired'' Kriegsmen too
And we have flamers, but they're quite problematic when it comes to not set the forest on fire and reveal our position to everyone.
My guys are meant to hold positions the Striders grab, so they really don't mind burning down a forest or 500
91468
Post by: War Kitten
Bob prefers to be stealthy, thus why I'm fighting him in shadow warfare with my DE, much more entertaining.
51866
Post by: Bobthehero
That said, I am not agaisn't calling the occasional orbital strike (if Light Cruisers can do that) and I have my own ''gak hits the fan team'' for when, well, yeah.
98168
Post by: Tactical_Spam
Bobthehero wrote:That said, I am not agaisn't calling the occasional orbital strike (if Light Cruisers can do that) and I have my own ''gak hits the fan team'' for when, well, yeah.
I hope you remember that comms between the ground and the fleet are down and Julla is protected by an OP bubble shield.
71547
Post by: Sgt_Smudge
I have results ready for all guys bar thenoobbomb, medikant and Benlisted, who have yet to give me a number.
Would you like me to post the results now, or wait until I get their results in?
98168
Post by: Tactical_Spam
Sgt_Smudge wrote:I have results ready for all guys bar thenoobbomb, medikant and Benlisted, who have yet to give me a number.
Would you like me to post the results now, or wait until I get their results in?
Put them in double spoilers
91468
Post by: War Kitten
I would say wait, so we can all see at one time
98940
Post by: Swampmist
Yes please, the wait is too hard and I want to know if anyone dies so I can give up their names
76036
Post by: TheEyeOfNight
I could go either way. Got an eight-hour drive tomorrow, so as long as I hear back before then, it'll give me something to do on the trip.
94485
Post by: 2BlackJack1
I'd say wait so everyone can get them.
51866
Post by: Bobthehero
Tactical_Spam wrote: Bobthehero wrote:That said, I am not agaisn't calling the occasional orbital strike (if Light Cruisers can do that) and I have my own ''gak hits the fan team'' for when, well, yeah.
I hope you remember that comms between the ground and the fleet are down and Julla is protected by an OP bubble shield.
Not going to do anything to Julla, as for comms, planet wise or is it more localised? I've already had my dudes do a bunch of planet->ship calls, but I guess we can wing it using Valkyries.
98168
Post by: Tactical_Spam
Bobthehero wrote: Tactical_Spam wrote: Bobthehero wrote:That said, I am not agaisn't calling the occasional orbital strike (if Light Cruisers can do that) and I have my own ''gak hits the fan team'' for when, well, yeah.
I hope you remember that comms between the ground and the fleet are down and Julla is protected by an OP bubble shield.
Not going to do anything to Julla, as for comms, planet wise or is it more localised? I've already had my dudes do a bunch of planet->ship calls, but I guess we can wing it using Valkyries.
I would say the Jamming is a local occurance, thus taking out a few bases may drop their ability to jam
51866
Post by: Bobthehero
I'll just wing it on the fact that I am not near you for now, but I'll keep that in mind.
90480
Post by: Righteousrob
I got a job at as a manager in an office. Got my life back.
91468
Post by: War Kitten
Nice to see you back Rob, you jumping back in maybe?
98168
Post by: Tactical_Spam
That deserves a pat on the back... Well, there is no emote for back pats so you get a smily ork
82964
Post by: medikant
Dang! I'm going to have to set alerts or something to check this thread. I've been working on my introduction post still!
98940
Post by: Swampmist
medikant wrote:Dang! I'm going to have to set alerts or something to check this thread. I've been working on my introduction post still!
Just do what the rest of us do: F5 like there's no tommorow!
98168
Post by: Tactical_Spam
Posted the New Order's reaction to the Deep.
91468
Post by: War Kitten
Posted the new Episode of Crusade of Drama. This one's for you TS!
98168
Post by: Tactical_Spam
I posted the "Ryus just mind-fethed every psyker in my fleet" part of my campaign
51866
Post by: Bobthehero
Because I can't quite keep to a single thing going per day  I added another blurb, this time dealing with Gallus and the Deep.
97127
Post by: Kharne the Befriender
I like how I'm pretty much almost unaffected by the Tyranid Hive Mind
98168
Post by: Tactical_Spam
I like how They would just eat you anyway
87465
Post by: Ezra Tyrius
I like how everyone got 'The Deep has come'-seizures after the Sorcerer took a psychic attack to the face
Also, curious that no-one's commented on the fact that Petra's baby is apparently being protected by a higher force...
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Post by: Tactical_Spam
Ezra Tyrius wrote:I like how everyone got 'The Deep has come'-seizures after the Sorcerer took a psychic attack to the face
Also, curious that no-one's commented on the fact that Petra's baby is apparently being protected by a higher force...
Maybe Petra is a psyker, or the baby is...
Also, I only felt it realistic to continue "The Deep has come" because it hit your psyker, thus hit my psykers too...
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Post by: jhe90
Ezra Tyrius wrote:I like how everyone got 'The Deep has come'-seizures after the Sorcerer took a psychic attack to the face
Also, curious that no-one's commented on the fact that Petra's baby is apparently being protected by a higher force...
That's odd....
My character has gained a mystery
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Post by: Sgt_Smudge
I've not had a roll from thenoobbomb yet, but I'll post the results as they stand:
---------------------------------------------------------------------------------------------------------
Number Rolled: 68
MAJOR VICTORY
VICTORY
MINOR VICTORY
DRAWN
MINOR DEFEAT
DEFEAT
MAJOR DEFEAT
jhe90:
Ezra:
thenoobbomb:
War Kitten:
Tactical_Spam:
Ashiraya:
chazz huggins:
EyeOfNight:
Kharne the Befriender:
Bobthehero:
Benlisted:
medikant:
Swampmist:
2BlackJack1:
Sgt_Smudge:
--------------------------------------------------------------------------------------------------------------
I hope you're happy with your rolls. I eagerly await your write-ups on this.
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Post by: Tactical_Spam
God-Emperor be praised!
94485
Post by: 2BlackJack1
My poor Histans. As soon as they show up they get mauled. I guess someone has to share the burden?
And stop that look, TS. My Histans aren't low enough in number to consider joining the New Order.
91468
Post by: War Kitten
I actually came out of this ok. I lost a fair number of serfs who were crewing the ships by the sound of it. But I held them back, and that's what counts.
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Post by: Tactical_Spam
Next time I use the Nova cannons which are designed to kill Nids and Orks... Cyclonic torpedos are OP
94485
Post by: 2BlackJack1
Can someone else help defend against Mall? My Histans had to get the feth out of there. It's almost funny, in a sad way, that my Histans went from sitting around getting hammered as they waited for something to do to getting torn apart and asking for help.
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Post by: jhe90
Well I'm heading west soon so maybe b2j
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Post by: Tactical_Spam
I am about ready to salvage what I can from Julla and pull out. Too costly to fight on a planet while defending in the void, plus Bob just got his scions wrecked...
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Post by: War Kitten
Maybe this means Bob will be too weak to go after my DE...
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Post by: TheEyeOfNight
87465
Post by: Ezra Tyrius
"FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETH" - The Sorcerer
The Remnants are getting their asses kicked, it seems
By the way, what about my Death Ravens? You didn't include them in the list, but then again, I only supplied you with one number... how do we fix that little problem?
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Post by: jhe90
I think we forgot they exist.... Again.....:-(
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Post by: Tactical_Spam
Ezra Tyrius wrote:"FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETH" - The Sorcerer
The Remnants are getting their asses kicked, it seems
By the way, what about my Death Ravens? You didn't include them in the list, but then again, I only supplied you with one number... how do we fix that little problem?
The Death Ravens were at the rear of the Crusade fleet, thus didn't get enough action to be worth noting
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Post by: Bobthehero
Tactical_Spam wrote:I am about ready to salvage what I can from Julla and pull out. Too costly to fight on a planet while defending in the void, plus Bob just got his scions wrecked...
Small blessing that I only had a hundread men down Julla, they're all dead tho, except Section 3, which was getting the Tau prisoner out and the intel out, So that leave 7 survivors with a few wounded men. It also means I've lost most of my forest combat specialists.
Could've been worst, if it wasn't for the DEldar attack, I'd have Valkyries down there as well.
We'll see what's the outcome of the meeting is.
Edit: And the fog couldn't really choke the Scions, they can fight in Void combat when they are in full armor, which they always are.
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Post by: Tactical_Spam
Bobthehero wrote: Tactical_Spam wrote:I am about ready to salvage what I can from Julla and pull out. Too costly to fight on a planet while defending in the void, plus Bob just got his scions wrecked...
Small blessing that I only had a hundread men down Julla, they're all dead tho, except Section 3, which was getting the Tau prisoner out and the intel out, So that leave 7 survivors with a few wounded men. It also means I've lost most of my forest combat specialists.
Could've been worst, if it wasn't for the DEldar attack, I'd have Valkyries down there as well.
We'll see what's the outcome of the meeting is.
Edit: And the fog couldn't really choke the Scions, they can fight in Void combat when they are in full armor, which they always are.
But not everyone walks around with their helmets on and even those who do dont have an infinite amount of air
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Post by: Sgt_Smudge
Ezra Tyrius wrote:"FEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETH" - The Sorcerer
The Remnants are getting their asses kicked, it seems
By the way, what about my Death Ravens? You didn't include them in the list, but then again, I only supplied you with one number... how do we fix that little problem?
For anyone who's force didn't get numbered and wants to have their force take part (either to die or gain glory), I'll roll a different number, and PM me a number to see how well you do. Of course, you don't have to. But if the Death Ravens wish to be participants, I'll take them on.
Bobthehero wrote:And the fog couldn't really choke the Scions, they can fight in Void combat when they are in full armor, which they always are.
They wear full, heavy, carapace armour when sleeping, eating, urinating, so on? I kinda doubt that. Especially when they themselves believe they are safe in their underground bunkers.
Also, this fog has proven to be unaffected by guard issue rebreathers, as evidenced by the Kagrenz conflict, either by altered molecular structure, psychosomatically induced asphyxiation, or just spess magic.
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Post by: jhe90
Il add my chunk when i feel better. So Karak needs a dream, Baby name, and Battle vs the monsters
simples
91468
Post by: War Kitten
I have to do a write up for all 3 of my factions. 2 draws and a major victory
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Post by: 2BlackJack1
Well, the fog surrounded most of a cruiser and seeped into it. I'm pretty sure if the fog itself can't get to you then the claws capable of tearing through power armor will.
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Post by: Kharne the Befriender
I'll have to take on these fog monsters, Jackal inbound
93655
Post by: Buttery Commissar
I've been meaning to ask, but the main topic is daunting as hell; is it still okay to join in?
I was going to originally drop a well equipped Rogue trader and a few cohorts in, but by the time I came back to read through, it seemed like the train was already well out of the station.
I'm not around too often to sit and write, so someone out to turn a buck on the mess being made seemed like fun.
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Post by: jhe90
Buttery Commissar wrote:I've been meaning to ask, but the main topic is daunting as hell; is it still okay to join in?
I was going to originally drop a well equipped Rogue trader and a few cohorts in, but by the time I came back to read through, it seemed like the train was already well out of the station.
I'm not around too often to sit and write, so someone out to turn a buck on the mess being made seemed like fun.
Welcome, don't worry we are apcepting of new comers
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Post by: 2BlackJack1
The train always has another cart still in station. Man, that was a crappy way to expand on an expression. I saw you ask if you could drop in an Inquisition spot on like page 2, and wondered if you'd ever do anything on that.
Anyway, welcome aboard, it seems like the Imperium can get as many hands on deck as it can get. Storms are brewing, and the deep has come.
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Post by: Sgt_Smudge
jhe90 wrote: Buttery Commissar wrote:I've been meaning to ask, but the main topic is daunting as hell; is it still okay to join in?
I was going to originally drop a well equipped Rogue trader and a few cohorts in, but by the time I came back to read through, it seemed like the train was already well out of the station.
I'm not around too often to sit and write, so someone out to turn a buck on the mess being made seemed like fun.
Welcome, don't worry we are apcepting of new comers
That we are. I'd be happy to take you on, just send me a PM when you're interested.
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Post by: Kharne the Befriender
I like how I picked the number that was rolled, it is indeed a good day.
Ezra, I forgot to ask you, how would you feel about joining my Coalition? If you want to you can retreat to Voor'Han, I'm not sure where you are though.
WK, I'm rolling to see if I can help cover your DE's retreat to Voor'Han for negotiations.
EoN, I'm going to send a message to your Lord about joining the Coalition.
2BJ1, I'm also going to send a message to Archarus about meeting up on Voor'Han.
Ashiraya, you should also join the Coalition, we could really use the GS help.
I have picked Voor'Han as the coalition meeting place due to my roll against the Nids, it should be pretty safe.
If anyone else wants to join the Coalition let me know.
93655
Post by: Buttery Commissar
Haha, trains make for terrible metaphors it seems.
I'll drop a PM when I'm back from travelling around, what sort of info would be helpful?
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Post by: jhe90
Nature of force
Maybe a rough idea of your main objective
Rough guildeline of force, ships, named charecters
Nothing too detailed, a sketch if you will.
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Post by: 2BlackJack1
Anyone else get a kick out of 'how the deep has come' might just become a new slogan for this campaign? Of course, it's easier for us to jest about it since we don't actually have to worry about those beasts ripping us in half while fog surrounds us.
You're welcome for the morbid thought.
71547
Post by: Sgt_Smudge
2BlackJack1 wrote:Anyone else get a kick out of 'how the deep has come' might just become a new slogan for this campaign? Of course, it's easier for us to jest about it since we don't actually have to worry about those beasts ripping us in half while fog surrounds us.
You're welcome for the morbid thought.
Good thought. I'll be sigging that quote now.
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Post by: Buttery Commissar
jhe90 wrote:Nature of force
Maybe a rough idea of your main objective
Rough guildeline of force, ships, named charecters
Nothing too detailed, a sketch if you will.
I'll have to think up names and check the old FFG RPG for dimensions/ship types, but basically it's a bit Goldilocks and the Three Bears.
The RT himself captains his main ship, which is fairly large (in RT terms, seem to remember they are smaller than imperial navy), his "fleet" are then a secondary medium vessel and a little scouting thing that hides at any given opportunity.
His objective would be to make money whilst pretending not to care what's going on around him. Charging refugees for safe travel, selling weapons, and defending/answering those in distress who may be able to pay well. Or at least that's what he says is the reason. If anyone finds out he's doing it out of a sense of duty or charity, he'd probably shoot them ironically.
Second vessel and most day to day runnings and real brains of the outfit would be handled by his seneschal and close crew.
The third ship certainly has people on it, and you're likely not cleared to know who (or I'm still thinking.). They're mostly bumming a ride and using the RT's hospitality whilst observing and reporting what's going on.
That sort of thing?
84405
Post by: jhe90
Buttery Commissar wrote: jhe90 wrote:Nature of force
Maybe a rough idea of your main objective
Rough guildeline of force, ships, named charecters
Nothing too detailed, a sketch if you will.
I'll have to think up names and check the old FFG RPG for dimensions/ship types, but basically it's a bit Goldilocks and the Three Bears.
The RT himself captains his main ship, which is fairly large (in RT terms, seem to remember they are smaller than imperial navy), his "fleet" are then a secondary medium vessel and a little scouting thing that hides at any given opportunity.
His objective would be to make money whilst pretending not to care what's going on around him. Charging refugees for safe travel, selling weapons, and defending/answering those in distress who may be able to pay well. Or at least that's what he says is the reason. If anyone finds out he's doing it out of a sense of duty or charity, he'd probably shoot them ironically.
Second vessel and most day to day runnings and real brains of the outfit would be handled by his seneschal and close crew.
The third ship certainly has people on it, and you're likely not cleared to know who (or I'm still thinking.). They're mostly bumming a ride and using the RT's hospitality whilst observing and reporting what's going on.
That sort of thing?
That's it, details can be exact ironed out later on :-)
71547
Post by: Sgt_Smudge
Buttery Commissar wrote: jhe90 wrote:Nature of force
Maybe a rough idea of your main objective
Rough guildeline of force, ships, named charecters
Nothing too detailed, a sketch if you will.
I'll have to think up names and check the old FFG RPG for dimensions/ship types, but basically it's a bit Goldilocks and the Three Bears.
The RT himself captains his main ship, which is fairly large (in RT terms, seem to remember they are smaller than imperial navy), his "fleet" are then a secondary medium vessel and a little scouting thing that hides at any given opportunity.
His objective would be to make money whilst pretending not to care what's going on around him. Charging refugees for safe travel, selling weapons, and defending/answering those in distress who may be able to pay well. Or at least that's what he says is the reason. If anyone finds out he's doing it out of a sense of duty or charity, he'd probably shoot them ironically.
Second vessel and most day to day runnings and real brains of the outfit would be handled by his seneschal and close crew.
The third ship certainly has people on it, and you're likely not cleared to know who (or I'm still thinking.). They're mostly bumming a ride and using the RT's hospitality whilst observing and reporting what's going on.
That sort of thing?
I like it, a less military force would be in interesting concept to have in the crusade!
91468
Post by: War Kitten
Got up my UM's POV regarding the Hybrid Assault. Hope you guys enjoy. Eldar and DEldar POV to come later.
93655
Post by: Buttery Commissar
 My complete lack of knowledge about weaponry may be a factor.
Though to be fair, the larger RT vessels are 8-12 kilometres long and can contain their own IG regiments and fairly brutal lance and side weaponry. I just don't feel confident I can bs things I don't know about.
99900
Post by: shatter_brained
*knocks* Hello? I was told to come here... Warhammer 40k RP? Hmmmm... I may be a bit much to handle and my fluff has no anchor in the universe really. It would mainly be a single character at the start who gains power over time.
I also noticed some rolling going on... could you point me in the direction of the rules? I would like an idea of whats going on before I dive in at terminal speed.
84405
Post by: jhe90
10-12 Km is larger than my 8km battlebarge lol
8-10km at the most might make more high end estimates that fit better
71547
Post by: Sgt_Smudge
shatter_brained wrote:*knocks* Hello? I was told to come here... Warhammer 40k RP? Hmmmm... I may be a bit much to handle and my fluff has no anchor in the universe really. It would mainly be a single character at the start who gains power over time.
I also noticed some rolling going on... could you point me in the direction of the rules? I would like an idea of whats going on before I dive in at terminal speed.
*opens door to madness*
Hello and welcome to the Crusade of Fury OT thread. I'm Smudge, and I'll be your GM for this... adventure? Yeah, we'll call it that. The exits are here, here, and here.
PM me if you're interested in starting up.
So, rolling mechanics. Here for future record:
If you want to do an action (repairs, negotiations with NPCs, attacking, defending, etc), you choose a number from 1-100. I then randomly roll one, and the closer you are to my number, the more successful you are at that action.
97127
Post by: Kharne the Befriender
I'll have my stuff up tonight at some point in time.
93655
Post by: Buttery Commissar
jhe90 wrote:10-12 Km is larger than my 8km battlebarge lol
8-10km at the most might make more high end estimates that fit better
I think ours was about six and we replaced the torpedoes with crew reclamation facilities. We weren't exactly min maxing, haha.
91468
Post by: War Kitten
shatter_brained wrote:*knocks* Hello? I was told to come here... Warhammer 40k RP? Hmmmm... I may be a bit much to handle and my fluff has no anchor in the universe really. It would mainly be a single character at the start who gains power over time.
I also noticed some rolling going on... could you point me in the direction of the rules? I would like an idea of whats going on before I dive in at terminal speed.
Basically, this is a long-running thread following the progress of an Imperial Crusade. Each person here is playing with an army (or armies) and they are fighting for or against the Crusade. I have Eldar, DEldar, and Ultramarines taking part. I would recommend having an actual army taking part in the Crusade, as it makes it a little easier to work with (although you could be like BC who's bringing in a Rogue Trader). Feel free to PM our GM Sgt_Smudge to learn more.
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Post by: Tainted
I'm tempted to give this a go. Which side needs the most help at the moment?
Also I just started reading, what are the deep ones?
98168
Post by: Tactical_Spam
Tainted wrote:I'm tempted to give this a go. Which side needs the most help at the moment?
Also I just started reading, what are the deep ones?
The Deep is basically spooky scary Tyranids send shivers down your spine. And the Xenos could use more people, however, I'd check with Sgt_Smudge first
91468
Post by: War Kitten
Well, the Imperials have the most armies available, but they and the Chaos factions are both struggling the most at the moment I believe.
98168
Post by: Tactical_Spam
And I posted my part of the uneventful murder of space bugs
93655
Post by: Buttery Commissar
Is there a rough summary of current proceedings? I don't mind reading through, but it may take me a few days.
71547
Post by: Sgt_Smudge
The Deep* are a collective of alien creatures which first appeared on Kagrenz. They share many qualities similar to a Tyranid Genestealer, but seem to be different in ways that grant minor psychic control over water vapour, resulting in their colloquial name of "Fog Creatures". However, no-one quite knows their origin or goals in the Crusade. All that is known is that they are a threat to every army in the sector.
*(who now by virtue of being a top quality meme of the thread, such as the italicization of the prefix Acting-Captain, will only ever be referred to in red text)
As for alignments, I really don't mind which faction you side with. I add in NPC forces as appropriate to balance things.
The closest thing we have to a summary is a TL;DR a few pages back in this thread.
91468
Post by: War Kitten
Here's a rough summery of what's going on at the moment. Space Bugs are trying to nom every army present (and they've beaten the tar out of several of them). El Lord General has called a council to get all the Imperial Factions to just get along for once. Oh, and romance is blooming over on the Eldar side of things, just ask TS
My Delegation is:
Captain Julius (in MKIV plate)
Librarian Veho
Tactical Squad Salonius
84405
Post by: jhe90
Il try and write my bit up Sunday, I seem to only write a garbled mess right now so
And my delegation is
Karak (in full catapracti plate)
Vargos. (greatsword,full regalia, skull helm etc)
Honour guards ulf (you know him), sentinal. (power halbard, honour guard leader)
98168
Post by: Tactical_Spam
War Kitten wrote:Here's a rough summery of what's going on at the moment. Space Bugs are trying to nom every army present (and they've beaten the tar out of several of them). El Lord General has called a council to get all the Imperial Factions to just get along for once. Oh, and romance is blooming over on the Eldar side of things, just ask TS
On the Eldar side?
Fam, we got love everywhere.
A Commisar and a Captain of the Guard (Female knight badass who kind of went soft now that shes preggers)
A Judge (Bastard child of a Space Marine Captain and Chaplain) and a priestess. Mostly a communal thing, no physicalities.
An Inquisitor and her Wyches (Not going to explain it farther than this. 2 NSFW, 4 me)
An Autarch and a Farseer
The list continues
93655
Post by: Buttery Commissar
... I feel like there's a lot of repression being worked out in this story line.
But no, that's sweet.
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Post by: Tactical_Spam
71547
Post by: Sgt_Smudge
Buttery Commissar wrote:... I feel like there's a lot of repression being worked out in this story line.
But no, that's sweet.
My thoughts exactly.
(Not mentioning the weird relationship between Acting-Captain Aurelius and the Sorceror before Gallor Prime happened  )
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Post by: jhe90
Tactical_Spam wrote: War Kitten wrote:Here's a rough summery of what's going on at the moment. Space Bugs are trying to nom every army present (and they've beaten the tar out of several of them). El Lord General has called a council to get all the Imperial Factions to just get along for once. Oh, and romance is blooming over on the Eldar side of things, just ask TS
On the Eldar side?
Fam, we got love everywhere.
A Commisar and a Captain of the Guard (Female knight badass who kind of went soft now that shes preggers)
A Judge (Bastard child of a Space Marine Captain and Chaplain) and a priestess. Mostly a communal thing, no physicalities.
An Inquisitor and her Wyches (Not going to explain it farther than this. 2 NSFW, 4 me)
An Autarch and a Farseer
The list continues
Don,t worry, I was going to have her mess up some of the guard who are kinda loyal to pavus who interrupt her baby naming momment then relax in the observatory (still got badass in her). Next chunk when I can write properly
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Post by: Bobthehero
My delegation will be
Tempestor Prime Gallus Tauron, with plasma pistol, powerfist w/ command squad, all equpped with either plasma guns or melta guns
Tempestor Secundus Riley Enoch, he's got a customized hellgun with a grenade launcher and a power knife, he's got his own command squad, once again, all equipped with either plasma guns or melta guns.
Yes, I trust my allies, why do you ask?
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Post by: Sgt_Smudge
Oh yeah, did you get a name for her by the way? **fingers crossed as for my choice**
98168
Post by: Tactical_Spam
My delegation is Inquisitor Raela and... um... thats it?
51866
Post by: Bobthehero
I'd say bring the Lictor, only good things can come out of that.
98168
Post by: Tactical_Spam
You mean the one in comatose?
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Post by: Buttery Commissar
That whooshing is the sound of me entirely missing the reference.
I may have to tone down our Lord Captain as he usually flirts with officials and maintains it's for the benefit of finding a suitable heir.
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Post by: Sgt_Smudge
I'm not sure how many Imperial personnel would be content with an actual Lictor on their ship, regardless of domestication.
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Post by: jhe90
Sgt_Smudge wrote:Oh yeah, did you get a name for her by the way? **fingers crossed as for my choice**
Un sure, but siding wit one name
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Post by: shatter_brained
Submitted army idea and fluff to go with it. Hopefully it flies...
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Post by: jhe90
Sgt_Smudge wrote:I'm not sure how many Imperial personnel would be content with an actual Lictor on their ship, regardless of domestication. 
It might not last my templers lol
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Post by: Tactical_Spam
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Post by: Bobthehero
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Post by: Tactical_Spam
As smudge said, no imperial, bar the radical New Order, wants him on the ship. Probably because I didn't neuter him...
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Post by: War Kitten
Go ahead and bring him as is. It will make for hilarious conversation
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Post by: jhe90
War Kitten wrote:
Go ahead and bring him as is. It will make for hilarious conversation
This will be funny, we have the most random mix.
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Post by: Tactical_Spam
Honestly, I think every Imperial army needs to send a delegate and we should all have a discussion with each player putting out what their character's got out of it
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Post by: War Kitten
We'll just have to wait and see what Smudge does.
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Post by: Bobthehero
I was making a joke. the Crusade would probably implode from that event alone.
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Post by: Tactical_Spam
Bobthehero wrote:I was making a joke. the Crusade would probably implode from that event alone.
You would be like, "See dem New Order folks sitting over there? They be heretics"
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Post by: shatter_brained
PM'd Smudge. It's an odd piece of work that would be hated by al
l in the universe... even the Tau. Haha.
Just a rogue Eldar element destined to be a wild card, 'tis all.
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Post by: War Kitten
Corsairs?
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Post by: jhe90
Inquisitors?
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Post by: Swampmist
I was away for this and TOTALLY FETHING CALLED IT. Can I get a more complete idea of my losses?
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Post by: Kharne the Befriender
I like how the Imperial side is holding a delegation while some of the Xenos/Chaos is holding their own.
I have a feeling that there is going to be a titanic war. Which will be interesting to say the least....
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Post by: War Kitten
Got the Eldar POV of the Eldar attack up. Lilliana was reminiscing about the good times she had with her ex and then the stupid Hybrids showed up. And the Imperials were just jealous of the council the Evil side was going to hold so they're imitating us.
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Post by: 2BlackJack1
I find this slightly reminiscent of the Winter Assault campaign, with the forces of Order versus Disorder. Of course, this isn't as obvious that backstabbing will happen, and Order is Imperials only as of now.
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Post by: War Kitten
Who knows? My Eldar could make an appearance at the council meeting and be all cryptic... the more I think about that the more I want to make it happen.
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Post by: Tactical_Spam
War Kitten wrote:Who knows? My Eldar could make an appearance at the council meeting and be all cryptic... the more I think about that the more I want to make it happen.
Y'know, having to use my Inquisitor as a shield to prevent people from pulling out weapons
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Post by: War Kitten
I'm just saying, if it's a good guys council my Eldar might want to be there. I'll ask Smudge about it, I probably have the one "good" Xeno faction in this Crusade
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