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Post by: Future War Cultist
So in recent years we've had Knights, the admech, the Deathwatch and now Genestealer cults all back in 40k, and this is great. Who do you think they'll bring back next, and what would you like them to do with said army?
I'm really hoping that they look to the sisters. They're one of the coolest armies in the fluff yet they've been badly neglected for far too long. Another force I'd like to see is the Arbites. They'd be great enemies for the stealer cults.
It would be tricky but I would love to see the lost and the damned come back in a more official capacity too. That's a hat trick of chaos armies then.
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Post by: Elbows
Zoats. And the world will burn.
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Post by: Nerak
Squats
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Post by: Sgt_Smudge
I'd like to see Sisters. Please GW. You've brought some very fun factions into the game. Leave Squats as a meme, and actually make Sisters a plastic product line, with a physical codex.
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Post by: Gamgee
GROOOT!!! I mean Kroot. Except make them way cooler with a Predator theme and they will print money among the Tau fans. Right now the Kroot are suffering an identity crisis with what they are. In theory they are cool and the default Kroot look cool enough not to get removed from the codex. It doen't help GW nerfed their close combat abilities.
It was the FW Kroot that was a lost opportunity of poor rules.
Revamping the Kroot to be more like Predators look wise, rule wise, and technology wise will be more interesting. There's just nothing interesting that can be done with their current fluff about minor adaptations. The whole beak thing doesn't look too cool when it's turned into other things. Look at the greater gnarloc thing could have been a cool dinosaur instead had that big dumb beak.
There are some cool elements to the Kroot like their hunting abilities and some of the fluff I like, but I do think they need a stronger direction.
It would be so easy to say this is a specific offshoot of Kroot who have adapted to be stronger, smarter, and use more Tau technology like cloaking, powerful high tech wrist blades form their own high tech past, and shoulder mounted plasma guns. Full on plasma guns not just the Kroot rounds.
They might want to see their Empire restored to a more technologically potent state. They would focus on going on galaxy spanning hunts to consume the strongest, smartest, and worthiest prey so they can get stronger, faster, and more advanced.
Kroot Chief Shapers are reconnecting to their psychic roots and would would go on vision quests to attain a spirit animals. These vision quests lead them to taming various different and powerful monsters and potent Kroot psychic powers.
You could introduce a few species that are non-Kroot they have tamed like an actual big cool dinosaur geared up with weapons, a cool giant flying "thunder bird" that shoots lighting, and jumping insect mounts that act as bikers.
Their long lost Kroot Technology is being brought back online and in some cases improved with new Tau technology the big center piece kit would be a Kroot Hunting Clans Trophy Ships, small agile drop ships that take them down to the planet and offer fire support against more technologically advanced foes.
These small drop ships eventually take their trophies, kills, and meat back to the nearby "mother ship" which is an old refitted Kroot Empire battleship refitted for their new needs and with Tau technology. Each Kroot Clan would have its own mothership to operate out of. That would be a cool addition to the Battlefleet Gothic range. Look at Yajuta (Predator) style of ships to get an idea of these aliens would look like.
A cool piece of lore is that they capture dangerous aliens from all across the galaxy to fight or use in fights in their clan ships. The Dark Eldar in particular gather a lot of interesting specimens from the Kroot Clans when time is of the necessity since the two seem to share a fondness for the same types of dangerous animals. This mutual respect for the kill gains them frequent mercenary contracts.
These Kroot Hunting Clans would still share a very mercenary outlook with most other races and hire themselves out at every opportunity to improve themselves. For the right price they can even be coaxed into taking prey back alive.
Then just spice this all up with some crazy 40k over the topness. Battle Brothers with Tau, Eldar, Eldar Exodites, Dark Eldar, and Demiurge Brotherhoods, Necrons, and Orks.
Allies of Convenience Imperium of Man.
Come the Apocalypse Chaos Forces, Tyranids, Genestealer Cults.
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Post by: BrianDavion
hopefully sisters
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Post by: Tailessine
Nothing- a new, non human or human like alien race is what 40k needs. Right now only tyranids are really 'alien.'
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Post by: Ratius
At this point I have literally no doubt Sisters will make a comeback.
Q2 of 2017.
Mark these words :p
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Post by: Mr Morden
I want Sisters.
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Post by: TheLumberJack
I agree with bringing a Kroot army would be cool. Especially if they can gain new abilities every time the beat a unit in cc, which would be cool and fluffy
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Post by: PrehistoricUFO
I'm also hoping for Sisters just to start getting some new sculpts/renditions of preachers and other characters that I can use for converting to my Inq band or to act as familiars/housecarls to heroes from other armies. Cherubs with weapons, menials carrying standards, missionaries, servo-skull familiars, new servitor models, etc, etc.
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Post by: Gamgee
Honestly? I think GW will do both Kroot and Sisters and a new xenos race. They've listened to all the other requests. They have to know how popular these are. The only major things left to do really.
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Post by: Ratius
And update Chaos
/Dakka Bingo.
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Post by: Gamgee
If Games Workshop releases Kroot, Sisters, a new xenos. and updates the Chaos range what is left to do other than giving all the existing armies new updates?
Hmmm.... even my creativity is drawing a blank for once. I guess when it happens I'll have to wait and see.
I could see Adeptus Arbities being cool at some far future point in time.
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Post by: Ratius
Possibly, more fully fleshed Admech/Skits.
Decent release ( 40k not FW) but lacking in some areas.
Dark mech ala 40k style.
DE redo maybe.
IG traitor and cultists (not FW prices)
Automatically Appended Next Post: Thats 7 possible new releases all in from this thread
€€€
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Post by: Mr Morden
Gamgee wrote:If Games Workshop releases Kroot, Sisters, a new xenos. and updates the Chaos range what is left to do other than giving all the existing armies new updates?
Hmmm.... even my creativity is drawing a blank for once. I guess when it happens I'll have to wait and see.
I could see Adeptus Arbities being cool at some far future point in time.
They will have to add some Marine stuff amongst the rest - hopefulyl some fo the Chapters thus far neglected - so Raven Guard snipers / stealth teams etc.
Arbites would be a cool anti- Genestealer Cult and would be a good possibity for another boardgame along with Hive Gangers
Humand / Xenos Pirates and Mercs would be a fun addiiton
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Post by: BrianDavion
traitor guard is come to think of it something they could do VERY VERY easily, release a few new kits, maybe a infantry squad and a HQ clampack or two, then rebox most of the IG vehicle range with a chaos upgrade sprue. much like how most of the death watch boxes, I'd proably ditch valkyries as they're technicly imperial navy
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Post by: Ratius
Like I said. Low hanging fruit = €€€
Easy but it remains to be seen if GW listen or do the Ostritch.
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Post by: Lord Damocles
There are multiple references to the Adeptus Arbites in October's White Dwarf.
Perhaps nothing, but it's more than I would have expected to see...
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Post by: Future War Cultist
A stand alone Kroot army (as allies to the tau) is a great idea! If they do that though I think they should remove Kroot from the tau codes altogether and bring in new aliens to fill the gap. Say that these aliens and the Vespids are fully intergrated into the tau military but the Kroot are less so.
But sisters really deserve a look. I know that any plastics they get will be amazing for sure. But arbiters would be nice too.
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Post by: TheLumberJack
Future War Cultist wrote:A stand alone Kroot army (as allies to the tau) is a great idea! If they do that though I think they should remove Kroot from the tau codes altogether and bring in new aliens to fill the gap. Say that these aliens and the Vespids are fully intergrated into the tau military but the Kroot are less so.
But sisters really deserve a look. I know that any plastics they get will be amazing for sure. But arbiters would be nice too.
What if they made an alien mercs codex? Containing many different types of mercenaries that armies can use?
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Post by: oldzoggy
It is never going to happen but I would love it if they brought the oop prices back.
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Post by: TheWargamingWoodworker
Dunno if they're a candidate to be "brought back" since I have no clue if they ever formally existed, but I'd love to see an Eldar Exodites book. Otherwise, I am guessing Sisters are virtually a lock.
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Post by: Psienesis
They might change the playstyle of the Kroot, but they're never going to change the look. They're bird-men who eat people. That's their schtick.
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Post by: Elbows
They could definitely make Kroot into an interesting army. I'm surprised how they let it slide (one of their neatest original designs).
So, a new boxed game featuring plastic Sisters with plastic Arbites fighting Kroot? Got it.
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Post by: Ratius
Kroot, 4-5 mentioned here. Do people really like them / want them?
I see them as grots personally, uninspired shoot offs?
Just me?
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Post by: TheLumberJack
Ratius wrote:Kroot, 4-5 mentioned here. Do people really like them / want them?
I see them as grots personally, uninspired shoot offs?
Just me?
I for one want them. I think they are a very unique and cool looking force. They have some cool fluff, and I think a lot of players would want to see more possible units for them then the 4 they have. I also think it's interesting that the Tau have these units that they use as mercenaries, and would like the Tau to have more mercenary options
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Post by: Vryce
Ratius wrote:Kroot, 4-5 mentioned here. Do people really like them / want them?
I see them as grots personally, uninspired shoot offs?
Just me?
Nope, not just you. I've hated the Kroot since I first purchased the first Tau codex in 3rd ed. They look horrible, the rules are (and really have always been) horrible, and I'm not a big fan of the fluff. The concept has promise, but it was just badly implemented and modelled.
I'm not against people that want them having them as an army, should GW choose to offer it, but I am most certainly not a fan of the Kroot.
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Post by: Gamgee
TheLumberJack wrote: Ratius wrote:Kroot, 4-5 mentioned here. Do people really like them / want them?
I see them as grots personally, uninspired shoot offs?
Just me?
I for one want them. I think they are a very unique and cool looking force. They have some cool fluff, and I think a lot of players would want to see more possible units for them then the 4 they have. I also think it's interesting that the Tau have these units that they use as mercenaries, and would like the Tau to have more mercenary options
Yeah. Oh if they reimagine the Kroot as cool Predator ripoffs I would keep them looking krooty if that makes sense just add in the cooler aspects of the Predators namely tons of awesome weapon customization.
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Post by: General Kroll
I'd like to see some love for the actual Inquisitors maybe a couple of multiparty plastic kits like the Space Marine Commander something like that.
Otherwise I can only really echo what others have said.
I don't like the current design of the Kroot, but yeah, the concept has promise, maybe as part of a larger mercenaries faction or something that can ally with Tau.
I'd like to see Hrud revert to being Space Skaven too, and I genuinely would like to see the Squats return. A bunch of homeless dwarves with a grudge against the universe for destroying their Homeworld could make for an interesting concept in the right hands.
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Post by: Elbows
I've always quite liked the Kroot aesthetic and think the plastic kit is holding up quite well considering its age.
What I didn't understand was why the Kroot hounds, the Krootox and the Kroot FW beasties all disappeared. I'd assume lack of sales, but they were a nearly "full" force at one point, including limited edition figures at Games Day etc.
I highly suspect they would simply look at Kroot box sales and nix it though.
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Post by: Rakar
Lots of great ideas here. Traitor guard etc should be incredibly easy to roll out. Kroot could be interesting, but I'm very ambivalent there. Personally, I'm adding my vote to the squats as well. They offer a truly different atmosphere to any other army. The only army that isn't completely depressingly grim/dark right now is the, very broken, orks. Squats get drunk and brawl and just seem fun! They look very different than existing armies, the have a history built in, they have an interesting battle style that is very complimented by the addition of super-heavies. I also think it was fantastic to have an army evolved from humanity the had 'real' engineers instead of superstitious priests..it gave humanity a bit more hope and ...well...humanity.
GW has already set the stage for their return with the Demiurg. Ideally I'd like to see them rolled out as their own independent army, but they could be tested as Tau allies.
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Post by: Gamgee
GSC was considered terrible sales wise too and now its looking like a hit. All you need is creativity to get something done and to design it right and you can make anything cool.
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Post by: wuestenfux
Chaos exodites making slaves of darkness playable in 40k.
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Post by: Gamgee
Fluff wise the Kroot are interesting it's their appearance that needs to be pushed into a cooler design point.
The redesigned Kroot as I imagine them would keep the general shape of the Kroot but would bulk it up a lot more and make them taller. The beak aspect would be tonned down a little and turned into more traditional jaws with just a hint of the beak from the old models.
Instead of wearing just leather armor their new fluff of wanting more technology means a more varied and interesting pallet of armors, weapons, and colors to pick from.
I would also give them cool masks that can be highly customized by players to represent which hunting clan and ship you operate out of. Kroot with plain masks that have no markings are criminals and exiles and considered dangerous.
Kroot Unblooded would wear only partial pieces of combat armor but it would look more sci fi like they got it from their glorious past and or a mix of new Tau plate designed for melee.
The more elite the Kroot the better armored until they have full hunting gear. The heaviest armor would be full suit of body armor but would retain its light easy to fight in aesthetic.
Kroot Hunting Clans Weaponry:
Melee: Ceremonial Daggers, combi-sticks, power glove, Kroot Empire Swords made form a unique metal they made at their peak that resist power weapons charge, shuriken (melee profile), wrist blades of the same material, scimitars, glaive, katana, mauls, and plasma scythe.
Ranged Weapons: Gauntlet Plasma gun, netgun, razor netgun which kills the target caught by retracting its wires to kill its foe, shoulder plasma gun, self destruct device, chakram, shurikens, spear gun (extremely accurate), chemical burner, plasma pistol, throwing mines, throwing laser mines (creates a grid of deadly cutting lasers making the terrain more dangerous), and Bleeder Speargun rounds for internal wounds.
In addition to this the more elite the Kroot the more trophies they have claimed. The higher the kroot go the more weapons they can use from other factions until the Elder Kroot Huntmaster (one of the HQ choices) can take a single artifact weapon from any book. The Huntsmaster is the position of the Chapter Master equivalent while the Clan Leader would be the equivalent to a Space Marine Captain.
I also like the suggestion put forth that as they kill stuff in battle they gain bonuses.
They would have special rules involving dueling enemy characters. I imagine they can scale from moderately skilled bands of 8-10 Unblooded and work their way up to highly elite squads of very customizable blooded (their standard warriors), and then elite hunters.
Did I just make the fan codex?
Fluff wise I would keep the old Kroot in the Tau dex but give them a rebox with some of the new models barring the Kroot Hunter stuff. This represents the Kroot who have joined the Tau Empire willingly. I would give them a few of the Kroot Empire weapons but not masks. These two groups of Kroot would be opposed to each other. The Kroot Hunters are dangerous vile technological monsters who hunt for fun and profit and seek to reestablish the Empire based around this. The Feral Kroot would be the ones from the current iteration. The Kroot Hunters see the ferals as primitive ugly savages who would doom their people to extinction or even servitude for life. Sort of how like we see Neanderthals today. The feral kroot even look more bird like than the Kroot Hunters like their primitive avian roots and the Kroot Hunters look down on them and even go out of their way to hunt them when they can. The Ferral kroot see the Hunters as the new reincarnation of the doom of their star faring empire which long predated the Tau. Kroot Hunters go out of their way not to adapt their form to what they eat and their shapers are tasked with making sure the stuff they eat perfects their current form to the best of its ability.
Edit
I haven't even touched on the whole Kroot Shapers and their new psychic powers or beasts yet.
TLDR
Dark Kroot.
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Post by: Rakar
Did I just make a fan codex?
You did, you most certainly did, it's a pretty damn cool one though!
Kroot are kinda cool, really. Squats would squash them though!
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Post by: Gamgee
Thanks that's cool you like it. I wonder if GW would ever see this and decide to take inspiration from it. i would love to see the squats return as the Demiurg. Did you see the Battlefleet Gothic Tau trailer ending? It has a cool Demiurge ship and voice actor in it. Make it so GW!
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Post by: Robin5t
Exodites are the only acceptable answer! We want dinosaur-riding laser knights!
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Post by: nou
Exodites, definately. If Harlies could make it to standalone codex, then so can Exodites. But I would be happy to get just a small release, the size of Militarum Tempestus...
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Post by: Jaxler
Vryce wrote: Ratius wrote:Kroot, 4-5 mentioned here. Do people really like them / want them?
I see them as grots personally, uninspired shoot offs?
Just me?
Nope, not just you. I've hated the Kroot since I first purchased the first Tau codex in 3rd ed. They look horrible, the rules are (and really have always been) horrible, and I'm not a big fan of the fluff. The concept has promise, but it was just badly implemented and modelled.
I'm not against people that want them having them as an army, should GW choose to offer it, but I am most certainly not a fan of the Kroot.
Er, a min squad of kroot can and will do more than a min squad of fire warriors. They can infiltrate, camp objectives and get cheap access to sniper rounds. Whilst a 5 man squad of warriors will do nothing, kroot have options. Also always plant objectives in forests if you've kroot. Btw I thought kroot sucked too until I played them and walked away pleasantly surprised, now I run them almost always in order to fill out my troop requirements.
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Post by: Gamgee
I use the current Kroot in my army lists a lot too mostly to tone them down.
The FW are superior due to being cheaper and giving more points for the good toys in high end tournaments, but point for point the Kroot are superior. At one point before the Stormsurge and Riptide wing came out it was quite common to throw in Kroot instead of min FW squads because they acted as a good tar pit who could snipe. Breacher Teams in Devilfish were the go to troops to have in a list, but with the recent faq's about transports it nerfs them into oblivion and killed the new devilfish tau combo before it even had a chance to see play for more than a few months span.
So they are decent units all things considered and I consider them one of the moderate codex options.
I talk high end stuff a lot since that is what I read up on, but when I play I use casual lists. Well I did when I could get a game. It didn't really matter my competition around here was pretty limp. I got invited to a big game day in town and I'm trying to make plans to get to it though and see if there's anyone there who can offer a challenge. I'll start with my simple list and work my way up.
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Post by: Warhams-77
Arbites and a Nurgle-related Chaos with Lost and the Damned-like elements. Sisters are not selling enough for a plastic release. I think GW in general is not going to re-release models that already have metal/finecast kits including Eldar and other factions' specialist troops this and next year. They see much more sales potential in armies with no models available instead - like GSC and the minimized Harlequin range which were both full armies in the first years of 40k and then got marginalized by the design studio of the 2nd Ed era.
Squats are in the current fluff again but I cannot see GW bringing them back with rules and models, espescially now with Mantic and others having product to cope with the interest. Sales numbers are too small for GW I think.
I would not be surprised if GW is going to release more super-heavy kits in 2018, if not earlier, after they bought new plastic production machines recently. Thunderhawks and Warhounds, more building kits.
And new Knights for Eldar expanding into a fully fleshed-out Exodite army focussed on Knights and not only dinosaurs - as depicted in the original, 80s Epic fluff. Wraithknights getting sold with another sprue, or even a new kit for Destroyer Knights. Then some Dragon Knight dinosaur cavalry and an HQ on Dragon, plus a big dinosaur kit.
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Post by: Vankraken
Ordo Hereticus + Sisters to round out the 3 main branches of the inquisition and their associated military force. Could very easily tie in a traitor guard codex/campaign book with a planet falling to chaos corruption and the Sisters, Guard, and Inq are fighting a mixture of Traitor Guard, Chaos Cultists, and possible Daemons.
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Post by: Mr. Burning
Warhams-77 wrote:
I would not be surprised if GW is going to release more super-heavy kits in 2018, if not earlier, after they bought new plastic production machines recently. Thunderhawks and Warhounds, more building kits.
And new Knights for Eldar expanding the range into a fully fleshed-out Exodite army focussed on Knights and not only dinosaurs as depicted in the original, pre-90s fluff. Wraithknights getting sold with another sprue, or even a new kit for Destroyer Knights. Then some Dragon Knights cavalry and an HQ on Dragon, plus a big dinosaur kit.
I could see another GSC vehicle further down the line.
There will be some kind of new SM vehicle and or flyers that will be written into fluff. Ad mech could get something else. And if chaos gets some love you could see these as dual kits for dark mechanicus units.
Some kind of militia units in plastic would be great for Guard, Traitors and GSC.
aith units and super killy tau kits are a definite possibility.
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Post by: Future War Cultist
I think with the sisters it's a bit a loop; nobody buys them because they're mostly all metal and have little options, which in turn makes GW think that nobody is interested in them. But if they build them people will come...
Literally the only thing stopping me from collecting sisters is the old all metal range. There's nothing wrong with it (in fact it still looks amazing after all these years) but I like working in plastic as much as possible.
They need fliers...and a proper battle tank. Also, this is just me, but I'd like to see them using more 'IG' style vehicles. Like, their own version of a Taurox Prime (a flamer/melta packing one) and maybe even their own Valkyries.
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Post by: SideSwipe
Fix Orks first.
I just want to see them become popular
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Post by: Bobug
Gamgee wrote:I use the current Kroot in my army lists a lot too mostly to tone them down.
The FW are superior due to being cheaper and giving more points for the good toys in high end tournaments, but point for point the Kroot are superior. At one point before the Stormsurge and Riptide wing came out it was quite common to throw in Kroot instead of min FW squads because they acted as a good tar pit who could snipe. Breacher Teams in Devilfish were the go to troops to have in a list, but with the recent faq's about transports it nerfs them into oblivion and killed the new devilfish tau combo before it even had a chance to see play for more than a few months
What transport nerf? And when were breachers ever a better option than strike teams? Situationally they can be on par but i'd never consider them better, a fun alternative yes but no way better.
As for kroot I'd actually like something more along the lines of the vibe the old kroot mercenary codex had. Multiple adaptions and a sort of "native american/first nations" theme with the ancestor worship and communion, natural wellbeing and the shamans. A little technology wouldn't go amiss, but I wouldn't take it as far as a whole predator esque theme. The kroot abandoned technology for a reason. Definitely wouldnt be a fan of a lightning bird or rabdom beasties though. The pred themes a really cool idea but I dont think it fits the idea of the kroot. Maybe my headcanons different to others
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Post by: 1hadhq
Its OrkZ
 fixed.
If I have to pick someone to bring back, maybe it is safer to not ask for SoB because they may bring them in close to another edition... so my choice is: Arbites. Small release, fits nicely with GSC, could also use wheeled vehicles ( I love Tanks but we need more wheels ).
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Post by: Vankraken
Bobug wrote: Gamgee wrote:I use the current Kroot in my army lists a lot too mostly to tone them down.
The FW are superior due to being cheaper and giving more points for the good toys in high end tournaments, but point for point the Kroot are superior. At one point before the Stormsurge and Riptide wing came out it was quite common to throw in Kroot instead of min FW squads because they acted as a good tar pit who could snipe. Breacher Teams in Devilfish were the go to troops to have in a list, but with the recent faq's about transports it nerfs them into oblivion and killed the new devilfish tau combo before it even had a chance to see play for more than a few months
What transport nerf? And when were breachers ever a better option than strike teams? Situationally they can be on par but i'd never consider them better, a fun alternative yes but no way better.
As for kroot I'd actually like something more along the lines of the vibe the old kroot mercenary codex had. Multiple adaptions and a sort of "native american/first nations" theme with the ancestor worship and communion, natural wellbeing and the shamans. A little technology wouldn't go amiss, but I wouldn't take it as far as a whole predator esque theme. The kroot abandoned technology for a reason. Definitely wouldnt be a fan of a lightning bird or rabdom beasties though. The pred themes a really cool idea but I dont think it fits the idea of the kroot. Maybe my headcanons different to others
The "proper" way to play Tau is to bring minimum troop units of Fire Warriors with pulse rifles to meet the minium requirements and spam Riptides and Stormsurges until your blue in the face (like Tau)
But seriously I haven't really heard of Breachers being used in competitive builds. The nerf he is referring to is a jinking transport making the passangers snap fire so basically it will be very unlikely that the Breachers will get into their S6 AP3 face melt range without ending up snap firing or the Devilfish is a crater/scrap and the passangers pinned or possibly falling back from an explosion.
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Post by: Gamgee
Well currently that is the way to do it. The top tau list at one tournament incorporated an Ethereal, two min squads of breachers, and devilfish for them. I think he had three Y'vahrah and two stormsurges as well or basically some combo of all this.
The army hit hard and fast and it was good enough to put him into 16th place of this ITC tourney which is one of the biggest of the year if memory recalls. It's been a long time since I've read the posts about it though. This makes him the top Tau list to reach as high as he did with our new update. This is also as high as we've reached since then. Eldar, Necrons, Chaos Deamons, and Space Marine Battle Comany and deathstar lists were all too powerful to be beat by any Tau list. As power creep set in the Super friends (space marines allies deathstar) got even more powerful with the space marine supplement earlier this year planting them firmly as the top army in the game by a mile. Even Eldar struggle with the sheer ridiculous stupid OP that is the space marine deathstar.
Then the faq's came along and gg now its just firewarriors. The only thing keeping Tau semi relevant in the competitive scene these days is tipple Y'vahrah spam. I sure hope FW makes us some super OP formations and units since we need them badly. As crazy as the Y'vahrah is it needs to be buffed, the R'verna needs to be unnerfed and buffed, and the XV9's need buffs across the board. Then on top of that we need good FW formations to be relevant again. Something to really make us mobile and get us capturing some objectives. Also the Ta'unar could use some resistance to grav weapons since its a titan and gets so roflstomped by grav spam its better to take two Stormsurges since it adds up to more total wounds in a unit of two. Also the taunars missile system primary weapon needs to be made more powerful since right now its a 60 pound downgrade that takes away the d blast for a single strength 10 apocalyptic mega blast ( lol) that quickly gets weaker the further from the center of the blast marker it is. Something I would expect to see on a regular old tank its so gakky of a shot.
Edit
What pisses me off is the ITC didn't decide to use Death From the Sky. An IG player came up with an ingenious Elysian Drop Trooper list that spammed a ton of Vendetta's in squadrons and then used the drop troopers to objective secure objectives. His list put out so much firepower it shredded every single deathstar in the meta since they had no anti-air. The flyers were so powerful with DFTS the book had almost universally been banned now. It's too bad I loved seeing all those deathstar playing space marine players and eldar cheesers get what for.
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Post by: Bobug
Im gunna go on a whim here and say it wasnt the breachers that won him the game there lol... I understand you dont play alot but breachers really arent effective compared to strike teams. Especially min squad with overpriced devilfish. Strike teams would have been more effective for the same cost. I wouldnt say tau need anything more powerful, just a bump to the crappy units in the codex and a devilfish cost reduction. SM+ally deathstars have and will be a thing for a long time and necrons/eldar are all round very powerful (infact eldar jetbikes and knights are anyway) the tau titans weapons are indeed a bit dafuq
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Post by: Gamgee
He posted on these forums explaining it himself. He said they were really good and underrated. So no your wrong sir. The opponents underestimated them as useless and never targeted them and he got them right up in their faces and then they became a very high target especially with the ethereal adding shots to them. Taking pressure off of the rest of his army. They also helped camp objectives when they could and were good at in in a defensive role.
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Post by: Rakar
Thanks that's cool you like it. I wonder if GW would ever see this and decide to take inspiration from it. i would love to see the squats return as the Demiurg. Did you see the Battlefleet Gothic Tau trailer ending? It has a cool Demiurge ship and voice actor in it. Make it so GW!
I do, you put some really good work in there. I really hope GW follows this stuff...they'd be asses not to. I did not see that, but I will be looking that trailer up the second I'm finished posting this.
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Post by: Ruin
Gamgee wrote:
Revamping the Kroot to be more like Predators look wise, rule wise, and technology wise will be more interesting. There's just nothing interesting that can be done with their current fluff about minor adaptations. The whole beak thing doesn't look too cool when it's turned into other things. Look at the greater gnarloc thing could have been a cool dinosaur instead had that big dumb beak.
Beaks are kinda integral to them. They're literally from a planet called Pech (geddit!?!?  )
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Post by: Gamgee
I never said remove the beaks, but de-emphasize them a little.
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Post by: Caederes
Given the popularity of Eldar and Seraphon, combining the two into Exodites would be smart business for Geedubs. Adepta Sororitas would probably sell incredibly well if they got the same love and dedication that all the other new/redone armies have gotten in 7th Edition. Custodes is another. I can't see them doing Squats or Zoats or anything like that, but who knows with the current design team.
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Post by: Gamgee
Honestly almost all the armies mentioned in here sound like with a proper vision and a team that is passionate about them can be made into a cool army.
Edit
In a lot of art the Kroot art the jaws are more slender and menacing looking compared to the very broad dopey looking beaks and jaws they currently have on the models and in a good chunk of the art. I would want them to look more like that but more slender looking and a little smaller. It would give them a more sleek and carnivorous appearance, but I would want to keep its beak look.
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Post by: Davor
Primarchs was my first guess until I read Gamgee post. Now I think Kroot would be great and or add in more Tau Auxalliary or what ever it's called where other races and humans are with them as well.
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Post by: Gamgee
Thanks for the vote of confidence.
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Post by: SagesStone
Probably space skaven so they can sort of push Slaanesh away if that's what they want to do.
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Post by: aka_mythos
I think Kroot would follow the pattern of spun off codices most closely. They would be for the Tau, what the Harlequin are for Eldar. It would allow GW to push revamped plastic models for Krootox and Kroothounds.
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Post by: rollawaythestone
What else is even left?
Exodites? A fleshing out of a Tau-related alien race, like Kroot or Demiurge?
This makes me think that Sisters of Battle are going to be next.
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Post by: JohnHwangDD
As far as actual mini-armies go, only Eldar Exodites get past the gate. Exodites actually had a list back in the in Rogue Trader days, so they'll definitely be back. Probably the next big thing.
Sisters of Silence are the other obvious choice, being heavily GrimDark (tm) and 30k. As a novelty force that nobody owns, and everybody would have to buy new models for, it's the second best option.
Sisters of Battle are a perennial call, but it's also clear that GW isn't interested in relaunching them in plastic. Not gonna happen, especially with SoS on the bubble.
Squats are well and truly dead and will never get a Codex. Nobody at GW likes them, and the Woofs got a lot of the Fantasy Dwarf theme/style. At most, FW might make Imperial Abhumans that also include Beastmen.
Beastmen are probably a stronger choice than Squats, being the sort of thing that can go both Imperial and Chaos. FW kinda needs to lead the way here.
Kroot as a Codex? Maybe a mini-Dex. And that would be cool, as they did have WD list back in 3E/4E. I could totally see this happening.
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Post by: Gamgee
What about seeing the squats return sorta as Demiurg? Which are a Tau alliance race that are space miners that are basically space dwarves done right. Their ships look cool and they sound badass in the trailer for the BFG pc game.
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Post by: Future War Cultist
Gamgee wrote:What about seeing the squats return sorta as Demiurg? Which are a Tau alliance race that are space miners that are basically space dwarves done right. Their ships look cool and they sound badass in the trailer for the BFG pc game.
Having just saw the BFG tau trailer I'm inclined to agree with you. The Demiurg definitely deserve a look in.
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Post by: The Grumpy Eldar
What about just updating the current armies, like Sisters and every finecast kit to plastic. And update all the mediocre codexes to be decent for once.
We do not need another army. 40K is bloated as it is. Even more minor factions is just what we don't need!
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Post by: Xathrodox86
Maybe an Adeptus Arbites allied army, also perfect for KT games?
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Post by: Dakkafang Dreggrim
Hope they bring back orks, they used to be a fun army to play......
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Post by: Insectum7
Kroot
Sisters
Arbites
Update:
Nids
Chaos
Orks (Kult of Speed? Feral Orks?)
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Post by: Anpu-adom
Here's what I see rules-wise: I see that GW is making rules that they already have more available (and maybe adding more). The Tau Codex update and Angels of Death brought elements from the Damocles Gulf campaign books. Angels Blade brought a few elements from the Shield of Baal books back (albeit, very few and highly modified). My hope is that Tyranids, Orks, Guard get similar updates/expansions to the Tau and Angels of Death books. Sisters were in the Shield of Baal Story... one can dream. GW has shown that they aren't interested in doing Codex updates until after 8th edition. (My understanding of the rumors is that the Tau update slipped through because the print run had already been scheduled, paid for, and would have been lost had nothing been produced.) As pointed out above, the board games are the entry point for new models.They can certainly build an Inquisition vs Chaos game now that Execution Force has sort of run its course. For that you'd need a Clamshell Inquisitor and Inquisition Retinue Box (2 Crusaders, 2 Arco Flagellant, Daemonhost, Jakaero Weaponsmith, 4 more acolytes/priests/psychers). Perhaps do a slannesh/pink horrors as opponents. To reboot sisters, you'd need: (Drop the Fleur De Lis... go straight with the Inquisitorial I) Clamshell Celestine and Jacobus Cannoness and Celestians/Seraphim box (Veterans) Battle Sisters/Repressors/Dominion Box (Basics) Repentia/Deathcult Assasins Box (naked) White Dwarf rules for the Penitent Engine, throw a Sister's Upgrade Sprue in with a reboxed Dread Knight and call it good. Rebox with a Sisters Sprue the Rhino/Razorback/Whirlwind to give you Rhinos, Immolators, and Exorcists Rebox with a Sisters Sprue the Vendetta/Valkyrie
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Post by: ScarVet101
I'd love to see a lot of the factions fleshed out .
Kroot & Demigurg getting Demidexs (like Harlequins) - Battle brothers with Tau, Possible a Human Auxiliary list too (Leman Russ with Ion Cannons?)
Exodites and Corsair Eldar (if they can be different enough from Craftworld and Dark Eldar)
Daemonkin for all 4 powers but given them their own kit rather then just copies of the other codexes (Berzerkers on Juggernauts?)
Sisters of Battle (just to round out the main battle forces of the Imperium)
Snake Bitters and Mech Boyz min dex and Clan rules for the others in the main Ork Dex
Make Genestealer Cults Battle Brothers with nids and if it can be different enough, Ork/Eldar/Tau Cult lists, maybe with new Tyranid scout units instead of Genstealers
Some kind of Thrall race(s) for Necrons like how the Romans used "Barbarian" Auxiliary units in the past.
Then finally another non Humanoid race would be a great, maybe a non Chaos Warp/Real space over lap.
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Post by: gravitywell
My heart wants to vote for Demiurg to be the Space Dwarves (especially after seeing that BFG Tau trailer!) But I'm not so sure...
An old quote from Jervis Johnson about how they decided to drop the Squats:
"Anyway, the Squats made it into 2nd edition, and since we were doing army books for each of the races, we started to try and figure out what to do with them. Unfortunately we just couldn't figure out a way to update them and get them to work that we felt was good enough. The 'art' of working on an army as a designer is to find the thing that you think is cool and exciting about an army, and work it up into a strong theme. This 'muse' didn't strike any of us, and so, rather than bring out a second-rate product simply re-hashing the old background, we kept doing other army books instead, with stuff we did feel inspired by."
I feel like that quote gives some insight on their decision making process even now.
If something fits with the current grim and serious feel, then an artist might run with it, and in turn some cool artwork or ideas might inspire the game designers.
I think that's where the Genestealer limousines were cut. Personally, I don't think the limo felt like it fit. Maybe it was too light hearted... or the art didnt work with the rest of the current WH40K universe. Instead we got some cool armored cars that do seem to fit.
The game designers will have other priorities too... does the idea fill a niche for the army? Does it feel like another armies unit? This is where they probably weigh game balance (or where they dont?), etc.
After the artists and game designers, then probably the business side of things gets a shot at the idea (This is where most new Space Marine stuff makes it through easy  ) Beyond just sales... They would probably evaluate how well it works with other priorities... Can we get current players to buy it as an ally? Will players buy it for KillTeam? What future ideas can we sell for it?
So, maybe Demiurg fit? Maybe there is some cool artwork for them? Maybe the designers have a unique play-style for them? But, maybe the business side says "Nah, we would have to make too many new models to risk a brand new idea like that"... or something along those lines.
Other ideas, like Sisters or Kroot, would have to face that same gauntlet.
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Post by: JohnHwangDD
That is why Kroot are a relatively easy thing, as the core models are already plastic. And they are good models. Adding Kroothounds and Krootox and such to augment the force is relatively easy.
Using Kroot as the fighty antagonists in a boxed game works really well against any shooty or heavy flavor of Imperials. Kroot v Catachans would have been great, but too bad GW re-used Genestealers.
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Post by: shower_thing
Dwarves mine. There's mineing weapons in the levi-thieve cult boxes.
Squats are dwarfs in space.
My money's on them being next.
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Post by: Gamgee
Honestly I feel the Kroot have the best chance of all the Xenos of being added in right now.
They have been considering doing Kroot for some time but sales have kind of stopped them. I also suspect their creative vision wasn't up to the task of the Kroot which is why I hope they get someone really passionate to make the faction super cool.
The Kroot just need that little nudge design wise like the new GSC is totally above and beyond any of the old GSC stuff.
Sisters of Battle I also feel is a faction that is just one proper creative nudge in the correct direction to really become popular like the rest of the factions.
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Post by: Ambience 327
I would, of course, LOVE to see Adeptus Arbites fleshed out into a full army like the Genestealer Cults. Really, it is the only thing that would excite me more than the Four-Armed-Emperor's recent return.
I think a boxed game with some Arbites facing off against some Hive Gangers would be freaking brilliant - and if done right you could even incorporate the Hive Gangers right into the Arbites Codex as a citizen levy / press gang that sees use as a desperation move when the crap hits the fan and the aliens are pouring from the skies.
Beyond that, I would love to see Eldar Exodites get some love, perhaps as a Harlequin-sized release with a few units and monsters. See my home-brew Codex for my thoughts on how to make them cool - basically a cavalry-heavy force with better than normal cavalry supported by big monsters and a few skirmishers.
If Sisters are redone, I would like to see it alongside some additional Ecclesiarchy stuff - priests and missionaries and more arco-flagellant types, things like that.
Squats/Demiurg/Space Dwarfs would be interesting if done right - but they would have to have some cool gimmicks like the Genestealer Cult got to be different enough.
Enslavers could be interesting - but frustrating if done properly fluff-wise. Just imagine controlling large portions of your opponent's army with your few models, hiding among them and trying not to die....
Mercenaries in the vein of the old WHFB "Dogs of War" could be cool - with possibilities ranging from Rogue Traders to Privateers to Pirates and everything in between. Maybe a few of the smaller, more obscure alien races like the Tarellians or Viskeons.
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Post by: Ankhalagon
Everything except SoBs and Squats. Even Arbites, Custodes and that old Fishmen from back then....
Only the Omnissiah knows.
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Post by: General Kroll
I'm surprised no one has mentioned Rogue Traders. I'd love to see some kind of RT Boxed game now that the fantasy flight license has lapsed GW might give us some kind of Necromunda scale pirate themed mercenrary boxed game come RPG.
Now that would be cool.
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Post by: StupidYellow
I guess I'd like Demiurg honestly.
Sisters probably will never happen. Nobody at the studio is backing them so they are effectively dead.
S.Y.
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Post by: gnome_idea_what
Sisters of battle and feral orks. But first can they fix the actual game?
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Post by: AnomanderRake
aka_mythos wrote:I think Kroot would follow the pattern of spun off codices most closely. They would be for the Tau, what the Harlequin are for Eldar. It would allow GW to push revamped plastic models for Krootox and Kroothounds.
So amusingly the current Kroot range, including Forge World content (Knarlocs and Great Knarlocs), is almost exactly the same size as the Harlequin range (one infantry kit, two character blisters (Harlies)/a character and two unit attachment blisters (Kroot), a cavalry/jetbike kit, and a vehicle/monster kit).
That said with the Kroot Mercs list as precedent they could make an army that could actually use the CAD with three kits and two blisters (Carnivore kindred with Krootox/hounds on the same sprues, Knarloc kit, Great Knarloc kit, Mastershaper blister, Shaman blister). Add a few gun options and stick a few variant bits in to designate Tracker/Headhunter Kindreds and you're in business (Vulture Kindreds are a maybe, they'd probably have to be a different kit entirely).
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Post by: TheLumberJack
AnomanderRake wrote: aka_mythos wrote:I think Kroot would follow the pattern of spun off codices most closely. They would be for the Tau, what the Harlequin are for Eldar. It would allow GW to push revamped plastic models for Krootox and Kroothounds.
So amusingly the current Kroot range, including Forge World content (Knarlocs and Great Knarlocs), is almost exactly the same size as the Harlequin range (one infantry kit, two character blisters (Harlies)/a character and two unit attachment blisters (Kroot), a cavalry/jetbike kit, and a vehicle/monster kit).
That said with the Kroot Mercs list as precedent they could make an army that could actually use the CAD with three kits and two blisters (Carnivore kindred with Krootox/hounds on the same sprues, Knarloc kit, Great Knarloc kit, Mastershaper blister, Shaman blister). Add a few gun options and stick a few variant bits in to designate Tracker/Headhunter Kindreds and you're in business (Vulture Kindreds are a maybe, they'd probably have to be a different kit entirely).
It'd be nice. Also forgeworld no longer makes the Knarlocs
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Post by: Future War Cultist
There's a lot of really good ideas here. I especially liked that one about a Kroot/Catachan face off. That would be awesome, and a great chance to introduce both a Kroot codex and a new Catachan infantry kit, maybe even with a Catachan supplement.
Arbiters too could get a look in. I've got some ideas for them I might explore more in the near future.
Demiurg would need to be built from the ground up but I'm sure they could figure something out. And on a personal level, the sisters are too good to be abandoned. I'm sure they'll do something eventually. The dark elder had to wait a very long time before they got a look in too.
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Post by: gravitywell
We could probably start a dozen threads on why or why not one idea might be better than another.
That being said, doesn't it seem like the trend is to release a smaller set of models that either work well on their own and could be expanded in the future, or enhance/complement more than one other faction as an appeal to existing armies. I'm thinking about harlequins and cultists.
With that thought then, Kroot and Demiurg might involve more effort and risk?
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
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Post by: Future War Cultist
One personal issue I've got with the sisters is the power armour they wear. It was ok in the past but now, I feel like it should only be used by marines and maybe the odd inquisitor. Also, the style of this power armour has me scratching my head. It's is the high heel and corset thing. It's a bit of a joke now in a way. And it also weirdly makes their suits look more advanced and practical than the big tank like suits the marines have, which again is throwing me off a bit. But it's a grandmother clause now...they've had it so long they probably can't get rid of it.
I don't mind the boltguns. They are holy weapons in the imperium and these are nuns after all. But I've went off the power armour. I guess a compromise could be that regular rank and file sisters get carapace armour and the elites move up to power armour. So in a way, power armour is to them what terminator armour is to the marines...exotic specialised gear only to be used sparingly by the elites.
Their rhino based vehicles bug me too, for sorta the same reasons.
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Post by: Anpu-adom
gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
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Post by: JohnHwangDD
Anpu-adom wrote:GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up.
Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
Well, if they were boys, and extra grim and extra dark, then the lack of copyright on the Maltese Cross wouldn't be an issue, because the Black Templars did just fine. Unless those boys and their uncopyrightable heraldry were tied to a slow-selling, money-losing line with generic historical model designs, like, I dunno, say, Brettonians... And we all know how well that turned out for the Brets.
Me, I think it's those stupid fething haircuts that's holding up the Sisters. Shave their heads, or give them wimples, and they'd be fine.
The Inquistorial =I= is fine. It's a Rune at this point, and that makes it copyrightable.
Which Daemonettes are you comparing to? Because they're not as good as the Diaz Daemonettes.
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Post by: Gamgee
Since it seems sisters fans and Kroot fans are both putting in such great arguments they should release a sisters vs Kroot box set and just get it over with hahaha.
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Post by: Stormonu
Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
I don't know, that's like claiming GW won't make models for a certain line because it can't copyright skulls.
But I wouldn't count on sisters, they had a dex update a year or two ago. It's more likely they'll tackle old prpoerties on the verge of IP expiring because the designs haven't been touched so long.
Squats, I doubt. It was a poor excuse they gave long ago for dropping them, and they've been dead to the game so long, I think GW design team even thinks their existance was a myth.
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Post by: gwarsh41
Necromunda, but with kill team rules, and formation rules for 40k. Leaders could have IC rules for extra shenanigans.
Think about the money involved!
1. Nostalgia - all the old timers picking up on the awesome new models.
2. Power gamers getting in on the latest formations to catch opponents off guard.
3. Collectors to buy pretty models.
4. "they are expensive because they are pretty" big price tag like silver tower or assassins.
Best part is, they get 1 person to make all the rules for them, it isn't a big rulebook, they are little formations, so balance? pshaw! Who cares? Rulebooks need balance (lol, no they don't)
If GW sold remodeled necromunda gangs as kill teams and formations for 40k, they could make a chunk of cash. I don't think that updating old books is their thing anymore, unless of course, they can pair it with a nice sexy $100 must have model (wraith knight or stormsurge)
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Post by: EnTyme
I can see the Demiurg being a thing, but Squats just don't fit the tone of the game anymore.
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Post by: gnome_idea_what
@EnTyme the tone of the game has changed a fair bit from when Squats were around, which is why if they get remade (Demiurg or otherwise) they'll probably bear no resemblance to the squats of old.
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Post by: aka_mythos
TheLumberJack wrote: AnomanderRake wrote: aka_mythos wrote:I think Kroot would follow the pattern of spun off codices most closely. They would be for the Tau, what the Harlequin are for Eldar. It would allow GW to push revamped plastic models for Krootox and Kroothounds.
So amusingly the current Kroot range, including Forge World content (Knarlocs and Great Knarlocs), is almost exactly the same size as the Harlequin range (one infantry kit, two character blisters (Harlies)/a character and two unit attachment blisters (Kroot), a cavalry/jetbike kit, and a vehicle/monster kit).
That said with the Kroot Mercs list as precedent they could make an army that could actually use the CAD with three kits and two blisters (Carnivore kindred with Krootox/hounds on the same sprues, Knarloc kit, Great Knarloc kit, Mastershaper blister, Shaman blister). Add a few gun options and stick a few variant bits in to designate Tracker/Headhunter Kindreds and you're in business (Vulture Kindreds are a maybe, they'd probably have to be a different kit entirely).
It'd be nice. Also forgeworld no longer makes the Knarlocs
I think GW might borrow somewhat from FW and they might have aspects of those old rules but I'd imagine if they visited the Kroot they'd do more than just rehash. Look at what GW did with the Genestealer cults... in addition to the established unit concepts they introduced Aberrants and Metamorphs. I imagine we'd see as much for the kroot. While the Kroot have an existing kit, I imagine GW would take the opportunity to revisit it and add more bits to it. I think GW would come up with a number of Kroot___ beasts for the army list. I think the rules instead of being like the old Merc rules would be built around a new unifying concept like a hunting party or some such.
gwarsh41 wrote:Necromunda, but with kill team rules, and formation rules for 40k. Leaders could have IC rules for extra shenanigans.
...
I think there is something to that... GW when they did Betrayal at Calth wanted to mitigate risk, which is admittedly why they chose marine armor aesthetically compatible with the 40k marines and why they all got 40k rules.
With it's success and the re-establishment of Specialist Games it is clear GW has greater faith in these side projects, so it isn't as necessary to mitigate that risk, but of all the other Specialist Games Necromunda lends itself most to a cross over treatment. Kill team is an interesting avenue, though I imagine they'd want to take a broader approach.... whether its formations or unit entries. It could provide some interesting options for Imperial Guard.
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Post by: Flood
Hrud.
Now, after you stop laughing, hear me out.
- They've been in the background for years, and are still mentioned in recent books.
- In fluff, they are often referred to by their migrations.
- Migrations = large numbers of individuals.
- The newest army, GSC, are a horde force with boxes of five frikkin' models.
- With formation rules/playstyle emphasising the endless migration theme, they can write utter trash-no-effort rules backed by one formation special rule which simply allows you to replace all your dead models each turn.
- With only a minimal amount of new models and rules, they could flog you a vast horde army requiring hundreds of boxes, capitalising on the 'new shiny' factor and formation requirements.
-optional merchandising of flappy-armed blow-up Hrud.
Alternatively; another Space Marine offshoot, maybe purple or orange ones.
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Post by: JohnHwangDD
Pretty sure Hrud look different from that...
Hrud are Space Skaven.
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Post by: Flood
Originally, yes, Xenology in 2006 depicts them differently.
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Post by: DeffDred
Those Kroot have exoskeletons and the "Unknown" is now known.
Pictures from the 3rd edition codex are outdated and best left forgotten... with the exception of Wayne Englands marines vs tyranid stuff... and his skulls and stuff...
Okay... everything except Wayne England.
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Post by: Anpu-adom
I've been thinking about the Enslavers... beings who literally enslaved the minds of whole species after the War in Heaven. Would they add anything interesting in current 40k?
Back in the days of 5th edition, they would have been interesting before allies were a thing. I can't figure out what else they would do?
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Post by: Robin5t
Anpu-adom wrote:I've been thinking about the Enslavers... beings who literally enslaved the minds of whole species after the War in Heaven. Would they add anything interesting in current 40k?
Back in the days of 5th edition, they would have been interesting before allies were a thing. I can't figure out what else they would do?
I imagine a fluffy Enslavers list would basically involve an Enslaver as HQ choice and the rest of the list being made up of units from whatever combination of codexes you want, with some kind of arbitrary drawback to stop it from being too overpowered.
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Post by: gnome_idea_what
Robin5t wrote: Anpu-adom wrote:I've been thinking about the Enslavers... beings who literally enslaved the minds of whole species after the War in Heaven. Would they add anything interesting in current 40k?
Back in the days of 5th edition, they would have been interesting before allies were a thing. I can't figure out what else they would do?
I imagine a fluffy Enslavers list would basically involve an Enslaver as HQ choice and the rest of the list being made up of units from whatever combination of codexes you want, with some kind of arbitrary drawback to stop it from being too overpowered.
You can basically do that with an unbound list with something as a stand-in for an enslaver (bonus points if it's one of the GSC patriarchs or maguses (magi?) for the hypnosis+mind control powers). The drawback of not being able to score sort of makes sense if the enslavers aren't as concerned about claiming ground.
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Post by: General Kroll
Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
Stormonu wrote: Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
I don't know, that's like claiming GW won't make models for a certain line because it can't copyright skulls.
Exactly. They make plenty of models with far from unique symbols on their shoulder pad. Ultramarines, their fricking poster boys being a prime example.
But I wouldn't count on sisters, they had a dex update a year or two ago. It's more likely they'll tackle old prpoerties on the verge of IP expiring because the designs haven't been touched so long.
Squats, I doubt. It was a poor excuse they gave long ago for dropping them, and they've been dead to the game so long, I think GW design team even thinks their existance was a myth.
As you say they likely need to sure up certain IPs that will lapse due to time passing. Which is why surprisingly something like squats wouldn't be ridiculous. Whose to say they wouldn't throw out a limited edition model or box just to secure the IP for the future. It would be the prudent thing to do.
But not every decision comes down to IP or copyright.
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Post by: Anpu-adom
gnome_idea_what wrote: Robin5t wrote: Anpu-adom wrote:I've been thinking about the Enslavers... beings who literally enslaved the minds of whole species after the War in Heaven. Would they add anything interesting in current 40k?
Back in the days of 5th edition, they would have been interesting before allies were a thing. I can't figure out what else they would do?
I imagine a fluffy Enslavers list would basically involve an Enslaver as HQ choice and the rest of the list being made up of units from whatever combination of codexes you want, with some kind of arbitrary drawback to stop it from being too overpowered.
You can basically do that with an unbound list with something as a stand-in for an enslaver (bonus points if it's one of the GSC patriarchs or maguses (magi?) for the hypnosis+mind control powers). The drawback of not being able to score sort of makes sense if the enslavers aren't as concerned about claiming ground.
Right... I'd love that kind of list, but it doesn't really offer anything that allies/unbound doesn't already bring to the table.
General Kroll wrote:Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
Stormonu wrote: Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
I don't know, that's like claiming GW won't make models for a certain line because it can't copyright skulls.
Exactly. They make plenty of models with far from unique symbols on their shoulder pad. Ultramarines, their fricking poster boys being a prime example.
But I wouldn't count on sisters, they had a dex update a year or two ago. It's more likely they'll tackle old prpoerties on the verge of IP expiring because the designs haven't been touched so long.
Squats, I doubt. It was a poor excuse they gave long ago for dropping them, and they've been dead to the game so long, I think GW design team even thinks their existance was a myth.
As you say they likely need to sure up certain IPs that will lapse due to time passing. Which is why surprisingly something like squats wouldn't be ridiculous. Whose to say they wouldn't throw out a limited edition model or box just to secure the IP for the future. It would be the prudent thing to do.
But not every decision comes down to IP or copyright.
There was an interview somewhere from Phil Kelley that said that a model problem was holding back plastic sisters. If it is not the uniqueness of the models (it isn't, no one else makes a range of battle nuns in power armor), and it isn't something connected to IP (maybe it isn't), then it has to be something with the molding/casting process that has GW stumped. Seeing what they have produced in the last 5 years I've played I just can't believe that GW doesn't have the technical capability to do women in power armor.
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Post by: AnomanderRake
TheLumberJack wrote: AnomanderRake wrote: aka_mythos wrote:I think Kroot would follow the pattern of spun off codices most closely. They would be for the Tau, what the Harlequin are for Eldar. It would allow GW to push revamped plastic models for Krootox and Kroothounds.
So amusingly the current Kroot range, including Forge World content (Knarlocs and Great Knarlocs), is almost exactly the same size as the Harlequin range (one infantry kit, two character blisters (Harlies)/a character and two unit attachment blisters (Kroot), a cavalry/jetbike kit, and a vehicle/monster kit).
That said with the Kroot Mercs list as precedent they could make an army that could actually use the CAD with three kits and two blisters (Carnivore kindred with Krootox/hounds on the same sprues, Knarloc kit, Great Knarloc kit, Mastershaper blister, Shaman blister). Add a few gun options and stick a few variant bits in to designate Tracker/Headhunter Kindreds and you're in business (Vulture Kindreds are a maybe, they'd probably have to be a different kit entirely).
It'd be nice. Also forgeworld no longer makes the Knarlocs
I liked the Cold One-mounted Knarloc Riders in Chapter Approved from before FW made proper models.
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Post by: General Kroll
Anpu-adom wrote:gnome_idea_what wrote: Robin5t wrote: Anpu-adom wrote:I've been thinking about the Enslavers... beings who literally enslaved the minds of whole species after the War in Heaven. Would they add anything interesting in current 40k?
Back in the days of 5th edition, they would have been interesting before allies were a thing. I can't figure out what else they would do?
I imagine a fluffy Enslavers list would basically involve an Enslaver as HQ choice and the rest of the list being made up of units from whatever combination of codexes you want, with some kind of arbitrary drawback to stop it from being too overpowered.
You can basically do that with an unbound list with something as a stand-in for an enslaver (bonus points if it's one of the GSC patriarchs or maguses (magi?) for the hypnosis+mind control powers). The drawback of not being able to score sort of makes sense if the enslavers aren't as concerned about claiming ground.
Right... I'd love that kind of list, but it doesn't really offer anything that allies/unbound doesn't already bring to the table.
General Kroll wrote:Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
Stormonu wrote: Anpu-adom wrote:gravitywell wrote:
But then again, Sisters would fit this trend well. I just think there is something intrinsically wrong with Sisters that is blocking them going forward. Maybe its the whole black leather, sexy, high-heels, corsets, etc. vibe? Not serious enough? Too gothic for he current feel of the game? No unique play style elements? Maybe the marketing department has just kyboshed Sisters since their not up to the task of marketing with Sisters and the appeal with younger players (and their parents (and their wallets)).
GW can copyright Adeptis Sororitus... but it can't copyright the Fleur De Lis. I have a feeling that that's what is holding things up. Similarly, the Inquisitional I needs a revamp as well.
To be honest, the repentia/death cult assassins aren't that bad... at least compared to demonettes and wytches.
I don't know, that's like claiming GW won't make models for a certain line because it can't copyright skulls.
Exactly. They make plenty of models with far from unique symbols on their shoulder pad. Ultramarines, their fricking poster boys being a prime example.
But I wouldn't count on sisters, they had a dex update a year or two ago. It's more likely they'll tackle old prpoerties on the verge of IP expiring because the designs haven't been touched so long.
Squats, I doubt. It was a poor excuse they gave long ago for dropping them, and they've been dead to the game so long, I think GW design team even thinks their existance was a myth.
As you say they likely need to sure up certain IPs that will lapse due to time passing. Which is why surprisingly something like squats wouldn't be ridiculous. Whose to say they wouldn't throw out a limited edition model or box just to secure the IP for the future. It would be the prudent thing to do.
But not every decision comes down to IP or copyright.
There was an interview somewhere from Phil Kelley that said that a model problem was holding back plastic sisters. If it is not the uniqueness of the models (it isn't, no one else makes a range of battle nuns in power armor), and it isn't something connected to IP (maybe it isn't), then it has to be something with the molding/casting process that has GW stumped. Seeing what they have produced in the last 5 years I've played I just can't believe that GW doesn't have the technical capability to do women in power armor.
I'd say Phil was probably providing us with a bit of an excuse there. Nothing's holding them back from doing a Sisters army but themselves.
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Post by: Xenotitan123
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Post by: gravitywell
Interesting post at Faeit 212:
I have been to warhammer openday in Amsterdam. I have talked to several people from GW about several topics... They will follow the line of bringing out small (new and redone armies) with working ahead for 1,5 years. I asked about sisters and I met a wall of silence... then I asked about squats, aka space dwarfs, one guy gave a huge smile and the other too quickly said they are been eaten by Tyranids... give the a bowl of salt I believe they both will come!
http://natfka.blogspot.ca/2016/10/out-of-amsterdam-open-day.html
I want to read into that but probably shouldn't
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Post by: JohnHwangDD
Anpu-adom wrote:There was an interview somewhere from Phil Kelley that said that a model problem was holding back plastic sisters. If it is not the uniqueness of the models (it isn't, no one else makes a range of battle nuns in power armor), and it isn't something connected to IP (maybe it isn't), then it has to be something with the molding/casting process that has GW stumped. Seeing what they have produced in the last 5 years I've played I just can't believe that GW doesn't have the technical capability to do women in power armor.
No, it's a model problem. Specifically, the cost of tooling metal molds that need to sell 10,000+ sprues for GW to justify the expense. GW rightly believes that Sisters will not sell 10,000+ units of each set they might offer, so they aren't converting them over. In contrast, the metals (which they didn't even remaster for FailCrap) can be cast in lots of only a dozen to a hundred. And likely that those soft RTV molds are still "like new" for how poorly Sisters have sold. That's why the same old metal Sisters models are still sitting on the GW storefront.
If Sisters had more than 3 people actually willing to buy the models, GW might take the army seriously. At that point, it would be trivial to have steel molds cut.
So it's a business problem for the models, not a technical one.
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Post by: Future War Cultist
@ JohnHwangDD
I believe you when you say that this is GW's reasoning. It make senses it does. But what I can't understand is this; they created the skitarii, cult mechanicus, 'stealer cults and the Harlequinns out of nothing but the fluff and some old rogue trader era models right? They were all a gamble, but they took it and I'm assuming it paid off. I don't get why they won't do the same for the sisters.
Another problem I see; I said earlier, people won't buy the models because they're old and the range is limited, which in turn is making GW think that people don't want them. It's a vicious cycle.
But to honest, the last thing 40k needs is another army of bolt gun packing, power armour wearing imperials. I think sisters would need a serious redesign to get their own unique flavour.
P.S: if this post is rambling I apologise. It's very early in the morning, I'm very tired, and I'm stuck doing retraining at work on a Saturday so I'm very annoyed too.
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Post by: aka_mythos
I'd like to see Zoats.
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Post by: General Kroll
JohnHwangDD wrote: Anpu-adom wrote:There was an interview somewhere from Phil Kelley that said that a model problem was holding back plastic sisters. If it is not the uniqueness of the models (it isn't, no one else makes a range of battle nuns in power armor), and it isn't something connected to IP (maybe it isn't), then it has to be something with the molding/casting process that has GW stumped. Seeing what they have produced in the last 5 years I've played I just can't believe that GW doesn't have the technical capability to do women in power armor.
No, it's a model problem. Specifically, the cost of tooling metal molds that need to sell 10,000+ sprues for GW to justify the expense. GW rightly believes that Sisters will not sell 10,000+ units of each set they might offer, so they aren't converting them over. In contrast, the metals (which they didn't even remaster for FailCrap) can be cast in lots of only a dozen to a hundred. And likely that those soft RTV molds are still "like new" for how poorly Sisters have sold. That's why the same old metal Sisters models are still sitting on the GW storefront.
If Sisters had more than 3 people actually willing to buy the models, GW might take the army seriously. At that point, it would be trivial to have steel molds cut.
So it's a business problem for the models, not a technical one.
I don't think one can point to the lack of fine cast models in the sisters line as any indicator of popularity. Fine cast was an unmitigated disaster that got canned half way through the life cycle of the project. It was riddled with issues and the whole thing was frankly a basket case. It's no wonder that 95% of fine cast stuff is hidden away on the web store now and slowly but surely being replaced by plastic models.
There are plenty of previously popular guard sculpts that are still only available in metal on the web store too. Guard were always good sellers, why weren't the Tallarn models converted to fine cast?
It's not an indicator of sales. Just an indicator that fine cast was a failure and didn't get rolled out across the whole product line.
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Post by: JohnHwangDD
Future War Cultist wrote:@ JohnHwangDD
But what I can't understand is this; they created the skitarii, cult mechanicus, 'stealer cults and the Harlequinns out of nothing but the fluff and some old rogue trader era models right? They were all a gamble, but they took it and I'm assuming it paid off. I don't get why they won't do the same for the sisters.
Another problem I see; I said earlier, people won't buy the models because they're old and the range is limited, which in turn is making GW think that people don't want them. It's a vicious cycle.
But to honest, the last thing 40k needs is another army of bolt gun packing, power armour wearing imperials. I think sisters would need a serious redesign to get their own unique flavour.
The GSC has been OOP for over a decade, so there is a lot of pent up demand. Skitarii are probably 20 years OOP. Harlequins date back to RT and have never gone OOP, always with rules, and always incredibly popular with the designers and sculptors and painters. Popularity within GW matters a huge amount, and if there aren't guys who love the army, it sits.
I am fully expecting Sisters of Silence for 30k, which is a major departure from the existing SoB look.
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Post by: Morhgoz
They should bring Thyrrus as army to 40k, they would be splendid!
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Post by: Future War Cultist
I'd hate to see the sisters fall by the wayside. They're one army I've always considered collecting.
If I can get the time I might have a go at some proposed rules, but I feel like many won't like my ideas because they rework them too much.
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Post by: Mr Morden
Given that there are a number of threads and replies where peole are talking about starting Sisters armies or Kill team squads the proposal that its the same bunch of 3 people that are interested in the army is patently incorrect and somewhat insulting.
Sisters of Silence will be a cool addiiton to the game - if they happen.
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Post by: Future War Cultist
Sisters Of Silence are all blanks aren't they?
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Post by: JohnHwangDD
Mr Morden wrote:Given that there are a number of threads and replies where peole are talking about starting Sisters armies or Kill team squads the proposal that its the same bunch of 3 people that are interested in the army is patently incorrect and somewhat insulting.
Sisters of Silence will be a cool addiiton to the game - if they happen.
Not in the least, given that NONE of them are actually buying the Sisters models from GW. As usual, all talk, no money. And quite frankly, when I said 3, I was reaching back to when the army was popular. There are probably only 2 Sisters players left, the 3rd having quit.
Sisters of Silence are FAR more likely than Sisters of Battle.
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Post by: Mr Morden
JohnHwangDD wrote: Mr Morden wrote:Given that there are a number of threads and replies where peole are talking about starting Sisters armies or Kill team squads the proposal that its the same bunch of 3 people that are interested in the army is patently incorrect and somewhat insulting.
Sisters of Silence will be a cool addiiton to the game - if they happen.
Not in the least, given that NONE of them are actually buying the Sisters models from GW. As usual, all talk, no money. And quite frankly, when I said 3, I was reaching back to when the army was popular. There are probably only 2 Sisters players left, the 3rd having quit.
Sisters of Silence are FAR more likely than Sisters of Battle.
I want both but I have not seen any leaks of any Sister of Silence model yet - until I do or eqivalent proof then they are equally likely to be ignored - especially since FW is supposed to be the one brining out the SOS rules - are we sure they are not just a coupel of SOS models by FW - I hope not - I'd buy a SOS army in the same way as a SOB army.
Pesonally I have a thousand pounds or so I can spend on Sisters -its not doing anything with interest rates as they are  people are buying alt models from other companies, making kit bashes, traling ebay - where prices remaiin high - all indicators that they would likely do well.
We know GW comissioned new artwork and used it in Shield of Baal.
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Post by: pm713
JohnHwangDD wrote: Mr Morden wrote:Given that there are a number of threads and replies where peole are talking about starting Sisters armies or Kill team squads the proposal that its the same bunch of 3 people that are interested in the army is patently incorrect and somewhat insulting.
Sisters of Silence will be a cool addiiton to the game - if they happen.
Not in the least, given that NONE of them are actually buying the Sisters models from GW. As usual, all talk, no money. And quite frankly, when I said 3, I was reaching back to when the army was popular. There are probably only 2 Sisters players left, the 3rd having quit.
Sisters of Silence are FAR more likely than Sisters of Battle.
Why?
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Post by: JohnHwangDD
GW will never update Sisters of Battle.
Sisters of Silence piggyback on the 30k hotness.
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Post by: UrsoerTheSquid
I don't know if anyone watches the videos that warhammer TV posts on facebook. But they just said that plastic sisters "won't be out for a couple of months" before the video cut out so...
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Post by: Mr Morden
JohnHwangDD wrote:
GW will never update Sisters of Battle.
Sisters of Silence piggyback on the 30k hotness.
Hopefully you are so wrong it hurts
Also seems to be more than 3 people interested in the rumour - in a positive way.
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Post by: JohnHwangDD
They guys were obviously making a joke about plastic Sisters of Battle.
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Post by: Gamgee
I think we'll see Plastic Sisters, Eldar Exodites, and Kroot all very "soon" in GW time. They got nothing else to update/create and they've been on a creative streak now. I would like a completely new Xenos race, but Kroot will more than suffice. There is at least as much demand for Kroot as there is Sisters.
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Post by: JohnHwangDD
Fishmen. GW could always bring them back. And they did exist in RT.
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Post by: Gamgee
Honestly you can do cool aquatic badguy aliens well when done right. Look at the Morgrawr from Endles Legend who are very much aquatic fish men (sort of).
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Post by: General Kroll
Looks like this thread has a winner. Sisters of Battle.
Ding ding ding.
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Post by: Gamgee
Kroot, Demiurg, and Exodites will all be armies soon. GW has blown my mind at this point.
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Post by: General Kroll
Gamgee wrote:
Kroot, Demiurg, and Exodites will all be armies soon. GW has blown my mind at this point.
I think we will see a Xenos army after this yes. Could be Kroot or Demiurg, or maybe a combined Tau auxiliaries codex.
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Post by: Future War Cultist
I promise you GW; if you release new sisters of battle I will be collecting them pronto.
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Post by: Alcibiades
Fishmen, who would have some kind of big protoplasmic blob things as a Heavy Support choice, and the Lord of War would be this huge creature with an octopus for a head.
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Post by: Danny slag
+1 for Squats.
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Post by: EnTyme
I'm already shopping my SM army for some extra cash and space to accommodate the Sisters.
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Post by: Gamgee
General Kroll wrote: Gamgee wrote:
Kroot, Demiurg, and Exodites will all be armies soon. GW has blown my mind at this point.
I think we will see a Xenos army after this yes. Could be Kroot or Demiurg, or maybe a combined Tau auxiliaries codex.
If it's a combined Tau auxillaries codex!??! Oh yess please. Cool new Kroot models, Vespid models, a new xenos model or two for the newly integrated, Demiurg mini line, and even a few Gue'vesa sprues. If Space Marines get every chapter of their army with new stuff there is nor reason the Tau shouldn't at least get an auxiliaries book from a fluff point.
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Post by: aka_mythos
A Gue'seva sprue in the vein of the sprue of the genestealer cult sprue for making cult infiltrated guardsmen would easy.
Gamgee wrote:
Kroot, Demiurg, and Exodites will all be armies soon. GW has blown my mind at this point.
Demiurge I think are the least likely... When GW developed the Tau they originally developed the Demiurge and Kroot in parallel with the original plan to get all three to a certain point and select the best concept and complete it more thoroughly. All three were originally developed to be stand alone armies but somewhere in the indecision it was decided to just merge all three concepts into one. The Kroot would have looked like their Mercenary list. Demiurge in gnostic myth is used to refer to the creator of life and the universe in as an artisan or craftsman... Had they remained their own army... they are where the concept for crisis suits and drones came from. While the Fire warriors, stealth suits, pathfinders, and vehicles (sans drones) were the "Tau".
If the Demiurge are ever done it's more of a back to the drawing board effort than the Kroot or Exodite who in their present states don't rehash. I think between the Kroot and Exodite there is too strong of a similar theme of aliens riding beasts and stealthy mid-ranged troops... they're bordering on mutually exclusive or similar enough that GW would want to put some time between releasing each.
I'd like to see Demiurge, I think they could present the opportunity to do something closely associated or allied to the Tau that play along the lines of close combat crisis suits.
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Post by: Gamgee
I have a feeling we'll get a minor fluff reboot on the Kroot to make them diverse. I can't see them releasing them as the ones we know now. I've posted cool ideas on what I would like to see, but that is ultimately just fan ideas. I hope they take them in a more techno barbarian route like the Predator alien with cloaking, high tech melee, and shoulder mounted plasma guns ect. Basically the Predator ripoff which I'm surprised isn't in the game.
This would allow the Exodites to have the dinosaur riding theme going on and give them their unique model niche.
Demiurg would need the most work, but I feel the battlefleet gothic video game and tabletop game did most of the work. The trailer ended with some badass Demiurg Enclaves ships and they looked and sounded so cool.
I think the Demiurg should share some similarities with the Tau they are ally races for a reason. I would like to see the Demiurg use larger bulkier "mining" drones for combat which are very different from the sleek and small Tau discs. They would have a propensity for potent ranged weapons too (they did invent the Ion Cannon after all). Not as good shooting as the Tau, but more indirect fire. They would be slower than the Tau but more able to make gunlines or melee charges. Even cool drone mining tanks with a large mining drill and ion cannon digging tool.
A heavy theme on futuristic space miners and cut throat Demiurg politics. A good example of more interesting dwarves from a lore stand point is the back stabbing politics of Dragon Age Origins. They actually stand out in my mind for being so unique because of their culture from other generic dwarves in games. So I would look there for inspiration.
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Post by: aka_mythos
I think the distinction between Kroot and Exodite might work best as hunting beastmasters unleashing dogs and using pack miles as opposed to beast riders that act like Knights.
Kroot in the fiction already gain access to exotic weapons through their dealing with different races. I think it'd be easy to make the most veteran Kroot take on that more Predator vibe.
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Post by: JohnHwangDD
I agree. Kroot are lower on the socio-tech scale compared to Exodites. Beastmen vs Wood Elves.
Of course, if IG got back their abhumans as Beastmen and Squat conscripts, that would be great!
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Post by: Gamgee
If Space Marines can have 8 million codices I'm sure two armies can have beasts in them and not look totally the same. Haha.
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Post by: aka_mythos
Like I said, in the least I think GW would try to distinguish them and put some time between the two releases.
JohnHwangDD wrote:I agree. Kroot are lower on the socio-tech scale compared to Exodites. Beastmen vs Wood Elves.
Of course, if IG got back their abhumans as Beastmen and Squat conscripts, that would be great!
I like abhumans and rough riders as I think they make IG feel more like a galactic force, particularly now that we're left mostly only with Cadian models from GW it feels like they're moving away from this and would almost rather forget about all but Ogryn.
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Post by: JohnHwangDD
GW has been moving away from the non-Guardsmen for a long time. First the Squats & Beastmen, then the Halflings (& Rough Riders). And oh, how awful the Ogryn sculpts are... Plus, all of them are pretty crap on the battlefield. Is it too much to ask that IG would have all of them (including Psykers) at an acceptable level?
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Post by: Madoch1
I'd love to see a sister's codex, but they've had 20ish years to do so, why do it now?
Personally, I might buy in to a rak'gol release.
That or a legit inquisition codex
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Post by: Future War Cultist
JohnHwangDD wrote:GW has been moving away from the non-Guardsmen for a long time. First the Squats & Beastmen, then the Halflings (& Rough Riders). And oh, how awful the Ogryn sculpts are... Plus, all of them are pretty crap on the battlefield. Is it too much to ask that IG would have all of them (including Psykers) at an acceptable level?
I don't think the plastic ogyrns are bad...but their rules suck. I got ideas on how to fix them but that's for another thread.
They better not get rid of the ogyrns and ratlings though. They're what help make 40k and the imperium what they are.
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Post by: JohnHwangDD
Future War Cultist wrote: JohnHwangDD wrote:GW has been moving away from the non-Guardsmen for a long time. First the Squats & Beastmen, then the Halflings (& Rough Riders). And oh, how awful the Ogryn sculpts are... Plus, all of them are pretty crap on the battlefield. Is it too much to ask that IG would have all of them (including Psykers) at an acceptable level?
I don't think the plastic ogyrns are bad...but their rules suck. I got ideas on how to fix them but that's for another thread.
They better not get rid of the ogyrns and ratlings though. They're what help make 40k and the imperium what they are.
Or rather, were... I'd really love to see Imperial Beastmen.
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