I really like the new Eldar miniatures, and the Autarch is functional and clean - this is all I want out of a new Eldar line reboot.
Chaos, hmm. I'm on the fence with both the Warpsmith and Chosen. The Forgefiend kills this box for me, I really don't want that miniauture.
There is something so very, very off about those rangers.
The Shroud Runners (a semi-sensible name!? Wowee! ) are actually pretty cool. Glad they went pilot and shooter rather then a pilot shooting a long rifle one handed.
The chaos marines are quite nice too in a not too over the top way.
Love the Warpsmith & all the Eldar stuff. Wish we had a Chaos Lord with options like the Autarch. The Chosen haven't blown me away like I expected them to, but options will make or break that kit. If nothing else, it'll be a great source of bits.
The Autarch has other build options, including chainsword and reaper launcher, hopefully it also has a jump pack so you don't need to buy another miniature to run the configuration of your choice. Rangers are nice, however overall it feels underwhelming.
Snrub wrote: The Shroud Runners (a semi-sensible name!? Wowee! ) are actually pretty cool. Glad they went pilot and shooter rather then a pilot shooting a long rifle one handed.
They look cool, and they're not called Darkshroud Shadowrunners or some other such nonsense. The name is good.
Gert wrote: Just have to wait and see how multipart the Chosen are and how beansed the datasheet is.
Not very and completely would be the sad answers to both those queries.
Chosen were sculpted by someone on the B team. They're strictly worse sculpts than the DV chosen. Eldar stuff looks great as usual. Those Jes Goodwin designs are timeless.
Those new bikes look great! One thing I've never fully liked about the Eldar bikes (esp the Venom) is how "empty" they are design wise. Sure that fits with a war machine ,but they always felt like they were so simple and stripped down. These new ones have fancy bits underneath and the underslung gun is much more separated from the top shell armour. The idea of a sniper perched on the back of a super fast bike - LOVE it!
I'm guessing the Aurotarch can swap weapons and heads and perhaps also the wings from the other one.
Curious that they went with the new Aurotarch and not a new plastic Illic Nightspear like they did with the Banshee. Then again if this year is the year of Eldar this might just be the shining tip of the blade before we get the full thrust later. And the new Aurotarch is a multi-part leader that comes with a lot of options and is a very useful addition to any Eldar force even if they don't have any rangers!
The Chosen just look off to me, and inferior to the latest CSM kit. Those heads are weird in a bad way. I see the Warpsmith is on an oval base as well, but he is the best of the 2 new Chaos kits.
Happy for the Eldar players though, the Rangers are the stand out kit to me personally.
As happy as I am to see Eldar getting new plastics , I can't help but feel that CSM won this round. Rangers are decent but inferior to Martin Footitt metals and Shroud Runners don't do anything to me. I started collecting Eldar before Autarchs were a thing and I still don't find them particularly interesting.
Warpsmith is ok but nothing to write home about. Chosen are suitably over-the-top and my favourite of the bunch. I'm looking forward to see if they have any alternative buids.
I was hoping/fearing for a must-have boxed set but this is not it. Wake me up when Reaper launchers and Scorpion chainswords refer to the real thing.
Awesome Chaos models. I fear for the price tag and ESPECIALLY the equipment options for. The Chosen, though. Probably one set of LCs like the Termis :/
And I made my nuCSM bigger by inserting plastic sheets in their legs and sawing through and resculpting so much detail sounds reaaaally unfun as a project, so they'd be runts compared to the regular Joe CSM - or the same size, if they're inherently bigger, which would okay, I guess.
I like all the new eldar bits. Already wondering how easy it'd be to convert the jetbike riders for variation. Nice refresh and doesnt rule out the older ranger sculpts.
Solid stuff on the Eldar side with several build options for the Autarch – awesome. Rangers look ace, the drone might be a bit too much for my likings, but that's an easy fix.
The jetbikes are surprisingly restrained and I like them a lot more than I thought I would.
Chaos is a bit meh. The Warpsmith is decent, but the chosen do nothing for me. The inclusion of the forge fiend seems like another shelf clearing run from GW, which is very unfortunate.
Good stuff. The Eldar are excellent, the CSM look like updated CSM. The Chosen are a bit tame thought, I would have preferred them to do something more wild with them to better distinguish them from the regular CSM. I wish they had actually shown the options the Autarch has. I'd also like to see what option the Chosen have.
Mostly excited for the codex books this surely heralds - really keen to get my chaos marines back on the table. I like all the models shown, I don't need any more forgefiends but of all the old hat to bundle in I'm glad it's that and not, say, a rhino.
i like the eldar stuff and the warpsmith the chosen seem a bit off with there stange heads forge fiend is oke, balance wise its way off or those sniperrifle have to be supper weapons eldar is going to bite the dust, would i buy it, not realy have a warpsmith, forge fiend and chosen already, but an autarch and the scouts yes,not sold ondthe bike riding snipers
Obviously we don't know the price yet but this looks like their best set in a very long time.
The Eldar look fabulous and a new Autarch that is not only compatible with the existing one, but also comes with many aspect-options, is all one could have desired. I'm more of a Banshee/Reaper person myself, but the Rangers and Jetbikes will be a dream come true for Alaitoc players, and are lovely Eldar models all the same.
Chaos I'm less enthusiastic about but at least its mostly new models with only the Forgefiend thats an existing kit, and I'm sure this is a big deal for Chaos players. Personally I like the Forgefiend the best as...well...its a big monsterous engine of destruction! But seriously, its a nice big model to add a bit of brute strength to a beginner's army and if not at least a bits-box feast for Chaos Knights and maybe corrupted titans for Adeptus Titanicus. Strangely enough, Chaos is usually a turn off but...well...the Forgefiend is actually the most attractive thing about this set!
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Gert wrote: I've just had a proper look at the Warpsmith and I can't get past how sad the skull on the model's belt looks
There's something about the black legion colour scheme that just makes Chaos seem off to me. I love the models though, especially the chosen with the claws!
The Aeldari models look fantastic to me, very clean cut.
Man, those Eldar minis are fantastic. Really looking forward to picking them up. I was on the fence how Ranger bikers would look, but I really love them. The new Rangers are perfect and that Autarch looks great, and I’m super happy how many options it has.
The Warpsmith also looks great. The Chosen…..look decent. The two unhelmeted heads are VERY derpy, but I think a head swap would make those two look pretty good. Still think I might like the DV ones better.
I liked old warpsmith more. More mechanical look than new one, and the half skull helmet was just so good. New one is ok but lesser model.
I also hate thunder hammer option. It really should have been power maul instead, what happened to TH being one of the post-HH weapons to differentiate SM and CSM ranges?
Yes, I know inept writers at FW ruined that piece of lore but they then flopped back and most of new shields/hammers specifically aren't TH/SS anymore, just worse early variants and 'prototypes'...
Are the eldar getting primarisized or is the tactical rock/ruins just giving the autuarch the extra height? Assuming the chaos marines and specifically the warpsmith has gotten the typical bump obviously.
Snipers on Jetbikes just seem like a daft concept, and seeing as the Eldar range is in dire need of replacing the Finecast stuff, seems like a missed opportunity. Oh well, hopefully GW have replaced the fine cast stuff and are keeping it for a later reveal.
The models are the usual top notch we've come to expect from GW.
I imagine the scale is increasing. Pic is an old metal Dark Reaper next to a new plastic Banshee. Old model is definitely smaller. New models updated to larger size.
I'm having real trouble placing this background terrain piece:
It's similar to the Thermo-Exchange Shrine, but not the same. I can't seem to find the exhaust on the side (it's not from this or this), and the chimney isn't a transplanted from this. I can't match it to any Arkanaut stuff, nor the new Warcry terrain.
Does this model of an Eldar Autarch mean you might have some actual options for your autarch? That hint has me most excited.
Snipers on jetbikes look cool, but the concept may jump way past my suspension of disbelief (which is not "it's not real!!!! so don't waste your time with that...)
Standard GW grump below:
And of course they aren't just going to remake the same old units completely. They have to add new units which are better than the old, so you buy the new models and don't just play with your old ones...
I haven't bought a VS box since Shadowspear, and this box will compliment the chaos side of Shadowspear quite well. And I want the eldar stuff of course!
Price will be an issue...but I also know the plastic Rangers and Skyrunners are going to be stupid expensive separately.
Love these new minis so glad to see some new Eldar.
Regarding the "snipers on bikes" being too out there or somehow too unrealistic, we have fast, highly maneuverable scout helicopters for years that have guys hanging off them with guns so I see these Ranger bikes as similar in that idea? I think I saw clips of where the US Military has snipers on copters now as well?
It doesn't seem that unreasonable that these bikes would scoot at or under tree level then pop up, make a shot, then dive back into cover? Maybe the bike is also cloaked somehow with space elf tech?
So, how long after this releases do we expect before we see separate releases for these kits? Assuming they don't lock the CSM stuff in a SC box again.
Gadzilla666 wrote: So, how long after this releases do we expect before we see separate releases for these kits? Assuming they don't lock the CSM stuff in a SC box again.
Could be a while as we are still waiting for the grey knights and thousand sons characters.
Gadzilla666 wrote: So, how long after this releases do we expect before we see separate releases for these kits? Assuming they don't lock the CSM stuff in a SC box again.
In the Before Times, it was around 5 months for the one-off characters that would show up in these boxes.
Less time than that if there was a unit involved too. Usually ballparked 3-4 months?
Gert wrote: So this block of CSM releases will surely see the MoP and Oblits released right? Right? RIGHT?
Master of Possession is an individual sprue so likely will...
Until Obliterators are getting their own kit though, they share a sprue with a Venomcrawler. I don't know how they'll handle that aside from maybe it going into a Combat Patrol set?
Gert wrote: So this block of CSM releases will surely see the MoP and Oblits released right? Right? RIGHT?
Master of Possession is an individual sprue so likely will...
Until Obliterators are getting their own kit though, they share a sprue with a Venomcrawler. I don't know how they'll handle that aside from maybe it going into a Combat Patrol set?
I fully expect the Combat Patrol to be the Start Collecting plus Transport like the Marine one that uses the Marine half of the Shadowspear box.
Gert wrote: So this block of CSM releases will surely see the MoP and Oblits released right? Right? RIGHT?
Master of Possession is an individual sprue so likely will...
Until Obliterators are getting their own kit though, they share a sprue with a Venomcrawler. I don't know how they'll handle that aside from maybe it going into a Combat Patrol set?
Going to a combat patrol seems the most likely. Unless we get a new Oblit/Mutalator dual kit, but that seems somewhat unlikely at this point.
Gadzilla666 wrote: So, how long after this releases do we expect before we see separate releases for these kits? Assuming they don't lock the CSM stuff in a SC box again.
In the Before Times, it was around 5 months for the one-off characters that would show up in these boxes.
Less time than that if there was a unit involved too. Usually ballparked 3-4 months?
Longer times if the sets were AoS.
Thanks Kan. About what I expected. Of course, as you said, that was in the "Before Times". Still, worth the wait in order to avoid spending money on Eldar models and a daemon engine I don't want.
Now we just need to see the sprues and make sure gw didn't go and use different shoulder joints than the CSM, Havocs, and Raptor/Warp Talons kits.
Anyone intrigued about chosen as troops? Most battle boxes are a playable battle forged detachment (usually a patrol I think), the chaos half of the box doesn't fit in any detachment though - might be a hint at the revamped black legion trait I guess?
Mad Doc Grotsnik wrote: Wonder if the Shroud Runners have Scatter Lasers as standard? All three models clearly at have them as an option.
Given that new figures in these kinda of boxes are typically given the stock loadout, I'd say it's a safe bet they do come with Scatters standard.
In fact, I'd actually be surprised if they even had the option for Shuriken catapults. Rangers were never meant to get up close.
And even with the rumor that catapults will be 18", that's still a bit too close.
It would be a really great balance of biker roles.
Shroud runners scout ahead, picking off targets from afar
Vypers bring the heavier weapons
Shining Spears get up close and personal
And Windriders** fill the generalist role
Anyone intrigued about chosen as troops? Most battle boxes are a playable battle forged detachment (usually a patrol I think), the chaos half of the box doesn't fit in any detachment though - might be a hint at the revamped black legion trait I guess?
There's a rumour that Rangers are being moved to Elite. If True, this box would contain no Troops for Eldar, so it's possibly the same for Chaos
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Not Online!!! wrote: i hope the Chosen are neither monopose nor PM style loadout.
Well, I don't think you have to worry about the second one. At least for now.
They look really monopose- the ones pointing or aiming are can't really be swapped with anything else and have a reasonable looking model.
The only glimmer of hope is the text mentions powerfists and nobody has one.... but then, the lightning claws may be a simply add-on to the powerfists, as generally LC gloves aren't that chunky.
But given the way they got a bit giddy about weapon options for the Autarch, the lack of clear statement on the Chosen speaks volumes.
Also, given the use of 'harangue' with sniper fire on jetbikes, clearly the text isn't to be trusted or taken seriously.
Take a second look at the Autarch see how she is leaning backwards on the tactical rock, except her tassels on the front, her cloak and her banner aren't
I could use another Forgefiend, and I like the Warpsmith.
The Chosen... make me think I would need to see the sprues.
It's not that they're bad sculpts, but I still feel a little burned over Havocs and Chaincannons. Only getting one has meant a lot of work procuring alternates.
People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
BrotherGecko wrote: Its probably safe to assume each chosen has a A and B variant to assembly. No doubt there will be a warcom article focusing on the kit.
As long as there is more variety than the Sword Brethren kit. I hope they don't mulch the Chosen and Terminator datasheets due to availability.
techsoldaten wrote: I could use another Forgefiend, and I like the Warpsmith.
The Chosen... make me think I would need to see the sprues.
It's not that they're bad sculpts, but I still feel a little burned over Havocs and Chaincannons. Only getting one has meant a lot of work procuring alternates.
the way I see it if they're not highly swappable with lots of bits they'll be mostly useless as a stand alone army and will end up basicly being "a box of 5 sergants"
Gert wrote: So this block of CSM releases will surely see the MoP and Oblits released right? Right? RIGHT?
Master of Possession is an individual sprue so likely will...
Until Obliterators are getting their own kit though, they share a sprue with a Venomcrawler. I don't know how they'll handle that aside from maybe it going into a Combat Patrol set?
Going to a combat patrol seems the most likely. Unless we get a new Oblit/Mutalator dual kit, but that seems somewhat unlikely at this point.
The Hammer from the rumor engine was not for the warpsmity, I'm still thinking mutilator for that. And with GW liking the build 2 options from a single pose, a kit of 2/3 bodies that build mutilator or obliterators would make sense
warpedpig wrote: People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
I mean... Yeah, it's not realistic. Neither are Space Elves that ride hover-bikes in the first place. Or monomolecular shuriken catapults. Look, there's a lot you can rag on 40k for-but being unrealistic isn't something worth ragging for.
warpedpig wrote: People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
But these aren't people, these are space-elves. Gifted with skills and generations (in human terms) of practice and focus and dedication. Then equipped with superior alien technology - the idea that they can snipe from the back of a jet-bike is no more insane than a the mutated half-breed result of alien DNA being infected into humans shooting a sniper from a dirt bike. Or a man wielding power armour being able to go toe to toe with an ork and win (sometimes).
Personally I think its a very Eldar kind of thing, heck Wood Elves were sniping from eagles for years and they weren't even sitting down!
warpedpig wrote: People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
I mean... Yeah, it's not realistic. Neither are Space Elves that ride hover-bikes in the first place. Or monomolecular shuriken catapults. Look, there's a lot you can rag on 40k for-but being unrealistic isn't something worth ragging for.
No matter how much you try to rationalize it, if you'r gut reaction is "it looks stupid", it just does. It's kind of like Logan on the Santa Klaws sledge: it really doesn't matter if it's "realistic" or "feasible" for the setting, to me it just looks stupid.
warpedpig wrote: People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
.
Personally I think its a very Eldar kind of thing, heck Wood Elves were sniping from eagles for years and they weren't even sitting down!
Oh, wow. I'd managed to repress all the arguments about how stupid those were! Thanks for bringing all that back up.
Now, bird snipers or motorcycle snipers? Which are more ridiculous?
Chaos is a dark mirror to the Imperial Space Marines. The two similar units being similar is a good design concept IMO because you can compare it with what that CSM might have been had they been loyal. Also, it means you can mix the kits together for shenanigans without losing too much of the posing.
Please let's not turn this into a whine about the design team being lazy, I've seen enough of that bs on other platforms.
Multiple weapon options are a good idea. Make them compatible with the existing Autarch is an even better idea.
If memory serves, we really just need to see the Warp Jump gennie and Deathspinner, and that’s all the original options from the first metal ones covered? Assuming the mask here is a Banshee mask?
warpedpig wrote: People sniping from helicopters have far better supported positions to shoot from than this nonsense. I guess its 40k so its just a game, so rule of cool comes first. But its not at all realistic. Its like trying to be a sniper from the back of a motorcycle. its not happening.
.
Personally I think its a very Eldar kind of thing, heck Wood Elves were sniping from eagles for years and they weren't even sitting down!
Oh, wow. I'd managed to repress all the arguments about how stupid those were! Thanks for bringing all that back up.
Now, bird snipers or motorcycle snipers? Which are more ridiculous?
And yet somewhere somehow someone has likely spent years practicing surfing and shooting arrows to the point where they can surf a wave and fire arrows at deadly accuracy.
.
Also clearly we need elves shooting arrows whilst surfing on a bird that's riding on a bike!
I mean, its not that far off from the concept of archer cavalry.
Also, I was under the impression that they use the bike to get to a concealed sniper position, stand still, take the shot, then buzz off to another position before the enemy figures out your location etc. Kinda like the sniper duel scenes in Enemy at the Gates and what have you.
Esmer wrote: I mean, its not that far off from the concept of archer cavalry.
Also, I was under the impression that they use the bike to get to a concealed sniper position, stand still, take the shot, then buzz off to another position before the enemy figures out your location etc. Kinda like the sniper duel scenes in Enemy at the Gates and what have you.
Not really, according to the leaked rules (veracity still in question):
That would assume they need to get very close and personal to benefit of the rule.
GaroRobe wrote: The real complaint is why does a sniper think that riding a bike and wearing a hood at the same time are good ideas
How else are you going to get cool cape and hood fluttering?
Also its most likely there because its part of their general equipment and uniform and if the bike gets shot down they can throw their cape over themselves to conceal themselves and sneak back to friendly lines; or at least conceal themselves and continue firing. Heck perhaps that was one role originally - mounted bikes that moved them forward to deploy snipers who would then fire.
The ignore cover if within 12" is a bit odd. Probably GW thought ignoring cover from far away was too powerful and that by being closer, these Shroud Runners were expose themselves to shorter range return fire and assault, as a sort of balancing.
A more "realistic" version might have been ignore cover at any range if firer does not move.
The whole idea of Eldar snipers from the back of a moving platform argument/debate is futile because there is the 40K rule of cool and also because we don't ultimately know what kind of targeting gear or other aids the Eldar sniper has. First off, Eldar are described as superhuman space elves, so like Legolas they seem to be shown as capable of shooting with accuracy while standing on a rapidly moving platform. Dark Eldar Wyches have acute enough senses and reflexes to dodge ranged fire because they have seen the shooter telegraph their shot, and in their 3rd edition Codex were written as kicking grenades back at the thrower. The base difficulty therefore of a shot that humans might find near impossible might be merely considered "tricky but doable" for an Eldar. Second, we don't know exactly what gear the Eldar sniper has aiding him. The old Ranger models sometimes had additional lensed bulbs on their helmets suggesting targeting gear. The rifles themselves have their gyrostatic arms (that long prong that juts downward at an angle is described in the 5th edition Codex as this), so that presumably from the name acts to stabilize.
What I found odd was the high contrast of green cloaks on bright red jetbike. Cameleoline is supposed to change color to blend in, so I would have thought the cloaks should have been more like some kind of movement blur. I guess it was just visual shorthand for the Ranger cloaks to be in their usual camo green.
The Chosen models look awesome, though I will be swiping out the head of the bald one for another head. Also, I personally think that the champion makes for a better Chaos Lord model than the actual Chaos Lord model does.
Iracundus wrote: The whole idea of Eldar snipers from the back of a moving platform argument/debate is futile because there is the 40K rule of cool and also because we don't ultimately know what kind of targeting gear or other aids the Eldar sniper has. First off, Eldar are described as superhuman space elves, so like Legolas they seem to be shown as capable of shooting with accuracy while standing on a rapidly moving platform. Dark Eldar Wyches have acute enough senses and reflexes to dodge ranged fire because they have seen the shooter telegraph their shot, and in their 3rd edition Codex were written as kicking grenades back at the thrower. The base difficulty therefore of a shot that humans might find near impossible might be merely considered "tricky but doable" for an Eldar. Second, we don't know exactly what gear the Eldar sniper has aiding him. The old Ranger models sometimes had additional lensed bulbs on their helmets suggesting targeting gear. The rifles themselves have their gyrostatic arms (that long prong that juts downward at an angle is described in the 5th edition Codex as this), so that presumably from the name acts to stabilize.
You might also argue that the greater psychic ability of the average Eldar grants them some level of precognition, that's useful while aiming.
The grav stabiliser stalk under the gun would make it like a steady cam, like cameras on drones. No matter how bounced around the gun will stay stable.
The jetbike itself is an even larger more stable grav platform providing the same stability.
IMO an Eldar carrying an auto stabilising gun mounted on an auto stabilising platform is more stable than a human lying down with a bipod.
Cool box imho. I have a lot of rangers, though. Bikes are interesting, and the shooters are at least aiming forward and not sideways, as the path of the bike should help make shooting more effective. Chaos stuff is pretty cool, too. I am not a chaos collector, but do have maybe ten or twelve old metal termies with plastic arm swaps to be magnetised all in a box waiting for the month I want to spend painting them… this box might get me going on that, if it ends up priced reasonably
Rolsheen wrote: Take a second look at the Autarch see how she is leaning backwards on the tactical rock, except her tassels on the front, her cloak and her banner aren't
I can't unsee this now. That looks to be such a schoolboy error it's almost ridiculous. It looks like the mini was meant for a flat surface and the tactical rock was added last minute so no one noticed that glaring error in the lack of gravity...
Wha-Mu-077 wrote: I can't believe it
Everything was true
It really is a bunch of new Eldar and CSM stuff
And it looks good
So, should I order eldar now if I need to round out a few units of old school eldars?
My advice all through 2.0 edition of AoS where updates were happening a lot was that if there were any updates to an army coming up and you wanted any of the current classic models that weren't semi-new plastics - get them now. Some resin/metal/old plastic sculpts will vanish when GW updates them and often as not they can vanish way before you get told or warning because GW just stops production and lets the stock run down as they are going to be replaced anyway. Overseas would be more at risk of this as things come to them in batches; UK can linger a bit longer as they can just run off a quick batch and it hits the shelves instantly.
So if there's classic sculpts you like, get them. Eldar are set for an update this year, not everything but a good sized update and this new set only really updates 2 models and adds a new one so that's not a "big update" all in itself. A tip of the iceberg I hope.
Wha-Mu-077 wrote: I can't believe it
Everything was true
It really is a bunch of new Eldar and CSM stuff
And it looks good
So, should I order eldar now if I need to round out a few units of old school eldars?
My advice all through 2.0 edition of AoS where updates were happening a lot was that if there were any updates to an army coming up and you wanted any of the current classic models that weren't semi-new plastics - get them now. Some resin/metal/old plastic sculpts will vanish when GW updates them and often as not they can vanish way before you get told or warning because GW just stops production and lets the stock run down as they are going to be replaced anyway. Overseas would be more at risk of this as things come to them in batches; UK can linger a bit longer as they can just run off a quick batch and it hits the shelves instantly.
So if there's classic sculpts you like, get them. Eldar are set for an update this year, not everything but a good sized update and this new set only really updates 2 models and adds a new one so that's not a "big update" all in itself. A tip of the iceberg I hope.
Zoom closer I want to use my long range Sniper rifle on them...unless the rifle get a major uptick in damage I'm struggling to see a role for them when Spears and bare bones double cannon Vypers exist
It wouldn't surprise me if one of GW's ideas is to flesh out the Aspects with sub-faction armies in the codex. So the core would be a Craftworld Army; then each "sub" army might theme around a particular Aspect Warrior group. This might go hand in hand with units like the new raptor bikes whereby each Aspect gets a unit or two new and unique to them to give them more options which then go hand in hand with a few boosts from sub-army abilities.
Overread wrote: It wouldn't surprise me if one of GW's ideas is to flesh out the Aspects with sub-faction armies in the codex. So the core would be a Craftworld Army; then each "sub" army might theme around a particular Aspect Warrior group. This might go hand in hand with units like the new raptor bikes whereby each Aspect gets a unit or two new and unique to them to give them more options which then go hand in hand with a few boosts from sub-army abilities.
Well, if they want to do away with the core identity of aspect warriors (that is, specializing in a single, specific way of waging war) and craftworlds (using those specific ways of waging war in combination to greater effect), that's one way of doing it I guess.
I can agree that whether or not it's cool is a matter of taste. If your initial response is "That's dumb, not cool," you're not wrong to feel that way. Others can and will disagree, but that doesn't make you wrong-it's subjective.
Overread wrote: It wouldn't surprise me if one of GW's ideas is to flesh out the Aspects with sub-faction armies in the codex. So the core would be a Craftworld Army; then each "sub" army might theme around a particular Aspect Warrior group. This might go hand in hand with units like the new raptor bikes whereby each Aspect gets a unit or two new and unique to them to give them more options which then go hand in hand with a few boosts from sub-army abilities.
Well, if they want to do away with the core identity of aspect warriors (that is, specializing in a single, specific way of waging war) and craftworlds (using those specific ways of waging war in combination to greater effect), that's one way of doing it I guess.
I see it more like fleshing out the "one way to wage war" aspect with a touch of diversity. Note I never said that the aspect sub-armies would only have aspect warriors in them and that they'd end up copy-catting the Craftworld core units (everyone gets an aspect falcon etc..); just that they'd build on the idea of Aspects being at the core of an army strategy. So you might take the Banshee Aspect Sub-army; with Banshee, their Estarch and perhaps one or two new Banshee themed support units alongside regular craftworld units. The army would be themed around the Aspect in the nature of perhaps denying them some options; or giving them bonuses that favour one style of play that themes from the aspect. It might also help to make the aspects feel more visually unique - eg Striking Scorpions and Banshee are very similar (both have a sword and handgun). Visually they are very similar; but flesh them out with a unique additional unit and that helps separate them.
And don't forget Yinnari has sparked a cultural change in the Craftworld Eldar. There's a sense that they might shift from the whole "we are a dying race" to "we fell, now we rise anew". We might see this with new units for aspects as they explore their aspect outside of the armour of generations; we might see it as them retaking worlds once lost; rekindling their holdings in a more direct way. Taking advantage of the instability in the Imperium to secure a power base for themselves. Preparing themselves for the storm ahead as Tyranids and Chaos are on the rise; as Necrons (their old enemy) are restoring themselves and even have their Silent King back who could re-unite them under a single banner.
Heck even with the Imperium damaged, they are building for a new Crusade and whilst Eldar did help them along that pathway, the Imperium is still Xenophobic; they will still burn Eldar worlds if they can; or will turn on the Eldar once other greater threats are gone.
I foresee that Eldar could change, their lore advancing for the first time in a long time.
Overread wrote: I foresee that Eldar could change, their lore advancing for the first time in a long time.
Of course they could change, and dilluting their themes is one way of doing it. And one of those, on craftworlds, was that they play rock/paper/scissirs at a squad level, so the way of playing them was having a variety of rocks, papers and scissors. Monotheme aspect armies would only have rocks (or whatever) of different sizes.
I foresee that Eldar could change, their lore advancing for the first time in a long time.
I mean, they could do that.
That they're sticking with Autarchs and Rangers as the lead release before the codex even happens suggests that they're... not.
That GW thought about giving Banshees an 'unmasked' Ynarri variant and then backed off and did nothing, suggests that they're... not.
That GW noped out of adding Dark and Craftworld special characters to the Ynarri list despite sticking them front and center of the Ynarri 'story' suggests that they're... not.
The army would be themed around the Aspect in the nature of perhaps denying them some options; or giving them bonuses that favour one style of play that themes from the aspect. It might also help to make the aspects feel more visually unique - eg Striking Scorpions and Banshee are very similar (both have a sword and handgun). Visually they are very similar; but flesh them out with a unique additional unit and that helps separate them.
I'm honestly lost here. How would adding another unit make Banshees and Scorpions more distinct?
What options do you think they have? Both full stop and what could be denied to make them more... whatever? I'm not sure, you switch to visual uniqueness, but visually scorpions and banshees look nothing alike to me. Sword and pistol is so basic that the same argument could be used to suggest they're the same as assault intercessors or necron praetorians.
Esmer wrote: That...sounds like a rather stupid concept for a sniper unit to do in general.
Marines riding around on giant wolves is also a really stupid concept - stupider, even! - but the execution of that concept in miniature form turned out far better than I ever would have imagined.
Boy, in that case not much from the heralded 41st millenium turnover is amounting to much other than Guilliman especially after the retcons. I can't say I'm surprised after having participated in the 3rd War for Armageddon though.
Overread wrote: It wouldn't surprise me if one of GW's ideas is to flesh out the Aspects with sub-faction armies in the codex. So the core would be a Craftworld Army; then each "sub" army might theme around a particular Aspect Warrior group. This might go hand in hand with units like the new raptor bikes whereby each Aspect gets a unit or two new and unique to them to give them more options which then go hand in hand with a few boosts from sub-army abilities.
Well, if they want to do away with the core identity of aspect warriors (that is, specializing in a single, specific way of waging war) and craftworlds (using those specific ways of waging war in combination to greater effect), that's one way of doing it I guess.
I see it more like fleshing out the "one way to wage war" aspect with a touch of diversity. Note I never said that the aspect sub-armies would only have aspect warriors in them and that they'd end up copy-catting the Craftworld core units (everyone gets an aspect falcon etc..); just that they'd build on the idea of Aspects being at the core of an army strategy. So you might take the Banshee Aspect Sub-army; with Banshee, their Estarch and perhaps one or two new Banshee themed support units alongside regular craftworld units. The army would be themed around the Aspect in the nature of perhaps denying them some options; or giving them bonuses that favour one style of play that themes from the aspect. It might also help to make the aspects feel more visually unique - eg Striking Scorpions and Banshee are very similar (both have a sword and handgun). Visually they are very similar; but flesh them out with a unique additional unit and that helps separate them.
And don't forget Yinnari has sparked a cultural change in the Craftworld Eldar. There's a sense that they might shift from the whole "we are a dying race" to "we fell, now we rise anew". We might see this with new units for aspects as they explore their aspect outside of the armour of generations; we might see it as them retaking worlds once lost; rekindling their holdings in a more direct way. Taking advantage of the instability in the Imperium to secure a power base for themselves. Preparing themselves for the storm ahead as Tyranids and Chaos are on the rise; as Necrons (their old enemy) are restoring themselves and even have their Silent King back who could re-unite them under a single banner.
Heck even with the Imperium damaged, they are building for a new Crusade and whilst Eldar did help them along that pathway, the Imperium is still Xenophobic; they will still burn Eldar worlds if they can; or will turn on the Eldar once other greater threats are gone.
I foresee that Eldar could change, their lore advancing for the first time in a long time.
I think i would rather see new Aspect Warriors introduced than different styles of already established ones.
Each of the main Craftworlds have their unique identity's:
Iyanden - Wraith Units
Alaitoc - Rangers
Saim-Hann - Jetbikes Units
Ulthwe - Guardian Units and Warlocks/Farseers
Biel-Tan - Aspect Warrior Units
Of the armies listed Biel-Tan has the most diverse access to units if we are limiting them only to the units they are most well known for. Eldar don't really need special subsets of already established Aspect Warriors. The established ones are already cool enough. I wouldn't say no to another Heavy Support Aspect Warrior though to go along with the Dark Reapers.
Guys, it's a game that has space magic. Let's dispense with the realism arguments, if you want that go to the Historical Wargaming threads.
So anyways, I've been wanting Eldar for a long time. I need to see more new models first, but this is a good start. I'll probably wait until the individual kits come out, I don't want a box set.
Chosen are welcome, I've been wanting some for years now for my BL.
Not Online!!! wrote: i hope the Chosen are neither monopose nor PM style loadout.
Well, I don't think you have to worry about the second one. At least for now.
They look really monopose- the ones pointing or aiming are can't really be swapped with anything else and have a reasonable looking model.
The only glimmer of hope is the text mentions powerfists and nobody has one.... but then, the lightning claws may be a simply add-on to the powerfists, as generally LC gloves aren't that chunky.
But given the way they got a bit giddy about weapon options for the Autarch, the lack of clear statement on the Chosen speaks volumes.
Also, given the use of 'harangue' with sniper fire on jetbikes, clearly the text isn't to be trusted or taken seriously.
I think it's possible that these Chosen are similar to the CSM from the Shadow Spear and SC box: simpler models with less options, while the standalone kit will have more. The standalone CSM kit added a lot of options, as have a lot of the standalone primaris kits compared to their "big box" counterparts (the standalone Eradicators have how many optional heads?). At least that's what I'm hoping. And many CSM lighting claws are just as "chonky" as power fists. Just look at some of the ones in the Raptors/Warp Talons kit: they're just as beefy as the power fist in the same kit.
Overread wrote: It wouldn't surprise me if one of GW's ideas is to flesh out the Aspects with sub-faction armies in the codex. So the core would be a Craftworld Army; then each "sub" army might theme around a particular Aspect Warrior group. This might go hand in hand with units like the new raptor bikes whereby each Aspect gets a unit or two new and unique to them to give them more options which then go hand in hand with a few boosts from sub-army abilities.
Well, if they want to do away with the core identity of aspect warriors (that is, specializing in a single, specific way of waging war) and craftworlds (using those specific ways of waging war in combination to greater effect), that's one way of doing it I guess.
I see it more like fleshing out the "one way to wage war" aspect with a touch of diversity. Note I never said that the aspect sub-armies would only have aspect warriors in them and that they'd end up copy-catting the Craftworld core units (everyone gets an aspect falcon etc..); just that they'd build on the idea of Aspects being at the core of an army strategy. So you might take the Banshee Aspect Sub-army; with Banshee, their Estarch and perhaps one or two new Banshee themed support units alongside regular craftworld units. The army would be themed around the Aspect in the nature of perhaps denying them some options; or giving them bonuses that favour one style of play that themes from the aspect. It might also help to make the aspects feel more visually unique - eg Striking Scorpions and Banshee are very similar (both have a sword and handgun). Visually they are very similar; but flesh them out with a unique additional unit and that helps separate them.
And don't forget Yinnari has sparked a cultural change in the Craftworld Eldar. There's a sense that they might shift from the whole "we are a dying race" to "we fell, now we rise anew". We might see this with new units for aspects as they explore their aspect outside of the armour of generations; we might see it as them retaking worlds once lost; rekindling their holdings in a more direct way. Taking advantage of the instability in the Imperium to secure a power base for themselves. Preparing themselves for the storm ahead as Tyranids and Chaos are on the rise; as Necrons (their old enemy) are restoring themselves and even have their Silent King back who could re-unite them under a single banner.
Heck even with the Imperium damaged, they are building for a new Crusade and whilst Eldar did help them along that pathway, the Imperium is still Xenophobic; they will still burn Eldar worlds if they can; or will turn on the Eldar once other greater threats are gone.
I foresee that Eldar could change, their lore advancing for the first time in a long time.
I think i would rather see new Aspect Warriors introduced than different styles of already established ones.
Each of the main Craftworlds have their unique identity's:
Iyanden - Wraith Units
Alaitoc - Rangers
Saim-Hann - Jetbikes Units
Ulthwe - Guardian Units and Warlocks/Farseers
Biel-Tan - Aspect Warrior Units
Of the armies listed Biel-Tan has the most diverse access to units if we are limiting them only to the units they are most well known for. Eldar don't really need special subsets of already established Aspect Warriors. The established ones are already cool enough. I wouldn't say no to another Heavy Support Aspect Warrior though to go along with the Dark Reapers.
Those are less 'unique identities' and more just flanderization. They all have all those things, and constantly use all those things. Alaitoc doesn't go to war with just rangers ever. They bring along aspects, wake the wraiths when need be.
If you wanna use <unit>, you need to be <subfaction> is a design flaw, not something to be encouraged.
Hopefully they won't Aspect-lock the Craftworlds, I think it's more likely each Craftworld will give some boost to a favored aspect (increased range/accuracy for Alaitoc rangers, bike speed boost for Saim-Hann and the like).
When this set comes available, I'll have to see if I can pick up the rangers - maybe the bikes if they aren't terribly expensive. Rangers are the one thing I don't have for my Craftworld "guest" army.
Stormonu wrote: Hopefully they won't Aspect-lock the Craftworlds, I think it's more likely each Craftworld will give some boost to a favored aspect (increased range/accuracy for Alaitoc rangers, bike speed boost for Saim-Hann and the like).
When this set comes available, I'll have to see if I can pick up the rangers - maybe the bikes if they aren't terribly expensive. Rangers are the one thing I don't have for my Craftworld "guest" army.
Back in 3rd ed they had their own craftworld specific special rule and had a unique unit available only to them:
Alaitoc - pathfinders
Iyanden - spirit seer
Biel tann - court of the young king
Saim hann - Wild rider chief and clansmen unit
Ulthwe - black guardians and seer council units
along with some army limitations and force org rejigging, but not any exclusions.
That's what reflected their uniqueness, by giving them specialty units that reflected their focus, but not by banning anything from specific craftworlds.
Stormonu wrote: Hopefully they won't Aspect-lock the Craftworlds, I think it's more likely each Craftworld will give some boost to a favored aspect (increased range/accuracy for Alaitoc rangers, bike speed boost for Saim-Hann and the like).
When this set comes available, I'll have to see if I can pick up the rangers - maybe the bikes if they aren't terribly expensive. Rangers are the one thing I don't have for my Craftworld "guest" army.
Sort of like "All Eldar Craftworlds train Rangers, but the Alaitoc train them the best" That's what I would prefer.
re: Craftworlds. Remember that in 3rd ed 40k, they had the Craftworld supplement which let Eldar players run the "Famous Five" with unique force organizations. So Biel-tan could take Aspect Warriors as Troop choices, Ulthwe was the only Craftworld who could run a Seer Council at that time, but could use fewer Aspect Warriors, and so on. Reviving that approach would be a flavorful way to play the Craftworlds and reflect their specialties.
I'd suggest Build your own Craftworld along the lines of BYO Marine Chapter, but GW does not put in the same effort for Xeno codices as they do for the Marines.
As for the new Eldar figures. I like the new ranger sculpts, except for the topknot heads. Perhaps the heads can be swapped? The Autarch with options is good too. However, I don't need her or the jetbikes, as my interests lie with Kill Team.
As for the Chaos Marines ... they seem so-so. Not horrible, but they don't "wow" me like some earlier offerings have. Anyway, I bought a Mark III tactical squad and a Fallen box with the intent of making Heresy era 1st Legion Dark Angels. Those will be my "counts as" Black Legion in Kill Team.
As for when they will be released outside of the big box? Not for a while. For example, the plastic DKoK and Ork Kommandos from Kill Team Octarius have not been released yet, so I'd expect a similar lag with this box set.
my biggest concern is if this will be another phoenix blood debacle pricing wise.
i am perfectly willing to split the box and price and already have a mate open to it for the eldar half, but if it goes over 100 chf for one side because GW decided to inhale plastic glue once again than it is a hard pass, despite the cool looking chosen and the rather nice warpsmith.
And that price-pain tollerance drops quite a bit if it is complete monopose for the chosen.
Stormonu wrote: Hopefully they won't Aspect-lock the Craftworlds, I think it's more likely each Craftworld will give some boost to a favored aspect (increased range/accuracy for Alaitoc rangers, bike speed boost for Saim-Hann and the like).
When this set comes available, I'll have to see if I can pick up the rangers - maybe the bikes if they aren't terribly expensive. Rangers are the one thing I don't have for my Craftworld "guest" army.
Sort of like "All Eldar Craftworlds train Rangers, but the Alaitoc train them the best" That's what I would prefer.
Well... "alienate them best". The Alaitoc citizens become Rangers because the rules there are even stricter than on other craftworlds.
Really like the Eldar bike rangers but would prefer them to all - biker and rider to have cameoline style so hard to make out but different to the Holofields of the Harelquins but thats just a painting option.
I'll admit that I haven't been paying attention to the Eldar model line, so I was surprised when I didn't see the Ranger models in GW's webstore (not even in Finecast). How long have the Ranger models been out of production?
Gert wrote: Chaos is a dark mirror to the Imperial Space Marines. The two similar units being similar is a good design concept IMO because you can compare it with what that CSM might have been had they been loyal. Also, it means you can mix the kits together for shenanigans without losing too much of the posing.
Please let's not turn this into a whine about the design team being lazy, I've seen enough of that bs on other platforms.
It's neither a "whine" nor "bs" to have an opinion you don't agree with I'm afraid, it is lazy. Well, I suppose it could also just be overly-literal if they share your interpretation of the whole "dark mirror" idea. Either way, meh. Also, does this mean we're getting Chaos Primaris now? The face is quite good though, shame character stuff almost never shows up on bitz resellers.
The Chosen could be good, depends on the scale and how customisable they are.
The Eldar actually look pretty great, but their most appealing quality is how they appear to confirm some other rumours. Finally getting new Guardians and the Corsairs KT sounds brilliant.
Togusa wrote: Guys, it's a game that has space magic. Let's dispense with the realism arguments, if you want that go to the Historical Wargaming threads.
So anyways, I've been wanting Eldar for a long time. I need to see more new models first, but this is a good start. I'll probably wait until the individual kits come out, I don't want a box set.
Chosen are welcome, I've been wanting some for years now for my BL.
Funny thing is realism and magic don't have to be self excludieng. It just requires professional doing it. Too bad gw doesn't hire pro's
Meant to be dumb? You think the designer sat down and went "Imma make something real stoopid!!!"? No. That's a silly argument.
Of course they didn't lol. That's not what I mean at all. The entirety of 40k is nowhere close to reality. So they've made something that fits the bill. I'm saying what's the point in trying to ground something that already isn't?
Togusa wrote: Guys, it's a game that has space magic. Let's dispense with the realism arguments, if you want that go to the Historical Wargaming threads.
So anyways, I've been wanting Eldar for a long time. I need to see more new models first, but this is a good start. I'll probably wait until the individual kits come out, I don't want a box set.
Chosen are welcome, I've been wanting some for years now for my BL.
Funny thing is realism and magic don't have to be self excludieng. It just requires professional doing it. Too bad gw doesn't hire pro's
Realism and magic (actual magic, not sleight of hand magic) don't mix. Because magic isn't real.
Verisimilitude may be the word you're looking for. Taken from Google...
The appearance of being true or real.
Generally, to have verisimilitude, you want consistency and a sense of internal logic. It doesn't have to match one-to-one or even at all to the real world, but it should maintain its own rules.
40k certainly ain't perfect about it, but I wouldn't consider snipers on hoverbikes to break the internal rules of 40k.
Gert wrote: Chaos is a dark mirror to the Imperial Space Marines. The two similar units being similar is a good design concept IMO because you can compare it with what that CSM might have been had they been loyal. Also, it means you can mix the kits together for shenanigans without losing too much of the posing.
Please let's not turn this into a whine about the design team being lazy, I've seen enough of that bs on other platforms.
It's neither a "whine" nor "bs" to have an opinion you don't agree with I'm afraid, it is lazy. Well, I suppose it could also just be overly-literal if they share your interpretation of the whole "dark mirror" idea. Either way, meh. Also, does this mean we're getting Chaos Primaris now? The face is quite good though, shame character stuff almost never shows up on bitz resellers.
The Chosen could be good, depends on the scale and how customisable they are.
The Eldar actually look pretty great, but their most appealing quality is how they appear to confirm some other rumours. Finally getting new Guardians and the Corsairs KT sounds brilliant.
I don't expect that we'll see Chaos Primaris until GW runs out of normal Chaos Marines models to (re-)do. Particularly because they started embiggening Chaos Marines in 8th ed and there are plenty of normal units, Emperor's Children and World Eaters yet to be done, not to mention any legion-specific units they might want to release for the non-aligned legions.
Bets on whether or not 2 boys boxes, a warboss and the koptas will be more than the combat patrol (with the deff dread)?
Current boys are $36 for 11 models. New monopose... I'm gone say $50 for the 10 (no bonus nob anymore, he eats a slot). Maybe $45 so they're a bit less than the beast snagga boys.
You'd think so, but they're still on the store, unlike Eldar rangers.
But that might be a stock thing where they've still got a significant number of boxes and they're hoping for a last minute sales rush because people think they'll be gone.
You'd think so, but they're still on the store, unlike Eldar rangers.
Huh, that is weird indeed.
I wonder if for a short while we're gonna have two different "Ork Boyz" sets on the store
Sometimes that happens. However I suspect Rangers just weren't selling all that well prior so letting the stock run down to nothing or even tossing the remaining stock wasn't too hard. We never have clear numbers of how much stock GW keeps on hand. Plus don't forget over the last 2 years or so we've seen GW run out of stock on a lot of times and they've not had a brake from fast selling products to let them build up much of a big supply (plus chances are they don't feel a need to hold lots of stuff in inventory and tie money up like that).
So I figure rangers likely got put on smaller restock waves and then allowed to eventually just run out until they were gone and then just removed .
You'd think so, but they're still on the store, unlike Eldar rangers.
But that might be a stock thing where they've still got a significant number of boxes and they're hoping for a last minute sales rush because people think they'll be gone.
What ever happens I secured one of the last copies of it, on ebay before they skyrocket in price ( since the old box is superior to new one ) . Although I did same thing with when the new ork boyz and then they stayed, so I guess time will tell, if I made the right call....
Dunno, I feel that, given the rules that are supposed to have, it would have been a nice time to give them something different from a long las. That way you could expand on regular rangers and give these guys something proper for the rules.
Lord Damocles wrote: 'My chameleon cloak will surely keep me obscured while I'm riding around on this bright red jetbike!'
Logically, the bikes are there to quickly get them into and out of ambush positions. It's a small light vehicle that's all terrain by it very nature. They land conceal the bikes and then crawl forward to a shooting position where their chameleon cloaks are very effective. Then once they take their shots they fall back to the bikes and withdraw.
Lord Damocles wrote: 'My chameleon cloak will surely keep me obscured while I'm riding around on this bright red jetbike!'
Logically, the bike are there to quickly get them into and out of ambush positions. It's a small light vehicle that's all terrain by it very nature. The land conceal the bike and then crawl forward to a shooting position where their chameleon cloaks are very effective. Then once they take their shots they fall back to the bikes and withdraw.
According to the supposedly leaking rules... sort of? They are supposed to get a save buff when in cover, but also to ignore cover only when shooting from within 12''
stonehorse wrote: Snipers on Jetbikes just seem like a daft concept, and seeing as the Eldar range is in dire need of replacing the Finecast stuff, seems like a missed opportunity. Oh well, hopefully GW have replaced the fine cast stuff and are keeping it for a later reveal.
The models are the usual top notch we've come to expect from GW.
Snipers on Jetbikes is actually a brilliant concept once you realize they wouldn't be using those bike when acting a snipers, the bike are just light transport to get them in position. In game it makes since as they can rapidly move up a flank and into cover to get side shots at their intended targets. They make perfect sense lore wise.
Model wise GW always seems to prefer making a new shiny over simply replacing existing models; probably because its more likely to hype sales. If they just replace existing models many will elect to not speed the money on replace units at a slower pace. But if it a new unit with new rules designed to move them. They can be sure that many more will by them up quickly.
stonehorse wrote: Snipers on Jetbikes just seem like a daft concept, and seeing as the Eldar range is in dire need of replacing the Finecast stuff, seems like a missed opportunity. Oh well, hopefully GW have replaced the fine cast stuff and are keeping it for a later reveal.
The models are the usual top notch we've come to expect from GW.
Snipers on Jetbikes is actually a brilliant concept once you realize they wouldn't be using those bike when acting a snipers, the bike are just light transport to get them in position. In game it makes since as they can rapidly move up a flank and into cover to get side shots at their intended targets. They make perfect sense lore wise.
In a theoretical way, sure, they're perfectly reasonable as dismounted infantry.
In game, though, that isn't what they do. They zoom around and take potshots wildly while the rider goes zappy with the scatter laser.
If they're operating the way you describe, they're just... standard rangers on foot with a special deployment rule.
The Eldar models all look excellent to me; as do the Chosen and Warpsmith. I won't buying the box though, I'll just pick up the Chosen and Warpsmith on ebay.
stonehorse wrote: Snipers on Jetbikes just seem like a daft concept, and seeing as the Eldar range is in dire need of replacing the Finecast stuff, seems like a missed opportunity. Oh well, hopefully GW have replaced the fine cast stuff and are keeping it for a later reveal.
The models are the usual top notch we've come to expect from GW.
Snipers on Jetbikes is actually a brilliant concept once you realize they wouldn't be using those bike when acting a snipers, the bike are just light transport to get them in position. In game it makes since as they can rapidly move up a flank and into cover to get side shots at their intended targets. They make perfect sense lore wise.
In a theoretical way, sure, they're perfectly reasonable as dismounted infantry.
In game, though, that isn't what they do. They zoom around and take potshots wildly while the rider goes zappy with the scatter laser.
If they're operating the way you describe, they're just... standard rangers on foot with a special deployment rule.
Yes, which is what actual snipers are, rather than a light mechanized AT unit. We haven't seen the rules yet so it could go either way. But point taken. The former would be as silly as space marine bikes somehow: steering over and around terrain and obstacles, while aiming and shooting twin-bolters, one handed all while cleaving enemies with a chainsword. Unless of course they have the in universe skills to pull it off.
Yes, which is what actual snipers are, rather than a light mechanized AT unit. We haven't seen the rules yet so it could go either way.
How would it 'go either way?' These are the models, there isn't a dismounted version, they aren't abstracted in any fashion. They're a bike unit with scatter lasers and a passenger with a sniper rifle. They'll move at eldar jetbike speeds and shoot from the LOS of their flying stands. That's... all there is.
Sersi wrote: The Eldar models all look excellent to me; as do the Chosen and Warpsmith. I won't buying the box though, I'll just pick up the Chosen and Warpsmith on ebay.
stonehorse wrote: Snipers on Jetbikes just seem like a daft concept, and seeing as the Eldar range is in dire need of replacing the Finecast stuff, seems like a missed opportunity. Oh well, hopefully GW have replaced the fine cast stuff and are keeping it for a later reveal.
The models are the usual top notch we've come to expect from GW.
Snipers on Jetbikes is actually a brilliant concept once you realize they wouldn't be using those bike when acting a snipers, the bike are just light transport to get them in position. In game it makes since as they can rapidly move up a flank and into cover to get side shots at their intended targets. They make perfect sense lore wise.
In a theoretical way, sure, they're perfectly reasonable as dismounted infantry.
In game, though, that isn't what they do. They zoom around and take potshots wildly while the rider goes zappy with the scatter laser. If they're operating the way you describe, they're just... standard rangers on foot with a special deployment rule.
Yes, which is what actual snipers are, rather than a light mechanized AT unit. We haven't seen the rules yet so it could go either way. But point taken. The former would be as silly as space marine bikes somehow: steering over and around terrain and obstacles, while aiming and shooting twin-bolters, one handed all while cleaving enemies with a chainsword. Unless of course they have the in universe skills to pull it off.
We have, we need confirmation, but the name was correct... and the loadout too.
[img]
So, as Voss has put it "In game, though, that isn't what they do. They zoom around and take potshots wildly while the rider goes zappy with the scatter laser".
Lord Damocles wrote: 'My chameleon cloak will surely keep me obscured while I'm riding around on this bright red jetbike!'
Logically, the bikes are there to quickly get them into and out of ambush positions. It's a small light vehicle that's all terrain by it very nature. They land conceal the bikes and then crawl forward to a shooting position where their chameleon cloaks are very effective. Then once they take their shots they fall back to the bikes and withdraw.
"Logically" they are probably shooting from miles away (off table) so crawling forward into range is not really neccesary? Pretty sure its already in the Dark Eldar lore about similar feats of shooting skill
I think it fits with the Eldar style - although I would not be suprised if we get a primaris version at some point
Togusa wrote: Guys, it's a game that has space magic. Let's dispense with the realism arguments, if you want that go to the Historical Wargaming threads.
So anyways, I've been wanting Eldar for a long time. I need to see more new models first, but this is a good start. I'll probably wait until the individual kits come out, I don't want a box set.
Chosen are welcome, I've been wanting some for years now for my BL.
Funny thing is realism and magic don't have to be self excludieng. It just requires professional doing it. Too bad gw doesn't hire pro's
I guess, I do not spend any time having discussions about the real world physics related to space elves and space orcs.
I guess, I do not spend any time having discussions about the real world physics related to space elves and space orcs.
Probably a good idea. Space elves are advanced enough that their tech seems like magic that ignores it and the space orks can literally ignore it through amalgamated psychic power. Humans are still screwed by it though!
Well, I kinda psyched myself up about this being an Emp Children release but just more (admittedly cool) Black Legion and some (also admittedly cool) Eldar are not Must Buys for me ... so I finally ordered Red Harvest instead lol ...
Manchu wrote: Well, I kinda psyched myself up about this being an Emp Children release but just more (admittedly cool) Black Legion and some (also admittedly cool) Eldar are not Must Buys for me ... so I finally ordered Red Harvest instead lol ...
Me too I totally thought something was happening when he crushed the soulstone in the sneak peek trailer but I am 100% happy with the new BL stuff and Eldar it is going on my to buy list
Manchu wrote: Well, I kinda psyched myself up about this being an Emp Children release but just more (admittedly cool) Black Legion and some (also admittedly cool) Eldar are not Must Buys for me ... so I finally ordered Red Harvest instead lol ...
Bah ! With enough vibrant pink those chosen will become nice sons of Fulgrim
More seriously, the Chosen and especially the Warpsmith look nicely generic. A few Hedonite bits and they'll be perfect !
I guess, I do not spend any time having discussions about the real world physics related to space elves and space orcs.
Probably a good idea. Space elves are advanced enough that their tech seems like magic that ignores it and the space orks can literally ignore it through amalgamated psychic power. Humans are still screwed by it though!
I was hoping for a bit more on the Eldar side of things, akin to what we saw with the Necrons, it sounds like that's still possible, though it obviously won't be coming at once. Gives me time to prepare more though, which will be good.