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![[Post New]](/s/i/i.gif) 2010/03/08 20:30:38
Subject: Wraithlord: Unstoppable killing machine?
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Snivelling Workbot
Hastings
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I recently aquired 3 wraithlords and have been using them in various 1500point games
They are proof against bolters
Draw away all Heavy fire
Survive all heavy fire
and then kick the face off of anything that survived the Brightlances
is there a way to kill them?
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![[Post New]](/s/i/i.gif) 2010/03/08 20:36:28
Subject: Wraithlord: Unstoppable killing machine?
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Hellacious Havoc
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Wraithlords are HARDLY unstoppable.
You kill them the same as any other MC - rate of fire.
They aren't going to do too well in close combat against a big mob of Orks (Nob's Klaw will eat them in about two turns) or a bunch of little Poisoned (4+) 'Nids.
In fact, anything Poisoned will take them down in short order.
And if you are using 3 of them, you aren't using things like Falcons or Fire Prisms, both of which are probably better options.
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Bellus bellum gratia.
<Make war for war's sake.> |
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![[Post New]](/s/i/i.gif) 2010/03/08 20:39:41
Subject: Wraithlord: Unstoppable killing machine?
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[DCM]
Sentient OverBear
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They're also slow and easy to mitigate until late game.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2010/03/08 20:41:26
Subject: Wraithlord: Unstoppable killing machine?
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Long-Range Land Speeder Pilot
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Yeah i really don't see wraithlords as much of a threat. Its like taking dreadnoughts and assuming their unstoppble.
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You love it you slags!
Blood Ravens 1500 pts |
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![[Post New]](/s/i/i.gif) 2010/03/08 22:13:37
Subject: Wraithlord: Unstoppable killing machine?
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Plaguelord Titan Princeps of Nurgle
Alabama
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MinionOfDaCube wrote:I recently aquired 3 wraithlords and have been using them in various 1500point games
They are proof against bolters
Draw away all Heavy fire
Survive all heavy fire
and then kick the face off of anything that survived the Brightlances
is there a way to kill them?
I'm a fellow Eldar player, friend, and I can tell you that yes, there are plenty of ways to kill them. So many, in fact, that I hardly field them. Especially when, for 50 more points I could get a full unit of Reapers or, a few more still I could get a Prism or a Falcon.
Long Fangs with Lascannons. 3's to hit. 3's to wound. If they get you with 3 of the 5 they're shooting, you're dead.
Anything with rending. Ever gotten into with daemonettes? Don't.
Lots of firepower - Lootas anyone?
The list goes on and on. Not only that, but they can limit the movement of your farseer if you're afraid to get them away from him.
I dunno, they're tricky and without an invulnerable and almost never getting cover, they're easy targets.
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This message was edited 1 time. Last update was at 2010/03/08 22:14:31
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/03/08 22:26:38
Subject: Wraithlord: Unstoppable killing machine?
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Rotting Sorcerer of Nurgle
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They are just an annoyance at most..which is pretty much everything in the Eldar army list
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/08 22:40:35
Subject: Wraithlord: Unstoppable killing machine?
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Stubborn Dark Angels Veteran Sergeant
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I usually use plasma guns...
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![[Post New]](/s/i/i.gif) 2010/03/08 22:57:02
Subject: Wraithlord: Unstoppable killing machine?
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Rough Rider with Boomstick
Finland
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Ian Sturrock wrote:I usually use plasma guns...
Plasma. The great equalizer. Never leave home without it.
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12001st Valusian Airborne
Chrome Warriors
Death Guard
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![[Post New]](/s/i/i.gif) 2010/03/09 00:00:36
Subject: Wraithlord: Unstoppable killing machine?
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Longtime Dakkanaut
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Las cannons and plasma or the good old powerfist kill wraith lords pretty well.
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![[Post New]](/s/i/i.gif) 2010/03/09 00:36:33
Subject: Wraithlord: Unstoppable killing machine?
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Junior Officer with Laspistol
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If you're facing competent opponents with competent army lists, wraithlords are overcosted, underprotected, and have way too little killing ability. About the best you can hope for is to use them to tarpit units that don't have a power fist.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/03/09 00:47:28
Subject: Wraithlord: Unstoppable killing machine?
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Ship's Officer
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They're great against people who are new, i.e. don't know how to make a competent list/never seen T8 before.
Not particularly fun though, when it rolls through their whole army and they have nothing that can harm it.
Against competent forces, its meh (I do tend to prioritize them though, but they die pretty fast).
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![[Post New]](/s/i/i.gif) 2010/03/09 02:29:58
Subject: Wraithlord: Unstoppable killing machine?
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Dominar
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Army lists with 15+ missile launchers or lascannons just kinda scoff at Wraith Lords.
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![[Post New]](/s/i/i.gif) 2010/03/09 02:45:29
Subject: Wraithlord: Unstoppable killing machine?
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Automated Rubric Marine of Tzeentch
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sourclams wrote:Army lists with 15+ missile launchers or lascannons just kinda scoff at Wraith Lords.
Man, talk about power gamers...
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![[Post New]](/s/i/i.gif) 2010/03/09 02:48:51
Subject: Wraithlord: Unstoppable killing machine?
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Junior Officer with Laspistol
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ZacktheChaosChild wrote:sourclams wrote:Army lists with 15+ missile launchers or lascannons just kinda scoff at Wraith Lords.
Man, talk about power gamers...
Why? A Guard army can easily fit that number of lascannon in and still have plenty of points let over for anti-infantry work.
SW are the new Kings of Missile.
Rather than saying "man, those guys are power gamers" why not just increase your game to match theirs?
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/03/09 03:23:34
Subject: Wraithlord: Unstoppable killing machine?
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Longtime Dakkanaut
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willydstyle wrote:ZacktheChaosChild wrote:sourclams wrote:Army lists with 15+ missile launchers or lascannons just kinda scoff at Wraith Lords.
Man, talk about power gamers...
Why? A Guard army can easily fit that number of lascannon in and still have plenty of points let over for anti-infantry work.
SW are the new Kings of Missile.
Rather than saying "man, those guys are power gamers" why not just increase your game to match theirs?
Because that would require effort. Rather than pick up their game, they will penalize other peeps, probably with some sort of comp/sports scores...
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![[Post New]](/s/i/i.gif) 2010/03/09 03:32:58
Subject: Wraithlord: Unstoppable killing machine?
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Dominar
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Roflmouse.
Yes, that's right.
Roflmouse.
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![[Post New]](/s/i/i.gif) 2010/03/09 03:33:23
Subject: Wraithlord: Unstoppable killing machine?
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Lone Wolf Sentinel Pilot
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Ratlings eat wraithlords for breakfast. 10 point snipers FTW!
Infiltrate so they have LOS, and bang, dead Wraithlord.
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2000 pts |
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![[Post New]](/s/i/i.gif) 2010/03/09 10:20:14
Subject: Wraithlord: Unstoppable killing machine?
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Krazed Killa Kan
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So long as you get the charge then a mob of sluggaz with hidden PK works wonders, especially if they fail the wraithsight roll just before they were about to charge you!
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DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.
daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD. |
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![[Post New]](/s/i/i.gif) 2010/03/09 10:25:45
Subject: Wraithlord: Unstoppable killing machine?
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Hurr! Ogryn Bone 'Ead!
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My Crimson Fist army with Pedro + 30 Sternguard Veterans would eat those wraithlords (and wraithgaurd) for breakfast. Hellfire rounds ftw.
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![[Post New]](/s/i/i.gif) 2010/03/09 12:56:48
Subject: Re:Wraithlord: Unstoppable killing machine?
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Sneaky Striking Scorpion
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I play a Iyanden themed list.
I never leave home without 3 wraithlords, and guess what? Never lost a single game so far, worst game so far ended in a draw (mind you that was against lolganwing + 10 missile launchers).
And even in that game they ended up only killing 1 wraithlord.
This is a footslogging iyanden army... how can it be :O according to the interwebs my list is the sux :O
So I wouldn't say " LOL THEY ARE POO WITHOUT INVUL SAVE LOL"
They can actually be really good if you know how to play correctly with them.
Sure, they are huge and can have a hard time getting cover. But you just gotto play it correctly, which depends on what you're facing and how the terrain is placed on the table.
If you play tables without the amount of terrain recommended in the rulebook, yeah you'll get smoked by missile launchers.
And about power fists killing them fast? Hardly.... WS:4 T:8, generic MEQ with power fists needs 4+ to hit, 4+ to wound. Thats 0.25 wounds per attack in general, 4 attacks should get one wound.
I wouldn't say they crumble against fists, oh and in my list theres most of the time something to back them up, meaning if they do decide using their high power attacks on him, they'll get rended by harlequins.
You just need to know their limits and weaknesses. If you do get cover and in some way used fortune on them, they can take that 15 missile launcher in the face and laugh at it.
In all my games no ones ever managed to kill all 3.
TL;DR : They are expencive and can die easily, but if you play them right your enemy will struggle to kill all 3. Oh and footslogging wins all Automatically Appended Next Post: eNvY wrote:My Crimson Fist army with Pedro + 30 Sternguard Veterans would eat those wraithlords (and wraithgaurd) for breakfast. Hellfire rounds ftw.
And that is totally waaaay more than he paid for his wraithlords... OMFG NERF STERNGUARD & PEDRO?
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This message was edited 1 time. Last update was at 2010/03/09 12:57:49
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![[Post New]](/s/i/i.gif) 2010/03/09 13:00:43
Subject: Re:Wraithlord: Unstoppable killing machine?
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Hurr! Ogryn Bone 'Ead!
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SuperioR wrote:I play a Iyanden themed list.
I never leave home without 3 wraithlords, and guess what? Never lost a single game so far, worst game so far ended in a draw (mind you that was against lolganwing + 10 missile launchers).
And even in that game they ended up only killing 1 wraithlord.
This is a footslogging iyanden army... how can it be :O according to the interwebs my list is the sux :O
So I wouldn't say " LOL THEY ARE POO WITHOUT INVUL SAVE LOL"
They can actually be really good if you know how to play correctly with them.
Sure, they are huge and can have a hard time getting cover. But you just gotto play it correctly, which depends on what you're facing and how the terrain is placed on the table.
If you play tables without the amount of terrain recommended in the rulebook, yeah you'll get smoked by missile launchers.
And about power fists killing them fast? Hardly.... WS:4 T:8, generic MEQ with power fists needs 4+ to hit, 4+ to wound. Thats 0.25 wounds per attack in general, 4 attacks should get one wound.
I wouldn't say they crumble against fists, oh and in my list theres most of the time something to back them up, meaning if they do decide using their high power attacks on him, they'll get rended by harlequins.
You just need to know their limits and weaknesses. If you do get cover and in some way used fortune on them, they can take that 15 missile launcher in the face and laugh at it.
In all my games no ones ever managed to kill all 3.
TL;DR : They are expencive and can die easily, but if you play them right your enemy will struggle to kill all 3. Oh and footslogging wins all
Automatically Appended Next Post:
eNvY wrote:My Crimson Fist army with Pedro + 30 Sternguard Veterans would eat those wraithlords (and wraithgaurd) for breakfast. Hellfire rounds ftw.
And that is totally waaaay more than he paid for his wraithlords... OMFG NERF STERNGUARD & PEDRO? 
ZOMG OP!!!!!
This is true, my Sternguard Squads come in at ~380 a piece (two heavy weapons, some combis, power fist, razorback with or without TL- LC) and Pedro ain't true.
If I played Eldar I wouldn't leave home without at least two of them. The only reason I wouldn't take three is because I really like War Walkers as well.
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![[Post New]](/s/i/i.gif) 2010/03/09 13:02:06
Subject: Re:Wraithlord: Unstoppable killing machine?
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Towering Hierophant Bio-Titan
UK
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If you can come up with a way to consitantly give them a cover-save then, perhaps, they could be awesome. Only way of doing this, As I see it, is using a squad of harlequins (whom are all quite tall/jumpy) or the chunky wraithguard and mount a stalking lower profile wraithlord. I have my very own wraithlord and you can mount its wraithbone shoulder spines inverted so that they point backwards, looks quite nice. Now if you take some greenstuff (Unsure if this is illegal, especially considering some of the other naturally opportune position creatures out there) and chop off/reposition its legs to a crouching gait. Or of course you could field Eldred + Wraithguard/Warlocks along with two Wraithlords, the Avatar and a squad of 3 War Walkers. Fortune the bodyguard squad/Avatar, the War Walkers and everything gets a 3/4+ save. Sorry, to elaborate; Wraithguard/Warlocks (if tall enough) lead the way with the Warwalkes behind (the idea being they are 50% covered) for the cover-save. Then you have the Wraithlords chilling out behind them for their own cover save. Quite a blocky point dense formation, but it may be your best bet to use them and survive/kill stuff.
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This message was edited 2 times. Last update was at 2010/03/09 13:05:13
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2010/03/09 13:05:07
Subject: Re:Wraithlord: Unstoppable killing machine?
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Sneaky Striking Scorpion
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Razerous wrote:If you can come up with a way to consitantly give them a cover-save then, perhaps, they could be awesome. I got the forgeworld avatar model, its nice and tall... But I don't always use him, not even half of the time. I wouldn't go making him crouching as thats just not in the spirit of my game  Really, imo its modelling for advantage... Also, wanted to add... I wouldn't use 1 or 2, they need to get overrun by high ws or in other ways hard to kill targets (harlequins with veil for example). Killing 1,2 might be doable, but 3 (atleast if in cover) requires a whole lot of high str weapons to get rid off.
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This message was edited 1 time. Last update was at 2010/03/09 13:06:54
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![[Post New]](/s/i/i.gif) 2010/03/09 13:18:49
Subject: Wraithlord: Unstoppable killing machine?
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Rotting Sorcerer of Nurgle
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I don't know, my first game using a Vendetta, killed a Wraithlord first turn...was pretty demoralizing. My opponent thought he had cover, but with the elevation of the Vendetta, it meant TL BS3 and str 9, some decent rolling and down goes an anchor. Though one game doesn't say much. The ease of their destruction (being only 3 wounds) is something I've seen often in other games. Having an Avatar is really good in terms of MC saturation, but in general the WL are tasked with shooting rather than combat. The low number of attacks is the real killer to that role for the WL, sword or not.
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This message was edited 1 time. Last update was at 2010/03/09 14:35:23
This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/09 13:24:40
Subject: Wraithlord: Unstoppable killing machine?
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Daemonic Dreadnought
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Wraithlordas are tough adn fairly impressive. As has been stated, poisoned weapons will muller them and a decent PowerFist attack will knock them out pretty quickly too.
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![[Post New]](/s/i/i.gif) 2010/03/09 14:30:23
Subject: Re:Wraithlord: Unstoppable killing machine?
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Plaguelord Titan Princeps of Nurgle
Alabama
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Razerous wrote:
Or of course you could field Eldred + Wraithguard/Warlocks along with two Wraithlords, the Avatar and a squad of 3 War Walkers. Fortune the bodyguard squad/Avatar, the War Walkers and everything gets a 3/4+ save. Sorry, to elaborate; Wraithguard/Warlocks (if tall enough) lead the way with the Warwalkes behind (the idea being they are 50% covered) for the cover-save. Then you have the Wraithlords chilling out behind them for their own cover save. Quite a blocky point dense formation, but it may be your best bet to use them and survive/kill stuff.
And all that just to work in wraithlords.
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This message was edited 2 times. Last update was at 2010/03/09 14:31:45
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/03/09 14:59:47
Subject: Wraithlord: Unstoppable killing machine?
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Bonkers Buggy Driver with Rockets
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Nail on the head, puma713...
If you start working your entire list purely to keep one or two models alive - you lose out in other areas. And if your opponent simply ignores your Wraithlords and out-manouvers you - as any smart player would do once they've worked out your game plan/gambit - you're brown bread.
As far as I can tell - there is no one single unstoppable mega unit in 40K*. It's a grand game of scissors, paper stone where every unit has a weakness...**
*If I'm wrong and there is, then see **
**Vortex grenades
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Codex: Grey Knights touched me in the bad place... |
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![[Post New]](/s/i/i.gif) 2010/03/09 15:38:37
Subject: Re:Wraithlord: Unstoppable killing machine?
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Junior Officer with Laspistol
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SuperioR wrote:I play a Iyanden themed list.
I never leave home without 3 wraithlords, and guess what? Never lost a single game so far, worst game so far ended in a draw (mind you that was against lolganwing + 10 missile launchers).
And even in that game they ended up only killing 1 wraithlord.
This is a footslogging iyanden army... how can it be :O according to the interwebs my list is the sux :O
So I wouldn't say " LOL THEY ARE POO WITHOUT INVUL SAVE LOL"
They can actually be really good if you know how to play correctly with them.
Sure, they are huge and can have a hard time getting cover. But you just gotto play it correctly, which depends on what you're facing and how the terrain is placed on the table.
If you play tables without the amount of terrain recommended in the rulebook, yeah you'll get smoked by missile launchers.
And about power fists killing them fast? Hardly.... WS:4 T:8, generic MEQ with power fists needs 4+ to hit, 4+ to wound. Thats 0.25 wounds per attack in general, 4 attacks should get one wound.
I wouldn't say they crumble against fists, oh and in my list theres most of the time something to back them up, meaning if they do decide using their high power attacks on him, they'll get rended by harlequins.
You just need to know their limits and weaknesses. If you do get cover and in some way used fortune on them, they can take that 15 missile launcher in the face and laugh at it.
In all my games no ones ever managed to kill all 3.
TL;DR : They are expencive and can die easily, but if you play them right your enemy will struggle to kill all 3. Oh and footslogging wins all
Automatically Appended Next Post:
eNvY wrote:My Crimson Fist army with Pedro + 30 Sternguard Veterans would eat those wraithlords (and wraithgaurd) for breakfast. Hellfire rounds ftw.
And that is totally waaaay more than he paid for his wraithlords... OMFG NERF STERNGUARD & PEDRO? 
Just makes me think you don't face good players with good armies.
My Chaos list is pretty crappy and I beat a list just like that one the other day, run by one of the best players I know. I've never seen him fail to take Best General at any tournament he goes to.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/03/09 21:13:59
Subject: Re:Wraithlord: Unstoppable killing machine?
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Sneaky Striking Scorpion
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willydstyle wrote:Just makes me think you don't face good players with good armies.
Yeah you're right, all my friends (and other random guys at the club) are slow, why couldn't I see this earlier...
Oh and I must be too since I use a footslogging list. I mean seriously, who uses footslogging lists nowadays?!
Heeey, maybe thats why I didn't realize it...
Thanks for enlightening me!
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This message was edited 2 times. Last update was at 2010/03/09 21:15:40
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![[Post New]](/s/i/i.gif) 2010/03/09 21:51:34
Subject: Wraithlord: Unstoppable killing machine?
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Junior Officer with Laspistol
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Seriously, most 40k players, and this includes tournament players, really aren't that good. They don't have a solid enough grasp on the rules to have a solid grasp on tactics.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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