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Made in us
Sinewy Scourge






Is it possible to raise orks to be good? Like from birth?
Could you make them civilized?

This message was edited 1 time. Last update was at 2010/03/28 16:05:01


"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
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Decrepit Dakkanaut




Swindon, Wiltshire, UK

No, orks are geneticly hardwired to be violent.

   
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Combat Jumping Ragik






No. Orks are savage & bloodthirsty by nature with the need to "git ta fightin'" This isn't warcraft where orks are civilised but corrupt, here they were created for the sole purpose of waging war. (Coincidentally this helped blizzard avoid copyright infringement)

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Ork Boy Hangin' off a Trukk



California, USA

You can raise a tiger from birth to be tame and friendly but theres always the chance something will go wrong.
Orks are inherently violent, its practically in their genes to want to fight and kill.
If you managed to obtain a single spore, the ork might be a little confused when it first sprouts, but sooner or later its probably going to kill you.

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WarOne wrote:orks practically live forever...until something like a boot to the head kills you.
 
   
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Decrepit Dakkanaut




Swindon, Wiltshire, UK

Crimson Cobra wrote:You can raise a tiger from birth to be tame and friendly but theres always the chance something will go wrong.
Orks are inherently violent, its practically in their genes to want to fight and kill.
If you managed to obtain a single spore, the ork might be a little confused when it first sprouts, but sooner or later its probably going to kill you.


Its not practically in their genes, it is litterally in there genes.

Orks are geneticly programmed to do things (see oddboys for examples) and the single thing all orks are made to do is fight due to them being made by the old ones to be warp-proof supersoliders.
   
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Ork Boy Hangin' off a Trukk



California, USA

Well, I said practically because I thought I read somewhere that the violence actually stems from the symbiotic fungus portion...
Guess not.

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WarOne wrote:orks practically live forever...until something like a boot to the head kills you.
 
   
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Long-Range Land Speeder Pilot





the only thing i have to say about this is in fantasy games such as dnd, you can have a civillized orc, albiet their nothing like 40k ork. You can with some dm's have more of a monstrous character such as bugbears, who like orks love fighting and stompin humies, but is good because the game says you can be good

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Somewhere in south-central England.

You could raise Orks from spores, train them up and put them in the Imperial Guard as long as you kept them fighting.

If you don't keep them fighting they will fight with each other or the rest of your troops.

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Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Corpsesarefun is 100 % correct.
Short of some sort of "behavioral neutralizing implant" wich would reneder the Ork "docile" an ork is predisposed to stomp and kill,it's litteraly "hardwired" into their genetic make up.


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Decrepit Dakkanaut




Swindon, Wiltshire, UK

FITZZ wrote: Corpsesarefun is 100 % correct.
Short of some sort of "behavioral neutralizing implant" wich would reneder the Ork "docile" an ork is predisposed to stomp and kill,it's litteraly "hardwired" into their genetic make up.


So tempted to start a Whatwhat style signature from the first line

But yes the only way to make an ork good is to fill its bloodstream with sedatives (we are talking a 1:1 ratio of blood and sedatives here) or to cut out half its brain (YMMV, Ork anatomy is incredibly durable so its possible that even with half a brain said Ork coulds till remain totally unchanged).
   
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Kinebrach-Knobbling Xeno Interrogator




The Emperor's Right Hand

Orks would not work in the Imperial Guard, sorry. The only reason that Orks have not overwhelmed the universe is because of their constant in-fighting.

So if an Ork in the Guard got pissed, you've got a lot of dead Guardsmen on your hands.

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Vancouver

Sounds right to me. I don't see an ork being friendly and peaceful anytime soon unless you did some serious tweaking to it.


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steempunk wrote:Orks would not work in the Imperial Guard, sorry. The only reason that Orks have not overwhelmed the universe is because of their constant in-fighting.

So if an Ork in the Guard got pissed, you've got a lot of dead Guardsmen on your hands.


You make a regiment consisting entirely of Orks, indoctrinated from birth with the creed of Teh Emporer.

They would lap it up.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Kinebrach-Knobbling Xeno Interrogator




The Emperor's Right Hand

Why bother with the risk of orks when you've got ogryn?

Why bother with the risk of the ordo xenos purging your entire regiment, command structure and maybe planet?

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The Emperor's Right Hand

Haha, I can almost imagine the hilarity that would ensue when the Ork warboss meets a Commissar for the first time...priceless moments...

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Decrepit Dakkanaut





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Nasty Nob







You know, this brings up a good point. Would the Brainboyz really have been dumb enough to create Orks that would turn on them? Well, they apparently WERE, but they must have at least tried to genetically engineer a killing machine that would only be violent against the enemy. Why design a warrior class that kills everything - including each other and also their creators?

I think there's a genetic safeguard that must have failed. Turn off the safeguard and there you have it - friendly Ork! Just a thought, wildly speculative, but there you have it.

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steempunk wrote:Why bother with the risk of orks when you've got ogryn?

Why bother with the risk of the ordo xenos purging your entire regiment, command structure and maybe planet?



1because orks are smarter than ogryns....

2because ogryns are stupid, thats why

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Eeeveryvehr

Blitza da warboy wrote:
steempunk wrote:Why bother with the risk of orks when you've got ogryn?

Why bother with the risk of the ordo xenos purging your entire regiment, command structure and maybe planet?



1because orks are smarter than ogryns....

2because ogryns are stupid, thats why


Because the Imperium doesn't much need soldiers to think for themselves. They ask too many questions, some Commissar puts a hole between their eyes to illuminate their minds...litterally.
Ogryns go where they're told, even if it means in front of Tau fire, don't ask questions, no indiscipline, no command chain problems, they're the perfect soldiers. Stupid and ruthless

This message was edited 1 time. Last update was at 2010/03/28 21:38:59


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I can.

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Sinewy Scourge






Solorg wrote:You know, this brings up a good point. Would the Brainboyz really have been dumb enough to create Orks that would turn on them? Well, they apparently WERE, but they must have at least tried to genetically engineer a killing machine that would only be violent against the enemy. Why design a warrior class that kills everything - including each other and also their creators?

I think there's a genetic safeguard that must have failed. Turn off the safeguard and there you have it - friendly Ork! Just a thought, wildly speculative, but there you have it.

love your sig. My only thoughts were that if you can do things like train wolves, you must be able to train an ork. Geuss i thougth wrong.

"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
 
   
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Krazed Killa Kan






Newport, S Wales

Doesn't matter whether you do train some orks to be pals with da 'umiez, unless you keep them in a hermetically sealed bubble the spores that the shed like we shed skin cells will eventually find a nice damp dark spot, germinate and grow into a population of orks, call a waaagh! kill the 'umies and then the indocrinated orks will say 'wot took you so long?' before joining them fighting/fighting them before joining, depending on thier mood...

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Evasive Eshin Assassin






i think it comes down to power. whoever has the power has control of the orks.
blood axes have been known to work with humans.
orks can even come to respect and almost fear humans. Yarrick is well known for being "dead 'ard" amongst the orks.

now can they be considered friendly... probably not. can they be used as a tool and kept on a leash... id think so.
   
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Flashy Flashgitz





Aurora ON

usernamesareannoying wrote:i think it comes down to power. whoever has the power has control of the orks.
blood axes have been known to work with humans.
orks can even come to respect and almost fear humans. Yarrick is well known for being "dead 'ard" amongst the orks.

now can they be considered friendly... probably not. can they be used as a tool and kept on a leash... id think so.

That's more of a respect than anything, like how in one white dwarf article, they mentioned that they had a respect for the God Emperor, as he was seen as a "War God" to them.
Anyways, I agree with what everyone else has said, and also, Orks will grow with the stimulus of battle, so even if there was a peaceful Ork, it would most likely be incredibly weak and sickly.

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DBZ referance. Gotta be a special kinda nerd to get that one.


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aka_tizz wrote:
Blitza da warboy wrote:
steempunk wrote:Why bother with the risk of orks when you've got ogryn?

Why bother with the risk of the ordo xenos purging your entire regiment, command structure and maybe planet?



1because orks are smarter than ogryns....

2because ogryns are stupid, thats why


Because the Imperium doesn't much need soldiers to think for themselves. They ask too many questions, some Commissar puts a hole between their eyes to illuminate their minds...litterally.
Ogryns go where they're told, even if it means in front of Tau fire, don't ask questions, no indiscipline, no command chain problems, they're the perfect soldiers. Stupid and ruthless


Also, the stupidity of Ogryns comes in handy when being hacked and shot, they dont know when to die.


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In the chaotic wastes also known as Canada

corpsesarefun wrote:
So tempted to start a Whatwhat style signature from the first line

Does anyone remember Gwar! s sig?
Everyone would agree with him (mostly because he was always right), but also to get on the magical signature of Gwar!,

it was pure win!




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Somewhere in south-central England.

Nurglitch wrote:Can you raise a dog to be a fish?


No, but you can raise a wolf to be a dog, or let a dog go feral and become a wolf.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
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Da Head Honcho Boss Grot





Minnesota

Orks are innately xenophobic. Or perhaps "Ork Chauvinist", as it has more to do with their own superiority than anything. It would be pretty much impossible to get Orks to respect human authority, if it's not being backed up by immediate and visible power (and even then there's no guarantees). An Ork that had a lot of contact with humans from an early age may, though, consider humans in more friendly terms than not, especially if they both have a common enemy that is prevalent enough to command all of their attention.

Anuvver fing - when they do sumfing, they try to make it look like somfink else to confuse everybody. When one of them wants to lord it over the uvvers, 'e says "I'm very speshul so'z you gotta worship me", or "I know summink wot you lot don't know, so yer better lissen good". Da funny fing is, arf of 'em believe it and da over arf don't, so 'e 'as to hit 'em all anyway or run fer it.
 
   
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Papua New Guinea

Solorg wrote:You know, this brings up a good point. Would the Brainboyz really have been dumb enough to create Orks that would turn on them? Well, they apparently WERE, but they must have at least tried to genetically engineer a killing machine that would only be violent against the enemy. Why design a warrior class that kills everything - including each other and also their creators?

I think there's a genetic safeguard that must have failed. Turn off the safeguard and there you have it - friendly Ork! Just a thought, wildly speculative, but there you have it.


The Brainboyz created orks that were controllable, however, the same fungus which made them so intelligent had a similar effect on orks until it got to the point where they realised they were being bossed around by weedy runts who couldn't exert any real power over them and they rebelled, ate all of the fungus and that was that. The orks as used by the Brainboyz for however long and not the same orks that exist in the current 40K universe.

It wouldn't be realisitic for humans to have regiments of tamed orks because orks are only really docile when they don't fight, so controllable orks would be useless orks. Imperial agents do however act as servants to ork bosses. They take on the guise of tacticians and advisors when they really work covertly for the Imperium, directing orks into wars that benefit the Imperium so in a way the Imperium does use ork 'regiments' but indirectly.

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