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Made in gb
Human Auxiliary to the Empire







im making some stat list so me and a freind can play 40k with halo mega bloks and i wanted you guys to chek this out as its the first unit ive made...

H.Q

Master Chief: 200 points

ws bs s t w i a ld sv
5 5 6 6 4 5 2 10 3+

Special character: any force master chief is in must take at least one squad of Spartans.
Equipment: master chief is armed with a assault rifle, pistol and frag grenades.
Unit type: infantry
Special rules
Eternal warriors, independent character, fearless, move through cover, master of arms.

Master of arms: when ever master chief comes in base contact with a dead enemy he may choose to swap weapons he will then discard his current weapon and use the weapon of the enemy.


iv based him on the stuff i know about the game if it gets good reviews then ill make some codexes one for u.n.s.c and one for covanant hope you like

hiver  
   
Made in gb
Lord of the Fleet






London



You think MC is tougher, stronger, faster than a Terminator, with better weapon and combat skills, and you also think he should be as durable as Marneus Calgar? (4 wounds?)

One thing I've noticed on here is that people generall try to avoid crossing over genres such as 40K, Star Wars, Halo, etc. It's very hard to combine them without making it over or underpowered.

Also, you may want to brush up on your English skills.
   
Made in ca
Roarin' Runtherd




An old crypt

It's alright I guess...... I dislike the genres crossover like mentioned above....
And do you mean these halo mega bloks figures? and if so

This message was edited 1 time. Last update was at 2010/07/13 20:58:55


An open mind is like a fortress with its gates unbarred and unguarded. 
   
Made in us
Regular Dakkanaut





i think he should have 2 wounds but kind of like in the game how his shield will heal something like if masterchief has 1 wound remaining at the end of any player's turn he gains back his second wound

2000'ish Blood Angels 2-0-1  
   
Made in gb
Lord of the Fleet






London

Da_Mega_Grot wrote:i think he should have 2 wounds but kind of like in the game how his shield will heal something like if masterchief has 1 wound remaining at the end of any player's turn he gains back his second wound


And you have no objection to the strength 6 and toughness 6?
   
Made in us
Regular Dakkanaut





just saw that......umm yah should be s4 t4

2000'ish Blood Angels 2-0-1  
   
Made in gb
Lord of the Fleet






London

Da_Mega_Grot wrote:just saw that......umm yah should be s4 t4


No, that's still a bit high. I suggest you go along something like this.

WS3 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+

Assault Rifle
Frag and Krak Grenades
Energy Shield

Assault Rifle
Range 18" S3 Ap4 Assault 3

Energy Shield: Grants a 3+ Invulnerable save. However, the first time it is failed each turn it is down for the remainder of that game turn. (Next turn, it regenerates automatically)

Special Rules

Last of His Kind: The presence of a Spartan fills the souls of nearby men with vigour, forcing them to fight with new hope. Any friendly units within 12" of Master Chief count as Fearless.
   
Made in us
Regular Dakkanaut





that looks good but you might want to add the original master of arms rule he had i though that added a lot of character and wasnt op

2000'ish Blood Angels 2-0-1  
   
Made in gb
Lord of the Fleet






London

Da_Mega_Grot wrote:that looks good but you might want to add the original master of arms rule he had i though that added a lot of character and wasnt op


Well that rule wouldn't work as you would have to keep a track of where every single enemy dies and what weapons they had. I would say as an alternative, he can allow one member of his squad to use his BS5 as this would represent them taking their weapon, blowing the gak out of something and giving it back with a sly smile from behind the visor.
   
Made in gb
Stalwart Tribune




I would say he would be
Ws 4, Bs 5, S 3, T 3, W 2, I 4, A 2, Ld 10, Sv 4+/2++*

Would need some kindof special rule for his sheild that protects himself

Something Like

Culmative Protection
His armour is designed to give him protection from most attacks but for each attack he suffers
the strength of his shield decreases. he is also able to use cover to it best effect.

In games terms he gains +2 to any cover (to a max of 2+ cover save)

he takes his cover save first, then if that fails he takes his Inv save, If that fails he takes his armour save.

*However for his Inv save. Every time he make a sucessful armour save the save is decreased by 1
E.G. 2++ to 3++ and so on
After the 6++ save he no longer has a Inv save.

At the start of the player turn whos in control of him roll a D6 on a 2+ he recharges to full and has a 2++ save again
If he rolls a 1 he will have a 4++ save because he shield is only half charged.

WS = 4 hes mainly shooting only but better than a normal human.
S = 3 hes not that strong adding the close combat weapon in halo could add S
T = 3 he gets killed by a frag missile.
W= 2 cause any more and I think it OP in what is in w40k
4+ save cause im compairing it to w40k weapon vs armour and it seem right
+ some other rules so he can infiltrate/hi jack vehicles/use alien weapons/.

From what I heard plasma weapon can kill spartans easy and w40k plasma guns I think are more powerful cause they can explode instead of just overheat.
note: if you want to covert halo to w40k i would consider basing it on Legandary mode so you can compair it to w40k.

This message was edited 1 time. Last update was at 2010/07/13 22:50:18


 
   
Made in gb
Lord of the Fleet






London

ThatMG wrote:I would say he would be
Ws 4, Bs 5, S 3, T 3, W 2, I 4, A 2, Ld 10, Sv 4+/2++*

Would need some kindof special rule for his sheild that protects himself

Something Like

Culmative Protection
His armour is designed to give him protection from most attacks but for each attack he suffers
the strength of his shield decreases. he is also able to use cover to it best effect.

In games terms he gains +2 to any cover (to a max of 2+ cover save)

he takes his cover save first, then if that fails he takes his Inv save, If that fails he takes his armour save.

*However for his Inv save. Every time he make a sucessful armour save the save is decreased by 1
E.G. 2++ to 3++ and so on
After the 6++ save he no longer has a Inv save.

At the start of the player turn whos in control of him roll a D6 on a 2+ he recharges to full and has a 2++ save again
If he rolls a 1 he will have a 4++ save because he shield is only half charged.

WS = 4 hes mainly shooting only but better than a normal human.
S = 3 hes not that strong adding the close combat weapon in halo could add S
T = 3 he gets killed by a frag missile.
W= 2 cause any more and I think it OP in what is in w40k
4+ save cause im compairing it to w40k weapon vs armour and it seem right
+ some other rules so he can infiltrate/hi jack vehicles/use alien weapons/.

From what I heard plasma weapon can kill spartans easy and w40k plasma guns I think are more powerful cause they can explode instead of just overheat.
note: if you want to covert halo to w40k i would consider basing it on Legandary mode so you can compair it to w40k.


Culumative Shielding is too complicated for regular 40K. I would say he should have the rule I suggested, but maybe add Feel No Pain as well.
   
Made in us
Longtime Dakkanaut




Burbank CA

WS BS S T W I A LD SV
3 4 4 3 3 4 2 10 - (4++)

explanations:

WS would be comparative to a guardsmen due to training but nothing special.
BS would indicate HUD and training but not godlike levels.
S: flips over tanks
T: "normal" person
W: Benefit of the doubt (being a commander type HQ)
I: benefit of the doubt
A: See I
LD: Halo doesn't afraid of anything!
SV: Lets face it, his armor is crap. Once his shield is down, normal weapons are hurting him.
Invuln: to keep it uncomplicated he just gets a normal invul save.

As for special rules, I don't care enough to think of any. Most people's were good.

This message was edited 1 time. Last update was at 2010/07/13 23:34:25


W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in us
Storm Trooper with Maglight



Buffalo NY, USA

@ ThatMG: You're Culmative Protection rule is an inspired idea but like most people in 40KPR you forgot to count the number dice you could have to roll for these things.
EXAMPLE: Maxed out IG Infantry Blob squad 5 HB's < 12" away FRFSRF, yeah have fun with that. Then to have to roll again to recharge? I don't care how tough he is I wouldn't take him because he would annoy me. Also as a general pattern Invulnerable saves aren't usually higher then the standard ones :p.

Nothing in the Halo series suggests his WS is high, I would say a 3 is only because he is an HQ and shouldn't be lower then that.

As far as mixing the worlds? No, feel free to use the WH40K mechanic to build a Halo board game but trying to play as Master Chief in 40K is just broken.

ComputerGeek01 is more then just a name 
   
Made in gb
Stalwart Tribune




I see what your saying I intended the rules as close as the game I could get rather than playability

Dunno if any1 wants to mathhammer it but whats the chance of taking any damage from a 2+ Cover save, 2+ Inv, Save 4+
not include that the inv save decreased each hit to keep it simple.

it rely would be at best

1st save, 2+,2++,4+
2nd save, 2+,3++,4+
3rd save, 2+,4++,4+
4th save, 2+,5++,4+
5th save, 2+,6++,4+
6+ save, 2+,4+

The issue also I just found is what defines what shot is first do the owner pick or opponent cause mix weapons could be an issue. Also about mass Ig
I intended him the go down on mass fire cause he does in game spartans are not gods yeah masterchief is the best but i just dont see him doing a lot in
40k.

recharge is one dice at the start of the player turn who controls the spartan/masterchief

This message was edited 3 times. Last update was at 2010/07/14 00:31:57


 
   
Made in au
Member of a Lodge? I Can't Say



Australia

Valkyrie wrote:
No, that's still a bit high. I suggest you go along something like this.

WS3 BS5 S3 T3 W3 I4 A2 Ld10 Sv4+

Assault Rifle
Frag and Krak Grenades
Energy Shield
Plasma pistol
Eternal Warrior

Assault Rifle
Range 18" S3 Ap4 Assault 3

Wargear Options: Master chief may swap his plasma pistol with a Covenant Energy Blade (counts as Power Weapon) at no extra cost

Energy Shield: Master chief is constantly surrounded by a protective high tec regenerative shield. This grants master chief a 4+ Invulnerable save and the FNP USR.

Special Rules

Last of His Kind: The presence of a Spartan fills the souls of nearby men with vigour, forcing them to fight with new hope. Any friendly units within 12" of Master Chief count as Fearless.


Valk is right on the money with Masterchief. His proposed rules are the closest and I've made some amendments above. I agree that feel no pain would represent his regeneration better. I also added the eternal warrior rule as Master Chief is a "never say die" character and the rule seems appropriate. I also gave him some fluffy wargear options as a character only armed with a 3 shot bolter would die fast and would only be useful as a fearless providing damage sponge. I decided to only give him 2 weapons as in Halo; a character can only carry 2 weapons at one time. I am thinking of changing his wargear rules to Assault Rifle, Plasma Pistol and Power Weapon to make it 40k friendly. What about rules for Cortana as part of his wargear. I'm thinking of something like providing the combat tactics rule or something like that.

This message was edited 1 time. Last update was at 2010/07/14 03:40:14


H.B.M.C. wrote: Goood! Goooood!

Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in gb
Human Auxiliary to the Empire







I just want to say some things before i get any more posts,he was never going to be desighnd to fight actual warhammer i just dident want to have to make an entire game on my own. and this is based on halo wars were ther were still more than one spartan. finnaly my bro said he should not be eternal warrior but i think he should beacuase if you complete the last level of halo three on legendary he survives the end of the universe!!!


Automatically Appended Next Post:
i have made a updated profile

H.Q

Master Chief: 200 points

ws bs s t w i a ld sv
3 5 4 4 3 5 2 10 3+

Special character: any force master chief is in must take at least one squad of Spartans.
Equipment: master chief is armed with a assault rifle, pistol and frag and krak grenades.
Unit type: infantry
Special rules
Independent character, fearless, move through cover, energy shield
energy shield: he has a 3+ invulnerable save once this is failed you may not use it for the rest of the turn next turn it regenerates.
Master chief may swap his rifle for an energy sword witch counts as a power weapon for no extra cost.



Automatically Appended Next Post:
i also made a spaten profile


Elites
pts ws bs s t w i a ld sv
50 3 4 4 4 1 4 2 10 3+

Spartan squad
1-3 Spartans
Unit type infantry
Equipment: smg
Options: one Spartan may be equipped with a Spartan laser for + 10 pts
Special rules
Jacking: when a Spartan attacks a vehicle in close combat on the roll of a 6 to hit and a 6 to damage the Spartan squad is removed from play and have “jacked” the vehicle it is now under your control but its bs drops by one because they aren’t trained for driving

This message was edited 2 times. Last update was at 2010/07/14 07:30:08


hiver  
   
Made in au
Courageous Questing Knight






Australia

weird idea. uncomfortable with it.

also, work with your spelling and grammar. it's below standard for this site. (in my English-nazi nature to say so.)

What kind of pistol, what kind of assault rifle? what is their strength, what are they like?

this seems kinda lame to be honest.. kind of like SM, but more expensive and terrible in comparison.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Lord of the Fleet






London

Hivemind1234 wrote:I just want to say some things before i get any more posts,he was never going to be desighnd to fight actual warhammer i just dident want to have to make an entire game on my own. and this is based on halo wars were ther were still more than one spartan. finnaly my bro said he should not be eternal warrior but i think he should beacuase if you complete the last level of halo three on legendary he survives the end of the universe!!!


Automatically Appended Next Post:
i have made a updated profile

H.Q

Master Chief: 200 points

ws bs s t w i a ld sv
3 5 4 4 3 5 2 10 3+

Special character: any force master chief is in must take at least one squad of Spartans.
Equipment: master chief is armed with a assault rifle, pistol and frag and krak grenades.
Unit type: infantry
Special rules
Independent character, fearless, move through cover, energy shield
energy shield: he has a 3+ invulnerable save once this is failed you may not use it for the rest of the turn next turn it regenerates.
Master chief may swap his rifle for an energy sword witch counts as a power weapon for no extra cost.



Automatically Appended Next Post:
i also made a spaten profile


Elites
pts ws bs s t w i a ld sv
50 3 4 4 4 1 4 2 10 3+

Spartan squad
1-3 Spartans
Unit type infantry
Equipment: smg
Options: one Spartan may be equipped with a Spartan laser for + 10 pts
Special rules
Jacking: when a Spartan attacks a vehicle in close combat on the roll of a 6 to hit and a 6 to damage the Spartan squad is removed from play and have “jacked” the vehicle it is now under your control but its bs drops by one because they aren’t trained for driving


The Jacking rule is just wrong. By that logic, a 150 point squad will be able to take over a 4000 point Emperor Titan.

Hivemind1234 wrote:if you complete the last level of halo three on legendary he survives the end of the universe!!!


Oh god...

   
Made in au
Courageous Questing Knight






Australia

sigh... Valk, when worlds collide.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





...You know it wasn't the end of the Universe

Everybody is alive afterwards with the 21 gun salute.

I'm pretty sure Cortana changes the Ark to only kill flood somehow.

Either that or she self-destructed it.

This message was edited 1 time. Last update was at 2010/07/14 10:18:50


 
   
Made in se
Longtime Dakkanaut





Gothenburg

*sigh*
The usual someone-overbiased-about-halo wants to give the master chief the stats of the emperor himself...

Most threads that compare the MC with a normal 40k marine have the poor MC laughed out in three seconds and that for good reasons.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
Made in gb
Lord of the Fleet






London

grayspark wrote:...You know it wasn't the end of the Universe

Everybody is alive afterwards with the 21 gun salute.

I'm pretty sure Cortana changes the Ark to only kill flood somehow.

Either that or she self-destructed it.



Ok, let's leave it at this before plot discussion hijacks the thread: Cortana activated the second Halo which was constructed at the Ark. Because the Ark was out of the galaxy, it was out of range to affect the other installations, they activate it to kill Gravemind, wiping out the synaptic link to the rest of the Flood. Because the second Alpha Halo was still a WiP, it severly damaged the Ark in the process.

It did not bring upon "the end of the universe".

Now, no more plot discussion.
   
Made in us
Longtime Dakkanaut




Burbank CA

He should still have less BS, toughness, and initiative... but w/e. I personally think my simplified version up there is best albeit with no special rules or anything.

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Human Auxiliary to the Empire







O ill get rid of jacking and i already told you im not gonna go fightin against proper 40k models, im only using the 40k rules so i dont have to make an intire rule system of my own.


Automatically Appended Next Post:
Also i was told he survivs the end of the universe thats what my freind told me and it only happens on legendary mode as far as i know because i dont actully have the game but play it at my friends.


Automatically Appended Next Post:
Also i was told he survivs the end of the universe thats what my freind told me and it only happens on legendary mode as far as i know because i dont actully have the game but play it at my friends.

This message was edited 2 times. Last update was at 2010/07/14 19:20:33


hiver  
   
Made in gb
Stabbin' Skarboy





Melbourne

Is it just me or have there been more Halo-40K crossover threads than usual?

MeanGreenStompa wrote:
penek wrote:wtf is wrong with GW ???

It's being run by people with short term vision and enough greed to extinguish a sun.

Perhaps they're the C'tan.
 
   
Made in gb
Lord of the Fleet






London

Hivemind1234 wrote:Also i was told he survivs the end of the universe thats what my freind told me and it only happens on legendary mode as far as i know because i dont actully have the game but play it at my friends.


Well your friend is wrong.

Spoiler:
Chief is trapped in the bow of In Amber Clad (or Forward Unto Dawn, can't remember which one), and on Legendary you simply see it drift towards another planet. No more information is given.
   
Made in gb
Human Auxiliary to the Empire







this is all my work so far

H.Q

Master Chief: 200 points

ws bs s t w i a ld sv
3 5 4 4 3 5 2 10 3+

Special character: any force master chief is in must take at least one squad of Spartans.
Equipment: master chief is armed with a assault rifle, pistol and frag and krak grenades.
Unit type: infantry
Special rules
Independent character, fearless, move through cover, energy shield
energy shield: he has a 3+ invulnerable save once this is failed you may not use it for the rest of the turn next turn it regenerates.
Master chief may swap his rifle for an energy sword witch counts as a power weapon for no extra cost.

Elites
pts ws bs s t w i a ld sv
50 3 4 4 4 1 4 2 10 3+

Spartan squad
1-3 Spartans
Unit type infantry
Equipment: smg
Options: one Spartan may be equipped with a Spartan laser for + 10 pts
Special rules
Jacking: when a Spartan attacks a open topped vehicle in close combat on the roll of a 6 to hit and a 6 to damage the Spartan squad is removed from play and have “jacked” the vehicle it is now under your control but its bs drops by one because they aren’t trained for driving. The vehicles must also have at least one side armour ten. Also Spartans can only jack one vehicle in a vehicle squad.
Troops

Marine squad
pts ws bs s t w i a ld sv
8 3 3 3 3 1 2 1 8 4+

Equipment: assault rifle
Options: the squad may swap their assault rifles for battle rifles for + three points per model.


weapon range str ap type
Assault rifle 24 4 5 Assault 1 rapid fire
Battle rifle 30 4 4 Assault 1 pinning
Smg (sub machine gun) 24 5 4 Assault 3
Spaten laser 36 7 2 Heavy 1


tonight im making the first tanks.


Automatically Appended Next Post:
Iv just realised how much pasting this straght from word mucks up the tables i set out.

This message was edited 1 time. Last update was at 2010/07/15 07:44:32


hiver  
   
Made in gb
Lord of the Fleet






London

How can the Battle Rifle be both Assault 1 and Rapid Fire?
   
Made in au
Courageous Questing Knight






Australia

See valk. my ideas can be well thought out.

anyway. oT.

On topic, it's still stupid. Space marine are cool. why would you want an overpriced scout marine? this thing is stupid. leave them be. the game is different to this.

sorry.

REMOVE THE GODDAMN JACKING RULE. IT IS USELESS AND IDIOTIC.

Sorry, again.

anyway. without being rude this time. give up on trying to make halo a reality. they'e completely seperate.

anyway, just use the models as Proxies? heh.

DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? 
   
Made in gb
Lord of the Fleet






London

Captain Solon wrote:See valk. my ideas can be well thought out.



There dosen't have to be just one person who needs lessons in creating rules.


Captain Solon wrote:REMOVE THE GODDAMN JACKING RULE. IT IS USELESS AND IDIOTIC.


Coming from someone who thought shouting "I serve mankind" gave his squad FnP?
   
 
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