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![[Post New]](/s/i/i.gif) 2010/09/04 18:41:29
Subject: Halo 40k
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Rough Rider with Boomstick
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alexwars1 wrote:Well, I may as well throw myself in for what I think is fun debate. Here are my stats for the good old MC, and a bit of justification.
WS - 2 Frankly, I don't think MC is good in combat, and I haven't seen any evidence to the contrary.
BS - 4 I think I'm being generous here, but I have heard of MC being a pretty good sniper, and I think it is fair to play that up a little.
S - 3 This is unforunately a grey area. He's definately stronger than a gaurdsmen, but weaker than an Astartes. I wouldn't think this would come up much anyway, considering that he's really a ranged character. Also, in gameplay, I see he takes more than one hit, usualy about three, to kill enemies. I think this stat is the most appropriate.
T - 3 (4) I can see MC as around the same toughness as a marine, for the sake of game purposes, but i also see him being killed a relic blade.
W - 2 I justify this with him being a special character. Who ever heard of a special character with one wound?
I - 3 Not as fast as an Astartes, but again, close combat isn't his theatre.
A - 1 See above
Ld - 8 He may not be afraid of the Covenant, or even the Flood, but this is Warhammer 40K. Daemons made of nightmares that look like a cross between John Carpenters The Thing and a Great White Shark push themselves through reality from hell and their very appearance can drive men mad. MC is NOT fearless in this setting.
Sv - 4+ To me, MC's armour is about as good as scout armor. Keep in mind that SM armour is made of crushed and super-compressed diamond.
Special rules
ATSKNF - Come on, we don't want him running off the board!
5+ Inv. - His shields.
I'm not even going to bother with weapons, although a do postulate that a lasgun is similar to a plasma rifle.
Just my $0.02
I agree with this totally.
But that is assuming he even gets in 40k. If you have 'special' dreams about him, then please go to the nearest cleansing station (this is directed at the halo fans who can't admit that their precious MC is good, not the above poster).
Also, Alexwars1, your avatar is really disturbing...
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I have 2000 points of , called the Crimson Leaves.
I will soon be starting WoC, devoted to
I have 500 points of , in blueberry and ice cream (light grey and light blue) flavour. From the fictional world Darkheim.
DarkHound wrote:Stop it you. Core has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. Core, and its consumption of life, has become a well-oiled machine. Core has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. Core has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. Core has changed. When the battlefield is under total control, war... becomes routine.
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![[Post New]](/s/i/i.gif) 2010/09/12 17:49:45
Subject: Re:Halo 40k
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Deadly Dire Avenger
Beltac-Asur Craftworld
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why not just use them as proxies? spartans are just space marine rip-offs anyway (that's not to say Halo is a bad game). you don't need models to look like the units they represent, my friend and I play with  cardstock squares.
if you want "halo 40k" from a fluff perspective, then you're hopped up on waaaaay too much obscura. 40k fluff is much deeper.
honestly, this thread just needs to die.
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i-Eldar: there's an aspect for that. |
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![[Post New]](/s/i/i.gif) 2010/09/14 01:18:29
Subject: Halo 40k
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Dakka Veteran
somewhere over the atlantic
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i talked to some people about halo and 40k and they said that if the halo universe ever meet the 40k universe they would be over run by the sheer number and strength of the weapons any of the races could bare against them.
especially orks and imperial guard.
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2010/09/14 02:59:34
Subject: Halo 40k
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Deadly Dire Avenger
Beltac-Asur Craftworld
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jaggedjaw wrote:i talked to some people about halo and 40k and they said that if the halo universe ever meet the 40k universe they would be over run by the sheer number and strength of the weapons any of the races could bare against them.
especially orks and imperial guard.
 sounds like those stupid cartoon crossovers:
"from the makers of 'The Flintstones meet The jetsons' comes the epic story of 'Halo Vs. Warhammer 40k'"
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i-Eldar: there's an aspect for that. |
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![[Post New]](/s/i/i.gif) 2010/09/15 01:20:32
Subject: Halo 40k
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Dakka Veteran
somewhere over the atlantic
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that is true but there is some truth behind it. the area of space they are in is only a few hundred planets right? and not all of them are being used for the production of war material right? also they dont have the hive cities and factory worlds like the Imperium does. or even really big world spanning cities. and if im correct many of the worlds have been destroyed and are in desperate need of colonists and their are almost no ships left their. if an ork WAAAGH!!! spilled into their galaxy then they would be too weak to fight it off for very long. but then again there is the covenant so they may hold it off for a long time.
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Fields of War is a fantasy turn based strategy game that uses the innovative command system in place of more traditional turn structures.
http://fieldsofwar.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2010/09/15 03:29:23
Subject: Halo 40k
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Bounding Black Templar Assault Marine
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I'd just like to say, amazing how someone managed to stirr **** up with an idea and then quietly leave while others argue. xD
This said, and now on topic, I don't think MC can even compare with a legless and dieing SM.
Ok, the master chief can lift vehicles, but those are halo vehicles, a SM can lift 40k vehicles, so if anyone wants to use this arguments, better do the math for the masses of each tipe of vehicles (good luck).
As for combat skills, MS skill with ranged weapons can be at least compared to scouts and so on, BS 4 seems fair.
He lost the swordfight in the video shown (not impressive costed him points so WS 3, his I is directly related to CC prowess so if he sucks in CC we doesn't need high I, 3 would be enough.
2 attacks because he's a HQ.
Ld 8 perhaps 9 (as he's used to working solo)
Toughness...humm...I'd say 3 (he's only able to take x damage because of the shield)
Sv 4+ (his armour doesn't seem as resistant as SM one also remember that SM armour is designed to deflect projectiles from the vital organs, although MC's armor does have some slight angles it seems to have more vulnerable areas.
He could also have a 4++ save because of the shield (I chose 4 because stats so far suck for an 40k HQ gotta put some sugar in).
2 wounds coz he's an HQ
2 attacks also because he's an HQ (makes no sense to me having a 1A HQ unit.
As for special rules, I think, and I'll probably be crucified here, that Grimaldus special rule, "only in death" fits him, to show his resolve and commitment to complete his assigned mission.
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Now this said there's one last factor we must take into consideration.
SM rules, when compared to the fluff, are VERY nerfed, GW has said so, if they were to give SM the rules as they are in fluff no one would be able to beat them.
So, what does this mean, or why is it relevant to the discussion? Simply because IF GW had released SM with their "real" statline then MC would probaly have a similar statlline to a tactical marine.
MC would be better in most aspects than an IG grunt but still, not SM level.
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![[Post New]](/s/i/i.gif) 2010/09/16 18:43:19
Subject: Halo 40k
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Fresh-Faced New User
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Know what? Nevermind. Disregard everything. I'm fleeing this thread with my grasp of the English language intact.
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This message was edited 1 time. Last update was at 2010/09/16 18:44:39
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