Switch Theme:

Russians, zombies, large weapon caches - it can only be one thing..  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Chaplain with Hate to Spare






Booyah! It's zombie time again. Except this time, it's with Russians. Yes, yes, I know, we're all thinking the same thing (atleast, those of us from the last RP); "aw, c'mon - I know we decided on it.. but still.. we survive a zombie apocalypse only to have Russian 'relief' forces come in and be party poopers?"

Anyway, the link to the first fifty-five pages: http://www.dakkadakka.com/dakkaforum/posts/list/298491.page

Now, this probably isn't the best time to start this story up again. Ah well, even if this thread goes dormant, atleast it'll be here.

For those who don't know, there was a zombie outbreak and a bunch of stuff happened over 5 days and ten-and-a-half-times as many thread pages. Bikers, clowns with chainsaws, crazy fethers after our helicopters, undead dinner parties, zombies, nukes, super-nuke-zombies - we've seen it all. But our little band of survivors were all split up before they could get to the "safe haven" - some "hippie commune in the mountains" according to Darkvoidof40k. Heh. Anyways, about a ka-trillion zombies attacked them in their random mansion with their random bikers and everyone went in more-or-less different directions. Of course I had nothing to do with those zombies..


The Russians came out of the world-wide cock-up the best because of the fact that their weather conditions basically meant insta-kill for zombies because their nervous systems got messed up or something. I dunno, go ask Ghosty. This RP takes place in the year following the initial outbreak - one year after it all began.

Survivors of the last RP:
'Tombstone'
'Shadow'
Jennifer
Halon
Keira
Bonzo

A fair few others.. didn't make it.

As for the NPCs that did:
Daisy
Hog
Quite a few bikers..
The pickup truck. Gotta love that old piece of junk.

Unfortunately Ashton didn't make it. Ah well, one of us DID have the pleasure of running him over before he became a zombie.

Now, here's the basic form for a character if you want to join this RP.

Name -
Age -
Height -
Personality -
Appearance -
Equipment -
Skills -
Background/History -
Other -

--

CHARACTERS: #15
CHARACTER FATALITIES: #4

Player: chowderhead13
Name: Dmitri Vlassov
Age: 22
Height: 6'3"
Personality: Serious, Non-talkative, Usually introverted.
Appearance- Scar over 1 eye from childhood fight, Burn marks on back from a Car Bomb.
Equipment- SVD Sniper, Seiga Shotgun, Makarov Pistol, Arctic Ghillie Suit, K-Bar (His Grand-father's Knife, taken from a American GI in WWII)
Skills- 4 Years of sniper training, 6 years in Russian Military, 2 years of Field Commander training, Expert Knife fighter.
Background- Dmitri was born into a home with 6 brothers and 2 sisters. The parents were alcoholics, and Dmitri joined a gang, where he stayed for 6 years. He was caught at the age of 18 by the Soviet government. He was told he could join the Military, or die for his crimes. He joined the military, and has become a sniper after basic training. He still has his skills from the gang, and still never cracks a smile.


Player: Scrazza
Name: 'slick' Robbie.
age 21
height: 6'1" meter
personality: gun ho, in for a laugh, gets happy when he can kill some zombies, loves to tinker with weapons.
Appearance: Light brown hear, stubles, likes to wear his hair in a mohawk. Leather biker jacket
equipment: 2 Beretta 9mm pistols holstered at waist, Scar H assaut rifle, Bunch of frag grenades, 3 semtex sticky explosives.
Skills: Shooting. Close range assault. Hit and Run. stealth
Background: His parents were killed by zombies a year ago. He looted a nearby military base, got some high tech weapons, and swore to himself he would kill all zombies to the last one. at age 19 he joined a biker gang, but most were killed by the zombies and the rest of the gang fragmentated.
Other: And someone stole his damn bike!


Player: Halonachos
Name: "Halon" nickname due to massive chemistry interest.
Age: 21
Appearance: 6' 0", 207lbs, High and tight hair cut, has muscle mass, but doesn't look like hulk hogan or anything like that.
Abilities: Marksmanship training, basic EMT training, some further medical training.
Equipment: M9 Pistol, Barrett .50cal, M-4 Carbine, M-249 SAW, and a whole lot of other stuff.
Background: Over a year ago, Halon was a member of the airforce security forces, but that all changed when the zombie outbreak began. After the dispersal of the group including a maniacal clown, a biker, a hippie, and a spec ops soldier Halon left with a small group of bikers and founded "Second Chance Suites" in an abandoned hotel. After securing generators and other necessary items the hotel became a base of operations and allowed Halon and his crew to secure weapons and even gold from surrounding banks, military armories, etc. After killing Mr. Phoenix, Halon became paranoid of anything with a slight russian accent, but his collection of weapons, currency, and survivors allowed him to interact with russian relief forces to broker a deal with the russian commander in the area allowing him to continue operating his little oasis in the undead desert.


Player: Bloodhorror
Name - Janje
Age - 27
Height - 6'2"
Personality - Easily narked, a bit mental and paranoid. But looks after those he deems worthy
Appearance - Tall, Thin, Ginger.
Equipment - a Saucepan. Uzi packed into his back pocket. a Multitude of knives. and a Bag with some unknown contents in that he will not reveal ever! Until he decides to blow something up with the c4 inside.
Skills - Cooking. Going mental and killing a shag load of stuff
Background/History - A Ginger mental paitient who got released after he forced the medical examiner to deem him sane again. He now realises he shoulld have stayed in there...
Other - Touch any of my stuff, and i'll punch you in the nuts with my Saucepan!


Player: FITZZ
Name - Tombstone
Age - Late twenties
Height - 6'6"
Personality - The last person anyone wants to feth with.
Appearance - Tall and powerfully built,long dark hair,covered in tattoos...think the Kurgen from the first Highlander film.
Equipment - Tombstone usually carries twin 9mm Berettas,an MP5 and a 9inch switchblade,but has access to a vast amount of various weapons and supplies.
Skills - Fast,powerful and deadly,Tombstone is a master in killing,highly proficient with any firearm/knife...can move with extreme stealth.
Background/History - Born in New Orleans,Tombstone was orphaned as a child and raised in an abusive state run home where he learned early the power of absolute brutality,upon leaving the home as a young teen he ascended to become one of the most feared drug dealers on the streets until his involvement in several slayings forced him to flee the police.
In his travels he encountered the Satan's Servants Motorcycle gang,where he found a place amongst their number and quickly rose through the ranks,becoming the gangs top hit man/assassin.
While on a mission to kill a former employee of the Satan's Servants and to kidnap the crime boss Mr. Phoenix's Daughter Jennifer,Tombstone found himself caught in the outbreak of the zombie uprising.
Banding together with Shadow,Halon,Keira,Bonzo and others,the biker fought his way through the first horrific days of the undead hell,finally arriving at the mansion of Mr.Phoenix where,in the chaos of Phoenix's death and an full blown assault of an army of ghouls.Tombstone,along with his beloved Daisy and mentor,the Biker Leader One Eye were separated from the rest of the group and made their way to the mountains in hopes of finding safety in an abandoned commune.
Now,a year later Tombstone,along with Daisy and One Eye plus dozens of other Satan's Servants who managed to survive the initial zombie outbreak and made their way to the commune,have established an outpost of relative safety in the mountains.
Other - The commune is now a fortified camp,well secured and well defended by a large group of bikers and their families,who launch raids into nearby towns for supplies and while they may go to the aid of or welcome groups of survivors who they deem trustworthy,they will not tolerate any outsiders whom they feel are detrimental to their existence.


Player: FM Ninja 048
Name - Jennifer Phoenix
Age - 25
Height - 5' 11''
Personality - bossy evil genious out for revenge
Appearance - Slender, shoulder length black hair
Equipment - Kantana, five seven, M4
Skills - Athletic, sneaky, skilled martial artist, good shot
Background/History - daughter of crime boss Adam Phoenix Jennifer was left to inherit his empire after his apparernt death, under the guidence of her dads old friend Ashton she expanded and strenghtend her hold in the surrounding states, dealing drugs and guns to many minor gangs. Everything was going well untill Zday, in a matter of hours her life was turned upsidedown, her shipments unreachable she fled the city with other survivors, only to find out from one of then that her dad was still alive, after a brief reunion with her father. he was killed as she drove away with his men, now working with the russians from an Ex US navy vessel she wears two bullets round her neck now, one for her and one with the name "Halon" scratched into the side
Other -


Player: ghosty
Name - Keira
Age - 22
Height - 5' 7"
Personality - Seems a nice person, generous, kind and will stick up for the under dog. She still has some issues though, suffers from depression and a mild form of post traumatic stress.
Appearance - Slim, but not especially muscular, hair shaved short, tattoo on her arm saying "I'd rather die with you, than live without." Keira's generally pretty face is marred by a long scar starting from her scalp, and ending at the cheekbone. One eye has been made useless, but Keira doesn't care any more. She also went through a period of self harming, and has the scars to prove it.
Equipment - Keira used to carry a multitude of weapons, but has ditched them as they broke or ran out of ammo. Her currant weaponry is a single MAC-10 machine pistol, a sawn of 12 gauge, and a baseball bat. Scalpols and surgical equipment are placed in her backpack, as is a medical kit and a change of clothes.
Skills - Trained and worked as a nurse in a hospital for the whole of her working life. Keira can patch up just about everything short of full blown surgery, but if it comes down to that, she will try.
Background/History - Keira used to be involved with a surgeon called Tom. Tragically, he was infected with the Zombie virus whilst trying to save Keira from the undead. She treated him as best he could, but in the end, the virus won its way through, and he joined the ranks of the undead, if only for a short time. After the incident, Keira's mental health degraded to the point she could no longer discern friend from foe, living from dead, her lover from anyone else. However, it wasn't the end for her mind. Keira, thanks to the heroics of Shadow, was saved from certain, and horrific death to a mutant, and with the treatment of the Medicine Man, and a Biker by the name of 'Hog' Keira recovered, and found new love. Completely unhinged at times, Hedonistic, romantic or Impulsive at others, to analyse Keira's mind would be to open a can of worms. She will, however, always protect others, and if it comes down to it, will put her life on the line to save a stranger. Keira and Hog escaped the madness by living up in a small log cabin in the woods miles from the nearest town. They have lived up there ever since...
Other - Must. Resist. Urge. To. Add. A. Baby.....


Player: SilverMK2
Name - Helena Antipova
Age - 28
Height - 5' 5"
Personality - Friendly and positive, loves animals.
Appearance - Small and slim - shoulder length black hair and brown eyes. Wears regular issue Russian military gear with dog handler and vetinary officer badges, as well as medical officer patch.
Equipment - Standard sidearm. Combat knife. Field medical kit. Standard military equipment.
Skills - Animal hander, vet, medical skills, average shot, smart and adaptable.
Background/History - In the last year of a vetinary degree at the start of the outbreak at Moscow University she managed to escape to the countryside during a withdrawall organised by the students (armed with improvised weapons and arms and ammo liberated from the university armoury). They were then rounded up by the army and conscripted in the defence of the motherland. After the discovery of the importance of dogs in hunting/defending against zombies her training and skills were put to use clearning important infected locations, along with other K9 units and regular army units. She also functioned as a medical officer to the soldiers she served with - genuine doctors being in short demand.
Other - Until recently serving in Siberia clearing classified military installations, she was transferred to the small American Investigative Force.

Dog's name: Alexi
Breed: German shepherd mix
Age: ~1 year


Player: Karon
Name - Patrick "Pain" Syzlak

Age - 23

Height - 6'3'

Personality - Quiet, with a matter-of-fact rage about him at all times. Never smiles.

Appearance - Pale skin, with spiked bright orange hair, held up by a black metal band. He has two industrial bars going vertically through his ears, along with earrings all along the outside of his ears, all are made of black steel.

Equipment - NIVA XM1970 Swedish Assault Rifle, modified to hold hollow point shells. A sword, made of the same strange black steel as his piercings, curved at the edge, serrated on both edges. Full standard Issue SAF combat gear.

Skills - A black belt in Tai Chi, he's served 5 years in the SAF.

Background/History - He's seen his parents murdered in front of him by insurgents that has scarred him for life. Idiots aren't suffered.

Other - Patrick has two black rods that the carries around. If he feels he has failed, he will impale himself on them in non-vital spots on his body.


Player: jp400
Name: Mathew Saunders
Rank: CPL Us Army
MOS: 19D Cav Scout
Age: 26
Weight: 165 lbs
Height: 6'0''
Hair: Black, long and unkept due to being in a straight jacket for months on end.
Face: Five oclock shadow for facial hair, best he could get with shaveing with his bayonet. Nasty scar over his eye. When the disease takes over, it turns his eyes an orange color.
Clothing: Still wearing the tattered remains of his Acu duty uniform under his captured Russian NBC suit. Wearing a Russian gas mask and a black field jacket with hood.
Other:
His body is a mass of scar tissue from various painfull experiments conducted by the Russians.

Background:

Saunders was infected by a "special" zombie at the end of the last RP. It didn't kill him like a normal person because he was one of the extremly few that was naturally immune to the virus. Normally this would not have been a problem, however since it was the special strain of the virus and not the normal strain, it had some strange effects on him.

He became a carrier for the virus, and it mutated his body in a few ways. It technically did "kill" him, but he kept his mind and control of his body, along with the ability to naturally heal. So for example, if he is shot in the chest several times, he will "die" and for all intents and purposes he will be just that, but his body will heal and eventually he will come back to life. Closest thing I can think of that followes this train of though is the Highlander TV series. Now im not saying that he can't be killed, just that it would take a lot to actually pull it off.

The Russians found our friend wandering around sick out of his mind and captured him. Once they found out what he was, they tried to turn him into a kind of super weapon to use against enemies of the state. Through various painfull experiments and brain washing that left his mind in shambles, they tried to turn him into a kind of Chameleon special infected that could be passed off as a normal person, then when triggered turn into a horrible killing machine.

The Russians however, soon found out that because of his fragmented mind, he was deemed too unreliable to safely handle and left for dead. Now, our friend Saunders wanders the world in search for answers as he tries to control the beast within.

Right now I picture him dressed something like this:



Player: Shas'O Doom
Name - John
Age - 23
Height - 6' 10"
Personality - Very kind person, but also has multiple personality disorder although he doesn't know it.
Appearance - Tall and thin. Wiry but also strong.
Equipment - Outdated AK-47, two frag grenades, a flamethrower, body armour and a diamond oxide knife (more of a shortsword really, measuring in at 18" not counting the handle).
Skills - Excellent marksman, when in his other personality, is cruel and excellent in hand-to-hand combat.
Background/History - Ex army rangers. Kicked out after murdering his entire team on the battlefield. Doesn't know it was him. Has been married, but his other personality is essentially a homocidal maniac, killing anyone that comes into his life. When the zombie apocalypse started, he joined up with other groups of survivors, but never remained with them for long. Has always assumed that when the survivors he is with die, it is due to zombies, and not to him. His motto is "and they said that the nice guys died first."
Other - His parallel personality is homocidal, and will lead him to kill anyone who isn't just as crazy as him. The only person he ever got along with was some crazy biker clown and his travelling circus.


Player: Shas'ui T'au Kais
Name: Falco Zax
Age: 18
Height: 6'0
Personality: Quiet, very secretive
Appearance: Covers face with a skull mask found when he was 17, tattered hoody and camo trousers. Spikey blonde hair shown just above mask.
Equipment: Knife, sniper rifle, M9, first aid supplies, grenades.
Skills: Deadly marksman, and skillful with a blade, stealthy.
History: Was born into a homeless family, parents were killed in a hobo fight, decided to scavenge and steal anything he needed, whatever he wants he manages to find. Always manages to cause trouble and then run away without being seen. Always manages to snipe zombies before they get close.
Other: Only talks to people when spoken to. Always wears mask with hood up.


Player: drag00n3r
Name - nikolai kramer
Age -14
Height - 1.69
Personality - hyperactive fast talking and some times kinda annoying
Appearance - a black hoody jeans and black running shoes
Equipment - a colt m1911 pistol a M79 granade launcher and a combat knife
Skills - sneaking/stealth and able to make some traps
Background/History - well not much to tell he had a normal childhood,but when zombies came he didn't think of kill anything you see no he tought that he could better run away en survive he hold his self up in a hotel kitchen for some time,he heard some gun shots and saw a some soldiers fighting against the zombie's he ran away,but he stole from a dead soldier the weapons and ammo.
Other - his also kinda panic's fast but that's all



Player: Catos
Name: Catour Strongbow
Age: 17
Height: 6'2
Personality: Cool, Hidden, Mysterious, Solitary
Appearance: Short-sleeved black t-shirt with hood, face cloth, camo-pattern trousers, silver dragon necklace fingerless gloves, black spiky hair, army boots.
Equipment: Knives, short thin swords, those wrist-knife gloves off assasins creed, pistol, twin uzis.
Skills: Stealth, acrobatics, free-running, stealing, infiltration, close combat, marksmanship.
History: Was born into a middle-class family as was always bored. Turned to theiving to cure his boredom but was still unhappy. He gained more skill at close combat and stealth over his time progressing through the theiving ranks. Eventually he became a world-class jewel theif, stealing to keep a living.
Other: Untrustful of others





Player: sillyboy
Name: Dieter "Dietn" Deceuninck
age: 17
heigt: 1.70 meter
appearence: jeans, black hoodie, Brown hair that always looks messy, and he wears glasses.
weapons: A baseball bat, and a pistol but no ammo for it.
speciality: Athletic, gamer, knows how to fight dirty
Backstory: Dietn and his family emmigrated to the states when he was 15. His parents were infected during the initial outbreak of the virus. When he was hiding in the closet from his parent, who suddenly had the munchies. A police officer came in and saved his live from the living corpses he once called mum and dad. He and Mike survived the outbreak and roamed the wasteland, trying to survive.
Until two months ago Mike became ill. Dietn did his best to make him better. But they both knew that without sufficient meds, he wasn't going to make it. So in the end, when mike was sleeping. Dietn pulled the pistol out of Mike's holster. And armed it whith their last bullet.

Walking out of the house he suddenly realised that he had to face this new world on his own.



The RP takes place around Norfolk, Virginia, as shown below:




Map 2:




Boats etc for my own notes:




Da map

Green Square= Pine Ville
Brown Square= Military base
Light Blue=Commune
Black square= Gas Station
Red Square=Sprinkle Town
Yellow square=Cape city
Purple square=Halons town
Orange square=old nuked city
small light blue=Phoenix's mansion
small dark blue=Shadows old fortress
Red dot=Main groups local
purple dot=Scrazzas location
Grey lines=main roads
Green blobs=heavy forest
Brown blobs=Alexi is a bad dog...I mean mountains.

Distance from Commune to Pine Ville is 100 miles (for scale)





The Hotel
Lobby is the center of course and when you enter; the doors to the garage and the door to the basement are on the left. To the right is the door to the cafeteria with a small room for the bar.

The direct back has a line of three elevators that don't work and there are stairs to the far left back and far right back that go to every level of the hotel.

The hotel is 15 stories tall with 10 large rooms on each floor save for the top floor which holds the presidential suite. The entire hotel has been cleared of zombies and only the rooms on the first three floors are being used to sleep in. The rest of the rooms are cleared and have every door in them opened just in case.

There are 30 flights of stairs all together(two per floor) in each stairwell. The roof of the hotel has bags of concrete lined around the edges and all of the neat little gargoyles on the roof of the hotel have been knocked off.

The garage was a normal parking garage, but the gaps in between levels were sealed with wood and rebar and the entrance widened to let the tanks pass through, the entrance has a metal sliding gate in place to close it off.

The hotel itself is surrounded by 15ft tall concrete walls reinforced with rebar and the metal gate at the entrance is a bus with sheet metal welded to the side.

Across the street from the entrance are two gas stations, one with a convenience store, and the rest of the buildings surrounding the hotel are either business offices or other hotels that have had their entrances sealed by Halon and his group to prevent anything inside of them from coming out.

In the garage are two remaining tanks, 1 hummer, and 3 4x4's plus whatever Tomb's group brought. The garage itself is 3 stories tall with an additional floor underground. Ammo for the tanks is kept underground while all fuel is kept on the second floor of the garage to let the fumes escape.

The basement is mostly empty save for a chair and restraining devices(ie, the collars attached to a stick used by animal control). The large freezer with Helen in it is also in the basement. All food is stored in the cafeteria's smaller freezers.

Coming in from the main gate, the garage is on the left hand side while the right hand side is open space. All refuse is dumped in the back of the hotel in several dumpsters or taken elsewhere for dumping(ie, outside of the compound's walls.). There is also a small watchtower made out of wood to the left of the entrance.

The hotel itself is gray in color due to the fact that it has not been washed in over a year, there is a large electric sign that says "HI" after the other letters were removed from it. The windows on the first floor have been boarded up and the curtains on all of the floors above the third are open to let light in with windows on every other floor open to let air in, save for the rear windows above the dumpsters.



Satan Servants NPCs
-----------------------------

Deadman-more or less Tombstones second in command now.
T-Rex-young,brash biker.
Roadkill-sole survivor of the commune explosion,with the exception of One Eye - Dead
Tasha-female Satan Servant,Russian heritage.
Ajax-Satans Servant -heavy muscle-enforcer.
Cutter-Satans Servant
Bingo-Satans Servant - dead
One Eye-Satans Servant-- Dead.
Woolly-Satans servant-ex marine
Double D-Satans Servant-newbie - dead
Scratch-Satans Servant-heavy muscle
Roy Boy-Satans Servant - dead

Deadman-armed with an AK-47 ( 7.62x39mm rounds/30 round magazine),two additional mags for the AK and a Colt 1911 pistol in a shoulder holster.
T-Rex armed with an M-4 (.223 round/30 round mag) two additional magazines + .357 Magnum side arm
Woolly armed with an AA -12 combat shotgun ( .12 Gauge slug/20 round drum) + Sig Sauer .45 pistol.
Ajax armed with an Ingram Mac-10 SMG ( .45 ACP rounds/30 round mag) three additional mags + Ruger Redhawk .44 Magnum.
Tasha is armed with a Rossi .357 combat Magnum (loaded with Hydro Shock ammo/6 shots) 2 extra speed loaders


at the castle:
GySgt. 'Spectre' Hardie - my 'secondary' character,
'Royce' driver of Amtrck one (Hardie's)
'Hitman' Hardie's number 2
7 other un-named Goons

At Norfolk
'Reaper' Horrell - mission leader
'Patriot' Horrell's number 2
'Nomad' lead driver
11 un-named goons

name(s)............| Role....................| stuff
Hardie...............| 2nd in command...| M4 w/i grenade launcher, Glock, binoculars, 2x Frag grenades, 1x Smoke grenade
Hitman..............| 3rd in command....| M4 w/i scope,SPAZ-12, Glock, 2x Frag grenade, 1x Smoke grenade
Royce/Leadfoot..| Drivers.................| FNp90, FiveSeven, Smoke grenade, Duct-tape
Fixer/Angel.........| Medics.................| M4 carbine,glock, medkit
Boomer..............| Heavy wepons......| M249 SAW, Glock, AT4CS, 4x C4 blocks, Detonator
Ranger...............| Scout/translator....| Scoped M14, Glock, 100ft. paracord, binocluars
Ozone/Tango......| Troopers..............| M4 carbine,AT4CS, Glock, 1x Smoke grenade, 1x Frag grenade,Crowbar
Bourne...............| Trooper/CQB.........| M4 carbine, SPAZ-12, Glock, 1x Smoke grenade, 1x Frag grenade, Machette
Zero..................| Trooper/support.....| M4 w/i grenade launcher, AT4CS, Glock, 1x Smoke grenade, 1x Frag grenade, Machette
Saber.................| Pilot.....................| FNp90, FiveSeven, Duct-tape, Medkit
Ghost/Grinder......| Aircrew................ | FNp90, FiveSeven
Ivan...................| Translator..............| FNp90, FiveSeven

all my characters also carry: 3x glowstciks,maglight, Some zip/cable-ties, a radio, plenty ammo, night vision device, gas mask


Men: 16 total, 13 alive 3 dead
1) Gary, sniper
2)Mace: Satan's Servants member, halon's #2.
3)Mark, sniper(KIA shot)
4)Johnathon, sniper
5)Jason, hotel maintenance man. Keeps the generators running.
6)Snyder, gunner
7)Theron, gunner
8)Sherman, driver
9)Kyle, gunner(KIA shot)
10)Dr. Buckley, the doctor
11)Antoine, an orderlie
12)Jay Jay, Cook
13)Herb, short for Herbert, helps with the kids
14)German(pronounced Herman)(KIA died of Saunders Disease)
15)Joe, Joseph, mostly cleans the hotel
16) Stanley, mostly cleans the hotel

Women, 14 total, 11 alive 3 dead(technically 4 dead, but Helen can wander)
1)Ginger: Halon's girl, well ex-girl after certain revelations.
2)Cali, driver
3)Michelle, driver, antoine's girl
4) Berta, driver(KIA shot)
5) Sarah, cook(KIA, bitten by zombeys)
6)Jenny, sniper
7)Olga, helps clean hotel
8)Maria, takes care of children, married to German.
9)Lisa, teacher(KIA shot)
10)Allie, helps Lisa teach, Mark's girl
11)Kara, cook, Ben's girl
12)Harriet, gunner, Stanley's girl
13)Juliet
14)Helen, the super zombie in the freezer.

Kids: 5 total, 4 alive 1 dead.
1)Alexandra, daughter of German and Maria.
2)Thomas, son of Lisa.(KIA shot)
3)Steven, son of Michelle and Antoine.
4)MJ, stands for Mark Junior, son of Mark and Allie.
5)Ben, son of Joe and Kara.

Lumber Yard

Red/Yellow=Fueling Station.
Red/Black=Generator station.
Green/Yellow=Company Meeting Hall
Green/Lt green=Dinning Area.
Green/Red=Company CEO Housing
Blue/Lt Blue=Company Housing,each Building sleeps 6
Brown/Yellow=Lumber Mill.
Blue/Yellow= Storage buildings.
Black/Pink=Company Bar/Rec Center.
Yellow area=Truck Parking.
Blue Circle=Water Tower.
Green W/Red Cross=Medical center.
White=Helicopter pad W/Chopper.
Yellow/Black=Chemical Toilets.
Orange Areas=Large packed dirt roads.
Black Lines=14 ft chain link fence,Gates indicated by thicker area.

Jennifer's crib:



This message was edited 51 times. Last update was at 2011/01/15 11:18:00


 
   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

Name: Dmitri Vlassov
Age: 22
Height: 6'3"
Personality: Serious, Non-talkative, Usually introverted.
Appearance- Scar over 1 eye from childhood fight, Burn marks on back from a Car Bomb.
Equipment- SVD Sniper, Seiga Shotgun, Makarov Pistol, Arctic Ghillie Suit, K-Bar (His Grand-father's Knife, taken from a American GI in WWII)
Skills- 4 Years of sniper training, 6 years in Russian Military, 2 years of Field Commander training, Expert Knife fighter.
Background- Dmitri was born into a home with 6 brothers and 2 sisters. The parents were alcoholics, and Dmitri joined a gang, where he stayed for 6 years. He was caught at the age of 18 by the Soviet government. He was told he could join the Military, or die for his crimes. He joined the military, and has become a sniper after basic training. He still has his skills from the gang, and still never cracks a smile.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in gb
Chaplain with Hate to Spare






Good to have you aboard! Interesting that you chose to be 'one of them' and not 'one of us' . Ah well, the Russians want to rule the planet and there's a certain woman ready to re-release zombies upon the planet just because of Halon..
   
Made in us
Longtime Dakkanaut





Very nice.

Count me in... will have something up later.
   
Made in gb
Chaplain with Hate to Spare






jp400 wrote:Very nice.

Count me in... will have something up later.


Saunders isn't listed as a survivor.. but perhaps he will be.
   
Made in gb
Massive Knarloc Rider





Exeter

:s Is all Im saying.

Check out my (new) blog at https://neonrust.home.blog
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

Good to see the storyline continue,and of course everyone's favorite murderous biker with a heart of gold will be returning to action.
Two quick questions.
Do we have an established GM for this endeavour?
...and...Why one year after the initial outbreak?...that's a whole lot of empty area to cover don't you think?


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Longtime Dakkanaut





I have to agree, haveing someone as a dedicated GM to help with the ebb and flow would be a positive thing.



   
Made in gb
Massive Knarloc Rider





Exeter

I had Pm'd Silver (the GM who strived to embetter the storyline, and gained a reputation for being a loving kinda guy) And he said he'd love to come back and do it when he has the time. I was kinda planning to wait until then to reboot the storyline. You know, giving it time for new ideas to come about, and more importantly, give Silver time to look after his wife, and do whatever he's gotta do. I dunno, for me I can't see anyone being as good, or as far a GM as he was. Of course, if the general consensus is to continue now, i'll whole heartedly join in, but I was hoping for a bit o' a break.

Check out my (new) blog at https://neonrust.home.blog
 
   
Made in gb
Chaplain with Hate to Spare






So was I, infact I was pretty sure we were going to continue next spring/summer. But it was a spur of the moment thing and I thought what the hell.

Anyway, I could be a GM. But that takes some of the fun out of having a character..

As for the years gap, that all comes from Ghosty, and it really moves the story on - ie no more of the same running around with someone dying every other week because of zombies or some crackhead.

It also means that our characters will have alot to discuss when they reunite.

For instance.. Daisy and Tombstone could have.. well I'll leave that to your imaginations!

And perhaps they're still living in the commune up in dem dere mountains fighting Russian oppression/relief/whatever.

Meanwhile, Jennifer is in some lab somewhere making a doomsday wotsit.
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

My wife is fine, don't worry

Not sure I am up to GM'ing another RP yet though I'm afraid. I don't mind playing in one. Not going to be able to for the next week as I am going away, but after that I should be OK.

I would suggest that it might be better to set a definite location and time frame for the RP before setting up characters etc.

I'd also suggest deciding if this is going to be in the same "universe" as the old RP, or if you are going to have some other zombie setting.

   
Made in be
Arch Magos w/ 4 Meg of RAM






In the Wasteland

I'll join this one. I'm fighting a war on Boredom, and this will help me win this war.

Name: 'slick' Robbie.
age 21
height: 1.86 meter
personality: gun ho, in for a laugh, gets happy when he can kill some zombies, loves to tinker with weapons.
Appearance: Light brown hear, stubles, likes to wear his hair in a mohawk. Leather biker jacket
equipment: 2 Beretta 9mm pistols holstered at waist, Scar H assaut rifle, Bunch of frag grenades, 3 semtex sticky explosives.
Skills: Shooting. Close range assault. Hit and Run. stealth
Background: His parents were killed by zombies a year ago. He looted a nearby military base, got some high tech weapons, and swore to himself he would kill all zombies to the last one. at age 19 he joined a biker gang, but most were killed by the zombies and the rest of the gang fragmentated.
Other: And someone stole his damn bike!

This message was edited 1 time. Last update was at 2010/10/25 21:16:38




 
   
Made in us
Longtime Dakkanaut





Sorry if this is OT, but I just saw this and figured it fit our russian zombie theme well and had to share.



Also silver, I would love to have you as our GM again. You did a great job last time and would be willing to wait.

This message was edited 1 time. Last update was at 2010/10/25 21:24:08


 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Darkvoidof40k wrote:Good to have you aboard! Interesting that you chose to be 'one of them' and not 'one of us' . Ah well, the Russians want to rule the planet and there's a certain woman ready to re-release zombies upon the planet just because of Halon..


A whole year, damn that's some kind of grudge. You think someone would get over their father's borderline murder in a year. Oh well, and of course I'm in because I gotta defend myself during this grudge match. Will have some kind of update for this though.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Also, WOLVERINES!?
   
Made in gb
Chaplain with Hate to Spare






My friend, there is no such thing as off-topic in the chain fiction board. Just like there's no mods.. hehe.

I'm thinking most of the characters, including Shadow, will be back together again - either that or they're all in completely different places.

Hm. I've just had an idea.. if any of you remember at the end of the last RP I mentioned Shadow doesn't like Russians..


Also, I will be more than happy to GM this RP if nobody objects - and no, I won't be bias towards my character when an event swings around. (Yeah I know what you're thinking. Right. Now. Yes, you - I know you're reading this.)
   
Made in us
Longtime Dakkanaut





HaHa.

I'm down to give you a chance as Gm. Give silver a break and give em a chance to enjoy one for a round.

   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Yeah, silver did us an incredible bit of service and for that he deserves a turn on the ferris wheel, unless he doesn't like heights in which case he can have some funnel cake.
   
Made in us
Longtime Dakkanaut





Agreed. This ones on me:

   
Made in us
Longtime Dakkanaut





So I guess it comes down to doing some background and development now.

* Location
* Time frame
* Style/universe.
   
Made in gb
Massive Knarloc Rider





Exeter

Okay, seeing as this probably will be going down, being evil overmind im gonna set some ground rules. It will make it easier, and it'll work.

1. Whoever the GM will be, he cant have a player. I know this is hard, but it removes bias, and it means they can dedicate their time wholly to the RP. We saw the magic that came from Silver doing so.

2. Additionally, they're gonna have to be dedicated, and regular posters, who have the time to write, if necessary, up to a couple of pages of Rp at a time.

3. Immersion is ver. important, and to keep it up, the poster will have to be good at keeping up punctuation. I know it sounds easy, but its easy to forget yourself in the 'heat' of the Rp.

Im sure i'll think of some more, but these ones are just up for consideration. Before we start, I think it deserves a bit of planning, and preparation. We don't want it to taper out at 6 or so pages.

Check out my (new) blog at https://neonrust.home.blog
 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Name: "Halon" nickname due to massive chemistry interest.
Age: 21
Appearance: 6' 0", 207lbs, High and tight hair cut, has muscle mass, but doesn't look like hulk hogan or anything like that.
Abilities: Marksmanship training, basic EMT training, some further medical training.
Equipment: M9 Pistol, Barrett .50cal, M-4 Carbine, M-249 SAW, and a whole lot of other stuff.
Background: Over a year ago, Halon was a member of the airforce security forces, but that all changed when the zombie outbreak began. After the dispersal of the group including a maniacal clown, a biker, a hippie, and a spec ops soldier Halon left with a small group of bikers and founded "Second Chance Suites" in an abandoned hotel. After securing generators and other necessary items the hotel became a base of operations and allowed Halon and his crew to secure weapons and even gold from surrounding banks, military armories, etc. After killing Mr. Phoenix, Halon became paranoid of anything with a slight russian accent, but his collection of weapons, currency, and survivors allowed him to interact with russian relief forces to broker a deal with the russian commander in the area allowing him to continue operating his little oasis in the undead desert.

*WOOT! Halon's old enough to drink legally now!*

This message was edited 1 time. Last update was at 2010/10/25 21:50:03


 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

ghosty wrote:Okay, seeing as this probably will be going down, being evil overmind im gonna set some ground rules. It will make it easier, and it'll work.

1. Whoever the GM will be, he cant have a player. I know this is hard, but it removes bias, and it means they can dedicate their time wholly to the RP. We saw the magic that came from Silver doing so.

2. Additionally, they're gonna have to be dedicated, and regular posters, who have the time to write, if necessary, up to a couple of pages of Rp at a time.

3. Immersion is ver. important, and to keep it up, the poster will have to be good at keeping up punctuation. I know it sounds easy, but its easy to forget yourself in the 'heat' of the Rp.

Im sure i'll think of some more, but these ones are just up for consideration. Before we start, I think it deserves a bit of planning, and preparation. We don't want it to taper out at 6 or so pages.


I've got to agree with ghosty here concerning a player not being the GM,no offense at all to you Dark as I don't believe you'd play favorites,but...it's far to much for anyone to juggle,writing your own character,keeping up with every other character,keeping the narrative moving,planning events and remaining impartial is just too much to lay on any one person.


"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in us
Longtime Dakkanaut





I think that it can be done. Though will admit that it would be hard at times.

   
Made in us
Fixture of Dakka






On a boat, Trying not to die.

FITZZ wrote:
ghosty wrote:Okay, seeing as this probably will be going down, being evil overmind im gonna set some ground rules. It will make it easier, and it'll work.

1. Whoever the GM will be, he cant have a player. I know this is hard, but it removes bias, and it means they can dedicate their time wholly to the RP. We saw the magic that came from Silver doing so.

2. Additionally, they're gonna have to be dedicated, and regular posters, who have the time to write, if necessary, up to a couple of pages of Rp at a time.

3. Immersion is ver. important, and to keep it up, the poster will have to be good at keeping up punctuation. I know it sounds easy, but its easy to forget yourself in the 'heat' of the Rp.

Im sure i'll think of some more, but these ones are just up for consideration. Before we start, I think it deserves a bit of planning, and preparation. We don't want it to taper out at 6 or so pages.


I've got to agree with ghosty here concerning a player not being the GM,no offense at all to you Dark as I don't believe you'd play favorites,but...it's far to much for anyone to juggle,writing your own character,keeping up with every other character,keeping the narrative moving,planning events and remaining impartial is just too much to lay on any one person.


Yeah, I have to agree.

Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Don't know, its a double edged sword here. If he GM's and has a character he has a vested interest to keep it going along although the number of events may be lower. If he just GM's he may have more events, but due to lack of personal affect he may not feel like writing them so often.

Its all iffy, but if there's a lot of players in this one then I would say no GM character as we can assume this following GM character.

Name: Earth
Age: ~4.5 billion years
Appearance: 197 million square miles large with about 70% of her face covered with water, the other percent solid features.
Abilities: Can spin and orbit pretty well.
Background: Earth's birth was volcanic and harsh, she could hardly support any form of life for most of her youth. Although she later managed to support life most of her life has been dedicated to supporting her many children and she is growing tired of it. She plans to retire December 21, 2012.
   
Made in gb
Mysterious Techpriest







I'm in I just got bored with the end of the last one, it just ground to a crawl, if it keeps moving i'll keep posting

if somebody can provide a TL;DR version of catchup i'll write up a new character, probs Jen again, evil genieus Jennifer that is, apparently(I love evil geniuses)
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Bonzo took some bikers and created a clown biker gang a la sweet tooth from twisted metal, Tombstone and Daisy rode off into the sunset and lived happily ever after, Halon found a place to stay with a couple of bikers/chicks, Shadow went off to do his thing, Phoenix was killed by Halon(wasn't his fault), Jennifer got mad and escaped with some of Phoenix's men. Keira found a new love in the form of a biker and also rode off into the sunset.

We know what Halon did after that as its in my background, no word from Shadow, Tombstone, Daisy, Keira, Bonzo, or your Jennifer yet.

Also, Russia is really cold and it freezes the zombie who have no idea that they are being frozen. They can be thawed out though, just saying.
   
Made in gb
Tunneling Trygon





Nottinghamshire- England

Name - Janje
Age - 27
Height - 6'2"
Personality - Easily narked, a bit mental and paranoid. But looks after those he deems worthy
Appearance - Tall, Thin, Ginger.
Equipment - a Saucepan. Uzi packed into his back pocket. a Multitude of knives. and a Bag with some unknown contents in that he will not reveal ever! Until he decides to blow something up with the c4 inside.
Skills - Cooking. Going mental and killing a shag load of stuff
Background/History - A Ginger mental paitient who got released after he forced the medical examiner to deem him sane again. He now realises he shoulld have stayed in there...
Other - Touch any of my stuff, and i'll punch you in the nuts with my Saucepan!


Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.


A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else.
 
   
Made in us
Humming Great Unclean One of Nurgle





Georgia,just outside Atlanta

For those who may be unfamiliar with the previous zombie RPG,allow me to introduce you to Tombstone.

Name - Tombstone
Age - Late twenties
Height - 6'6"
Personality - The last person anyone wants to feth with.
Appearance - Tall and powerfully built,long dark hair,covered in tattoos...think the Kurgen from the first Highlander film.
Equipment - Tombstone usually carries twin 9mm Berettas,an MP5 and a 9inch switchblade,but has access to a vast amount of various weapons and supplies.
Skills - Fast,powerful and deadly,Tombstone is a master in killing,highly proficient with any firearm/knife...can move with extreme stealth.
Background/History - Born in New Orleans,Tombstone was orphaned as a child and raised in an abusive state run home where he learned early the power of absolute brutality,upon leaving the home as a young teen he ascended to become one of the most feared drug dealers on the streets until his involvement in several slayings forced him to flee the police.
In his travels he encountered the Satan's Servants Motorcycle gang,where he found a place amongst their number and quickly rose through the ranks,becoming the gangs top hit man/assassin.
While on a mission to kill a former employee of the Satan's Servants and to kidnap the crime boss Mr. Phoenix's Daughter Jennifer,Tombstone found himself caught in the outbreak of the zombie uprising.
Banding together with Shadow,Halon,Keira,Bonzo and others,the biker fought his way through the first horrific days of the undead hell,finally arriving at the mansion of Mr.Phoenix where,in the chaos of Phoenix's death and an full blown assault of an army of ghouls.Tombstone,along with his beloved Daisy and mentor,the Biker Leader One Eye were separated from the rest of the group and made their way to the mountains in hopes of finding safety in an abandoned commune.
Now,a year later Tombstone,along with Daisy and One Eye plus dozens of other Satan's Servants who managed to survive the initial zombie outbreak and made their way to the commune,have established an outpost of relative safety in the mountains.
Other - The commune is now a fortified camp,well secured and well defended by a large group of bikers and their families,who launch raids into nearby towns for supplies and while they may go to the aid of or welcome groups of survivors who they deem trustworthy,they will not tolerate any outsiders whom they feel are detrimental to their existence.



"I'll tell you one thing that every good soldier knows! The only thing that counts in the end is power! Naked merciless force!" .-Ursus.

I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
 
Forum Index » Forum Games
Go to: