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I would say they can, but few ruins that i've run into will have upper stories big enough for them to stand on.
This message was edited 1 time. Last update was at 2011/04/01 02:24:34
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
You can deploy a Leman Russ on top of a building as long as it's not Impassable Terrain... The guardsmen carried it up in parts, honest! Comrade Chenkov motivated them!
If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?
It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.
Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?
It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.
Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.
Moving through and landing on are different.
pg. 71: Skimmers can end its movement in difficult or dangerous terrain by taking a dangerous terrain test (ruins) - and can also end its move on top of impassable terrain.
Page 83 that you're referencing doesn't address any vehicle, nor landing - only moving between levels of ruins FOR TROOPS. It says, "Only certain troops are capable of clambering to the upper levels of ruins. Accordingly...."
And then it goes on to elaborate why those models can move up or down levels in a ruin. Skimmers do not move up or down levels, they freely land wherever they want, including on impassable terrain in exchange for a DT test.
Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.
This message was edited 1 time. Last update was at 2011/04/01 14:50:24
If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?
It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.
Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.
Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.
Either way, I think a YMDC thread needs to be made about this!
Dashofpepper wrote:pg. 71: Skimmers can end its movement in difficult or dangerous terrain by taking a dangerous terrain test (ruins) - and can also end its move on top of impassable terrain.
Page 83 that you're referencing doesn't address any vehicle, nor landing - only moving between levels of ruins FOR TROOPS. It says, "Only certain troops are capable of clambering to the upper levels of ruins. Accordingly...."
And then it goes on to elaborate why those models can move up or down levels in a ruin. Skimmers do not move up or down levels, they freely land wherever they want, including on impassable terrain in exchange for a DT test.
Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.
There is also the following:
Page 82, 'Ruins: The Basics', "All ruins are area terrain (providing a 4+ cover save) ad difficult terrain." Nothing there about ruins being impassable terrain.
The rule on page 83 I referenced specifies which unit types are "...capable of clambering to the upper levels of ruins." and the last sentence which i cited previously states that, "Other units may only move on the ground floor of the ruin." Other units than the ones listed would certainly inclyde skimmers.
If you move a skimmer over a ruin and it has sufficient movement to move to the other side of the ruin, it would move 'over' the terrain as normal. If you move a skimmer into a ruin, it has moved into area terrain that is difficult. It takes a dangerous terrain test and is placed on the ground floor of the ruin.
If you had declared that the roof of your ruin was impassable terrain, then infantry could not be placed there and in that case skimmers could end their move there taking a dangerous terrain test. But in your initial post you talked about a ruined building with 2 levels and a roof. Technically, all levels are a ruin are area terrain that is also difficult. You never stated that you were declaring the roof to be impassable.
Just trying to be clear here, not argumentative or condescending.
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
Am sleepy and my head is fuzzy and it is April Fools' Day.
So you are saying that it would be possible for a Monolith to play Santa Claus and land on the roof that a Necron soldier can't go on?
If the model can fit without falling off the ruling on it as far as I have known it is a big YES IT CAN!
Edit
@puma713
I played that game on the supernintendo. I played through all 100 levels and beat the crap out of it and I never wanted to play it again...even when that new one came out years ago I never wanted to play it.
Seriously. I am THAT burnt out on that game. I am so burnt out on It I never want to play it so long as I live and beyond lol.
This message was edited 1 time. Last update was at 2011/04/01 16:21:41
I don't mean to hijack a thread, but the following situation came up in a game this week:
A unit of 30 orks were inside a building, taking up the entire second floor. A GK Dreadknight walked up to the building, rolled a 6 for difficult terrain and assaulted the ork boys. His base was too large to fit on the second floor and even when we pushed models aside, it was still too large to balance. We allowed it as it was a friendly game, but what is the correct way to play this situation?
InquisitorMack wrote:I don't mean to hijack a thread, but the following situation came up in a game this week:
A unit of 30 orks were inside a building, taking up the entire second floor. A GK Dreadknight walked up to the building, rolled a 6 for difficult terrain and assaulted the ork boys. His base was too large to fit on the second floor and even when we pushed models aside, it was still too large to balance. We allowed it as it was a friendly game, but what is the correct way to play this situation?
You did it correctly. Look at page 85 BRB second paragraph under 'Ruins and Assaults'.
I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
time wizard wrote:
There is also the following:
Page 82, 'Ruins: The Basics', "All ruins are area terrain (providing a 4+ cover save) ad difficult terrain." Nothing there about ruins being impassable terrain.
The rule on page 83 I referenced specifies which unit types are "...capable of clambering to the upper levels of ruins." and the last sentence which i cited previously states that, "Other units may only move on the ground floor of the ruin." Other units than the ones listed would certainly inclyde skimmers.
If you move a skimmer over a ruin and it has sufficient movement to move to the other side of the ruin, it would move 'over' the terrain as normal. If you move a skimmer into a ruin, it has moved into area terrain that is difficult. It takes a dangerous terrain test and is placed on the ground floor of the ruin.
If you had declared that the roof of your ruin was impassable terrain, then infantry could not be placed there and in that case skimmers could end their move there taking a dangerous terrain test. But in your initial post you talked about a ruined building with 2 levels and a roof. Technically, all levels are a ruin are area terrain that is also difficult. You never stated that you were declaring the roof to be impassable.
Just trying to be clear here, not argumentative or condescending.
All ruins are area terrain....and difficult terrain. If a skimmer wishes to land in it, it takes a dangerous terrain test. A skimmer can land anywhere it wants, except on top of friendly or enemy models. If a ruin has closed off levels, are you going to call the ruin impassable for skimmers? Who even get to land on impassable terrain? Except if its a ruin?
My point is that skimmers can land anywhere they want. The rules reference you are talking about on page 83 is specifically for moving TROOPS in ruins. Which ones can move up and down levels, which ones can only access the bottom floor. Page 83 has nothing to do with skimmer movement.