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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Dashofpepper wrote:Hey folks!

If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?


Can the model fit on the levels between the roof if it can't make it within a turn, and can it fit on the roof in question?

See page 83.

This message was edited 2 times. Last update was at 2011/04/01 02:12:27


   
Made in us
Mutilatin' Mad Dok






They can, as long as they fit. Which to me makes no sense how a giant 1000 ton robot thing scale a ruin without crushing the entire thing.

"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

If Fexes can do it ...

King Kong meets Godzilla

I would say they can, but few ruins that i've run into will have upper stories big enough for them to stand on.

This message was edited 1 time. Last update was at 2011/04/01 02:24:34


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Sounds nonsense even in a game of pretend sci fantasy plastic soldiers.

A sound structure would be dicey but a Dread on a ruin would be a definite in my book.

NB no idea what the rules say. If it is RAW then it is a load of pishpizzle

This message was edited 1 time. Last update was at 2011/04/01 02:26:29


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

omg, a dreadnought ontop of a building killing everyone?

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Not only that but Dreads doing parkour

 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Chibi Bodge-Battle wrote:Not only that but Dreads doing parkour

yep. I would, make of parkour.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Page 83, straight outta Johhny Cochran:

"If the dread can fit, then there it can sit."

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Well, my monoliths are sitting up there. =p

   
Made in us
Decrepit Dakkanaut






Eternal Plague

Dashofpepper wrote:Well, my monoliths are sitting up there. =p


Monoliths to my knowledge are not walkers. They are skimmers, so they are entitled to sit on top of terrain if they can fit.

   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

If they can fit they can

They're skimmers

Now I have a very wierd mental image ...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Mutilatin' Mad Dok






Dashofpepper wrote:Well, my monoliths are sitting up there. =p


Good luck and pray it doesn't flop over and crush everything below it.

"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in fi
Confessor Of Sins




You can deploy a Leman Russ on top of a building as long as it's not Impassable Terrain... The guardsmen carried it up in parts, honest! Comrade Chenkov motivated them!
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Carried up in parts? not sure about that

This message was edited 1 time. Last update was at 2011/04/01 03:14:14


 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

Dashofpepper wrote:Hey folks!

If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?


It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.

Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.


I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

time wizard wrote:Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.



*rereads Page 83 and then the one about buildings*

Huh...good catch there time wizard. Most opponents don't seem to notice this rule either that I have played with.

   
Made in gb
Noble of the Alter Kindred




United Kingdom

Spiderdread Spiderdread
Does what ever a spider does
Can he climb on the roof
Of course not! He's a dread!

(with apologies to Homer Simpson)

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

Ascalam wrote:If Fexes can do it ...

King Kong meets Godzilla

I would say they can, but few ruins that i've run into will have upper stories big enough for them to stand on.


Reminds me of Rampage!


WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

time wizard wrote:
Dashofpepper wrote:Hey folks!

If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?


It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.

Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.



Moving through and landing on are different.

pg. 71: Skimmers can end its movement in difficult or dangerous terrain by taking a dangerous terrain test (ruins) - and can also end its move on top of impassable terrain.

Page 83 that you're referencing doesn't address any vehicle, nor landing - only moving between levels of ruins FOR TROOPS. It says, "Only certain troops are capable of clambering to the upper levels of ruins. Accordingly...."

And then it goes on to elaborate why those models can move up or down levels in a ruin. Skimmers do not move up or down levels, they freely land wherever they want, including on impassable terrain in exchange for a DT test.

Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.

This message was edited 1 time. Last update was at 2011/04/01 14:50:24


   
Made in us
Decrepit Dakkanaut






Eternal Plague

Dashofpepper wrote:
time wizard wrote:
Dashofpepper wrote:Hey folks!

If a ruined building has two levels and a roof, can dreadnoughts get up to the roof?


It's technically not a roof, it is merely an upper level of a ruin, and walkers can move there.

Monoliths, unfortunately, cannot. Skimmers cannot move on the upper levels of a ruin.




Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.


Either way, I think a YMDC thread needs to be made about this!

   
Made in us
Sinewy Scourge





Long Island, New York, USA

Dashofpepper wrote:pg. 71: Skimmers can end its movement in difficult or dangerous terrain by taking a dangerous terrain test (ruins) - and can also end its move on top of impassable terrain.

Page 83 that you're referencing doesn't address any vehicle, nor landing - only moving between levels of ruins FOR TROOPS. It says, "Only certain troops are capable of clambering to the upper levels of ruins. Accordingly...."

And then it goes on to elaborate why those models can move up or down levels in a ruin. Skimmers do not move up or down levels, they freely land wherever they want, including on impassable terrain in exchange for a DT test.

Referencing instructions on how to move troops in a ruin to note and noting the absence of vehicles from the list of troops as an argument for skimmers not being allowed onto the top of ruins is too far of a stretch.

There is also the following:
Page 82, 'Ruins: The Basics', "All ruins are area terrain (providing a 4+ cover save) ad difficult terrain." Nothing there about ruins being impassable terrain.

The rule on page 83 I referenced specifies which unit types are "...capable of clambering to the upper levels of ruins." and the last sentence which i cited previously states that, "Other units may only move on the ground floor of the ruin." Other units than the ones listed would certainly inclyde skimmers.

If you move a skimmer over a ruin and it has sufficient movement to move to the other side of the ruin, it would move 'over' the terrain as normal. If you move a skimmer into a ruin, it has moved into area terrain that is difficult. It takes a dangerous terrain test and is placed on the ground floor of the ruin.

If you had declared that the roof of your ruin was impassable terrain, then infantry could not be placed there and in that case skimmers could end their move there taking a dangerous terrain test. But in your initial post you talked about a ruined building with 2 levels and a roof. Technically, all levels are a ruin are area terrain that is also difficult. You never stated that you were declaring the roof to be impassable.

Just trying to be clear here, not argumentative or condescending.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

I love GW rules. They are so logical and consistent.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Noble of the Alter Kindred




United Kingdom

Am sleepy and my head is fuzzy and it is April Fools' Day.
So you are saying that it would be possible for a Monolith to play Santa Claus and land on the roof that a Necron soldier can't go on?


 
   
Made in us
Mutilatin' Mad Dok





Medford Oregon

If the model can fit without falling off the ruling on it as far as I have known it is a big YES IT CAN!

Edit

@puma713

I played that game on the supernintendo. I played through all 100 levels and beat the crap out of it and I never wanted to play it again...even when that new one came out years ago I never wanted to play it.

Seriously. I am THAT burnt out on that game. I am so burnt out on It I never want to play it so long as I live and beyond lol.

This message was edited 1 time. Last update was at 2011/04/01 16:21:41


   
Made in gb
Noble of the Alter Kindred




United Kingdom

It all makes perfect sense.

 
   
Made in us
Loyal Necron Lychguard






Nevermind, took too long reading before responding.

This message was edited 1 time. Last update was at 2011/04/01 16:52:43


 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

I don't mean to hijack a thread, but the following situation came up in a game this week:

A unit of 30 orks were inside a building, taking up the entire second floor. A GK Dreadknight walked up to the building, rolled a 6 for difficult terrain and assaulted the ork boys. His base was too large to fit on the second floor and even when we pushed models aside, it was still too large to balance. We allowed it as it was a friendly game, but what is the correct way to play this situation?
   
Made in us
Sinewy Scourge





Long Island, New York, USA

InquisitorMack wrote:I don't mean to hijack a thread, but the following situation came up in a game this week:

A unit of 30 orks were inside a building, taking up the entire second floor. A GK Dreadknight walked up to the building, rolled a 6 for difficult terrain and assaulted the ork boys. His base was too large to fit on the second floor and even when we pushed models aside, it was still too large to balance. We allowed it as it was a friendly game, but what is the correct way to play this situation?
You did it correctly. Look at page 85 BRB second paragraph under 'Ruins and Assaults'.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

time wizard wrote:
There is also the following:
Page 82, 'Ruins: The Basics', "All ruins are area terrain (providing a 4+ cover save) ad difficult terrain." Nothing there about ruins being impassable terrain.

The rule on page 83 I referenced specifies which unit types are "...capable of clambering to the upper levels of ruins." and the last sentence which i cited previously states that, "Other units may only move on the ground floor of the ruin." Other units than the ones listed would certainly inclyde skimmers.

If you move a skimmer over a ruin and it has sufficient movement to move to the other side of the ruin, it would move 'over' the terrain as normal. If you move a skimmer into a ruin, it has moved into area terrain that is difficult. It takes a dangerous terrain test and is placed on the ground floor of the ruin.

If you had declared that the roof of your ruin was impassable terrain, then infantry could not be placed there and in that case skimmers could end their move there taking a dangerous terrain test. But in your initial post you talked about a ruined building with 2 levels and a roof. Technically, all levels are a ruin are area terrain that is also difficult. You never stated that you were declaring the roof to be impassable.

Just trying to be clear here, not argumentative or condescending.


All ruins are area terrain....and difficult terrain. If a skimmer wishes to land in it, it takes a dangerous terrain test. A skimmer can land anywhere it wants, except on top of friendly or enemy models. If a ruin has closed off levels, are you going to call the ruin impassable for skimmers? Who even get to land on impassable terrain? Except if its a ruin?

My point is that skimmers can land anywhere they want. The rules reference you are talking about on page 83 is specifically for moving TROOPS in ruins. Which ones can move up and down levels, which ones can only access the bottom floor. Page 83 has nothing to do with skimmer movement.

   
 
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