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Made in ca
Member of the Malleus





Canada

The question in simple, without any IC's added into a unit, only unit upgrades, what is the killiest close combat unit you can think of, please take into account expense, durability, and offense.

 
   
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Bloodthirsty Bloodletter





For the cost, it's hard to beat a mob of Ork Boyz. 116S4 attacks (on the charge) plus the power klaw is a pretty terrifying thing.

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Savage Khorne Berserker Biker





Tampa, FL

Maenus_Rajhana wrote:For the cost, it's hard to beat a mob of Ork Boyz. 116S4 attacks (on the charge) plus the power klaw is a pretty terrifying thing.


However, realistically all 29 Boyz and the Nob won't attack at once.

 
   
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Khorne Berserkers are up there. For a nominal cost of 21 points you get someone who has the combat ability of a company commander with +1 strength on the charge. There's also Death Cult Assassins. Give them a few crusaders to take abalatative wounds and you got a roving death squad that is everything Genestealers, Banshees and Bloodletters want to be, but cannot be.

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Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


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Regular Dakkanaut




trewbarton wrote:Tau broadside


Uhm... close combat, dude...

wait.. I smell irony..


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Made in ca
Member of the Malleus





Canada

Yeah orks low init limits there attacks. Khorne are great on the charge, as are their BA equivlent in the death company.

 
   
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Frightening Flamer of Tzeentch





Some dusty place in Texas

Raveners are dfinatly it for me. 12" charge with Fleet and move through cover, Reroll all failed to hits, and 5 attacks on the charge with 3 wounds. Plus, you can give them rending claws, which gives them the ability to pop light tanks, and can deepstrike (if needed). Get about 6 Raveners, and its a very, very deadly close combat unit.

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They do well for you Swiftblade? I never ever see anyone in my area use them.

 
   
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I think a squad of paladins is way, way up there

especially if they have halbreds and a banner.

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Ultramarine Master with Gauntlets of Macragge





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Assault Terminators are nasty. Black Templar assault Terminators with lightning claws and furious charge are nastier.

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Impassive Inquisitorial Interrogator





I'd say purifiers are quite nasty... With their psychic ability against hordes, or str enhancement or unit wide force weapons, base 2 attacks, the option to take either a weapon for +2 attacks, or +2 ini or thunderhammers they're a very flexible force (and they're good at shooting too).
   
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Nurgle Chosen Marine on a Palanquin




Dumbarton, Scotland

Assault termis are up there in fear factor. Khorne Berzerkers too.

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Sorta wasteful, but 50 conscripts with a lord commissar. on the charge, they're still under ork boys, but they wont break, almost ever.

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Gotta say berzerkers, they really do a number to pretty much anything on the field. Genestealers in a big enough mob or two outflanking do the same.

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High Wycombe

Warlord titan armed with all titan close combat weapons that's been looted by orks who have put more on it because that's what orks do.

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I've heard the Furioso Dread equipped with Blood Talons can be a beast in CC.

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Paladins. They're like a walking glacier of death. And you can ouflank them.
   
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Commisar Von Humps wrote:Sorta wasteful, but 50 conscripts with a lord commissar. on the charge, they're still under ork boys, but they wont break, almost ever.

That many regular Guardsmen with power weapons and non-independent Commissars (with more power weapons) is far better.

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Yeah, it's not the normal gaurdsmen you should be scared of, but the Commissars and seargents with power weapons walking in behind them.
   
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Paladins
SS Runic Armor Wolf Lord
Nobs on bikes
Harlequins
Blood Angel Sanguinary squad or those assault troops they have...or death guard..they are all about the same I think.
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This message was edited 1 time. Last update was at 2011/04/11 22:48:15


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Stormin' Stompa






Ottawa, ON

A simple genestealer is pretty cheap, and can do alot of damage in large groups. they're a little soft though.

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Major




Middle Earth

Death company, furious charge, FNP, WS5 and all for cheaper than a Beserker

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To shorten the spectrum to only Tau, I'd have to say our best combat unit (excluding Farsight) is the not-so-humble Shas'O.

Compared to the "obvious" CC face the Tau have, the Kroot; the Shas'O not only has 4* S5 attacks, but the same Weapon skill and toughness as a Space Marine, better Ld, AND can have FNP with a 4++ save.

Only time I've seen kroot do better in combat was when a blob of them had managed to land one wound on Canis Wolfborn. But mind you that was all they did for that game, as they were roflstomped afterward due to their sucktastic survivability their crap Ld gimps them with.

*=(5 on charge)

This message was edited 1 time. Last update was at 2011/04/11 23:29:12


bonbaonbardlements 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





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EmilCrane wrote:Death company, furious charge, FNP, WS5 and all for cheaper than a Beserker


Fair bit more difficult to use and no scoring though.

...fething ninjas...

This message was edited 1 time. Last update was at 2011/04/11 23:01:36


 
   
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Major




Middle Earth

Fafnir wrote:
EmilCrane wrote:Death company, furious charge, FNP, WS5 and all for cheaper than a Beserker


Fair bit more difficult to use and no scoring though.

...fething ninjas...


Yes but we're just talking about who the killyest and I think death company win that by a wide margin.

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Mekboy Hammerin' Somethin'





Fedan Mhor

Although Im tempted to say Ork boys, their low Int really does hamper their potential. Sometimes you lose enough boys that they cant win back the assault (until the Poweklaw gets at them!)

Otherwise Im gonna have to go with Khorne Berserkers and/or Death Company for pure, unadulterated CC action at its best.

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Kovnik




Bristol

Bloodletters.

16 points of WS 5, 2A power weapons.

and if you snag the charge, 3 S5 I5 attacks for all

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Canada

Khorne Berzerkers hands down.

   
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