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![[Post New]](/s/i/i.gif) 2011/04/12 00:11:51
Subject: The best Close Combat units in 40k
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Member of the Malleus
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Incubi gotta be up there, hi init power weapons at str 4 with a 3+ save is good, a big unit of charging hormagaunts are brutal on the charge as well
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![[Post New]](/s/i/i.gif) 2011/04/12 00:32:23
Subject: Re:The best Close Combat units in 40k
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Phil Kelly
USA
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5 Black Templar Terminators with 5 TH/SS, 2 CML, Tank Hunters USR, and the Preferred Enemy vow.
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Lurking harder than Deathleaper since 2005 |
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![[Post New]](/s/i/i.gif) 2011/04/12 00:47:27
Subject: Re:The best Close Combat units in 40k
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Malicious Mandrake
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Wychs and Bloodbrides. 15 man wych squad is 4 PW attacks that wound on 4+ regardless, 3 hydras can net you up to an extra 18 attacks every round, Init 6, can get FnP and FC, and with the right drug roll, they can be S5 on the charge, have another attack each, increased WS for easier hitting, wound reroll. all for 10 pts each.... or 13 pts each as Bloodbrides. if you get some decent rolls for drugs and hydras, those 10 Init 6 bloodbrides or the 15 Init 6 wyches can toss out 70+ attacks before most other units even get to swing.... sorry, I may not have a high strength normally, but with 70 attacks, im bound to cause ALOT of wounds just through statistics.....
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/12 01:03:12
Subject: Re:The best Close Combat units in 40k
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Automated Rubric Marine of Tzeentch
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Inquisitorial Warbands
4xDeath-Cult Assassins, 5xCrusaders, 3xArco-Flagellents
On the charge:
16 S4 I6 PW attacks
10 S3 PW attacks
15 S5 WS5 attacks
T3 stinks, but there are 5 stormshields and it's not bad for 180 points. You can also mount them up in a Chimera or a Rhino(with Fortitude).
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This message was edited 1 time. Last update was at 2011/04/12 01:03:26
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![[Post New]](/s/i/i.gif) 2011/04/12 01:08:40
Subject: The best Close Combat units in 40k
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Hardened Veteran Guardsman
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10 BT terminators, 5 with TH/SS and 5 with lightning claws With the +1 strenth vow (S10 termies!), 3++ to land wounds on amd and lC's to land wounds before the enemy attack AND S10 hitting the survivors int the face, rerolling failedhts as well.
That is a whole lot of close combat nasty.
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Praise be to the God-Emperor of Mankind
God does not favour the biggest army, only the greatest shots - Voltaire
So that leaves Space Marines and Eldar! - Anon
======Begin Dakka Geek Code======
DR:90-S++G+++M++B+I+Pw40k98/f+++D++++A+++/eWD8R++T(M)DM+
======End Dakka Geek Code=======
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![[Post New]](/s/i/i.gif) 2011/04/12 01:13:35
Subject: The best Close Combat units in 40k
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Major
Middle Earth
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DarthLakey wrote:10 BT terminators, 5 with TH/SS and 5 with lightning claws With the +1 strenth vow (S10 termies!), 3++ to land wounds on amd and lC's to land wounds before the enemy attack AND S10 hitting the survivors int the face, rerolling failedhts as well.
That is a whole lot of close combat nasty.
you can't take 2 vows, either +1 str or preferred enemy and it doesn't stack with FC
To get it right Furious charge, 5 LC, Accept Any Challenge vow
Re rolling failed hits and wounds, I5, S5 on the charge, scary
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This message was edited 1 time. Last update was at 2011/04/12 01:13:51
We're watching you... scum. |
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![[Post New]](/s/i/i.gif) 2011/04/12 10:37:44
Subject: The best Close Combat units in 40k
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Hellacious Havoc
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Marbo.
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![[Post New]](/s/i/i.gif) 2011/04/12 11:48:12
Subject: The best Close Combat units in 40k
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Powerful Irongut
Bedford UK
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Fiends of Slaanesh, or Bloodcrushers. If you can get them to the target without getting shot up, they will ruin your day
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![[Post New]](/s/i/i.gif) 2011/04/12 11:52:55
Subject: The best Close Combat units in 40k
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Drop Trooper with Demo Charge
Tongala, Victoria, Australia
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If a destroyer body lord with res orb, monolith and tomb spyder are in support range, a wraith wing comes in pretty strong and deadly
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This message was edited 1 time. Last update was at 2011/04/12 11:53:13
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![[Post New]](/s/i/i.gif) 2011/04/12 12:09:12
Subject: The best Close Combat units in 40k
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Regular Dakkanaut
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Ymgarl Genestealers
Ork Nobz
Tyranid Warriors
Wyches
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Record:
8th edition:
Tyranids: 5-4-3
Orks: 4-2-1
5th edition
Orks:18-5-1
Tyranids: 17-10-4
6th edition
Tyranids: 6-4-1
Orks: 3-1-0 |
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![[Post New]](/s/i/i.gif) 2011/04/12 12:11:36
Subject: The best Close Combat units in 40k
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Ferocious Black Templar Castellan
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Brother SRM wrote:Assault Terminators are nasty. Black Templar assault Terminators with lightning claws and furious charge are nastier.
QFT. BT assault termies wreck face whenever they get the charge on anyone.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/12 12:27:05
Subject: Re:The best Close Combat units in 40k
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Hollerin' Herda with Squighound Pack
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Grass4hopper wrote:I've heard the Furioso Dread equipped with Blood Talons can be a beast in CC.
yeah... i know that from experience. one took out my two squads of ork boys with very little effort. i hate those blood talons. Automatically Appended Next Post: i think ork nobs with big choppas and power klaws. furious charge with st 6 then st 8 hits. all while hitting 4 times per model. oh yeah.
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This message was edited 1 time. Last update was at 2011/04/12 12:28:59
Why walk when you can WAAAAAGH!!!!!
Starting my Ork army over
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2011/04/12 12:59:17
Subject: The best Close Combat units in 40k
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Khorne Rhino Driver with Destroyer
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BLOODTHIRSTER!
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All praise the Omnissiah! |
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![[Post New]](/s/i/i.gif) 2011/04/12 21:21:03
Subject: The best Close Combat units in 40k
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Sniping Hexa
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New death cult assassins:
12 in a squad each with 4 POWER WEAPON attacks on the charge (48 attacks) at str 4 initiative 6 for 15 points each, thats pretty good.
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This message was edited 1 time. Last update was at 2011/04/12 21:21:57
Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...
Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.
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![[Post New]](/s/i/i.gif) 2011/04/12 22:10:46
Subject: The best Close Combat units in 40k
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Regular Dakkanaut
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Going to have to go with Black Templar Terminators. Not only do the get Perferd Enemy thanks to the Emperors Champion, they can also get Furious Charge as an upgrade, making them all that nastier in CC. A Squad of 7x w/5x Lightning Claws and 2x w/Thunder Hammers & Storm Shields lead by a Chaplian does a lot of hurt, even more so with the Black Templars being fixed when it comes to certain items and point costs.
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![[Post New]](/s/i/i.gif) 2011/04/13 08:16:36
Subject: The best Close Combat units in 40k
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Twisted Trueborn with Blaster
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Harlequins-WS5, tons of attacks kisses and PWs Troupe Leader, and you're in trouble!!!
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DA:00S++GM++B++I+Pw40k09+D+A+/eWD311R+T(F)DM+ |
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![[Post New]](/s/i/i.gif) 2011/04/13 09:02:55
Subject: The best Close Combat units in 40k
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Norn Queen
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Daemonettes.
Squad of 20, 4 attacks on the charge=80 total, all rending, I6 so likely to go first and a 5+ inv save.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2011/04/13 09:40:25
Subject: The best Close Combat units in 40k
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Maniacal Gibbering Madboy
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Black Templar Neophyte or initiate..that's some pretty scary stuff guys...lets not get in front of those guys.
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Gorgutz Waaagh 2000pts 20-9-9, 1750pts 23-7-13
Dwarfs: 0-1-0
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![[Post New]](/s/i/i.gif) 2011/04/13 10:26:14
Subject: The best Close Combat units in 40k
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Ferocious Black Templar Castellan
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GK wrote:Going to have to go with Black Templar Terminators. Not only do the get Perferd Enemy thanks to the Emperors Champion, they can also get Furious Charge as an upgrade, making them all that nastier in CC. A Squad of 7x w/5x Lightning Claws and 2x w/Thunder Hammers & Storm Shields lead by a Chaplian does a lot of hurt, even more so with the Black Templars being fixed when it comes to certain items and point costs.
Just curious, why would you run the Chaplain in there? They already have rerolls thanks to the Champion and LCs. Go for a TH/ SS termie marshal with adamantine mantle IMO. That'll show the filthy xenoes and the ones who question our loyalty!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/13 12:51:51
Subject: Re:The best Close Combat units in 40k
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Hacking Shang Jí
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Just cause no one mentioned a points limit:
Brood of three carnifexes with adrenals 15 S10 MC attacks (re-rolling misses) at I4 on the charge for 510 points ( I think).
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The Imperial Navy, A Galatic Force for Good. |
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![[Post New]](/s/i/i.gif) 2011/04/13 12:59:39
Subject: The best Close Combat units in 40k
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Regular Dakkanaut
England
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Ratius wrote:Daemonettes.
Squad of 20, 4 attacks on the charge=80 total, all rending, I6 so likely to go first and a 5+ inv save.
I second that one, Daemonettes can be horrible in close combat! especially if you get a bunch of rends!
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![[Post New]](/s/i/i.gif) 2011/04/13 13:36:47
Subject: The best Close Combat units in 40k
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Storm Trooper with Maglight
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Maxed out platoon of Commissars and Sergeants with power weapons. The front line gets 30 power attacks on the charge with 45 wounds to mow through before you start to get into the power weapons.
And if you're talking DKoK, those power attacks are Power fists.
Sure, it's 625 points, but who cares?
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I'm just a simple guy who is trying to make Daemon Princes look like Pokémon. - The Baron
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'! -Dash of Pepper |
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![[Post New]](/s/i/i.gif) 2011/04/14 02:31:49
Subject: The best Close Combat units in 40k
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Newbie Black Templar Neophyte
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Harliquins.... for sure
Also what about a Destroyer lord w/ orb and warsytch in a squad of wraiths? Thats alot of killing on the charge.
Also an squad of TH/SS Termies w/ Lysander in it.
Does 2 Deamon Princes w/ MoN wings and Warptime count as a unit? Yes they do. The HQ unit.
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Can't beat Necrons w/ CSM?
Take 2 squads of Nurgle possesed Swooping hawks and haywire both Monoliths turn 1.
Can't fail. Then charge nightbringer with a possesed Lysander w/ MoN.
Just got to think outside the box bro. |
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![[Post New]](/s/i/i.gif) 2011/04/14 02:37:10
Subject: Re:The best Close Combat units in 40k
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'd comfortably throw my Necron Wraiths at anything I've seen in here.
9 wraiths, STR6 I6, with a 3+ invulnerable save, a 4+ WBB, a second 4+ WBB if the first one fails, getting support from a Necron Lord who bypasses Armour and Invul saves...
They teleport out of combat every Necron turn so that they can charge back in.
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![[Post New]](/s/i/i.gif) 2011/04/14 19:12:27
Subject: The best Close Combat units in 40k
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Devestating Grey Knight Dreadknight
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Fafnir wrote:Paladins. They're like a walking glacier of death. And you can ouflank them.
How do you outflank with them?
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![[Post New]](/s/i/i.gif) 2011/04/14 19:25:39
Subject: The best Close Combat units in 40k
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Ferocious Black Templar Castellan
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daedalus-templarius wrote:Fafnir wrote:Paladins. They're like a walking glacier of death. And you can ouflank them.
How do you outflank with them?
Grant them scout with a Grand Master.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/14 19:28:42
Subject: The best Close Combat units in 40k
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Member of the Malleus
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Remember Dash no supporting units or IC's that aggainst the rules, only the base squad and upgrades for the squad. Death Company, 30 guys w jump packs, lamarties (he is a unit upgrade), 15 power weapons, 15 thunder hammers, 15 plasma pistols, and 15 infernus pistols. 2000+ points of death lol.
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This message was edited 1 time. Last update was at 2011/04/14 19:30:20
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![[Post New]](/s/i/i.gif) 2011/04/14 19:37:02
Subject: The best Close Combat units in 40k
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Devestating Grey Knight Dreadknight
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AlmightyWalrus wrote:daedalus-templarius wrote:Fafnir wrote:Paladins. They're like a walking glacier of death. And you can ouflank them.
How do you outflank with them?
Grant them scout with a Grand Master.
So scout them, and then reserve them, that means they can flank? Interesting. Did not know that.
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![[Post New]](/s/i/i.gif) 2011/04/14 19:41:03
Subject: The best Close Combat units in 40k
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Ferocious Black Templar Castellan
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doubled wrote:Remember Dash no supporting units or IC's that aggainst the rules, only the base squad and upgrades for the squad.
Death Company, 30 guys w jump packs, lamarties (he is a unit upgrade), 15 power weapons, 15 thunder hammers, 15 plasma pistols, and 15 infernus pistols. 2000+ points of death lol.
I see your death company and raise you a Green Tide! Infinity plus one boyz as meatshields for one power klaw! Take that!
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/04/14 19:43:34
Subject: The best Close Combat units in 40k
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Speedy Swiftclaw Biker
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Deathcult Assassins of course.
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