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![[Post New]](/s/i/i.gif) 2011/05/02 01:57:53
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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Hey there I am going to do a mini review on the new GK codex. Starting with Standard HQ's I will go through every unit in the book and a quick rundown on what they do. Now this is just my experience with the book and what I have found play testing. I am by no means an expert on Grey Knights and if you disagree with something I have written or see something a little differently then by all means tell me, just be nice about it. We are all here to get a better understanding of the book and some of the basics of it and it's toys.
This has been moved to my new website http://northernfrontwargaming.weebly.com/ it isn't much yet but it makes going through and reading about different units and finding what your looking for easier.
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This message was edited 13 times. Last update was at 2011/09/19 06:55:42
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![[Post New]](/s/i/i.gif) 2011/05/02 06:41:59
Subject: A review of the GK codex unit by unit.
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Numberless Necron Warrior
denmark
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Seriously those monkeys are one of the most stupid things that has ever or will ever be made from GW, screw you ward. Anyways nice review, i'm looking forward to seeing the rest of your stuff man.
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![[Post New]](/s/i/i.gif) 2011/05/02 09:37:55
Subject: A review of the GK codex unit by unit.
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Sagitarius with a Big F'in Gun
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Ward did not make the Jokaero.
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![[Post New]](/s/i/i.gif) 2011/05/02 13:55:08
Subject: A review of the GK codex unit by unit.
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Stone Bonkers Fabricator General
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The Zoat wrote:Ward did not make the Jokaero.
but he printed the book they are in, just as bad.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2011/05/02 14:24:23
Subject: A review of the GK codex unit by unit.
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Numberless Necron Warrior
denmark
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Then who created the object of my many fits?
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This message was edited 1 time. Last update was at 2011/05/02 14:24:36
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![[Post New]](/s/i/i.gif) 2011/05/02 20:51:35
Subject: A review of the GK codex unit by unit.
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Liche Priest Hierophant
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The same Old once who made orks, eldar and as a by product turned the wrap into a dangerus place. In short they where part of the fluff back in rogue trader days (0. or 1. edition.)
The problem is cortesan and not the monkeys. People have been dying to see them for years. Preferably in a Mike Mignola style:
http://thefaust.files.wordpress.com/2008/05/144649-kriegsaffe_400.jpg
or even the better, this will be the look on your oponents face:
http://brainwise.tumblr.com/post/3477067791/monkeys-got-a-gun-these-three-comic-panels-of
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This message was edited 2 times. Last update was at 2011/05/02 23:21:53
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![[Post New]](/s/i/i.gif) 2011/05/02 21:07:25
Subject: A review of the GK codex unit by unit.
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Stone Bonkers Fabricator General
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rana dandra wrote:Then who created the object of my many fits?
They've been around since almost the beginning.
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![[Post New]](/s/i/i.gif) 2011/05/03 02:07:59
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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Alright named characters up.
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![[Post New]](/s/i/i.gif) 2011/05/04 21:29:29
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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Transports up
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![[Post New]](/s/i/i.gif) 2011/05/04 22:00:26
Subject: A review of the GK codex unit by unit.
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Irked Necron Immortal
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Excellent write up. One thing I would add to the rhino section is that the trend now is leaning toward Purifiers/Combat squad PAGK in rhino's and having the 2 psycannons fire out the top. Much more effective then the psybolt razorback and something I think is worth noting.
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Mathhammer is NOT Warhammer.
**Necrons**Thunder Barons (Counts-as) Grey Knights**Ogre Kingdoms** |
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![[Post New]](/s/i/i.gif) 2011/05/04 23:55:44
Subject: A review of the GK codex unit by unit.
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Boom! Leman Russ Commander
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I really like this, can't wait to see more!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2011/05/05 20:56:06
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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Alright elites section and troops section both complete
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![[Post New]](/s/i/i.gif) 2011/05/06 00:46:19
Subject: A review of the GK codex unit by unit.
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Member of a Lodge? I Can't Say
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A couple errors I noticed.
Shots from a vindicaire are AP1
Dreadnoughts greater aegis is 12"
Good review so far though. I'm diggin it!
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![[Post New]](/s/i/i.gif) 2011/05/06 02:20:57
Subject: A review of the GK codex unit by unit.
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Xenohunter with First Contact
Humboldt County CA
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Awesome write up but Servitors get an additional attack at Str 8 int 1 ignore armor saves because of the servo-arm, since they aren't armed with a power fist.
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2,000 point Farsight Bomb Army
1,850 Radical Inquisition Army (WIP) |
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![[Post New]](/s/i/i.gif) 2011/05/06 02:28:27
Subject: A review of the GK codex unit by unit.
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Longtime Dakkanaut
Maryland
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I love the Weaponsmith (who I'll model as some sort of Mechanicum model). I've got a unit of 11 Acolytes, 3 meltaguns and 8 stormbolters. The chance to get +12" of range on those guns is too good to resist! Not to mention the fact that he fire his own weapons.
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![[Post New]](/s/i/i.gif) 2011/05/06 02:53:04
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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errors fixed, thanks for catching them Dok and Hido Automatically Appended Next Post: finished
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This message was edited 2 times. Last update was at 2011/05/06 04:36:46
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![[Post New]](/s/i/i.gif) 2011/05/07 07:45:10
Subject: A review of the GK codex unit by unit.
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Fresh-Faced New User
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Nice write up. Pointed out a few things I missed just reading the codex.
One more thing you may want to note as "pending the FAQ", in the henchmen section you ponder putting henchmen psykers with a culexus. One of the many arguments I've seen is whether this would work since they do not have the psyker special rule.
Anyone else get the feeling that the GK FAQ will be bigger than the codex?
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Innocence proves nothing! |
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![[Post New]](/s/i/i.gif) 2011/05/07 10:28:30
Subject: Re:A review of the GK codex unit by unit.
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Ferocious Black Templar Castellan
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Stern's Zone of Banishment doesn't affect himself.
Inquisitorial Chimeras don't get the option to upgrade to psybolt ammo.
It isn't Codex>Rulebook, it's specific>general, and it only works when there's an actual conflict, which there isn't in the case of Grand Strategy and Dreadnoughts. For more info, see the thread in YMDC.
Shield Breaker rounds only need to hit to destroy invulnerable saves, so even if your opponent saves the wound, you've destroyed the save.
Regarding DCAs: It doesn't matter if the IC has grenades or not, the DCAs won't get the benefit of the grenades anyway.
RAW psyker henchmen don't count for the Animus Speculum, as they're not psykers per se.
Terminators can go in three vehicles (five if you count the different LRs as different): Land Raiders, Stormravens and Chimeras.
Strike Squads, like Interceptor Squads, can deep strike. Not really an error, just thought it was interesting that you mentioned it on one but not the other...
Land Raiders (of all kinds) can take multi-meltas.
Otherwise some pretty decent advice IMO.
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This message was edited 3 times. Last update was at 2011/05/07 11:09:59
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/05/07 21:53:26
Subject: A review of the GK codex unit by unit.
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Stubborn Dark Angels Veteran Sergeant
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A unit of psyker henchmen counts as one psyker, for all purposes: "All psykers in the same unit are treated as a single psyker for the purposes of Psychic tests, etc."
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![[Post New]](/s/i/i.gif) 2011/05/09 14:32:40
Subject: A review of the GK codex unit by unit.
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Sneaky Sniper Drone
Bethlehem, Pa
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Has any one tried the Coteaz/ Henchmen list? Is it anygood/Compeditive/fun to play with?
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2011 Stats W-L-D
1-0-0
0-0-0
0-0-0
3-1-0
0-0-0
"Bionics..... The Tattoos of the 41st Millenium!"
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![[Post New]](/s/i/i.gif) 2011/05/09 14:44:38
Subject: A review of the GK codex unit by unit.
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Fixture of Dakka
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I really like write-up's like this and I appreciate the effort you've gone to to create it, cheers!
My only complain is the presentation/format, as it's currently a large block of text, whereas if you were to compare it to Ketara's summary of the DE, it's hard to keep a track of things and find a specific unit. If you were to improve the presentation I think this could be an excellent resource...
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2011/05/09 15:58:33
Subject: A review of the GK codex unit by unit.
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Fresh-Faced New User
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I've been fretting about how i'm going to deploy my purifiers.
Firstly i wanted a Psycannon armed squad and a CC orientated squad in a Raven. The following is what i came up with, trying to maximise killyness for as few points a possilbe. (obviously with GK its a bit hard)
Rather than have one squad kitted out for each role. Halberds and flamers in one and 4x Psycannons and swords in the other. I'm going to focus on combat squads.
10x Purifiers w/ 3x Psycannons, 1x Incinerator, 4x Halberds, 2x Swords - 278pts
10x Purifiers w/ 3x Psycannons, 1x Incinerator, 4x Halberds, 2x Swords - 278pts
That gives me 2x 5 man squads with 3x Psycannons in each, and a 10 man CC squad with 2x Incinerators (in the Raven). Saving points on not buying halberds for shooty squads lets me buy an additional 2 psycannons (that i wouldnt be able to buy without combat squad), and as you know, they are always worth it.
I'm afraid though. that 5 man squads dont have the survivability that they should. Also, if i can find the points, a Hammer or two for the CC squad.
What do you think?
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This message was edited 1 time. Last update was at 2011/05/09 16:00:07
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
whispering their hidden song.
Then you see what cannot be,
shadows move where light should be.
Out of darkness, out of mind,
cast down into the Halls of the Blind. |
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![[Post New]](/s/i/i.gif) 2011/05/09 16:10:28
Subject: A review of the GK codex unit by unit.
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[SWAP SHOP MOD]
Killer Klaivex
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This could be the best guide ever. I wouldn't know. But I'd like to, you seem to have an idea where you're going.
But the spelling and layout is atrocious. I'm sorry, but it actually turned me off of reading it to the point where I gave up two paragraphs in.
I woulod recommend fixing that as your first step.
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This message was edited 1 time. Last update was at 2011/05/09 16:10:39
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![[Post New]](/s/i/i.gif) 2011/05/09 17:32:25
Subject: Re:A review of the GK codex unit by unit.
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Kid_Kyoto
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AlmightyWalrus wrote:
It isn't Codex>Rulebook, it's specific>general, and it only works when there's an actual conflict, which there isn't in the case of Grand Strategy and Dreadnoughts. For more info, see the thread in YMDC.
This bears repeating. If you want to say "wait for the FAQ" then that's fine. Don't show bias in your writeup.
Also, you say "Alright" too often.
Other than that, I like the advice.
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![[Post New]](/s/i/i.gif) 2011/05/10 16:37:41
Subject: Re:A review of the GK codex unit by unit.
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Regular Dakkanaut
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Alright, you definitely say "alright" too much. Alright?
A good read otherwise.
The warrior acolytes have been pretty effective for me so far. I was initially only including them as I have a squad of ten left over from the daemonhunter codex and needed to make up the numbers. The hotshot lasguns are really very decent against MEQ's. Following some nifty use of a chimera as mobile cover and Coteaz's sanctuary power, they managed to wipe out two enemy units and hold an objective in my last game.
Chuffed.
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![[Post New]](/s/i/i.gif) 2011/05/11 19:09:17
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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I found that hot shot lasguns are not consistant enough for my liking, the 5+ to wound a MEQ really cuts into their effectiveness.
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![[Post New]](/s/i/i.gif) 2011/05/11 19:30:39
Subject: Re:A review of the GK codex unit by unit.
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Sneaky Kommando
Atlanta
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You say alright ALOT... even in your subsequent posts
But great review. I appreciate the effort it took.
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I'm kind of a big deal... people know me... |
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![[Post New]](/s/i/i.gif) 2011/05/11 19:56:29
Subject: Re:A review of the GK codex unit by unit.
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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AlmightyWalrus wrote:
It isn't Codex>Rulebook, it's specific>general, and it only works when there's an actual conflict, which there isn't in the case of Grand Strategy and Dreadnoughts. For more info, see the thread in YMDC.
This.
Its getting really old seeing people think that codex > rulebook. Where did that idea even come from?
And as Wallrus said - the two rules don't conflict.
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![[Post New]](/s/i/i.gif) 2011/05/11 20:17:24
Subject: A review of the GK codex unit by unit.
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Member of the Malleus
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So I did some spell checks and editing, now how can I format this better on dakka, being right now one big lump of text is the only way I can see to do it unless I break it up into several topics.
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This message was edited 1 time. Last update was at 2011/05/11 20:24:00
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![[Post New]](/s/i/i.gif) 2011/05/12 02:49:52
Subject: A review of the GK codex unit by unit.
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Grim Rune Priest in the Eye of the Storm
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doubled wrote:I found that hot shot lasguns are not consistant enough for my liking, the 5+ to wound a MEQ really cuts into their effectiveness.
True but just acout every wound kills a MEQ
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