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![[Post New]](/s/i/i.gif) 2011/06/13 12:15:44
Subject: Grey Knights FAQ UP
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Yellin' Yoof
North Texas
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3500 4000 5000
iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/06/13 12:32:48
Subject: Grey Knights FAQ UP
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Devestating Grey Knight Dreadknight
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FFS finally. Reading now. Automatically Appended Next Post: Jesus Christ! NERFBAT ALERT!
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This message was edited 1 time. Last update was at 2011/06/13 12:37:29
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![[Post New]](/s/i/i.gif) 2011/06/13 12:39:15
Subject: Re:Grey Knights FAQ UP
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Yellin' Yoof
North Texas
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http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830600a_40k_Rulebook_version_1_3.pdf
And a rulebook FAQ also.
According to what I see, it looks like Hammerhand stacks.
pg. 3
Q: Do the effects of the same psychic power cast
multiple times on the same unit stack? (p50)
A: Yes, unless specifically stated otherwise.
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3500 4000 5000
iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/06/13 12:42:29
Subject: Grey Knights FAQ UP
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Devestating Grey Knight Dreadknight
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Well...after reading that... GW really hate Tau.
In a way its kinda a very intelligent way of marketing. Allow codex creep, then nerf once models are bought.
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![[Post New]](/s/i/i.gif) 2011/06/13 12:48:09
Subject: Grey Knights FAQ UP
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Q: What counts as a Daemon? (p21)
A: Everything in the Chaos Daemons codex, Daemon
Princes, Possessed Chaos Space Marines, Obliterators,
summoned greater Daemons, summoned lesser
Daemons, any vehicle with the daemonic possesion
upgrade, Daemonhosts, Mandrakes, Kheradruakh the
Decapitator, the Avatar.
I honestly didn't think they would actually clear that one up
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/13 12:48:45
Subject: Grey Knights FAQ UP
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Fixture of Dakka
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How does this FAQ nerf GK? Everything seems perfectly reasonable unless you've been playing by strict RAW and allowing +2A falchions, unlimited henchmen and dreadknights that can shunt on scouting
Stacking hammerhand is pretty good!
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/06/13 12:55:05
Subject: Grey Knights FAQ UP
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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A single librarian can no longer cast hammerhand twice(even if failed), so that's kind of a nerf.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/13 12:56:42
Subject: Grey Knights FAQ UP
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Devestating Grey Knight Dreadknight
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Kirasu wrote:How does this FAQ nerf GK? Everything seems perfectly reasonable unless you've been playing by strict RAW and allowing +2A falchions, unlimited henchmen and dreadknights that can shunt on scouting
Stacking hammerhand is pretty good!
Scoutshunting was a large tactic used by many. Falches I never expected to be 2 attacks, but its what RAW said. Almost everything in the FAQ had a negative affect on GK in some way.
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![[Post New]](/s/i/i.gif) 2011/06/13 13:01:48
Subject: Grey Knights FAQ UP
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Grovelin' Grot Rigger
USA
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Yeah I don't see how this nerfed them at all....
Q: Does the entire unit need to be equipped with rad,
psyk-out and/or psychotroke grenades for their effects
to work or is just one model being equiped with them
enough? (p60)
A: One model in a unit is enough.
nerfed?...lol yeah
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"Ah, the Breakfast Club soundtrack! I can't wait til I'm old enough to feel ways about stuff!" |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:03:27
Subject: Grey Knights FAQ UP
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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All their answers make sense, and most commonly argued issues have been answered. Who cares whether it nerfs or buffs them, at least we finally know what to do.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:05:17
Subject: Grey Knights FAQ UP
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Fixture of Dakka
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GW has been siding heavily with RAI in this entire edition. I have no sympathy for people who build their armies based upon obvious typos and strict RAW just to be struck down by a FAQ.. over and over again
People should know by now what to expect imo. If you built your list around +2A falchions then I guess its.. too bad so sad
Stacking hammerhand is pretty damn good
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:11:49
Subject: Grey Knights FAQ UP
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Actually they did both RAW and RAI stuff. See Demon Fists on dread knights, stacking Hammerhands and anything related to servo skulls.
Hammerhand would also never stack to more than +3 strength(+4 depending on your interpretation of Justicar Thawn)under the new rules.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:15:37
Subject: Grey Knights FAQ UP
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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You rarely need to scout-shunt when you've got jumppack movement anyway.
I'm a little disappointed with the new psychic rules, particularly not being able to use non-shooting powers more than once a turn. (complete rule change there) Whatever though....its not like it breaks any of my armies.
For the guys that thought that DreadKnights were either Jumpackers OR MC's but could not be both...
IN
YOUR
FACE!
Common sense has served me well!
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:15:43
Subject: Grey Knights FAQ UP
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Wolf Guard Bodyguard in Terminator Armor
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So many sick burn rulings in this ruling when it comes to YMDC.
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This message was edited 1 time. Last update was at 2011/06/13 13:16:54
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![[Post New]](/s/i/i.gif) 2011/06/13 13:16:22
Subject: Grey Knights FAQ UP
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Grovelin' Grot Rigger
USA
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Jaon wrote:Kirasu wrote:How does this FAQ nerf GK? Everything seems perfectly reasonable unless you've been playing by strict RAW and allowing +2A falchions, unlimited henchmen and dreadknights that can shunt on scouting
Stacking hammerhand is pretty good!
Scoutshunting was a large tactic used by many. Falches I never expected to be 2 attacks, but its what RAW said. Almost everything in the FAQ had a negative affect on GK in some way.
Anyone who actually thought you were going to be able to shunt with a scout move is just plain silly.
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"Ah, the Breakfast Club soundtrack! I can't wait til I'm old enough to feel ways about stuff!" |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:17:03
Subject: Grey Knights FAQ UP
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Yellin' Yoof
North Texas
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Jidmah wrote:Actually they did both RAW and RAI stuff. See Demon Fists on dread knights, stacking Hammerhands and anything related to servo skulls.
Hammerhand would also never stack to more than +3 strength(+4 depending on your interpretation of Justicar Thawn)under the new rules.
+7 with Thawn
unit +1
HQ #1 +1
HQ #2 +1
Techmarine #1 +1
Techmarine #2 +1
Techmarine #3 +1
Thawn +1
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3500 4000 5000
iproxtaco wrote:Is it weird that I read all of yakface's posts in Sean Connery's voice?
Jidmah wrote:Old ork riddle:"Wot goes Krunch and den tump-tump-tump-tump-tump?"
"Dunno."
"Five beakies in a rhino-wagon!" |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:19:42
Subject: Grey Knights FAQ UP
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Wolf Guard Bodyguard in Terminator Armor
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Deadshane1 wrote:You rarely need to scout-shunt when you've got jumppack movement anyway.
I'm a little disappointed with the new psychic rules, particularly not being able to use non-shooting powers more than once a turn. (complete rule change there) Whatever though....its not like it breaks any of my armies.
For the guys that thought that DreadKnights were either Jumpackers OR MC's but could not be both...
IN
YOUR
FACE!
Common sense has served me well!
A dreadknight with a personal teleporter is still not both. It is a MC that moves like JI, just like the HT with Wings or DP with Wings were changed to.
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![[Post New]](/s/i/i.gif) 2011/06/13 13:20:11
Subject: Re:Grey Knights FAQ UP
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Regular Dakkanaut
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The only one that surprised me was the Doomfist Ruling. They gave the model Dreadnought CCW's but then pretty much ruled it that they're now just normal CCW's. And yeah, unless you were using scout-shunting Dreadknights in stormravens then I don't see how this was much of a nerf.
If anything the Termies in chimeras ruling will make for some pretty interesting lists.
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![[Post New]](/s/i/i.gif) 2011/06/13 13:21:44
Subject: Grey Knights FAQ UP
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Sslimey Sslyth
Busy somewhere, airin' out the skin jobs.
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Brother Ramses wrote:Deadshane1 wrote:You rarely need to scout-shunt when you've got jumppack movement anyway.
I'm a little disappointed with the new psychic rules, particularly not being able to use non-shooting powers more than once a turn. (complete rule change there) Whatever though....its not like it breaks any of my armies.
For the guys that thought that DreadKnights were either Jumpackers OR MC's but could not be both...
IN
YOUR
FACE!
Common sense has served me well!
A dreadknight with a personal teleporter is still not both. It is a MC that moves like JI, just like the HT with Wings or DP with Wings were changed to.
If it quacks like a duck.....
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I have never failed to seize on 4+ in my life!
The best 40k page in the Universe
COMMORRAGH |
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![[Post New]](/s/i/i.gif) 2011/06/13 13:27:18
Subject: Grey Knights FAQ UP
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Wolf Guard Bodyguard in Terminator Armor
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Deadshane1 wrote:Brother Ramses wrote:Deadshane1 wrote:You rarely need to scout-shunt when you've got jumppack movement anyway.
I'm a little disappointed with the new psychic rules, particularly not being able to use non-shooting powers more than once a turn. (complete rule change there) Whatever though....its not like it breaks any of my armies.
For the guys that thought that DreadKnights were either Jumpackers OR MC's but could not be both...
IN
YOUR
FACE!
Common sense has served me well!
A dreadknight with a personal teleporter is still not both. It is a MC that moves like JI, just like the HT with Wings or DP with Wings were changed to.
If it quacks like a duck.....
Ok then Dead since you are so insistent on them being both, when you move within the 24" range of my Rune Priest that has cast Tempest Wrath, start treating all terrain as both difficult and dangerous terrain.
Everyone else that plays it that a mc that only moves as jump infantry, I won't tell them they have to treat all terrain as both difficult and dangerous. Just you.
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![[Post New]](/s/i/i.gif) 2011/06/13 13:35:33
Subject: Grey Knights FAQ UP
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Sslimey Sslyth
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Q. Taking Inquisitor Coteaz in your force turns
Henchman Warbands into troops choices. Does this
mean that they take up a force organisation slot and
can no longer be taken as an elites choice? (p33)
A. Yes to both questions.
It appears that you're limited to 6 Henchmen groups if you take Coteaz, which I remember being argued heavily. Automatically Appended Next Post: The RAW on Jokaero was confirmed as being the correct interpretation, too:
Q: For each Jokaero Weaponsmith in a henchman unit
after the first you add +1 to the Inconceivable
Customisation roll. Does this mean that if you have 6 or
more Jokaero in a unit that they will receive no
bonuses (as you cannot roll less than a 6 and duplicate
rolls are ignored)? (p50)
A: Yes.
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This message was edited 1 time. Last update was at 2011/06/13 13:37:20
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![[Post New]](/s/i/i.gif) 2011/06/13 13:51:39
Subject: Re:Grey Knights FAQ UP
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Space Marine Scout with Sniper Rifle
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I was wondering what happens if you take coteaz and another inquisitor. Can you have 6 troop henchmen from coteaz and then 1 that is for the other inquisitor? I would say yes.
Maybe no now that I read it again. It pretty much flat out says all henchmen are now troops.
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This message was edited 1 time. Last update was at 2011/06/13 13:53:12
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![[Post New]](/s/i/i.gif) 2011/06/13 13:52:22
Subject: Re:Grey Knights FAQ UP
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Plaguelord Titan Princeps of Nurgle
Alabama
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Things I find most intriguing:
From the GK FAQ:
No +2 attacks from Falchions
Warbands take up Troop FoC Slots with Coteaz
Dreadknights are Str. 6 with Doomfists
If the GK is reduced to I1, his halberd doesn't work.
From the Rulebook FAQ:
You cannot cast the same power twice in one turn, unless specifically allowed
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/06/13 14:15:27
Subject: Grey Knights FAQ UP
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Longtime Dakkanaut
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For some reason I didn't think they would touch the whole, "Unit as a Psyker" issue w/ regards to Crucible of Malediction.
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![[Post New]](/s/i/i.gif) 2011/06/13 14:41:56
Subject: Grey Knights FAQ UP
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Blood Angel Terminator with Lightning Claws
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How are Mandrakes Deamons? Did I miss something on this one?
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On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie. |
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![[Post New]](/s/i/i.gif) 2011/06/13 14:48:39
Subject: Grey Knights FAQ UP
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Space Marine Scout with Sniper Rifle
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jbunny wrote:How are Mandrakes Deamons? Did I miss something on this one?
The desc from the DE codex describes them as being from a different dimension or something
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![[Post New]](/s/i/i.gif) 2011/06/13 14:50:48
Subject: Grey Knights FAQ UP
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Pyro Pilot of a Triach Stalker
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There already is a thread going on about this the news and rumors forum. Youm can find it here.
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This message was edited 2 times. Last update was at 2011/06/13 14:51:17
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![[Post New]](/s/i/i.gif) 2011/06/13 14:54:40
Subject: Re:Grey Knights FAQ UP
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Kid_Kyoto
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I mostly agree with the things in here. Mostly. I was going to give a breakdown of things I liked versus things that were outright stupid, but I shortened it to what pissed me off as an exercise in brevity:
Dreadnoughts Scoring with Unyielding Anvil. Words can not express the level of frustration I'm feeling in trying to contort my brain in such a fashion as would allow me to understand how this is even possible. I've no interest in reopening that argument; Let me just part this subject by saying that I feel as though, for a company who develops procedural systems, GW has a startling lack of grasp on the concept of inherited states.
Dreadknight Doomfists. Oh, so NOW we're going with the RAW? Sure it's okay now? Well, if you say so. At any rate, this gives us a reason to actually take the other weapons, and was what I was waiting for before starting my DK builds, so I can progress my army.
Falchions giving +1 A instead of +2 A. Why? Balancewise, they're terrible now, and it flies in the face of RAW, just like the dreadnought ruling above. At least now on the bright side all of my falchions can become swords for my pewter GK.
Plasma Syphon weapons. Don't get me wrong, I'm happy they expanded the list. It was completely useless before, but now I think it has almost too many weapons on it. Really hurts Tau. I'm really not as bothered by this one though because, as yak said in the other thread, it's still pretty bad a piece of gear.
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![[Post New]](/s/i/i.gif) 2011/06/13 15:02:11
Subject: Re:Grey Knights FAQ UP
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Speedy Swiftclaw Biker
Deep in the Heart of Texas!!!
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I think it's good stuff. It settles a whole lot of very common sense stuff that people were being very stubborn with. Like the dreadnought scoring issue, among other things.
And as far as stacking powers, that is negated if you fail to cast the first time, right?
And, dreadknights with personal teleporter can still be targeted by JotWW, since "It is a monstrous creature that moves like jump infantry."
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"You call yourselves true warriors. With Your palaces and fountains. Your medals and parades? I grasped my first axe when I was still in my birth-caul. I earned my first wolfskin whin I was Still a whelp. I've been fighting every single day of my life, son. Perhaps you're today's challenge, eh?
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![[Post New]](/s/i/i.gif) 2011/06/13 15:04:31
Subject: Re:Grey Knights FAQ UP
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Kid_Kyoto
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merlin96 wrote:I think it's good stuff. It settles a whole lot of very common sense stuff that people were being very stubborn with. Like the dreadnought scoring issue, among other things.
If it's so 'common', why was the poll someone put up at about 50%?
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