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Made in th
Pyromaniac Hellhound Pilot






Aside of trenches and breastworks. I'm not sure if there's any prefabricated 'instant fortress' thing apart of AEGIS system and Imperial Bastion?

I've finished Red Faction: Guerrella. I'm very impressed with the archetechture of EDF (villains of the setting) 'instant base' things (it's a pity that i've wrecked many of them throughout the course of the game for several reasons). Those structures look scifi but not too outlandish.... they still has the same feel as Imperial Planetstrike products..

still. i'm not sure that the Imperium (and AdMech) has a standard designs for the following components of 'instant' forward bas.
- Barracks; I'm not sure what is the Imperial standard designs for one. is it a long house like Quosent prefabricated sturctures?
- Watchtower; one might say that a fully assembled bastion serves as Watchtower very well but many computer games featuring a watchtower as a tall scaffolding structure made of either wood or steel. with a minimum protection on its top floor (usually pavise, sandbag or steel plating), sometimes it also has roofs on it.
- curtain walls; Medieval things but in RF: Guerrella (and alsi in real life.... yes Iraq!) the wall is intended to block projectiles and shrapnels as well as denying access (to foot sloggers... at least). This wall is very tall.

If the prefabrications of those things exists. Which of the WH40k computer games (and of which race) is the most canon reference?
and on Barracks thing. what is a capacity of the structure? (answers in number of IG troops, squads/sections or platoons)

and If anyone is working on barracks thing. What's your dimensions on each barracks?



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I'm not to sure what they look like but i have read in some books of differant things from prefab barracks and watch towers to tents and picket fences.

I reckon The frontline barracks for the imperial guard and the watch towers have a standard template. mainly because the imperium is the universes biggest IKEA store lol

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I suppose that IG bases and field fortifications look like the ones in DoW (the first part, not the second). Militaristic and utilitarian, without medieval rubbish and ither useless things. But the snow-white colour as depicted in game is not suitable for them.

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Walls made of dead guardsmen.

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Farseer Petriel wrote:I suppose that IG bases and field fortifications look like the ones in DoW (the first part, not the second). Militaristic and utilitarian, without medieval rubbish and ither useless things. But the snow-white colour as depicted in game is not suitable for them.


ones that made of Ferrocrete?
Barracks have a second function as blockhouse? (i say 'Blockhouse because of its size. a bit bigger than a bunker) drop off from the orbit and i don't know how long can IG engineer team finished assembly of the set?
and what about a bunker with twin linked HB on top of it? wihich I found some in WH40k: Space Marines (The Game)? found when a player approached an imperial 'firebase' (it looks very like Vietnam war Firebase to me. a battery of basilisks protected by some bunkers, the base also have an LZ for valkyrie VTOL jet. resembles Huey pad in 'Nam.



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It'll be made quickly by robotic arms.
I have nothing against the HB on top of a bunker.
Sadly enough, I haven't played Space Marine yet, but as for Vietnam, this warbase style will be more appropriate for IG than Gothic cathedrals. I think we should leave all this medieval stuff for the SoB and the Inquisition.

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yep but let's look at Imperial Space marines.

all of their base (as seen in DoW1) were made of steel, and it looks rather futuristic than being 'steam punk gothic', should IG have that style of field fortifications too?



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yes, but it should be a bit less futuristic than space marines base, as SM have access to more advanced technology.

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Gathering the Informations.

Space Marines having a base is counter to their 'traditional' portrayal. The only reason they have bases in the DOW series is because an army that has no way to prevent attacking makes for an unbalanced game.

Traditionally, the Astartes operate using their ships as their 'base' when on campaign. When planetside, they'll be constantly on the move with everything they need either delivered to them via Thunderhawks or within their Rhinos/Razorbacks/Land Raiders. "Space Marine" has introduced something which makes sense as well, in the form of Drop Pods which are packed with the supplies one would need.

If they need to operate from fixed positions, they use established Guard fortresses as a base of operation. The Astartes do not have the manpower to man a base of their own, and the Guard are just human. It works out quite well since the Astartes can spread a few Battle-Brothers to aid the Guard in sentry duties, or as a counterassault unit if the fortress comes under siege.

Now, where it gets tricky is when we look at worlds that the Astartes have an established recruiting presence or their homeworlds. They tend to have very ornate fortresses, with automated defense measures and everything about it is set up to make it so very few Battle-Brothers can feasibly hold the place against overwhelming masses of enemies.
   
Made in th
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^ Then.
- DoW1 is non-canon
- 'buildings' as we seen SM having one suits to IG more. right?
IG has no access to either Drop pod or teleportation technology. but steel construction. and futuristic looks might suits IG too. or not?
@Kanluwen. do you confirm Farseer Petriel's post or do you have any contradictioins you want to say regarding to prefabricated IG base structures as it should be on Tabletop. ?



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Lone Cat wrote:^ Then.
- DoW1 is non-canon
- 'buildings' as we seen SM having one suits to IG more. right?
IG has no access to either Drop pod or teleportation technology. but steel construction. and futuristic looks might suits IG too. or not?
@Kanluwen. do you confirm Farseer Petriel's post or do you have any contradictioins you want to say regarding to prefabricated IG base structures as it should be on Tabletop. ?

IG would likely use structures already on the ground...
If they really needed something they would probably get their combat engineers to direct fortifications and such.

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I think the IG base shown in DoW:Winter Assault/Dark Crusade and Soulstorm gave us a nice view of what an IG base looks like.

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purplefood wrote:
Lone Cat wrote:^ Then.
- DoW1 is non-canon
- 'buildings' as we seen SM having one suits to IG more. right?
IG has no access to either Drop pod or teleportation technology. but steel construction. and futuristic looks might suits IG too. or not?
@Kanluwen. do you confirm Farseer Petriel's post or do you have any contradictioins you want to say regarding to prefabricated IG base structures as it should be on Tabletop. ?

IG would likely use structures already on the ground...
If they really needed something they would probably get their combat engineers to direct fortifications and such.


that means if a given location is outside any settlement. then they dig trench system just like in WW1 or 'Nam?

I think the IG base shown in DoW:Winter Assault/Dark Crusade and Soulstorm gave us a nice view of what an IG base looks like.

won't those ferrocrete withsand orbital landing shocks? (or by the 41st millenium, ferrocret becomes lighter but stronger than ones in 21st century?)

suppose that IG builds base and field fortifications same way as combatants of CoH.

This message was edited 1 time. Last update was at 2011/09/20 14:14:22




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Philippines

I think IG fortifications are supposed to be easy and cheap to make considering how often/rushed IG are deployed in the battlefields

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Danbury, CT

Kanluwen wrote:Space Marines having a base is counter to their 'traditional' portrayal. The only reason they have bases in the DOW series is because an army that has no way to prevent attacking makes for an unbalanced game.

Traditionally, the Astartes operate using their ships as their 'base' when on campaign. When planetside, they'll be constantly on the move with everything they need either delivered to them via Thunderhawks or within their Rhinos/Razorbacks/Land Raiders. "Space Marine" has introduced something which makes sense as well, in the form of Drop Pods which are packed with the supplies one would need.

If they need to operate from fixed positions, they use established Guard fortresses as a base of operation. The Astartes do not have the manpower to man a base of their own, and the Guard are just human. It works out quite well since the Astartes can spread a few Battle-Brothers to aid the Guard in sentry duties, or as a counterassault unit if the fortress comes under siege.

Now, where it gets tricky is when we look at worlds that the Astartes have an established recruiting presence or their homeworlds. They tend to have very ornate fortresses, with automated defense measures and everything about it is set up to make it so very few Battle-Brothers can feasibly hold the place against overwhelming masses of enemies.


In Courage and Honour the Ultras have a base of operations that I would imagine look like the DoW 1 bases.

This message was edited 1 time. Last update was at 2011/09/20 14:26:47


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Viersche wrote:I think IG fortifications are supposed to be easy and cheap to make considering how often/rushed IG are deployed in the battlefields


Another quality required.

Quick to build. without calling in techpriest and servitor team.

i'm not sure if this quality make AEGIS blast wall being named 'Instant Fortress' ??



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...urrrr... I dunno

Lone Cat wrote:
Viersche wrote:I think IG fortifications are supposed to be easy and cheap to make considering how often/rushed IG are deployed in the battlefields


Another quality required.

Quick to build. without calling in techpriest and servitor team.

i'm not sure if this quality make AEGIS blast wall being named 'Instant Fortress' ??


I'd imagine that actually IG fortifications are very quick and relatively easy to build - a lot of the designs for them would be based on an STC or even an STC in their own right. As a result, an idiot could put them together, given time. As the IG are, by and large, not idiots - being trained to fortify and hold positions, after all - and there are a lot of them, the fortifications you see in-game would probably go up very quickly, even without the aid of a tech-priest.

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Devon

In the GG series the Imperial Guard often seem to make use of command leviathans which are enormously gigantic vehicles where the theatres commander, Imperial Tacticians, Commisarriat leaders etc are protected and can view and command the battle effectively. The regular grunts live depending on the climate of the planet and the nature of the war. IE a hive defence would see them assigned a barracks in a warehouse whereas a siege would see them living in dugouts. They do also follow simillar to current military practices of having rows of tents and the like when stationed back from the main front.

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There is also mention made several times of a "proteus" class command bunker or base. Sounds like something with heavy shields to protect against superheavy or space bombardment.

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In Imperial Glory, the Brimlock Dragoons Eleventh of the Imperial Guard have a standard pattern forward base which includes fortifications, defence weapons, armouries and supply dumps.

It's dropped from one of the super-heavy landers based on their mass conveyance and the regiment's pioneers complete the setup once it's landed.

Since the Brimlock Dragoons are, other than their cavalry regiment style names and divisions, based on Cadian-pattern weapons and armour, it is likely that their Forward Operating Base is of standard design and function also.

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Does that book also have a picture of such 'instant fortress'?
if not. then it should looks like a mixture of AEGIS systems, Bastion, and DoW SM.

or something else??



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Gathering the Informations.

Stop using Dawn of War's Space Marine structures as examples.

It's not what you would see for Guard stuff, and furthermore it's not something you would see Marines doing. You won't see them dropping down a gigantic teleporter relay or power generators. They would use established infrastructure to work from.
   
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alrite if you treat DoW1 SM as non-cannon then....

do you still use DoW1 IG structures as one? Does 25-men (1 platoon consisting of 1 Command Section and 2 Inf. section.) considered an adequate size to make a barrack building for?

This message was edited 1 time. Last update was at 2011/09/21 18:42:51




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Gathering the Informations.

It's not that I treat it as "non-canon", it's that I recognize that they had to invent some things to create a balanced play experience.

And that seems far too small for a barrack building. Most barracks would probably hold two platoons, at least.
   
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you mean that a barrack building (long house pattern/ quonset or nissen styles) can hold 'two platoons'... that means one longhouse barracks holds 50 men!

that was a whole Infantry company of 500 Points IG cramped inside ONE STRUCTURE!!!! OMG!



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Gathering the Informations.

A permanent fortress or base is going to be holding a garrison force.

That will not be a few men. It will be an infantry company, at least, worth of men.

"Field fortifications" will likely start out smaller, but then be built up to those specifications.
   
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Why is it so infeasible to imagine IG operating out of earthworks, compounds, barbed wire, chain-link fences and sandbags? The modern military does it.

   
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Gathering the Informations.

Henners91 wrote:Why is it so infeasible to imagine IG operating out of earthworks, compounds, barbed wire, chain-link fences and sandbags? The modern military does it.

It's not infeasible to imagine that. It's talked about quite a bit.

However, Guard field positions don't remain "field" positions for long. Earthwork compounds with barbed wire and chain-link fences and sandbags don't do so well against the kinds of enemies the Guard fight on a regular basis. You have the field positions for the beginnings of offensives or if necessitated by circumstances, but permanent fortifications become critical to the Guard's supply chain.
   
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actualy , the modern military uses earthworks because they are one of the most effective ways to absorb concussive force, shrapnel and bullets. speaking as an engineer (actualy final year student), soil is a primarily plastic material and is thus effective at absorbing energy. conversely, high density concrete and high strength metals are primarily elastic structures which shater undeer concussive force of a blast and bullets and shrapnell ricochet off them, endangering personel, not to mention the fragments of material that fly off when these structures explode.

these materials are used on structures that are built to contain equipment and/or weapons (thus why they are often known as hardpoints).

in short, earthworks are used for perimiter walls, ammo and fuel dumps, vehicle parks, etc to cut down shrapnel and absorb explosions. reinforced fortifications are like armour, they have to keep firepower out of a small space to allow the equipment inside to operate.

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alrite but what about Hive city campaigns? where battles are fought in the vicinity of a hive city on various levels. Do IG calls up anything to reinforce a wall of sangar made of debris?

these walls might be useful addition to the existing buildings (when occupied. it becomes strongpoint... AFAIK)



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