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![[Post New]](/s/i/i.gif) 2011/11/06 14:43:58
Subject: Immortals - Gauss vs. Tesla
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Lieutenant General
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So which is going to be the weapon of choice on Necron Immortals, Gauss Blasters or Tesla Carbines? Both cost the same and have the same Strength. Blasters are rapid fire, have AP 4 and of course have the 'Gauss' special rule. Carbines are Assault 1, AP - and the 'Tesla' special rule. The advantages/disadvantages seem to cancel each other out and right now I seem to favor the Tesla Carbines just because I like their looks better  Any opinions or hard mathematical facts?
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2011/11/06 14:47:03
Subject: Immortals - Gauss vs. Tesla
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Nihilistic Necron Lord
The best State-Texas
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I think it's really going to evolve into what your current Meta is like. So far, I prefer the Carbines. I'm going to give Blasters a try a little down the Road.
I think if you do use Blasters, you need someone with Relentless for it to be used to it's fullest effect.
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![[Post New]](/s/i/i.gif) 2011/11/06 14:58:25
Subject: Re:Immortals - Gauss vs. Tesla
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Space Marine Scout with Sniper Rifle
Seattle
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I think it will be the Gauss Blaster for me, why?  Is it because I already have metal Immortals and don't want to re-model them? No (...ok, well, yes  ...), it's because for the foot sloggers, the Tesla doesn't bring as much to the table as it does on the vehicles. The problem is that it only get's one shot and has the same STR (5) as the Gauss Blaster. It's only substantial advantage is that its assault which let's you maneuver and still fire. However, the gauss retains short range maneuver and shoot with it's rapid fire capability and has the same STR with the added bonus that you glance vehicles on a 6. Couple that with the ability to double tap at mid-range with stationary or short range when moving and it's got volume of fire that the Tesla doesn't match even with it's bonus hits.
Let's compare 6 guys shooting with each weapon (  6 because the quick math is easy).
Tesla: 6 shots at BS4 = 4 hits, one of which is odds to be a 6 so you get a total of 6 hits (4 base + 2 Tesla bonus).
Gauss: 12 shots at BS4 = 8 hits, two of which are odds to be a 6 so you would glance 2 vehicles that are armor 11 or higher.
The only time Tesla get's better is if you're doing something like walking on the board - so if I knew coming into it that this would be a dawn of war for example or some other situation where I can't sit and dish out the fire, I'd consider taking Tesla as I could maintain 13-24" ranged shooting and still maneuver....but seriously, that's what the destroyers and tomb blades are for...
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Burn the Xenos! |
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![[Post New]](/s/i/i.gif) 2011/11/06 15:12:38
Subject: Re:Immortals - Gauss vs. Tesla
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Fresh-Faced New User
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I dunno, I don't think it's that simple. How often are you going to be able to just sit and fire at someone from 24" away? Not too often, especially not when they're outside of a transport. Staying in rapid-fire range in risky business, too, since the Immortals are not built to stand toe-to-toe in CC. I'm in favor of the Tesla Carbines, personally, since I'd prefer to be able to move and still shoot 24". AP- isn't too big of a detriment compared to AP4, really, unless you're fighting a lot of Craftworld Eldar, I suppose.
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![[Post New]](/s/i/i.gif) 2011/11/06 15:51:26
Subject: Immortals - Gauss vs. Tesla
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Terminator with Assault Cannon
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Gauss is better with Scarabs (it has an AP), especially if you have one of the characters that grants Relentless with the Immortals. That said, Tesla is a more all-comers choice in general since it gives you better maneuver capabilities. I would use the Carbines on any unit that doesn't have a character to grant Relentless, and the Blasters on any unit that does.
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![[Post New]](/s/i/i.gif) 2011/11/07 01:21:56
Subject: Immortals - Gauss vs. Tesla
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Lieutenant General
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Hmmm, I expected this topic would have generated a little more discussion. So it seems like unless I'm using them in an anti-tank role then neither has a distinct advantage over the other.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2011/11/07 02:07:10
Subject: Immortals - Gauss vs. Tesla
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Fresh-Faced New User
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Well if you're not using them as anti-tank then teslas have the distinct advantage of allowing you immortals to move and still fire 24". However gauss will do more damage if you put them in rapid fire range of something. It's just a question of what you want them to do. Personally I go with tesla so I'm not being limited in movement and range.
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This message was edited 1 time. Last update was at 2011/11/07 02:08:33
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![[Post New]](/s/i/i.gif) 2011/11/07 02:15:58
Subject: Re:Immortals - Gauss vs. Tesla
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On a Canoptek Spyder's Waiting List
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My thoughts...
If your meta tends to be vehicle heavy, you'll probably want Gauss for the auto-glance on 6s.
However, if your meta is more infantry heavy, then you might want to go for Tesla, to get more hits.
Or, for your 2 troop choices you could simply take 1 Immortal w/ Gauss, 1 Immortal w/ Tesla. Then you have the best of both worlds!
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![[Post New]](/s/i/i.gif) 2011/11/07 02:39:07
Subject: Immortals - Gauss vs. Tesla
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Dakka Veteran
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Tesla weapons are TERRIBLE against vehicles. AP - wrecks your ability to hurt them.
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![[Post New]](/s/i/i.gif) 2011/11/07 03:37:03
Subject: Immortals - Gauss vs. Tesla
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Lord of the Fleet
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The Grog wrote:Tesla weapons are TERRIBLE against vehicles. AP - wrecks your ability to hurt them.
I think it is already established teslas are for anti infantry
I've been toying the idea of 3-4 immortal squads, some with tesla and some with gauss blasters. Gauss squads may also be attached with crypteks for anti assault stuff and those tasty voltaic/eldritch lances since they need to get up close. Although that may be making them a bit pricey
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This message was edited 1 time. Last update was at 2011/11/07 03:37:18
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![[Post New]](/s/i/i.gif) 2011/11/07 06:16:34
Subject: Immortals - Gauss vs. Tesla
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Terminator with Assault Cannon
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Mobility is important enough in 40k that I would default to Tesla. If you have an Immortal squad that you know will be running with a Phaeron, though, take Gauss.
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![[Post New]](/s/i/i.gif) 2011/11/07 06:47:39
Subject: Immortals - Gauss vs. Tesla
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Homicidal Veteran Blood Angel Assault Marine
HIDING IN THE METAL BAWKSES!!
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Telsa seems better for footslog, you get better threat range with 24" Assault
Gauss is better in transport as you ll be able to get into rapid fire range better.
If you are running a Phaeron (Relentless), Traveler(Counter Attack) or Nemesor dude (whole lot of abilties) though Gauss Blaster improves quite a lot.
Though i'd think have Warriors with Gauss is good enough, Immortal with Tesla is really nasty.
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This message was edited 1 time. Last update was at 2011/11/07 06:48:56
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![[Post New]](/s/i/i.gif) 2011/11/11 00:55:24
Subject: Re:Immortals - Gauss vs. Tesla
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Maddening Mutant Boss of Chaos
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I think like most things in this book, you have to work in "combination" with other things.
I know im gonna run a couple 12+ Warriors units. That covers my anti tank and rapid fire weapons. Relentless or a Veil helps. I prefer relentless and would try to stay 20-22" away.
Running Immortals, chances are im gonna foot it. So shooting at range, on the move is good. Further more, this is a great 10 man unit to mix into a scarab unit. Moving that first turn or 2 to get scarabs in charge threat range, while providing the scarabs with cover, (3+ invul for swarms)
So Carbines is my way, infantry cover fire, walking and screening, and 24" bubble with a chance to generate a few extra hits. Its a great unit to hold objectives and have a good "threat of fire " range.
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This message was edited 1 time. Last update was at 2011/11/11 00:56:31
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![[Post New]](/s/i/i.gif) 2011/11/11 01:41:22
Subject: Immortals - Gauss vs. Tesla
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Morphing Obliterator
The Void
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My impression is that Gauss blasters are the better way to go. Rapid fire is always inconvenient to manage, but I just don't see the immortals doing enough with the teslas to matter much. The mobility is cool and all, but I just don't see them putting out enough firepower to ever make their points back with only assault 1 weapons, even with tesla. Consider also how they match up to other race's troops that are packing 24" range assault small arms. Do you really want your immortals facing off in a mid-range shootout again psybolt grey knights, or even sonic blaster noise marines (like anybody plays NM anymore...)
Gauss blasters have much greater versatility and damage potential. They are harder/riskier to use, but I'll take a difficult unit with the chance of getting something done over a easy to use unit that will never make itself worthwhile. Take the gauss, and give em a cryptek or lord with one of the many assault deterrents. If you want to fill the 24" assault role, use vehicles, large warrior squads+phaeron, destroyers, or tomb blades. Other units do it better, but nobody else is packing that many str5 gauss shots for so cheap and with a 3+ armor save.
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Always 1 on the crazed roll. |
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![[Post New]](/s/i/i.gif) 2011/11/11 02:56:16
Subject: Immortals - Gauss vs. Tesla
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Dakka Veteran
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Tesla weapons average one hit per die rolled. 3/6 chance of normal hit, 1/6 chance of 3 hits, 2/6 chance of a miss. They are deadly accurate.
I would say that Gauss is only better if you are relentless, shooting 4+ targets, in an Ark, or rapid firing targets that won't/can't simply assault you next turn.
If anything, I think that Blasters are better on Tomb Blades than Immortals since they come with relentless and mobility. But I also think Blades really need that 3+, and without it Immortals are a better choice.
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![[Post New]](/s/i/i.gif) 2011/11/12 03:00:35
Subject: Immortals - Gauss vs. Tesla
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Trazyn's Museum Curator
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The Grog wrote:Tesla weapons average one hit per die rolled. 3/6 chance of normal hit, 1/6 chance of 3 hits, 2/6 chance of a miss. They are deadly accurate.
I would say that Gauss is only better if you are relentless, shooting 4+ targets, in an Ark, or rapid firing targets that won't/can't simply assault you next turn.
If anything, I think that Blasters are better on Tomb Blades than Immortals since they come with relentless and mobility. But I also think Blades really need that 3+, and without it Immortals are a better choice.
That, and most would take beamers with the Blades I would think. What is it? S6 AP5 Blast/Large Blast?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/12 05:43:06
Subject: Immortals - Gauss vs. Tesla
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Dakka Veteran
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Just blast, but that's 30 points. 40 with 3+.
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![[Post New]](/s/i/i.gif) 2011/11/12 11:49:52
Subject: Immortals - Gauss vs. Tesla
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Blackclad Wayfarer
From England. Living in Shanghai
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I have to say it looks like Necrons have no issue dealing with armour. Sweep attacks, Tachyon arrows, Crypteks with Harbinger of Destruction, Triarch Stalkers and of course Scarab Swarms should bring plenty of anti-tank capability to the table. Anti-infantry is where the problem lies so for me it's Tesla all the way.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2011/11/12 13:26:15
Subject: Immortals - Gauss vs. Tesla
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Trazyn's Museum Curator
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The Grog wrote:Just blast, but that's 30 points. 40 with 3+.
Still, thats a lot of S6 hits from just 3 guys there.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/12 14:45:20
Subject: Re:Immortals - Gauss vs. Tesla
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Charing Cold One Knight
Lafayette, IN
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In would have to go with tesla, the rapid fire rule just kills it for me on gauss. Necrons do not do well when they are in RF range, and with ap4 you aren't going to kill enough Meqs for RF to help enough unless there is way larger imbalance in units (meaning your opponent is an idiot and only pushed with 1-2 unit). Being able to maintain range longer is the big bonus on tesla. The extra hits generated is very nice too, and the chance to roll more 6s than just the straight 1 per six is pretty good (remember its 1/6 per dice, not every 6 dice you get you can count on a 6, there is a difference). There is a 1/4 chance on each of your hits that it gains 2 additional hits is probably better way of looking at it for comparison purposes. Sometimes you hit more than average, sometimes more of your hits are 6s than probably should (of course the reverse is true too). The upside of when you get lucky is just too good to ignore, especially when comparing how many more rounds of shooting you are taking even during the times you need to move (and 40k is a game of maneuver)
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![[Post New]](/s/i/i.gif) 2011/11/12 14:48:05
Subject: Re:Immortals - Gauss vs. Tesla
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Trazyn's Museum Curator
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I think Gauss would be good at holding objectives objectives actually.
They dont have to move, so they get their shots at 24". And if the enemy gets too close they could just double tap em'.
A 15 man squad of immortals firing some 30 S5 shots is nothing to sneeze at.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2011/11/19 17:25:06
Subject: Re:Immortals - Gauss vs. Tesla
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Ladies Love the Vibro-Cannon Operator
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CthuluIsSpy wrote:I think Gauss would be good at holding objectives objectives actually.
They dont have to move, so they get their shots at 24". And if the enemy gets too close they could just double tap em'.
A 15 man squad of immortals firing some 30 S5 shots is nothing to sneeze at.
Why should I ever take a squad fof 15 Immortals.
I second Notabot, tesla seems to be the way to go.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2011/11/19 20:19:42
Subject: Immortals - Gauss vs. Tesla
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Huge Hierodule
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Immortals Max out at 10 per squad, and cannot ride in ghost arks. Either take phaeron & gauss, or use Tesla.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/11/25 18:28:17
Subject: Immortals - Gauss vs. Tesla
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Loyal Necron Lychguard
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Here is the Mathhammer I came up with... I'm expecting you guys to check it. Thanks!
o Gauss Shooting Results
MEQ Expect .15 kills per shot
GEQ Expect .37 kills per shot
Against armor, Expect to hit 2/3, Can penetrate AV10 on a 6, glance on 5, Everything glances on a 6 AV11+
o Tesla Shooting Results
MEQ Expect .22 kills per shot
GEQ Expect .57 kills per shot
Against armor, Expect to hit 2/3, Can Penetrate AV10 on a 6, Can’t Penetrate or Glance AV 12+
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This message was edited 2 times. Last update was at 2011/11/26 22:08:39
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![[Post New]](/s/i/i.gif) 2011/11/26 10:03:40
Subject: Re:Immortals - Gauss vs. Tesla
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Regular Dakkanaut
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To OP, tesla.
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![[Post New]](/s/i/i.gif) 2011/11/26 10:42:06
Subject: Immortals - Gauss vs. Tesla
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I think it is quite simple:
Tesla on standard Immortals, otherwise take Warriors for Gauss unless the Immortals have a Pharon, in which case they should also have Gauss to take advantage of relentless.
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![[Post New]](/s/i/i.gif) 2011/11/26 16:45:53
Subject: Immortals - Gauss vs. Tesla
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Regular Dakkanaut
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Also consider some combinations. The Veil of Darkness Cryptek is a natural leader for Immortals, whether or not they have a Night Scythe, they probably want to get out and shoot ASAP. It's the strongest anti-infantry Cryptek, and it lets the Immortals move around without a vehicle. Tesla is preferred when deep striking and assaulting, obviously.
Tesla also is a natural fit for Pyrrhian Eternals. Necrons lack countercharge units, and the Eternals at least sort of fit the bill.
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![[Post New]](/s/i/i.gif) 2011/11/26 20:07:11
Subject: Re:Immortals - Gauss vs. Tesla
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Tesla all the way. it forces saves like no other weapon.
Anti-tank is covered in other places in spades.
Tesla can still take out transports so its not totally useless against vehicles either.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/11/26 20:30:25
Subject: Immortals - Gauss vs. Tesla
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Powerful Chaos Warrior
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I have built 2 squads of ten one squad has gauss and the other tesla just to give myself the option of either that and really depending on whom I am fighting. Heavy infantry types e.g. orks or tyranids I love my tesla and annihilation barges. I primarly use my gauss immortals in games where I can deep strike them from a monolith to obtain and hold and objective, I also have plenty of warriors for that as well. I really think when building an army like the Necrons you have to have multiple builds to be effective.
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![[Post New]](/s/i/i.gif) 2011/11/26 20:31:55
Subject: Immortals - Gauss vs. Tesla
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Frenzied Juggernaut
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Im for tesla carbines, I think if your going to use the blasters you would be best off dropping them from a transport and rapid firing or using a phaeron to make them relentless.
I do feel however that even should you take a 10 man squad with the phaeron its not a big enough unit to justify an upgraded Overlord.
I think the Overlord would be better off making a unit of 20 warriors relentless.
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