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Made in ca
Regular Dakkanaut





Hey all,

I just finished a game where our friend got the new necron codex and was using Imotek the Stormlord and his Ctan and some other hero I cant recall but maybe you can shed some light on what was going on. All terrain is difficult from this HQ, and then the C'tan makes all difficault terrain dangerous? I immobolized my own landraider, a rhino, and ended up losing 2 out of 4 wounds on my demon prince just from moving around the board. It hindered every unit in the game, we wern't able to get within range of most units, and then we were taking wounds on 1's and 2's.

I don't know what I could of done other than built some gunline army to combat such a powerful combo, and to make matters worse it was night fighting for 3 turns and Lightning bolts were tearing us a sunder.

What is this stuff? and is this truely how it works? Was he bending the rules ? I don't have a necron codex and I didn't have time to read his whole codex.

Much Thanks
   
Made in gb
Decrepit Dakkanaut




1) Only on the first turn
2) Yes, the ctan does this....
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

While you may not have enough time ot read the whole codex, I recommend next time reading the particular entry for these rules.

As Nos said, the terrain (think it is called Temporal Snares) is only counted as difficult for the first turn. The C'Tan makes you count all difficult as dangerous.

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Regular Dakkanaut





I managed to talk to a friend who has a codex, and yes it seems that way. I just can't believe how ridiculous that is,and that combination.


Trolololol Matt Wards accomplishes another cheese codex.

I spent the entire game in night fighting and slogging through rediculous terrain that killed and immbolized so many things, even with dozer blades.
   
Made in au
Irked Necron Immortal





By my calculations, your opponent spent about...650pts for that combination, so with that kind of expenditure I'd expect something pretty game-changing.
Also, remember it's only Dangerous for your units on the first turn, after that it reverts to simply Difficult Terrain ('course, vehicles treat it all as Dangerous anyway).

Finally, just because someone has found a way of beating you, that doesn't make their strategy automatically cheese. Go back to the drawing board, think up some strategies for capping the C'Tan, (I find lascannons and meltas are effective), and stay positive.
   
Made in au
Frenzied Juggernaut





Australia

Kill the C-tan as early as you can.

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Made in us
Anointed Dark Priest of Chaos






Reserve your whole force?

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Made in ca
Regular Dakkanaut





I'd like to shoot the C'tan to death but night fighting was on for 4 turns

Sorry my rage got out of hand, it turns out the fellow was cheating and had told us that it was difficult terrain the entire game, and that the Ctan made us all fail it on a 1 and 2....

I obtained info from a friend and cleared it all up..
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

I hate that combo too, took us by surprise in a tournament. Use spot lights to highlight units so the rest of your army can shoot.

This message was edited 1 time. Last update was at 2011/12/05 00:29:58



DR:80+S++G+MB--I+Pw40k03+D+A+++/areWD322R++T(F)DM+ 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Since it is night Fight just sit on your board edge for the first turn, he cannot shoot you either, before starting the game for real on Turn 2.

Daemons Blog - The Mandulian Chapel 
   
Made in ca
Regular Dakkanaut





He was using Solar Flare so only we got the night fighting as well.


Automatically Appended Next Post:
er i mean Solar Pulse prehaps?

This message was edited 1 time. Last update was at 2011/12/05 01:04:55


 
   
Made in us
Longtime Dakkanaut





decoste007xt wrote:He was using Solar Flare so only we got the night fighting as well.


In that case at most he can only have two Solar Pulses (one court from Imotekh, one court from Orikan). And if he used the Pulse in his turn then the lightning strikes don't happen.

Did he follow those rules as well?


In addition the whole Temporal Snares/Tremor Staves + Writhing Worldscape combo is being argued quite hotly. Expect an FAQ on this to be coming out.

Persoanlly I'm in the party that say it doesn't work because "count-as" difficult terrain != actual difficult terrain. But if you want more info on that debate there are plenty of other threads around.

This message was edited 2 times. Last update was at 2011/12/05 02:16:10


 
   
Made in ca
Regular Dakkanaut





Thank god!

I'm all for making the necrons a lot more useful than they were with their old Codex but that seems like a bit much.
   
Made in us
Death-Dealing Devastator





Austin

Orikan is not an over lord he doesn't get a royal court.

 
   
Made in us
Longtime Dakkanaut





Fists of the emperor wrote:Orikan is not an over lord he doesn't get a royal court.


You are correct, sir! My bad.

Okay, so he could at most only have had one Solar Pulse in that list.
   
Made in ca
Regular Dakkanaut





I feel so hindered by not owning the codex i fight against but I'm not slapping down $40 to get it... I'll be snooping for a .pdf of it but im a firm believer in owning the codex if thats your army.
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Just FYI there has been some discussion about whether the strikes work if you Solar Pulse. I would clarify it with my opponent at the least until a FAQ comes out.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Been Around the Block




calypso2ts wrote:Just FYI there has been some discussion about whether the strikes work if you Solar Pulse. I would clarify it with my opponent at the least until a FAQ comes out.


It specificly states that it does not in the DEX. Sorry its infuriating people would cheat or try to stretch some thing that is written in black and white. The wording something like The Storm Lords lightening does not strike during night fighting due to solar pulse. So if his night fighting fails its roll then no more lightening strikes.

4,000 fully painted and sold
3k 99% painted
Because I need something competitive 
   
Made in us
Longtime Dakkanaut





mstersmith3 wrote:It specificly states that it does not in the DEX. Sorry its infuriating people would cheat or try to stretch some thing that is written in black and white. The wording something like The Storm Lords lightening does not strike during night fighting due to solar pulse. So if his night fighting fails its roll then no more lightening strikes.


Not quite. Lightning Strikes while Night-Fight is in effect. Since the Solar Pulse causes Night Fight to not be in effect for a turn, the lightning never has a chance to strike.

This message was edited 1 time. Last update was at 2011/12/05 04:46:55


 
   
Made in ca
Regular Dakkanaut





Also Ever-living and Phylactory.. and Reanimation Protocol.

Whats the difference between the 3 here?

I know all necrons get the reanimation protocol right? Return on a 5 or 6 every phase.

Everliving from what I've seen allows an HQ to come back to life even with nobody near him.

Phylactory (or however its spelled) can be used once a game and you roll a d3 and thats how many wounds he receives if he passes his Everliving ?

I wonder because if i have to engage a necron HQ am I going to be stuck tarpitted with him while he just keeps ressurecting? Is there a rule that states if a demon prince is staring him down in base contact he cant come back to life? Cause I think he'd start chewing on his corpse before even his baby toe came back to life.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

decoste007xt wrote:Also Ever-living and Phylactory.. and Reanimation Protocol.

Whats the difference between the 3 here?

I know all necrons get the reanimation protocol right? Return on a 5 or 6 every phase.

Everliving from what I've seen allows an HQ to come back to life even with nobody near him.

Phylactory (or however its spelled) can be used once a game and you roll a d3 and thats how many wounds he receives if he passes his Everliving ?

I wonder because if i have to engage a necron HQ am I going to be stuck tarpitted with him while he just keeps ressurecting? Is there a rule that states if a demon prince is staring him down in base contact he cant come back to life? Cause I think he'd start chewing on his corpse before even his baby toe came back to life.



If you sweep him, he can't come back to life.

4000+
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Made in us
Been Around the Block




Nungunz wrote:
mstersmith3 wrote:It specificly states that it does not in the DEX. Sorry its infuriating people would cheat or try to stretch some thing that is written in black and white. The wording something like The Storm Lords lightening does not strike during night fighting due to solar pulse. So if his night fighting fails its roll then no more lightening strikes.


Not quite. Lightning Strikes while Night-Fight is in effect. Since the Solar Pulse causes Night Fight to not be in effect for a turn, the lightning never has a chance to strike.


I agree with you. The rule also says that if for say the storm lord fails his roll for night fighting you can not use solar pulse to inact night fighting in order to use the lightening strike rule. Night fighting takes effect because of solar pulse but no lightening. I thought he was saying the later had happened.

4,000 fully painted and sold
3k 99% painted
Because I need something competitive 
   
Made in ca
Regular Dakkanaut





To sweeping advance him requires him to fall back though, he's not going to fall back knowing that I could kill his hero.
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

decoste007xt wrote:To sweeping advance him requires him to fall back though, he's not going to fall back knowing that I could kill his hero.


What? It's not like he has a choice in the matter. Perhaps you need to take a look again at how Morale Checks/Sweeping advances work in Close Combat.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Longtime Dakkanaut





decoste007xt wrote:Also Ever-living and Phylactory.. and Reanimation Protocol

Whats the difference between the 3 here?


Reanimation Protocols uses RP tokens and the RP rules.

Ever Living uses EL tokens and rolls just as you would with RP with some added rules.

Everliving from what I've seen allows an HQ to come back to life even with nobody near him.


Pretty much. It's curious the way the rules are written; right now if an EL model is killed and joined to a squad that is also wiped out he can't come back.

Phylactory (or however its spelled) can be used once a game and you roll a d3 and thats how many wounds he receives if he passes his Everliving ?

Well.....here's an interesting thing as I read the rules more closely. Phylactery only applies to RP, not to EL. Technically it doesn't do anything.

Way to go GW! You fail at writing rules again!

I wouldn't play it that way, though. Still can't use it if the EL model was wiped out along with the unit he/she joined.


I wonder because if i have to engage a necron HQ am I going to be stuck tarpitted with him while he just keeps ressurecting? Is there a rule that states if a demon prince is staring him down in base contact he cant come back to life? Cause I think he'd start chewing on his corpse before even his baby toe came back to life.


If he's on his own...then yup. If he gets back up, you're stuck fighting him again.
   
Made in gb
Decrepit Dakkanaut




If the lord is by himself then you cannot sweep him if he dies.
   
Made in us
Sinewy Scourge





Long Island, New York, USA

nosferatu1001 wrote:If the lord is by himself then you cannot sweep him if he dies.


You cannot sweep him if he dies, but if you sweep him to kill him, he is removed the same as RP. Correct?

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
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Made in ca
Regular Dakkanaut





Dont know, but i just witnessed what Mindshackle Scarabs can do, and seeing a Trygon kill itself is scarey. All I can imagine is my Lord w/ the Khorne Daemon weapon inflicting 12-16 power weapon attacks against my own squad... GG
   
Made in us
Fixture of Dakka





decoste007xt wrote:Dont know, but i just witnessed what Mindshackle Scarabs can do, and seeing a Trygon kill itself is scarey. All I can imagine is my Lord w/ the Khorne Daemon weapon inflicting 12-16 power weapon attacks against my own squad... GG

Mindshackle Scarabs do not cause a model to get all of it's attacks against it's own unit. It is only a d3 hits.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Hive Mind





decoste007xt wrote:Dont know, but i just witnessed what Mindshackle Scarabs can do, and seeing a Trygon kill itself is scarey. All I can imagine is my Lord w/ the Khorne Daemon weapon inflicting 12-16 power weapon attacks against my own squad... GG

A Trygon won't kill itself in one round... the most it will do is lose 3 wounds.

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