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![[Post New]](/s/i/i.gif) 2012/03/08 23:11:11
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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Recently I faced a Grey Knight army with a Vindicare against my Imperial Guard. On the first turn it fired what is referred to as a 'Turbo-Penatrator' (ding-dong) which rolls 4d6 against armour. I called cheating and was shown the rulebook, and yes, that is possible, unsurprisingly the shot penetrated and because the rifle is AP1 the Leman Russ exploded.
Now I'm not unfamiliar with defeat, in fact I'm accustomed to it. However this was different, whilst I know a Russ isn't invulnerable it usually takes very good luck to bring one down. This Vindicator however struck such a strong chord of unrelenting broken-ness that I had to investigate further by seeing how likely it is for one to kill a tank with 14 Armour in one shot.
I found out that the basic Vindicare Assassin is 145 Pts and comes with all the trimmings. A comparable Imperial guard Tank-Killer is the Leman Russ Vanquisher, which rolls 2D6 plus 8 to penetrate, which is 155 not including upgrades such as Pask, Sponsons, Dozer-Blade etc.
For both units I rolled 150 D6s to hit, 150 2D6/ 4D6s (L.R.V/Ass.) to penetrate, and 150 D6s to see the result of a penetration. The results were as follows: A Vindicare has a 92% chance to hit, a L.R.V. 50%. A Vindicare has a 48% chance to Penetrate, a 13% chance to glance, and a 39% chance to do nothing, whilst the L.R.V. has a 59% chance to penetrate, 10% chance to glance, and 31% chance to not do anything. Finally a Vindicare has a 50% chance to wreak whilst the L.R.V. has a 33% chance (of course a Vindicare can also wreak on a glancing hit due to the AP1).
After number crunching I came to the conclusion that a Vindicare has a 63% chance to hit, penetrate and destroy a armour 14 tank (the percentage does not account the potential glancing hit wreckages caused by the AP1 rule), whereas a Leman Russ Vanquisher has a 48% chance to do the same. Did I mention that a Vindicare gets Fearless, Fleet, Infiltrate, Move Though Cover, Stealth, Lightning Reflexes, 4 attacks, WS 8, Ld 10, and 2 wounds? As well as being able to fire rounds which ignore invulnerable saves and is allowed to allocate wounds to their liking? All for 10 points less than a Vanilla Vanquisher?
Yes I know my experiment isn't at the apex of scientific method and yes I am aware that 'Grey Knights Are Broken' has been discussed for a while but this I feel is yet another example of why Matt Ward is a chugging idiot.
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This message was edited 1 time. Last update was at 2012/03/08 23:13:25
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![[Post New]](/s/i/i.gif) 2012/03/08 23:14:06
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Trazyn's Museum Curator
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Nevermind...what I had previously would be mean... What T is a vindicare? 3 aint it? So S6 weapons can kill it in one hit yes? Out of curiosity, how many S6 weapons can an IG army field?
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This message was edited 2 times. Last update was at 2012/03/08 23:15:49
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/08 23:15:56
Subject: Vindicare Assasins Need To Be Nerfed
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Avatar of the Bloody-Handed God
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Atleast its one per army xD
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![[Post New]](/s/i/i.gif) 2012/03/08 23:16:14
Subject: Vindicare Assasins Need To Be Nerfed
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Khorne Veteran Marine with Chain-Axe
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However the vindicare assassins are nowhere near as reslient as a Vanquisher. Just do anything to deny it its 2+ cover save (I'm pretty sure Ordinance Bombardment denies a cover save).
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Thanrial wrote:Your not going to wake up, pick up the paper (or search the news) and see a headline:
"40K PLAYER SHOOTS 100 PEOPLE SHOUTING "DAKKA"" .
infinite_array wrote:junk wrote:infinite_array wrote:There's absolutely no way this thread won't descend into Monty Python jokes until being locked. Ni!
HELP! HELP! The OP is being repressed! Come and see the violence inherent in the system!
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![[Post New]](/s/i/i.gif) 2012/03/08 23:17:22
Subject: Vindicare Assasins Need To Be Nerfed
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Trazyn's Museum Curator
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LunaHound wrote:Atleast its one per army xD
And it takes up an elite slot.
You can have 3 vanquishers per slot.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/08 23:18:40
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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Actually a Assassin is T4 and an Elite Choice (so you can field 3 of the blighters). Also, yes, I could take 3 Vanquishers, but that's 465 pts. of dedicated Tank Killer vs 435 pts. of 3 general HQ/Tank Killer.
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This message was edited 1 time. Last update was at 2012/03/08 23:21:07
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![[Post New]](/s/i/i.gif) 2012/03/08 23:19:40
Subject: Vindicare Assasins Need To Be Nerfed
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Avatar of the Bloody-Handed God
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fattoler wrote:Actually a Assassin is T4 and an Elite Choice (so you can field 3 of the blighters)
No
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![[Post New]](/s/i/i.gif) 2012/03/08 23:20:00
Subject: Vindicare Assasins Need To Be Nerfed
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Trazyn's Museum Curator
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fattoler wrote:Actually a Assassin is T4 and an Elite Choice (so you can field 3 of the blighters)
No, vindicares are unique. And I am sure they are T3. Besides, T4 doesn't change anything, considering the amount of S8 and S9 weapons IG could field.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/08 23:20:49
Subject: Vindicare Assasins Need To Be Nerfed
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Zealous Sin-Eater
Chico, CA
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fattoler wrote:Actually a Assassin is T4 and an Elite Choice (so you can field 3 of the blighters)
Only 1 he is unique.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:23:12
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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I stand corrected. Which means my opponent was cheating when he fielded 2!
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This message was edited 1 time. Last update was at 2012/03/08 23:24:10
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![[Post New]](/s/i/i.gif) 2012/03/08 23:25:09
Subject: Re:Vindicare Assasins Need To Be Nerfed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Vindicares are T4 and Unique, so one per army.
Its a bargain for the cost but hardly overpowered.
The Vindicare and Psyflemen dreadnoughtsare the only long range anti-tank the GK codex has(aside from Landraiders)
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:25:13
Subject: Vindicare Assasins Need To Be Nerfed
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Grim Dark Angels Interrogator-Chaplain
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think what he is trying to say is the tank killer in his force isnt as good as a all rounder in another force, in a vacum i would agree with him, but the game isnt in a vacum, so a better comparison should be to another all rounder in the guard codex... veterans, when you compare vets to the vindi, you get more of a ballance, both units are faily good at a wide range of tasks you set them, for relativly few points
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![[Post New]](/s/i/i.gif) 2012/03/08 23:28:06
Subject: Re:Vindicare Assasins Need To Be Nerfed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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The Vindicare does have very few weaknesses, namely only being T4 with 2 wounds.
3+ cover/6+ FnP most of the time.
Now if you can't kill what amounts to a 2 wound space marine I think you have other issues. There is alot of stuff that ignores cover in the IG codex.
Just accept that he will kill 1 LRBT every time he shoots.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:31:24
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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Fair point, the problem is is that I did field veterans, who despite being given some Plasma guns couldn't kill the Grey Knights fast enough, and since my commander was killed compliments of the Vindicare there was little to do in terms of orders. Maybe if I played at higher points so I could field a Griffon or another L. Russ to deny cover saves. (Yet again that would invite some of the nastier units of a Grey Knight's army).
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This message was edited 1 time. Last update was at 2012/03/08 23:33:02
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![[Post New]](/s/i/i.gif) 2012/03/08 23:32:15
Subject: Vindicare Assasins Need To Be Nerfed
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Avatar of the Bloody-Handed God
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Now I want to field 9 Vanquishers xD
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![[Post New]](/s/i/i.gif) 2012/03/08 23:33:57
Subject: Vindicare Assasins Need To Be Nerfed
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Grey Knight Purgator firing around corners
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Your math is wrong too, the Assassin uses a sniper, so its a base 3S +4D6 that rend, so 6s could add up to 3 but a min of 1 more to armor pen.
but thats why you take a vin assassin, to take out one big take or take off an enemy inv save for the game. depends what you need.
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For the Emperor, our Primark, Death to the UnClean
Grey Knights, making armies run off the board since the new Codex
"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day."
– address to enemy forces in Victory Bay |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:34:37
Subject: Vindicare Assasins Need To Be Nerfed
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Trazyn's Museum Curator
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fattoler wrote:Fair point, the problem is is that I did field veterans, who despite being given some Plasma guns couldn't kill the Grey Knights fast enough, and since my commander was killed compliments of the Vindicare there was little to do in terms of orders. Maybe if I played at higher points so I could field a Griffon or another L. Russ to deny cover saves. (Yet again that would invite some of the nastier units of a Grey Knight's army).
Well, on the bright side, even at higher points he could only have 1 assassin.
You may want to get that LRBT that ignores cover. And hellhounds.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/08 23:34:53
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Longtime Dakkanaut
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it's part of the grey knights book, this really shouldnt surprise you.
it destroys a landraider with a sniper rifle every turn, that's funny.
4+ save, 4+ invuln save, 6+ FNP and 2 wounds is not exactly the most easily killed thing in the game either. lol at people acting like it.
he can get 3+ invuln from cover, sweet, he has a storm shield too. because those do nothing to increase survivability right?
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![[Post New]](/s/i/i.gif) 2012/03/08 23:35:22
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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I think it should be prudent to mention that this was 1000 points and I had only 2 Leman Russes (I had had some bad experiences with large tank armies so I decided to go for a few more Infantry)
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![[Post New]](/s/i/i.gif) 2012/03/08 23:36:31
Subject: Vindicare Assasins Need To Be Nerfed
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Grey Knight Purgator firing around corners
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no assassin can get a storm shield, and there T4...what books are you looking at?
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For the Emperor, our Primark, Death to the UnClean
Grey Knights, making armies run off the board since the new Codex
"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day."
– address to enemy forces in Victory Bay |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:36:34
Subject: Re:Vindicare Assasins Need To Be Nerfed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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My assassin has died multiple times to a Str8+ shot on the first turn when I failed my 3+
Its good but not THAT good and he still dies to small arms fire like a chum.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:38:21
Subject: Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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DK wrote:Your math is wrong too, the Assassin uses a sniper, so its a base 3S +4D6 that rend, so 6s could add up to 3 but a min of 1 more to armor pen.
but thats why you take a vin assassin, to take out one big take or take off an enemy inv save for the game. depends what you need.
You mean I was being conservative with my calculations? Automatically Appended Next Post: DK wrote:no assassin can get a storm shield, and there T4...what books are you looking at?
Well in the Grey Knight's Codex I borrowed (they may have revised it since) all assassins get Toughness 4.
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This message was edited 1 time. Last update was at 2012/03/08 23:40:03
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![[Post New]](/s/i/i.gif) 2012/03/08 23:40:32
Subject: Vindicare Assasins Need To Be Nerfed
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Grey Knight Purgator firing around corners
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fattoler wrote:DK wrote:Your math is wrong too, the Assassin uses a sniper, so its a base 3S +4D6 that rend, so 6s could add up to 3 but a min of 1 more to armor pen.
but thats why you take a vin assassin, to take out one big take or take off an enemy inv save for the game. depends what you need.
You mean I was being conservative with my calculations?
yes...the chance to pen 14 armor doin quick math is like this
base 3S + avrage of 2d6=7 so far 3+14=17 plus any rends for 6s...but only gets one shot a turn.
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For the Emperor, our Primark, Death to the UnClean
Grey Knights, making armies run off the board since the new Codex
"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day."
– address to enemy forces in Victory Bay |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:43:38
Subject: Re:Vindicare Assasins Need To Be Nerfed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yeah, average penetration roll is 17(disregarding the additional D3s from rending)
of course even then it only has a 50% chance to kill the vehicle unless its open topped.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:45:02
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Whiteshield Conscript Trooper
UK
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Grey Templar wrote:Yeah, average penetration roll is 17(disregarding the additional D3s from rending)
of course even then it only has a 50% chance to kill the vehicle unless its open topped.
...Which is still higher than the supposed dedicated tank-hunting tank...
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![[Post New]](/s/i/i.gif) 2012/03/08 23:45:21
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Longtime Dakkanaut
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BASICALLY he has a 3+ INVULN save so yes basically he comes equiped with a storm shield as far as i'm concerned
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![[Post New]](/s/i/i.gif) 2012/03/08 23:45:57
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Avatar of the Bloody-Handed God
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fattoler wrote:Grey Templar wrote:Yeah, average penetration roll is 17(disregarding the additional D3s from rending)
of course even then it only has a 50% chance to kill the vehicle unless its open topped.
...Which is still higher than the supposed dedicated tank-hunting tank...
Assasins cant survive , they need to do what they need to do, and then.... die.
The rule works pretty well portraying that
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![[Post New]](/s/i/i.gif) 2012/03/08 23:47:12
Subject: Re:Vindicare Assasins Need To Be Nerfed
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Grey Knight Purgator firing around corners
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kb305 wrote:BASICALLY he has a 3+ INVULN save so yes basically he comes equiped with a storm shield as far as i'm concerned
that kinda thinking means you have no means to use something that ing cover.
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For the Emperor, our Primark, Death to the UnClean
Grey Knights, making armies run off the board since the new Codex
"Enemies of the Imperium, hear me. You have come here to die. The Immortal Emperor is with us and we are invincible. His soldiers will strike you down. His war machines will crush you under their treads. His mighty guns will bring the very sky crashing down upon you. You cannot win. The Emperor has given us his greatest weapon to wield. So make yourselves ready. We are the First Kronus Regiment, and today is our Victory Day."
– address to enemy forces in Victory Bay |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:47:42
Subject: Re:Vindicare Assasins Need To Be Nerfed
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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kb305 wrote:BASICALLY he has a 3+ INVULN save so yes basically he comes equiped with a storm shield as far as i'm concerned
Except it can be ignored by certain weapons, of which the Guard codex has quite a few.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/08 23:48:28
Subject: Vindicare Assasins Need To Be Nerfed
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Ichor-Dripping Talos Monstrosity
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Instead of rolling dice next time, you could try this:
http://www.heresy-online.net/combatcalculator/shooting.php
TBH, most of the assasins when I've come across them have caused me to pause and go 'wait.. what?'.
But it's never really been a paricular issue for me.
With my Tau it fell over to plasma rifles, with Dark Eldar... well, poison weapons / lances.
They've tended to wipe out 1-2 things, but then fall over.
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