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![[Post New]](/s/i/i.gif) 2012/03/25 10:35:18
Subject: Most Reliable Anti-Armor in the Game?
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Ghastly Grave Guard
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In your opinion, what is the most reliable anti-armor tactic, weapon, ability, or combination thereof in the entire game? Which set-up has the highest success rate throughout all codexes?
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1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/25 10:44:52
Subject: Most Reliable Anti-Armor in the Game?
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Plastictrees
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Put several meltaguns in a transport + send them up close = dead tank.
Statistically, no longer-ranged weapon comes anywhere near melta weapons in tank killing ability.
[edit]
The transport can be a drop pod, a rhino, a wave serpent, a chimera--doesn't really matter. Or for a few things like chaos terminators, speeders and IG stormtroopers can deepstrike without a transport and shoot melta the turn they arrive.
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This message was edited 1 time. Last update was at 2012/03/25 11:19:56
"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2012/03/25 10:46:51
Subject: Re:Most Reliable Anti-Armor in the Game?
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Cowboy Wannabe
London
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when you say anti-armour what do you mean?
i.e. there is a massive difference between anti AV 10 (anti transport) and anti AV 14 (anti land raider/leman russ).
anti transport it has to be the grey knight psydreads. TL S8 is very good.
anti heavy means lots of melta ( in general) so for me would be imperial guard for the 4melta command squads and 3 melta vet squads.
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![[Post New]](/s/i/i.gif) 2012/03/25 10:46:55
Subject: Most Reliable Anti-Armor in the Game?
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Shunting Grey Knight Interceptor
Fuzhou, China
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vindicareļ¼turbo-penertrator
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Don't worry, Draigo will protect you guys!
1850
(W32-D7-L8) |
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![[Post New]](/s/i/i.gif) 2012/03/25 11:00:13
Subject: Most Reliable Anti-Armor in the Game?
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Grovelin' Grot
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Logan Grimnar+Droppod+8 combimeltas w. Tankhunter. FTW
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Sorry about the gramma i was not born by english speaking parents |
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![[Post New]](/s/i/i.gif) 2012/03/25 11:15:26
Subject: Re:Most Reliable Anti-Armor in the Game?
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Tail-spinning Tomb Blade Pilot
Texas
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A blob of scarabs - affordable, effective, okay even at tarpitting infantry.
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![[Post New]](/s/i/i.gif) 2012/03/25 11:25:32
Subject: Most Reliable Anti-Armor in the Game?
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Kovnik
Bristol
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apple1988218 wrote:vindicareļ¼turbo-penertrator
Welp, to be honest here what the vindicare shoots at, tends to die so aye.
Other than that, least in my armies I find the most reliable forms of anti tank-
Chaos Space Marines- 5 outflanking chosen with 5 meltas in a rhino, hell throw on a combi melta on the rhino juuuuust to be sure  Oblits are okay, but lack the sheer number of fire, plus the chosen can take pot shots from the rhino hatch!
Chaos Daemons- Fiends, Daemon princes and most efficent of all are herald of Tzneetchs, chariot, Mastery of sorcery, we are legion. 5 EW wounds on a 4++ jetbike which can shoot at different targets and comes to a close total of 105 when equipped fully. Its just damn hard to beat them!
Necrons- An interesting thing, I suppose Scarabs get a mention, but 90% of my kills come from war scythes. No matter on a CCB, a lord walking up or Obryan himself, whenever I have had a warscythe connect, the tank goes down.
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2012/03/25 11:47:11
Subject: Most Reliable Anti-Armor in the Game?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Flavius Infernus wrote:Put several meltaguns in a transport + send them up close = dead tank.
Statistically, no longer-ranged weapon comes anywhere near melta weapons in tank killing ability.
/thread
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![[Post New]](/s/i/i.gif) 2012/03/25 12:12:12
Subject: Re:Most Reliable Anti-Armor in the Game?
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Willing Inquisitorial Excruciator
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Arco-flagellents + Might of Titan and Hammerhand
1) Each model gets 5 attacks at S7 with 2D6 armor penetration
2) You can multi-assault tanks, so in one round you will be able to kill several vehicles.
3) If the tanks were still you auto hit, but even if you are hitting on a 6+, you have enough attacks.
4) You always hit rear armor (minus walkers), which is 10 for almost every tank in the game
Down sides
1) You need to assault the tanks, this generally requires an assault vehicle
2) You will cause several explosions, possible hurting yourself severely
3) Against transports,generally you want to shoot the tank, then assault the passengers
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2012/03/25 13:36:54
Subject: Re:Most Reliable Anti-Armor in the Game?
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Devestating Grey Knight Dreadknight
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guided fire dragons come to mind as fairly reliable anti-tank  (i.e. more meltas!)
vulcan and melta and or thunder hammer also comes to mind.
If you're talking apoc, I always liked the shadow sword. Them titan volcano cannons are pretty snazzy too.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2012/03/25 14:20:57
Subject: Re:Most Reliable Anti-Armor in the Game?
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Veteran squad with 3 melta and 1 demo charge serg in vendetta or fire dragons with tank hunter and guide in falcon or ws
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2012/03/25 14:27:02
Subject: Most Reliable Anti-Armor in the Game?
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Dakka Veteran
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Yep. It's all about the meltagun. It's not just the 2d6 and ap1. It's also that if you're close enough to shoot one of these, you're probably close enough to deprive your opponent of a cover save.
Stastically, by far the biggest factor in killing a tank is keeping it out of cover. It's wayyy harder to kill a rhino in cover than a land raider out of cover.
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![[Post New]](/s/i/i.gif) 2012/03/25 15:46:05
Subject: Most Reliable Anti-Armor in the Game?
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Confessor Of Sins
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For my SoB it's the basic humble sister with a Meltagun, and with the WD codex 2-melta dominion squads in Immolators with Twin-Linked Multimeltas.
Melta/Multimelta all the way for my Blood Angels posse too.
For my Orks it's the Warboss with Powerklaw, but then orks are different. He's my number one Landraider killer among all my armies and units - although it's a bit skewed as people rarely take LRs against anything but my orks.
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![[Post New]](/s/i/i.gif) 2012/03/25 16:20:19
Subject: Most Reliable Anti-Armor in the Game?
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Ork-Hunting Inquisitorial Xenokiller
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When you write the word "reliable", a lot of question seems to come to mind:
- Reliable as in "from the game begins and till the tank is dealt with"?
- Reliable as in "from when they open fire upon the tank"?
- Reliable as in "with the proper support/synergy"?
- Reliable as in "most cost efficient"?
Generally, the most reliable choice is Melta's, I believe. Which type/number is the real question.
- But 5 FD's in a Wave Serpent at 180 pts seems like a pretty good bargain, IMO.
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:: I'm not suffering from insanity; I'm enjoying every minute of it! :: |
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![[Post New]](/s/i/i.gif) 2012/03/25 17:11:57
Subject: Most Reliable Anti-Armor in the Game?
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Boosting Black Templar Biker
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IG Vendaetta Squadron.
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![[Post New]](/s/i/i.gif) 2012/03/25 17:18:14
Subject: Most Reliable Anti-Armor in the Game?
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Ghastly Grave Guard
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Billinator wrote:When you write the word "reliable", a lot of question seems to come to mind:
- Reliable as in "from the game begins and till the tank is dealt with"?
- Reliable as in "from when they open fire upon the tank"?
- Reliable as in "with the proper support/synergy"?
- Reliable as in "most cost efficient"?
Generally, the most reliable choice is Melta's, I believe. Which type/number is the real question.
- But 5 FD's in a Wave Serpent at 180 pts seems like a pretty good bargain, IMO.
This is a question that I think no one else considered! By "reliable" I basically mean the following:
It takes the fewest dice at the longest range and/or has the best combination of "special abilities" that increase ease of use. Essentially, which option cuts down on variables the most?
When you add something from your codex to your army roster with the express purpose of handling high armor values, a certain amount of math takes place where you try to figure out whether or not this addition has a statistically good chance of popping armor. If, say, you determine that 1 entry (a model with a missile launcher or something) has a 25% chance of popping armor, you'll want to add 4 of them if you want to be sure to succeed. This makes an entry with a 50% chance to be more reliable (as per my definition above) because it takes less dice. If there is a third entry that is 50% but ALSO has, say, a longer range, then this is even MORE reliable, because the chance that this model will be out of range is lower. If a fourth entry has 50%, equal range, plus relentless, then this is even MORE reliable because if it IS out of range, it can just move into range (if the weapon is a heavy weapon). Basically, "reliable" means that it works the most often, and this usually means cutting down on how many dice are required to be rolled before you score a success (which is why, to my understanding, zoanthropes are considered not so reliable because not only do you need to roll to hit and penetrate, but you also need to roll the psychic test).
So, I'm looking for the model/models/combination from any codex that can be relied upon to pop armor with the fewest dice in the earliest turn possible and regardless of as many other disrupting factors (cover saves, range limits, not relentless, etc) as can be ignored based upon the abilities of the models. Points are irrelevant - if there is a 900-point model that allows you to pick up one die and pop any armor on the board on a 2+ from turn 1, I would consider that to be extremely reliable.
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This message was edited 2 times. Last update was at 2012/03/25 17:24:01
1500
500
Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/25 17:37:04
Subject: Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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I have two elections.
Necrons: scarabs. 10 a4 w3 bases come in at 150pts. Bargain. plus if the tank survives there is a high probability that a warrior will penetrate the lowered AV.
Tau: Broardsides. 3 w3 bs4 guys with TL S10 AP1 72" weapons that can each take a markerlight drone and a shield drone for a 4++ and negating coversaves. It comes in at roughly the cost of the two land raiders you brought them to pop. (IIRC)
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/03/25 17:41:26
Subject: Most Reliable Anti-Armor in the Game?
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Daemonic Dreadnought
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Quad melta CCS is the best single unit. Not only does it have 4 meltas, but the squad can give orders to it's self to twin link the meltas or force the vehicle to reroll cover saves. Works great against anything from a land raider to a fast scimmer with a 4+ cover save.
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Chaos isnāt a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the godsā¦illusions. Only the ladder is real. The climb is all there is, but theyāll never know this. Not until itās too late.
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![[Post New]](/s/i/i.gif) 2012/03/25 18:01:48
Subject: Re:Most Reliable Anti-Armor in the Game?
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Loyal Necron Lychguard
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Broadsides /w pathfinder backup.
Melta is great and all, but you still have to get them in range of the target. In most cases, that means either a Deep-striking unit (which comes in when it wants rather than when you specify in most cases, and can scatter badly) or transporting the unit (which the transport can easilly be stunned/disabled/destroyed).
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This message was edited 1 time. Last update was at 2012/03/25 18:02:55
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/03/25 18:53:32
Subject: Re:Most Reliable Anti-Armor in the Game?
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Sure Space Wolves Land Raider Pilot
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Wolf Scouts + Melta Bombs + Meltagun + Wolf Guard with Fist & CombiMelta.
Especially deadly if I roll a 3+ and deploy them from any board edge.
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![[Post New]](/s/i/i.gif) 2012/03/25 22:55:01
Subject: Most Reliable Anti-Armor in the Game?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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Tangent wrote:Billinator wrote:When you write the word "reliable", a lot of question seems to come to mind:
- Reliable as in "from the game begins and till the tank is dealt with"?
- Reliable as in "from when they open fire upon the tank"?
- Reliable as in "with the proper support/synergy"?
- Reliable as in "most cost efficient"?
Generally, the most reliable choice is Melta's, I believe. Which type/number is the real question.
- But 5 FD's in a Wave Serpent at 180 pts seems like a pretty good bargain, IMO.
This is a question that I think no one else considered! By "reliable" I basically mean the following:
It takes the fewest dice at the longest range and/or has the best combination of "special abilities" that increase ease of use. Essentially, which option cuts down on variables the most?
Transported. Melta.
In my experience, Melta will do the job the most reliably. It's all about maneuvering/deepstriking into range.
I'm not advocating nothing but melta, or saying its the best etc. But It is IME the most reliable way to blow up a vehicle. But if we narrowed the question down to say "whats the most reliable Anti-armor vs AV10/11?" I would say something more like Autocannons.
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![[Post New]](/s/i/i.gif) 2012/03/25 23:08:18
Subject: Most Reliable Anti-Armor in the Game?
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Towering Hierophant Bio-Titan
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Depends what your shooting really.
But as a nid player:
Low AV - hive guard.
High AV - Trygon / flyrant.
However, for a normal ish summary, melta wins out on high av while i value assault and autocannons for lower AV.
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![[Post New]](/s/i/i.gif) 2012/03/25 23:08:31
Subject: Most Reliable Anti-Armor in the Game?
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Shepherd
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My most reliable anti tank has been my psycanons. lol Vindicare mostly just spooks people. lol
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The enemy of my enemy is a bastard so lets kill him too.
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![[Post New]](/s/i/i.gif) 2012/03/25 23:12:46
Subject: Most Reliable Anti-Armor in the Game?
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Calculating Commissar
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Probably Reaver Jet Bikes with heat lances. At melta range. Because that is just silly.
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![[Post New]](/s/i/i.gif) 2012/03/25 23:14:19
Subject: Re:Most Reliable Anti-Armor in the Game?
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Savage Khorne Berserker Biker
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Best anti-armor in the game: Commander Dante with honor guard, He and his squad can arrive from deepstrike with NO SCATTER at all . equip the honor guard with (4) meltas + Dante's Inferno pistol = instant pile of molten slag to any unit on the table.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2012/03/25 23:41:07
Subject: Most Reliable Anti-Armor in the Game?
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Frightening Flamer of Tzeentch
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I would say the cheaper the better so the unit of 10 scarabs is looking pretty good.
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Do not fear |
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![[Post New]](/s/i/i.gif) 2012/03/26 00:18:18
Subject: Most Reliable Anti-Armor in the Game?
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Crazed Spirit of the Defiler
Eye of Terror
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for chaos, if the enemy has tanks then bring bigger tanks IE: land raider which also acts as a heavy transport making it a must have in csm armies, also you could spam havocs or csm with meltas or even obliterators which pretty much rape tanks if played correctly
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![[Post New]](/s/i/i.gif) 2012/03/26 00:30:17
Subject: Most Reliable Anti-Armor in the Game?
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Decrepit Dakkanaut
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So, I'm no longer as big of a fan of melta as I once was. The problem with melta is precisely that they're unreliable. Not because the guns are, but because the carriers are. If you have a 4x melta CCS in a chimera and your opponent is threatened by that, it's not going to be very difficult to break open the chimera and destroy the squad inside. Meltaguns are just so short ranged that your opponent can always kill the carriers before they get a chance to get a solid shot off. Thus they're unreliable, thus I take many fewer than I used to.
Of course, if you have a way of reliably getting the meltas into range, like combi-melta sternguard in a drop pod, then that's fine, but otherwise it's too unreliable to be anything but a defensive weapon.
In any case, my vote goes for broadside squads with shield drones. They get 3 twin-linked S10 Ap1 weapons on a carrier that's filled with multi-wound models with a 2+ save that also has shield drones for wound wrapping shenannigans and to dish out invul saves. Plus, they also have options, like being able to give up stuff to be able to take relentless. They're super difficult to take completely down by the end of turn two (especially if your opponent brings several squads), which means that Tau win the first turn long-range slugfest, at least if you have any vehicles in your army.
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![[Post New]](/s/i/i.gif) 2012/03/26 00:36:42
Subject: Re:Most Reliable Anti-Armor in the Game?
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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I agree Ailaros.
My friend would typically have only 2-3 units with meltas in his guard army, but by god it made drop podding dreadnoughts on him tough. With a 12" move+disembark+firing range, the chimera melta "bubbles" of death are not cool to drop vehicles on.
Its a funny thing, although melta is so reliable, the range makes it in many ways not as reliable via limiting its targeting options.
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![[Post New]](/s/i/i.gif) 2012/03/26 00:36:45
Subject: Most Reliable Anti-Armor in the Game?
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Crazed Spirit of the Defiler
Eye of Terror
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meltas are dangerous but if played correctly can be a pain in the butt for you opponent also i forgot to mention las canons are good anti- armor weapons as well
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