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![[Post New]](/s/i/i.gif) 2012/04/04 15:20:47
Subject: Most Reliable Anti-Armor in the Game?
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Ork-Hunting Inquisitorial Xenokiller
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In contrast of this whole who is the better anti-tank unit/combination, I believe most (all?) armies has great potential, when it comes to popping tanks.
Though I do not know every codex, I'm sure each codex has each their own reliable av-options.
There is always the Melta weapon, which everyone must agree are more than capable of popping armor. Their downside, as mentioned, is the carrier of the gun.
But - looking over the codices I AM familiar with, there's a great bunch of AV-poppers out there:
BA has the Gunship with s10, ap1 missiles. Unsure about further details.
Daemons I have no idea about.
CSM has Obliterators. But I doubt they're that reliable.
Dark Eldar has Razorwings/Ravagers, and can stack up on DL's
Eldar has either Fire Prisms (scatter shot), that can be linked for a TL s10, ap1-shot. They also has FDs that can be upg'ed with an Exarch for ignore cover, and comes with a transport, which can, if fortuned, flat-out (up to 36" with Star Engines) for a re-rollable 4+ cover save, and in the next turn deliver the 5 BS4 meltashots.
GK has their Psy-AC-dread, that provides a s8 4-shot firing platform. Besides that, I have no idea how GK handles armour.
IG has MSU melta squads in Chimeras. They probably also has a huge stock of other pew pew, dead tank-stuff, that I don't know of?
Necrons has that Doomark thingy, and a lot of Gauss stuff, that glances on everything, and they've got those Scarabs aswell.
Orks, I know too little about.
SoB, I believe, has MSUs, like IG, with fire points, and they've got their Exorcist tanks.
SM has got Lascannons, Meltas and MLs.
SWs can stack ML's like IDK what. But some lists out there is capable of spitting out 20 missiles each round in a 2k pts list.
Tau has their infamous Broadsides, that's more than capable of popping anything they don't like. Twin-linked, with markerlight support, and you're in for some trouble, if they point their guns at you.
Tyranids, while not being that awesome in ranged av-killiness, has their potential from MC's. But with GKs force weapons in mind, people tend to discard the expensive MCs.
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:: I'm not suffering from insanity; I'm enjoying every minute of it! :: |
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![[Post New]](/s/i/i.gif) 2012/04/04 17:53:24
Subject: Most Reliable Anti-Armor in the Game?
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Drop Trooper with Demo Charge
Kissimmee
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Flavius Infernus wrote:Put several meltaguns in a transport + send them up close = dead tank.
Statistically, no longer-ranged weapon comes anywhere near melta weapons in tank killing ability.
Vanquisher Battle Cannon.... 72 inch range S8 with 2d6 pen
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![[Post New]](/s/i/i.gif) 2012/04/04 18:23:20
Subject: Most Reliable Anti-Armor in the Game?
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Pulsating Possessed Space Marine of Slaanesh
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For CSM, you best be deep striking and taking advantage of personal icons to not scatter. That being said:
Obliterators: expensive, but can use either a multi-melta or a TL meltagun. A squad of 3 runs 225, so a bit pricey, but still effective.
Termicide: 3 man terminator squad, combi-melta. Comes in at 105 points. They deepstrike, they blow up a tank, they die. It's one of the most cost effective units in the game. You'll almost always lose them, but in turn they more than double their points invest, on average. If you think they'll live long enough to use it, give them chain fists (i.e, a CC melta), but understand they'll deepstrike in with a huge "I eat your tanks, please shoot me right meow" sign on them.
Chosen: 5 man squad, rhino, 5 meltas, combi melta on rhino, outflank maneuver. Over 200 points, can easily kill double that.
For true anti-armor to be effective, it needs to be reliable. Barring extremely bad dice rolls, ever one of the above squads WILL kill or cripple a vehicle of your choosing when you choose it.
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----Warhammer 40,000----
10,000  |
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![[Post New]](/s/i/i.gif) 2012/04/28 06:03:38
Subject: Most Reliable Anti-Armor in the Game?
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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The question was reliability. I am surprised how easily the TL Haywire Blaster is overlooked. Mentioned it earlier and no one has mentioned it since but really...
Its more accurate than the Broadisde and more consistent in doing damage. Broadside needs a 3 to glance a main tank. Haywire needs a 2. Broadside needs a 5 to penetrate Land Raiders. A Haywire blaster needs....a 2!
That's reliability to me. Might not be as DEADLY but that wasn't the original question. It's more consistent than any gun I know of in getting damage results.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
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![[Post New]](/s/i/i.gif) 2012/04/29 18:15:13
Subject: Re:Most Reliable Anti-Armor in the Game?
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Death-Dealing Dark Angels Devastator
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My vote goes to Tau Broadsides. Range, high strength, Ap1, TL. They bring many good things to the table.
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![[Post New]](/s/i/i.gif) 2012/04/29 19:00:48
Subject: Re:Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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Piccolo wrote:My vote goes to Tau Broadsides. Range, high strength, Ap1, TL. They bring many good things to the table.
And are almost immune to Night Fighting
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/29 19:03:24
Subject: Most Reliable Anti-Armor in the Game?
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Wicked Canoptek Wraith
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The tl haywire blaster is a 24" weapon and i think only available on the talos, a slow MC with a worse defensive stat line than a wraithlord. It's reliable if you get to shoot it but the body it's attached to is a less than reliable delivery system.
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![[Post New]](/s/i/i.gif) 2012/04/29 19:47:37
Subject: Most Reliable Anti-Armor in the Game?
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Focused Fire Warrior
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Broadsides.
Unit of three can take down nearly anything (with an av) in the game in one round of shooting, are durable as all hell and can hit your units from just about anywhere on the board with 72" range. More so with a TA and Shield Drones.
As much as she is a glass cannon, shadowsun can put some serious hurt on tanks. BS5 two melta shots able to fire at two different targets sounds good to me. Plus deepstriking, and plenty of drones to take hits for her (y) still not worth 175, but not TERRIBLE, simply bad. Automatically Appended Next Post: Jancoran wrote:The question was reliability. I am surprised how easily the TL Haywire Blaster is overlooked. Mentioned it earlier and no one has mentioned it since but really...
Its more accurate than the Broadisde and more consistent in doing damage. Broadside needs a 3 to glance a main tank. Haywire needs a 2. Broadside needs a 5 to penetrate Land Raiders. A Haywire blaster needs....a 2!
That's reliability to me. Might not be as DEADLY but that wasn't the original question. It's more consistent than any gun I know of in getting damage results.
R'alai's emp launcher is almost the same thing, except assault two BS5.
Also, auto-pen is useful against transports.
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This message was edited 1 time. Last update was at 2012/04/29 19:49:32
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