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![[Post New]](/s/i/i.gif) 2012/04/01 20:22:39
Subject: Most Reliable Anti-Armor in the Game?
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Been Around the Block
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I'd just like to do a quick calculation for a unit of three TA broadsides against a land raider.
TL BS 4 =89% chance to hit.
S10 =33% chance to pen, 17% chance to glance
AP1=17% chance to kill on a glance, 50% on a pen.
0.89x0.33x0.5x3=44% chance to kill it, without factoring in glances and other damage results.
For glances,
0.89x0.17x0.17x3=8%
0.08+0.44=0.52, more than 50% chance to kill a land raider in one turn of shooting, for less than the cost of a raider.
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![[Post New]](/s/i/i.gif) 2012/04/01 21:18:19
Subject: Re:Most Reliable Anti-Armor in the Game?
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Knight of the Inner Circle
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Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/04/01 21:39:10
Subject: Re:Most Reliable Anti-Armor in the Game?
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Rotting Sorcerer of Nurgle
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riverhawks32 wrote:Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
Pretty much this or railguns
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![[Post New]](/s/i/i.gif) 2012/04/02 02:21:02
Subject: Re:Most Reliable Anti-Armor in the Game?
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Been Around the Block
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Zid wrote:riverhawks32 wrote:Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
Pretty much this or railguns
I believe I have made my point
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![[Post New]](/s/i/i.gif) 2012/04/02 02:46:48
Subject: Re:Most Reliable Anti-Armor in the Game?
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Dakka Veteran
Somewhere in the Galactic East
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imrandomghgh wrote:Zid wrote:riverhawks32 wrote:Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
Pretty much this or railguns
I believe I have made my point
But the Broadsides have a terrible surivability rate...
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182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
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![[Post New]](/s/i/i.gif) 2012/04/02 04:53:09
Subject: Most Reliable Anti-Armor in the Game?
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Utilizing Careful Highlighting
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'Most reliable' is not a weapon but redundancy
The amount of time I have fired two melta weapons point blank at a tank and both miss..
For that reason Dreads with twinlinked autocannons is very popular for SM players - 4x TL St7 shots means lots of rounds on target = redundancy
I was stunned when a DE player chose my TLHB on a raider over TLLC - he explained 3x St5 was more scary to him than a single S9.
So its not about the best can opener always, you need lots of can openers too.
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Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)
1st in Lords of Terra Open (Sydney) 2012
Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
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![[Post New]](/s/i/i.gif) 2012/04/02 07:49:20
Subject: Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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That's why I like Annihilation Barges. 4 TL S7 shots that generate 2 auto-hits from a roll of a 6 to hit. That can easily hurt transports. and I take 2
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/02 08:01:49
Subject: Most Reliable Anti-Armor in the Game?
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Commoragh-bound Peer
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Tau fire warriors for cracking AV10. 12 fw w/ 2 marker drones. Hitting on 2+ to 4+, glance on 5+, pen on 6. 12 shots or 24 at 12".
Though for the big boys (AV14) its kinda a tie between 3 Broadsides or 3 Crisis w/ TL Fusion and Missile pod as once the big boys are gone, they can start taking apart other less armoured targets and infantry with JSJ.
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1500pts
>500pts
<500pts
>1000pts
1500pts (adopted) |
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![[Post New]](/s/i/i.gif) 2012/04/02 08:32:43
Subject: Most Reliable Anti-Armor in the Game?
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Shunting Grey Knight Interceptor
Fuzhou, China
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IHateNids wrote:That's why I like Annihilation Barges. 4 TL S7 shots that generate 2 auto-hits from a roll of a 6 to hit. That can easily hurt transports. and I take 2
S7 [ AP-]
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Don't worry, Draigo will protect you guys!
1850
(W32-D7-L8) |
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![[Post New]](/s/i/i.gif) 2012/04/02 08:38:53
Subject: Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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I know its AP- but it's still a S7 4 shot tesla weapon which can stunlock a rhino or equivalent pretty easily
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This message was edited 1 time. Last update was at 2012/04/02 08:39:42
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/02 12:06:55
Subject: Re:Most Reliable Anti-Armor in the Game?
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Lone Wolf Sentinel Pilot
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Kiarou wrote:Why no love for the Manticore? It averages 2 shots, should have about a 50%-60% chance to hit with each shot (33% chance to roll a direct hit and if you only scatter 1" or 2" you should still hit as well, so rolling 1-5 on 2d6 at a target you can see will be a direct hit). It's strength 10 and ordnance so it will probably penetrate even AV14, it can hit anywhere on the board even if it can't see the target (albeit at a reduced chance to hit if it can't see the target) unless you can't see any of the target and it's within 24".
I agree with this. I prefer to use my Manticore in an anti-tank role.
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2012/04/02 16:21:32
Subject: Most Reliable Anti-Armor in the Game?
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Ultramarine Terminator with Assault Cannon
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Kind of a broad question, but I'd have to go with Plasma weaponry. S7 AP2 is good for everything except AV14.
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![[Post New]](/s/i/i.gif) 2012/04/02 22:10:55
Subject: Re:Most Reliable Anti-Armor in the Game?
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Been Around the Block
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KplKeegan wrote:imrandomghgh wrote:Zid wrote:riverhawks32 wrote:Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
Pretty much this or railguns
I believe I have made my point
But the Broadsides have a terrible surivability rate...
Not really. 2W 2+ T4 a pop is definitely not bad.
Especially with shield drones/Shield Generators, where you get a 4++, extra wounds and another 2+ save with the drones.
Especially since a unit of three costs about as much as 5 terminators, but with more wounds.
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![[Post New]](/s/i/i.gif) 2012/04/02 22:28:56
Subject: Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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and minces av14
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/02 23:22:56
Subject: Re:Most Reliable Anti-Armor in the Game?
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Lone Wolf Sentinel Pilot
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imrandomghgh wrote:KplKeegan wrote:imrandomghgh wrote:Zid wrote:riverhawks32 wrote:Melta is king in this edition. However you deliver them, once they get in range its "bye bye armor"
Pretty much this or railguns
I believe I have made my point
But the Broadsides have a terrible surivability rate...
Not really. 2W 2+ T4 a pop is definitely not bad.
Especially with shield drones/Shield Generators, where you get a 4++, extra wounds and another 2+ save with the drones.
Especially since a unit of three costs about as much as 5 terminators, but with more wounds.
I have to agree with both the survivability of broadsides and their reliability as anti armor weapons. I'd take a railgun over a meltagun any day of the week.
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![[Post New]](/s/i/i.gif) 2012/04/03 01:39:51
Subject: Most Reliable Anti-Armor in the Game?
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Devious Space Marine dedicated to Tzeentch
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Melta man, 8+2d6 is straight up the best anti-armor in the game.
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![[Post New]](/s/i/i.gif) 2012/04/03 01:42:42
Subject: Most Reliable Anti-Armor in the Game?
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Been Around the Block
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Ixidor13 wrote:Melta man, 8+2d6 is straight up the best anti-armor in the game.
From 6" away. The problem is that vehicles are faster than you, and can almost always stay out of that range. Plus, there are vehicles that say no to 2D6
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![[Post New]](/s/i/i.gif) 2012/04/03 07:13:33
Subject: Most Reliable Anti-Armor in the Game?
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Water-Caste Negotiator
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Meltas are great but not sure why there is still a debate lol! Broadsides with railguns are the best option! The original poster talked about range at taking tanks out and there aint any better than a railgun. Hitting on 3's with a target array, 4's glance 5 pens and 72" range! or wait two turns for meltas to get in range! Maybe its just me but i would rather a land raider be blown on turn 1 than turn 3 lol but maybe those who love meltas like to have a landraider smash up some units first! lol
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/04/03 09:10:23
Subject: Most Reliable Anti-Armor in the Game?
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Decrepit Dakkanaut
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I still go with the BB Medusa.
How about 10+2d6 from 48" away?
Sounds a lot better than 10+1d6 from also far away and 8+2d6 from 1/8 the range!
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![[Post New]](/s/i/i.gif) 2012/04/03 09:39:49
Subject: Most Reliable Anti-Armor in the Game?
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Servoarm Flailing Magos
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As a guard player I'd say melta vets or my manticore.
As Chaos: Termicide every time or my vindicator.
Eldar has to be fire dragons.
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"Praise Be To The Omissiah!"
"Three things make the Empire great: Faith, Steel and Gunpowder!"
Azarath Metrion Zinthos
Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.
Come at me Heretic. |
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![[Post New]](/s/i/i.gif) 2012/04/03 15:20:53
Subject: Re:Most Reliable Anti-Armor in the Game?
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Regular Dakkanaut
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There you go using your ?common sense? again. -Mannahnin |
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![[Post New]](/s/i/i.gif) 2012/04/03 15:35:41
Subject: Most Reliable Anti-Armor in the Game?
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Dakka Veteran
Somewhere in the Galactic East
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Alltheones wrote:Broadsides with railguns are the best option! Maybe its just me but i would rather a land raider be blown on turn 1 than turn 3 lol but maybe those who love meltas like to have a landraider smash up some units first!
ATO
That's because if the Land Raider is still alive past turn 2 the terminators inside will wipe your entire army off the board.
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182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
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![[Post New]](/s/i/i.gif) 2012/04/03 20:04:11
Subject: Most Reliable Anti-Armor in the Game?
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Water-Caste Negotiator
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Exactly lol not saying the army is any good just saying they have the best landraider popper in the game lol! I think a landraider with termis inside still alive on turn two is gonna cause most armies an issue hence why i would like it gone on turn one lol!
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/04/03 23:49:07
Subject: Re:Most Reliable Anti-Armor in the Game?
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Storm Trooper with Maglight
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Death Ray on my part... s10 AP1 autohit against possibly more than one target is the most badass anti tank weapon in the game I would suggest. The problem is the paperkite it is mounted on...
The more solid choices are broadsides (especially due to pathfinders synergy and multi trackers) and sternguard with vulkan and some combi melta madness
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![[Post New]](/s/i/i.gif) 2012/04/04 00:38:56
Subject: Most Reliable Anti-Armor in the Game?
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Deadly Dire Avenger
Washington, DC area
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Wave Serpent. Hear me out here. 24 inch ram. That's a S11, 10 really, hit (8 for the move, 1 for being a tank, 2 for having AV12). I've found that more often than not it damages the target, AND you don't have to roll to hit.
I'm not saying it's a tactic to use all the time, but when the turret has been blown off and the Fire Dragons have disembarked, I'm really not hurting myself greatly.
Add in the "WTF?!" look your opponent will give you, it's pretty damned good (and hilarious).
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This message was edited 1 time. Last update was at 2012/04/04 00:49:15
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"The warhost on the hill was one of the most bizzare sights I had ever seen on a battlefield... Xenos, daemons and humans collected together in units together, gripping dice and paintbrushes; Orks, humans and creatures for which I had no name, clad in ancient armour and clothing; steam-powered walkers with antique-armoured assistants; and many bizarre war-machines, many of which had no purpose that I understood.
An Eldar, bizarrely dressed in a customised suit of power armour and standing on a shield borne by two servants, was carried forth out of the crowd. Raising his Daemon weapon, he shouted three abrupt words:
"Thin! YOUR! PAINTS!"
With that, every member of the warhost screamed out their own battlecry; only a few that I heard were "WOLVES FOR THE WOLF GOD, WOLVES FOR THE WOLF THRONE!", "METAL BAWKSES!", and, strangest of all, "CREEEEEEEEEEEEEEEED!". However, after a few seconds, all these shouts were replaced with a single, simultaneous battlecry:
"DAKKA DAKKA DAKKA! 'ERE WE GO, 'ERE WE GO, 'ERE WE GO!" Upon shouting this, the entire army charged down the hill, guns blazing." - extract from the report of Colonel Montague, Cadian 12th, on the "Gugalle Incident".
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![[Post New]](/s/i/i.gif) 2012/04/04 00:57:08
Subject: Most Reliable Anti-Armor in the Game?
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Decrepit Dakkanaut
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[ Unit1126PLL wrote:I still go with the BB Medusa.
How about 10+2d6 from 48" away?
Sounds a lot better than 10+1d6 from also far away
The broadsides are still better. The medusa gets 1 shot. The broadsides get 3 twin-linked shots. The broadsides are also a lot more difficult to kill or disable than a single AV12 vehicle.
The Lost Autarch wrote:Wave Serpent. Hear me out here. 24 inch ram. That's a S11, 10 really, hit (8 for the move, 1 for being a tank, 2 for having AV12). I've found that more often than not it damages the target, AND you don't have to roll to hit.
lol, that's deceptively good. Plus, it also gets your guys there in a hurry, and you're guaranteed SMF next turn...
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This message was edited 1 time. Last update was at 2012/04/04 00:57:26
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![[Post New]](/s/i/i.gif) 2012/04/04 03:03:09
Subject: Most Reliable Anti-Armor in the Game?
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Hellacious Havoc
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I think this one goes to Zoanthropes, i don't think anything can statistically beat them in terms of the Str 10 Ap1 lance
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Happiness is a delusion of the weak.
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![[Post New]](/s/i/i.gif) 2012/04/04 08:03:33
Subject: Most Reliable Anti-Armor in the Game?
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Proud Triarch Praetorian
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zoanthropes have to take a psychic test AND roll to hit. But yes if they pass, it'll leave a dent (or a hole, depending on how you look at the fluff)
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/04 09:34:04
Subject: Most Reliable Anti-Armor in the Game?
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Mutilatin' Mad Dok
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This thread makes Ork players sad :(
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![[Post New]](/s/i/i.gif) 2012/04/04 14:55:03
Subject: Most Reliable Anti-Armor in the Game?
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Battlewagon Driver with Charged Engine
Ye Olde North State
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Kharrak wrote:This thread makes Ork players sad :(
Bah! Who needz da melty-gitz wit der Railroad kannonz! Da boyz have alwayz got powaklaws! And if ya need to krump some 'umies a bot further back, ya got dem grotz ta do da shootin' for ya!
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grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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