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![[Post New]](/s/i/i.gif) 2014/05/25 18:09:31
Subject: Change in Barrages, the seesaw of rules!
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Anyone notice the reversal of rules on barrages and minimum ranges? Now it appears that you have to fire directly when within minimum range with your barrage weapons, this is like a pendulum thing for GW, so maybe it will be back next edition? Its at least a logical and not crazy change to say the least! It appears that Bassies got a bit of a nerf but for me not a huge change since i always parked them behind the aegis anyways (i have terrible aim, so any reduction helps!)
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/05/25 19:35:51
Subject: Change in Barrages, the seesaw of rules!
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Agile Revenant Titan
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I also can't find where if a barrage hits only a single level of a ruin. It appears it hits everything under the blast regardless of LOS.
Big time sniping ability.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2014/05/25 21:25:31
Subject: Re:Change in Barrages, the seesaw of rules!
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Sister Vastly Superior
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This is also true for flamers. Couldnt find a rule that said it only hits one level
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18 / 3 / 6 since 6th ed. |
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![[Post New]](/s/i/i.gif) 2014/05/25 21:30:56
Subject: Re:Change in Barrages, the seesaw of rules!
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Hellish Haemonculus
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Voldrak wrote:This is also true for flamers. Couldnt find a rule that said it only hits one level
Good.
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![[Post New]](/s/i/i.gif) 2014/05/25 22:04:38
Subject: Change in Barrages, the seesaw of rules!
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Longtime Dakkanaut
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Yea, I'd say firing a mortar vertically to hit a closing enemy is probably bad strategy.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2014/05/25 22:44:59
Subject: Change in Barrages, the seesaw of rules!
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Disguised Speculo
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Is barrage sniping still a thing?
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![[Post New]](/s/i/i.gif) 2014/05/25 22:57:40
Subject: Change in Barrages, the seesaw of rules!
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Boom! Leman Russ Commander
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Yes the blast is still treated as coming from the center of the circle. Also the fact that templates and barrage can hit multiple floors wyverns are stupid good now. Ive play tested them in multiple games and a squad of 2 can stack many wounds on a squad. Now that they can hit dudes hiding and ignore their cover is insane!
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This message was edited 1 time. Last update was at 2014/05/25 23:03:01
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![[Post New]](/s/i/i.gif) 2014/05/25 23:59:18
Subject: Change in Barrages, the seesaw of rules!
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Guardsman with Flashlight
Paris, France
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Barrage doesn't cause pinning tests anymore, white we are on it
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![[Post New]](/s/i/i.gif) 2014/05/26 00:03:26
Subject: Re:Change in Barrages, the seesaw of rules!
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Hellish Haemonculus
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Templates still have an LOS restriction on them though, yeah?
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![[Post New]](/s/i/i.gif) 2014/05/26 06:08:03
Subject: Change in Barrages, the seesaw of rules!
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Rugrud wrote:Barrage doesn't cause pinning tests anymore, white we are on it
Ah bull this is going to require an email to GW, now mortars are even more worthless!
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/05/26 12:44:56
Subject: Change in Barrages, the seesaw of rules!
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Veteran Wolf Guard Squad Leader
DC Metro
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Barrage and sniper weapons both lost their pinning. Given that being pinned now denies Overwatch, I'm not surprised to see it more restricted.
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![[Post New]](/s/i/i.gif) 2014/05/26 12:59:15
Subject: Change in Barrages, the seesaw of rules!
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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DaddyWarcrimes wrote:Barrage and sniper weapons both lost their pinning. Given that being pinned now denies Overwatch, I'm not surprised to see it more restricted.
Suddenly Tyranids are some of the happiest things in the game for pinning tests.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/05/26 18:53:09
Subject: Change in Barrages, the seesaw of rules!
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Boosting Space Marine Biker
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ooh So my idea of a pinning heavy tyranids list could be pretty useful. Does charging a pinned unit still remove penalties for charging through terrain.
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![[Post New]](/s/i/i.gif) 2014/05/26 19:02:43
Subject: Change in Barrages, the seesaw of rules!
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Sinewy Scourge
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It's a shame devourers don't cause pinning anymore.
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![[Post New]](/s/i/i.gif) 2014/05/27 03:35:31
Subject: Change in Barrages, the seesaw of rules!
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Junior Officer with Laspistol
Manchester, UK
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Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
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![[Post New]](/s/i/i.gif) 2014/05/27 10:26:04
Subject: Change in Barrages, the seesaw of rules!
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Decrepit Dakkanaut
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generalchaos34 wrote:Anyone notice the reversal of rules on barrages and minimum ranges? Now it appears that you have to fire directly when within minimum range with your barrage weapons
Isnt this 6th edition as well?
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This message was edited 3 times. Last update was at 2014/05/27 10:50:40
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![[Post New]](/s/i/i.gif) 2014/05/27 10:38:49
Subject: Change in Barrages, the seesaw of rules!
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Daemonic Dreadnought
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Wow wyverns and thudd guns became even more murderlicious.
I wonder if thudd guns still pin because of their special take a pin test -1 rule.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2014/05/27 10:57:35
Subject: Change in Barrages, the seesaw of rules!
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Junior Officer with Laspistol
Manchester, UK
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schadenfreude wrote:Wow wyverns and thudd guns became even more murderlicious.
I wonder if thudd guns still pin because of their special take a pin test -1 rule.
I would say that they don't, as it doesn't actually say they causing pinning checks. However, it is likely to be cleaned up by a future IA1 faq. You could always do the pinning order, in which case you would get the -1.
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This message was edited 1 time. Last update was at 2014/05/27 10:58:35
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![[Post New]](/s/i/i.gif) 2014/06/08 21:32:36
Subject: Change in Barrages, the seesaw of rules!
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Fixture of Dakka
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Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2014/06/08 22:02:52
Subject: Change in Barrages, the seesaw of rules!
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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alarmingrick wrote: Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/06/08 23:49:00
Subject: Change in Barrages, the seesaw of rules!
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Fixture of Dakka
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generalchaos34 wrote: alarmingrick wrote: Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range
I'm referring to the SER rules specifically though. "Can not fire directlty" just means it will never get the minus 3 to the scatter for the bs 3, correct?
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2014/06/08 23:52:26
Subject: Change in Barrages, the seesaw of rules!
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Junior Officer with Laspistol
Manchester, UK
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generalchaos34 wrote: alarmingrick wrote: Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range
The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.
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![[Post New]](/s/i/i.gif) 2014/06/09 00:01:35
Subject: Change in Barrages, the seesaw of rules!
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Heroic Senior Officer
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Still going to play my Thudd gun as pinnig
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![[Post New]](/s/i/i.gif) 2014/06/09 00:13:40
Subject: Change in Barrages, the seesaw of rules!
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Decrepit Dakkanaut
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Trickstick wrote: generalchaos34 wrote: alarmingrick wrote: Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range
The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.
Supply a reference.
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![[Post New]](/s/i/i.gif) 2014/06/09 00:15:15
Subject: Change in Barrages, the seesaw of rules!
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Fixture of Dakka
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Trickstick wrote: generalchaos34 wrote: alarmingrick wrote: Trickstick wrote:Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.
Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?
If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?
If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range
The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.
As much as I love the Manticore, that may get mine shelved. I don't get a lot of the new nerfs/buffs, but this one really doesn't make sense.
Being able to fire within it's min just caused the Bassy to leapfrog it.
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"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2014/06/09 00:49:22
Subject: Change in Barrages, the seesaw of rules!
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Junior Officer with Laspistol
Manchester, UK
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AM codex, page 62, "Storm eagle rockets cannot fire directly".
Rule book, page 160, "When firing indirectly, the Ballistic Skill of the firer is not subtracted..."
Also, "Barrage weapons can fire indirectly. This means that they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable)."
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This message was edited 1 time. Last update was at 2014/06/09 00:50:25
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![[Post New]](/s/i/i.gif) 2014/06/09 18:09:34
Subject: Change in Barrages, the seesaw of rules!
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Decrepit Dakkanaut
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Trickstick wrote:
AM codex, page 62, "Storm eagle rockets cannot fire directly".
Rule book, page 160, "When firing indirectly, the Ballistic Skill of the firer is not subtracted..."
Also, "Barrage weapons can fire indirectly. This means that they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable)."
Solid, thanks.
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![[Post New]](/s/i/i.gif) 2014/06/09 19:08:16
Subject: Re:Change in Barrages, the seesaw of rules!
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Preacher of the Emperor
Hanford, CA, AKA The Eye of Terror
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Did not see that coming, looks like the era of the manticore is over, not only can it not fire indirectly in 24 it cant pop tanks like it used to
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17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"
-Imperial Guard Uplifting Primer |
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![[Post New]](/s/i/i.gif) 2014/06/09 20:29:30
Subject: Re:Change in Barrages, the seesaw of rules!
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Regular Dakkanaut
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The flame template now has to touch the base of the firer, so it can't fire up levels at all.
For both blast and templates you one, need line of sight, but more importantly you have to be able to see the models under the template which is way trickier then it sounds.
if you target a model on the 3rd floor (you still target individual models) and hit and look under the template, it's unlikely that you see any of the models on the second floor or first floor (depending on construction of course). The wording is still look through the templates to see how is hit, if you can't see them they aren't hit.
Also blasts don't scatter vertically, meaning when you target the lower floors you can never hit the models on the upper floors.
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![[Post New]](/s/i/i.gif) 2014/06/09 20:34:32
Subject: Re:Change in Barrages, the seesaw of rules!
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Killer Klaivex
Oceanside, CA
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Kisada II wrote:
The flame template now has to touch the base of the firer, so it can't fire up levels at all.
For both blast and templates you one, need line of sight, but more importantly you have to be able to see the models under the template which is way trickier then it sounds.
Odd, so a guy from above will hit everyone below (they are under the template), but it doesn't work the other way. Guess fire rolls downhill, and heat no longer rises.
I'm not seeing the requirement to see the models under the template/blast. The only restriction I see is when you empty the wound pool you can only apply the wounds to models in line of sight.
What page is the must see rule?
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