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Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Anyone notice the reversal of rules on barrages and minimum ranges? Now it appears that you have to fire directly when within minimum range with your barrage weapons, this is like a pendulum thing for GW, so maybe it will be back next edition? Its at least a logical and not crazy change to say the least! It appears that Bassies got a bit of a nerf but for me not a huge change since i always parked them behind the aegis anyways (i have terrible aim, so any reduction helps!)

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"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Agile Revenant Titan




Florida

I also can't find where if a barrage hits only a single level of a ruin. It appears it hits everything under the blast regardless of LOS.

Big time sniping ability.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ca
Sister Vastly Superior





This is also true for flamers. Couldnt find a rule that said it only hits one level

18 / 3 / 6 since 6th ed. 
   
Made in us
Hellish Haemonculus






Boskydell, IL

Voldrak wrote:
This is also true for flamers. Couldnt find a rule that said it only hits one level


Good.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Longtime Dakkanaut





West Chester, PA

Yea, I'd say firing a mortar vertically to hit a closing enemy is probably bad strategy.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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Made in nz
Disguised Speculo





Is barrage sniping still a thing?
   
Made in us
Boom! Leman Russ Commander





Ohio

 Dakkamite wrote:
Is barrage sniping still a thing?


Yes the blast is still treated as coming from the center of the circle.

Also the fact that templates and barrage can hit multiple floors wyverns are stupid good now. Ive play tested them in multiple games and a squad of 2 can stack many wounds on a squad. Now that they can hit dudes hiding and ignore their cover is insane!

This message was edited 1 time. Last update was at 2014/05/25 23:03:01


 
   
Made in fr
Guardsman with Flashlight



Paris, France

Barrage doesn't cause pinning tests anymore, white we are on it
   
Made in us
Hellish Haemonculus






Boskydell, IL

Templates still have an LOS restriction on them though, yeah?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Rugrud wrote:
Barrage doesn't cause pinning tests anymore, white we are on it


Ah bull this is going to require an email to GW, now mortars are even more worthless!

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Barrage and sniper weapons both lost their pinning. Given that being pinned now denies Overwatch, I'm not surprised to see it more restricted.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

DaddyWarcrimes wrote:
Barrage and sniper weapons both lost their pinning. Given that being pinned now denies Overwatch, I'm not surprised to see it more restricted.


Suddenly Tyranids are some of the happiest things in the game for pinning tests.


Now only a CSM player. 
   
Made in us
Boosting Space Marine Biker





Hays, KS

ooh So my idea of a pinning heavy tyranids list could be pretty useful. Does charging a pinned unit still remove penalties for charging through terrain.

   
Made in gb
Sinewy Scourge




Warrington, UK

It's a shame devourers don't cause pinning anymore.

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Made in gb
Junior Officer with Laspistol




Manchester, UK

Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 generalchaos34 wrote:
Anyone notice the reversal of rules on barrages and minimum ranges? Now it appears that you have to fire directly when within minimum range with your barrage weapons




Isnt this 6th edition as well?

This message was edited 3 times. Last update was at 2014/05/27 10:50:40


 
   
Made in us
Daemonic Dreadnought






Wow wyverns and thudd guns became even more murderlicious.

I wonder if thudd guns still pin because of their special take a pin test -1 rule.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 schadenfreude wrote:
Wow wyverns and thudd guns became even more murderlicious.

I wonder if thudd guns still pin because of their special take a pin test -1 rule.


I would say that they don't, as it doesn't actually say they causing pinning checks. However, it is likely to be cleaned up by a future IA1 faq. You could always do the pinning order, in which case you would get the -1.

This message was edited 1 time. Last update was at 2014/05/27 10:58:35


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

 alarmingrick wrote:
 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?


If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 generalchaos34 wrote:
 alarmingrick wrote:
 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?


If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range


I'm referring to the SER rules specifically though. "Can not fire directlty" just means it will never get the minus 3 to the scatter for the bs 3, correct?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 generalchaos34 wrote:
 alarmingrick wrote:
 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?


If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range


The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in ca
Heroic Senior Officer





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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Trickstick wrote:
 generalchaos34 wrote:
 alarmingrick wrote:
 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?


If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range


The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.


Supply a reference.
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

 Trickstick wrote:
 generalchaos34 wrote:
 alarmingrick wrote:
 Trickstick wrote:
Barrage and blast weapons got a huge buff, being able to affect units on multiple floors of ruins. Basilisks now work as they should, they can wreck units hiding in ruins. The Manticore's 24" minimum range is going to hurt, although it will also be able to wreck units in ruins.


Dumb question that I think I know the answer to, but I want to be sure.
The Manticore 24" min/ not firing direct just means I'll never be able to - the bs3, correct?

If I'm shooting at a squad 20" away, that I can see, it's just the full scatter, right?


If you can see it you get your -3 to scatter, the rules just state that there is no option for indirect fire whilst inside the minimum range


The Manticore can't fire directly, so can't fire at targets within 24" and can never us its BS to reduce scatter.


As much as I love the Manticore, that may get mine shelved. I don't get a lot of the new nerfs/buffs, but this one really doesn't make sense.
Being able to fire within it's min just caused the Bassy to leapfrog it.

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Byte wrote:
Supply a reference.


AM codex, page 62, "Storm eagle rockets cannot fire directly".

Rule book, page 160, "When firing indirectly, the Ballistic Skill of the firer is not subtracted..."

Also, "Barrage weapons can fire indirectly. This means that they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable)."

This message was edited 1 time. Last update was at 2014/06/09 00:50:25


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Trickstick wrote:
 Byte wrote:
Supply a reference.


AM codex, page 62, "Storm eagle rockets cannot fire directly".

Rule book, page 160, "When firing indirectly, the Ballistic Skill of the firer is not subtracted..."

Also, "Barrage weapons can fire indirectly. This means that they can fire at a target that they do not have line of sight to, as long as the target is beyond their minimum range (if applicable)."


Solid, thanks.
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Did not see that coming, looks like the era of the manticore is over, not only can it not fire indirectly in 24 it cant pop tanks like it used to

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Regular Dakkanaut




 Jimsolo wrote:
Voldrak wrote:
This is also true for flamers. Couldnt find a rule that said it only hits one level


Good.

The flame template now has to touch the base of the firer, so it can't fire up levels at all.

For both blast and templates you one, need line of sight, but more importantly you have to be able to see the models under the template which is way trickier then it sounds.
if you target a model on the 3rd floor (you still target individual models) and hit and look under the template, it's unlikely that you see any of the models on the second floor or first floor (depending on construction of course). The wording is still look through the templates to see how is hit, if you can't see them they aren't hit.

Also blasts don't scatter vertically, meaning when you target the lower floors you can never hit the models on the upper floors.
   
Made in us
Killer Klaivex




Oceanside, CA

Kisada II wrote:
 Jimsolo wrote:
Voldrak wrote:
This is also true for flamers. Couldnt find a rule that said it only hits one level


Good.

The flame template now has to touch the base of the firer, so it can't fire up levels at all.

For both blast and templates you one, need line of sight, but more importantly you have to be able to see the models under the template which is way trickier then it sounds.


Odd, so a guy from above will hit everyone below (they are under the template), but it doesn't work the other way. Guess fire rolls downhill, and heat no longer rises.
I'm not seeing the requirement to see the models under the template/blast. The only restriction I see is when you empty the wound pool you can only apply the wounds to models in line of sight.

What page is the must see rule?

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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