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2016/05/26 00:01:31
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
So take a unit nobody ever takes or people always overlook, and make it useful by doing a small change or buff that makes the unit worth considering without making it op.
Example: Give kroot two attacks again.
Now your turn.
(Please avoid changing point values. That's no fun.)
This message was edited 1 time. Last update was at 2016/05/26 00:01:42
2016/05/26 00:06:37
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2016/05/26 01:18:54
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Always though that 3+ is too much, and a 4+ would be enough, but they really Need to be buffed to T5 again, even if they are only 2Wounds like back then, having giant models be only T4 is just plain dumb.
As for a unit.., Mutilators, be more like Lone Wolves in SW codex, WS5 Str5 3 Wounds, 2+/5++, fleet, FnP, HoW, Rampage, when fighting in a Duel or Vs a MC/FMC, gains +1A, Init and prefered ennemy.
I prefer them with 3+ armor, but then again I'm an old scrat who still remember the days of 3.5, where bloodletters had armor, power weapons, and charge out of deepstrike
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do.
2016/05/26 02:08:12
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Give Sister Repentia's an always 5+ feel no pain( or even 6+), and keep their 3+ for one turn (at T3 they die to most things even with it, but oh well)
Keeping the hobby side alive!
I never forget the Dakka unit scale is binary: Units are either OP or Garbage.
2016/05/26 02:36:47
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Hormagaunts: unit type: beasts.
Chaos Rhino: Open topped option.
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2016/05/26 02:50:13
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Give Blood Angels Jump Infantry the ability to Jink and have a Jink Save if they used their Jump Packs in their previous movement phase (Including arriving from deep strike with their jump packs). This, of course, means they fire snap shots in the ensuing turns shooting phase.
It lets them better represent on the tabletop being true masters of areal combat that they are known to be, while not stealing the thunder of Raven Guard (being able to use their jump packs in both the movement & assault phases) and allows them to better close distance/survive the advance on a foe to charge in without being completely over the top.
Just my thoughts on that. Take it easy.
-Red__Thirst-
You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.
2016/05/26 02:55:11
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
If Tyranid Warriors got Eternal Warrior. Hell, if all of Synapse granted Eternal Warrior again, that would be a massive buff in power and army styles again, but if just Warriors got it, that would be very potent. T4 3W but no doubling them out puts a lot of survivability on one platform, for cheaper than a Terminator too. Might end up being too good.
2016/05/26 03:07:06
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Dark Angels: Give Asmodai's Blades of Reason AP3 at least. He still wouldn't be that great, but at least he might sort of be worth taking.
Khorne Daemonkin: Give Berserkers free Chainaxes, or cost the Chainaxes the same and make them Rending.
Tau: Give Vespids a 3+ armor save, or give their guns Assault 2 instead of 1.
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2016/05/26 03:33:28
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Remove Gets Hot from the Land Speeder Vengeance's weapons, and allow it to Jink and still fire template weapons.
6000 pts
2000 pts
2500 pts
3000 pts
"We're on an express elevator to hell - goin' down!"
"Depends on the service being refused. It should be fine to refuse to make a porn star a dildo shaped cake that they wanted to use in a wedding themed porn..."
2016/05/26 03:55:30
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Rismonite wrote: Let flash gitz upgrade their guns to Str D for 10 points/model
With a note you have to add oversized pointy ears and Spirit Stones to the models to justify the upgrade.
This message was edited 1 time. Last update was at 2016/05/26 04:09:34
BlaxicanX wrote: A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
2016/05/26 04:16:43
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
Warp Talons - 3++ invulnerable (and maybe FNP/no scatter on striking) until the next movement phase after arriving from deep strike. Call it "warp shrouding" or some such.
They need a lot of help.
This message was edited 1 time. Last update was at 2016/05/26 05:08:58
2016/05/26 05:30:45
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
I'd go as far as to say an across the board buff to the invul saves of the Harlequin codex since otherwise it's a really squishy army with way too many gaps in its capabilities to operate as a solo force. Besides, I always kind of imagined the Harlequins from their descriptions being able to dodge Bolter fire like the Agents from the Matrix:
This message was edited 1 time. Last update was at 2016/05/26 05:34:55
2016/05/26 06:50:44
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting