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![[Post New]](/s/i/i.gif) 2016/05/26 07:48:37
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Esteemed Veteran Space Marine
UK
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Change the terminator save to a 2++
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![[Post New]](/s/i/i.gif) 2016/05/26 08:45:44
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Devastating Dark Reaper
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This is actually hilarious and incredibly fitting. If the stormboyz don't know where they're going, how the hell would the enemy?
For mine, I would give Banshees furious charge. Might encourage people to use them if the fraction of the squad that makes it in to combat can kill something.
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![[Post New]](/s/i/i.gif) 2016/05/26 09:08:02
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Trazyn's Museum Curator
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Give C'tan a 2+ armor save.
They are armor plated demigods. Why should they have a save that's worse than a wraith?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2016/05/26 09:20:44
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Hurr! Ogryn Bone 'Ead!
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Longer range for vox casters.
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3000 - 天空人民军队
1500
2000+ - The Sun'zu Cadre.
2000 Pt of Genestealers
1500 Pt of Sisters
'Serve the people'
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![[Post New]](/s/i/i.gif) 2016/05/26 09:25:54
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Oozing Plague Marine Terminator
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Give possessed the option for wings and to buy a lot of stuff instead of just rolling on a table every round.
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![[Post New]](/s/i/i.gif) 2016/05/26 09:35:48
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Fresh-Faced New User
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Make the Hot-shot lasguns range 24.
That would basically make them twice as good as regular lasguns. Considering that Tempestus Scions are twice as expensive as a regular guardsmen, without access to First Rank Fire, Second Rank Fire, then i honestly don't think it would make them overpowered.
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![[Post New]](/s/i/i.gif) 2016/05/26 10:46:10
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Brainy Zoanthrope
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Shadow in the warp makes psykers in its bubble generate warp charges on a -2 modifier (usually a 6)
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6000 - Hive Fleet Limax
4000 - Sons of Horus
5500 - Ultramarine's
1000 - Blood Raven's
3000 - Skaven |
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![[Post New]](/s/i/i.gif) 2016/05/26 10:48:29
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Towering Hierophant Bio-Titan
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Give nids back EW in synapse range.
Warriors become viable again.
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![[Post New]](/s/i/i.gif) 2016/05/26 11:22:24
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Shadowy Grot Kommittee Memba
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Entire Ork Codex: put cybork bodies back as a 5++ save.
I mean...cmon, there's zero reason to take them now at 5PPM when in Codex: Mary Sue your entire army can get the same rule FOR FREE.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/05/26 11:39:58
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Lethal Lhamean
Birmingham
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Jink on Hellions.
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![[Post New]](/s/i/i.gif) 2016/05/26 12:08:31
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Lone Wolf Sentinel Pilot
PA Unitied States
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Grant CSM codex access to Dreadclaw Drop Pods.
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22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ |
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![[Post New]](/s/i/i.gif) 2016/05/26 12:17:03
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Omnipotent Necron Overlord
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bring back psybolt ammo for GK.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/05/26 12:42:16
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Raging-on-the-Inside Blood Angel Sergeant
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Give Sanguinary Guard an Iron Halo (4++)
Give Vindicators side armour 12 (the model actually has extra side armour)
Bloodcrushers Need their 3+ back
Let Leman Russ tanks fire other guns with ordinance
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2016/05/26 13:21:43
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Lesser Daemon of Chaos
New England
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Make Thousand Sons 2W and give them FNP.
Drop Defiler price by80 points or give 13 av
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![[Post New]](/s/i/i.gif) 2016/05/26 13:28:19
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Khorne Rhino Driver with Destroyer
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Provide Wargear for Chaos Marine Rhinos that makes them assault vehicles.
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5500 points
6000 points |
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![[Post New]](/s/i/i.gif) 2016/05/26 13:31:45
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Nurgle Chosen Marine on a Palanquin
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Make Renegade Ogryn default starting unit size 3, but don't change the point cost.
Here is why:
Chaos spawn are 3 for 55pt.
Renegade ogryns are 1 for 60pt
very similar statline, random attacks, S and T, no armor and all. Ogryns are not beasts, can't take transports and are outshined by spawn in every way. They can take a "powerfist" but it isn't D6 attacks, its 1 attack at WS1. oh boy. So if, like spawn, we got 3 as starter, and the additional model cost was changed, the slow unarmored unit might be a fluffy choice for a few people, and FW might sell some of the coolest sculpts out there.
Remove Ordnance from monolith and defiler main gun.
Make the gorkanaught/orkanaught a SH
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This message was edited 1 time. Last update was at 2016/05/26 13:34:33
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![[Post New]](/s/i/i.gif) 2016/05/26 13:34:38
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Powerful Phoenix Lord
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Give Eldar Shining Spears Hit & Run
Give Dark Eldar HQ's the option for Jetbikes again. There is an Archon in the codex fluff that used to be a Reaver. Why did he lose his bike once he became an Archon?
Also give the grenade launcher back so that the DE HQs can join bodyguard and give them assault grenades
Give Slaanesh Fiends either Str5 or more attacks. They went from 5 str5 attacks to 3 str4 attacks AND a 5pts increase. More attacks is always good, but Str5 would further separate them from Seekers, allowing them to fill a different role in an all Slaanesh army.
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This message was edited 1 time. Last update was at 2016/05/26 13:38:39
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![[Post New]](/s/i/i.gif) 2016/05/26 13:36:08
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Sicarian units(Infiltrators and Ruststalkers both) get buffed to T5.
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![[Post New]](/s/i/i.gif) 2016/05/26 13:51:34
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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The Marine Standing Behind Marneus Calgar
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Give sniper rifles pinning. Give dreadnoughts a 3+ or a 5++ save. Something to help them out a little bit to make them more rugged. The walker/vehicle rules need a total re-write, but this should help them as a patch-job within the scope of this thread. Make LR’s (all flavors) Superheavy tanks. I’m not 100% happy with all the changes that the upgrade entails, but it’s a one shot fix that cures many of their ails. I like the 12 side armor idea for vindis (add preds to that) and the torrent for LRRs.
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This message was edited 1 time. Last update was at 2016/05/26 13:51:46
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![[Post New]](/s/i/i.gif) 2016/05/26 14:06:33
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Fresh-Faced New User
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WS4 on melee nids, 3 is just an insult on CC nids like the Toxicrene and Haruspex.
Wouldnt mind it on Fexen either.
t5 or ew on warriors
Make Hormagaunts beasts
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![[Post New]](/s/i/i.gif) 2016/05/26 14:33:54
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Dakka Veteran
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gwarsh41 wrote:Make Renegade Ogryn default starting unit size 3, but don't change the point cost.
Here is why:
Chaos spawn are 3 for 55pt.
Renegade ogryns are 1 for 60pt
very similar statline, random attacks, S and T, no armor and all. Ogryns are not beasts, can't take transports and are outshined by spawn in every way. They can take a "powerfist" but it isn't D6 attacks, its 1 attack at WS1. oh boy. So if, like spawn, we got 3 as starter, and the additional model cost was changed, the slow unarmored unit might be a fluffy choice for a few people, and FW might sell some of the coolest sculpts out there.
Remove Ordnance from monolith and defiler main gun.
Make the gorkanaught/orkanaught a SH
Chaos Spawn are 30 points each, not including marks, unless I'm playing it wrong?
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2016/05/26 14:35:18
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Ancient Venerable Dark Angels Dreadnought
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For harlequins, despite giving them an HQ option, have holo-suit be a 3+ invuln vs Overwatch.
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![[Post New]](/s/i/i.gif) 2016/05/26 14:35:51
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Dakka Veteran
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Or is that the cost of Chaos Spawn in the Chaos renegades list?
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2016/05/26 15:07:00
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Worthiest of Warlock Engineers
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Give Ogryns armour.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2016/05/26 15:10:18
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Emboldened Warlock
Widnes UK
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Make the power weapons on howling banshees AP 2.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2016/05/26 15:28:35
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Mutated Chosen Chaos Marine
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Huron black heart wrote: gwarsh41 wrote:Make Renegade Ogryn default starting unit size 3, but don't change the point cost.
Here is why:
Chaos spawn are 3 for 55pt.
Renegade ogryns are 1 for 60pt
very similar statline, random attacks, S and T, no armor and all. Ogryns are not beasts, can't take transports and are outshined by spawn in every way. They can take a "powerfist" but it isn't D6 attacks, its 1 attack at WS1. oh boy. So if, like spawn, we got 3 as starter, and the additional model cost was changed, the slow unarmored unit might be a fluffy choice for a few people, and FW might sell some of the coolest sculpts out there.
Remove Ordnance from monolith and defiler main gun.
Make the gorkanaught/orkanaught a SH
Chaos Spawn are 30 points each, not including marks, unless I'm playing it wrong?
IA: Vraks spawn a unit of 3 for 55 pts, must be unmarked. They are 30 each in CSM codex.
Give warp talons charge out of deep strike and allow a second charge if they wipe out a unit.
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This message was edited 1 time. Last update was at 2016/05/26 15:31:54
Help me, Rhonda. HA! |
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![[Post New]](/s/i/i.gif) 2016/05/26 15:28:55
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Fixture of Dakka
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Shuriken Catapults 24".
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/05/26 15:34:20
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Grim Dark Angels Interrogator-Chaplain
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Give bolt pistols/boltguns fleshbane. They're mass-reactive explosive rounds after all...
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This message was edited 1 time. Last update was at 2016/05/26 15:35:33
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![[Post New]](/s/i/i.gif) 2016/05/26 15:38:43
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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The Marine Standing Behind Marneus Calgar
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One of my biggest problems with the change to 3rd edition was this.
Hey, we are a dying race. Let’s give our fragile militia soldiers basic guns that require them to be at point blank range to use. I’m sure this won’t effect the body count of our battle at all!
(ShurCats used to be the same stats as bolters, but with an extra -1 to armor saves and a sustained fire die)
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![[Post New]](/s/i/i.gif) 2016/05/26 16:17:16
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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This is a problem with termies. They need to have the price lowered, and they'd be fine, which is ironic since is is what I said to avoid in the rules. That being said, I'd much rather they be cheaper or gain some other form of survivability aside from. Rerolling 2 up is a horrible mechanic, and should never exist. All the things that invalidate terminators and make them weak still ruin them with a double 2 up, but things that take 6 shots to kill now take 36. You went from "too squishy" to "taking 180 shots to kill a 5 man" add in a FNP and you've something that isn't fun. At all.
I feel like making them cost less would be adequate.
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