Switch Theme:

List a single tiny buff that would make an overlooked unit in your Codex viable and interesting  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 TheCustomLime wrote:

-The Lascannons count as being a two shot weapon instead of twin-linked. Two Lascannon shots don't cut it anymore. Call it the phobos pattern Lascannon or something.


They already have a name: “Godhammers”. Which, frankly is better sounding then “Phobos” IMHO.

But switching all the LR guns from TL’d to 2xshots would give them a pretty hefty boost to their firepower. Not an unreasonable one though.

Would make buffs a/o Sgt. Chronos a lot better on them as well.

   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Hellguns become assault 3 with the same range, allows Scions to be able to compensate for bad deep strike scatters or doesn't force them to deep strike so close to their targets.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in ca
Yellin' Yoof





Codex Orks in its entirety: Make mob rule cascading. (ie : 1+ : if in melee, you pass your leadership test, 2+ : if you have a character, etc, 4+, if you have 10 models or more, etc). Makes the W!G "bonus" not a nerf.
Cybork: +1 to FnP, like the Iron Hands
Flashgitz: 4+ armor
Burnaboyz: can use their flamers as flamers and power weapons in the same turn
All Walkers: Rampage

Codex Space Marines
Assault Marines: make chainswords AP 5
Land raiders: re-rolls dangerous terrain checks
Dreadnoughts: Rampage
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Regular Dakkanaut




Oh, I know!
Give Lelith the option to buy a venom blade for 15 points. Would let her shred anything that isn't a GMC
   
Made in us
Oozing Plague Marine Terminator





How about Ork Mob Rule is always the Breaking Eads result, with bosspole giving a reroll to Ld, morale, and pinning.
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Nevelon wrote:
 TheCustomLime wrote:

-The Lascannons count as being a two shot weapon instead of twin-linked. Two Lascannon shots don't cut it anymore. Call it the phobos pattern Lascannon or something.


They already have a name: “Godhammers”. Which, frankly is better sounding then “Phobos” IMHO.

But switching all the LR guns from TL’d to 2xshots would give them a pretty hefty boost to their firepower. Not an unreasonable one though.

Would make buffs a/o Sgt. Chronos a lot better on them as well.


I really wish GW would break away from the "Two Imperial weapons next to each other=One weapon TL" thing. On some platforms it's warranted like the Razorback since those are fire support weapons but I think the Land Raider should get the boosted firepower. They managed to do it with the Leman Russ exterminator.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Locked in the Tower of Amareo




That was the old 2nd ed way. A twin linked lascannon rolled to hit once, and scored two hits. Of course, targeters made it BS 5 effectively. I guess the imperium threw those away in 3rd ed.

This message was edited 1 time. Last update was at 2016/05/26 22:56:03


 
   
Made in us
Regular Dakkanaut




Sanguinary Guard get Iron Halos

Mephistion gets a rule called "Back from the dead" conferring a 5++

DC get to run and charge and counter attack at a 3 ppm increase.

Land Raider Redeemer get Torrent

Vindicators get AV13 on the side (has more side armor than front FFS)

Bloodcrushers get T5 4+sv

Possessed get to run and charge, rerolling failed charges

CSM get access to dreadclaws in their dex as dedicated transports



This message was edited 3 times. Last update was at 2016/05/27 03:26:41


 
   
Made in us
Daring Dark Eldar Raider Rider




The Mid-Western Front

'Nids: Synapse give Eternal Warior

Necrons: Deathmarks are AP 3(used to be AP 5, but we have littke AP3 so).

P'tah Dynasty
Iron Warriors
Dark Eldar

" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" 
   
Made in us
Longtime Dakkanaut






 Happyjew wrote:
Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.


I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.

First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

CSM Land Raider gets an equivalent rule to Power Of The Machine Spirit.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Why is it perfectly fine to obliterate hundreds of points from across the table with shooting but immediate melee is a negative play experience without the chance for counter play?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

 Jaxler wrote:
 Happyjew wrote:
Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.


I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.

First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."


I don't really see the difference between this and drop pod lists. Turn 1 drop melta has been around since forever and isn't really a big deal.
I agree that long-range/drop shooting killing some of your units before they get to do anything is annoying. But so long as that remains a thing, I don't see why some assault units shouldn't get to do it too.

This message was edited 3 times. Last update was at 2016/05/27 07:38:38


 
   
Made in gb
Longtime Dakkanaut






So how about this:

• Tactical marines get combat blades on top of their existing gear?

• Chainswords get Shred?

Makes tacs more flexible (and equips them as per the fluff); makes basic assault marines a bit more menacing, and makes Chainswords an actual upgrade. Tell me what I've overlooked that makes these terrible suggestions.
   
Made in us
Krazed Killa Kan






State of Jefferson

Storm Boyz can assault fliers and FMCs

Kommandos can assault from reserves or after infiltration if with snikrot.

Killa Kanz are elites
Killa Kanz get DCCW

WeirdBoys get Telepathy access

Dorkanauts become SuperHeavy
Dorkanauts become Assault Xports
Dorkanauts Xport capacity = 10

Blitza Bomma - Str D LargeBlast 1 use
Burna Bomma - Torrent Flamer x2

FlashGitz fixed range at least 24inch

BubbleChucka = GravCannon

DeffRolla = Old School.

This message was edited 1 time. Last update was at 2016/05/27 08:31:57


 
   
Made in de
Junior Officer with Laspistol





Get rid of hull points.

That'd pretty much fix IG in my opinion.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Jaxler wrote:
 Happyjew wrote:
Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.


I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.

First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."

Your point would be valid if Overwatch didn't exist.
   
Made in ie
Tzeentch Veteran Marine with Psychic Potential





Kildare, Ireland

Thousand sons T7. Won't solve their lack of offensive punch but could keep them around long enough to be useful.
   
Made in ca
Twisting Tzeentch Horror




Canada

 =Angel= wrote:
Thousand sons T7. Won't solve their lack of offensive punch but could keep them around long enough to be useful.


Hell that would make them not garbage, maybe even if they were another 2-3 points more they would still be viable.

Feels very fluffy as well.

3000 Points Tzeentch 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Make Lascannons Instant Death versus Monstrous Creatures.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

Change VotLW from Hatred: Space Marines to Preferred Enemy: Space Marines. Or even Preferred Enemy: Imperium

Would Buff VotLW all together and make more sense overall.

If Abbadon has been fighting the long war for 10,000 years, He'd definitely Prefer to fight a Space Marine, or anything from the Imperium, Knowing how they work after thousands of years of combat than he would fighting a Crisis Suit

This message was edited 2 times. Last update was at 2016/05/27 15:52:57



 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.

I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)

   
Made in ca
Twisting Tzeentch Horror




Canada

 Galef wrote:
 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.

I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)


If you add a rule to anti tank and heavy weapons that would cause d3 wounds instead of 1 as long as the strength of the weapon is at least 1 strength above the targets toughness.

Eternal Warrior should be changed from immune to instant death to suffers d3 wounds instead of instantly dying as well.

3000 Points Tzeentch 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Galef wrote:
 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.

I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)
I think D3 wounds would be good as well. Basically, Lascannons should be able to wreck a Riptide.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Galef wrote:
 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.

I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)

Or just this:

Bane of the Mighty:
A weapon with this rule causes D3 Wounds or Hull Points to a target, rather than the usual 1.
   
Made in us
Locked in the Tower of Amareo




 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.


That seems excessive.
   
Made in us
Longtime Dakkanaut






Arson Fire wrote:
 Jaxler wrote:
 Happyjew wrote:
Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.


I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.

First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."


I don't really see the difference between this and drop pod lists. Turn 1 drop melta has been around since forever and isn't really a big deal.
I agree that long-range/drop shooting killing some of your units before they get to do anything is annoying. But so long as that remains a thing, I don't see why some assault units shouldn't get to do it too.


The difference here is cover saves and that drop pods can be dealt with if you've a lot of models and can force the opponent to deploy awkwardly. Also drop pod lists are already annoying gak, and making turn 1 assault a thing, via assault from drop pod would make it so drop pods would be even more absurd.


Automatically Appended Next Post:
 Eldarain wrote:
Why is it perfectly fine to obliterate hundreds of points from across the table with shooting but immediate melee is a negative play experience without the chance for counter play?


Los blocking terrain and cover saves are a direct counter, and shooting can't sweeping advance.

This message was edited 1 time. Last update was at 2016/05/27 16:29:02


 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Martel732 wrote:
 casvalremdeikun wrote:
Make Lascannons Instant Death versus Monstrous Creatures.


That seems excessive.
I like Kanluwen's Bane of the Mighty idea a lot better. Lascannons would be able to actually perform their functions.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in au
Lady of the Lake






Allow terminators to carry lascannons and have a special version of hit and run to represent backflips.

   
 
Forum Index » 40K General Discussion
Go to: