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![[Post New]](/s/i/i.gif) 2016/05/26 20:08:51
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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The Marine Standing Behind Marneus Calgar
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TheCustomLime wrote:
-The Lascannons count as being a two shot weapon instead of twin-linked. Two Lascannon shots don't cut it anymore. Call it the phobos pattern Lascannon or something.
They already have a name: “Godhammers”. Which, frankly is better sounding then “Phobos” IMHO.
But switching all the LR guns from TL’d to 2xshots would give them a pretty hefty boost to their firepower. Not an unreasonable one though.
Would make buffs a/o Sgt. Chronos a lot better on them as well.
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![[Post New]](/s/i/i.gif) 2016/05/26 20:14:08
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Heroic Senior Officer
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Hellguns become assault 3 with the same range, allows Scions to be able to compensate for bad deep strike scatters or doesn't force them to deep strike so close to their targets.
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![[Post New]](/s/i/i.gif) 2016/05/26 21:02:03
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Yellin' Yoof
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Codex Orks in its entirety: Make mob rule cascading. (ie : 1+ : if in melee, you pass your leadership test, 2+ : if you have a character, etc, 4+, if you have 10 models or more, etc). Makes the W!G "bonus" not a nerf.
Cybork: +1 to FnP, like the Iron Hands
Flashgitz: 4+ armor
Burnaboyz: can use their flamers as flamers and power weapons in the same turn
All Walkers: Rampage
Codex Space Marines
Assault Marines: make chainswords AP 5
Land raiders: re-rolls dangerous terrain checks
Dreadnoughts: Rampage
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![[Post New]](/s/i/i.gif) 2016/05/26 21:14:50
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Powerful Phoenix Lord
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Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/05/26 22:06:25
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Regular Dakkanaut
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Oh, I know!
Give Lelith the option to buy a venom blade for 15 points. Would let her shred anything that isn't a GMC
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![[Post New]](/s/i/i.gif) 2016/05/26 22:36:01
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Oozing Plague Marine Terminator
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How about Ork Mob Rule is always the Breaking Eads result, with bosspole giving a reroll to Ld, morale, and pinning.
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![[Post New]](/s/i/i.gif) 2016/05/26 22:53:23
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Ultramarine Librarian with Freaky Familiar
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Nevelon wrote: TheCustomLime wrote:
-The Lascannons count as being a two shot weapon instead of twin-linked. Two Lascannon shots don't cut it anymore. Call it the phobos pattern Lascannon or something.
They already have a name: “Godhammers”. Which, frankly is better sounding then “Phobos” IMHO.
But switching all the LR guns from TL’d to 2xshots would give them a pretty hefty boost to their firepower. Not an unreasonable one though.
Would make buffs a/o Sgt. Chronos a lot better on them as well.
I really wish GW would break away from the "Two Imperial weapons next to each other=One weapon TL" thing. On some platforms it's warranted like the Razorback since those are fire support weapons but I think the Land Raider should get the boosted firepower. They managed to do it with the Leman Russ exterminator.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2016/05/26 22:55:35
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Locked in the Tower of Amareo
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That was the old 2nd ed way. A twin linked lascannon rolled to hit once, and scored two hits. Of course, targeters made it BS 5 effectively. I guess the imperium threw those away in 3rd ed.
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This message was edited 1 time. Last update was at 2016/05/26 22:56:03
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![[Post New]](/s/i/i.gif) 2016/05/27 03:22:05
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Regular Dakkanaut
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Sanguinary Guard get Iron Halos
Mephistion gets a rule called "Back from the dead" conferring a 5++
DC get to run and charge and counter attack at a 3 ppm increase.
Land Raider Redeemer get Torrent
Vindicators get AV13 on the side (has more side armor than front FFS)
Bloodcrushers get T5 4+sv
Possessed get to run and charge, rerolling failed charges
CSM get access to dreadclaws in their dex as dedicated transports
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This message was edited 3 times. Last update was at 2016/05/27 03:26:41
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![[Post New]](/s/i/i.gif) 2016/05/27 03:27:06
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Daring Dark Eldar Raider Rider
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'Nids: Synapse give Eternal Warior
Necrons: Deathmarks are AP 3(used to be AP 5, but we have littke AP3 so).
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P'tah Dynasty
Iron Warriors
Dark Eldar
" It is always good to remember WHY we are in this hobby, and often times it is because of the PEOPLE we share our time with" |
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![[Post New]](/s/i/i.gif) 2016/05/27 05:44:29
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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Happyjew wrote:Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.
I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.
First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."
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![[Post New]](/s/i/i.gif) 2016/05/27 06:27:49
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Frenzied Berserker Terminator
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CSM Land Raider gets an equivalent rule to Power Of The Machine Spirit.
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![[Post New]](/s/i/i.gif) 2016/05/27 06:53:34
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Enigmatic Chaos Sorcerer
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Why is it perfectly fine to obliterate hundreds of points from across the table with shooting but immediate melee is a negative play experience without the chance for counter play?
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2016/05/27 07:14:33
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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Jaxler wrote: Happyjew wrote:Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.
I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.
First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."
I don't really see the difference between this and drop pod lists. Turn 1 drop melta has been around since forever and isn't really a big deal.
I agree that long-range/drop shooting killing some of your units before they get to do anything is annoying. But so long as that remains a thing, I don't see why some assault units shouldn't get to do it too.
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This message was edited 3 times. Last update was at 2016/05/27 07:38:38
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![[Post New]](/s/i/i.gif) 2016/05/27 08:07:47
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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So how about this:
• Tactical marines get combat blades on top of their existing gear?
• Chainswords get Shred?
Makes tacs more flexible (and equips them as per the fluff); makes basic assault marines a bit more menacing, and makes Chainswords an actual upgrade. Tell me what I've overlooked that makes these terrible suggestions.
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![[Post New]](/s/i/i.gif) 2016/05/27 08:30:25
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Krazed Killa Kan
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Storm Boyz can assault fliers and FMCs
Kommandos can assault from reserves or after infiltration if with snikrot.
Killa Kanz are elites
Killa Kanz get DCCW
WeirdBoys get Telepathy access
Dorkanauts become SuperHeavy
Dorkanauts become Assault Xports
Dorkanauts Xport capacity = 10
Blitza Bomma - Str D LargeBlast 1 use
Burna Bomma - Torrent Flamer x2
FlashGitz fixed range at least 24inch
BubbleChucka = GravCannon
DeffRolla = Old School.
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This message was edited 1 time. Last update was at 2016/05/27 08:31:57
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![[Post New]](/s/i/i.gif) 2016/05/27 09:07:00
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Junior Officer with Laspistol
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Get rid of hull points.
That'd pretty much fix IG in my opinion.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2016/05/27 13:09:35
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Jaxler wrote: Happyjew wrote:Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.
I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.
First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."
Your point would be valid if Overwatch didn't exist.
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![[Post New]](/s/i/i.gif) 2016/05/27 13:42:13
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Tzeentch Veteran Marine with Psychic Potential
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Thousand sons T7. Won't solve their lack of offensive punch but could keep them around long enough to be useful.
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![[Post New]](/s/i/i.gif) 2016/05/27 15:38:30
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Twisting Tzeentch Horror
Canada
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=Angel= wrote:Thousand sons T7. Won't solve their lack of offensive punch but could keep them around long enough to be useful.
Hell that would make them not garbage, maybe even if they were another 2-3 points more they would still be viable.
Feels very fluffy as well.
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3000 Points Tzeentch |
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![[Post New]](/s/i/i.gif) 2016/05/27 15:45:03
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Chaplain with Hate to Spare
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Make Lascannons Instant Death versus Monstrous Creatures.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/27 15:47:54
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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Change VotLW from Hatred: Space Marines to Preferred Enemy: Space Marines. Or even Preferred Enemy: Imperium
Would Buff VotLW all together and make more sense overall.
If Abbadon has been fighting the long war for 10,000 years, He'd definitely Prefer to fight a Space Marine, or anything from the Imperium, Knowing how they work after thousands of years of combat than he would fighting a Crisis Suit
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This message was edited 2 times. Last update was at 2016/05/27 15:52:57
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![[Post New]](/s/i/i.gif) 2016/05/27 15:50:58
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Powerful Phoenix Lord
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I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)
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![[Post New]](/s/i/i.gif) 2016/05/27 15:58:56
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Twisting Tzeentch Horror
Canada
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Galef wrote:
I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)
If you add a rule to anti tank and heavy weapons that would cause d3 wounds instead of 1 as long as the strength of the weapon is at least 1 strength above the targets toughness.
Eternal Warrior should be changed from immune to instant death to suffers d3 wounds instead of instantly dying as well.
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3000 Points Tzeentch |
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![[Post New]](/s/i/i.gif) 2016/05/27 16:13:52
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Chaplain with Hate to Spare
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Galef wrote:
I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)
I think D3 wounds would be good as well. Basically, Lascannons should be able to wreck a Riptide.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/27 16:16:57
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Galef wrote:
I like this in theory, but we really need to expand it to benefit more than just Marines. Maybe make a BRB rule that causes D3 wounds on MCs if the Str of the attack wounds naturally on 2+ (discounting Fleshbane or Poison)
Or just this:
Bane of the Mighty:
A weapon with this rule causes D3 Wounds or Hull Points to a target, rather than the usual 1.
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![[Post New]](/s/i/i.gif) 2016/05/27 16:25:27
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Locked in the Tower of Amareo
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![[Post New]](/s/i/i.gif) 2016/05/27 16:27:13
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Longtime Dakkanaut
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Arson Fire wrote: Jaxler wrote: Happyjew wrote:Allow Genestealers to assault from Infiltrate.
Allow Lictors to assault after deep striking.
I think we can buff assault infantry without giving them the ability to assault without any chance for counter play. Sure this would make those units good, but it would also make them annoying as hell for anyone playing. What happens when the gunline gets turn 1 assaulted by CQB specialist units? or you land a direct hit on deep strike and attack an HQ or expensive unit without any real options from the other guy. If people already think drop pod lists can be annoying, I feel like this would hit that up to 11.
First turn assault should always not be an option. I feel like you should be able to fix assault without going "If you go first you can auto delete a shooting focused unit."
I don't really see the difference between this and drop pod lists. Turn 1 drop melta has been around since forever and isn't really a big deal.
I agree that long-range/drop shooting killing some of your units before they get to do anything is annoying. But so long as that remains a thing, I don't see why some assault units shouldn't get to do it too.
The difference here is cover saves and that drop pods can be dealt with if you've a lot of models and can force the opponent to deploy awkwardly. Also drop pod lists are already annoying gak, and making turn 1 assault a thing, via assault from drop pod would make it so drop pods would be even more absurd. Automatically Appended Next Post: Eldarain wrote:Why is it perfectly fine to obliterate hundreds of points from across the table with shooting but immediate melee is a negative play experience without the chance for counter play?
Los blocking terrain and cover saves are a direct counter, and shooting can't sweeping advance.
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This message was edited 1 time. Last update was at 2016/05/27 16:29:02
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![[Post New]](/s/i/i.gif) 2016/05/27 16:30:36
Subject: Re:List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Chaplain with Hate to Spare
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I like Kanluwen's Bane of the Mighty idea a lot better. Lascannons would be able to actually perform their functions.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/05/27 16:31:10
Subject: List a single tiny buff that would make an overlooked unit in your Codex viable and interesting
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Lady of the Lake
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Allow terminators to carry lascannons and have a special version of hit and run to represent backflips.
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