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Made in us
Longtime Dakkanaut





Connecticut

Alright, folks. With the Codex rapidly approaching release next week and GW having previewed the units within, it's time to begin the Tactica for our boys in gold.

Based on the initial information, I'm of the opinion of the following:

Custodes can be used as either <Imperium> Support via their multiple Vexilla, by providing things like Guardsmen a 5++ saveand morale immunity or as the larger percentage of more aggressive lists.

Due to the expensive nature of the army, I do believe a secondary battalion from a less expensive <Imperium> force is a valuable asset to provide additional CP to an army with a wide breadth of Stratagems to take advantage of.

Bikes outclass Terminators, to an almost undeniable level. With a difference of less then 20 points between a squad of 3, I only like Terminators for either Vexilla or for small, min man squads for filling Detachments.

Star of the army truly is the Stratagems.

I look forward to hearing more opinions, and over time I will reformat the OP to include additional information we compile here.

EDIT I will be adding more, consolidated information as it is released over time. I appreciate your patience.
[Thumb - 40kCustodes-Jan15-ShieldCaptain2xn.jpg]

[Thumb - 40kCustodes-Jan17-Dive4ha.jpg]

[Thumb - 40kCustodes-Jan18-Lions8eh.jpg]

[Thumb - 40kCustodes-Jan17-SalvoLauncher2uf.jpg]

[Thumb - 40kCustodes-Jan17-Lance3ys.jpg]

[Thumb - 40kCustodes-Jan16-Aegis1ek.jpg]

[Thumb - 40kCustodes-Jan16-Chosen2qh.jpg]

[Thumb - 40kCustodes-Jan16-Guardians3gw.jpg]

This message was edited 1 time. Last update was at 2018/01/23 05:07:46


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




The sniper stratagem the terminators alone can use sounds like one potential reason to run a unit of them, though admittedly that may not be very useful at this point.
   
Made in us
Longtime Dakkanaut





Connecticut

SilverAlien wrote:
The sniper stratagem the terminators alone can use sounds like one potential reason to run a unit of them, though admittedly that may not be very useful at this point.


It could!

They feel... Very niche. I just don't know if that niche is viable enough.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 Cephalobeard wrote:
SilverAlien wrote:
The sniper stratagem the terminators alone can use sounds like one potential reason to run a unit of them, though admittedly that may not be very useful at this point.


It could!

They feel... Very niche. I just don't know if that niche is viable enough.
IDK about Termies. In a vacuum I'd consider them in a Custodes-heavy list, but they do suffer in comparison to the bikes. i think the teleport stratagem could make them tactically flexible enough to find a home in a lot of specific builds though - there's more than one way to use it, and the deployment part is reliable. I can see AM armies finding great uses for it.

Those Jetbikes are going to be in a lot of armies too IMO. Hurricane Bolters for hordes and they hit hard in HtH AND they look super-cool? Sign me up - I can find a place for that in most Imperial armies.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Longtime Dakkanaut





Connecticut

My list is 3x3 Bikes, 5 Captains with Daggers and then an AM Battalion for the Aquila and CP WT.

I fully intend to counter charge as much as possible.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Deranged Necron Destroyer





Anyone else think g there isn't much of a reason to use wardens? 1 more attack than troops but what I remember nearly half as much more.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in nz
Regular Dakkanaut





2 versions of this supreme command detach floating around think either of these is what i will start with because its strong as DERP.

3x bike caps(2x hurricane if points allow 1x missile) and 1x vex.

or

1-2x bike caps(hurricane) and 1-2x foot caps(max 3 together) and 1x vex
   
Made in us
Damsel of the Lady




Oberron wrote:
Anyone else think g there isn't much of a reason to use wardens? 1 more attack than troops but what I remember nearly half as much more.


They also get a 6+ FnP and the option to take axes (S8). That said, the numbers I saw say they're only about 10-12 PPM more.

I agree with everyone that bikes are waaaaaay better than Terminators.

My initial thought to stay elite and get over the CP issue is to run:

Battalion
HQ: Captain on Foot
HQ: Captain on Bike
Troop: 'Regular' Custodes minimum squad
Troop: 'Regular' Custodes minimum squad
Troop: 'Regular' Custodes minimum squad
Fast Attack: Squad of Bikes with Hurricanes

Super-Heavy Auxiliary
LoW: Guilliman

This should be about 1,400-1,500 points so you get 500-600 flex for including vexilias and other units.

Guilliman as the Warlord means it has 9 CP and regenerates any spent points on a 5+ .

This message was edited 2 times. Last update was at 2018/01/22 05:39:30


 
   
Made in gb
Fresh-Faced New User




Based on what we already know, I've worked out the following list:

Battalion
Captain on Bike
Captain on Foot (maybe Terminator Armour)
3x3 Custodes
4 Terminators with Axes
5 Bikes (2 bolters, 3 salvo launchers)
Vexillla
Vexilla in Terminator Armour

Vanguard
Greyfax
2x1 Acolyte
Culexus

This really depends on how much the banners are - I'm going for something that looks great, which is why the Terminators are in there. Plus I'd like to see someones face when T1 they have 6 Terminators and 6 Bikes within 9 or closer, then T2 Unleash the Lions and tie up loads of units in combat.

Greyfax and Culexus are there for Psychic support / Deny, and the acolytes are there because they're 8 points each and fill the elite slots to get me +1 CP. I can always leave them in reserve and walk them on later in the game if needs must.

   
Made in gb
Longtime Dakkanaut




Just out of morbid curiosity, do we have an estimate on the cheapest possible Custodes brigade yet?
   
Made in nz
Regular Dakkanaut





changemod wrote:
Just out of morbid curiosity, do we have an estimate on the cheapest possible Custodes brigade yet?



true masochist right here
   
Made in us
Regular Dakkanaut




West Midlands

changemod wrote:
Just out of morbid curiosity, do we have an estimate on the cheapest possible Custodes brigade yet?


I'm looking at joining a 500pt escalation league, so I'm curious how many points that Custode Guards box works out (1 HQ, 1 Elite, 3x troop for a patrol detachment), and what else I'd need to make it 500 pts.
   
Made in us
Damsel of the Lady




I think cheapest Captain is 118 and cheapest troop is 54 PPM? So cheapest battalion is 722?

This message was edited 1 time. Last update was at 2018/01/22 12:44:29


 
   
Made in us
Longtime Dakkanaut





Connecticut

Hey, Hey.

My FLGS with likely be doing an Escalation league, as well.

Personally I would advise starting that endeavor with either a Patrol or a Supreme command.

Mine will just be a supreme command of 3x Captains on Bikes w/ Daggers once I catch the second round of it.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




Realistically attempting to start a 500 point detachment right now is dubious, though I'd expect it to become more realistic once Sagittarum are a thing.
   
Made in us
Longtime Dakkanaut





Connecticut

I'm very excited to see what FW does with 40k Custodes.

I rather desperately want to deep strike two Telemon.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




So I keep thinking Vanguard detachment built into a wider Imperium army.

Would be a Captain in Terminator armour (with the relic plate), Captain on a bike, 1 Vexilla in Terminator armour, 1 standard Vexilla, 1 unit of Terminators with axes and 1 unit of bikes with bolter.

From there, I’d prob go for another Vanguard containing Celestine and 3 assassins and a battalion of likely Guard – though, will be interesting to see what Marines you can get alongside it all.

Certainly going to be some very very interesting combinations appearing in the near future!
   
Made in us
Deranged Necron Destroyer





Does anyone know of any changes to the dread or land raider? As the only two vehicles for custodes I wonder if they kinda forgot about them i know there is a stratagem with two landraider but I don't see that as ever being used aside from like 2500+ point games.

Also what set up for the dread do you guys like? the melta or the kharns pattern assault cannon?

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in gb
Longtime Dakkanaut




Oberron wrote:
Does anyone know of any changes to the dread or land raider? As the only two vehicles for custodes I wonder if they kinda forgot about them i know there is a stratagem with two landraider but I don't see that as ever being used aside from like 2500+ point games.

Also what set up for the dread do you guys like? the melta or the kharns pattern assault cannon?


I'm a big proponent of ignoring it and waiting for the real Custodes dreads to be ported. That said, in a marine list Kheres is the clear winner.

Custodes severely lack dedicated anti-big weaponry though, so there's merit in charging directly at vehicles and monsters to punch them apart, using a Melta to supplement.
   
Made in us
Damsel of the Lady




changemod wrote:
Oberron wrote:
Does anyone know of any changes to the dread or land raider? As the only two vehicles for custodes I wonder if they kinda forgot about them i know there is a stratagem with two landraider but I don't see that as ever being used aside from like 2500+ point games.

Also what set up for the dread do you guys like? the melta or the kharns pattern assault cannon?


I'm a big proponent of ignoring it and waiting for the real Custodes dreads to be ported. That said, in a marine list Kheres is the clear winner.

Custodes severely lack dedicated anti-big weaponry though, so there's merit in charging directly at vehicles and monsters to punch them apart, using a Melta to supplement.


I ran a bunch of guns through a calculator awhile ago ( http://mathhammer.thefieldsofblood.com/ )

And if I remember right the Melta is almost never worth it over the Kheres.
   
Made in fi
Jervis Johnson






So, to those who have access to detailed information and points costs, what's the price tag for the Captain on Jetbike with Hurricane Bolter and some melee weapon? Additionally, can you get 3++ on them?

Would a Supreme Command with 3 of those guys be a viable addition to Astra Militarum armies? It all comes down to the points cost?
   
Made in us
Damsel of the Lady




 Therion wrote:
So, to those who have access to detailed information and points costs, what's the price tag for the Captain on Jetbike with Hurricane Bolter and some melee weapon? Additionally, can you get 3++ on them?

Would a Supreme Command with 3 of those guys be a viable addition to Astra Militarum armies? It all comes down to the points cost?


I saw 160 for a Captain Jet Bike but I don't know if that includes melee.

You can get two 3++'s. Both from relics (so you'll have to fork a CP and might have to make one of them your Warlord too).

This message was edited 1 time. Last update was at 2018/01/22 22:22:32


 
   
Made in nl
Been Around the Block




I'm thinking the following @ 1500 pts:

Outrider Detachment
Captain on Bike (3++ Bike, FnP)
Captain on Bike

1x Bike Squad (1 Salvo Launcher)
1x Bike Squad (1 Salvo Launcher)
1x Bike Squad (All hurricane)

Vanguard Detachment
Greyfax
2x1 Acolyte
Eversor Assassin
Culexus Assassin
Callidus Assassin

The mix of assassins is to guarantee some instant deep strike charges, culexus against psykers obviously. Captain on 3++ and maybe a squad of Bikers go deepstrike. Probably not an all comer list, but should be a lot of fun
   
Made in us
Longtime Dakkanaut





Connecticut

160 For a captain on bike, but you want to spend the extra 4pts for the Dagger. Gives you a S:U attack at -2 AP 1d, and on the captains who already do loads of damage it's a no brainier.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Damsel of the Lady




 Cephalobeard wrote:
160 For a captain on bike, but you want to spend the extra 4pts for the Dagger. Gives you a S:U attack at -2 AP 1d, and on the captains who already do loads of damage it's a no brainier.


Alternatively, couldn't you argue that since the Captains ALREADY do loads of damage they don't need it? If the enemy has 5 life it doesn't matter if I do 7 or 10 damage: he's toast.
   
Made in us
Longtime Dakkanaut





Connecticut

You could, sure. It's 4 points, though. I wouldn't argue against that bonus for that little.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




I would. Points are already at a premium without unnecessarily spending 4 points on a single power sword (with slightly worse AP) attack.
   
Made in us
Longtime Dakkanaut





Connecticut

If your list comes down to the inability to spare 4-12pts on daggers for your Captains, by all means decide against them.

None of my lists have been so tight I could not afford 12-20pts for 3-5 S5 ap-2 1d attacks at WS2+ rerolling 1s to hit and wounds on the charge.


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




You're missing the point there a fair bit. You're upselling it as an amazing thing, when in actuality it's not particularly worthwhile in a vacuum and only really comes into play as something to do with the spare points caused by nothing being cheap in a Custodes list, so poor granularity.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

What do they have stock? No melee weapon at all?

Clocks for the clockmaker! Cogs for the cog throne! 
   
 
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