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![[Post New]](/s/i/i.gif) 2021/02/25 12:44:51
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Shadowy Grot Kommittee Memba
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Hey I'm going to define what isn't part of the topic of this thread explicitly right up front:
-Telling other people their idea is overpowered
-Telling other people the faction their idea is for doesn't need it
It's my birthday and I don't have a small man I can strangle for a magic ring so I'm going to try and create a positive creative thread on dakkadakka instead.
What change do you want for your guys that would make them, in your opinion, cooler, closer to the fluff as you'd like to see it, closer to the way you'd like to play the game, or what thing doesn't exist that you think would make an awesome model?
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This message was edited 1 time. Last update was at 2021/02/25 13:25:07
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/02/25 12:58:18
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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The Marine Standing Behind Marneus Calgar
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Happy Birthday.
One thing I’d like to see for my Marines is the deal of no-model, no rules. Consolidate some datasheets, and just let them grab stuff from armory lists. There is no reason Primaris Captains have the options they do. This would open up the world for kitbashing and characterful fun.
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![[Post New]](/s/i/i.gif) 2021/02/25 12:59:33
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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Fixture of Dakka
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Tide weaving being accesible to all units not just characters, and warp secondaries being fixed in general and good faction specific secondaries in terms of codex changes. Also +1W to all dudes like other loyalists, and maybe a new model that isn't a vehicle or building.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:05:48
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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Longtime Dakkanaut
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First of all, happy birthday.
I play Sisters, GSC, Chaos (Slaanesh Daemons/ CSM), Dark Eldar, Deathwatch and Inquisition.
Now what I'm hoping for is simple:
1) we all get get dexes this year (if we don't have them already)
2) we lose no units
3) we all get Crusade content
4) we gain a few units
5) rules are no worse than the previous edition.
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![[Post New]](/s/i/i.gif) 2021/02/25 13:06:13
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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I would like GSC Genestealers & Patriarchs to either get access to their "Cult" rules or have some sort of ancestral link to a Hive Fleet, granting them those rules. I hardly ever see or use actual Genestealers in a GSC army because of this.
For fluffy reasons I'd like to see actual AdMech Tech Guard or some way to ally in Infantry Squads ala "Brood Brothers".
Same goes for CSM & "Traitor Guard"; no reason they couldn't pull a "Brood Brothers" there either.
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:08:24
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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The Dread Evil Lord Varlak
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I'd like to get my factionR&H ( and indeed all other factions ending in legends) reinstated and propperly supported.
The models are and were there / are easily producable.
I'd also like a more balanced release schedule.
Aswell as penitent put it all rules updated in a timely manner to equalize the playing field.
Oh and customizability back, infact i must remind myself after this to exalt his post.
Oh and happy Birthday scotsman.
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This message was edited 1 time. Last update was at 2021/02/25 14:15:32
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:10:23
Subject: Re:F it yall lets have a positive thread - What change do you want to see for your dudes?
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Killer Klaivex
The dark behind the eyes.
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Happy birthday, mate.
For Dark Eldar, I'd love to see a codex written by someone who actually plays and cares about the army and with 'no model, no rules' thrown out of the window.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:24:13
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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Shadowy Grot Kommittee Memba
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In terms of GSC (I've been thinking about them a lot recently for some reason) the main thing that I think I want for them is this: Change their gameplay away from the core concept of them popping up out of deep strike 9" away from your opponent and that opponent doesn't have any way to deal with them besides hoping they fail the charge.
Give them better core stats, especially defensively in the case of the more elite units, and rework their core ambush mechanic into something else. 4+ armor for Acolytes, T4 4+ for Metamorphs would keep them still less elite than the T4 4+ 5++ Genestealers, and honestly, just let Neophtyes have A2 and be a little flexi-melee guardsmen unit. They don't get orders, but they're crazy frothing at the mouth nutbags, so they're always 'Fixing Bayonets', it's fine, it'd be cute to charge guardsmen and if they don't have an officer nearby they're like "aaah, crazy cultists" but if they do the officer can be all 'push them back, men!' and it's an even fight.
My thought for it would be this: Playing against GSC you're supposed to be walking into an ambush. You enter an area, find out that it's infiltrated, and suddenly radar blips are showing up on your sensors everywhere like in alien, you're being closed in on from all sides.
I would make it so that the GSC player can place down a number of radar blips up to the number of units he has in his army during deployment, anywhere 12" away from enemy models or 6" away from enemy models if no enemy model can draw line of sight to the blip.
If an enemy unit comes within 6" and within line of sight of the blip, the GSC player has to make a choice: Either remove the blip, or place a unit down with at least one model within 2" of the blip. Also, there's no restriction on VEHICLE units because that's always been silly - I can infiltrate 10 abberrants but a goliath rockgrinder that does 1/4th the damage would be OP?
on the GSC player's first turn, they first must place units down at or remove any blips they had during deployment. Then, and for each command phase afterwards, they get to place D3 new blips with the same restrictions plus 1 for each Primus, Nexos and Clamavus on the field. The summoning psychic power is also reworked to bring on a unit that you currently have off the board to set up near the psyker.
critically, though, there's much less situations of being able to just show up with a huge pile of units and leeroy jenkins your way into the opposing army, it's just harder to pull off. GSC is instead rewarded for playing the game tactically and making use of all 5 turns instead of hoping for a knockout punch turn 2 so they can coast to an easy win. Your opponent can use mobile units to try and jump on blips, but there is always the risk of doing so and the GSC player saying "I don't care, that blip you just jumped your little biker squad onto was a patriarch who's now going to heroically intervene in and eat your face."
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This message was edited 1 time. Last update was at 2021/02/25 13:28:01
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:28:29
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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On a Canoptek Spyder's Waiting List
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For necrons there's a couple of things I'd want to see, and I do not guarantee the game balance of any of these, first pass is probably bad.
A variant of the synapse rule for warriors (and perhaps immortals): Where if they aren't near a Necron Character they are hard to control, but are also immune to morale. If they are close to a Necron Character they are normal, but can now suffer morale losses.
Associated with this, I want necron warriors to be tougher than a marine, but also have a low enough leadership, and the leadership rules to actually mean enough that this would be an overall NERF. If my troops are mindless, I want them outsmarted, even by Orks (Edit: not to disparage the brutally cunning nature of the ork, perhaps I should've used a tyranid absent the synapse).
Scarabs can be taken as troops if additional hoops are jumped through, such as the detachment only contains units with the canoptek and technomancer keywords (maybe vehicle as well).
I want morale losses for necrons to be taken from the reanimation pool, not the ones currently standing. (This doesn't quite mesh with the first one, a possible way to integrate them is that morale losses that exceed the reanimation pool carry over to the still alive models if a character is nearby).
I want my characters to stand back up. I want my characters to run away when they fall.
I want it to not cost 3 cp to run a monolith.
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This message was edited 1 time. Last update was at 2021/02/25 13:36:32
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![[Post New]](/s/i/i.gif) 2021/02/25 13:30:43
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Longtime Dakkanaut
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Happy Birthday! I have all Primaris Space marines. I'd like to see a freeze on SM stuff for the rest of 9th. I have a lot still in the box yet to build, and I haven't painted anything in ages!! So I'd like a break from new models until I've caught up with my current pile of shame! That being said, if there were to be a Primaris release, in the spirit of wish-listing I'd like 9th Edition supplements for the chapters that are still using 8th edition codex supplements, but I'm not playing any games right now, or in the near future, so not really a priority for me. I would like to see a full refresh of the Eldar range though. If the whole range was in plastic I think I might be tempted to start an Eldar collection.
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This message was edited 1 time. Last update was at 2021/02/25 13:31:06
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![[Post New]](/s/i/i.gif) 2021/02/25 13:37:30
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Sagitarius with a Big F'in Gun
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Happy Birthday! All I want is for my Night Lords to be viable and competitive as a mono-force. Give me either Decimus or Zao Sahaal as a character in their own Traitor Legions supplement and I'll be happy.
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This message was edited 1 time. Last update was at 2021/02/25 13:37:37
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![[Post New]](/s/i/i.gif) 2021/02/25 13:40:40
Subject: F it yall lets have a positive thread - What change do you want to see for your dudes?
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Dakka Veteran
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the_scotsman wrote:In terms of GSC (I've been thinking about them a lot recently for some reason) the main thing that I think I want for them is this: Change their gameplay away from the core concept of them popping up out of deep strike 9" away from your opponent and that opponent doesn't have any way to deal with them besides hoping they fail the charge.
Give them better core stats, especially defensively in the case of the more elite units, and rework their core ambush mechanic into something else. 4+ armor for Acolytes, T4 4+ for Metamorphs would keep them still less elite than the T4 4+ 5++ Genestealers, and honestly, just let Neophtyes have A2 and be a little flexi-melee guardsmen unit. They don't get orders, but they're crazy frothing at the mouth nutbags, so they're always 'Fixing Bayonets', it's fine, it'd be cute to charge guardsmen and if they don't have an officer nearby they're like "aaah, crazy cultists" but if they do the officer can be all 'push them back, men!' and it's an even fight.
My thought for it would be this: Playing against GSC you're supposed to be walking into an ambush. You enter an area, find out that it's infiltrated, and suddenly radar blips are showing up on your sensors everywhere like in alien, you're being closed in on from all sides.
I would make it so that the GSC player can place down a number of radar blips up to the number of units he has in his army during deployment, anywhere 12" away from enemy models or 6" away from enemy models if no enemy model can draw line of sight to the blip.
If an enemy unit comes within 6" and within line of sight of the blip, the GSC player has to make a choice: Either remove the blip, or place a unit down with at least one model within 2" of the blip. Also, there's no restriction on VEHICLE units because that's always been silly - I can infiltrate 10 abberrants but a goliath rockgrinder that does 1/4th the damage would be OP?
on the GSC player's first turn, they first must place units down at or remove any blips they had during deployment. Then, and for each command phase afterwards, they get to place D3 new blips with the same restrictions plus 1 for each Primus, Nexos and Clamavus on the field. The summoning psychic power is also reworked to bring on a unit that you currently have off the board to set up near the psyker.
critically, though, there's much less situations of being able to just show up with a huge pile of units and leeroy jenkins your way into the opposing army, it's just harder to pull off. GSC is instead rewarded for playing the game tactically and making use of all 5 turns instead of hoping for a knockout punch turn 2 so they can coast to an easy win. Your opponent can use mobile units to try and jump on blips, but there is always the risk of doing so and the GSC player saying "I don't care, that blip you just jumped your little biker squad onto was a patriarch who's now going to heroically intervene in and eat your face."
Yeah, the Radar blips is a well thought mechanic and having it expanded to let your "infiltrate" all over the board with over 12"/6" limitations is the precise "ambush" feeling GSC should have
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![[Post New]](/s/i/i.gif) 2021/02/25 13:44:17
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Regular Dakkanaut
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Happy Birthday!
I would just like T'au to be able to play primaries this edition without having to rely on a skew list.
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![[Post New]](/s/i/i.gif) 2021/02/25 13:46:47
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Ridin' on a Snotling Pump Wagon
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Hippie Bathday.
I play Necrons. Overall, I am of course pretty well served at the moment. Whilst our Codex has some genuinely brilliant options, I don’t think it has any absolute stinkers (feedback seems to be “X is pretty much fine, but Y is just a better option” rather than “why.....why would anyone use X at all ever? What’s it even for? It has no role” type preferences.
Is still like Warriors to go back to a 3+ save, but that’s more just a grumbly old grognard yelling at the clouds thing than a “they need it”.
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![[Post New]](/s/i/i.gif) 2021/02/25 13:52:01
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Junior Officer with Laspistol
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First: happy birthday from me too
2nd: the GSC Ambush idea sounds really cool
3rd: for Guard:
- I would like one or two fitting, faction-buildings. Small turret emplacements or bunkers that are actually worth their points
- I would like to see a minelaying mechanic that works. Be it squads laying anti tank mines or a minethrower Vehicle. I think that would fit Guard really well
- I would love to get back Rough Riders
- a "build your own named character mechanic" that works and is not overpowered
- Expand the idea of the custom regiments and ideally adjust them that there are not a handfull of very strong ones and the rest are fluffy at best.
- options to arm Sergeants with lasguns instead of pistols and Infantry with Laspistol+CC weapon instead of lasguns
- take one or two of the tanks along this line: Carnodon-Leman Russ-Malcador-Macharius-Baneblade and put it out of this Wounds/Firepower/Points arms race. Give it some strategic gimmick instead. It can be worse at shooting than its weight in Leman Russes but for example a Malcador that gives cover to nearby infantry OR carries a void shield generator that gives a 3'' 5++ bubble OR has a really mean ramming attack OR a "Master Vox net" that increases all order ranges by 18'' would be really cool
- a fair and not overpowered Abhuman regimental trait/specialist detachment for when you want a little bullgryn horde
- Sentinel Commanders, Hellhound Commanders etc... Tank aces for vehicles that are neither LR, BB or Artillery
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~7510 build and painted
1312 build and painted
1200 |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:53:59
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Longtime Dakkanaut
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Lol, my GSC are actually quite close to the fluff as it is, they just suck!!
First and foremost though, I'd like Genestealer Cults to lose all the restrictions of what does and doesn't benefit from Cult Traits. It makes NO sense that GENESTEALERS are the worst part of the GENESTEALER CULT, simply because they don't get to benefit from the GENESTEALER CULT TRAITS.
EDIT: Removing the restrictions on blip movement abilities that prevent them from moving the blips out of your deployment zone, or that prevent whole multi-model units from deploying outside your deployment zone from a blip, I think would be sufficient to improve Cult Ambush. A basic Cult force might have just hidden a little, but one that's put more effort into it ( CP expenditure) or one under the eyes of a Nexos have planned for better. Would be cool as you could even double-move a blip this way! Heck, why not let the Scout Move ability of Cult Scout Sentinels and Ridgerunners be used even AFTER arriving from Blips too?
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This message was edited 1 time. Last update was at 2021/02/25 14:02:14
Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2021/02/25 13:58:53
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Shadowy Grot Kommittee Memba
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Yarium wrote:Lol, my GSC are actually quite close to the fluff as it is, they just suck!!
First and foremost though, I'd like Genestealer Cults to lose all the restrictions of what does and doesn't benefit from Cult Traits. It makes NO sense that GENESTEALERS are the worst part of the GENESTEALER CULT, simply because they don't get to benefit from the GENESTEALER CULT TRAITS.
The vehicle restriction is absolutely at its most cartoonish and ridiculous when it comes to genestealer cults for sure.
"Why do these guys get their cult trait when they're standing on the GROUND, but when they're on a metal platform with wheels, they lose it??? They're right THERE! They're wearing matching OUTFITS! Why does this four-wheeled vehicle with a heavy mining laser get to have a trait, but make it slightly LARGER and give it the same gun and nope!"
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/02/25 14:00:47
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Ancient Venerable Dark Angels Dreadnought
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Even though I play multiple armies, its mostly Eldar where I want to see the most change.
1. New Aspects, Phoenix Lords, and Avatar. Yes, I know a massive Avatar is going to be priced in the $110-140 bracket, but if they knock it out of the park, good deal.
2. Phoenix Lords need to be dangerous as hell, they should rank up there with the best marine characters combat wise.
3. The wraithknight needs major work. Let it mix weapons, they're in the box. Let it be able to become a character with appropriate WTs and relics.
Overall, the main thing is line revamp, its been too long.
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![[Post New]](/s/i/i.gif) 2021/02/25 14:01:29
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Shadowy Grot Kommittee Memba
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sanguine40k wrote:Happy Birthday!
I would just like T'au to be able to play primaries this edition without having to rely on a skew list.
I feel like bringing back some form of jump-shoot-jump is absolutely warranted for the kinds of units in Tau that are supposed to be the high-risk 'get up and get 'em' type units. Battlesuits, Riptides, Crisis suits, Commanders and Stealth Suits/Ghostkeels. Plus being able to do a mini-version, like maybe the ability to get the extra D6 advance movement after they shoot if they didn't already advance, would be a good buff to give Breachers to give you a reason to use them.
Sure, you could use it to kite and jump away from objectives, but then...the tau player will lose. Like they do now. We can see that they lose when they dont jump on objectives and do some actual scoring.
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This message was edited 1 time. Last update was at 2021/02/25 14:03:30
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/02/25 14:09:16
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Congrats on the level up, spend your skill points wisely Death Guard leaves little to be desired after their codex. The few things I would love to see changed would be rolling back the wargear changes made to DP, plague marines and blightlords, giving defilers DR and allow units to disembark from a landraider after moving. Orks? Difficult topic, there is no one thing you could change to make the whole army better, but near the top of my list would also be to allow units to disembark from trukks or battlwagons after moving and make PKs have the thunder hammer profile. The other one would be to reduce boyz max squad size to 20, reduce PPM, roll the green tide attack into their profile. Make mobs of 20 as good (better?) than mobs of 30 are now. This would not only make it cheaper for people to start orks, but blocks of 20 are also much less cumbersome than the huge mobs of 30. The more I play with the large blobs, the more I miss the times of 5th where mobs of 20 were the optimal size.
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This message was edited 1 time. Last update was at 2021/02/25 14:10:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/02/25 14:14:47
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Longtime Dakkanaut
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They're not specifically "my dudes" as I haven't really bought/built them yet, but:
I'd love love love to see a Tau melee suit, or an effective melee Tau auxiliary race.
It doesn't have to be super killy, even -- it would be great if they could just "hold the line", so to speak.
If I'm being super wishlisty though, I'd really just like a really cool samurai suit. I really couldn't give a hoot about any of the fluff that exists that goes against it, either. Write new fluff.
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![[Post New]](/s/i/i.gif) 2021/02/25 14:53:37
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Stealthy Warhound Titan Princeps
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Black Legion to get a trait worth a heck. I'd take Advance and shoot as if you hadn't but that doesn't really seem like Black Legion's "thing". They're a legion of disparate warbands brought under one "charismatic" (or terrifying) Warmaster. I'd like to see them get better Aspiring Champions and maybe pick a "specialism" for units a la Deathwatch. This would be to represent that maybe this warband used to be World Eaters, or that warband was The Purge, until Abaddon came a-knocking for Black Crusaders.
Also give Black Legion Bringers of Despair Terminators. Even if that's just a leadership debuff (although I'd really like to see it as 3-12 Chaos Lords in a single unit, which seems to fit the fluff I know about them...)
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![[Post New]](/s/i/i.gif) 2021/02/25 15:01:46
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Loyal Necron Lychguard
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Happy birthday, I've got a laundry list for you if you happen to know Santa or the Tooth Fairy.
Temporal Mines to slow down entire enemy army turn 1 for Orikan. More synergistic weirdness like the old C'tan rules + Orikan. - Just a lot more to consider and experiment with.
+1 S for Deceiver. - Just to make him able to kill a Rhino in a less embarrassing amount of time.
Anti-vehicle Stratagem for gauss weapons. - I want my basic guys to be able to act as auxiliary anti-tank units.
Canoptek HQ (could just be Spyder). - For full Canoptek lists/Detachments.
Human slaves and/or mindshackle scarab rule/relic/Stratagem. - I'm the baaad guy
Ophydian Destroyers -1 to hit in the Shooting phase and FLY. - Don't see any reason why not, it'd be nice if they weren't sitting ducks in case of failed charges and could perform better outside of deep strike.
Programming rules for Tomb Blades and FLYERS to switch between different operational modes. - Make Necrons feel a bit more roboty.
Draw a line everything under gets hit effect for Doomscythe, either standard or with Stratagem. - BZZZZZ.
CORE Flayed Ones, CORE Ophydian Destroyers, CORE Cryptothralls, everything CORE. Royal Destroyer Lords and Royal Crypteks. Just to open up more building combinations and combos.
Better RP for multi-wound models. - They should heal as good as any other and it could simplify things.
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![[Post New]](/s/i/i.gif) 2021/02/25 15:03:26
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Fixture of Dakka
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Now that they're not as cheap, I'd really like to see the return of the "pick an assassin" rule to 1 CP. Generally speaking across the game I'd love to see everyone get a toolkit model set like that.
This isn't my stuff, but I want Emperor's Children and World Eaters to get the Death Guard/Thousand Sons treatment. Chaos needs it's full representation in the world.
Likewise hopefully Eldar can get a real revamp. I suspect GW weren't happy with Ynarri and went back to the drawing board though.
As for Deathwatch.... I'd really like to see Bladeguard added to the Fortis Killteam. I'd also really love it if Intercessors and Assault Intercessors could be swapped in the base 5. The Fortis Team is really awkward compared to the other 3.
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![[Post New]](/s/i/i.gif) 2021/02/25 15:07:10
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Regular Dakkanaut
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Happy birthday!
As far as Nids go:
1) A proper 9th edition army-wide unit and weapon stat boost on par with the Marine weaponry boosts and IA FW updates (and something a bit more generous for Carnifexes than what FW did to Stonecrushers).
Most units in the codex have anemic damage output, there are few outliers that spike way above the rest and allow Nids to compete.
2) I'd really like to see more powers, ideally a whole new discipline (one psychological - one physical). Nids are some of the more psyker-heavy armies, but they run out of useful spells quickly and are left with smites.
Also, Zoanthropes specifically should be reworked, they are durable (roughly on par with Bladeguard, which is cheaper), but all they do is that one single boosted smite per round. Hey, here's 300 points unit. It will move a bit, cast a buff and then try to smite the nearest target for ~5MW. Oh, you denied it, well, that's all I can expect this unit to do in this round.
The Shadow in the Warp is anemic and a mild annoyance to enemy psykers at best.
3) Mindless:
Tyranid models under effect of Synapse ignore morale.
Tyranid monsters count their wounds as double for the degradation table if within range of another synapse model (not itself)
4) Hive Mind Directives - the new gameplay mechanic for Synapse
Once per each command phase, one of synaptic Tyranid HQs (not OOE) that hasn't already done so in this game, can select a new Hive Mind Directive, an army-wide buff that will from that moment apply to all units under Synapse coverage.
If a Tyranid HQ with an active Directive dies, the directive remains in effect until the end of the turn. At the end of the turn, if there are more SYNAPSE units on the table than currently active Directives, roll a dice, on 3+ the Directive becomes persistent in the synaptic network.
If the number of SYNAPSE units drops below the number of active Directives, remove one or more persistent Directives until their numbers are equal again.
The Swarmlord can select a second extra Directive before the first battle round. As long as the Swarmlord is on the table, no persistent Directives can be lost.
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This would make Nids adaptable and increasingly more acustomed to the battle as the game progresses, while also maintaining the traditional counterplay of "Shoot the big ones".
It's sort of a middle ground between the inevitable escalation of Power from Pain and the preplanned chain of Necron protocols, with more risk vs reward (more buffs if more HQs remain alive longer). I also expect the Drukhari to get more than their current Power from Pain in their upcoming codex.
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This message was edited 1 time. Last update was at 2021/02/25 15:16:31
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![[Post New]](/s/i/i.gif) 2021/02/25 15:07:12
Subject: Re:F it yall lets have a positive thread - What change do you want to see for your dudes?
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Slaanesh Chosen Marine Riding a Fiend
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vipoid wrote:Happy birthday, mate.
For Dark Eldar, I'd love to see a codex written by someone who actually plays and cares about the army and with 'no model, no rules' thrown out of the window.
Happy birthday mate. And I second all of the above.
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VAIROSEAN LIVES! |
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![[Post New]](/s/i/i.gif) 2021/02/25 15:26:52
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Drop Trooper with Demo Charge
Canada
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Happy Birthday!
Pyroalchi included most of my wishlist in his, specifically
3rd: for Guard:
- I would love to get back Rough Riders
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- options to arm Sergeants with lasguns instead of pistols and Infantry with Laspistol+CC weapon instead of lasguns
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- a fair and not overpowered Abhuman regimental trait/specialist detachment for when you want a little bullgryn horde
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- Sentinel Commanders, Hellhound Commanders etc... Tank aces for vehicles that are neither LR, BB or Artillery
Most particularly that last one.
And I'd change "Move Move Move" to "move an additional D6 inches." infantry on foot being as fast as they are is just silly.
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Imperial Guard - 1500 GSC - 250 |
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![[Post New]](/s/i/i.gif) 2021/02/25 16:23:36
Subject: Re:Lets have a positive thread - What change do you want to see for your dudes?
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Stealthy Grot Snipa
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For Orks:
I'd like more vehicles, preferably some sort of heavy support option, based off the design of the Killtanks from FW. The Battlewagon is well and good, but more options would be great and I think orks could benefit from a brutal-looking plastic Killtank-based kit.
More Snakebites/squigs. Squigs are a huge part of ork culture, and some kind of melee-based squig unit would be awesome.
Also, cyboars and boarboyz need to make a comeback. Base them off the Gore-grunta design. Load them down with guns, mechanical parts, exhaust pipes. Profit.
More plastic kits for infantry that come in usable unit sizes. Right now a lot of units like Burna Boyz, Stormboyz, Tankbustas, Kommandos, etc come in boxes of 5. ...nobody ever takes only 5 of an ork unit. Give me 10 per box minimum.
More gretchin. I'd buy the heck of a box of gretchin that consisted of nothing but grots holding wrenches, carrying boxes, wielding basic power tools, etc.
A Stompa adjustment. It's 900 points. Whyyyyyyy. I think the designers looked at the wound count and decided it needed to be way overcosted, when really it only has a 3+ save and a lot of those wounds are going to stripped fairly quickly.
For Horus Heresy:
Plastic Mk2 and Mk5.
Plastic assault marines.
Heck, plastic upgrade sprues to make assault marines/Breachers/etc.
Plastic Deimos.
Plastic Sicaran.
Dare I say? ...plastic Spartan. Price the sucker at $120 and you'd still sell a ton.
A viable starter set - whether that be a Combat Patrol or another box like Betrayal at Calth. My ideal one might be something like a "Survivors of the Isstvan". 20 tactical marines plus character, facing off against 10 jump marines plus character, maybe with five terminators and a plastic Deimos Rhino thrown in.
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![[Post New]](/s/i/i.gif) 2021/02/25 16:29:17
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Ultramarine Chaplain with Hate to Spare
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Better Necron Warriors, Immortals, Flayed Ones, Monoliths, etc.
Obviously.
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![[Post New]](/s/i/i.gif) 2021/02/25 16:56:42
Subject: Lets have a positive thread - What change do you want to see for your dudes?
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Joined the Military for Authentic Experience
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Happy birthday!
I'm pretty happy with what's available to me. I'm much more of a collector these days so I'm mostly interested in model kits.
So I guess my two biggest desires would be:
- Plastic Rough Riders. I'd love to see the "cyborg post apoc cavalry" look of some of the third party Rough Riders translated into plastic. Somewhere between the Death Riders and Salvar Chem Dogs is what I'm thinking, with horses with some cybernetics rather than full robot horses.
- Plastic Lictor. It's a classic Tyranid monster for a reason and the current model is old and ugly. I'd love to see a well posed plastic version even if it was a bit more expensive.
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