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Made in gb
Ridin' on a Snotling Pump Wagon






How do!

Bit of a chit chat thread where there’s most definitely no such thing as a wrong opinion. And I want you to pitch a new Chaos Unit. If your artsy, do a sketch. If not, do what I have to do and try to paint a picture with your words. Maybe it’s a general purpose one, maybe it’s Legion or God specific. All is fair game, so the only limit here is yourself. If you’ve rules in mind share them, but it’s not a requirement.

I’ll go first. Right now, I’m disappointed we’re not seeing Legion Specific Dreadnoughts. Yes everyone gets a Hellbrute option, but surely there must be more to it? And so my pitch is a World Eaters Dreadnought.

Inspiration here comes not just from my love of all things Dreadnought, but the Red Butchers. Rather than type out what Red Butchers are, here’s a handy dandy link

They’re….pretty much Hellbrutes before Hellbrutes came to be. World Eaters so lost to the Nails, their armour can be remotely shutdown as the only way to contain them between battles.

Let’s…scale that up to a Hellbrute, yeah? Not only do they strike me as “ideal” candidates as a terror weapon, but the things you could mount on its hull. No ranged weapons, just close combat. And add in chain weapons everywhere. Round the waist. On the wrists, feet, hips, shoulders. A truly psychotic walking blender. Something you unchain and direct to the front line - or even drop in from a Not Appearing In This Game Flyer.

Rules wise I envisage it as a sod to deal with once it makes combat. Perhaps dishing out 1 Wound on the enemy unit for each ‘1’ to hit, to represent the sheer danger of fighting this walking blender, perhaps a Mortal Wound. The sort of threat your opponent has to focus on, giving the rest of your infantry a break.

Against vehicles and bunkers etc, perhaps a charge bonus to represent it’s essentially a multiple tonne walking battering ram piloted by a psychopath with zero grip on reality.

As you can tell I’ve gone for Rule of Cool here, but don’t treat that as a benchmark for thread participation. Because now, Dear Reader, it’s your turn. Go crazy, or keep it fairly conservative. Your choice!

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Made in us
Ancient Venerable Dreadnought




San Jose, CA

The only rule is....

RULE OF COOL!!!!!


   
Made in us
Ultramarine Chaplain with Hate to Spare






Chosen and Chaos Terminators, but with more permissive wargear options.

Cult Terminators.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in gb
Lord of the Fleet






London

I've always liked the idea of World Eaters with heavy weapons. Imagine a Khorne Berserker Devastator Squad equivalent, perhaps with their weapons limited to Heavy Bolters or Heavy Flamers, but they'd get a decent bonus rule to make up for that.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Some infantry (and they should be Troops) that can Infiltrate. Seriously, why did all CSM infantry forget how to do that?
   
Made in nl
Sneaky Lictor




Great thread. I'd want to see the vehicles the traitor guard churn out. Show me the blood pact's stalk tanks, show me civilian vehicles with weapons crudely bolted on top, show me improvised grimdark walkers. The standard human cultists and guard regiments are supposed to be the largest part of chaos by far, and I'd imagine they wouldn't adhere to the stc-only dogma any longer.

To make this concrete, I posit the <name pending>. Think of an enclosed penitent engine with a face (a mix of penitent engine, armiger and talos without the fleshy bits). No demons, purely mechanical. Not that sturdy, more than a little rusty and rough around the edges. An industrial, blanchitsu monstrosity. A sooty close combat horror with vicious scissor-like claws. Manufactured by twisted cultists, I see it stalking the ruins of a hive district terrifying gangers and arbites alike.
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Thousand Sons Psychic Tank.

Mutated Tank with a bunch of options, especially a mutli-warpflamer one. Big cannon.

Has powers to either enhance it's weaponry in some what or debuff the target in some way. Maybe a power to allow out of LoS shooting (Without all the drawbacks from the dataslate)

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Humming Great Unclean One of Nurgle






Possessed rhino. Its hull has been infiltrated by daemons, the last squad to embark has been hideously fused into the vehicle. Different panels have popped out with talons & teeth to serve as legs and melee weapons. The main body opens up on top like a venus flytrap, giving visual on the fused passengers while tentacles emerge to grab prey and drag them in.

Chosen cultists. Regular humans who have done well enough that they've accumulated a decent chunk of gifts and now serve as specialists. Stealth/special ops squad with themes for objective control and avoiding line of sight. Decent all-around weapons but a bunch of special grenade types, and can deploy land mines in a piece of terrain at the start of the battle.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

The Snuggle Struggler.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Trustworthy Shas'vre





Cobleskill

shortymcnostrill wrote:
Great thread. I'd want to see the vehicles the traitor guard churn out. Show me the blood pact's stalk tanks, show me civilian vehicles with weapons crudely bolted on top, show me improvised grimdark walkers. The standard human cultists and guard regiments are supposed to be the largest part of chaos by far, and I'd imagine they wouldn't adhere to the stc-only dogma any longer.

To make this concrete, I posit the <name pending>. Think of an enclosed penitent engine with a face (a mix of penitent engine, armiger and talos without the fleshy bits). No demons, purely mechanical. Not that sturdy, more than a little rusty and rough around the edges. An industrial, blanchitsu monstrosity. A sooty close combat horror with vicious scissor-like claws. Manufactured by twisted cultists, I see it stalking the ruins of a hive district terrifying gangers and arbites alike.


yeah, I want to see Blood Pact in the new Astra Militarum codex. GSC has brood brothers already, and I'd love to run an allied Chaos Knight without doing what I did last time...

Spoiler:
New Roster (Warhammer 40,000 9th Edition) [103 PL, 2,000pts]
Super-Heavy Auxiliary Detachment -3CP (Imperium - Astra Militarum)
Configuration
Detachment Command Cost
Regimental Doctrine
Selections: Gunnery Experts, Jury-rigged Repairs

Abilities: Gunnery Experts, Jury-rigged Repairs



Lord of War
Shadowsword
Selections: Adamantium Tracks, Stat Damage (Baneblade), Steadfast Leviathan, Twin heavy bolter, Volcano Cannon


Lascannon & Twin Heavy Flamer Sponson
Selections: Lascannon, Twin heavy flamer

Weapon: Lascannon, Twin heavy flamer

Lascannon & Twin Heavy Flamer Sponson
Selections: Lascannon, Twin heavy flamer

Weapon: Lascannon, Twin heavy flamer

Lascannon & Twin Heavy Flamer Sponson
Selections: Lascannon, Twin heavy flamer

Weapon: Lascannon, Twin heavy flamer

Lascannon & Twin Heavy Flamer Sponson
Selections: Lascannon, Twin heavy flamer

Weapon: Lascannon, Twin heavy flamer



Patrol Detachment 0CP (Imperium - Astra Militarum)
Configuration
Battle Size
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost
Gametype
Selections: 4. Chapter Approved: War Zone Nephilim

Regimental Doctrine
Selections: Gunnery Experts, Jury-rigged Repairs

Abilities: Gunnery Experts, Jury-rigged Repairs



HQ
Tank Commander
Selections: Lascannon, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon, Warlord

Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Lascannon

2 Heavy Flamers
Selections: 2x Heavy flamer

Weapon: Heavy flamer



Tank Commander
Selections: Lascannon, Stat Damage (Leman Russ Commander), Turret-mounted Demolisher Siege Cannon

Abilities: Emergency Plasma Vents, Explodes, Grinding Advance, Smoke Launchers, Tank Orders, Stat Damage - M/BS/A: TC Russ 1, TC Russ 2, TC Russ 3, Unit: Tank Commander, Weapon: Demolisher cannon, Lascannon

2 Heavy Flamers
Selections: 2x Heavy flamer



Troops
Infantry Squad
Weapon: Frag grenades

6x Guardsman
Selections: 6x Lasgun

Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon
Selections: Flamer

Unit: Guardsman, Weapon: Flamer

Heavy Weapon Team
Selections: Lasgun, Missile launcher

Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

Sergeant
Selections: Laspistol



6x Guardsman
Selections: 6x Lasgun

Unit: Guardsman, Weapon: Lasgun

Guardsman W/ Special Weapon
Selections: Flamer

Unit: Guardsman, Weapon: Flamer

Heavy Weapon Team
Selections: Lasgun, Missile launcher

Unit: Heavy Weapons Team, Weapon: Lasgun, Missile launcher, Frag missile, Missile launcher, Krak missile

Sergeant
Selections: Laspistol

Unit: Sergeant, Weapon: Laspistol



Elites
Astropath
Selections: Psychic Barrier, Telepathica Stave

Abilities: Astral Divination, Telepathic Assault, Psychic Power: 3) Psychic Barrier, Psyker: Psyker, Unit: Astropath, Weapon: Telepathica Stave



Master of Ordnance
Selections: Laspistol

Abilities: Master of Ballistics, Unit: Master of Ordnance, Weapon: Artillery Barrage, Laspistol



Heavy Support
Manticore
Selections: Augur array, Heavy Flamer, Stat Damage (HS), 4x Storm Eagle Rockets

Abilities: Augur array, Smoke Launchers, Stat Damage - M/BS/A: Stat Damage (HS) 1, Stat Damage (HS) 2, Stat Damage (HS) 3, Unit: Manticore, Weapon: Heavy flamer, Storm Eagle Rockets



Dedicated Transport
Chimera
Selections: Heavy Flamer, 2x Lasgun Arrays, Multi-laser, Stat Damage (Chimera)

Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array, Multi-laser

Chimera
Selections: Heavy Flamer, Heavy Flamer, 2x Lasgun Arrays, Stat Damage (Chimera)

Abilities: Explodes, Smoke Launchers, Stat Damage - M/BS/A: Chimera 1, Chimera 2, Chimera 3, Transport: Transport: Chimera, Unit: Chimera, Weapon: Heavy flamer, Lasgun Array



Super-Heavy Auxiliary Detachment -3CP (Imperium - Imperial Knights)
Configuration
Chivalric Oath
Selections: Mixed Army

Detachment Command Cost
Questor Allegiance
Selections: Custom, Questor Mechanicus

Allegiance Oath: Sacristan Pledge


Allegiance Oath Description Ref
Sacristan Pledge - Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead)
- At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound. Codex: Imperial Knights p65
Lord of War
Knight Warden
Selections: Freeblade, Martial Tradition: Peerless Warrior, Meltagun, Questor Mechanicus, Stormspear Rocket Pod, Thunderstrike gauntlet, Titanic Feet

Abilities: Ion Shields, Super-Heavy Walker, Warden's Duty (Bondsman), Explosion: Explodes (Questoris/Cerastus), Household Tradition: Peerless Warrior, Unit: Knight Warden [1] (13+ Wounds Remaining), Knight Warden [2] (7-12 Wounds Remaining), Knight Warden [3] (1-6 Wounds Remaining), Weapon: Meltagun, Stormspear Rocket Pod, Thunderstrike Gauntlet - Strike, Thunderstrike Gauntlet - Sweep, Titanic Feet

Avenger Gatling Cannon w/ Heavy Flamer
Selections: Avenger Gatling Cannon, Heavy Flamer

Weapon: Avenger Gatling Cannon, Heavy flamer




Created with BattleScribe

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can I just pitch the Slaughterbrute, but in 40k?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Humming Great Unclean One of Nurgle






 H.B.M.C. wrote:
Can I just pitch the Slaughterbrute, but in 40k?
Only as the Adjectivenoun Slaughterbrute

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Bloodsmasher Slaughterbrute.

"How does one smash blood?"
"Shut up, nerd!"


And if not the Slaughterbrute, how about some Daemon Engines, rather than Daemon Engines. Y'know, more twisted machine inhabited by a daemon, and less cosplaying Komodo Dragon.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut





Emperors children jetbikes with sonic weapons
   
Made in de
Oozing Plague Marine Terminator





All of the small gribblies from the Gellarpox would be cool as actual units. Termites, fly swarms, nasty worms, all kinds of creepy Nurgle things that want to eat you.
Also Pestigors and Khorngors, let the beastmen return to 40K.

Oh, and btw there hasn't been a thread about Chaos Primaris in a while, so I might as well throw them in here.
   
Made in nl
Deadshot Weapon Moderati






Thousand Sons need a Psyker Dreadnought, Contemptor or otherwise.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Sgt. Cortez wrote:
All of the small gribblies from the Gellarpox would be cool as actual units. Termites, fly swarms, nasty worms, all kinds of creepy Nurgle things that want to eat you.
Also Pestigors and Khorngors, let the beastmen return to 40K.

Oh, and btw there hasn't been a thread about Chaos Primaris in a while, so I might as well throw them in here.


Chaos Primaris are easy.

Alpha Legion Cell poses as a near extinct Chapter. Obtain Greyshields. Arrange to sell them to Fabius Bile, naming their price. I’d recommend a big bottle of Tizer, half a pound of gobstopper and 12, yeah 12 Sherbert Dib-Dabs.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Keep your primaris out of the Veterans of the Long War!
   
Made in us
Fixture of Dakka





For a while now, I've really wanted to do a kitbash of (Slaaneshi?) CSM with daemonic longbows. A bit silly, I know, but imagine the draw strength you could get on an astartes bow. I'm picturing it firing a variety of arrows with minor daemons bound in them for a variety of special effects or possibly arrows whose heads are made of gems and precious metals from Slaanesh's realm. Think heart-seeker arrows that guide themselves towards your desires, arrows that explode into clouds of soporific fog, arrows that, when you miss, continue to flit around the battlefield until they find you (almost like the old spore mine rules).



ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in de
Huge Bone Giant






Once upon a time, in the dim days of 6th ed and its wild ally rules, I believe, I played Khorne Tau. I think that's what we need more of. Not necessarily my lulzy take, what with GW being so dour about 40k these days, but Chaos Xenos Letting non-humans have some fun for a change.

But because I'm me and everyone loves me for it I'll stick with Khorne Tau for this thread. Rules? Meh. If you play with passion, Tau overcome in close combat just fine. Been there, done that. I have complete confidence in my Tau. So only cosmetics, you ask? Only? This is the undisputed, vital part. You have to get the idea across. Live it. Breathe it. Believe just as you make others believe. You'll get rewarded with probability-defying amounts of 12" charges and unbelievable failure rates of enemy armor saves. Trust me.

Ko'vash Mont'au!
[Thumb - Khorne-Tau Commander Unpainted.jpg]

[Thumb - Khorne-Tau Squad Leaders Unpainted.jpg]


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in ca
Stormin' Stompa






Ottawa, ON

I've always liked the idea of some kind of demonic transport. Basically, a sealed box in the form of a chained rhino or land raider that could transport possessed or demons. Maybe it could be a purchasable upgrade?

A Word Bearer's witch coven. A squad of demi psykers, similar to Eldar warlock squads.

Ask yourself: have you rated a gallery image today? 
   
Made in us
Regular Dakkanaut





I'll echo the call for a better representation of the cultists and general hangers on that chaos get

while the "easy" route would be to simply give them a section in a guard codex, or a supplement to the guard codex, really they kind of need thier own thing to really have justice.

dark mechanicum too.

chaos soup is the best soup, and we have the meat chunks and the veg, but we're missing the broth its swimming in!
   
Made in ch
The Dread Evil Lord Varlak





Just give Chaos back it's propper mortal ruleset.
Aka r&h.
Make the list customisable to encompass the gauntlet from dark mech-cult-traitorregiment and bam, behold Chaos has got a lot of evil gribbly back.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Monster-Slaying Daemonhunter





 Gadzilla666 wrote:
Some infantry (and they should be Troops) that can Infiltrate. Seriously, why did all CSM infantry forget how to do that?


Considering everything about "the enemy within" and how the greatest threat Chaos poses is not from conventional force-on-force actions, but on subversive activity undermining the Imperium from within or instigating revolts, and the fact that the Imperium goes through far more effort to enforce the compliance of its troops and people, it certainly does strike me as off that Chaos forces have limited to nonexistent options to represent infiltrating units.


I think Cultist-grade units being able to ambush/infiltrate/outflank by default and CSM being able to buy it as an upgrade would be a cool and thematic thing for the army.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Iron Warrior siege weapon that is mostly an oversized obliterator with indirect daemon mortar growing out of it. Chains hold it down to ground to stop going berserk, several psychic cultists surround it to keep it under control and provide sacrifice to a furnace in front.
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Unholy melding of a thanatar and an oblit???

I'm down to clown
   
Made in us
Humming Great Unclean One of Nurgle






 bullyboy wrote:
Iron Warrior siege weapon that is mostly an oversized obliterator with indirect daemon mortar growing out of it. Chains hold it down to ground to stop going berserk, several psychic cultists surround it to keep it under control and provide sacrifice to a furnace in front.
OH that is fething badass!

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ch
The Dread Evil Lord Varlak





 NinthMusketeer wrote:
 bullyboy wrote:
Iron Warrior siege weapon that is mostly an oversized obliterator with indirect daemon mortar growing out of it. Chains hold it down to ground to stop going berserk, several psychic cultists surround it to keep it under control and provide sacrifice to a furnace in front.
OH that is fething badass!

It's literally the deathbringer arty from whfb Chaos warriors.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in it
Insect-Infested Nurgle Chaos Lord






Not Online!!! wrote:
 NinthMusketeer wrote:
 bullyboy wrote:
Iron Warrior siege weapon that is mostly an oversized obliterator with indirect daemon mortar growing out of it. Chains hold it down to ground to stop going berserk, several psychic cultists surround it to keep it under control and provide sacrifice to a furnace in front.
OH that is fething badass!

It's literally the deathbringer arty from whfb Chaos warriors.


I think you mean a Hellcannon.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Terrifying Doombull




 Valkyrie wrote:
I've always liked the idea of World Eaters with heavy weapons. Imagine a Khorne Berserker Devastator Squad equivalent, perhaps with their weapons limited to Heavy Bolters or Heavy Flamers, but they'd get a decent bonus rule to make up for that.


They had that baseline for years. Decades, even as they were one of the first chaos marine army lists*. The only thing it needed to work was to not be taken away.

*one the first bits of in-character flavor text ever written for World Eaters ended like this: "Blood of the Blood God! Suppressing fire, forward and centre. Heavy Bolters range 250. Move scum..."

Efficiency is the highest virtue. 
   
 
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