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2015/07/19 17:33:50
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
A pyrovore formation with an apocalypse template would be fun with a 3 model clampack for pyrovores and biovores.
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+
2015/07/19 18:40:55
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Well Tau should be next but I heard they got pushed back now - not sure what's going to happen with SoB. There will probably be some more new supplements as well.
If and when Tyranids get a new codex I hope it's more balanced and doesn't have to heavily rely upon flying circus to be competitive. I'm all for a great codex.
Well, for starters, it is going to be quite a bit thicker, considering just how many units have been added to the army.
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+
2015/07/20 12:35:02
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
'ello guys, I've got a bit of a debarkle.
I've never particpated in a tournament, but there's one coming up in the next few weeks.
An 800 point game with no formations or escalation.
I'm wondering if anyone can help me figure out what I should take out of the units I have.
A trygon.
A hive tyrant.
three tyrant guard.
Twenty termagants.
ten Hormagaunts.
Three ripper bases.
A carnifex.
A tyrannofex.
Apologies for the silly question, but I'd like y'all's opinion.
*Insert witty and/or interesting statement here*
2015/07/20 12:52:03
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
the shrouded lord wrote: 'ello guys, I've got a bit of a debarkle.
I've never particpated in a tournament, but there's one coming up in the next few weeks.
An 800 point game with no formations or escalation.
I'm wondering if anyone can help me figure out what I should take out of the units I have.
A trygon.
A hive tyrant.
three tyrant guard.
Twenty termagants.
ten Hormagaunts.
Three ripper bases.
A carnifex.
A tyrannofex.
Apologies for the silly question, but I'd like y'all's opinion.
If Tyrant has wings, I'd definitely take that, preferably with Devourers. Same with the carnifex, Devourers are nice. Other than that Rippers and Tyrannofex are big useful, I'd take 3x3 rippers and a TFex with Acid Spray and Electroshock grubs
2015/07/20 14:19:41
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
the shrouded lord wrote: 'ello guys, I've got a bit of a debarkle.
I've never particpated in a tournament, but there's one coming up in the next few weeks.
An 800 point game with no formations or escalation.
I'm wondering if anyone can help me figure out what I should take out of the units I have.
A trygon.
A hive tyrant.
three tyrant guard.
Twenty termagants.
ten Hormagaunts.
Three ripper bases.
A carnifex.
A tyrannofex.
Apologies for the silly question, but I'd like y'all's opinion.
Ok, here is something that should work for you fairly well, provided you have your models geared correctly.
1 Hive Tyrant with Wings, 2 sets of Twin Linked Devoured with Brainleech Worms, Electroshock Grubs.
10 Termagants
3 Ripper Swarms with Deep Strike
1 Carnifex with 2 sets of Twin Linked Devoured with Brainleech Worms
1 Mawloc (proxy or head swap, the 2 are nearly identical)
1 Tyrannofex with Electroshock Grubs
And this should be fairly effective for you.
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+
2015/07/20 14:36:13
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
This message was edited 1 time. Last update was at 2015/07/20 17:09:28
2015/07/20 17:30:22
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
Unless you have someone of bringing reserves in by the end of Turn 1 then no.
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
This message was edited 1 time. Last update was at 2015/07/20 17:31:23
2015/07/20 17:34:37
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
You mean the second part? I edited that... game turn isn't any player turn? I mean, your turn, your opponent's turn, both are player turns
2015/07/20 18:13:15
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
You mean the second part? I edited that... game turn isn't any player turn? I mean, your turn, your opponent's turn, both are player turns
A game turn is both your and yours opponent's turn. For example, your first turn and your opponent's first turn make the first game turn.
2015/07/20 20:09:44
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
You mean the second part? I edited that... game turn isn't any player turn? I mean, your turn, your opponent's turn, both are player turns
A game turn is both your and yours opponent's turn. For example, your first turn and your opponent's first turn make the first game turn.
Oh, Thank You !
So If I go 2nd, and my enemy kills everything on his 2nd turn, I have to roll for reserves on my 2nd turn (after his 2nd turn) and got some units enter from reserves, and I end my 2nd turn with units on the table, so the 2nd Game Turn I end it with units on the board and don't get tabled?
2015/07/20 20:13:32
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
You mean the second part? I edited that... game turn isn't any player turn? I mean, your turn, your opponent's turn, both are player turns
A game turn is both your and yours opponent's turn. For example, your first turn and your opponent's first turn make the first game turn.
Oh, Thank You !
So If I go 2nd, and my enemy kills everything on his 2nd turn, I have to roll for reserves on my 2nd turn (after his 2nd turn) and got some units enter from reserves, and I end my 2nd turn with units on the table, so the 2nd Game Turn I end it with units on the board and don't get tabled?
Correct.
And there is no longer any limits to how many models you can have in reserve.
TNasty wrote: guys i have a question, can a player start 1th turn without nothing in the table or he have to deploy something ? if someone start with all on reserv he lose automatically ?
Automatically Appended Next Post: sry if i ask all here but i like to talk with tyranids player haha
First, you can't leave all on reserves, you have to deploy half your units and half on reserves at maximum (excluding the ones that must enter via DS or from reserves, like Tyrannocyte)
Second, you lose if you have nothing on the table, So if you end a turn with nothing on the table, you lose.
That was 6th edition. And its only ending a game turn now, not player turn.
You mean the second part? I edited that... game turn isn't any player turn? I mean, your turn, your opponent's turn, both are player turns
A game turn is both your and yours opponent's turn. For example, your first turn and your opponent's first turn make the first game turn.
Oh, Thank You !
So If I go 2nd, and my enemy kills everything on his 2nd turn, I have to roll for reserves on my 2nd turn (after his 2nd turn) and got some units enter from reserves, and I end my 2nd turn with units on the table, so the 2nd Game Turn I end it with units on the board and don't get tabled?
Correct.
And there is no longer any limits to how many models you can have in reserve.
Oh, also true... thing was that some times I read the rules from Tyranid Codex 6th ed, (since I had that at hand) and I read it from there, forgot what I read from the 7th ed BRB.
Thank you for correcting that.
2015/07/23 23:25:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I ran my 70 stealer list against Daemonkin the other week. That was an absolute bloodbath, but I just managed to win the game turn 6 because of a unit of ObSec stealers
Eldercaveman wrote: I ran my 70 stealer list against Daemonkin the other week. That was an absolute bloodbath, but I just managed to win the game turn 6 because of a unit of ObSec stealers
Sweet, that must have looked spectacular on the table. Did you run formations or just a CAD?
2015/07/24 01:26:47
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
dan2026 wrote: Can anyone sell me on the Tyranofex?
Like the model but on the table he seems like an expensive waste of time.
The Tyrannofex is, in my opinion, the best Heavy support we have. Combination of high toughness, wounds, and 2+ save makes him incredibly hard to kill, an absolute brick for under $2.00. He can take electroshock Grubs, the best 10 points in the game, as well as being able to get in a Tyrannocyte where he can easily double-flame any troops on an objective. At this point he is killing troops, in cover, in your opponents backfield and most likely won't die. Perfect for clearing off objectives and sitting on them, or claiming Linebreaker, or finishing off a Vehicle with his Grubs. I use one in every game now that the Tyrannocyte is back, and I'll tell you how he does at the ATC this weekend.
2015/07/24 09:54:30
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
dan2026 wrote: Can anyone sell me on the Tyranofex?
Like the model but on the table he seems like an expensive waste of time.
The Tyrannofex is, in my opinion, the best Heavy support we have. Combination of high toughness, wounds, and 2+ save makes him incredibly hard to kill, an absolute brick for under $2.00. He can take electroshock Grubs, the best 10 points in the game, as well as being able to get in a Tyrannocyte where he can easily double-flame any troops on an objective. At this point he is killing troops, in cover, in your opponents backfield and most likely won't die. Perfect for clearing off objectives and sitting on them, or claiming Linebreaker, or finishing off a Vehicle with his Grubs. I use one in every game now that the Tyrannocyte is back, and I'll tell you how he does at the ATC this weekend.
Cool thanks.
Do you run him with Acid Spray or Fleshborer Hive?
I cant see the Rupture Cannon being worth it.
Edit: I see you say double template. That make sense.
This message was edited 1 time. Last update was at 2015/07/24 09:55:02
2015/07/24 12:11:27
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
I'm new, and curious about the weapons for the tyrannocyte, is it really worth paying for venom or stranglethorn cannons? Since it's BS 2 and instinctive fire, that could be a big scatter and end up anywhere, deathspitters they could be 25 shots on a 5+
What do you use with your Tyrannocyte?
2015/07/24 12:34:13
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
A TFex with Egrubs and Acid Spray ignores all cover saves so for each hit with each of them (assuming you drop them in the same place) you average 0.75 wounds per model hit.
Against eldar or ravenwing you will kill 2.25 if you hit a full squad of 3 with both templates. We don't have anything else that can do that at range
2015/07/24 14:23:37
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Eldar Tactica p.318 & 319)
Eldercaveman wrote: I ran my 70 stealer list against Daemonkin the other week. That was an absolute bloodbath, but I just managed to win the game turn 6 because of a unit of ObSec stealers
Sweet, that must have looked spectacular on the table. Did you run formations or just a CAD?
Yeah it's basically Leviathan, so 9 troop Genestealers, then the Manafactorum Stealers, 3 Flyrants, and a Malonthrope or Venomthrope.
Frozocrone wrote: None of your Genestealers would have had ObSec. ObSec only comes with the CAD or Skyblight
]#
Sorry that was a bit of a quick post fail, the original list used just Leviathan, but now some tournaments around here have begun allowing 3 sources it's evolved into this...