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Made in us
Regular Dakkanaut




I been working on a list lately. : http://www.thetyranidhive.proboards.com/thread/50102/2000-point-haruspex-thoughts

I been running Null type list since the T-cysts dropped and I have had some issues having a good unit to clear my back field of drop pods mostly. I been looking at the Toxicrene and the haruspex lately.

The Toxicrene is good at handling the troops that come out nd can get lucky and kill a pod with its shooting or one smash attack. It just to unreliable to kill them. Vs troops that pop out he eats really well.

Haruspex has been called a failure. I thought the same intel recently. Used to defend and count attack he does a surprising mount of damage and tend to heal himself half the time. I have found he eats drop pods really well and Vs they type of infantry that gets dropped in he reliable handle them.

Charging the Toxicrene first and then the Haruspex makes mulch of most units that come in.

I have found single units of Hive guard are decent at killing pods with crushing claws and adrenal Glands. Downside is they are Pricy at 70-75 points each depending on how your equip them.

My back field has normally been a mal or venom-throup, shrikes maybe a teravgon with Claws( Not bad at pods but is a target because of synapse)

SO your thoughts on the units above or units you have found to be good in this role.


This message was edited 1 time. Last update was at 2015/09/01 18:39:00


 
   
Made in us
Dakka Veteran





 jy2 wrote:
OrdoSean wrote:
I havent been to Nova in about 5 years jim. If I was able to go I would be in the invitational of course.

Oh, ok. Then maybe I'll catch you back at LVO 2016.


Eldercaveman wrote:
 jy2 wrote:
OrdoSean wrote:
Seer council

Hey Sean! I'm surprised you didn't participate in the Invitational.

Yeah, I figured he was running the seer council. It isn't really the council that has me concerned. Rather, it's those warp spiders, their unlimited Flickerjumps and those large BLOS terrain that they have at NOVA.



They only have unlimited flicker jumps if you keep shooting at them, just get close enough with gates and charge them next turn. Or ignore them and drop the rest of the list first.


Where abouts in Europe are you touring?

Highly unlikely that I will be able to gate and then charge them. They're just too fast and my deathstar isn't. I will, however, focus on what I can kill....which will be the rest of the army.


I'm going to Prague. Would love to re-visit the UK....especially since I will have my army with me....but not this time.


 krootman. wrote:
 jy2 wrote:
I'm bringing the centstar.

Honestly, I'm not sure how I'm going to play against my Round #1 Invitational opponent, who is bringing Eldar.

If I get past Eldar, Round #2 I'm most likely going up against Nick Nanavati's Daemons. If I somehow get past him, there is a chance that I can play against krootman and his bugs. And if I manage to take that match, then Alan "Pajamapants" is potentially waiting for me there. And if by some miracle, I get past all of those guys, I am looking at a Finals potentially against Tony Kopach or Nick Rose.

Man, it's going to be a tough tournament. I'm not sure if I'll even make it past Round #1.



I'm actually doing cent star too, unfortunately I locked into my original pick, gladius..like a week before I realized its bad in the current meta...soooo f it let's see how it goes

Good luck buddy. I can't say with confidence that we will meet in the Invitational, but who knows. See you there.


you too, see you tomorrow night

 
   
Made in gb
Tough Tyrant Guard



UK

shadowfinder wrote:
I been working on a list lately. : http://www.thetyranidhive.proboards.com/thread/50102/2000-point-haruspex-thoughts

I been running Null type list since the T-cysts dropped and I have had some issues having a good unit to clear my back field of drop pods mostly. I been looking at the Toxicrene and the haruspex lately.

The Toxicrene is good at handling the troops that come out nd can get lucky and kill a pod with its shooting or one smash attack. It just to unreliable to kill them. Vs troops that pop out he eats really well.

Haruspex has been called a failure. I thought the same intel recently. Used to defend and count attack he does a surprising mount of damage and tend to heal himself half the time. I have found he eats drop pods really well and Vs they type of infantry that gets dropped in he reliable handle them.

Charging the Toxicrene first and then the Haruspex makes mulch of most units that come in.

I have found single units of Hive guard are decent at killing pods with crushing claws and adrenal Glands. Downside is they are Pricy at 70-75 points each depending on how your equip them.

My back field has normally been a mal or venom-throup, shrikes maybe a teravgon with Claws( Not bad at pods but is a target because of synapse)

SO your thoughts on the units above or units you have found to be good in this role.


The Haruspex is, generally speaking, one of our weaker units. It's slow, has the same T6/3+ defences that most of our beasts do (and in today's world it's just not enough) and it has little impact on the game until it gets into melee.

That said, it does have things going for it. If engaged against non-elite melee units, it can killa couple a turn and regenerate a wound. It is also one of our more reliable ways of opening vehicles up in melee. Lastly, it has a bit of a derpy reputation and this can work to its advantage by being ignored.

You cannot drop a Haruspex into any old list and expect great results. If you see yourself struggling with a particular problem though (for instance backfield Drop Pods) then a Haruspex in a Tyrannocyte might be exactly what you need. It will open those Drop Pods up with little difficulty, and should be a daunting prospect for most MEQ units (particularly once the Tyrannocyte has softened them up). If you're not facing Drop Pods you can always be aggressive with it too, and hurl it at some sort of fortified position (less optimal, but still something that a parking lot is going to avoid at all costs).
   
Made in au
Camouflaged Zero






Australia

I have a question on the Tervigon. I do not own one yet, but am considering getting it in the near future.

Currently, I am running CAD+Endless Swarm. I could tweak my existing list if I used the Tervigon as a second HQ. If I want to use the Tervigon as Troops, I would need to move the Endless Swarm units into the CAD so I can combine the Termagants into a single, 30-Gaunt squad.

Which is better to have? Essentially infinitely-spawning Gaunts, or a ObSec Tervigon? Alternatively, if I am running the Endless Swarm, does that make the Tervigon obsolete and I would be better looking at a different purchase?

Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts 
   
Made in us
Guard Heavy Weapon Crewman





 Elric of Grans wrote:
I have a question on the Tervigon. I do not own one yet, but am considering getting it in the near future.

Currently, I am running CAD+Endless Swarm. I could tweak my existing list if I used the Tervigon as a second HQ. If I want to use the Tervigon as Troops, I would need to move the Endless Swarm units into the CAD so I can combine the Termagants into a single, 30-Gaunt squad.

Which is better to have? Essentially infinitely-spawning Gaunts, or a ObSec Tervigon? Alternatively, if I am running the Endless Swarm, does that make the Tervigon obsolete and I would be better looking at a different purchase?


It looks like you like gants. If you like gants, probably running more gants is the way to go.
the Tervigon write up is pretty spot on, but overall in your list it might rate higher. Here are the questions I would ask myself before deciding whether to run it:
1. Do your gants get assaulted such that they would benefit from counter attack?
2. How many other MC wounds do I have?
3. Do I already have part three of the trinity (Venomthropes)?
4. What type of vehicles to I run up against?

As to how to run it, whether as troop or HQ, most people don't run it as an HQ because the slot is filled with flyrants, but I think it is viable in the HQ slot. Still the questions I would ask myself are:
1. Do I need to outfklank it?
2. Is there room for a pod also?
3. Does your play group count spawned units (from the tervigon or ES) as scoring units?

I used two as dedicated HQs in a genesteeler list with a broodlord as the warlord. It was not terribly effective (with the exception of spesspuppies which it ate). I think that my experience with the unit has more to do with genesteelers performance issues. At a minimum the units did not work as well together as I had hoped. Still, in a list that is already running plenty of gants, and in a meta where spawned gants are performing well and can hold objectives, it should work. I would say toss it in as an HQ.

Also I totally have an extra one I am willing to trade for a used carnifex (though it is haggered).
   
Made in gb
Brainy Zoanthrope





 Elric of Grans wrote:
I have a question on the Tervigon. I do not own one yet, but am considering getting it in the near future.

Currently, I am running CAD+Endless Swarm. I could tweak my existing list if I used the Tervigon as a second HQ. If I want to use the Tervigon as Troops, I would need to move the Endless Swarm units into the CAD so I can combine the Termagants into a single, 30-Gaunt squad.

Which is better to have? Essentially infinitely-spawning Gaunts, or a ObSec Tervigon? Alternatively, if I am running the Endless Swarm, does that make the Tervigon obsolete and I would be better looking at a different purchase?


Well, for one thing, I assume you have well over 30 gaunts to use with the Tervigon, because you'll probably be creating a lot more bodies. Assuming this is the case, you don't actually have to choose between a Troops Tervi and being able to field Endless Swarm- the clause saying you can field a Tervigon as Troops is simply that you have "one unit of 30 termagaunts in your ARMY" - you can run 2x10 and 1x30 in the swarm and you're allowed to stick the Tervi in as Troops in your CAD. Whilst this means needing more gaunt models, you get the best of both - huge respawning broods of gaunts and obsec MCs.

Assuming you don't have the models for that, I think it's perfectly legitimate to run a Tervi in HQ if you have the space, it's still a solid unit. However, I'd probably suggest either running a pod for it so it can spawn further upfield or running the Miasma cannon, as it might get left out of the action. Troops is obviously more threatening in terms of objectives, but otherwise its the same unit, though you can give it outflank for cheaper than a pod.
   
Made in us
Guard Heavy Weapon Crewman





Benlisted wrote:

the clause saying you can field a Tervigon as Troops is simply that you have "one unit of 30 termagaunts in your ARMY"


while the GW faqs are horribly outdated, the date on the last Tyranid on is after the date of the codex, and it clearly indicates scuttling swarm applies to units within the same detachment.
   
Made in gb
Brainy Zoanthrope





 Redleg wrote:
Benlisted wrote:

the clause saying you can field a Tervigon as Troops is simply that you have "one unit of 30 termagaunts in your ARMY"


while the GW faqs are horribly outdated, the date on the last Tyranid on is after the date of the codex, and it clearly indicates scuttling swarm applies to units within the same detachment.


Ahhh damn, my bad! I did read that ages ago, but didn't put two and two together as to what they were ruling out...
   
Made in us
Longtime Dakkanaut





Central Oregon

The Hive is ready for tomorrow:


Heading down there in the early morning, wish them luck.

   
Made in ie
Norn Queen






Dublin, Ireland

If your opponents are anyway sqeamish about insects, you're already +1

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ar
Regular Dakkanaut




Man, I love the work you did with those tyranids... my only Gallery Vote was for those.
   
Made in us
Fixture of Dakka





San Jose, CA

Good luck Iechine. See you tomorrow. I'm already sh*t-faced drunk today after the Invitational.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Brainy Zoanthrope





VA

Lechine, those look awesome, looking forward to seeing them in person tomorrow.

   
Made in us
Longtime Dakkanaut





Central Oregon

Ratius wrote:If your opponents are anyway sqeamish about insects, you're already +1


Boy that would go a long way, then again I didnt include any spiders for my own benefit.

Wallur wrote:Man, I love the work you did with those tyranids... my only Gallery Vote was for those.


Much appreciated.

jy2 wrote:Good luck Iechine. See you tomorrow. I'm already sh*t-faced drunk today after the Invitational.



I lied to myself and said I wouldnt be today, we'll see what happens, haha.

FTGTEvan wrote:Lechine, those look awesome, looking forward to seeing them in person tomorrow.


Thanks man, come check them out.

   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Has anyone got any tips on how to beat Necrons with a short Nid list? I understand they're much easier to take out in combat, but the only decent combat unit I have in my list is a Carnifex with TL Devs (unless you count a Tervigon or Flyrants).

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Dakka Veteran





Bugs vs Eldar streaming on the top table at nova open this morning.

 
   
Made in ie
Norn Queen






Dublin, Ireland

Got a link kroot? Im eating toast with my tea here, would be nice to watch.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Twitch.tv/torrentoffire

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Any idea of the lists being used?

This message was edited 1 time. Last update was at 2015/09/05 15:04:04


 
   
Made in us
Dakka Veteran





My list is 6 flyrants 6 mucloids malenthrope allies hot on disc, lol 2 hot 10 horrors

 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

3 detachments? I believed tournaments only allowed 2.
   
Made in us
Fixture of Dakka





San Jose, CA

No it's now 3 detachments both East Coast (Nova) and West Coast (ITC).


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in se
Dakka Veteran





NOVA results?
   
Made in us
Longtime Dakkanaut





Central Oregon

I got deeestroyed all weekend, I'll do a summary but I only went 2-4, dropped the last day like most people did and just hung out with my family at the event which was a lot of fun.

   
Made in us
Dakka Veteran





 Iechine wrote:
I got deeestroyed all weekend, I'll do a summary but I only went 2-4, dropped the last day like most people did and just hung out with my family at the event which was a lot of fun.


Your family was wonderful, it was awesome meeting them.

Not sure how many bug players were there overall. I was the only bug list in top bracket. Not sure where the rest ended up.

I was the number one seed going into round 5 when they split the players into brackets. Lost to someone playing nick (browns) daemon list on tie breakers :( had it won on 5, game went to 6 lol. Then lost to zachs seers in relic, hammer and anvil deployment (that mission and deployment vs that army is almost impossible, the fact that I scored 11 points was a miracle. ) was pretty exausted at that point, 9 games in 3 days, so I dropped the last 2 rounds and finished 15th out of 184.

 
   
Made in it
Longtime Dakkanaut





I'm going to try something utterly foolish as a list and i think i'll need a bit of help. The rules are as follows:

1850
2 detachments, one is an Assassinorum Execution Force, the other one is Tyranid
ETC rules
No Tyrants
No Tervigons
I love gaunts

So, based on those restrictions, how would you assemble a list? The meta here is heavy on necrons and centstars.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Trying to look up the results on torrent of fire and I'm having trouble. Don't think they are up yet. I went 3-1 in the opening games which was loads better than last year and was scraping at the top bracket with 66/76 the first 4 games.

Apparently after Day1, there was score colluding by some of the top players to get 17 to 18 points with a loss so they were staying on the top tables. There was a public announcement trying to warn people from doing it, but by that time, the brackets were already in. Really puts a sour taste in your mouth from a player newer to GTs.

That being said, I have a BLAST this year. All 7 (left early) of my opponents were fantastic. I would have played anyone of them again!!
   
Made in us
Dakka Veteran





Saythings wrote:
Trying to look up the results on torrent of fire and I'm having trouble. Don't think they are up yet. I went 3-1 in the opening games which was loads better than last year and was scraping at the top bracket with 66/76 the first 4 games.

Apparently after Day1, there was score colluding by some of the top players to get 17 to 18 points with a loss so they were staying on the top tables. There was a public announcement trying to warn people from doing it, but by that time, the brackets were already in. Really puts a sour taste in your mouth from a player newer to GTs.

That being said, I have a BLAST this year. All 7 (left early) of my opponents were fantastic. I would have played anyone of them again!!


That was a rumor, the judges actually went over all the scores to make sure, and there were only 3 19 to 18 victories in the entire event. I had 2 19 17s (one on the stream). Bugs bleed points

This message was edited 1 time. Last update was at 2015/09/07 22:20:37


 
   
Made in gb
Humorless Arbite





Hull

I've been thinking about making a Tyranid Army for about a year now and have finally decided to take the plunge.
I care more about themed armies and having fun rather than being competitive but I would like to be at least viable against other fun lists

I've begun work on a 1k army that contains:
Old One Eye
Mucolid Troop Tax
5-spore Meiotic Spore Brood
3x Sporocyst w/ deathspitters
2x Maxed Sporefield Formations

Now I have a few questions for those who have used these units before -

Spore Mines
1. I know they're squishy as anything and are slow. Therefore how easy is it to get these into combat and so to explode on the enemy?
2. Do they get wrecked by Overwatch and die on the charge, necessitating something to soak overwatch first?

Mucolids
1. I know they're three wounds and have shrouded but in reality how much do they seem to take on the table, can they soak a round of fire or two from infantry units or do they just flop?
2. How effective are they really for their supposed AA role, do you have to use a full brood of 3 to guarantee an air kill?
3. Deepstrike or Float-slog(+infiltration with the sporefield mucolids), Deepstriking forces you to do nothing for a turn but infiltration/ Float-slogging takes time and you're vulnerable to both... so what's best?

Meiotic
1. They're basically heavy flamer blasts that can drop spore mines if they miss but how effective are they in practice?
2. Is the 12" scatter extremely inhibitive or is surrounding your enemy with small groups of spore mines actually viable?

Sporocysts
1. Do you treat them as a vehicle for firing arcs or as a monstrous creature? They're classed as a monstrous creature and yet are immobile and so shouldn't be able to get weapons to fire 360 from those spots on its body.
2. Is the 15pt spawn every turn enough to help with board control or is it just a pathetic drop that means feth all considering how slow the mines are?
3. In practice, how much fire do the Sporocysts draw? Do enemy players feel threatened by them and focus them or are they ignored etc.?

Thanks for all responses in advance.




   
Made in us
Brainy Zoanthrope





VA

Otto, mines in all favors are mostly effective at choking off movement and limiting lanes. With sporocyst backup, this can get pushed to absurd levels. However, they don't do much else, including damage. Enough of them will make some charges and do damage, but you're going to need other elements as well. Flyrants are an obvious choice, while you could also get a little goofy and use gaunts with malanthrope backup to draw units into danger zones and collapse waves of mines on them.

   
 
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