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Made in us
Ultramarine Chaplain with Hate to Spare





Upstate, New York

ballzonya wrote:
Question from the group what's the least amount of models I need to buy to create a venurable dreadnaught with lascannon and missile launcher? I need to buy the deathwatch dreadnaught and a regular dread to get the middle launcher?


The basic dread kit comes with the TLLC/ML arms. He’s not as blinged out as the ven dread, but if you roll him around your bits box he could probably fake it.

Ultramarines, 3rd Co. and friends, 12.5K+ Slowly growing 2Kish
Nevelon's Workbench: Ultramarines, Saim-Hann and other assorted oddities
 
   
Made in gb
Regular Dakkanaut





I had 2 X Valkyrie gunship rocket pods left over in my bits box from years ago, so used them on the shoulders of my venerable dreads CCW arm in a sort of mech style. It' Actium looks quite cool and believable, and that way I can count it as either arm as long as I make it clear to my opponent.

This message was edited 1 time. Last update was at 2018/08/09 05:58:31


 
   
Made in gb
Fresh-Faced New User




Hi chaps,

I bit the bullet and bought a xiphon.

List is now

10 vets (8 storm bolters 2 frag cannons)
Twin Las contemptor mortis
Twin storm cannon leviathan
Xiphon
6 bikes (Not decided k loadout)

Those are the models I own.

With the xiphon I'm now happy with my at. So need to squeeze the best out of my kill teams.

The real question for me is are primaris worth it in my list? Do I need hellblasters anymore?

For hq I'm thinking of 1 watchmaster 1 libby 1 captain with beacon and jump pack. I was also planning on 2 rhinos to carry the vets.

Help me buy those last models!

This message was edited 1 time. Last update was at 2018/08/11 09:41:48


 
   
Made in gb
Frightening Flamer of Tzeentch





Gratz on the Xiphon! Remember it's fragile, and you'll need to manage range as well as possible. It alos likes to not be the only big threat on the board.

As for Hellblasters, well, they are so flexible! 170pts gives you a DS squad that can massacre elites, damage shield captains, land inside 12" to negate -1 shenanigans, headhunt characters, or pile on AT pressure. I don't know why I'd ever run a DW list without at least one Hellblaster MSU in it.
   
Made in gb
Fresh-Faced New User




 grouchoben wrote:
Gratz on the Xiphon! Remember it's fragile, and you'll need to manage range as well as possible. It alos likes to not be the only big threat on the board.

As for Hellblasters, well, they are so flexible! 170pts gives you a DS squad that can massacre elites, damage shield captains, land inside 12" to negate -1 shenanigans, headhunt characters, or pile on AT pressure. I don't know why I'd ever run a DW list without at least one Hellblaster MSU in it.


You make a strong case there. And is a MSU the way to go with them rather than mix in with kill teams, Or even balls out 10 of them to let the opponent live in fear? I do like limiting the investment to 170 points.
   
Made in gb
Frightening Flamer of Tzeentch





I started with them in fortis teams, and was unimpressed tbh. You're talking 270pts, when 340 doubles the amount of plasma you get, and you were buying them for that sweet plasma profile right? I also have low drops, so I can afford to drop 2 MSUs of Hellblasters in DS, probably alongside a dread for a spearhead, in my lists.

Hellblasters made a big splash in early 8th until people worked out that you just have to alpha them, outside of range, or at least out of rapid fire. But DW HBs reinvigorate them in a big way because they can't ve alpha'd and they always get to shoot in rapid fire... DS and native reroll 1s to wound is a huge improvement on the unit, and DS really suits their weapon (RF 30") as it means bubble wrap has to be deep as hell to prevent them taking something out, they can avoid auspex array, they can normally drop into cover no problem. I for one think they are top tier now, but somehow haven't really caught on yet.

This message was edited 2 times. Last update was at 2018/08/11 13:25:11


 
   
Made in us
Death-Dealing Devastator




Tampa, FL

I have a unit of 10 that I DS along with a 10 man unit of Vets carrying Stormbolters and a reroll character (Captain or Master depending on the matchup). Only one game in against Crons so far, but they impressed me. The Hellblasters dropped a monolith on the DS, and the Vets put out 36 wounds that had to be saved against a C'tan that my Aggressors cleared the screen away from. Taking two units of 5 wouldn't net me anything that I can't do by combat-squads so I just take them that way and enjoy the flexibility of deployment.
   
Made in us
Regular Dakkanaut




I still think plasma inceptors are a better unit than the hellblasters. More shots, native deepstrike and fly. Both units strike me as glass cannons so if they are going to get shot off the board after they land might as well do as much damage as possible...
   
Made in us
Death-Dealing Devastator




Tampa, FL

Both are pretty good I agree, I have 6 Inceptors too.

Only a 14 point difference between 6 Inceptors or 10 Hellblasters. Hellblasters get 20 shots with the Inceptors getting 12-36 with an average of 24. Shot quality is similar with Hellblasters having Ap-4 vs Inceptors Ap-3; which is usually not a big deal. Now, one major difference is in durability. Hellblasters have 20 T4 wounds vs 12 T5 wounds. Hellblasters take a CP to DS. For me, the big thing that makes me choose the Hellblasters is the reliability and durability for a little cheaper vs the chance for more damage. Both of them I support with rerolls.

All in all, I am trying to fit more anti-tank into my army, especially since my local meta has 2 IK players and a bunch of Guard. So I am playing with putting all 15 of my Hellblasters into Intercessor squads to give me anti-tank turn 1, and then DSing plasma inceptors for even more. I am loving everything about DW right now.

My current list (roughly) is as follows:

HQ
Watch Master
Jump Librarian
Jump Chaplain

TROOPS
Intercessors
5 Bolt Rifles, 3 Aggressors

Intercessors
5 Bolt Rifles, 3 Aggressors

Intercessors
5 Bolt Rifles, 5 regular Hellblasters

Veterans
10 with Storm Bolters and Chainswords

ELITES
Vanguard Vets
3 TH/SS, 3 Heavy TH, 4 double chainsword

HEAVY
Hellblasters
10 with regular incinerators
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





bananathug wrote:
I still think plasma inceptors are a better unit than the hellblasters. More shots, native deepstrike and fly. Both units strike me as glass cannons so if they are going to get shot off the board after they land might as well do as much damage as possible...


I thought the same, but the utility of a 5 hellblaster kill team versus the 3-6 man inceptor kill teams is pretty far apart. The inceptors DS for free and have a higher range of fire, but rarely get a second shot off. The Fortis kill team can stay for a couple turns, bleeding away 2W intercessors to stay functional, can DS for 1 CP and have the range to midrange and even some backfield shooters. I dropped all my inceptors for 2 of these kill teams and haven't looked back since.

The inceptors are decent and they are very, very good in DA lists. But the DW Fortis kill team with hellblasters is just so much better point for point.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


 lolman1c wrote:
The ork train has no breaks mothersquiggor!
 
   
Made in gb
Frightening Flamer of Tzeentch





Absolutely agree with the consensus here: In DW, Hellblasters beat out inceptors. Damage output is basically the same, point for point, but inceptors a) get hot so easily, due to the number of shots per model and b) fold to a light breeze. Body count is king when it comes to mitigating damage, and hellblasters win in that department very easily.
   
Made in us
Longtime Dakkanaut





 ChargerIIC wrote:
bananathug wrote:
I still think plasma inceptors are a better unit than the hellblasters. More shots, native deepstrike and fly. Both units strike me as glass cannons so if they are going to get shot off the board after they land might as well do as much damage as possible...


I thought the same, but the utility of a 5 hellblaster kill team versus the 3-6 man inceptor kill teams is pretty far apart. The inceptors DS for free and have a higher range of fire, but rarely get a second shot off. The Fortis kill team can stay for a couple turns, bleeding away 2W intercessors to stay functional, can DS for 1 CP and have the range to midrange and even some backfield shooters. I dropped all my inceptors for 2 of these kill teams and haven't looked back since.

The inceptors are decent and they are very, very good in DA lists. But the DW Fortis kill team with hellblasters is just so much better point for point.


If you're going to DS them in a Kill Team, it seems well worth it to upgrade one Hellblaster to an Inceptor in my experience.
   
Made in us
Longtime Dakkanaut





 LunarSol wrote:
 ChargerIIC wrote:
bananathug wrote:
I still think plasma inceptors are a better unit than the hellblasters. More shots, native deepstrike and fly. Both units strike me as glass cannons so if they are going to get shot off the board after they land might as well do as much damage as possible...


I thought the same, but the utility of a 5 hellblaster kill team versus the 3-6 man inceptor kill teams is pretty far apart. The inceptors DS for free and have a higher range of fire, but rarely get a second shot off. The Fortis kill team can stay for a couple turns, bleeding away 2W intercessors to stay functional, can DS for 1 CP and have the range to midrange and even some backfield shooters. I dropped all my inceptors for 2 of these kill teams and haven't looked back since.

The inceptors are decent and they are very, very good in DA lists. But the DW Fortis kill team with hellblasters is just so much better point for point.


If you're going to DS them in a Kill Team, it seems well worth it to upgrade one Hellblaster to an Inceptor in my experience.


Gotta second this. Even if you don't upgrade them to have plasma they would still have some decent dakka and provide the CRUCIAL ability to not get tied up in combat.

 
   
 
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