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I think it might be a good idea to compile a list of what things want to be from what Dynasty and why.
Eg.
Gauss Immortals (Mephrit, for AP-1 code./Sautekh, for advance and shoot code)
Tesla Immortals (Mephrit, for AP-1 code)
Warriors (?)
Ghost A. (?)
Gauss Tomb Blades (?)
Tesla Tomb Blades (Mephrit, for Talent.f.A strat and AP-1 code)
Destroyers (Nephrekh, for Translo.C strat)
Scarabs (Nephrekh, for 6" advance code)
Wraiths (Novokh, for reroll hits code and Blood.R strat)
*Acanthrites (?)
*To. Sentinel (Sautekh, for all weapons are assault+no heavy penalty for moving)
Deathmarks (Sautekh, for Meth.D strat./Mephrit, for AP-1 code)
Flayed Ones (Novokh, for reroll hits code./Nephrekh, for 6" advance code)
Lychguard (Novokh, for reroll hits code and Blood.R strat./Nephrekh, for 6" advance code)
Praetorians (N/A)
Tr. Stalker (N/A)
Deceiver (N/A)
Night B. (N/A)
*To. Stalker (?)
Spyder (?)
H. Destroyers (?)
A. Barge (Mephrit, for AP-1 code./Nihilakh, for reroll 1s if didn't move code)
Doomsday A. (Nihilakh, for reroll 1s if didn't move code)
Monolith (?)
T. C'tan (N/A)
*Tess. Ark (?)
*S. Pylon (Nihilakh, for reroll 1s if didn't move code)
Doom S. (Sautekh, for all weapons are assault+no heavy penalty for moving)
Night S. (?)
*Shroud (?)
Obelisk (?)
T. Vault (Mephrit, for Talent.f.A strat and AP-1 code) [can the vault even use codes???]
*G. Pylon (Nihilakh, for reroll 1s if didn't move code)
* = FW
This message was edited 2 times. Last update was at 2018/03/25 16:19:00
Tesseract Vault (Nihilakh, to get +1 save from reclaim lost relic strat. Mephrit, for -1 AP code).
Anni-barge (Mephrit, -1 AP code).
DDA (Sautekh, ignore -1 for moving with heavy weapon if moved, can hit on 2+ using Sautekh Stratgem. Nihilakh, re-roll 1s to hit if not moved. Mephrit, -2 AP on the Gauss Arrays).
Scytheguard (Sautekh, To use Orikan. Novokh, re-rolling hit rolls, fight twice using Strat).
Sword n' board (Nihilakh, Stratagem for +1 save and attack, Nephreak, Advancing 6-7"s, ignore terrain and enemy models).
Tomb Blades (Sautekh, +1 strat. Mephrit, -1 AP code. Nephreak, 6" advance, ignore terrain and models).
Warriors (Sautekh, rapid fire become assault when advance, +1 strata. Mephrit, -1 AP code. Novokh, Kamikaze warriors, Nihilakh, re-rolling 1s to hit).
Scarabs (Novokh, for reroll hits code), because of beeing fly, nephrek does little to them
Doomsday Ark (Nihilakh, for reroll 1 to hit while stationary/Sautekh, for all assault while advance and aggressive mobility)
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
DarknessEternal wrote: I'm a little behind on this thread, but have we talked about how all this Advance stuff and Tesla weapons is actually poop since it prevents them from getting 3 hits?
Right, I don't think Tesla would be a good choice for Sautekh Immortals, since you don't benefit from the rule. Gauss Blasters would be better in that case.
Gauss immortals would not be able to shoot after advancing, so much more annoying on top. Another example how good GW undestands their own rules, suggesting tesla immortals for this.
Nearly all of our assault weapons are tesla, or mounted on units beeing more cc oriented and not able to charge afterwards.
In the case of wraiths it doesnt matter any way. So whats left?
Edit:
Can be usefull for positioning and objective grabbing, but else?
Isn't sautekh the dynasty that lets you advance and fire weapons as assault? So gauss blasters become assault 1?
I do agree it's not really worth it though as your trading an extra d6 of movement for 1 shot so it's only use is to reposition the immortals quickly before they get into rapidfire range . It's more worth it for doom scythes (as you could move up to 80inch and shoot normally) and necron wraiths ( who could fire exile rays as assault d3 and using a stratagem charge afterwards)
Keep in mind it only changes the weapon type if you do advance, if you don't advance it still stays the same.I will agree that the bonus to heavy weapons is the main benefit (And hyperlogic strategy) but the extra flexibility is nice.
Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?
This message was edited 1 time. Last update was at 2018/03/25 12:53:28
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/03/25 13:10:47
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
CthuluIsSpy wrote: Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?
For 1 TA you get 1 DDA + 1 Heavy Destroyer, but requiring 2 heavy support slots vs 1.
The pylon is good if you expect titans or similar, but you can only shoot on one target per turn. I would rather stick with more DDA instead I guess, getting 2 DDA and 2 Heavy Destroyers for one Pylon.
Rather take the sentinel for 15 points more. The slicers are meh in my oppinion. The exile cannon is much stronger and the 2A from the stalker dont balance this out.
This message was edited 1 time. Last update was at 2018/03/25 13:16:56
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
2018/03/25 13:59:53
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
CthuluIsSpy wrote: Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?
For 1 TA you get 1 DDA + 1 Heavy Destroyer, but requiring 2 heavy support slots vs 1.
The pylon is good if you expect titans or similar, but you can only shoot on one target per turn. I would rather stick with more DDA instead I guess, getting 2 DDA and 2 Heavy Destroyers for one Pylon.
Rather take the sentinel for 15 points more. The slicers are meh in my oppinion. The exile cannon is much stronger and the 2A from the stalker dont balance this out.
I mean, number of slots really isn't that big of a deal anymore, with detachments. If anything you want to fill more detachments for more CPs.
I agree that the sentinel is much better for 15 points more if you are taking it as Sautekh. With Phase tunneling you can position yourself to (hopefully) do some serious damage with the exile cannon. The Tomb Stalker really needs more punch in melee. Comparing it to a Trygon, and we can see that it is just too weak for it's cost right now.
Now that we are talking about FW units. Is FW going to update them or is it GW that is doing it?
And what do you think about the upcoming FAQ. Anything for Necrons there that didnt make it into the codex?
A friend of mine noticed different points for his skitarii from the forgebane box. The question know: Is this for the forgebane box „balance“ or a foreshadowing of the FAQ (I admit i dont think so).
2018/03/25 14:52:04
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
I’m still wondering everyone’s thoughts on getting the best out of Praetorians and Lychguard.
What set up is the one you’d use if you had to.
Which would you avoid for good.
Lych Warscythes
Lych Hyperphase Sword & Shield
Praet Rod of Covenant
Praet Void Blade & Particle Caster
I’ve got multiple boxes so it seems a waste to not build up anything, even if it doesn’t get used much..
2018/03/25 15:08:29
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
I know Kutlakh is a neat dude, and most of us are gonna make him function like Novokh as it fits the theme. However, what if it isn't the best choice?
Enter Nephrekh. While it fits the theme not at all, it makes for an interesting army composition. He is allowing all to advance and charge. Let's make that advance an automatic 6".
This makes for a fairly frightening and quick army getting in close. Tesla Immortals aren't even impressive on the charge, but that speed means they can bully something too.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/03/25 15:19:24
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
CthuluIsSpy wrote: Isn't Kutlakh already the overlord of a dynasty? I don't think you can give him another code.
The code itself has no rules and FW said for other armies to pick the tactic most fitting for the army. Maynarkh is gonna get the same treatment to help save FW time, and seeing as we have freedom until that point I'm spitballing this idea as it came to me over a foofoo coffee beverage.
Automatically Appended Next Post: So basically no specific Warlord Trait or relic, but the code rule itself is...gold.
This message was edited 1 time. Last update was at 2018/03/25 15:28:44
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2018/03/25 15:36:33
Subject: Re:Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
After having a few test games so far, I've come up with this list to try and max out the best units i find in the codex while being able to hold onto objectives where possible.
Main idea is to deep strike both destroyer units (ideally not at the same time, so can make most of the protocol and keeping a counter unit for when opponent tries to deep stike in) while the main side of the sautekh is to hold objectives and take out any high value targets with the DDA.
hopefully the wraiths should be a good bullet magnet while the destroyers are not on the board, to ideally allow the rest of the list to gain objectives in the background
Spoiler:
Necron Army list
Command Points: 7
Battalion Detachment
Keyword: Sautekh
HQ: Catacomb Command Barge (138) Staff of Light (10) Gauss cannon (20)
= 169pts (warlord : 1 reroll per game and cp back on 5+)
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85pts
Troop: Immortal x 5 (40) Tesla x 5 (45) = 85pts
Troop: Immortal x 5 (40) Tesla x 5 (45) = 85pts
Troop: Immortal x 5 (40) Gauss x 5 (45) = 85pts
Heavy Support: Doomsday Ark = 193pts
Heavy Support: Doomsday Ark = 193pts
Detachment total = 894
Outrider Detachment
Keyword: nephrekh
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85
Fast attack: Canoptek Scarabs x 3 = 39pts
Fast attack: Canoptek Scarabs x 4 = 52pts
Wraiths x 6 = 330pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Detachment total = 1106
Army Total = 2000/2000pts
This message was edited 3 times. Last update was at 2018/03/25 16:02:17
CthuluIsSpy wrote: Isn't Kutlakh already the overlord of a dynasty? I don't think you can give him another code.
The code itself has no rules and FW said for other armies to pick the tactic most fitting for the army. Maynarkh is gonna get the same treatment to help save FW time, and seeing as we have freedom until that point I'm spitballing this idea as it came to me over a foofoo coffee beverage.
Automatically Appended Next Post: So basically no specific Warlord Trait or relic, but the code rule itself is...gold.
Huh, well that's dumb. You'd think they'd churn out an update to immediately bring Maynarkh in line with everyone else.
I guess FW has gotten lazy then.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2018/03/25 15:51:39
Subject: Re:Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
HQ: Catacomb Command Barge (138) Staff of Light (10) Gauss cannon (20)
= 169pts (warlord : 1 reroll per game and cp back on 5+)
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85pts
Troop: Immortal x 8 (40) Tesla x 9 (45) = 85pts
Troop: Immortal x 8 (40) Tesla x 9 (45) = 85pts
Troop: Immortal x 8 (40) Gauss x 9 (45) = 85pts
Heavy Support: Doomsday Ark = 193pts
Heavy Support: Doomsday Ark = 193pts
Detachment total = 894
Outrider Detachment
Keyword: nephrekh
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85
Fast attack: Canoptek Scarabs x 3 = 39pts
Fast attack: Canoptek Scarabs x 4 = 52pts
Wraiths x 6 = 330pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Detachment total = 1106
Army Total = 2000/2000pts
You might want to take a look at your math, there.
(8 Immortals is 136 points. 85 points will only get you 5)
Otherwise, if you can make the points work, yeah, not bad
2018/03/25 16:01:26
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
Am I missing something? The sautekh dynasty code doesn't keep tesla from generating extra hits from anything I've seen. I don't know why people are indicating it does.
Sautekh simply lets you advance and still fire.... It only effects the weapon type, not the weapon special rules.
Personally, I think this can be pretty useful since the majority of our weapons are 24 inch range. Monolith can get into range that much faster, immortals and warriors might be able to get a first turn volley into some targets normally out of reach...throughout the game it will increase your likely hood of being in range of an optimal target
This message was edited 1 time. Last update was at 2018/03/25 16:14:48
2018/03/25 16:19:52
Subject: Re:Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
punisher357 wrote: Am I missing something? The sautekh dynasty code doesn't keep tesla from generating extra hits from anything I've seen. I don't know why people are indicating it does.
Sautekh simply lets you advance and still fire.... It only effects the weapon type, not the weapon special rules.
... who was saying Tesla wouldn't proc under Sautekh?
2018/03/25 16:23:31
Subject: Re:Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
Danny76 wrote: I’m still wondering everyone’s thoughts on getting the best out of Praetorians and Lychguard. What set up is the one you’d use if you had to. Which would you avoid for good.
Lych Warscythes Lych Hyperphase Sword & Shield Praet Rod of Covenant Praet Void Blade & Particle Caster
I’ve got multiple boxes so it seems a waste to not build up anything, even if it doesn’t get used much..
Lychguard: with +1 str on the hyper phase sword I think sword and board lychguard are the winner, because you end trading +1 str and +1 damage for a 4++, which seems like a better deal since they are likely to take a lot of fire getting into CC and when units fall back from CC, and the first rule of warfare* is you can't kill anyone if you are dead.
Praetorian: I think this one is a little less clear cut, but my preference would be rod Praetorians, since they will have more punch on the way into CC, and anything that's worth being in CC with will probably fall back every round.
Out of the two lychguard seem more useful right now, since they can benefit from veil of darkness, dynasty codes, are tougher overall, and can get buffed by lords and overlords.
* = there are several first rules of warfare
This message was edited 1 time. Last update was at 2018/03/25 17:03:23
Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.
2018/03/25 17:17:12
Subject: Re:Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
skoffs wrote: [...]
Scarabs (Nephrekh, for 6" advance code)
Wraiths (Novokh, for reroll hits code and Blood.R strat)
[...]
Why Nephrekh for Scarabs, when there is nothing being fast enough to outrun them if used for shielding purposes AND they have fly, so dont bother with intervening models at all while moving?
I would suggest to use Novokh for scarabs, for reroll to hit, because they dropped from ws3+ to ws4+.
AlmightyWalrus wrote: Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?
Oh are they? That's pretty lame then.
But all tesla weapons are assault anyway.
The issue was that the Nephrek dynasty ability code "Translocation beams" does not benefit them at all, because even with a safe +6" advance you cant procc 6+ tesla shots because of -1 to hit.
Dont mix with Sautekh dynasty code "Relentless Advance", which transforms every weapons to assault while advancing. Would be cool if you could combine the two...
This message was edited 2 times. Last update was at 2018/03/25 19:15:29
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000
2018/03/25 19:15:23
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
so if we would compare TB with practice casters to 2 warriors (~ same cost):
2W || 2W
14 || 5 move
3+ || 4+ save
3 shots AP0 S6 || 2 rapid fire S4 AP-1
T5 || T4
I just think that running TB is more powerful than warriors
This message was edited 2 times. Last update was at 2018/03/25 19:25:47
2018/03/25 19:17:20
Subject: Necrons NEW 8th ed. Codex tactica - Beta codex confirmed same as final release
ArtyomTrityak wrote: so if we would compare TB with practice casters to 2 warriors (~ same cost):
2W || 2W
14 || 5 move
3+ || 4+ save
3 shots AP0 S6 || 2 rapid fire S4 AP-1
I just think that running TB is more powerful than warriors
Nevertheless you will need some troops for your objective secure and cp generations via detachment.
24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult
7.000