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Made in jp
Proud Triarch Praetorian





I think it might be a good idea to compile a list of what things want to be from what Dynasty and why.
Eg.
Gauss Immortals (Mephrit, for AP-1 code./Sautekh, for advance and shoot code)
Tesla Immortals (Mephrit, for AP-1 code)
Warriors (?)
Ghost A. (?)

Gauss Tomb Blades (?)
Tesla Tomb Blades (Mephrit, for Talent.f.A strat and AP-1 code)
Destroyers (Nephrekh, for Translo.C strat)
Scarabs (Nephrekh, for 6" advance code)
Wraiths (Novokh, for reroll hits code and Blood.R strat)
*Acanthrites (?)
*To. Sentinel (Sautekh, for all weapons are assault+no heavy penalty for moving)

Deathmarks (Sautekh, for Meth.D strat./Mephrit, for AP-1 code)
Flayed Ones (Novokh, for reroll hits code./Nephrekh, for 6" advance code)
Lychguard (Novokh, for reroll hits code and Blood.R strat./Nephrekh, for 6" advance code)
Praetorians (N/A)
Tr. Stalker (N/A)
Deceiver (N/A)
Night B. (N/A)
*To. Stalker (?)

Spyder (?)
H. Destroyers (?)
A. Barge (Mephrit, for AP-1 code./Nihilakh, for reroll 1s if didn't move code)
Doomsday A. (Nihilakh, for reroll 1s if didn't move code)
Monolith (?)
T. C'tan (N/A)
*Tess. Ark (?)
*S. Pylon (Nihilakh, for reroll 1s if didn't move code)

Doom S. (Sautekh, for all weapons are assault+no heavy penalty for moving)
Night S. (?)
*Shroud (?)

Obelisk (?)
T. Vault (Mephrit, for Talent.f.A strat and AP-1 code) [can the vault even use codes???]
*G. Pylon (Nihilakh, for reroll 1s if didn't move code)
* = FW

This message was edited 2 times. Last update was at 2018/03/25 16:19:00


 
   
Made in ie
Deranged Necron Destroyer





From the top of my head;

Tesseract Vault (Nihilakh, to get +1 save from reclaim lost relic strat. Mephrit, for -1 AP code).

Anni-barge (Mephrit, -1 AP code).

DDA (Sautekh, ignore -1 for moving with heavy weapon if moved, can hit on 2+ using Sautekh Stratgem. Nihilakh, re-roll 1s to hit if not moved. Mephrit, -2 AP on the Gauss Arrays).

Scytheguard (Sautekh, To use Orikan. Novokh, re-rolling hit rolls, fight twice using Strat).

Sword n' board (Nihilakh, Stratagem for +1 save and attack, Nephreak, Advancing 6-7"s, ignore terrain and enemy models).

Tomb Blades (Sautekh, +1 strat. Mephrit, -1 AP code. Nephreak, 6" advance, ignore terrain and models).

Warriors (Sautekh, rapid fire become assault when advance, +1 strata. Mephrit, -1 AP code. Novokh, Kamikaze warriors, Nihilakh, re-rolling 1s to hit).

CCB (I think it has a use for all Dynasties)

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in nz
Dakka Veteran




The Sautekh dynasty code is neither here nor there. It's about the Sautekh characters, relic, stratagem and warlord trait, which are all top tier.
   
Made in de
Lurking Gaunt






Scarabs (Novokh, for reroll hits code), because of beeing fly, nephrek does little to them
Doomsday Ark (Nihilakh, for reroll 1 to hit while stationary/Sautekh, for all assault while advance and aggressive mobility)




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Made in us
Nihilistic Necron Lord




The best State-Texas

 Aza'Gorod wrote:
 DaBraken wrote:
 Sasori wrote:
 DarknessEternal wrote:
I'm a little behind on this thread, but have we talked about how all this Advance stuff and Tesla weapons is actually poop since it prevents them from getting 3 hits?


Right, I don't think Tesla would be a good choice for Sautekh Immortals, since you don't benefit from the rule. Gauss Blasters would be better in that case.
Gauss immortals would not be able to shoot after advancing, so much more annoying on top. Another example how good GW undestands their own rules, suggesting tesla immortals for this.
Nearly all of our assault weapons are tesla, or mounted on units beeing more cc oriented and not able to charge afterwards.
In the case of wraiths it doesnt matter any way. So whats left?

Edit:
Can be usefull for positioning and objective grabbing, but else?


Isn't sautekh the dynasty that lets you advance and fire weapons as assault? So gauss blasters become assault 1?

I do agree it's not really worth it though as your trading an extra d6 of movement for 1 shot so it's only use is to reposition the immortals quickly before they get into rapidfire range . It's more worth it for doom scythes (as you could move up to 80inch and shoot normally) and necron wraiths ( who could fire exile rays as assault d3 and using a stratagem charge afterwards)


Keep in mind it only changes the weapon type if you do advance, if you don't advance it still stays the same.I will agree that the bonus to heavy weapons is the main benefit (And hyperlogic strategy) but the extra flexibility is nice.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Squishy Oil Squig




What are your guys thoughts on dedicated AT, like either 2 sautekh tess arks or a nihilak gauss pylon?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?

This message was edited 1 time. Last update was at 2018/03/25 12:53:28


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in de
Poxed Plague Monk





Any thoughts about the tombstalker?

6k 6k
3k 1k
 
   
Made in de
Lurking Gaunt






 CthuluIsSpy wrote:
Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?

For 1 TA you get 1 DDA + 1 Heavy Destroyer, but requiring 2 heavy support slots vs 1.
The pylon is good if you expect titans or similar, but you can only shoot on one target per turn. I would rather stick with more DDA instead I guess, getting 2 DDA and 2 Heavy Destroyers for one Pylon.



Automatically Appended Next Post:
_Ness wrote:
Any thoughts about the tombstalker?
Rather take the sentinel for 15 points more. The slicers are meh in my oppinion. The exile cannon is much stronger and the 2A from the stalker dont balance this out.

This message was edited 1 time. Last update was at 2018/03/25 13:16:56



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Nihilistic Necron Lord




The best State-Texas

 DaBraken wrote:
 CthuluIsSpy wrote:
Either? Why would you limit yourself on expensive FW units +rules that require high points value games, when you can get a D.Ark and Heavy Destroyers for a lot cheaper and not require LoW slots?

For 1 TA you get 1 DDA + 1 Heavy Destroyer, but requiring 2 heavy support slots vs 1.
The pylon is good if you expect titans or similar, but you can only shoot on one target per turn. I would rather stick with more DDA instead I guess, getting 2 DDA and 2 Heavy Destroyers for one Pylon.



Automatically Appended Next Post:
_Ness wrote:
Any thoughts about the tombstalker?
Rather take the sentinel for 15 points more. The slicers are meh in my oppinion. The exile cannon is much stronger and the 2A from the stalker dont balance this out.


I mean, number of slots really isn't that big of a deal anymore, with detachments. If anything you want to fill more detachments for more CPs.

I agree that the sentinel is much better for 15 points more if you are taking it as Sautekh. With Phase tunneling you can position yourself to (hopefully) do some serious damage with the exile cannon. The Tomb Stalker really needs more punch in melee. Comparing it to a Trygon, and we can see that it is just too weak for it's cost right now.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in de
Regular Dakkanaut




Now that we are talking about FW units. Is FW going to update them or is it GW that is doing it?
And what do you think about the upcoming FAQ. Anything for Necrons there that didnt make it into the codex?
A friend of mine noticed different points for his skitarii from the forgebane box. The question know: Is this for the forgebane box „balance“ or a foreshadowing of the FAQ (I admit i dont think so).
   
Made in gb
Longtime Dakkanaut





I’m still wondering everyone’s thoughts on getting the best out of Praetorians and Lychguard.
What set up is the one you’d use if you had to.
Which would you avoid for good.

Lych Warscythes
Lych Hyperphase Sword & Shield
Praet Rod of Covenant
Praet Void Blade & Particle Caster

I’ve got multiple boxes so it seems a waste to not build up anything, even if it doesn’t get used much..
   
Made in us
Decrepit Dakkanaut




Speaking of FW...

I know Kutlakh is a neat dude, and most of us are gonna make him function like Novokh as it fits the theme. However, what if it isn't the best choice?

Enter Nephrekh. While it fits the theme not at all, it makes for an interesting army composition. He is allowing all to advance and charge. Let's make that advance an automatic 6".

This makes for a fairly frightening and quick army getting in close. Tesla Immortals aren't even impressive on the charge, but that speed means they can bully something too.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't Kutlakh already the overlord of a dynasty? I don't think you can give him another code.

This message was edited 1 time. Last update was at 2018/03/25 15:19:31


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Decrepit Dakkanaut




 CthuluIsSpy wrote:
Isn't Kutlakh already the overlord of a dynasty? I don't think you can give him another code.

The code itself has no rules and FW said for other armies to pick the tactic most fitting for the army. Maynarkh is gonna get the same treatment to help save FW time, and seeing as we have freedom until that point I'm spitballing this idea as it came to me over a foofoo coffee beverage.


Automatically Appended Next Post:
So basically no specific Warlord Trait or relic, but the code rule itself is...gold.

This message was edited 1 time. Last update was at 2018/03/25 15:28:44


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Regular Dakkanaut



Shropshire UK

After having a few test games so far, I've come up with this list to try and max out the best units i find in the codex while being able to hold onto objectives where possible.

Main idea is to deep strike both destroyer units (ideally not at the same time, so can make most of the protocol and keeping a counter unit for when opponent tries to deep stike in) while the main side of the sautekh is to hold objectives and take out any high value targets with the DDA.
hopefully the wraiths should be a good bullet magnet while the destroyers are not on the board, to ideally allow the rest of the list to gain objectives in the background

Spoiler:

Necron Army list

Command Points: 7

Battalion Detachment
Keyword: Sautekh

HQ: Catacomb Command Barge (138) Staff of Light (10) Gauss cannon (20)
= 169pts (warlord : 1 reroll per game and cp back on 5+)
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85pts

Troop: Immortal x 5 (40) Tesla x 5 (45) = 85pts
Troop: Immortal x 5 (40) Tesla x 5 (45) = 85pts
Troop: Immortal x 5 (40) Gauss x 5 (45) = 85pts

Heavy Support: Doomsday Ark = 193pts
Heavy Support: Doomsday Ark = 193pts

Detachment total = 894

Outrider Detachment
Keyword: nephrekh

HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85

Fast attack: Canoptek Scarabs x 3 = 39pts
Fast attack: Canoptek Scarabs x 4 = 52pts
Wraiths x 6 = 330pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts

Detachment total = 1106

Army Total = 2000/2000pts

This message was edited 3 times. Last update was at 2018/03/25 16:02:17


   
Made in us
Nihilistic Necron Lord




The best State-Texas

What do people think about the Traits for Tshards? I think you will want Cosmic Tyrant every game, so there is no need to risk the rolling.

Any other thoughts?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Slayer-Fan123 wrote:
 CthuluIsSpy wrote:
Isn't Kutlakh already the overlord of a dynasty? I don't think you can give him another code.

The code itself has no rules and FW said for other armies to pick the tactic most fitting for the army. Maynarkh is gonna get the same treatment to help save FW time, and seeing as we have freedom until that point I'm spitballing this idea as it came to me over a foofoo coffee beverage.


Automatically Appended Next Post:
So basically no specific Warlord Trait or relic, but the code rule itself is...gold.


Huh, well that's dumb. You'd think they'd churn out an update to immediately bring Maynarkh in line with everyone else.
I guess FW has gotten lazy then.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





Necron Army list
moonsmite wrote:
Spoiler:

Command Points: 7

Battalion Detachment
Keyword: Sautekh

HQ: Catacomb Command Barge (138) Staff of Light (10) Gauss cannon (20)
= 169pts (warlord : 1 reroll per game and cp back on 5+)
HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85pts

Troop: Immortal x 8 (40) Tesla x 9 (45) = 85pts
Troop: Immortal x 8 (40) Tesla x 9 (45) = 85pts
Troop: Immortal x 8 (40) Gauss x 9 (45) = 85pts

Heavy Support: Doomsday Ark = 193pts
Heavy Support: Doomsday Ark = 193pts

Detachment total = 894

Outrider Detachment
Keyword: nephrekh

HQ: Cryptek(70) Staff of Light (10) Cape (5) = 85

Fast attack: Canoptek Scarabs x 3 = 39pts
Fast attack: Canoptek Scarabs x 4 = 52pts
Wraiths x 6 = 330pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts
Destroyer x 6 (180) Gauss Cannon x 6 (120) = 300pts

Detachment total = 1106

Army Total = 2000/2000pts

You might want to take a look at your math, there.
(8 Immortals is 136 points. 85 points will only get you 5)
Otherwise, if you can make the points work, yeah, not bad

 
   
Made in gb
Regular Dakkanaut



Shropshire UK

Sorry ment to be 5 per unit, not sure where the 8 came from lol prob was thinking of the cost and put 8 down instead of 5

Also noticed i had x9 for all the immortal guns too. so yea was thinking of cost not unit size >.<

This message was edited 1 time. Last update was at 2018/03/25 16:02:57


   
Made in us
Wicked Canoptek Wraith



United States

Am I missing something? The sautekh dynasty code doesn't keep tesla from generating extra hits from anything I've seen. I don't know why people are indicating it does.

Sautekh simply lets you advance and still fire.... It only effects the weapon type, not the weapon special rules.

Personally, I think this can be pretty useful since the majority of our weapons are 24 inch range. Monolith can get into range that much faster, immortals and warriors might be able to get a first turn volley into some targets normally out of reach...throughout the game it will increase your likely hood of being in range of an optimal target

This message was edited 1 time. Last update was at 2018/03/25 16:14:48


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in jp
Proud Triarch Praetorian





punisher357 wrote:
Am I missing something? The sautekh dynasty code doesn't keep tesla from generating extra hits from anything I've seen. I don't know why people are indicating it does.
Sautekh simply lets you advance and still fire.... It only effects the weapon type, not the weapon special rules.

... who was saying Tesla wouldn't proc under Sautekh?

 
   
Made in us
Wicked Canoptek Wraith



United States

 AlmightyWalrus wrote:
Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?


Oh are they? That's pretty lame then.
   
Made in us
Longtime Dakkanaut




Ute nation

Danny76 wrote:
I’m still wondering everyone’s thoughts on getting the best out of Praetorians and Lychguard.
What set up is the one you’d use if you had to.
Which would you avoid for good.

Lych Warscythes
Lych Hyperphase Sword & Shield
Praet Rod of Covenant
Praet Void Blade & Particle Caster

I’ve got multiple boxes so it seems a waste to not build up anything, even if it doesn’t get used much..


Lychguard: with +1 str on the hyper phase sword I think sword and board lychguard are the winner, because you end trading +1 str and +1 damage for a 4++, which seems like a better deal since they are likely to take a lot of fire getting into CC and when units fall back from CC, and the first rule of warfare* is you can't kill anyone if you are dead.

Praetorian: I think this one is a little less clear cut, but my preference would be rod Praetorians, since they will have more punch on the way into CC, and anything that's worth being in CC with will probably fall back every round.

Out of the two lychguard seem more useful right now, since they can benefit from veil of darkness, dynasty codes, are tougher overall, and can get buffed by lords and overlords.

* = there are several first rules of warfare

This message was edited 1 time. Last update was at 2018/03/25 17:03:23


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ie
Battleship Captain





punisher357 wrote:
 AlmightyWalrus wrote:
Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?


Oh are they? That's pretty lame then.


But all tesla weapons are assault anyway.


 
   
Made in us
Wicked Canoptek Wraith



United States

 Sim-Life wrote:
punisher357 wrote:
 AlmightyWalrus wrote:
Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?


Oh are they? That's pretty lame then.


But all tesla weapons are assault anyway.


Yeah. I know that. I just didn't remember you get a negative one to hit when assaulting
   
Made in de
Lurking Gaunt






 skoffs wrote:
[...]
Scarabs (Nephrekh, for 6" advance code)
Wraiths (Novokh, for reroll hits code and Blood.R strat)
[...]

Why Nephrekh for Scarabs, when there is nothing being fast enough to outrun them if used for shielding purposes AND they have fly, so dont bother with intervening models at all while moving?
I would suggest to use Novokh for scarabs, for reroll to hit, because they dropped from ws3+ to ws4+.


Automatically Appended Next Post:
 Sim-Life wrote:
punisher357 wrote:
 AlmightyWalrus wrote:
Aren't assault weapons -1 to hit when you've Advanced, meaning you can't get 6s for Tesla?


Oh are they? That's pretty lame then.


But all tesla weapons are assault anyway.


The issue was that the Nephrek dynasty ability code "Translocation beams" does not benefit them at all, because even with a safe +6" advance you cant procc 6+ tesla shots because of -1 to hit.
Dont mix with Sautekh dynasty code "Relentless Advance", which transforms every weapons to assault while advancing. Would be cool if you could combine the two...

This message was edited 2 times. Last update was at 2018/03/25 19:15:29



24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
Made in us
Regular Dakkanaut




Bay area, CA

so if we would compare TB with practice casters to 2 warriors (~ same cost):
2W || 2W
14 || 5 move
3+ || 4+ save
3 shots AP0 S6 || 2 rapid fire S4 AP-1
T5 || T4

I just think that running TB is more powerful than warriors

This message was edited 2 times. Last update was at 2018/03/25 19:25:47


 
   
Made in de
Lurking Gaunt






 ArtyomTrityak wrote:
so if we would compare TB with practice casters to 2 warriors (~ same cost):
2W || 2W
14 || 5 move
3+ || 4+ save
3 shots AP0 S6 || 2 rapid fire S4 AP-1

I just think that running TB is more powerful than warriors
Nevertheless you will need some troops for your objective secure and cp generations via detachment.


24.000 Tyranids painted, still rising in numbers
4.000 Genestealer Cult

7.000
 
   
 
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