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2019/10/17 08:51:50
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Maybe. But that's spring faq earliest so don't hold up your breath. Of course with GW...They just buffed up already one of the best units in eldar codex. GW can just as easily buff broken stuff as nerf.
What did they buff in the Eldar codex recently ? With the new Psychic Awakening rules ?
Yes. There's buffs for some stuff. Most glaring one being for crimson hunter exarch. Already very popular model and hardly one that really needs a buff yet they got one.
2024 painted/bought: 109/109
2019/10/17 09:18:32
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mars Vanguard
Daedalosus
Hoplits
Hoplits
9 Infiltrator (Mars)
1996 pts
Switching the Vanguard for Rangers would net me another infiltrator...which sounds horrible Did not decide yet whether its 23x3 dakkabots or 3x2. I lean to 3x2 for mobility, yet the CP cost would be outrageous^^
Interesting. So you bring Robots purely to kill IH infantry and bikes and try to win on objectives? But it begs the question: Why not bring them as Mars for the mortals? Or even Graia to shoot in CC? Stygies and T7 is durable, but any IH list can use that Chapter Master stratagem to get Cawl-style reroll all to hit rolls for their S8-9 anti-vehicle castle.
Still, a very innovative list.
I might try it with these slight tweaks:
Spoiler:
Stygies VIII Battalion Detachment - 960 Cybernetica Cohort (-1 CP)
Transport - 146 1x Skorpius Dunerider
1x Skorpius Dunerider
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Lucius Vanguard Detachment - 360
HQ - 30 1x Tech-Priest Enginseer - Relic: The Solar Flare
Mars Vanguard
Daedalosus
Hoplits
Hoplits
9 Infiltrator (Mars)
1996 pts
Switching the Vanguard for Rangers would net me another infiltrator...which sounds horrible Did not decide yet whether its 23x3 dakkabots or 3x2. I lean to 3x2 for mobility, yet the CP cost would be outrageous^^
Interesting. So you bring Robots purely to kill IH infantry and bikes and try to win on objectives? But it begs the question: Why not bring them as Mars for the mortals? Or even Graia to shoot in CC? Stygies and T7 is durable, but any IH list can use that Chapter Master stratagem to get Cawl-style reroll all to hit rolls for their S8-9 anti-vehicle castle.
Still, a very innovative list.
I might try it with these slight tweaks:
Spoiler:
Stygies VIII Battalion Detachment - 960 Cybernetica Cohort (-1 CP)
Transport - 146 1x Skorpius Dunerider
1x Skorpius Dunerider
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Lucius Vanguard Detachment - 360
HQ - 30 1x Tech-Priest Enginseer - Relic: The Solar Flare
Just testing the Corpuscarii. Not sure if they will be better than Infiltrators.
Stygies because it helps in any other match up. Lifesaver against T'au. Yes we have to deal with marines but there are still other armies out there. You can "infiltrate" one of the dakkabots units after you who got T1. If you start the game infiltrate them into position and move the other unit with the cohort stratagem. reliable shooting it is
Mars on the other hand is not necessary for the bots. 3 Dakkabots dish out less mortal wounds even if stationary than a 10 men Infiltrator drop from Mars with doctrina strat. Which I got. And CP arent endless..sadly and that is also why i like them better than lucius priests. a lot of shots with WoM and build in drop. Gotta say, I am pretty happy with this one. next week its vs iron hands.
This message was edited 1 time. Last update was at 2019/10/17 11:27:22
2019/10/17 13:00:38
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
The fact that you could use it more than once was ridiculous, but I can't believe they let this cancer continue to spread. Guess they really do just want to sell models until Spring FAQ. Incredibly discouraging.
@Iago40k
True. Well argued. I will test and see. Let us know how your own test against Iron Hands goes.
This message was edited 1 time. Last update was at 2019/10/17 15:18:37
2019/10/17 16:32:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
decent nerfs, now to see if their super doctrine needs a nerf when the durability is diminished. I quite liked the "reroll 1's if stationary" that people were bringing up as a decent way to nerf it.
2019/10/17 18:13:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Stygies VIII Spearhead Detachment - 384
HQ - 50 1x Daedalosus
Heavy Support - 334 1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber, Smoke Launcher
1x Onager Dunecrawler - Icarus Array, Smoke Launcher
Yes. Because I expect most IH will now bring one Mortis Dreadnought, one Repulsor (maybe), and 6x flyers. With the usual Assault Centurions, Scouts, and TFCs.
2019/10/17 19:07:13
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hesselhof wrote: How do you do the dmg with stygies dakka bots? Only with the pure mass of shots? Because "only" reroll 1s =/
Do you kick the infils?
The next things on my buying lists are, 2-3 Dunerider, 1x or 2x hoplites
yep, only rerolls of one. Its still a lot of shots. Of course you can wiff but that can happen with basically every unit. Up until now they did not disappoint me once. You give away output for input. If playing dakkabots in stygies i always try to squeeze in mars infis. they drop and the can do WoM. there is almost alwys something in the opponents list that needs to be brought down with mortals. and infis deliver them.
I am not sold on Icarus vs IH Flyers though. 2 Icarus barely kill one of them in a round of shooting. The word "barely" is something I dont like. BUt Ill give it a try.
2019/10/18 09:45:19
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
I think two Icarus to kill one Stormtalon is a good ratio, actually.
My old list had 3x Crawler, 3x Grator, 2x Hoplites in Boats, and a deep strike package of Ryza Drill + Plasma, 10x Infiltrators, and an Assassin.
What does everyone think about Data-tethers on Hoplites though? I always had them to make them last a bit longer against bolters and such, as well as to get +2 to hit to hit on 2s while advancing. Thoughts?
2019/10/18 14:11:38
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Hey folks, picking up ad mech and wanted some general thoughts/perspective based on the experience of you veterans.
I'm planning on taking dakkabots, cawl, a gunboat (or drill) with plasma vanguard, and am wondering what the assesment is vs the following units in terms of melee defence/pressure
Electropriests in a boat
Stygies Dragoons
Breechers with arc claw
2019/10/18 21:04:25
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mm... if you want to make a pure Mars army, Cawl, Dakkabots, 3x Boats, 3x Grators, and Fulgurites works well. Cyle Thompson ran a list like that, only with Crawlers instead of Dakkabots.
A cheap way to do 3x Boats and 3x Grators is to buy three Skorpius kits and three Rhino kits and convert them, as I have here:
This was a photo I sent a friend to show him how these conversions looked from multiple angles. Included a boat for comparison. They are the same width, minus the annoying pointy stubber bit. Added an antenna on the back to simulate the thruster fin dimensions.
Still need to finish painting these. I only had base coats on before this IH panic set in.
This message was edited 1 time. Last update was at 2019/10/18 21:04:35
2019/10/19 10:04:36
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, nope, not doing Corpuscarii ever again. At least not as Lucius. Turns out Auspex Scan is pretty brutal. Your best bet is to put them inside a Drill and deep strike it in, then immediately deploy. I believe they can only shoot the Drill with Auspex Scan, as only the Drill is being set up as reinforcements, and the contents of the Drill are being set up immediately after by disembarking. Infiltrators seem dead too. Not many good targets against Space Marines now, since most of the worthwhile infantry targets can murder half of them before they shoot.
I actually also think this may apply to Fulgurites as well. 16 points each, but they die to volume fire very easily. And IH has plenty of that. You pretty much have to get them a kill, which might be feasible with so many Scouts, but even this is not a certainty. I think Hoplites is our best bet. Comparable durability, but only 9 points. No mortal wounds, but any damage is better than no damage; just getting them into CC is the challenge. And they are probably really going to shine against those Warsuits early on.
In general, IH is still really strong. All the nerfs did was reduce the number of Mortis Dreadnoughts that they could field. But even then, they're now going to bring one Repulsor each for the Ironstone to buff.
So I was thinking about Cyle Thompson's list, and I can sort of see the efficiencies from just concentrating everything into one Forgeworld and spam a ton of transports.
Heavy Support - 333 1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
Total: 2000 points 14 CP
So you got six tanks parked around Cawl, maybe Manipulus as well. And you got a ton of infantry out in the field in 5 transports. There are only 14 drops here, which is crazy.
This message was edited 3 times. Last update was at 2019/10/19 10:34:48
2019/10/19 13:11:39
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Self Sacrifice 2CP: Select an infantry unit. Until the end of that phase, enemies can't target any infantry units that are within 6 inches of the selected unit unless they themselves are the closest enemy unit to what is firing at them.
Basically you can make a chunk of your army invulnerable to being shot at. As it's not specified to be a <Salamander> <Infantry>, but just <Infantry>, you can run blobs of Electro Priests or Kataphrons completely immune to enemy fire! Use the strat on Salamander character, screen with forward deployed Scouts, and your blobs are now untargetable, just like the Salamander character himself. So the only question remains... who does fancy 60 Mars Corpuscarii with 180 S5 shots, with tesla on 5+, full rerolls from Cawl and wrath of mars?
I have a feeling that this might be FAQed, so I would hold still with purchases.
But tbh it would also save Ryzaphrons biggest weakness.
You also might wanna use things like Eliminators or Infiltrators as forwards screens as there are so many TFCs out there at the moment and those have no problem chewing through scouts.
2019/10/19 23:11:47
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
@Ideasweasel
Will pure Knights and flyers even exist after Fists and Sala sweep through the meta? I feel like those two armies just bust gatekeeper-style lists wide open. I think you just have to diversify as time goes on.
@dadamowsky
The phrasing of that stratagem is immensely problematic. You should not be allowed to pick characters with that stratagem at all. It's just wayyy too much.
EDIT: Also, you made a very important omission: closest and VISIBLE.
2CP - Self-Sacrifice
Salamanders Stratagem
Use this Stratagem at the start of your opponent's Shooting phase. Select one Salamander's Infantry unit from your army. Until the end of that phase, enemy units cannot target any other Infantry units from your army that are within 6" of the selected unit, unless that unit is the closest enemy unit to the firing unit and visible to it.
Event still, you should not be allowed to pick characters.
This message was edited 2 times. Last update was at 2019/10/20 00:32:54